RoboWars Problem Statement

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RoboWars Problem Statement Introduction & Aim The flagship event of any Robotics competition, Robowars, sees the age old entertainment of two robots battling it out in the center to be the last one standing. This presents a chance for the challenger to show their robotic acumen, intellect, and fighter spirit. Teams are encouraged to equip their bots with high torqued industrial motors, protective armour sheets, and well designed weapons to take down the enemy bot. Design and construct a remote controlled robot capable of fighting a one on one tournament. Arena The arena will be a square platform with dimensions 12 ft x 12 ft. The arena base will be either wooden or metallic/concrete with 4 mm thick polycarbonate sheets all around it for safety purposes. The arena will stay closed and protected during the match and will only open during the entering and exiting of a robot. Gameplay The event is organised in an elimination style tournament. Each match of the tournament will be played as a one-on-one match in which the winner of the match will proceed to the next round / match. The losing team will be eliminated from the competition.the process will continue until a single team captures the winner s title.

Criteria for Victory 1. A robot is declared victorious if its opponent is immobilised. 2. A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 30 seconds. A bot with one side of its drivetrain disabled will not be counted out if it can demonstrate some degree of controlled movement. In case both the robots remain mobile after the end of the round then the winner will be decided subjectively. 3. A robot that is deemed unsafe by the judges after the match has begun will be disqualified and therefore declared the loser. The match will be immediately halted and the opponent will be awarded a win. 4. If a robot is thrown out of the arena the match will stop immediately, and the robot still inside the arena will automatically be declared as the winner. 5. Robots cannot win by pinning or lifting their opponents. Organisers will allow pinning or lifting for a maximum of 20 seconds per pin/lift then the attacker robot will be instructed to release the opponent. If, after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. 6. Points will be given on the basis of aggression, damage, control and strategy. 7. Aggression Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression. 8. Control Control means a robot is able to attack an opponent at its weakest point, use it's Weapons in the most effective way, and minimise the damage caused by the opponent or its weapons. 9. Damage Through deliberate action, a robot either directly or indirectly reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered "deliberate". 10. Strategy The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. Strategy is also defined as a robot exhibiting a deliberate defence plan that guards its weaknesses against the strengths of the opponent.

NOTE: Qualification of a robot to next level is subjective and totally on the decision of the judges. A robot winning in a round against its opponent doesn t guarantee its entrance into the next round. If the judges found the winner robot incompetent to enter into the next round, it may get disqualified. Judges can disqualify both the robots of a match from advancing to the next round. All the decisions taken by the judge will be final and binding to all. Any queries afterwards will not be entertained. Match Rules and Regulations 1. The aim of every match is to demolish and immobilise the other bot completely. 2. Duration of each match will be 5 minutes. 3. Maximum of 2 time outs of 30 seconds each are allowed during which teams can relocate their bots, but are not allowed to make any changes in the bot. 4. Striking should be done to the body parts only, communication cable or motor should not attacked. Direct hit to the motors and communication cable of the opponent s bot is not allowed. 5. If communication cables of both bots get entangled and both bots can t move, then time out will be given to both teams to straighten wires and bots will be placed back in same positions. 6. If after completion of both the rounds, no bot is able to demolish the other bot, winner will be selected after evaluating the damage incurred to both the bots. 7. Any change in the rules by the judge shall be intimidated to the teams in the event arena. Bot Specifications Dimensions and Fabrications 1. The machine should fit in a box of dimension 750mm x 750mm x 1000 mm (l x b x h) at any given point during the match. The external device used to control the machine or any external tank is not included in the size constraint. 2. The machine should not exceed 54.45* kg (120 pounds) and should be more than 27.21* kg (60 pounds) of weight including the weight of pneumatic source/ tank. All pneumatic tanks/source and batteries should be on board. Weight of remote controller will not be counted.

Robot Control Requirements 1) The machine can be controlled through wireless remote or a wired remote only. 2) Power supply should be on board only. Refer below for further details on battery and power. 3) In case of wireless control : a) There should be binding capability between transmitters and receivers and they must connect between polycarbonate (6mm), metal bars barriers. The remotes with such facility will only be allowed. b) The team must have at least four frequency wireless remote control circuit or two dual control circuits which may be interchanged before the start of the race to avoid frequency interference with other teams. c) The case of any interference in the wireless systems will not be considered for rematch or results. d) Remote control systems from toys might be used. Remote control systems available in the market may also be used. e) Nonstandard or self-made remote control systems must first be approved by the organisers. f) Team should pair up the wireless remote with the machine before putting it into the arena. Battery and Power 1) The machine can be powered electrically only. Use of an IC engine in any form is not allowed. 2) On board batteries must be sealed, immobilised-electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells). 3) The electric voltage between 2 points anywhere in the machine should not be more than 36V DC at any point of time. 4) All efforts must be made to protect battery terminals from a direct short and causing a battery fire, failure to do so will cause direct disqualification. 5) Use of damaged, non-leak proof batteries may lead to disqualification. 6) Special care should be taken to protect the on-board batteries. If judges found that the battery is not properly protected, then team will be disqualified immediately. 7) Change of battery will not be allowed during the match. 8) Only bots with on board batteries are allowed. It is suggested to have extra battery ready and charged up during competition so that on advancing to next level, you don t have to wait or suffer due to uncharged battery. If teams don t show up on allotted slot, they will be disqualified.

Mobility All robots must have easily visible and controlled mobility in order to compete. Methods of mobility include: 1) Rolling (wheels, tracks or the whole robot). 2) Non-wheeled robots having no rolling elements in contact with the floor and no continuous rolling or cam operated motion in contact with the floor, either directly or via a linkage. Motion is "continuous" if continuous operation of the drive motor(s) produces continuous motion of the robot. Linear-actuated legs and novel non-wheeled drive systems come under this category. 3) Jumping and hopping is not allowed. 4) Flying (using airfoil, helium balloons, ornithopters, etc.) is not allowed. Weapons Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers etc. as weapons with following exceptions: 1) Any kind of inflammable weapon 2) Spinning weapons which come in contact with arena floor. In no case should the arena be damaged. Also, they should come to stop within 60 seconds of power disconnection using self-contained braking system. Hydraulics 1) Robot can use non-inflammable liquid to actuate hydraulic devices e.g. cylinders. 2) All hydraulic components on-board must be securely mounted. Special care must be taken while mounting pump, accumulator and armour to ensure that if ruptured direct fluid streams will not escape the robot. 3) All hydraulic liquids are required to be non-corrosive and your device should be leak proof. 4) Maximum allowed pressure is 12 bars. Participant must be able to indicate the used pressure with integrated or temporarily fitted pressure gauge. 5) Entire hydraulic setup should be on board, no external input (from outside the arena) can be given to the robot for functioning of its hydraulic system. Pneumatics 1) Robot can use pressurised non-inflammable gases to actuate pneumatic devices. 2) The maximum allowed nozzle pressure is 12 bar. 3) Participants must be able to indicate the used pressure with an integrated or temporarily fitted pressure gauge.

General Rules 1) Teams must adhere to the healthy spirit of competition. 2) The bots will be checked for safety before the run and will be disqualified if found unsafe. 3) Measurements and verdicts made by an officiating judge will be deemed final. 4) The organisers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be highlighted on the website and notified to the registered teams. Team Specifications 1) A team can consist of a maximum of 4 members. 2) All team members must be of the same educational institute. 3) Two teams from the same educational institute are allowed. Eligibility All students with a valid identity card of their respective educational institutes are eligible to participate in the event. Certificate and Prizes 1) Prizes mentioned on the Tryst2017 website 2) Certificate of Excellence to Top 5 positions. 3) Certificate of Participation to all legal entries. 4) Disqualified teams will not be eligible for any certificate or prize. For further queries, feel free to contact Ashutosh Bindal +91 9953293446 ashutoshbindal@gmail.com Nikhil Gupta +91 8800156160 cs5140462@iitd.ernet.in