GENERAL REGULATIONS MICHIGAN SHOOTING CLUBS STATE SHOOT Club Presidents or other recipients of this State Shoot Packet should make this information available to club members as soon as possible. These General Regulations (pages 1 & 2) are generic for all Michigan Shooting Clubs State Shoots. If the event rules are broken out separately and given to the participants, then duplicate these two pages and attach them to each of the event rules. ELIGIBILITY Individual Participants: This shoot is open to all individual participants, shooting club membership not required. Club Teams: All Club Team members must be members in good standing of the same Club that they represent. All club team members have to be a member of said club for at least 30 days prior to the event. Junior and Sub-Junior Individual shooters do not have to be a member of a club. Youth Teams: Youth Team Breakdowns are per SCTP Team Division breakdowns. See page 2 of Registration Form for Youth Team Breakdowns. Club member participants; if challenged, must produce a membership card or a letter signed by a club official or Team Coach. If participant can t produce any of these items, they will be disqualified. A participant may not represent more than one club or team per event. Most events have classes for individuals and Men, Ladies, Juniors, Sub-Juniors Seniors and Super Seniors. Sub-Juniors must be 14 or under. Juniors must be 15 thru 17, except in the Junior Hunting Rifle and Archery events where the age classes are different (see the event program for the age break downs). Seniors must be 60 thru 69 and Super Seniors are 70 and over. Ages are as of the first day of the shoot. The eligibility of any participant may be challenged at any time before the awards are given out. The State Shoot Committee decides all challenges and its decisions shall prevail. PRE-REGISTRATION Any Michigan Shooting Club may enter as many teams as it desires in any event. Pre-Registration is important. If not pre-registered, contestants may not be able to participate in those events that fill up to field capacity. Pre-registration forms must be completely filled out, except that it is not required to name individual team members, but it would be appreciated. The names may be changed later when registering at the shoot. No names (shooters) can be changed once the team has started shooting. Each form covers one event and one individual team or one individual shooter. Dates and times for shooting are important. All individuals are cautioned to schedule events with non-conflicting times. All teams competing must shoot together. Allow at least two hours between relays if shooting more than one event. Remember that Sunday is the most popular shooting day, but is also the shortest shooting day, in that the awards are given out after the shoot-offs. It would be greatly appreciated if you could shoot on Friday (if applicable) or Saturday. Phone registrations will be held for 7 calendar days and after that the spot will go to the next available team or individual, NO EXCEPTIONS. REGISTRATION All individuals and Teams must report to registration one hour prior to shooting time. Teams must report to the range one half hour prior to shooting time. Registration for all events except archery and sporting clays will close on Sunday at 1:00 p.m. or earlier if field capacity is reached prior to then. Archery and sporting clays will close at 12:00 noon. Last Flight Times on Sunday will be 2:00 pm for Muzzleloader, 3:00 pm for Skeet and 3:30 pm for Trap and 1:00 pm for Archery and Sporting Clays. No Squads scheduled after these times. Pre-registered contestants will shoot at their assigned times. Contestants who have not pre-registered are assigned a time by the host club if a time is available. Any contestant who registers a team must provide the first and last names, addresses, phone numbers and e-mail address of all the team members. Once any member of a team has fired a shot in an event, the names may not be changed. 2013 Archery, Skeet and Trap Rules Page 1 of 7 Revised: TBD
GENERAL REGULATIONS con t MICHIGAN SHOOTING CLUBS STATE SHOOT A team must have a full complement of members for their team score to count. Every registered contestant will receive a shoot patch for a memento. Entry Fees - See rules applicable to each event. Eye and Ear protection is mandatory for all firearm events. Rules may be changed by the State Shoot Committee only. National Skeet Shooting Association (NSSA), Amateur Trapshooting Association (ATA),National Sporting Clays Association (NSCA), National Rifle Association (NRA) and National Muzzle Loading Rifle Association (NMLRA) rules not in conflict with rules stated herein shall apply for each applicable event. Scoring is done by Club Shoot Officials. Range officers will settle scoring questions on the line. Protest time of any score or award, Saturday or Sunday, is one half hour from the time of posting. Scoring disputes may be appealed to the State Shoot Committee. Its decisions shall prevail. Total high scores will determine the overall high team (Michigan Shooting Clubs Grand Champion) or overall high individual (High Gun or Bow) in all events regardless of gender or age classification. Teams with both male and female members are not eligible for gender class team awards. Teams with members of different ages are eligible only for Open or Ladies classes. Junior teams, see page 2 of registration form for explanation. Awards are presented to the overall high and the high in each age and gender class. Winners are responsible to pick up their awards. We suggest that one representative from each club be at the Sunday awards ceremony to pick up awards. Shooters and Clubs are responsible to make arrangements to receive their awards from the host club if unavailable to stay for awards ceremony. Grand Champion Team trophies are awarded to the winning Clubs. Participants must finish the event with the same gun or bow they start with except in the case of a malfunction, the shooter is allowed to finish with a replacement gun subject to the same rules as the original entry. If the malfunction causes a delay to the shooting schedule, the individual or team will be assigned a time to finish the event, provided time permits. Shooting conditions not in compliance with the rules should be first brought to the attention of the host club event chairman. If the problem is not corrected to the shooters satisfaction, a protest may be made to the State Shoot Committee. Generally, once a course has been shot without protest, it will be difficult to change the course and still allow all to compete on an equal status. The host club may refuse the use of any equipment or ammunition they judge unsafe. The owner of such equipment or ammunition may appeal to the State Shoot Committee. Any designated "Range Safety Officer" of the host club has the right and responsibility to disqualify any participant for violation of the rules or for unsafe conduct. The participant must leave the range if requested by the Range Safety Officer. The participant may appeal to the State Shoot Committee. Ties for Rifle and Pistol Awards will be broken per NRA Guidelines. LEWIS SYSTEM Winners in some events are determined by use of the Lewis System. The scores (all individual winners) are arranged from highest to lowest, then divided into classes by counting down by the class size. The number of scores divided by the number of classes determines the class size. Where a short class occurs due to an odd number of scores, the short class or classes shall end the list. Where the division splits tie scores, the contestants are assigned to the class in which the majority of the tie scores appear, or if an equal number appear on both sides, contestants shall be assigned to the lower class. The change shall apply only to the classes affected and the original divisions shall continue in the other classes. Awards are given to the top shooters in each class. 2013 Archery, Skeet and Trap Rules Page 2 of 7 Revised: TBD
SKEET & TRAP General Regulations, pages one and two, have additional rules that apply to this event. Rules of the National Skeet Shooting Association (NSSA) and the Amateur Trapshooting Association (ATA) not in conflict with rules stated herein shall apply. Entry fee: $15.00 per individual or $75.00 per five-person team. Junior and Sub-Junior fees are $8.00 per individual or $40.00 per five-person team. These are 50-target events. Ammunition The shooters must supply ammunition, including proof loads. Target loads only. Reloads are allowed. Ammunition cannot be larger than 1 1/8 ounce load of 7 1/2 shot with a 3-dram equivalent powder charge. Scoring Checking and signing the score sheet is the responsibility of the squad leader or team captain before leaving the field. Duplicate score sheets are provided for each team captain. Individuals who have tied for the 50 straight hi-guns must report to the registration clerk for shoot-off times on Sunday. All other ties will be decided by long run. Skeet Ties All Team and Individual ties are settled by Longest Runs from the front or back which ever is the longest. If there is still a tie, use the other Long Run that wasn t used. If there is still a tie, then they will be decided by flip of the coin. Skeet Team Front Long Runs are calculated by counting down each team member s first shot on the first round then the second shot and so on until the first miss. The Back Long Run is calculated by starting counting the last shooter s Low 8 on the last round and counting up each of the shooters last shot then the second to last shot and so on until the first miss. Do not count the option shot. Skeet individual Front Long Runs are calculated by counting the hits on the first round until the first miss. The Back Long Run is calculated by counting the hits on the last round starting on Low 8. The only time you count the option shot is with the scores of 24 and 25. Ties for perfect scores are shot off by contestants completing a round of doubles shot from stations one through seven with the twenty-fifth shot from high house station two. If ties still exists, the shoot-off continues with a round of doubles miss and out by station until only one contestant is left. Miss and out by station means that contestants are out if they miss on a station and at least one other contestant does not miss (regardless of high or low house). Trap Ties All Team and Individual ties are settled by Longest Runs from the front or back which ever is the longest. If there is still a tie, use the other Long Run that wasn t used. If there is still a tie, then they will be decided by flip of the coin. Trap Team Front Long Runs are calculated by counting down each team member s first shot on the first round then the second shot and so on until the first miss. The Back Long Run is calculated by starting counting the last shooter s last shot on the last round and counting up each of the shooters last shot then the second to last shot and so on until the first miss. Trap individual Front Long Runs are calculated by counting the hits on the first round until the first miss. The Back Long Run is calculated by counting the hits on the last round starting with the last shot. Ties for perfect scores are shot-off by contestants completing a regular round. If a tie still exists, a "Best out of 10 (2 from each station) round is shot. If a tie still exists, the process is repeated 2013 Archery, Skeet and Trap Rules Page 3 of 7 Revised: TBD
SKEET & TRAP Empty shot shells may not be picked up from the field. Practice shooting is permitted if field capacity permits. Color of birds and use of lights is at the discretion of the host club. SKEET & TRAP AWARD LIST: There are five team classes determined by score: Class A (115-125), Class B (108-114), Class C (101-107), Class D (94-100), and Class E (93 & Under). A team is classified according to a blind draw made by the team captain after the team shoots. This draw determines whether the team s first round score or second round score is used to place the team in one of the above classes. The team s total score is then used to rank the team within that class. The Lewis Class System, as described in the General Regulations, will determine individual Class awards. There will be no more than five classes, no less than twenty per class. TEAMS The following awards are given for both Trap & Skeet AWARDS LIST INDIVIDUAL Grand Champion Team Club Trophy and 5 Awards High Gun 1 Award Ladies Team Champions 5 Awards Men s High Gun 1 Award Rookie Team Champions 5 Awards Ladies High Gun 1 Award Rookie Team Champions RU 5 Awards Junior High Gun 1 Award Intermediate Entry Team Champions 5 Awards Junior High Gun RU 1 Award Intermediate Entry Team Champions RU 5 Awards Sub-Junior High Gun 1 Award Intermediate Advanced Team Champions 5 Awards Sub-Junior High Gun RU 1 Award Intermediate Advanced Team Champions RU 5 Awards Senior High Gun 1 Award Junior Varsity Team Champions 5 Awards Super Senior High Gun 1 Award Junior Varsity Team Champions RU 5 Awards Individual Lewis Class Awards 5 Awards Varsity Team Champions 5 Awards Varsity Team Champions RU 5 Awards Senior Team Champions 5 Awards Class Champions (A,B,C,D,E,) 25 Awards SATURDAY AWARDS Junior High Gun Sub-Junior High Gun 1 Award 1 Award 106 Total Awards for each Skeet and Trap 2013 Archery, Skeet and Trap Rules Page 4 of 7 Revised: TBD
ARCHERY RULES MICHIGAN SHOOTING CLUBS STATE SHOOT General Regulations, pages one and two, have additional rules that apply to this event. 1. Entry Fee will be $13.00 adult and $7.00 per individual junior, sub-junior or cub. Price includes practice in the arena. 2. Bow must be hand held and hand drawn back to anchor and released (no crossbows). Provisions for handicapped shooters will be made upon a physician s recommendation. 3. There will be Three styles of shooting: a. Traditional recurve or long bow with no sights or stabilizers. Must be shot with glove, tab or bare fingers. b. Bowhunter Compound bow with fixed sights and shot with without release restrictions. Also recurve or long bow, if they have sights. No stabilizers or sights over 12 inches. Can use magnification binoculars. c. Open No restrictions on bows, releases, sights or stabilizers. 4. Your bow will be checked and you will be classified accordingly before you start. 5. RANGE FINDERS ARE ALLOWED 6. CROSSBOWS ONLY ALLOWED IN THE CROSSBOW EVENT. 7. Adult category will be 18 years and older. Junior 15 thru 17 years. Youth 12 thru 14 years. Cub 11 years and younger. 8. 30 target 3-D course. One shot per target for a total of 30 shots. 9. Scoring: 11 points X ring centered inside the 10 ring; 10 points 10 ring or heart; 8 pontes vital outline area; 5 points body; 0 points miss target. 10. Shooters must have one foot on designated stake, the color of the stake will match the color of the score card given, which will match your shooting type. 11. Arrows touching a line will go to the higher score. 12. Bounce outs, by cub shooters only, may be reshot. 13. Pass through arrows must be reshot. 14. You can only shoot in one class. 15. You cannot walk up to, or spot targets before a shot. 16. Arrow must be at least 5 grains for every pound of draw weight. NO BROADHEADS 2013 Archery, Skeet and Trap Rules Page 5 of 7 Revised: TBD
17. You may not shoot alone, and groups of no more than four are allowed. 18. If a tie exists, duplicate awards will be given. AWARDS The Grand Champion Team Trophy is awarded to the club with a minimum of 5 participants with the average of the 5 highest scores constituting the winner. Crossbow is not included in this award. Individual Awards will be given to 1 ST Place winners in each class and if there are more than 10 shooters in a class there will be a 2 nd Place winner given. TRADITIONAL BOWHUNTER OPEN Mens Mens Mens Ladies Ladies Ladies Junior Junior Junior Youth Youth Youth Cub Cub Cub 2013 Archery, Skeet and Trap Rules Page 6 of 7 Revised: TBD
CROSSBOW RULES General Regulations, pages one and two, have additional rules that apply to this event. 1. Entry Fee will be $13.00 adult and $7.00 per individual junior, sub-junior or cub. Price includes practice in the arena. 1. Any hunting style crossbow allowed with any style sights. 2. NO BROADHEADS, target points only. 3. Adult category will be 18 years and older. Junior 15 thru 17 years. Youth 12 thru 14 years. Cub 11 years and younger. 4. 30 target 3-D course. One shot per target for a total of 30 shots. 5. Scoring: 11 points X ring centered inside the 10 ring; 10 points 10 ring or heart; 8 pontes vital outline area; 5 points body; 0 points miss target. 6. Shooters must have one foot on designated stake, the color of the stake will match the color of the score card given, which will match your shooting type. 7. Arrows touching a line will go to the higher score. 8. Bounce outs, by cub shooters only, may be reshot. 9. Pass through arrows must be reshot. 10. You cannot walk up to, or spot targets before a shot. 11. If a tie exists, duplicate awards will be given. 12. No shooting sticks must shoot freehand. AWARDS Individual Awards will be given to 1 ST Place winners in each class and if there more than 10 shooters in a class there will be a 2 nd Place winner given. CLASSES: Men s, Ladies, Junior, Youth and Cub 2013 Archery, Skeet and Trap Rules Page 7 of 7 Revised: TBD