FALL CAMPOREE. Boy Scout Troops

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BIGHORN DISTRICT FALL CAMPOREE WHEN: November 4 th - 6 th * Where: Camp Kimball, Mt Potosi WHO: Boy Scout Troops This will be a traditional camporee where young men use their scouting skill in friendly Patrol competition. It will be a fun, hands-on event. One that the boys will remember. Some of the skills to be used: Lashing combined with marksmanship can you hit THEM Survival decision making skills - will you live or die? Quick fire starting without matches--win and be famous. Know what it is -- avoid getting eaten First-aid or making a Zombie look-alike Scout games -- New--Never before played The important stuff: Registration opens September 1 st and closes on October 22 nd. Cost: $10/boy, $5/adult until Oct. 1 st, on Oct. 2 nd it is $15/boy, $10/adult. NO Troops can register after the 22 nd of October! Register on line at : http://lvacbsa.doubleknot.com/event/bighorn-district-fallcamporee/1934079

News updates on Camporee. As of now no fires, including charcoal are allowed only propane allowed. This may affect your plans for meals your boys prepare. There are no meals provided by the camporee staff. This means the fire starting pyro competition is out. Right now the time will be used to allow for last minute catapult re-work and practice. The staff is looking forward to a great time for all. On the catapult, A throwing arm of length 8ft seems to work as well as a 10ft. The boys were getting about 70 to 80 ft out their machines thas week. Target(s) will be placed at about 60 or so feet.. The basket for holding the water balloons is a key issue. A plastic bowl that is pined on (2 screws) should work the best. The patrol will not be docked point if the throwing arm shows up with a bowl pre attached. Remember, each patrol should expect a guest for lunch. Thanks! Court Terry Camporee Chair

FALL CAMPOREE OVERVIEW AND SCHEDULE OVERVIEW: The 2016 Bighorn District Camporee will be held November 4 th - 5 th at Kimball Scout Reservation (Mt. Potosi). Units may stay until the 6 th, but Camporee activities end the afternoon of the 5 th. This will be a hand s on Camporee that the boys should enjoy plus have a chance to demonstrate their scout skills. The activities will be scored; ribbons and prizes for the top three Troops will be awarded. Also, the top scoring patrol for each individual event will be given a 1 st place ribbon. In addition, all troops will receive a participation ribbon. It is customary for these ribbons to be attached to the top of the troop flag pole. All paid attendees will receive a patch. Each activity has a color assigned to it. When you check in, a starting color will be assigned to your Troop. Please adhere to the color assigned, as it was done to level the number of boys at events. The flow will be in the order below: Brown: Pioneering---very important to read event description and catapult instructions NOW. Blue: Survival Red : Rope Burning Yellow: First Aid Green: Animal Tracks Black: Games Play (Adults may follow the patrols, but may not help/interact with the boys unless the Event Leader asks you to) There is a detailed explanation of each activity in this document. It is important you understand each activity so your boys can be prepared. A map of where they are will be held will be in the packet when you check in. SCHEDULE of EVENTS: Friday November 4 th Check-in 3:00pm 7:00pm please do not come earlier Campfire program 8:00pm-9:30pm Main Fire Bowl Scoutmaster and Senior Patrol leader s Meeting following the campfire (cracker barrel) Lights Out 10:30pm Saturday November 5 th Camp Assembly 8:00am at main campfire bowl First class 8:20 -Gun Shot (Black Powder)- Second Class 9:10 -Gun Shot- Third Class 10:00 -Gun Shot- Fourth Class 10:50 -Gun Shot- at the end of the fourth class continue on to the fifth and check in, then return to your camp site for lunch. Lunch 11:40-1:00pm Note: Plan for a member of staff to be a guest for lunch for each patrol -Gun Shot- Fifth Class 1:10pm -Gun Shot- 2:00pm Catapult finial prep -Gun Shot- Catapult Shoot-out 3:00pm Awards 4:00 pm Check-out 4:15pm till you are gone.

NOTE: The Medical Aid station is staffed by a doctor Friday thru Saturday late afternoon see map.

Station Descriptions Brown Station: Pioneering: Each patrol will construct a catapult capable of launching water balloons. The closing activity is a water balloon lunching contest with the Scoutmasters as the target. Plans for making the catapult are attached and must be followed for a safe event. Each patrol must bring ALL their own materials that will be needed for the catapult; they will be dropped off on the way into camp at the pioneering station. See instructions for details! Blue Station: Survival: A scenario of becoming lost in the desert with no record left to tell others where you went is explained to the boys. To survive they must walk to civilization. There is a large group of real items to be found in the back of the truck. They must select which items they are to take with them as they hike out. Two of the groups must pack the items up and down a large hill, returning back to the start. Only two boys in each group will be allowed to carry, drag or haul the items. All will observe their efforts. They may then re-evaluate the items and present a final list of the selected items to be judged for correctness. A reflection period is done where the boys correct and score their list. Red Station: Rope Burning: The boys said it wouldn t be Camporee without a timed fire starting, rope burning contest. Time will be given for the boys to gather supplies to construct the fire from what is supplied at the event area. NO other materials are allowed they can bring nothing with them. Each patrol will be issued a magnesium rod and striker. At the signal, time will start and the fastest patrol of pyro s will be immortalized. If time permits, demonstration of low impact fires will be given. Yellow Station: First Aid The boys will select injuries that they have learned about and then using fake skin, makeup, bones, blood and ashes, place those injuries on fellow patrol members. Then scouts from other patrols will write down what injuries the other patrols have made. The quality of the injuries made and the ability of the patrol to determine what injuries the other patrols have made will be judged. The boys can then wear them for the rest of the day if they want. Green Station: Animal Tracks: The boys at this station will identify, and be able to make plaster castings of animal footprints. It will start off with the boys following animal tracks to a sma ll pond. The animal prints will be found in a sandy area surrounding a small pond from which the boys will make plaster casts. Instruction of other methods to ID animals will be given as time permits. The boys will be given the castings, at the end, as the troop leaves camp after the Awards Presentations. Black Station: Games Play A short lesson on how to properly select, start and end Troop game playing will be given. (5min). Then the game playing begins. Four or five games will be played in the time allowed. Each unit will be given the written instructions to each game at the closing awards presentations.

Judging Method INSTRUCTIONS: This is an explanation of how the patrol will be scored. It is the responsibility of Patrol Leaders to introduce himself to the person in charge of each event. The leader of the event will score the patrols after each event. The patrols will be scored in the following four areas: Scouting Spirit Use of leadership Working as a team Getting the job done Each category is scored from 0 to 10, 10 being the highest, best score. Note that how well the tasks are completed is only 25% of the available points, the rest is based on other traits that Boy Scouting tries to bring out in young men. Award ribbons will be given for the highest score achieved in each event by a patrol. The top three Troops with the highest total score for all events will be awarded a first, second or third place ribbon. Troop scores will be the average of the Troop s patrol totals. A patrol should be approximately 8 or less boys. NOTE: The staff member who is a guest for lunch will also fill out the score sheet. Do not make fancy stuff. The boys need to plan/prepare the meal as patrols. Quality and taste is only 25% of the score. If it can be eaten it will get a good score for getting the job done. While this score will work into the overall score, there will not be a separate ribbon for this like the other events.

Bighorn District Fall Camporee 2016 Check In sheet The Rule for this camporee is the Scout Law. Failure to live the Scout Law by members of your Unit may result in your Unit being asked to leave camp. We want all to enjoy their camping experiences and we hope that this will not happen. If you have questions ask a member of the staff. Only two vehicles at a time from a Troop may be past the check in point at any given time. Note that all vehicles must be parked in the parking lot by 10:30. TROOP SCOUTMASTER Number of Adults Number of Youth Starting station color Campsite (troop copy) TROOP Campsite SCOUTMASTER Cell Phone# Number of Adults Number of Youth Starting station color (staff copy)

Instructions for Building a Catapult The catapult that is described here will throw a water balloon several hundred feet. Obviously if you reduce the dimensions of the components, the distances you can throw will change accordingly. But distance is only 25% of the score, accuracy is 75%. The target will be placed at a distance for a scaled down catapult with a 8 to 10ft throwing arm. For the Bighorn 2016 Camporee, you must use the plans and materials as described below in order to be considered for a ribbon for ACCURACY and DISTANCE - and for your points to be counted toward the overall troop award and point totals. Each competing patrol must construct a catapult that can launch a grapefruit or similar size water balloon. It may be brought partially assembled, but the assembly completion must be done on site. The catapult must be built of wood that is held together by lashings only. Only ropes made of natural fibers such as hemp or sisal are permitted to lash the catapult together. All catapults will be inspected and cannot be operated at the camporee until approved for use. Patrols may practice before the camporee but must disassemble parts of it to bring to the event. Catapults may not be built until the patrol is at the Pioneering Station. Materials should have been dropped off when checking in so they can be inspected and approved by a member of the Event Leadership to ensure consistency and safety. Patrols must build the catapult using only youth under the age of 18. One Adult Scouter per troop must be present during construction to ensure safety and to help (coach) when requested by the Event Leader. If any adult is observed touching any material used in the patrol catapult, it will result in a major point reduction for that patrol in multiple areas. Catapults will be started in the pioneering event and can also be worked on between 12:00 and 3:00. If a patrol completes a catapult before 3:00 and wishes to test fire its device, it may do so with its own balloons and only with the approval of a member of the Pioneering event leadership. This is to ensure the safety of all participants. Throwing balloons at others will result in point deductions! The construction is NOT a speed event. No scoring will take place until after 3:00, so the only deadline is 3:00, not whether another Patrol is ahead of them in the construction. Quality of work by the boys, not speed, is the intent of the event. At 3:00 a random drawing will take place and the troops will be assigned an order to fire per the random draw. The patrol will be given 2 water balloons for the DISTANCE testing. Scoring will be evaluated by downrange staff. The same patrol will be then be given 2 more test water balloons for the ACCURACY test. Distances will be rounded to the nearest foot. After all patrols have tested and scored their catapults, they will be issued 4 more water balloons. Then the Scoutmasters will assemble on the firing range as targets for all the units. The fire order will be given and the Scoutmasters may get wet

Catapult Design Specification Catapult Equipment List Each competing patrol is responsible for providing the items below UNLESS INDICATED OTHERWISE. The items must be inspected prior to start of construction to ensure consistency of materials and safety. Please drop them off on the way to the campsite at the pioneering station. QUANTITY ITEM COMMENTS 3 8ft spars (front brace) All spars must be good quality. DO NOT use dowelling made of multiple pieces of wood glued together. Should not exceed 4 diameter. 4 15ft spars (back brace) Same as above 1 15ft spar (throwing arm) Best results will come from a good but relatively thin spar 1 3.5ft spar (throwing arm cross piece) Must be STRONG 50ft ¼ inch rope General lashing rope 12ft ¼ inch rope same 1 Balloon holder Design is up to individual troops. Must be made of wood, rope, twine and directly attached to throwing arm. No slings allowed. Supplied water balloons 4 for testing, 4 for scoutmasters, patrol may bring more for testing but if thrown at other, points will be docked! NOTE: All lengths are the MAXIMUMS ALLOWED!!!!!! Target placement based on a 8 to 10ft throwing are Step 1 Build the front face triangle Lay out the 8ft spars as shown in the diagram and lash the spars together with a square lashing where they cross. Japanese square lashings (see description below) are recommended since they are fast and easy to apply and make a strong lashing. Step 2 Attach the back supports Lash the back brace spars together at one end using a square lashing. Pull the other end of the spars closer together and lash them to the front triangle as shown in the diagram for Step 6. Note: The two side spars should be square lashed to the outside of the triangle about 2/3 of the way up from the bottom. The bottom spars should be square lashed to the lower spar of the triangle on the inside. The apex of the two square lashed ends should rest together or on top of each other. You may want to use an extra length of rope to sheer lash them together for additional strength.

Step 3 Build the throwing arm Lay the throwing arm across the top of the middle of the crosspiece. Square lash them together about 3ft from the thickest end of the throwing arm. If the throwing arm has a curve in it make sure the apex of the curve is up (see diagram). If the balloon holder is not an integral part of the throwing arm tightly lash the balloon holder to the tip of the throwing arm. The balloon holder must be a basket made of wood, rope, twine, cloth, etc. No slings will be allowed. Step 4 Assemble the catapult 1. Set the completed throwing arm into the catapult as shown. 2. Attach the launching rope with a round turn and two half hitches to the large end of the throwing arm. 3. Run the launching rope under the lower cross spar and lay it back through the tetragon formed by the 4 back supports. Step 5 Safety considerations The excitement of watching water balloons sail out and hit its mark is the fun of building a catapult. However, what goes up must come down and the throwing arm is no exception. Once the balloon is launched, all eyes will follow the balloon and unfortunately not the descent of the arm. One person MUST act as safety control and control the decent o the arm (see diagram). This means that they must stand just in front of the catapult and keep their hand on the short end of the throwing arm. The same person can check the path of the throwing arm before they call fire to ensure everyone is clear. Step 6 Operation Assign scouts to pull the launching rope. When the water balloon is in the jug and everyone is clear of the arm, the safety control person should yell fire and the launching rope is quickly pulled. If the throwing arm is heavy then the safety control person may want to assist the throw by using down pressure on the throwing arm extension. (Remember to control the decent of the arm after the water balloon has been thrown.) Step 7 Have fun! As with all games a set of rules will help keep the excitement under control. If you are building several catapults to throw balloons at once, there are some simple rules that must be followed: ACT AS IF YOU WERE ON A RIFLE RANGE! No balloons will be thrown until all the catapults are built and operational. DO NOT LAUNCH BALLOONS UNTIL GIVEN SPECIFIC PERMISSION TO DO SO! No balloons will be thrown by hand points will be docked for doing so. Only water balloons can be thrown.

Japanese Square Lashing The Japanese square lashings have found their way into Scouting in the United States through Wood Badge training in England. The Japanese Square Lashings, straightforward approaches to the task of lashing 2 spars together, are a group of similar lashings that are all tied in a similar manner. The main difference is in the way each lashing is started. Here we provide a description of the Mark II version: (1) Start the lashing by tying the center of the rope around the vertical spar with a clove hitch so that the clove hitch is under the horizontal spar. (2) Make the first wrapping turn by leading the ends up over the front of the horizontal spar and then in opposite directions behind the vertical spar. (3) Pull the strands tight but do not allow them to cross each other. (4) Add the second wrapping turn by leading the ends of the rope down over the front of the horizontal spar and then in opposite directions behind the vertical spar. (5) Complete the frapping turns by leading the ends of the rope up over the front of the horizontal spar and then in opposite directions behind the vertical spar. Position the strands of rope for starting the frapping turns by leading them behind the horizontal spar. When pulled tight the strands will cross behind the vertical spar. (6) Lead the frapping strands in opposite directions below and in front of the vertical spar and then behind the horizontal spar. (7) Make the second frapping turn by leading the ends above and in front of the vertical spar and then behind the horizontal spar; pull each turn tight as it is made. (8) End the second frapping turn by tying the first half-knot of the ending square knot. (9) Complete the ending square knot by adding a second half-knot. (10) Pull the square knot tight. For safety add half hitches around the horizontal spar to either side of the square knot; the half hitches prevent the square knot from upsetting.