RULES - STRIKING TEAM

Similar documents
TEACHER CARDS P.E. Strand: Games. Module.

INTERMEDIATE Ball Handling

SESSION 1 PRIMARY SCHOOL COACHING PROGRAMME INSTANT ACTIVITY SKILL: FUNDAMENTAL MOVEMENTS I RUNNING JUMPING SOLO RUN THROWING CATCHING PASSING

DPP Core Games January 2018 DPP CORE GAMES

BATTING A BALL OVERHEAD

Developing Support Play and Encouraging Players to Time Their Runs

COACHING THE TACKLE Jim Mc CORRY

Master Blasters Scorebook

The Near Hand Tackle

John West Féile na ngael and Féile Peil na nóg Playing Rules

Under 8 Small Sided Games 2016

Small Sided Games SHARP SHOOTER

AGILITY - MATCH THE MOVE

in conjunction with Skills for Life: Hockey (KS2)

in conjunction with Skills for Life: Football (KS2)

John West Féile na ngael and Féile Peil na nóg Playing Rules

Fundamental hurling session with Paudie Butler

AGILITY - TAIL TAG ACTIVITY 1 HURLING / FOOTBALL FITNESS EXERCISE. Name:

10 WEEK LESSON PLAN (COVER PAGE) INCLUDE A SANFL LOGO. Activity Booklet

GAELIC FOOTBALL & HURLING ASSOCIATION OF AUSTRALASIA RULE BOOK PART 2. Containing Playing Rules of Hurling, Men s & Minor Football & Women s Football

National Playing Formats and Rules

RUNNING - HIGH KNEE-LIFT RUN

The International Coaches Association Advanced Passing Drills and Games

National Playing Formats and Rules

Activity: Koolchee. Playing area Basketball/ netball court Equipment. Tennis or kanga cricket balls, cones. Instructions

GAMES & ACTIVITIES L.CO.NZ

Strand Unit: Creating and playing games Create and develop games with a partner: discuss and agree on the rules necessary; develop team games.

2014 Aboriginal Youth Football Tournament - Format and Rules Aboriginal Youth Football Tournament Format and Rules.

Defending Drills and Games

Antrim GAA Coaching & Games Development Club Mentoring Programme. Train to Train: years Developing Thinking Players 3 rd /4 th April 2013

Give players the opportunity to be the best they can be

Ebook Code REAU6017. Physical Education. For year olds

PLAYer Class Lesson Plan #3 (Session 1)

Ballinteer St Johns GAA Club Juvenile Football Coaching Book Volume 1

ST. FINBARR S HURLING MINI-COACHING MANUAL 2014 PART 4: U14 U18

SOCCER SKILL ACTIVITIES

Rules of Hurling 2 11/11/05 11:58 AM Page 1

RUNNING - HIGH KNEE-LIFT RUN

5. Game Training Phase Model Sessions

5. Performance Phase Model Sessions

Midfield Rotation: Coordinated Movement Patterns

Document provided as part of the The Modern Game Kicking Workshop

Introduction. Game On!

Middle East County Board

SPECIAL OLYMPICS COLORADO GOLF INDIVIDUAL SKILLS COMPETITION

*Version 1.1 for Neymar Jr s Five Subject to change

in conjunction with Skills for Life: Basketball (KS2)

Under 11 s Club Coaching Plan

PHYSICAL EDUCATION STUDIES

REGULATIONS GOVERNING THE ORGANISATION AND PRESENTATION OF INTER-CLUB CHAMPIONSHIPS, INTER-COUNTY CHAMPIONSHIPS AND NATIONAL LEAGUE GAMES

Drills and Conditioned Games To Improve and Develop Team-Play

Sports Direct FAI Summer Soccer Schools

mix-up s ssion COACHING GUIDE Rugby Football Union.

Australian Football League Recreational Football Rules Book

Drill Drill Description Equipment

THROWING SKILLS RUN JUMP THROW

GAA Games Development Conference A Games Based Approach to Training and Development. Friday November 28th and Saturday November 29th 2008

Ballybofey Co. Donegal 19 th October 2005 Drills to Improve Football Skills

1. Boccia. Activity: Boccia. Warm up - Mini golf. Content focus of the activity/assessment

Sportshall Infants Festival A guide for local delivery

Tactical Ploys in Gaelic Football/Ladies Gaelic Football

Curriculum Map for PE. Games Gym Dance Swimming Athletics OAA

REGULATIONS GOVERNING THE ORGANISATION AND PRESENTATION OF INTER-CLUB CHAMPIONSHIPS, INTER-COUNTY CHAMPIONSHIPS AND ALLIANZ LEAGUE GAMES

Hampshire School Games 2018 Rules. Basketball

MILO in2cricket Skills Program 7-10 The Australian Way

Topic: Winning Possession in Midfield and Transitioning Quickly to Support the Attack by Mick McDermott and SoccerSpecific.com

RED BULL NEYMAR JR S FIVE - RULES OF THE GAME 2019

Speed. Awareness. Year 1. Catch. Throwing & Catching. Jump. Throw. Balance

Ballymoney United Youth Academy Fundamental Stage Booklet /12

Typical Auskick Session (Practical)

U6 Drills. Objective Passing is key at the higher levels of play. Having good ball handlers will only improve the team and strengthen our program.

Wexford GAA Coaching & Games Participation Plan 2018 Structure Booklet

Weekly Practice Schedule:

Year group: 8 Football (Replace with unit title or code.) Tier (e.g. Level 5-7 or Higher) Length 6 weeks (Insert length of unit, in preferred format.

Coaching Kicking Session 1

Grade: 9 Unit: Intro to Speedball Date: November 20. Activities Benefits Health Cooperation Do it Daily For Life

Blacktown & Districts Soccer Football Association Inc Rules for MiniRoos

Traffic Lights. From the card 1. Red cone stop 2. Yellow cone change direction 3. Green cone speed up

DIVISION NINERS 1. UNIFORM

SUMMER 2016/2017 SPECIALS FLYER ORDER FOR DELIVERY ASAP OR FOR DELIVERY BACK TO SCHOOL 2017

Freakin Nuisance. AIM: To develop passing in pairs while on the move. To develop techniques to intercept passes.

the players display proficiency, challenge them to do it faster and in a smaller space. The sequence is:

K IWIS PORT Fundamental Skills MANIPULATION ACTIVITIES STRIKING

Nursery Activities. Warm - ups

Vacation Bible School Pick up Your Feet Recreation Ideas for Children and Early Childhood Older Years

SSA Under 14 to Under 19 Practice Activities

Characteristics of each group

Playing Conditions 40 overs per side

Playing Conditions 50 overs per side

Under 9 s Club Coaching Plan

GAME 1: 2 v 2 Why play this Game: Scenario What will this Game do? What do I need to set up this Game? What will pitch layout look like?

50 & Practices Volume One

The Galway Community of Practice (CoP) All about Athletics

CANTERBURY AIMS SUMMER WEEKLY SPORT

Day One Softball Introductory Activity: Fitness Activity: Push-up Routine ( Lesson Focus: Culminating Activity:

Equipment Catalogue

U8 Activities. Coaches,

FOOTBALL ASSOCIATION LEVEL 2 COACHING Improve the Technique of Creating Space

Unit 5 - Soccer. Lesson 1 - Creating Space and Movement

WESTON SOCCER CLUB KINDERGARTEN PROGRAM

Transcription:

R U L E B O O K RULE BOOK 2017

Contents OFFICIAL GUIDE Official Playing Rules of the Game: GAA Fun & Run ALL RIGHTS RESERVED CONTENTS EQUIPMENT Page 1 List of Components of the game THE GAME Page 2-3 Outlay & Set up of the game RULES - STRIKING TEAM Page 4 Rules of the game for striking team RULES - FIELDING TEAM Page 5 Rules of the games for fielding team

Equipment EQUIPMENT NEEDED 1 x Tee for the ball 18 x Bases - Yellow circular rubber mats printed with exercise on both sides 4 x Directional Arrows 1 x Bucket - Carrier bag becomes bucket for the ball 1 x Score Board 1 x Rule Book 1x Large, bright sliothar 1 x Kicking Tee 12 x Vests - 6 Blue, 6 Red 1 x Football 1 x stack of disc cone (10 X yellow, 10 X green, 10 X red, 10 X blue 10X white) 1.

Game KEY Base Tee Bucket Score Board Directional Arrow Section 1 Section 2 Section 3 Section 4 Section 5 Section 6 1 7 Scoring Team 3 9 Fielding Team Disc Cones (Diff Colours) 5 11 2. Kicking Tee

30 Metres Game 10 Metres Scoring Team OR 2 8 4 10 Fielding Team 6 12 3.

Rules GAA Fun & Run is a team-based game that can be played by people of all ages, genders and abilities. Fun & Run is designed to facilitate the population of people with physical or intellectual special needs. The game encompasses a range of fundamental skills that exist in Gaelic football, Hurling, Rounders and Handball but the Rules have been modified to adapt these skills to suit the individual involved. One by one, players on the striking team using hurley, foot or hand strike the ball off an adjustable tee holder into a designated fielding area. Each player on the striking team attempts to complete one full rotation of all 12 bases (1 Fun Run). Meanwhile all players on the fielding team must play the ball before returning the ball into a bin and preventing the Fun Run. The team with the most Fun Runs wins. Striking Team Pitch Set-up (see image on page 4): Place the Tee in the centre of the pitch Place the bases (mats) on the ground in a circular shape approximately 10 metres in radius Place the score board on the ground after the last base Place the equipment pack 10 metres right or left of the Tee while not interfering with the base section. Striking Team Positioning: One player stands at the Tee ready to strike the ball from the Tee with hand, foot, hurley or rounder's bat The remaining members of the team take position at a base Position one player at each base (mats) Game On: ABOUT THE GAME - RULES Striking player hits ball in a forward direction (fielding section) Only one ball at a time may be in play Striking player attempts to complete one full rotation outside of all bases (1 Fun Run) When the ball is placed into the bin (by the fielding team), striking player rests at nearest base Striking player may complete Fun Run while the next ball is in play Once the striking player has completed Fun Run position themselves at a base One Fun Run = 1 point 4.

Rules Player turns score board each time they pass home base ( keep score) 1 Fun & Run point awarded to striking team if all exercises are completed at base Each player gets three attempts to strike the ball If the ball is not hit on the third strike player attempts to complete one Fun Run* Extra point awarded for bringing buddy home The striking team swaps once all players have completed striking * OPTIONAL Fielding Team Pitch set-up (see image on page 4) Directly in front of the striking section set out line of cones approximately 20 m long to divide striking and fielding section Mark out a grid approximately 20m x 30m Mark out six zones 10m x 10m inside the grid Fielding Team Positioning Two players are positioned in each section Players must wear numbered bibs provided Game On: The fielding team attempts to get the ball in the bin as quickly as possible Players must wear numbered bibs in sections as prescribed Players in each section must play the ball in numbered sequence * Each Player follows the ball once they pass it, taking the place of receiver. Each player must connect with the ball before it enters the bin No physical contact is permitted with opposing team. The fielding team swap with the striking team once all players on the striking team have hit the ball and completed their Fun Runs. Team with the most Fun Runs win the game once both teams have completed striking and fielding * One person collects ball off tee resume game as per rules above 5.