If you need to work on an EMPTY gun, do it in a safety area only. - Note that no ammunition is permitted in a safety area.

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All firearms are to be handled ONLY in the following designated areas: - Safety Area. - Load and unload tables. - At the firing line with the RO present. If you need to work on an EMPTY gun, do it in a safety area only. - Note that no ammunition is permitted in a safety area. All SASS rules apply to this match. All long guns must be carried with the muzzles up. Pay careful attention to your muzzle direction at all times. Dry firing your guns at the load and unload tables is prohibited. Do not pick up a dropped live round. Someone will retrieve it for you. A round fired over the berm is an automatic match disqualification. The shooter is responsible for the staging of their guns. A staged gun that falls is a dropped gun and is subject to a penalty. Wait for the timer beep to start your stage. Knockdown targets must fall and swinger targets must swing to count. Do not chamber a round until the gun is pointed safely down range. Once a pistol is cocked it must be emptied at the line. This is a no alibi match. Once you chamber the first round you are committed to completing the stage.

Cowboy port arms is defined as standing fully upright, the butt of the rifle or shotgun at or below the gun-belt and the muzzle at shoulder level or higher, both hands on the gun and the finger is out of the trigger guard. Everyone should get involved in the flow of the match, be a spotter, pick up brass, monitor a table or keep score. Make sure to get to the loading table before your turn. Next 3 in line only. At Cowboy Action Shooting matches we do not shoot and scoot. Please stay after the match to help, in any way you can, with putting away the targets and props. The range area must be cleaned up. We take pride in being good range users. Remember that safety is always our first priority. We are all safety officers.

Sometime in the near future a high-tech, highly-realistic adult amusement park called Delos features three themed "worlds" West World (the American Old West), Medieval World (Medieval Europe), and Roman World (the pre-christian city of Pompeii). The resort's three "worlds" are populated with lifelike androids that are practically indistinguishable from human beings, each programmed in character for their assigned historical environment. For $1,000 per day, guests may indulge in any adventure with the android population of the park, including sexual encounters and even a fight to the death, depending on the android model. Delos' tagline in its advertising promises "Have we got a vacation for you!" One of the attractions in West World is the Gunslinger (Yul Brynner), a robot programmed to instigate gunfights. The firearms issued to the park guests have temperature sensors that prevent them from shooting humans or anything else living, but allow them to "kill" the "cold-blooded" androids. The Gunslinger's programming allows guests to outdraw it and "kill" it, always returning the next day for a new duel. The technicians running Delos notice problems beginning to spread like an infection among the androids: the robots in Roman World and Medieval World begin experiencing an increasing number of breakdowns and systemic failures, which are said to have spread to West World. The failures escalate until Medieval World's robotic Black Knight kills a guest in a swordfight. The resort's supervisors, in increasing desperation, try to regain control by shutting down power to the entire park, but this traps them in the control rooms, unable to turn the power back on while the robots run amok on reserve power.

10 Pistol 10 Rifle 4 Shotgun Shotgun and Rifle staged on table. START POSITION: Sitting in the chair facing the robot head. START LINE: Listen to what the head says and then you say... "This is going to be a great match! PROCEDURE: At the beep Move to behind the table and with the pistols, single tap the white circle then alternate double taps on the white squares from either direction for 8 shots then single tap the white circle. Holster. With the rifle, single tap the black circle then alternate double taps on the black squares from either direction for 8 shots then single tap the black circle. Re-stage the rifle on the table. With the shotgun, alternate 4 shots on the 2 SG targets from either direction. Muzzles up and go to the unload table.

P R R P P S R S Rifle & Shotgun

8 Shotgun 10 Rifle 10 Pistol Rifle staged on the table. Shotgun in hand. Additional shotgun shells may be staged on the table. START POSITION: Standing at X, shotgun (action open) shouldered and pointed downrange. START LINE: " Go ahead and shoot him, he s a robot! PROCEDURE: At the beep (Note: all Sweeps start from either direction) Load your shotgun and alternate 4 shots on the two SG targets. Move safely with your shotgun to behind the table and alternate 4 shots on the two SG targets. Re-stage your shotgun on the horse. Safely move with your rifle to the box and rack in a round and sweep the 5 black targets and then sweep the 5 white targets. Safely move forward with your rifle to behind the hay-bale and re-stage the rifle on the hay-bale. With the pistols repeat the rifle sweep. Holster. Muzzles up and go to the unload table.

Rifle Re-stage the SHOTGUN on the horse. Shotgun

1 Special Colt 10 Rifle 10 Pistol 2 Shotgun Shotgun and Rifle staged on table. START POSITION: Standing at X, hands on hat. START LINE: " Ouch! Can I die from a Robot Snake bite? PROCEDURE: At the beep Reach down to grab the special Colt, watch out you may get bitten, then put one round on the Robot Snake Target for a 5 second bonus. (a miss is not counted) Re-stage the Colt with the muzzle pointed down range. Move to the left table and with the rifle, from either direction triple tap each black square and then double tap each white square. Re-stage the rifle on the table. With the pistols, put 9 shots on the black circle and then 1 shot on the white circle. Holster. Now put one shot on each SG target, starting on either. Muzzles up and go to the unload table.

1P 3R 3R 2R 2R S 9P S Rifle & Shotgun Rattler & Special Colt

10 Rifle 1 Sword 4 Shotgun 10 Pistol Shotgun & Sword staged on the table. Rifle shouldered. START POSITION: Standing at X, rifle pointed at your first target. START LINE: " The Robots are killing the guests! PROCEDURE: At the beep (Note: all Sweeps start from either direction) Rack a round in your rifle and sweep the rifle targets with a Continuous Nevada Sweep. Safely move with your rifle to behind the table and re-stage your rifle on the horse. Now stab the Robot Knight with the sword. Swap the sword for your shotgun and shoot the 2 SG targets once each then move safely with your shotgun to the far right box and shoot the 2 SG targets once each. Move safely to behind the hay-bale and re-stage your shotgun on the hay-bale. With your first pistol shoot a Nevada Sweep on one of the 3 pistol target groups and with your second pistol shoot a Nevada Sweep on the other 3 pistol targets group. Holster. Muzzles up and go to the unload table.

Rifle Pistol Pistol Shotgun & Sword Re-stage the RIFLE on the horse. Rifle

8 Rifle 10 Pistol 4 Shotgun Shotgun and Rifle staged on table. START POSITION: Standing at X, hands flat on table. START LINE: " I ll smoke that latex cowboy! PROCEDURE: At the beep Starting with ANY GUN (SG, R, or P), with any combination of rifle and pistols triple tap each rifle/pistol target in any order. With the shotgun, alternate 4 shots on the 2 SG targets from either direction. Re-stage the rifle and shotgun on the table and holster the pistols as required. Reminder: Only 8 rifle rounds! Muzzles up and go to the unload table.

S 3 3 3 3 3 3 S Rifle & Shotgun