Skill Testing Judging Guidelines TUMBLING Two judges are required for each test. Both scores are added together for the total score for each test. DO NOT use one judge and double the score or use more than two judges. General Deductions - apply to all skills Performance Deductions per skill 0.0 to 0.5 Two or less steps prior to power hurdle 0.1 Three steps or a run power hurdle 0.3 Brushing landing mat w/ any part of body before landing 0.3 Coaches talking to or giving signals, per occurrence 0.3 Touching one or both hands after landing 0.4 Any fall to hands/knees, front or back 0.4 Not performing test as described or not completing entire test Athletes should not use warm up passes to determine take off position for any test where a landing mat is used. Tape measures will be provided so athletes can determine appropriate start position. Calculating the Score The maximum score is two times the number of skills performed. Tests that are timed or measured for distance will not be multiplied by two. Negative scores will not be given for any test. Scoring Procedure 1. Take the appropriate skill deductions allowed for the test. 2. Subtract the total of the skill deductions from the number of skills for the base score 3. Multiply the base score times two. 4. Subtract any additional deductions for the final score. 5. Add the two judge s final scores for the total score.
Scoring Example for 1 Skill: Judge #1 Judge #2 Total Score Skill deduction.4.3 Number of skills 1 1 Less total skill deductions.4.3 Base score.6.7 Base score x 2 1.2 1.4 Less total additional deductions, if any.2.2 Final score 1.0 1.2 Athlete receives credit for the two judge s final scores added together 2.2 Scoring Example for 2 Skills: Judge #1 Judge #2 Total Score 1 st Skill deduction.3.3 2 nd Skill deduction.2.3 Total skill deductions.5.6 Number of skills 2 2 Less total skill deductions.5.6 Base score 1.5 1.4 Base score x 2 3.0 2.8 Less total additional deductions, if any.4.4 Final score 2.6 2.4 Athlete receives credit for the two judge s final scores added together 5.0 Scoring Example for 3 Skills: Judge #1 Judge #2 Total Score 1 st Skill deduction.3.3 2 nd Skill deduction.2.3 3 rd Skill deduction.4.5 Total skill deductions.9 1.1 Number of skills 3 3 Less total skill deductions.9 1.1 Base score 2.1 1.9 Base score x 2 4.2 3.8 Less total additional deductions, if any.6.5 Final score 3.6 3.3 Athlete receives credit for the two judge s final scores added together 6.9
7-8 Power Hurdle to Handstand Shoulder Block to Flat back Maximum score per judge per judge 4.0 Number of skills 2 Additional Deductions: Two or less steps prior to power hurdle 0.1 Three or more steps or a run prior to power hurdle 0.3 Complete test to their back on landing mat After landing on the back on the landing mat, touching the tumbling floor with any part of the body 0.5 Lands with any part of the body off landing mat Does not complete test The first skill deduction is for the power hurdle. The evaluation begins with the power hurdle and continues until the hands touch the mat. Key elements for the power hurdle are: Powerful drive leg and lunge shape when initiating the hurdle without dropping the chest. When the hands contact the floor during the handstand phase, the body shape should be straight without piking or arching, with the head in a neutral position. Drops chest prior to or during the power hurdle Poor lunge Lack of powerful push with the legs and feet The second skill deduction is for the handstand block to flat back. The evaluation begins with the hand touch and continues until the athlete lands to the flat back shape on the landing mat. Key elements for the flat back are: The athlete should demonstrate strength of the upper body when blocking through the shoulders so that the hands leave the floor. Body shape on the landing should demonstrate full body extension (#1 shape) and tightness. No blocking so hands do not leave the floor Piked body shape before, during or after athlete lands on mat Head drops out of the neutral position Loose body
7-8 Power Hurdle Round Off to Raised Mat Maximum score per judge per judge 2.0 Number of skills 1 Additional Deductions: Landing deductions as per JO rules plus the following: After landing, step back to track or off landing mat 0.5 Hollow shape, but no backward movement 0.1 No hollow shape or backward movement 0.3 Misses the raised mat Does not land on two feet Does not complete test as described The only skill deduction is for the power hurdle round off to raised mat. Key elements are: Powerful drive leg and lunge shape when initiating the hurdle without dropping the chest. When the hands contact the floor during the handstand phase, the body shape should be straight without piking or arching, with the head in a neutral position. Strong block through shoulders after the hand touch in order to create upward momentum. Correct hollow, snap-through shape on landing. Body should be tight with athlete landing on the balls of the feet. The feet are quick to make contact with the mat and the athlete is able to stand upright in a hollow position with the body tight. Three to five controlled steps are allowed after landing, as the landing shape should create backward movement. The ideal landing is in the hollow shape, taking a couple of steps backward. No additional steps prior to the power hurdle round off. Drops chest prior to or during the power hurdle Poor lunge Lack of powerful push with the legs and feet Steps prior to power hurdle (see JO Rules for deductions) Poor block in the shoulders Lands in a squat Loose body in the round off Lack of proper hollow shape on landing
7-8 Angle Back Handspring Maximum score per judge per judge 2.0 Number of skills 1 Additional deductions: Lack of angle jump prior to handspring 0.3 Landing deductions as per JO rules plus the following: After landing step back to the track/off landing mat 0.5 Hollow shape but no backward movement 0.1 Does not complete test as described The skill deduction is for the angle back handspring. Key elements for the angle back handspring are: Tight, straight shape position without piking or arching on take off, while keeping the chest up and slightly hollow shape. Strong drive through the feet on take off of the back handspring. Maintenance of straight shape through the back handspring. At the handstand phase of the skill, the body should show a fully extended position without piking or arching in the torso. The landing should show a slight hollow in a snap-through angle with a controlled rebound. The athlete is allowed 1-3 controlled jumps after landing. The landing is a rebound therefore no stick is required. Arms not held close to the body Piked body shape Head drops out of the neutral position Out of control rebound Blocked or squat landing 9-10 Power Hurdle Round Off, Rebound to Flat Back Maximum score per judge per judge 4.0 Number of skills 2 Maximum deduction per skills 0.5 Additional deductions: Two or less steps prior to the power hurdle 0.1 Three steps or a run prior to power hurdle 0.3 Grazes or touches the landing mat with any part of the body prior to landing the skill. 0.3 After landing on the back on the landing mat, touching the tumbling floor with any part of the body 0.5 Does not complete test as described
(For example the athlete does not get far enough onto the raised surface and the feet hit the track) The first deduction is for the power hurdle round off. Key elements to look for are: Strength of the drive leg and lunge shape initiating the round off (chest upright). No additional steps prior to power hurdle. Upper body strength to continue the forward movement of the skill. Correct snap-through shape on landing the round off with a slight hollow. No excessive piking at the hips and no bend of the knees upon landing the round off. Strong rebound showing drive through the feet to a flat back shape onto the landing mat. Strength of the skill will be reflected by the power the athlete is able to generate in order to propel themselves onto the landing surface.. Drops chest prior to or during the power hurdle. Slow and sluggish power hurdle. Bent knees on landing the round off. in the round off and in the transition to flat back. Excessive piking at the hips any time during the rebound to flat back. Flexed feet in the transition to flat back. Arms drop in front of the head during transition to flat back. Legs apart during the transition to flat back. The athlete does not show good flight from the landing of the round off to the flat back on resi-pit. 9-10 Power Hurdle Round Off, Back Handspring, Block Maximum score per judge per judge 6.0 Number of skills 3 Additional deductions: Grazes or touches the landing mat with any part of the body prior to landing the skill. 0.3 Brushes the mat prior to block 0.3 Two or less steps prior to power hurdle 0.1 Three or more steps or a run prior to power hurdle 0.3 Steps back to tumble track after landing 0.5 If athlete falls after landing all appropriate JO landing deductions will be applied. Does not land on two feet Does not complete test as described Does not land on raised mat The first skill deduction is for the power hurdle round off. Key elements for the power hurdle round off are:
Strength of the drive leg and lunge shape initiating the round off (chest upright). No additional steps prior to power hurdle. Upper body strength to continue the forward movement of the skill. Correct snap-through shape on landing the round off with a slight hollow. No excessive piking at the hips and no bend of the knees upon landing the round off. Drops chest prior to or during the power hurdle Poor lunge Lack of powerful push with the legs and feet Steps prior to power hurdle The second skill deduction is for the back handspring Key elements for the back handspring are: Correct blocked angle at landing creating a change in the direction of the movement of the skill from forward to upwards. Body shape, straight shape avoiding any piking or arching in the torso. The athlete s body should not touch the landing mat after blocking until the point of landing. If adequate height is not reached and any part of the body brushes the mat, an additional deduction will be taken. Possible deductions include. Head drops out of the neutral position No stretch in the core of the body Does not achieve blocking shape, so is not efficient in blocking up to the raised surface and has to bend the knees in order to land upright on the mat. The third skill deduction is for the block Key elements for the block are: Straight body during block and landing Pushing through the toes Straight legs during blocking phase Arms remain extended overhead and cover the ears during entire phase of the skill. Head remains neutral. Must land on two feet Possible Deductions include: Does not show straight body line Does not rebound through the toes Squats in order to create rebound Arms bend or drop in front of the head The head drops forward or backward
9-10 Back Straight Arms Held Overhead Maximum score per judge per judge 2.0 Number of skills 1 Additional deductions: Travel outside the box (per JO rules) 0.1 to 0.3 Four or more preliminary jumps prior to initiation of skill 0.3 Somersault not above shoulder height Does not maintain position as described with arms remaining overhead Key Elements for the back straight are: Stays in the box Maintains hollow shape Shows lift through the toes Arms remain extended by the ears through entire test Shows rotation through the feet. Must not use the arms to press to the side in order to rotate the skill. Possible skill deductions: Unable to hold position Loss of height Arch in back 11-12 5 Back Handsprings from a stand This test is used to determine distance. No deductions are taken, since the athlete either passes or fails. One tester must insure the proper start location and if any additional hops or steps are taken which would constitute a failed test. The second tester determines the landing distance. 11-12 Power Hurdle Round Off, Back Handspring, Back Tuck to Raised Mat Maximum score per judge 6.0 Number of skills 3 Additional Deductions: Two or fewer steps prior to power hurdle 0.1 Three or more steps or a run prior to power hurdle 0.3 Grazes or touches the landing mat with any part of the body prior to landing the skill. 0.3 Any part of the body other than feet comes in contact with the landing mat after landing 0.5 If athlete falls after landing all appropriate JO landing deductions will be applied.
Does not land on two feet Does not complete test as described Example: Athlete does not land on two feet The first skill deduction is for the power hurdle round off. Key elements for the power hurdle round off are: Strength of the drive leg and lunge shape initiating the round off (chest upright). No additional steps prior to power hurdle. Upper body strength to continue the forward movement of the skill. Correct snap-through shape on landing the round off with a slight hollow. No excessive piking at the hips and no bend of the knees upon landing the round off. Drops chest prior to or during the power hurdle Poor lunge Lack of powerful push with the legs and feet Steps prior to power hurdle The second deduction is for the back handspring. Key elements for the back handspring are: Tight, straight shape position without piking or arching on take off, while keeping the chest up. Strong drive through the feet on take-off. Maintenance of straight shape through the back handspring. At the handstand phase of the skill, the body should show a fully extended position without piking or arching in the torso. The landing should show a slight hollow in a snap-through angle Power generated along with the round off to create height and rotation in the back somersault tuck Arms are not all the way up behind the ears Piked body shape Head drops out of the neutral position The third deduction is for the back tuck to raised mat. Key elements for the back tuck are: Power through the toes and curl of the hips, showing a tight tuck shape. Should demonstrate a kick out. Landing should show control, but due to the compliant nature of the landing mat surface, landing deductions will not be taken for steps. Head drops out of the neutral position The back tuck does not show good height because of poor blocking. Lack of tight tuck position
No kick out Legs apart Arms out of control 11-12 Series of Back Handsprings from a Run This test is measured for speed. The athlete s standing height as determined by the Vertical Jump test will be utilized. The athlete must take 3 steps and then hurdle.(see description in Jump Start test criteria) If the athlete takes more than 3 steps the test will be invalid (failed). Two testers must be present to administer this test. The first tester will determine proper start location and count the number of steps taken prior to the hurdle. The second tester will stand at the end of the test area and measure the time.