NOTE TO OFF-ICE OFFICIALS

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Off-Ice Officials Guide Off- Ice Officials are to be nonpartisan (unbiased and not act as a parent or a fan) during the duration of the game. Off-Ice Officials should learn to have a good knowledge of the rules and must understand delayed penalty situations, coincidental penalty rules, and should be familiar with the Referee signals. Pre-Game Before starting a game, there should be a designated timekeeper and a designated scorekeeper. Both people will be in the timekeeper s box prior to the start of the game to set up everything. They will then remain there for the duration of the game. Timekeeper/ Scorekeeper Check-List Prior to each game, the timekeeper and scorekeeper should be prepared with the following: A 1660 Official Game Sheet for league games Be prepared and ready 15 mins prior to the game Pens (it is always handy to have an extra pen in case one runs out of ink) The score clock instructions provided by home association Scorekeeper s Duties The scorekeeper answers to the game officials (referees) and them alone. The scorekeeper will be in charge of the game sheet. This means that they must record all of the scoring and penalty information in the correct spots on the game sheet. The referees will provide the scorekeepers with the information regarding which player received the penalty, which player is serving the penalty, why the player received the penalty and how many minutes the penalty is for. The information regarding the period, the time the player got off the ice, when the penalty started and when the player got on the ice can be found by the scorekeeper on the score clock. For these the scorekeeper should write down the exact time on the score clock. Because there is a limited amount of space on a game sheet to write in the type of offence for a penalty, scorekeepers should use the abbreviated form for each type of penalty. Using abbreviations will also come in handy if the referee is providing the scorekeeper with information about several penalties all at once. The abbreviations for each penalty is located at the bottom of the score sheet. Timekeepers Duties: The game clock is the only official timekeeping system in the ice rink. All activities are initiated from this one timing device. The Timekeeper is at all times - prior to a game, during a game and immediately following a game - responsible for the time displayed on this device. NOTE TO OFF-ICE OFFICIALS Your volunteer time is greatly appreciated by the on ice officials. If you re encountering unruly behavior by any player or fan, Please bring this to the attention of the on ice official at the next stoppage of play. DO NOT wait until the end of the period or game.

Scorekeeper: Prior to the game, the timekeeper and scorekeeper should make sure that the game sheet contains the following: 1. Each team has sections on the game sheet for scoring and penalties The Visitors Team s sections will be on the left side of the score sheet and the Home Team s sections will be on the right side of the score sheet. All scoring and penalty information should be filled out in that team s section. 2. Each page of the game sheet must have a copy of the team rosters (if team rosters are printed off on a sticker there must be a sticker on each page of the game sheet). C- Capitan, A - Assistant Captain, AP - Affiliated player and OA-Overage players designated behind players name if applicable 3. All referees and linesmen will provided their referee/linesmen numbers and will sign the gamesheet at the end of the game 4. Each team roster has a signature in the verified by box located below the team rosters 5. The 1660 game number, team names, division, tier, game location, team rosters, division, date, arena, type of game, and start time are all filled out prior to the start of the game 6. The Roster cannot be changed or altered without the approval of an ice official (referee) During the game the Scorekeeper shall record the following information on the Game Sheet: 1. The goals scored 2. The number of the goal scorers and players to whom assists have been awarded as reported by the on ice official. A scorekeeper cannot add assists without the on ice officials approval 3. The players of both teams who are on the ice when the goal is scored 4. All penalties assessed by the Game Officials with the numbers of the penalized players, the infraction, the time at which it has been assessed and the duration of each penalty 5. Each penalty shot awarded with the name of the player taking the shot and the result of the shot 6. The time of entry into the game of any substitute goaltender 7. Advise the Referee when the same player has received his second Misconduct penalty in the same game 8. Notify the Referee if a player, not listed on the Game Sheet is participating in the game 9. Teams are allowed one 30 sec timeout per game within regular season or playoff games. Annotated on gamesheet. 10. Shots on net are required to be recorded at the Atom level and up. The number of shots and whether a shot puck counts as a shot is determined by the person running the clock only. Shots cannot be changed on the scoresheet. A shot is to be counted on the premise if there was no goalie in the net, then the puck would enter the net. A post is NOT a shot on the net, a puck played at the side of the net by the goalie is NOT a shot unless it would have entered the net without the goalie. (shots can be recorded by the timekeeper on the clock, or on paper then given to the scorekeeper to put on the gamesheet)

Scoring - Each team s scoring section has the headings No., Per., Time, SC, and Assist. No. - refers to the number of goals for that team. This section of the game sheet is already filled in with the numbers 1 through 15 and the scorekeeper does not have to add any information to this section. P - refers to the period in the game that the goal is scored Time - refers to the time left in the period in which the goal took place (i.e. the time left on the score clock) SC - refers to the jersey number of the player that scored the goal Assist - refers to the jersey number(s) for the one or two players that assisted on the goal Penalties - Each team s penalties section includes the headings Per., No., Serv., Offence, Min. Off, Start, and On. Per. - refers to the period in which the penalty occurred. No. - refers to the jersey number of the player that received the penalty Serv.- refers to the jersey number of the player that served the penalty in the penalty box Offence - refers to why the player received the penalty Min.- refers to the number of minutes that the penalty is for. Off - refers to the time on the score clock that the player got off the ice for the penalty Start - refers to the time on the score clock that the time for the penalty started On - refers to the time on the score clock that the player was allowed to go back on the ice after the penalty. This section should not be filled in by the scorekeeper until after the player is back on the ice as the player may not have to serve the entire length of their penalty if the other team scores a goal. After the game the Scorekeeper must: 1. The first priority of the Scorekeeper following the game is to verify the completed Game Sheet and have it signed by the Referee. 2. The Scorekeeper should review and, if necessary, correct the Game Sheet with the Referee at the conclusion of each period. 3. After the completion of the game, the Scorekeeper shall complete the Game Sheet, prepare if for signature by the Referee(s) and forward it to the proper authorities (home team manager). 4. No request for changes in any awarding of points shall be considered unless they are made by the Captain before the conclusion of the actual play in the game or before the Referee has signed the Official Game Sheet.

Timekeepers: The Timekeeper shall record and manage the: Game countdown before the game Shots on net All actual playing time during the game Start time and finish time of all penalties Start time and finish time of all time-outs Prior to the game, the Timekeeper must: 1. Discuss with the managers any special arrangements for the game (stop time, straight time, floods, etc) As per 1660 Regulations 6(i-l) - The 1660 insists that coaches, on-ice officials, and off-ice officials discuss ice slot length, clock management, and frequency of floods before every game. It can only be changed by the two coaches and the referee. 2. A minimum of the final 3 mins (preferably 5 mins) at the end of any game shall be played stop time. If the ice slot time is running short, the clock may be adjusted to run time only if the goal differential is 3 goals or more. The home team will then not be allowed to alter the game time after that agreement has been made and initialed. Off-ice officials (timekeepers) have absolutely no jurisdiction or input into the time management process. 3. Shots on Goal - Shot that would enter the net if there was no goalie. Record on clock (shots on home goalie are recorded on home side of the clock), or record on paper for the scorekeeper to put on gamesheet. 4. Become acquainted with the timekeeping system and its functions. 5. Verify that the timekeeping system is functioning properly and check the buzzer, 6. Check additional functions of the timing devices. 7. Be in place to begin the countdown procedure 10 minutes prior to the start of the game. 8. Follow 1660 Recommended minimum game ice time slots NOVICE Tier 1 & 2 1.25 hour ice slots Tier 3 5 1.00 hour ice slots ATOM Tier 1 & 2 1.50 hour ice slots Tier 3 5 1.25 hour ice slots PEEWEE Tier 1 & 2 2.00 hour ice slots Tier 3 5 1.50 hour ice slots BANTAM Tier 2 2.25 hour ice slots Tier 3 5 2.00 hour ice slots MIDGET Tier All 2.25 hour ice slots 9. Teams are allowed one 30 sec timeout per game within regular season or playoff games. When a timeout is called during run time, the clock shall be stopped until the next drop of the puck. 10. Minor penalties (normally 2 minute) that are assessed when the clock is running time shall be 3 minutes in duration. Major penalties (normally 5 minute) shall be 7 minutes. If a penalty is assessed during run time, the length of the penalty is as shown above even if the time moves to stop time at any time during the penalty.

During the game, the timekeeper needs to be aware of the referee when the Referee and both teams are ready for the first faceoff at center ice, the Referee will raise his hand to signal to the Timekeeper that he is ready to drop the puck. The Referee should receive the OK from the Timekeeper, indicating that the timekeeping system is ready to start of the game. From this point on, the Timekeeper must focus all of his attention on the Referee(s). 1. When the Referee drops the puck, the Timekeeper must immediately start the operation of the game clock. 2. Start the game clock with the drop of the puck by any on ice official 3. Stop the clock upon hearing the Referee or Linesman s whistle 4. Enter each goal on the clock as per referee instruction 5. Enter each penalty, if clock is equipt 6. Enter each shot on net, if clock is equipt (give recorded shots to the scorekeeper to be entered on the gamesheet Common Timebox Misinterpretations: GM - Game Misconduct - 10 mins. Anyone assessed a game misconduct will be out for the remainder of the game. A substitute player for the penalized player shall serve the minor or major timed penalty but not the ten minute GM time. (written by Serv. on the game sheet). If a player is assessed a game misconduct in the last ten minutes of the game, 10 min will be recorded on the game sheet. MP - Match Penalty - 5 mins Anyone incurring a Match penalty shall be escorted from the ice for the balance of the game. A substitute for the penalized player shall be serve the five minutes time. (written by Serv. on the gamesheet) A game misconduct is NOT recorded for this offence. MISC - Misconduct - 10 mins All misconducts are a non timed penalty, and 10 mins is to be recorded on the gamesheet, and no time on the clock. How to correctly complete a gamesheet: printable version is available on the 1660 website ~Forms