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Transcription:

Army Lists House of Valois Contents

Creating an army with the Mortem et Gloriam Army Lists

Historical Introduction

Army Commander 1 Any Professional except Legendary Dates 1291 AD to 1405 AD SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Halberdiers Verteran halberdiers Mounted crossbowmen Crossbowmen Enfants perdus Notes Historical Notes None. Type Training and Drilled Flexible Drilled Flexible Up to 2 TuGs may use the Barricades characteristic. Characteristics Min Mandatory Optional Max Superior Poor Unprotected Unprotected 24 6,8 Polearm Melee Expert Orb, Barricades 80 0 6,8 Polearm Orb, Barricades 16 Unskilled Combat Shy, 0 4,6 Crossbow Dismountable 6 Experienced 6 6,9 Combat Shy Crossbow 18 Experienced 0 6,9 Combat Shy Javelin 9 Some point at or after 1291, the cantons of Uri, Schwyz, and Unterwalden united to defend their interests after the death of Emperor Rudolf I of Habsburg, forming the nucleus of the Old Swiss Confederacy. By 1353, the three original cantons had been joined by the cantons of Glarus and Zug and the city states of Lucerne, Zürich, and Bern, forming the "Old Federation" of eight states that persisted during much of the 15th century. At the battle of Sempach 1386, the Swiss defeated the Habsburgs, gaining increased autonomy within the Holy Roman Empire. Troop Notes Swiss armies of this period fought in a single deep block. Most successes were in difficult terrain and used field defences or surprise flank attacks. Troops were armed with axes, twohanded swords and spears but the most common weapon was the halberd. Command was run by committee, hence no option for a legendary general. Changes from last version Quality Early Swiss Protection Shooting Skill Melee UG Size

Early Medieval Low Countries Army Commander 1 Any (see notes) Dates 1297 AD to 1409 AD SubGenerals 02 Any (see notes) Terrain Standard, Coastal Internal Allied Generals 03 Any (see notes) Camp Unfortified; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Communal contingent(s) Burghers Charging Devastating Melee Expert, 4 4,6 Fully Armoured Lancer Chargers Dismountable 6 Guild crossbowmen Experienced 0 6,8 Combat Shy Crossbow 12 Guildsmen 18 6,9 Long Spear Formed Close 36 **see 0 Guildsmen with plancon 2H CutCrush note Formed Close 8 Archers (from 1330 AD) Experienced 0 6 Unprotected Bow 6 ***see English longbowmen (from Experienced 0 note 1330 AD) Powerbow 2 White Hoods (from 1330 to 0 6 Poor Unprotected Combat Shy 1381 AD) Tribal Loose 6 s Experienced 0 6,9 Unprotected Combat Shy Bow 9 Guns (from 1330 AD) Experienced 2 2,3 Unprotected Combat Shy Barricades Light Art 6 UG Size

Feudal contingent(s) Feudal menatarms Downgrade menatarms with less armour Mercenary crossbowmen Feudal levy Allies Early Medieval Low Countries French allies Feudal French or 100 Years War French (only if Feudal Flanders) German allies Medieval Feudal German up to 2 contingents (only Feudal not Flanders) Medieval German Free Canton allies (only Feudal Hollander) Notes Tribal Close Superior Superior Poor Fully Armoured Unprotected *see Charging Devastating Melee Expert, 0 note Lancer Chargers Dismountable 8 Experienced 0 6,8 Combat Shy Crossbow 8 0 8,9 Short Spear 9 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 12 A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. An allied general must command their own contingent. A CinC and subgenerals may combine their contingents. The minima and maxima apply to each contingent. *Menatarms with less armour may form up to 1/2 a TuG of 4 or 6 menatarms. **Guildsmen with plancon may be deployed separately or 2 elements of be attached to TuGs of Guildsmen to create a TuG of 8. ***English longbowmen must be attached to a TuG of either Guildsmen or Archers to create a TuG of 8. Only one contingent may include English longbowmen. All infantry TuGs may be equipped with the Obstacles characteristic, representing ditches or similar obstacles. Knights dismount as Formed Close,, Fully Armoured, 2H Cut&Crush. Historical Notes This list covers the urbanised provinces of the Low Countries Flanders, Brabant, Hainault, Holland and the Bishopric of Liege. Flanders was incorporated into Burgundy in 1405. It also covers the communal armies of the Low Countries cities. Troop Notes The main armanent of the Low Countries states was a pike. At this time the Guildsmen were not so well organised so it is treated as a long spear. Armies preferred defensive positions.

Changes from last version Knights that dismount are not melee expert. Early Medieval Low Countries

Army Commander 1 Any Professional Dates 1337 AD to 1414 AD SubGenerals 03 Any Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name Characteristics Min Mandatory Optional Max Charging Devastating 0 4,6 English knights Fully Armoured Dismountable Lancer Chargers 8 Hobilars (only before 1350 Melee Expert, 0 4,6 Short Spear AD) Dismountable 8 Melee Expert, 4 4,6,8 Menatarms Fully Armoured 2H CutCrush Dismountable 16 Downgrade menatarms Melee Expert, 0 4,6,8 2H CutCrush with less armour Dismountable Any Mixed TUG comprising 1 menatarms and 6 longbowmen (from 1350 AD) MenatArms Melee Expert, 0 7 Fully Armoured 2H CutCrush Dismountable 2 Veteran longbowmen Skilled Dismountable, 0 Powerbow Barricades 12 Mixed TUG comprising 1 menatarms and 6 longbowmen MenatArms Longbowmen Type Training and Early 100 Years War English Quality Protection Shooting Skill Melee Fully Armoured Melee Expert, 3 7 2H CutCrush Dismountable 6 Experienced Dismountable, 18 Powerbow Barricades 48 Replace mixed TuGs with Experienced Dismountable, 0 6,8 longbowmen Powerbow Barricades Any Downgrade longbowmen Experienced Dismountable, 0 6,8 Unprotected without armour Powerbow Barricades Any 0 6,8,9 Welsh spearmen Unprotected Short Spear Melee Expert Tribal Loose 12 UG Size

Early 100 Years War English German spearmen (only 0 6,9 Long Spear before 1350 AD) Formed Close 12 Experienced 0 6 Irish kerns Unprotected Combat Shy Javelin 6 Experienced 0 6 Bretons Unprotected Javelin 6 Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 Gascon contingent Charging Devastating 0 4 Gascon knights Superior Fully Armoured Tribal Loose Lancer Chargers 4 6 4,6 Gascon menatarms 2H CutCrush Melee Expert Formed Close 12 0 6,8 Brigans Melee Expert Tribal Loose 8 Experienced 6 6,8 Crossbowmen Combat Shy Crossbow 8 Experienced 6 6 Bidets Unprotected Combat Shy Javelin 6 Allies German allies Medieval Feudal German (from 1339 to 1340 AD) Flemish allies Early Medieval Low Countries Communal (only in 1340 AD) Notes Minima in a Gascon contingent only apply if the Gascon contingent is taken. A TuG of 6 longbomen may add a single base of menatarms to create a TuG of 7. The menatarms base is placed in the front rank to stiffen the archers. Note: If Barricades are taken, at least half of the Longbowmen must be so equipped. The menatarms are an exception to the normal 50% rule. TuGs of menatarms and longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights can always be dismounted as Formed Close,, Fully Armoured, 2H Cut & Crush. Hobillars can always be dismounted as,,, Short Spear. The Barricades characteristic may be replaced with the Obstacles characteristic.

Historical Notes Changes from last version Longbowmen not melee expert. Knights that dismount are not melee expert. Early 100 Years War English This list covers the overseas English armies of the Hundred Years war including the eras of the battle of Moflaix, Crecy and Poitiers. Troop Notes The main power of the army was the longbowmen throughout this period, where most levied troops were competent and strong with the weapon. In the later battles there were numerous long standing veterans in the army. Longbowmen armed themselves with a range of melee weapons including twohanded swords, justifying an option for melee expert; and many have quality quilted protection. During this period the armies were used defensively with the bowmen often deployed behind ditches (Crecy) or hedges (Poitiers) so we allow the Barricades option to relfect this more static way of fighting. English knights were not as highly regarded as their European equivalents. Foot menatarms were mainly armed for general melee rather than keeping mounted at bay so we classify them as 2HC&C for the right overall effect in general melee. Hobilars were general cavalry armed with a short spear of varying standards but appeared in large numbers at the beginning of the campaigns.

Army Commander 1 Any Instinctive (until 1435 AD) or Professional (from 1435 AD) Dates 1337 AD to 1444 AD SubGenerals 13 Any Instinctive (until 1435 AD) or Professional (from 1435 AD) Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name French knights (until 1346 AD) Mounted French knights (after 1346 AD) Dismounted French Knights (after 1346 AD) Valet de Guerre French crossbowmen Downgrade crossbowmen without armour French longbowmen Genoese or mercenary crossbowmen Ribaulds Replace Ribaulds with Brigans Skirmishing crossbowmen Type Training and Formed Close Tribal Loose Tribal Loose 100 Years War French Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Superior Superior Poor Fully Armoured Fully Armoured Fully Armoured Unprotected Unprotected Unprotected Charging Devastating 8 4,6 Melee Expert Lancer Chargers 32 Devastating Charging 4 4,6 Chargers, Melee Expert Lancer Dismountable 24 0 6,8 2H CutCrush Dismountable Melee Expert 48 Charging 0 4,6 Melee Expert Lancer 8 Experienced 8 6,8 Combat Shy Crossbow 20 Experienced 0 6,8 Combat Shy Crossbow Any Experienced 0 6 Combat Shy Powerbow 6 Experienced Shield Cover, 0 6,8 Crossbow Combat Shy 12 0 6,8 Combat Shy 16 0 6,8 Melee Expert 8 Experienced 0 6,9 Combat Shy Crossbow 9 UG Size

From 1350 AD 100 Years War French Guns Experienced 0 2 Unprotected Combat Shy Barricades Light Art 4 Upgrade guns to cannons Experienced Barricades, 0 2 Unprotected Heavy Art Combat Shy Any Before 1400 AD Bidets Pavissiers (after 1346 AD) From 1400 AD Unprotected Experienced 0 6 Combat Shy Javelin 6 0 6,8 Short Spear Shield Cover 8 Additional Valet de Guerre Charging 0 4,6 Melee Expert Lancer 8 Voulgiers 0 6,8 2H CutCrush Formed Close 8 Scottish contingent (from 1418 to 1429 AD) Melee Expert, 4 4,6 Scottish menatarms Fully Armoured 2H CutCrush Dismountable 8 Experienced 0 6,8 Archers Powerbow 12 0 6,8 Ribaulds Poor Unprotected Combat Shy Tribal Loose 8 Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 2 Notes Formed Close French knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush. A Scottish contingent must be under the command of their own subgeneral, commanding only Scots. Minima only apply if a Scottish contingent is taken. SPECIAL RULE: Genoese crossbowmen may shoot whilst claiming shield cover. This rule must be notified to your opponent when they are deployed.

Historical Notes 100 Years War French This list covers the French armies of the 100 Years War covering the eras of the battle of Moflaix, Crecy, Poitiers and Agincourt. Troop Notes The main power of the army was a powerful knight charge with infantry playing a supporting role. Genoese crossbowmen carried large light shields strapped to their backs. When reloading to shoot they turned their backs on the enemy. This is treated as shield cover but provides for the special rule of being able to shoot. Ribauds represent a range of peasantry and followers mainly useful for capturing or killing enemy wounded. Brigans were types more capable of handtohand combat. After the Treaty of Arras in 1435 the French were more united in wishing to expel the English, hence the change to Professional generals. Changes from last version Scottish contingent not an ally. Reclassified longbowmen. Mounted knights that dismount are not melee expert.

Army Commander 1 Any Professional Dates 1357 AD to 1444 AD SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified; Poor or Name French, Gascon or Spanish Knights Upgrade to Veteran Knights MenatArms Downgrade menatarms with less armour Veteran MenatArms English Longbowmen* Crossbowmen Brigans Ribauds Gascons Bidets or Bretons Guns Type Training and Tribal Loose Tribal Loose Quality Free Company Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Devastating Charging 0 4,6 Fully Armoured Chargers, Melee Expert Lancer 12 Dismountable Devastating Charging 0 4,6 Superior Fully Armoured Chargers, Melee Expert Lancer 4 Dismountable Melee Expert, 12 4,6,8 Fully Armoured 2H CutCrush Dismountable 32 Superior Poor Fully Armoured Unprotected Unprotected Unprotected Melee Expert, 0 4,6,8 2H CutCrush Dismountable Any 0 4,6,8 2H CutCrush 12 Experienced 8 6,8 Stakes Dismountable Powerbow 18 Experienced 8 6,8 Combat Shy Crossbow 18 0 6,8,9 Melee Expert 12 0 6,8,9 Combat Shy 12 Experienced 0 6,9 Combat Shy Javelin 9 Experienced 0 2 Combat Shy Barricades Light Art 4

Notes Free Company MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush. *Stakes can only be taken after 1415, and if taken all longbow TuGs must have at least half of the bases so equipped. Historical Notes This list represents the Grand Free Company of the early 1360s which is the only time they field a full battle sized army. It also can form the 40,000 strong "Armagnac" mercenary army of 1444 hired by Charles VII to the Hapsburg Emperor for an invasion of Switzerland. The list can be used form any Free Company force from 1357AD to 1444AD which gathered in various sizes in the employ of medieval leaders in France, Spain and Italy. They tended to form during periods of peace and were comprisesd of otherwise unemployed soldiery from various nations who clustered togetther to find paid mercenary work or just loot the locality. Changes from last version Knights that dismount are not melee expert.

Army Commander 1 Any Instinctive Dates 1363 AD to 1471 AD SubGenerals 03 Any Instinctive Terrain Standard Internal Allied Generals 02 Any Instinctive (French) or Professional (English) Camp Unfortified or Fortified; Poor or Name Burgundian knights Coustilliers and valets * Italian knights Dismounted knights Mounted crossbowmen Burgundian, Picard or Low Countries crossbowmen Downgrade crossbowmen without armour Upgrade crossbowmen to longbowmen (from 1431 AD) Low Countries pikemen Swiss Pikemen (only from 1465 AD) Village levy Type Training and Formed Close Tribal Loose Medieval Burgundian Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Superior Fully Armoured Fully Armoured Fully Armoured Unprotected Charging 4 4,6 Dismountable Lancer 12 Charging 4 4,6 Melee Expert Lancer 8 Devastating Charging 0 4 Chargers, Melee Expert Lancer Dismountable 4 0 6,8 2H CutCrush Dismountable Melee Expert 18 Experienced Combat Shy, 0 6,8 Crossbow Dismountable 8 Experienced 6 6,8 Combat Shy Crossbow 24 Experienced 0 6,8 Combat Shy Crossbow Any Experienced 6,8 Stakes Dismountable Powerbow Up to 2/3 Superior Poor Unprotected 0 8 Pike Shove 16 0 8 Pike Shove Orb 8 0 6 Combat Shy 6 UG Size

Skirmishing handgunners (from 1431 AD) Guns (from 1431 AD) English contingent (from 1420 to 1435 AD) Medieval Burgundian Experienced 0 6 Combat Shy Firearm 6 Unprotected Experienced 2 2,3 Combat Shy Barricades Light Art 6 English menatarms Melee Expert, 4 4,6 Fully Armoured 2H CutCrush Dismountable 6 English longbowmen Experienced 6 6,8 Stakes Dismountable Powerbow 12 French contingent French menatarms Superior Fully Armoured Devastating Charging 2 4,6 Chargers, Melee Expert Lancer Dismountable 4 Charging 0 Coustilliers and valets * Melee Expert Lancer 3 Notes From 1420 at least half the Burgundian knights must be downgraded to. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush. * Coustilliers and valets may be deployed as a separate TUG (not French) or form up to 1/2 of a TuG with knights. If stakes are taken, all TuGs must have at least half of the bases so equipped. English MenatArms and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Historical Notes The Duchy of Burgundy was annexed by the French throne in 1004. During the Hundred Years' War, King John II of France gave the duchy to his youngest son, Philip the Bold, rather than leaving it for his successor on the French throne. The duchy soon became a major rival to the throne, because the Dukes of Burgundy succeeded in assembling an empire stretching from Switzerland to the North Sea, in large part by marriage. The Burgundian territories consisted of a number of fiefdoms on both sides of the (then largely symbolic) border between the Kingdom of France and the Holy Roman Empire. Its economic heartland was in the Low Countries, particularly Flanders and Brabant. The court was based in Dijon. From 1407 to 1435 the civil war between the House of Orleans (Armagnac faction) and the House of Burgundy helped the English to seize almost half of France. *see note

Medieval Burgundian Troop Notes Generals remain Instinctive later than English or French generals. This represents the poorer leadership of Burgundian forces. Changes from last version Knights that dismount are not melee expert.

Middle Swiss Army Commander 1 Any Professional except Legendary Dates 1405 AD to 1473 AD SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Type Training and Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Mounted crossbowmen Unskilled 0 4,6 Melee Expert Crossbow 6 Pikemen 16 8 Pike Shove Orb, Barricades 64 Halberdiers * 18 4,6,8 Polearm Melee Expert Orb, Barricades Drilled Flexible 48 Verteran halberdiers 0 4,6,8 Superior Polearm Orb, Barricades Drilled Flexible 8 **see Handgunners supporting Experienced Pike Shove Orb, Barricades note swiss pike Firearm **see Handgunners supporting Experienced Polearm Orb, Barricades note swiss halberdiers Drilled Flexible Firearm Regrade mounted Unskilled Combat Shy, 0 4,6 crossbowmen as skirmishers Crossbow Dismountable All Crossbowmen Experienced 6 6,9 Unprotected Combat Shy Crossbow 18 Handgunners Experienced 0 6 Combat Shy Firearm 8 Guns Experienced 0 2 Unprotected Combat Shy Barricades Light Art 2 UG Size

Notes Historical Notes Middle Swiss * In addition to halberdiers deployed separately, TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent at the start of the game. ** Handgunners can be a separate SuG or up to 2 can be folded into each pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. The Swiss were able to take advantage of the weakness of the Hapsburgs with the Tyrolean line controlling Further Austria from their court at Innsbruck. This allowed the confederacy to grow. Zürich was expelled from the Confederation from 1440 to 1450 due to a conflict over the territory of Toggenburg (the Old Zürich War). The Swiss also extended their influence at the expense of the Duchy of Milan. Troop Notes After 1400 the Swiss used increasing numbers of pikemen in response to the Austrian tactic of dismounting their menatarms. However in 1422 an army still contained less than 1/3 pikemen. The halberdiers both protected the flanks of the pikemen and to join in the melee if the pike column lost momentum. Command was still run by committee, hence no option for a legendary general. Changes from last version None.

Army Commander 1 Any (see notes) Dates 1410 AD to 1478 AD SubGenerals 02 Any (see notes) Terrain Standard, Coastal Internal Allied Generals 03 Any (see notes) Camp Unfortified; Poor or Name Characteristics Min Mandatory Optional Max Communal contingent Charging Devastating Melee Expert, 4 4,6 Burghers Fully Armoured Lancer Chargers Dismountable 6 Experienced 0 6,8 Guild crossbowmen Combat Shy Crossbow 12 16 8 Guildsmen Pike Shove 72 0 4,6 Guildsmen with halberds 2H CutCrush 8 Experienced Dismountable, 0 4,6 Longbowmen Powerbow Barricades 6 Experienced 0 2,3 Guns (from 1330 AD) Unprotected Combat Shy Barricades Light Art 6 Feudal contingent Feudal menatarms Downgrade menatarms with less armour Mercenary crossbowmen Feudal levy Type Training and Tribal Close Later Medieval Low Countries Quality Protection Shooting Skill Melee UG Size Superior Superior Poor Fully Armoured Unprotected *see Charging Devastating Melee Expert, 0 note Lancer Chargers Dismountable 8 Experienced 0 6,8 Combat Shy Crossbow 8 0 8,9 Short Spear 9 Charging Devastating Melee Expert, 4 4,6 Lancer Chargers Dismountable 12

Notes Later Medieval Low Countries A general may either be Feudal (in which case he must be Instinctive) or Communal (in which case he must be Professional and may not be Legendary). A Feudal CinC may have up to 1 Feudal subgeneral, 1 Feudal ally general and 2 Communal ally generals. A Communal CinC may have up to 2 Communal subgenerals and 1 Feudal ally general. A Feudal CinC cannot be taken after 1468. An allied general must command their own contingent. A CinC and subgenerals may combine their contingents. *Menatarms with less armour may form up to 1/2 of a TuG of 4 or 6 menatarms. All infantry TuGs may be equipped with the Obstacles characteristics, representing ditches. Knights dismount as Formed Close,, Fully Armoured, 2H Cut&Crush. Historical Notes This list covers the urbanised provinces of the Low Countries Brabant, Hainault, Holland and the Bishopric of Liege until incorporated into Burgundy in 1430, 1436, 1436 and 1468 respectively. The list also covers the communal armies of the Low Countries cities until the united Low Countries fielded a communal army to support Maximilian I of Hapsburg in his struggle against France for his Burgundian inheritance. Changes from last version Knights that dismount are not melee expert.

Army Commander 1 Any Professional Dates 1418 AD to 1429 AD SubGenerals 03 Any Terrain Standard Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Scottish contingent Scottish menatarms Menatarms with less armour Archers Archers with less armour Ribaulds Artillery train Guns Upgrade guns to cannons Type Training and Tribal Loose Quality Scottish in France Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Poor Fully Armoured Unprotected Unprotected Melee Expert, 4 4,6,8 2H CutCrush Dismountable 12 Melee Expert, 0 4,6,8 2H CutCrush Dismountable 12 Experienced 12 6,8 Powerbow 36 Experienced 0 6,8 Powerbow 24 0 6,8 Combat Shy 16 Unprotected Experienced 0 2 Combat Shy Barricades Light Art 4 Unprotected Experienced Barricades, 0 2 Heavy Art Combat Shy Any UG Size

French contingent Scottish in France Devastating Charging 0 4,6 French knights Superior Fully Armoured Chargers, Melee Expert Lancer Dismountable 6 0 6,8 Dismounted French knights Fully Armoured 2H CutCrush Dismountable Melee Expert Formed Close 16 Charging 0 4,6 Valet de Guerre Melee Expert Lancer 8 Experienced 0 6,8 French crossbowmen Combat Shy Crossbow 8 Downgrade crossbowmen Experienced 0 6,8 Unprotected Combat Shy without armour Crossbow Any Genoese or mercenary Experienced Shield Cover, 0 6,8 crossbowmen Crossbow Combat Shy 8 0 6,8 Ribaulds Poor Unprotected Combat Shy Tribal Loose 8 Replace Ribaulds with 0 6,8 Melee Expert Brigans Tribal Loose 8 Notes A Scottish general must command Scottish troops. A French general must command French troops. Any general may command artillery. The CinC must be Scottish. French knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush. SPECIAL RULE: Genoese crossbowmen may shoot whilst claiming shield cover. This rule must be notified to your opponent when they are deployed. Historical Notes This list covers Scottish armies on the continent. On occasion they formed part of a French army (where they are a contingent in the 100 Years War French list) but at other times Scottish commanders led armies that included French troops. Changes from last version New list.

Army Commander 1 Any Professional Dates 1415 AD to 1453 AD SubGenerals 03 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified; Poor or Name English knights Fully Armoured Mixed TUG comprising 1 menatarms and 6 longbowmen Characteristics Min Mandatory Optional Max Charging Devastating 0 4,6 Dismountable Lancer Chargers 6 Melee Expert, 0 7 Menatarms Fully Armoured 2H CutCrush Dismountable 2 Skilled 0 Retinue longbowmen Stakes Dismountable Powerbow 12 Mixed TUG comprising 1 menatarms and 6 longbowmen Menatarms Longbowmen Type Training and Later 100 Years War English Quality Protection Shooting Skill Melee Fully Armoured Melee Expert, 3 7 2H CutCrush Dismountable 6 Experienced 18 Stakes Dismountable Powerbow 36 Replace mixed TuGs with Experienced 0 6,8 Stakes Dismountable longbowmen Powerbow Any Downgrade longbowmen Experienced 6,8 Unprotected Stakes Dismountable without armour Powerbow Up to half Melee Expert, 0 4,6 Menatarms Fully Armoured 2H CutCrush Dismountable 6 0 4,6,8 Billmen (only from 1423 AD) Polearm Formed Close 16 Experienced 0 6,8 Crossbowmen Combat Shy Crossbow 8 Experienced 0 6 Irish kerns Unprotected Combat Shy Javelin 6 UG Size

Later 100 Years War English 0 6,8,9 Welsh spearmen Unprotected Short Spear Melee Expert Tribal Loose 9 Experienced 0 6 Breton javelinmen Unprotected Javelin 6 Experienced 0 2 Guns Unprotected Combat Shy Barricades Light Art 4 Experienced Barricades, 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy Any Allies Burgundian allies Medieval Burgundian (from 1422 to 1431 AD) Notes At least half of the Longbowmen must be equipped with stakes. The menatarms are an exception to the normal 50% rule. Knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush. MenatArms or Billmen and Longbowmen may pass through each other in the Movement Phase without causing KaBs on either. Historical Notes This list covers the English armies of the later 100 Years War. Troop Notes The stake was an innovation to help protect the longbowmen. It's effectiveness was proven at Agincourt. During this period, the proportion of menatarms decreased and were replaced with billmen, generally less well armoured but equipped with the bill. Changes from last version Longbowmen not melee expert. Knights that dismount are not melee expert.

Army Commander 1 Any Professional Dates 1445 AD to 1466 AD SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance menatarms Devastating Charging 4 4,6 Superior Fully Armoured Chargers, Melee Expert Lancer Dismountable 12 Devastating = Ordonnance coustilliers Fully Armoured Chargers, Melee Expert Dismountable = Downgrade coustilliers and Devastating 0 valetdeguerre with less Chargers, Melee Expert armour Dismountable Any Dismount menatarms and coustilliers Feudal knights Ordonnance archers Francsarchers (only from 1448 AD) Spearmen Replace spearmen with halberdiers Type Training and Tribal Loose Formed Close Formed Close Early French Ordonnance Quality Protection Shooting Skill Melee Superior Poor Fully Armoured Fully Armoured Unprotected 0 6,8 2H CutCrush Melee Expert Any Devastating Charging 0 4 Chargers, Melee Expert Lancer Dismountable 4 Experienced 8 6,8 Stakes Dismountable Powerbow 36 Experienced 0 6,8 Combat Shy Stakes Powerbow 24 0 6,8 Short Spear Shieldwall 16 0 6,8 Polearm Any UG Size

Early French Ordonnance Experienced 6 6,8 Crossbowmen Unprotected Combat Shy Crossbow 16 Upgrade crossbowmen with Experienced 0 6,8 Combat Shy better armour Crossbow Any Experienced 0 4,6,8 Handgunners Combat Shy Firearm 8 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Experienced 0 6,9 Skirmishing handgunners Combat Shy Firearm 9 Experienced 0 6,9 Bidets Unprotected Combat Shy Javelin 9 Experienced 0 2,3 Guns Unprotected Combat Shy Barricades Light Art 9 Experienced Barricades, 0 2 Upgrade guns to cannons Unprotected Heavy Art Combat Shy 6 Notes There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Mounted menatarms and coustilliers dismount as,, Fully Armoured, 2H Cut & Crush. Feudal knights dismount as Formed Close,, Fully Armoured, 2H Cut & Crush. All TuGs with stakes must have at least half of the bases so equipped. Historical Notes This list covers the French armies of the early part of the Ordonnance reforms instigated in 1445. In 1446 he had twenty companies. By 1445 the English, having been abandoned by the Burgundians, were fighting a rearguard action in France. By 1450 the French under their capable king Charles VII had reconquered Normandy. By 1453 Bordeaux had been captured and Guyenne was incorporated into France. The 100 Years' War was over.

Troop Notes Early French Ordonnance The Ordonnance of 1445 raised 15 companies of 100 lances. A lance comprised 1 menatarms, 1 coustillier and either 3 archers or 2 archers and a valetdeguerre. They were paid both in war and peace and a real attempt made to enforce discipline and avoid living off the land. Coustilliers were more lightly equipped as were valetdeguerre. The archers rode to battle but fought on foot. Crossbowmen and handgunners were used to protect the flanks of the army or skirmish in front of the army. 8,000 francsarchers were first raised by an edict in 1448. Every parish had to contribute either a longbowmen or a crossbowmen. They were paid only in wartime, but exempt from taxes during peace. Advances in gunpowder followed the invention of the powdermill in 1429. The French developed the largest artillery train in Europe. Changes from last version Knights that dismount are not melee expert.

Army Commander 1 Any Professional Dates 1467 AD to 1493 AD SubGenerals 13 Any Professional Terrain Standard, Coastal Internal Allied Generals Camp Unfortified or Flexible; Poor or Name Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance menatarms Devastating Charging 4 4,6 Superior Fully Armoured Chargers, Melee Expert Lancer Dismountable 12 Devastating = Ordonnance coustilliers Fully Armoured Chargers, Melee Expert Dismountable = Downgrade coustilliers and Devastating 0 valetdeguerre with less Chargers, Melee Expert armour Dismountable Any Dismount menatarms and coustilliers Italian knights Ordonnance archers Mount ordonnance archers Francsarchers Type Training and Tribal Loose Later French Ordonnance Quality Protection Shooting Skill Melee Poor Fully Armoured Fully Armoured Unprotected 0 6,8 2H CutCrush Melee Expert Any Devastating Charging 0 4 Chargers, Melee Expert Lancer Dismountable 4 Experienced 8 6,8 Stakes Dismountable Powerbow 36 Charging 0 4,6 Lancer 8 Experienced 0 6,8 Combat Shy Stakes Powerbow 24 UG Size

Later French Ordonnance 0 6 French pikemen Pike Shove Formed Close 8 *see Halberdiers supporting 0 Polearm Melee Expert note French pikemen Formed Close 4 **see Handgunners supporting Experienced 0 Pike Shove note French pikemen Formed Close Firearm 4 **see Handgunners supporting Experienced Polearm Melee Expert note French halberdiers Formed Close Firearm Swiss Pikemen (only from 0 6 Superior Pike Shove Orb, Barricades 1480 AD) 8 *see Halberdiers supporting 0 Superior Polearm Orb, Barricades note Swiss pikemen Drilled Flexible 4 **see Handgunners supporting Experienced 0 Superior Pike Shove Orb, Barricades note Swiss pikemen Firearm 4 **see Handgunners supporting Experienced Superior Polearm Orb, Barricades note Swiss halberdiers Drilled Flexible Firearm Experienced 6 6,8 Crossbowmen Unprotected Combat Shy Crossbow 16 Upgrade crossbowmen with Experienced 0 6,8 Combat Shy better armour Crossbow Any Experienced 0 6,8 Handgunners Combat Shy Firearm 12 Experienced 0 6,9 Skirmishing crossbowmen Unprotected Combat Shy Crossbow 9 Experienced 0 6,9 Skirmishing handgunners Combat Shy Firearm 9

Bidets Guns Upgrade guns to cannons Notes From 1480 the French king started employing Swiss mercenaries. Changes from last version Knights that dismount are not melee expert. Later French Ordonnance Unprotected Experienced 0 6,9 Combat Shy Javelin 9 Unprotected Experienced 0 2,3 Combat Shy Barricades Light Art 9 Unprotected Experienced Barricades, 0 2 Heavy Art Combat Shy 6 There must be at least as many ordonnance archers as ordonnance menatarms and coustilliers in the army. Mounted menatarms and coustilliers and Italian knights dismount as,, Fully Armoured, 2H Cut & Crush. * TuGs of 6 may be formed comprising one files of 4 pikemen and 2 halberdiers which can be placed 2 one one side or 1 each either side of the pikemen. The halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small kiel; and with a Talented general you could do a double small kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent when they are deployed. ** Handgunners can be a separate SuG or up to 2 can be folded into pike or halberd TuGs by adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired.all TuGs with stakes must have at least half of the bases so equipped. Historical Notes Charles VII died in 1461 and was succeeded by Louis XI. Louis was able to isolate Burgundy from Edward IV of England and signed the Treaty of Picquigny in 1475 which officially ended the Hundred Years' War. After the death of Charles the Bold he seized numerous Burgundian territories including Burgundy proper. In 1483 he died and was succceeded by Charles VIII who was only 13 at the time. To secure his rights to the Neapolitan throne that René of Anjou had left to his father, Charles made a series of concessions to neighbouring monarchs and conquered the Italian peninsula without much opposition. Troop Notes

Army Commander 1 Any Professional Dates 1471 AD to 1477 AD SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Household gendarmes Devastating Charging 0 4 Superior Fully Armoured Chargers, Melee Expert Lancer Dismountable 2 Devastating = Household coustilliers Superior Chargers, Melee Expert Dismountable = Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Ordonnance gendarmes Devastating Charging 2 4,6 Fully Armoured Chargers, Melee Expert Lancer Dismountable 10 Devastating = Ordonnance coustilliers Chargers, Melee Expert Dismountable = Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Feudal knights Coustilliers and valets Italian menatarms Ordonnance mounted longbowmen Type Training and Burgundian Ordonnance Quality Protection Fully Armoured Shooting Skill Melee Charging 0 4,6 Dismountable Lancer 3 Charging = Melee Expert Lancer = Fully Armoured Devastating Charging 0 4 Chargers, Melee Expert Lancer Dismountable 4 Experienced Dismountable, 8 4,6 Powerbow Stakes 24 UG Size

Ordonnance mounted crossbowmen Ordonnance pikemen Ordonnance longbowmen Ordonnance crossbowmen Ordonnance handgunners Low Countries pikemen Crossbowmen Mounted skirmishing crossbowmen Guns Heavier guns on field mounts Longbowmen behind pikemen Notes Burgundian Ordonnance Poor Unprotected Unprotected Experienced 0 4,6 Dismountable Crossbow 6 8 8 Pike Shove 24 Experienced 4 4,6 Stakes Powerbow 6 Experienced 6 4,6 Crossbow 8 Experienced 4 4,6 Firearm 8 0 8 Pike Shove 16 Experienced 0 6,8 Combat Shy Crossbow 8 Unskilled Combat Shy, 0 4,6 Crossbow Dismountable 6 Experienced 0 2,3 Combat Shy Barricades Light Art 4 Experienced 2 2,3 Combat Shy Barricades Heavy Art 4 Replace pikemen and longbowmen with mixed TUG comprising 4 pikemen and 4 longbowmen Ordonnance pikemen in 2 ranks 8 Pike Any Experienced Powerbow = The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only. For every TuGs of Ordonnance knights and coustilliers there must be between 1 and 2 TuGs of mounted ordonnance longbowmen or combined longbowmen and pikemen. Gendarmes, knights, coustilliers and Italian menatarms dismount as,, Fully Armoured, 2H Cut & Crush. All TuGs with stakes must have at least half of the bases so equipped.

Historical Notes Knights that dismount are not melee expert. Burgundian Ordonnance This list covers Burgundian armies after the reforms of Charles the Bold until his death at Nancy in 1477. Troop Notes The deterioration in the quality of Feudal troops and the unreliability of contingents from the Low Countries led Charles to institute a new regular army using the best troops and ideas from all over Europe. The Ordonnance specified that each gendarme was supported by a coustillier, a valet (unarmed) and three mounted longbowmen. The mounted archers were ordered on occasion to combine with pikes in a mixed formation. Each lance also included a pikemen, a crossbowmen and a handgunner. Campaign records suggest that there was difficulty in obtaining enough missile men and this was made up with extra pikemen. Changes from last version

Army Commander 1 Any Professional except Legendary Dates 1474 AD to 1522 AD SubGenerals 13 Any Professional Terrain Mountains Internal Allied Generals Camp Unfortified; Poor or Name Mounted crossbowmen Regrade mounted crossbowmen as handgunners Milanese knights (only from 1513 to 1515 AD) Pikemen Halberdiers * Handgunners supporting swiss pike Handgunners supporting swiss halberdiers Regrade mounted crossbowmen as skirmishers Crossbowmen Handgunners Type Training and Drilled Flexible Drilled Flexible Quality Late Swiss Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Unskilled 0 4,6 Melee Expert Crossbow 6 Unskilled 0 4,6 Melee Expert Firearm 6 Superior Superior Fully Armoured Devastating Charging 0 4 Chargers, Melee Expert Lancer Dismountable 4 16 8 Pike Shove Orb, Barricades 64 8 4,6,8 Polearm Orb, Barricades 32 **see Experienced Superior Pike Shove Orb, Barricades note Firearm **see Experienced Superior Polearm Orb, Barricades note Firearm Unprotected Unskilled Combat Shy, 0 4,6 Crossbow Dismountable All Experienced 6 6,9 Combat Shy Crossbow 18 Experienced 0 6,9 Combat Shy Firearm 9

Regrade crossbowmen as handgunners (from 1490 AD) Guns Captured Burgundian artillery (only in 1476 to 1477 AD) Lorraine Alliance contingent (only from 1474 to 1477 AD) Late Swiss Experienced 1/2 6,9 Combat Shy Firearm All Experienced 0 2 Unprotected Combat Shy Barricades Light Art 2 Experienced 0 2,3 Unprotected Combat Shy Barricades Light Art 6 Knights Regrade Knights Charging 8 4,6 Fully Armoured Tribal Loose Lancer 16 Charging Devastating 0 4 Superior Fully Armoured Melee Expert Lancer Chargers 4 Italian and French knights Devastating Charging 0 4 Fully Armoured Chargers, Melee Expert (only in 1477 AD) Lancer Dismountable 4 Militia pikemen 8 8 Poor Pike Shove Formed Close 16 Mercenary pikemen 0 8 Pike Shove Formed Close 8 Militia halberdiers 8 6,8 Poor Polearm Formed Close 16 Militia handgunners Alliance artillery Experienced 6 6,9 Poor Unprotected Combat Shy Firearm 9 Experienced Barricades, 0 2 Unprotected Heavy Art Combat Shy 2

Notes Late Swiss Knights dismount as,, Fully Armoured, 2H Cut & Crush. In addition to halberdiers deployed separately, TuGs of 9 may be formed comprising two files of 4 pikemen and 1 file of 1 halberdiers which can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of later kiels. So with two cards one pair of TuGs move as BLOCK representing a kiel; and with a Talented general you could do a double kiel of 4 TuGs together. SPECIAL RULE: Pikemen may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a pikemen is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the halberdiers frontally instead. This special rule must be notified to the opponent when they are deployed. * After 1477 only 8 halberdiers can be deployed separately. ** Handgunners can be separate SuGs or up to 2 can be folded into pike or halberd formation bay adding "Experienced/Firearm" to those troops. There are two ways to represent this: 1) ideally replace 1 pike or halberd with a handgunner, or 2) to avoid rebasing place a handgunner skirmish base in front of the file containing them. Crossbows and handgunners can be mixed in infantry SuGs if so desired. Alliance troops are only mandatory if an alliance contingent is taken. An alliance contingent must be in its own command or commands. Historical Notes This list covers Swiss armies from the the League of Constance until the disastrous battle of Bicocca in 1522 finally ended Swiss battlefield supremacy. It also includes the League of the Graubünden (Grisons), who fought in alliance with the Swiss (and in Swiss style) during the Swabian War, of 1499. Troop Notes With their series of victories against the Burgundians, the Swiss developed a fearsome reputation that altered the nature of warfare over the next century. The core of Swiss armies became fast moving large blocks of pikemen. Changes from last version Reclassified mounted skirmishers. Knights that dismount are not melee expert.

Army Commander 1 Any Professional Dates 1478 AD to 1506 AD SubGenerals 13 Any Professional Terrain Standard Internal Allied Generals Camp Unfortified or Fortified; Poor or Name Characteristics Min Mandatory Optional Max Mixed TuG comprising 1/2 gendarmes and 1/2 coustilliers Devastating Charging 2 4,6 Ordonnance gendarmes Fully Armoured Chargers, Melee Expert Lancer Dismountable 6 Devastating = Ordonnance coustilliers Chargers, Melee Expert Dismountable = Ordonnance mounted longbowmen Ordonnance longbowmen Pikemen Halberdiers Mercenary crossbowmen Mercenary handgunners Swiss mercenaries (only to 1479 AD) English longbowmen (only to 1481 AD) Type Training and Drilled Flexible Quality Later Burgundian Protection Shooting Skill Melee UG Size Experienced Dismountable, 4 4,6 Powerbow Stakes 8 Experienced 0 4,6 Stakes Powerbow 8 16 8 Pike Shove 64 ** see 0 Polearm note 16 Superior Experienced 0 4,6 Crossbow 6 Experienced 4 4,6 Firearm 12 0 8 Pike Shove Orb, Barricades 8 Experienced 0 4,6 Stakes Dismountable Powerbow 8

Skirmishing handgunners Guns Heavier guns on field mounts Notes Later Burgundian Experienced 0 6,9 Combat Shy Firearm 9 Unprotected Experienced 0 2,3 Combat Shy Barricades Light Art 4 Unprotected Experienced 2 2,3 Combat Shy Barricades Heavy Art 4 The minima and maxima in combined TuGs of Knights and Coustilliers reflect the knights only. Gendarmes, coustilliers and Italian menatarms dismount as,, Fully Armoured, 2H Cut & Crush. In addition to Halberdiers deployed separately in TuGs of 6 or 8, TuGs of 6 may be formed comprising one files of 4 Pikes and 2 Halberdiers which can be placed 2 one one side or 1 each either side of the pikes. The Halberdiers can be set back from the front of the TuG in ranks 2,3, or 4. These begin to take the form of early kiels. So with two cards one pair of TuGs move as BLOCK representing a small Kiel; and with a Talented general you could move a double small kiel of 4 TuGs together. SPECIAL RULE: Pikes may not be charged in the flank on a side with a halberdier in position. Even if a side edge of a Pike is contacted as long as there is a halberdier in the neighbouring file then that enemy fights the Halberdiers frontally instead. This special rule must be notified to the opponent when they are deployed. All TuGs with stakes must have at least half of the bases so equipped. Historical Notes Mary of Burgundy inherited the Duchy on the death of Charles the Bold. Louis XI of France wanted her to marry his son (the sixyear old who was later to become Charles VIII) but the terms were unacceptable. Mary had to sign a charter of rights for the Low Countries, weakening the power of the Duchy. Mary chose to marry Archduke Maximilian of Austria at the end of 1477, a choice that would initiate two centuries of contention between France and the Hapsburgs and ultimately end in the War of the Spanish Succession in 1701 to 1714. Mary was succeeded by her son Philip who became Philip I of Castille through marriage. Troop Notes The army based on the provisions of the Ordonanace continued but the bulk of the army consisted of mercenary pikemen. Changes from last version Knights that dismount are not melee expert.