Urban Saints Centre, Westbrook, Oakhill Road, Ryde, Isle of Wight PO33 1PU westbrookcentre.org.

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Contents 3 Safety Considerations 3 What s a Wide game? 3 Equipment? 4 Capture the flag 5 Surveying the Country 6 Fugitives 7 One Tree Away 8 Border Raiders 9 The Treasure Trail 1 The Lost Leaders 11 Bandits In this manual there are some ideas of wide games, if you have a great one that isn t here then let us know! All of these ideas can be adapted to your individual group, if you need a hand then get in contact! Equally if you would like a Ryde specific wide game, or treasure hunt, but don t know the area we are happy to help.

Safety Considerations 1. Rabbit holes! You might want to consider what part of the grounds you are mainly playing on, and what animals might be living there 2. Slippery ground when wet What s a Wide Game? A wide game is what it says in the title! It s a game which is played over a wide area. There are a few standard Types of wide game: Raid One team defends the base, the other team tries to infiltrate it Treasure Hunt Find the treasure! Usually with some subtle clues to help Man-Hunt this can be hunting the enemy, or members of their own team Cordon-Breaking One team tries to get through a stretch of land which is guarded by the opposing group What equipment can we use? No request is too random! If you have your own idea for a wide game, but need help with props have a chat with your Duty Manager, we can t promise to have everything you may want, but we can promise to do our best to help! We have the equipment you will need for everything in this handbook, chat to your duty manager and they will find the right things for you! 3

Capture the Flag Equipment needed: 3 flags Number of people: 2 teams (or more on a rotation basis) Aim of the game: For the attacking team to get all 3 flags Area Used: Anywhere in the grounds! 1. The leader of the defending team chooses where to put the 3 flags (about 1m apart from each other), and where to station the outpost (must be more than 3m away from the flags) 2. The attackers send out their team to discover where the flags are, and where the outpost is placed. 3. They must try to take the flags, one person may not take more than one flag. 4. The defending team must remain at least 3m from the flag posts. To capture one of the attackers, there must be at least 2 team members within 1m of him, and call out Hands-Up Once caught that person is out. 5. When time is up (if the flags have still not been captured), the umpire blows the whistle, and all must stand up in their places - this shows where the outpost is, and how close the attackers got. Things to watch out for: This is an exercise in stealth and tactics, not running round being noisy! 4

Surveying the Country This is best played as soon as possible from arrival. Equipment needed: Pens and Paper Number of people: teams of 8 (or any convenient number for your group!) Area used: All of the grounds, if you have an older group you could send them further - use your discretion! Aim of the game: To have the most accurate/best map in the shortest time 1. Each team needs a leader, who has to stay in the room, they are the only person allowed to touch their teams map. 2. The leader of the team must send out the other members in all directions to survey and report back. 3. The team members can come and go as much as is needed. 4. The team who brings to the umpire the best map in the shortest time wins. 5

Fugitives Equipment needed: Paper/card with numbers on + Tape Number of people: Any size, the larger the group consider having more fugitives Area used: All of the grounds, or just the woods! Aim of the game: To catch the fugitive 1. Each member of the group must tape a number to the back of their top 2. One person is chosen as the Fugitive, the rest are hunters 3. The fugitive is given a head start to get away (5 minutes or so) 4. The hunters then try to track them down, and get the number off their back 5. If, however, the fugitive takes the number off a hunters back then the hunter is out. 6. As soon as a number is taken down, the person who takes it must call it out, to let their captive know they are out of action. A skilled player should be able to get someone's number without them noticing 7. This is a game of skill, not of rugby! 8. The game ends when either the fugitive is caught, or all the hunters are out 6

One Tree Away Equipment needed: Scarves/bits of coloured fabric, whistle, small stick with mini flags on (only a couple per team) Number of people: 2 teams Area used: The woods Aim of the game: To get to the base without being touched 1. Mark out a base - a circle of trees with the scarves attached, and a secondary ring which becomes the Defence line 2. Divide the group into 2 teams - the Stormers and the Defenders (at the end of the round the teams will swap sides) 3. Defenders stay in the base while the Stormers move to a base at least 5m away (their base is only relevant for the very beginning of the game, so doesn t need to be marked out) 4. As soon as both sides are in position, the umpire blows their whistle 3 times and attack commences. 5. The Defenders must leave the base and send team members well ahead to work out where the attackers are. 6. The Stormers must try to get as many people into the base as possible 7. Once in the base, the Stormer must sit within the base line, preferably out of the way of other Stormers 8. To be caught, a Defender must touch a Stormer, however if the Stormer is touching a tree trunk, then they are safe. If the Defenders try to crowd one safe Stormer, they may order them One tree away 9. A tree can only give protection to one person at a time. If a Stormer is touched he must proceed to the prisoners camp near the base. 1. Once the game has started, no defender is allowed within the Defence Line unless in actual pursuit of a Stormer, upon catching or missing him, the Defender must exit the Defence line again. 11. If one of the Storners carriers their flag into the base, they can demand the release of one prisoner. 7

Border Raiders Equipment needed: Nothing! (maybe bibs/coloured arm bands/something to tell the teams apart) Number of people: 3 teams Area used: From the games room to all of the woods Aim of the game: The attacking team must get to the base (X on the map), working as a team! 1. Join 2 of the teams together to make the defending side, at the end of each game you can rotate them round. X 2. Post groups of defenders at the castles (marked with a on the map). 3. The Attackers must start at point A, and try to reach X. The Borders have their base at point Z, and can send reinforcements to any of the border castles. A Z This is a very simple game, and you can add to it s complexity, for example a thin piece of wool tied around the attackers upper arm can represent their life, the borders can get the attackers out by ripping the wool off - the attackers base can have 2 spare lives, so there is no individual life limit, just a team life limit. 8

The Treasure Trail The easy clues are in black, the colour based clues in red. Where to put the clues, and a map can be obtained from the Duty Manager. Equipment needed: Clues and a prize Number of people: teams of approx 6 Area used: All of the grounds Aim of the game: To find the treasure! Clue 1: You have a meeting with the King and Queen When black and white are joined together. Clue 2: It s getting hot out here! What makes red, orange, and yellow? Clue 3: This sounds like there s more than one of you You would go here in camouflage! Clue 4: You can t Swim in it Every colour, but split into solids and stripes! Clue 5: A head for heights is needed here! I m feeling red with purple and grey spots Clue 6: Don t throw all your balls out of the basket The only place you can find almost every colour on the wall! Clue 7: The sweetest part of Westbrook I ve been blinded green with jealousy Clue 8: Rapunzel Rapunzel let down your hair! Where would golden hair get let down? 9

The Lost Leaders Equipment needed: Wool cuttings, enough different colours for the different teams Number of people: teams of approx 8 Area used: All of the grounds Aim of the game: To find the leader of your team! This will work best if you have the same groups running throughout your stay, with a permanent team leader. 1. The umpire must arrange for the team leaders to disappear without warning, preferably with everyone else expecting to be doing a different activity, so it s unexpected. 2. Each leader is supplied with wool cuttings all of the same colour, but different colours to each other. Give them a head start - the amount of time will depend on where you want your final meeting place to be. Arrange the routes each group will follow. 3. The leader leaves a trail of wool for their team to follow 4. The group are called together as normal before an activity, and the absence of the leaders should be commented on. Each team is given one strand of wool, with the colour matching the colour their team leader was given. 5. Simply say - Find your leaders. This can lead onto a beach afternoon, if your leaders make a trail down to the beach, or can be done around Ryde with some foreplanning! 1

Bandits Equipment needed: Bandit disguise Number of people: teams of approx 8 Area used: Ryde (or another public location) Aim of the game: To find the bandit 1. Have enough Bandits for one per group (would work well to be spare leaders). Fill in the following for each bandit: Height Hair Eyes Clothing Bring them to. If you don t find them, assemble there by pm. 2. With the assembled group (minus the bandits, who have already escaped ) say: This morning at 1am, bandits raided a Jewellers' shop in the High Street, and have since disappeared. Police believe they are still in the local vicinity (give precise boundary details, IE they are somewhere on the High Street or Union Street) and have asked you to help find them! There can be many variation created here, you could include detectives around the town to give clues if asked, or other suspects that look similar. 11