Sngle Line = Forward Skating Double Line = Backward Skating 1. ONE TOUCH PASS AND SHOOT DRILL DEFENSE SKATES IN OFF THE BLUE LINE AND ONE TOUCH PASSES WHILE PIVOTING IN A CIRCLE. AT THE TOP OF THE CIRCLE PIVOT, SKATE LATERALLY AND TAKE A SHOT ON GOAL. SWITCH SIDES. 2. BRONCO SHOOTING DRILL D2 STARTS SKATING BACKWARDS AND RECEIVES A PASS FROM D1. D2 PIVOTS AROUND THE CONES AND RECEIVES A SECOND PASS FROM D1. D2 PIVOTS AROUND THE CONES AND RECEIVES A THIRD PASS FROM D1. D2 DOES A GIVE AND GO WITH D3 AND SHOOTS ON GOAL. SWITCH SIDES HALF WAY THRU THE DRILL. 3. CALGARY SHOOTING DRILL D1 SKATES FORWARD TO THE CONE, PIVOTS, AND TURNS TO PICK UP A PUCK IN THE CORNER. D1 CARRIES THE PUCK AROUND THE GOAL - WHEEL AND PASSES TO D2. LOOK OVER THE NET AS YOU ARE CARRYING THE PUCK. THIS ALLOWS YOU TO COLLECT INFO AND SEE THE ICE. D1 TAKES THE PLACE OF D2. SWITCH SIDES HALF WAY THRU THE DRILL. 1
4. ESCAPE SHOOTING DRILL SET UP TWO CONES AS SHOWN. SKATE WITH A PUCK AND PIVOT AROUND THE CONES. WHEN YOU HAVE COMPLETED YOUR SECOND CIRCLE DO AN ESCAPE MOVE AT THE TOP CONE. TAKE A SHOT ON GOAL. CHANGE DIRECTIONS ON YOUR NEXT TURN. VARIATION: SET UP 2 NETS ON THE GOAL LINE CENTERED ON THE FACEOFF DOTS AND RUN 2 STATIONS. 5. KEEP THE PUCK IN COACH CHIPS A PUCK OFF THE GLASS TO D1. D1 KNOCKS IT DOWN AND PASSES TO D2. D2 SHOOTS. COACH HARD RIMS A PUCK AROUND. D2 MOVES LATERALLY TO KEEP IT IN AND PASSES TO D1. D1 SHOOTS. COACH SETS UP IN THE OTHER CORNER AFTER A FEW REPS. NOTE: WHEN SHOOTING, SURROUND THE PUCK IF YOU RECEIVE IT ON YOUR FOREHAND. 6. 4 CORNER 1 V 1 SET UP 4 PLAYERS AS FORWARDS AS SHOWN. ONE D STARTS IN THE SLOT. COACH PASSES TO ONE OF THE FOUR FORWARDS. D MUST GAP UP AND PLAY THE FORWARD 1 V 1 FOR 5-6 SECONDS UNTIL THE COACH YELLS NEW PUCK. COACH WILL THEN PASS TO ANOTHER PLAYER. REPEAT UNTIL ALL THE D HAS PLAYED 1 V1 AGAINST ALL THE FORWARDS. 7. CORNER SMALL AREA GAME PLAY 1 V 1, 1 V 1 W/ACTIVATION, OR 2 V 2. MOVE THE NET INTO THE DOT FOR 1 V 1. 20-30 SECOND SHIFTS. ON CHANGE OF POSSESSION TEAMS MUST TAG UP TO A RESTING TEAMMATE. COACH WILL PUT A NEW PUCK IN PLAY IF A GOAL IS SCORED, THE GOALIE FREEZES THE PUCK, OR IF THE PUCK LEAVES THE PLAYING AREA. 8. BATTLE SMALL AREA GAME 2
PLAY AS 1 V 1 OR 2 V 2. 20-30 SECOND SHIFTS. COACH DUMPS A PUCK IN. THE TEAM THAT WINS THE PUCK IS ON OFFENSE FOR THE REST OF THE SHIFT. OFFENSIVE TEAM CAN USE SUPPORT PLAYERS WHO CAN SHOOT OR PASS IN THIS GAME. PLAYERS MAY NOT TEE IT UP. SHOOT OFF THE PASS OR CATCH AND SHOOT ONLY. 9. BREAKOUT SERIES PASSING DRILL D1 AND D2 START FACING THE COACH. COACH WILL DUMP A PUCK INTO A CORNER. D1 AND D2 WILL BREAKOUT TO D3 OR D4. GO THRU THE FOLLOWING BREAKOUTS: D TO D, REVERSE, WHEEL, QUICK UP, AND STOP & BACK. 10. REGROUP SERIES PASSING DRILL D1 AND D2 WILL SKATE BACKWARDS INTO THE ZONE. COACH WILL CHIP A PUCK TOWARDS D1 OR D2. MAKE A D TO D PASS (OUTLET ON THE D SIDE) SCAN THE ICE BEFORE RECEIVING AND MAKE A PASS TO D3 OR D4. VARIATION - ADD A SECOND D TO D PASS WHERE THE D WHO MAKES THE INITIAL PASS OUTLETS FOR HIS PARTNER WHO TAKES ICE AND THEN SWINGS THE PUCK BACK TO HIM. 3
11. OUTLET PASSING DRILL PLACE CONES AS SHOWN TO CREATE A NEUTRAL ZONE. D1, D2, D3, AND D4 TRY TO PASS THE PUCK TO EACH OTHER THRU THE NEUTRAL ZONE. D1, D2, D3, AND D4 MAY NOT SKATE INTO THE NEUTRAL ZONE. 1 ATTACKER (A1 OR A2) AT A TIME MAY LEAVE THE NEUTRAL ZONE TO ATTACK. SWITCH SPOTS WHEN A1 AND A2GAIN POSSESSION OF THE PUCK. DO NOT MAKE A PASS STANDING STILL, DO NOT RECEIVE A PASS STANDING STILL! COMMUNICATE! 12. MCRIMMON PASSING DRILL D1 SKATES BACKWARDS WITHOUT A PUCK AROUND THE CIRCLE AND GETS (1), GIVES (2), GETS (3) A PASS FROM D2. PIVOT AND SKATE FORWARD WITH THE PUCK AT THE BOTTOM OF THE CIRCLE. PASS THE PUCK BACK TO D2 (4) AT TOP OF THE CIRCLE. STOP AND REPEAT GOING THE OTHER DIRECTION. VARIATION - ADD ESCAPE MOVE AT THE BOTTOM OF THE CIRCLE. 13. POST SKATING DRILL SET UP CONES AS SHOWN. SKATE BACKWARD TO THE POST AND STOP. SKATE FORWAD TO CONE 1 AND STOP. SKATE SKATE FORWARD TO CONE 2 AND STOP. SKATE SKATE FORWAD TO CONE 3 AND STOP. SKATE 4
14. Y SKATING DRILL YOU ALWAYS SKATE BACKWARDS TOWARDS THE DOT AND FORWARDS AWAY FROM THE DOT. NO CROSSOVERS. PIVOT AND TURN BY OPENING UP YOUR HIPS, POINTING YOUR TOE AND TURNING YOUR HEAD IN THE DIRECTION YOU WANT TO GO. START AT THE TOP OF THE CIRCLES. FORWARD TO CONE 1 AND STOP. FORWARD BACK TO THE TOP OF THE CIRCLE AND STOP. FORWARD TO CONE 2 AND STOP. FORWARD BACK TO THE TOP OF THE CIRCLE. SET UP TWO STATIONS 15. DEFENSE ESCAPE TURNS (WITH PUCK) D1 SKATES BACKWARDS WITH A PUCK. OPEN UP AND DO AN ESCAPE TURN. CARRY THE PUCK UP ICE AND PASS TO D2. REPEAT. OPEN UP AND DO AN ESCAPE TURN THE OTHER DIRECTION ON YOUR NEXT REP. VARIATION: ADD DOUBLE ESCAPE. 16. PUCK SURROUND DRILL PLACE TWO PUCKS AND CONES AS SHOWN. D1 SKATES FORWARD, PIVOTS, AND SKATES BACKWARDS THRU THE CIRCLE. SCAN THE ICE (COLLECT DATA) AND RETREIVE THE PUCK ON THE RIGHT, GET IT PASS-READY QUICKLY AND PASS TO D3. SURROUND THE PUCK IF IT IS ON YOUR BACKHAND. SKATE FORWARD, PIVOT, AND SKATE BACKWARDS THRU THE CONES. SCAN THE ICE (COLLECT DATA) AND RETREIVE THE PUCK ON THE LEFT, GET IT PASS-READY QUICKLY AND PASS TO D2. SURROUND THE PUCK IF IT IS ON YOUR BACKHAND. VARIATION: INSTEAD OF PLACING TWO PUCKS D3 AND D2 CAN LAY A PUCK IN OFF THE BOARDS WHILE D1 IS SKATING BACKWARDS THRU THE CONES. SET UP TWO STATIONS 5