GPS Curriculum 2015 Vacation Programs GPS Juniors

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Global Premier Soccer GPS Curriculum 2015 Vacation Programs GPS Juniors

Leading GPS Juniors In this document you will find sessions which incorporate and mixture of FUN themes and SOCCER techniques. Each session is carefully explained so that you, the coach, will get maximum understanding to be able to run these sessions anywhere. In order to make each coach feel comfortable running a GPS Juniors session below are a list of help reminders what to do for every session; Arrive Early Get to your session 15-30 minutes before it starts. If your session starts at 1pm and you arrive at 1pm YOUR LATE. Have appropriate equipment Make sure that all your soccer balls are pumped up before you even leave for your session. At this age group we use size 3 soccer balls which you can request to borrow from Operations. Also have clean colorful pinnies and cones because players this age group like colorful and new equipment. Communication speak clearly, calmly, and unrushed. As you will be working with 3-6 year olds they are still tuning their sense of hearing so better communication we have the easier it will be for the players. Be patient and entertaining The children you work with may be completely new to soccer. They will take time to even familiarize themselves with a soccer ball so keep reinforcing the basics; using feet instead of hands, can we keep our head up, keep the ball under control. HAVE FUN Most importantly have fun! Do not be afraid to have fun yourself and be funny because the players will respond to that. If you provide energy and happiness to the session the players will do the same! Always play is S.A.F.E. Soccer Awareness Fun Ball Work Dribbling Shooting Goals Teamwork Sportsmanship Fair Play Health & Safety Excitable Activity Breaks Positive - Entertaining Education Attacking - Defending -

Daily Structure DAILY STRUCTURE FOR GPS JUNIORS 9:00-9:15 Warm Up 9.15-9.20 Drink Break 9:20-9:35 Game One 9.35-9.40 Drink Break 9:40-9.55 Game Two 9.55-10.00 Drink Break 10:00-10:15 Game Three 10.15-10.20 Drink Break 10:20-10:35 Game Four 10.35-10.40 Drink Break 10:40-:00 Scrimmage

Day 1 - Animals Warm Up - (15mins) - Animal Walks 15x15 yard area Each player has a ball. Coach calls out different animals, which perform different dribbling styles: Cheetah quick dribble PROGRESSION Snail slow dribble; Kangaroo jumping with soccer ball Penguin foundations / dribble ball with inside Crab dribble ball with bottom of feet Call multiple animals out to do transitioning dribbles Coaching Points Close control Ball close to feet Dribble to space 1 Game One - (15mins) - Cat & Mouse 15x15 yard area Players (Mice) move around in the area whilst the catcher (cat) tries to tag them. If player is caught then they stand in a star position. Only way they can be released is by another player give them a high five. Progression Give each player a soccer ball, if their ball is touched by the catcher they become stuck. Only way to release a player is passing a ball between their legs Coaching Points Spatial Awareness

Day 1 - Animals Game Two - (15mins) -Scooby & Scrappy 15x15 yard area In small groups or pairs, the front player (scooby - doo) leads the other (scrappy). The following players must copy the movements of the leader Take turns so everyone has a chance at being the leader. Progression What different ways can you move? How many other teams can you high 5 while moving. Scooby will lead, scrappy will follow, when coach shouts switch, scooby stops with feet apart, scrappy crawls through Legs and becomes new leader. Each player now has a ball. What different ways can you move? How many other teams can you high 5 while moving. Scooby will lead, scrappy will follow, when coach shouts switch, Scooby stops with feet apart, scrappy crawls through Legs and becomes new leader. Game Three - (15mins) - Under The Sea 15x15 yard area Scatter cones and pinnys around inside the middle of the area. 3 1 Each player dribbles their ball through the maze to the other side and back, trying not to hit any rocks Progression Add a tagger (a crab) in the 2 zones between the end lines and middle maze. The crabs try 2and put their foot on top of any ball to tag a player If tagged player is frozen until high 5 d by another player. Communication Keep ball close Head up to see space

Day 1 - Animals Game Four - (15mins) - Crab s 20x15 yard area with 5 yard channels Have all players start in a channel with a ball and one player start in the center (crab). All players must dribble the ball across to the oppposite side. The crab works in the middle zone and tries to pinch any ball they can by grabbing it with their hands. If player has ball pinched they become a crab with the restriction they can t move from the position they get tagged in and must be sat down. They can strecth out to reach and try pinch a ball. The starting crab as the only crab allowed to move. (highlighted in diagram). Last player left wins Communication Keep ball close Head up to see space 1 Small SIded Game - (20mins) - 3v3 20x30yard area Play 3v3 Re-starts need to be as quick as possible - have a spare ball ready to put into play 3 short periods Don t keep score Rotate subs in frequently

Day 2 - Super Hero s WARM UP - (15mins) - Steal The Cape 10x10 yard area Each player has a pinny tucked into their shirt (like a cape) Superman (highlighted) will try and grab as many of the bad guy pinny s as possible. 1 point for each pinny. Once a pinny has been taken, it is dropped on the floor so player can tuck the pinny in and re-join the game. Players move around the area trying to keep away from all other players. Progression Add another catcher Each player now has a ball to dribble. Tagger has no ball. Move into space 3 2 1 Game One - (15mins): Superman Speed 25x25 yard area. Give each player 2 cones and have them make a mini goal anywhere inside the area. Players fly (run) inside the area through as many gates as possible. Progression: Each player has a ball. Can you get through 5 gates in 30 seconds? Can you beat your last score? Turn back through each goal you go through. Make 2 gates wider and have a defender in the gate. Player can only move in between the 2 cones and tag any player going through. Can players get through without being tagged. Can t go through twice in a row. Keep ball close and within reach of feet Head up to see where your going Accelerate once through a goal

Day 2 - Super Hero s Game Two (15mins): Batmans Cape Create 20x20 yard area. Each player has a ball and dribbles inside the area. Batman (highlighted) will have a pinny (Bat Cape) Batman will throw the cape to try and tag players. If player is hit by a cape they are frozen. How many bad guys can Batman have frozen after 45 seconds. Players can be unfrozen with a high 5 from another bad guy. Progression Players now have a ball. Batman will try and throw his cape onto any player s soccer ball to capture it. If players ball is hit they must stand with the ball on their head and feet apart so another player can pass the ball through their legs. 2 taggers (Batman & Robin) Head up for awareness Use sole of the foot to stop ball before turning Game Three (15mins): Saving Gotham Equipment 20x20 yard area with 5 yard end zones. Split players into two teams, 1 team in each end zone. Each player has a ball. When coach shouts go each player leaves their ball and goes and steals a ball from the other teams zone and carry it back to their own zone. Team with most balls in their zone after 2 mins wins. Red team are Batmans helpers trying to get the treasure back to Gotham City, white team are the robbers trying to steal the treasure. Players can t steal a ball from another player. Progression Players must dribble ball back to their zone Players can only use one foot to dribble the ball Can only steal ball out of zone with sole of foot Coaching Points Use inside of foot to kick ball Big toe of standing foot pointing towards target

Day 2 - Super Hero s Game 4 (15mins): Transformers Two 10x10 areas. 10 yards apart. 1 team in each area Split players into two groups, 1 group in each zone. Players dribble around the area they are in. All players start as a car and dribble around the area. Coach shouts Transform at which point they must dribble through the central area and change the tyoe of motor vehicle they are prentending to be: Sports car = Dribble fast Motor Bike = Use one foot only Speed Boat - Weave side to side when dribbling Truck - Dribble slow Plane - Arms out like wings when dribbling PROGRESSION High 5 one other player when crossing. Race - First team to get across wins a point. First team to 3 points wins. Put one player in the middle zone (policeman) to stop speeding. Player tries to put their foot on top of any ball. COACHING POINTS: Keep ball close Head up to look for space & taggers Small SIded Game - (20mins) - 3v3 20x30yard area Play 3v3 Re-starts need to be as quick as possible - have a spare ball ready to put into play 3 short periods Don t keep score Rotate subs in frequently

Day 3 - Cartoon Characters WARM UP (15mins): Mr Potato Head Create 20x20 yard area. All players are a Mr/Mrs Potato Head and must collet their body parts. Each player has a ball and dribbles inside the area. Coach will call out body parts. When a body part is called the player must stop their ball and place that body part on the ball to collect the body part. Progression: Coach will now point to body parts rather than shout out so players have to look. Keep ball close Head up to look for coach Game 1 (15mins): Mr Potato Head Create 20x20 yard area. One player is the tagger (highlighted). All players run around the area. Tagger will try and tag players on various parts of the body (arms, legs, hands, feet, back). Once tagged players must move holding the body part that was tagged. Once a player has had two parts tagged they must high 5 the coach to get those body parts back. Progression: All players now have a ball to dribble. Tagger will have a ball to hold and have one free hand to tag Add two taggers Coaching point: Keep ball close Head up to look for coach & taggers

Day 3 - Cartoon Characters Game 2 - (15mins): Frozen 15x15 yard area Small area with 4 corners. One player holds a blue cone (princess Elsa) and one player has a red cone (Olaf) Princess Elsa must try and tag as many players as possible. Once tagged (frozen) player stands still with hands in the air. Olaf must run around and free any frozen player. Progression: Have 2 princess Elsa s to freeze players. All players now have a ball and dribble the ball while playing the same game Coaching points: Head up to see space and players Dribble fast when space in front Game 3 - (15mins): Frozen 20x20 yard area with 4 different coloured corners Each player has a ball and dribbles inside the area. Red = Summer. Blue = Winter. Orange = Fall. Yellow = Spring coach calls out a season and players must dribble into that box. Progression: First player in the box gains a point 10 toe taps inside the box Call out different boxes to have players changing direction Head up to see space and players Dribble fast when space in front

Day 3 - Cartoon Characters Game 4 - (15mins): Ay Ay Captain 20x20 yard area with 5 yard end zones. Coach will shout out commands: Walk, Run, Hop, Jump, stop. Last one to stop must walk the plank. After each command the crew must shout: AY AY CAPTAIN and move as commanded. Progression: Each player now has a ball: New Commands: Scrub the decks - Foundations with the ball to scrub the floor Rats on deck - Toe Taps on the ball to scare the rats away PIRATES!! - Dribble to the edge of the area and cuddle the ball to hide from pirates. Shark - Dribble the ball fast. Head up to see space and players Small Sided Game - (20mins) - 3v3 20x30yard area Play 3v3 Re-starts need to be as quick as possible - have a spare ball ready to put into play 3 short periods Don t keep score Rotate subs in frequently

Day 4 - World Cup Day Warm Up - (15mins): Treasure Chest 20x20 yard area with a 6x6 circle in the centre Split players into 4 teams. Place a selection of balls, cones & pinnys in the circle in the middle. 1 player from each team will run to the middle and collect 1 item of treasure to bring to their team area. Team with most items of treasure once all items are gone from the middle win. PROGRESSION Have a magic piece of treasure which is worth 5 points if that team has it at the end of the game. Players now come out in pairs and must work together to get the item back without using their hands. Head up to see space and players Communication Small SIded Game - (15mins) - 3v3 20x30yard area Play 3v3 Re-starts need to be as quick as possible - have a spare ball ready to put into play 3 short periods Don t keep score Rotate subs in frequently

Day 4 - World Cup Day Game 2 - (15mins): Spongebob Square Pants 20x20 yard area. 2 players the it s start in the central zone. All other player start in one end zone. Players try and make it from one end zone to the other without being tagged by the its. If tagged the player is frozen to the spot. The frozen player can tag any runner who runs to close to them. Game is over when one player is remaining unfrozen in the end zone. Progression: Start with more it s Frozen players can pivot on one foot to give them larger range of movement Each player now has a ball to dribble. The it s must carry a ball. Head up to see space and players Dribble fast when space in front Small SIded Game - (15mins) - 3v3 20x30yard area Play 3v3 Re-starts need to be as quick as possible - have a spare ball ready to put into play 3 short periods Don t keep score Rotate subs in frequently

Day 4 - World Cup Day Game 3 - (15mins): Head, Shoulders, Knees and Toes Players pair up and stand face to face either side of a ball. Set-Up Coach will shout out body parts (heads, shoulders etc) the players have to touch that body part with their hands. Coach at any point will shout ball. At this point players try pick up the ball before their partner. Player who picks up the ball first wins. Progression Players stand back to back with ball between them Players now must put foot on ball and drag it away from partner Coaching Points Balanced - knees bent. Awareness - listening to the calls. Drag the ball backwards using the sole of the foot and accelerate away. Small SIded Game - (15mins) - 3v3 20x30yard area Play 3v3 Re-starts need to be as quick as possible - have a spare ball ready to put into play 3 short periods Don t keep score Rotate subs in frequently