USA Gymnastics... Tumbling

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SECTION 2 QUICK REFERENCE J.O. Code of Points Tumbling Quick Reference For complete information, use the Rules & Policies on the USAG website www.usagym.org 1. Age Determination 1.1 Each level of the J.O. Program is divided into age groups. The age of the competitor on December 31 of the current year determines the age group in which he/she competes. 1.2 Age Groups for: Levels 1-4 Levels 5-7 Levels 8-9 Level 10 6 & Under 8 & Under 10 & Under 10-12 7-8 9-10 11-12 13-14 9-10 11-12 13-14 15-16 11-12 13-14 15 & Over 17 & Over 13-14 15 & Over 15 & Over *Note: Upon the approval of the Meet Director and personal coach, an athlete may move up to the next older age group if he/she is the only athlete competing in his/her age group. 2. Appeals 2.1 An appeal can only be filed by a coach or competitor; spectators are not allowed to participate in the appeal process. A difficulty inquiry can be made at the judge s table using the appropriate form. (See Rules and Policies for DD inquiry form.) 2.2 The written appeal, with the appropriate appeal fee must be submitted to the Meet Referee prior to the start of the next round. Next round refers to the actual competition, not the warm-up of the next flight. In the case of an appeal concerning the final pass, the appeal must be submitted immediately after the end of the round. In no case, will an appeal be accepted after the medals have been awarded. 2.3 Appeals concerning the execution scores can only be made with respect to numerical error. 2.4 Appeals must be dealt with by the Jury of Appeal prior to the start of the next round, and its decision must be announced immediately. 2.5 Video 2.5.1 At invitational competitions, eligibility/mobility competitions, State Championships and Regional Championships, the organizing committee is not required to have an official video. The Jury of Appeal may review a video submitted by the coach or athlete filing the appeal. All video submitted must be from the appropriate angle. The angle should be from the same perspective as the judges. The Jury of Appeal will not use video shot from any other angle. 2.5.2 At all National events, the Organizing Committee is required to have an official video for levels 8-10. The Jury of Appeal may use this video for the appeal process. 2.5.3 The Jury of Appeal may not watch the video individually. They must assemble in a designated location in order to view the video together. The video will be watched in real time, and a straw poll will be taken, after which, discussion will be held. If necessary the jury may re-watch the video and a straw poll will be taken after each viewing until a conclusion is reached. 2.5.4 Coaches are not allowed to approach the Jury of Appeal. All information must be in writing on the appeal form and presented to the Meet Referee. 2.5.5 The decision of the Jury of Appeal is final. 2.6 Appeal Fee 2.6.1 Local Competitions $25.00 2.6.2 State Championships $50.00 2.6.3 Regional Championships $75.00 2.6.4 National Competitions $100.00 2.7 Jury of Appeal Composition 4

4. Competition Cards 4.1 Levels 1-7 4.1.1 No competition cards are required. 4.2 Levels 8-10 4.2.1 All passes, including finals, must be written on the competition card. Optional passes must include the difficulty value, position, and total value of the pass in order to avoid additional deductions. 4.2.1.1 In the Compulsory pass, the competitors must execute the skills as written on the competition card; otherwise, the pass will be interrupted at the point of change. 4.2.1.2 In the Optional pass, changes to the skills, and the order in which they are written on the competition card, are permitted with no penalty. 4.3 All competition cards must be turned in at the specified time and place. Changes may be made until the start of the round. 4.4 Competition cards must be completed using only the FIG numeric system. 4.5 Failure to turn in a competition card at the designated time and location filled out using the FIG numeric system will result in a deduction of 0.2 pts from the difficulty score of the Optional pass. 5. Dress Code 5.1 Athletes: The dress code must be followed during all training, warm-up and competition times. 5.1.1 Male Competitors 5.1.1.1 Step in or compression shirt, with or without sleeves, t-shirts are not acceptable. Compression shirts must be skin tight and made of lycra or spandex. 5.1.1.2 Competition style shorts, with no longer than a 5 inseam. 5.1.1.3 White foot covering of not more than ankle length or bare feet are allowed. 5.1.2 Female Competitors 5.1.2.1 Leotard with or without sleeves may be worn (must be skin tight). 5.1.2.2 Long tights in the same color as the leotard may be worn (must be skin tight). 5.1.2.3 A full-length one-piece leotard (unitard) may be worn. (must be skin tight). 5.1.2.4 White foot covering of no more than ankle length or bare feet are allowed. If a unitard is worn, the foot covering may be the same color as the unitard. 5.1.2.5 Any other dress that is not skin tight is not allowed. 5.1.2.6 For safety reasons, covering the face or head is not allowed. 5.13 The wearing of jewelry or watches is not permitted. Earrings must be removed and may NOT be taped. Rings without gemstones are permitted only if they are taped. 5.14 Only rubber bands, ribbons, flat metal clips or soft hair decorations are allowed. 5.15 Long hair for both male and female competitors must be secured close to the head. If the hair touches the tumbling floor or landing area, the pass will be interrupted. (See Guide to Judging) 5.16 Any violation of Rule 5.1.1 5.1.5 may result in a disqualification from the round in which the offense occurs. The Chair of the Judges Panel makes this decision. 5.2 Coaches: The dress code must be followed during all training sessions, warm-up and competition times. 5.2.1 Warm-up pants, long pants or Capri length, no shorts. A polo shirt or team t-shirt must be worn. Warm-up jackets are Optional. 5.2.2 Gym shoes are required 5.2.3 No denim allowed 5.2.4 No caps or hats allowed 5.2.5 Violators will be asked to leave the floor. 6. Equipment 6.1 Tumbling Track 6.1.1 Levels 1-5 Minimum of a single layer mat, 60 long, 6 wide and 1 thick. 6.1.2 Levels 6-7 Minimum of spring/foam block floor with a single or double layer of mats, 72 long, 6 wide, 1-2 thick. 6.1.3 Level 8-10 A tumbling track constructed with a sprung surface, which must be padded. constructed of several units, the units must be firmly fixed together so they will not separate during use. They must not show any space between them. 8

6.1.4 Dimensions: Length 26m (85 ) +/- 1.0m Width 1.5m (5 ) +/- 0.1m 6.2 Markings 6.2.1 The outer edge of a line, 50mm (2 ) wide in a contrasting color, marks the boundary of the track. 6.2.2 A centerline, 50mm (2 ) wide in a contrasting color, must mark the centerline on the tumbling track. 6.3 Springboard 6.3.1 There are no restrictions on the type or location of the springboard 6.4 Landing Area 6.4.1 A shock absorbent surface must be used on the landing area to allow for a stable landing on the feet. 6.4.2 If two or more mats are joined together to form the landing area. They must have the same height and density The must be held firmly together so as not to separate in use A competitor may use an additional landing mat on top of the landing area. (Sting mat, as per Rule 6.9.1) 6.4.3 Dimension of the landing area must be Length 6m minimum Width 3m minimum Thickness 30cm +/-10mm 6.5 Landing Zone 6.5.1 A landing zone must be marked out in the landing area with either the whole zone in a contrasting color or with lines 50mm (2 ) wide in a contrasting color. The outer edge of the landing zone (or lines) marks the boundary of the landing zone. 6.5.2 Dimensions of the landing zone must be Length 4000mm (13 ) +/-5mm Width 2000mm (6.5 ) +/-5mm 6.6 Run-Up 6.6.1 There must be a run-up of 10m (33 ) prior to the tumbling track. It must be the same level as the tumbling track. Competitors must start their run no further than the designated 33 run-up, otherwise a deduction may be applied for not meeting pass requirements. 6.7 Take-off and Penalty Zone 6.7.1 The lines of the take-off zone can be Velcro, tape or paint and must be white in color. Lines must be a minimum of 1 in width. 6.7.1.1 8 with seven lines spaced evenly 1 apart within the take-off zone. The solid white line on the 9 mark should be the entire width of the floor. 6.7.2 The penalty zone must be 1 in width and marked in a solid or striped red color. 9

AND 11.1.2 Must be able to successfully perform the required mobility skills listed for the current level prior to applying to the State Director for mobility to the next level. 11.2 Mobility forms must be completed and submitted to the State Chair for approval. Prior to the athlete competing at the new level the State Chair must give mobility approval. 11.3 Athletes may compete to mobilize no more than two levels at a local competition. State, Regionals and Nationals may be used to earn a mobility score but the athlete may not compete at more than one level per competition. 11.4 The highest level at which an athlete may enter the mobility system is Level 7. 11.5 Level 10 athletes may only use State, Regionals, National invitational competition and Nationals to earn a mobility scores. 11.5.1 Mobility Scores Level Total Score 5 to 6 54.6 6 to 7 52.2 7 to 8 50.4 8 to 9 54.5 9 to 10 52.8 11.5.2 Mobility Skills Level 1 Level 2 Level 3 Level 4 1. Cartwheel 2. Handstand 3. Handstand to bridge 4. Cartwheel step in 5. Handstand forward roll 6. Back roll to pike stand 1. Back roll to push up 2. Cartwheel step in, onto panel mat 3. Power hurdle 4. Pwr hurdle, Round off 5. Pwr hurdle, round off 3 jumps backwards 6. Handstand snap down off panel mat 7. Handstand to flat back on 8 mat 8. Bridge kick over 9. on trampoline or tumble trak 10. Jump backwards onto folded panel mats 1. Pwr hurdle round off to flat back in hollow position on 24 mat 2. to push up on 8 mat 3. Pwr hurdle, round off, back handspring 4. Pwr hurdle, round off to folded panel mat 5. Jump angle back handspring on trampoline or tumble track 6. Pwr hurdle, round off, hollow run backwards 7. Standing back handspring 8. Back walkover 9. Series of three back handsprings on trampoline or tumble track 1. Handstand snap down back handspring 2. Standing back handspring series 3. Pwr hurdle, round off, 2 back handsprings 4. Back extension roll 5. Standing back handspring or pwr hurdle, round off back handspring to 24 mat on trampoline or tumble track 12

Level 5 Level 6 Level 7 Level 8 1. Round off, back handspring, rebound to 24 mat 2. Round off, 6 back handsprings 3. Round off, back handspring, back tuck 4. Round off, back handspring, back pike 5. Back tuck on trampoline 6. Standing back tuck off panel mat Level 9 1. Round off, back hand spring, double back tuck 2. Round off, back handspring, double full 3. Round off, whip, full 4. Round off, back handspring, back layout, whip, whip, 2 back handsprings, back pike 5. Round off, whip, full, whip 6. Pwr hurdle, round off, back handspring, back tuck to back on 24 mat 7. Standing 2 back handsprings, whip, back handspring, whip back handspring 8. Round off, whip, whip 2 back handsprings, whip, whip 9. Round off, whip, back handspring, whip, whip, whip, whip 1. Round off, back handspring, back straight 2. Pwr hurdle, round off, back handspring, back tuck to 24 mat 3. Round off, whip 4. Standing, round off, 2 back handsprings, whip on tumble track 5. Round off, back handspring, whip, back hand spring 6. Round off, whip, 2 back handsprings 7. Round off, 4 back handsprings, whip 8. Round off, whip, 4 back handsprings 9. Standing 6 back hand springs, back tuck 10. Round off, 2 back handsprings, whip 1. Round off, back handspring, whip, 2 back handsprings, whip 2. Round off, whip, 2 back handsprings, whip, back hand spring 3. Round off, back hand spring, whip, back hand spring, whip, back handspring 4. Round off whip, whip, back handspring 5. Round off whip, back handspring, whip, back handspring, whip 6. Round off, whip, whip, back handspring, whip, back handspring 7. Back full on trampoline 1. Round off, back handspring, full 2. Round off, whip, 2 back handsprings, whip, whip, back handspring 3. Round off, 2 back handsprings, whip, whip, whip 4. Round off, 4 back handsprings, whip, whip 5. Round off, 2 back handsprings, whip, whip, 2 back handsprings 6. Round off, whip, 2 back handsprings, whip, 2 back handsprings, whip 7. Round off, whip, whip, whip, 2 back handsprings 8. Round off, back handspring, whip, whip, whip, back handspring 9. Round off, whip, back handspring, whip, whip, back handspring, whip 10. Round off, 3 back handsprings, whip, whip, whip 13

For mobility from Level 10 to Junior Elite, See the Elite Code of Points. 12. National Qualifying Scores 12.1 National Championships Qualifying Requirements 12.1.1 Only, athletes who have competed in two sanctioned competitions prior to State Championships are eligible to use State and Regional Championships to qualify to the National Championships. Athletes who are injured and unable to compete may salute in order to gain eligibility at the sanction competitions prior to state and regionals. (All competition fees must be paid, the athlete is not eligible for awards, but should show in the competition results.) 12.1.2 Qualifying scores 12.1.2.1 Qualifying scores are based on total scores from the preliminary round. 12.1.2.2 Scores are for all age groups, for both boys and girls. 12.1.2.3 Qualifying scores may only be achieved at State and Regional Championships 12.1.2.4 Athletes must qualify at the State or Regional Championships in the state/region in which the athlete s club is a member. 12.1.2.5 State Championships may not be used as an eligibility competition in order to use Regional Championships to qualify. 12.2 National Qualifying Scores Level Tumbling 5 52.2 6 51.0 7 49.2 8 51.3 9 51.7 10 57.5 13. Repetition of an Skill 13.1 Round offs, back handsprings and whip backs may be repeated during the pass. 13.2 Skills within the same pass other than round off, back handspring and whip-back will not be considered a repeat if preceded by a different skill. 13.3 Skills may not be repeated within or between the 2 eight skill passes at Level 10. A skill will be deemed a repeat if it is preceded by the same skill 13.4 Repeated skills within the same pass will not be awarded difficulty credit by the Difficulty Judge. 13.5 Repeated skills over the passes will not be awarded difficulty credit by the Difficulty Judge. 14. Skill Position Required During a Pass 14.1 In all positions, the feet and legs should be kept together and the feet and toes pointed. 14.2 Depending on the requirements of the movement, the body should be tucked, piked or straight. 14.3 In the tuck and pike positions, the thighs should be close to the upper body, except in the twisting phase of multiple somersaults as per Rule 14.7.4 14.4 In the tuck position, the hands should touch the legs below the knee. 14.5 In the pike position, the hands should touch the tops of the feet. 14.6 The arms should be straight and/or close to the body whenever possible. 14.7 The following defines the minimum requirements for a particular body shape: 14.7.1 Straight position: The angle between the upper body and thighs must be greater than 135 o 14.7.2 Pike position: The angle between the upper body and thighs must be equal to or less than 135 o and the angle between the thighs and the lower legs must be greater than 135 o 14.7.3 Tuck position: The angle between the upper body and thighs must be less than 135 o and the angle between the thighs and the lower leg must be less than 135 o 14.7.4 Puck position: The angle between the upper body and thighs is between 90 o and 135 o and the angle between the thighs and lower leg is between 90 o and 135 o. The puck position is only appropriate in the twisting phase of a multiple somersault. 14

TUMBLING LEVELS 5 7 3. Pass Definition 3.1 Level 5 3.1.1 The first pass is a four skill Compulsory pass scored out of 10.0 pts 3.1.2 The second pass is a six skill Compulsory pass scored out of 10.0 pts 3.1.3 Second pass must begin with a run no farther than the 33 of run up 3.1.4 Both passes must end in a two foot landing per Rule 3.4.1 3.2 Level 6 3.2.1 The first pass is an eight skill Compulsory pass scored out of 10.0 pts 3.2.2 The second pass is a five skill Compulsory pass scored out of 10.0 pts 3.2.3 Both passes must begin with a run on the 85 of tumble track 3.2.4 The first pass must end in a two foot landing, per Rule 3.4.1 3.2.5 The second pass must end in a two foot landing, per Rule 9.1.10 3.2.6 The second pass must take off from the take off zone otherwise deductions will be taken as per Rule 3.4.15 3.3 Level 7 3.3.1 The first pass is an eight skill Compulsory pass, scored out of 10.0 pts 3.3.2 The second pass is an eight skill Compulsory pass, scored out of 10.0 pts 3.3.3 Both passes must begin with a run no rather than the 33 of run up 3.3.4 Both passes must end in a two-foot landing as per Rule 9.1.10 3.3.5 Both passes must take off in the take off zone and land in the landing area; otherwise, deductions will be taken as per Rules 3.4.15, 3.4.16 & 3.4.18 3.3.6 Must perform a minimum of three skills in order to receive a score. 4. Pass Requirements 4.1 LEVEL 5 First Pass Four Skill Compulsory Power hurdle, round off Rebound LEVEL 6 First Pass Eight Skill Compulsory Run, round off Rebound Second Pass Six Skill Compulsory Run, round off Rebound Second Pass Five Skill Compulsory Run, round off Back somersault tuck LEVEL 7 - First Pass Eight-Skill Compulsory Second Pass Eight Skill Compulsory Run, round off Run, round off Back somersault pike Back somersault tuck 4.3 Skills other than those performed in Rule 4 will cause an interruption of the pass 18

TUMBLING LEVELS 8-10 5. Pass Definition 5.1 Level 8 5.2 Level 9 5.1.1 The first pass is a eight skill Compulsory pass scored out of 10.0 pts 5.1.2 The second pass is a eight skill Optional pass scored out of 10.0 pts 5.1.3 Both passes must end in a two-foot landing per Rule 9.1.10 5.1.4 Both passes the final skill must take off in the take off zone and land in the landing area, otherwise, a deduction as per Rules 3.4.15-3.4.17 will be taken from each Execution Judge s score 5.1.5 Repetitions are not allowed 5.1.6 Not meeting or exceeding pass requirements including exceeding pass difficulty will result in a deduction of 1.0 pts per occurrence 5.1.7 Both passes must begin with a run no farther than the 33 of designated run-up; otherwise, a deduction as per Rule 3.4.13 will be taken from each Execution Judges score 5.1.8 Passes must move in one direction only, including the last skill. No reversals are allowed. 5.1.9 : A somersault that is performed in the middle of a pass. The somersault would be performed below shoulder height and is fast and long similar to a flic-flac. There should be no break in the rhythm of the pass when a whip back is performed correctly. Sometimes an athlete may perform a somersault (whip-back) that is too high because of an error in the execution of the skill. Therefore, any non-twisting somersault performed in the middle of a pass regardless of height will be deemed a whip back. 5.1.10 Finals are not required at this level 5.1.11 Must perform a minimum of three skills in order to receive a score. 5.2.1 The first pass is an eight skill Compulsory pass scored out of 10.0 pts 5.2.2 The second pass is a eight skill Optional pass scored out of 10.0 pts 5.2.3 Both passes must end in a two-foot landing, per Rule 9.1.10 5.2.4 In both passes the final skill must take off from the take off zone and land in the landing area, otherwise a deduction as per Rules 3.4.15-3.4.17 will be taken from each Execution Judges score. 5.2.5 Repetitions are not allowed 5.2.6 Not meeting or exceeding pass requirements including exceeding pass difficulty will result in a deduction of 1.0 pts per occurrence 5.2.7 Both passes must begin with a run no farther than the 33 of designated run-up, otherwise a deduction as per Rule 3.4.13 will be taken from each Execution Judges score. 5.2.8 Passes must move in one direction only, including the last skill. No reversals are allowed. 5.2.9 : A somersault that is performed in the middle of a pass. The somersault would be performed below shoulder height and is fast and long similar to a flic-flac. There should be no break in the rhythm of the pass when a whip back is performed correctly. Sometimes an athlete may perform a somersault (whip-back) that is too high because of an error in the execution of the skill. Therefore, any non-twisting somersault performed in the middle of a pass regardless of height will be deemed a whip back. 5.2.10 The top eight competitors will advance to the finals at all national events. Finals will consist of one, eight skill Optional pass with the same requirements as preliminaries. Competitors may repeat passes performed in the preliminary round. 5.2.10.1 The starting order for finals will be in order of merit, with the competitor with the lowest score going first in both passes. In the event of ties, the starting order will be by random draw. 5.2.11 Must perform a minimum of three skills in order to receive a score. 5.3 Level 10 5.3.1 The first pass is an eight skill Optional, scored out of 10.0 pts 5.3.2 The second pass is an eight skill Optional pass, scored out of 10.0 pts 19

5.3.3 All passes must end in a two-foot landing as per Rule 9.1.10 5.3.4 All passes, the final skill must take off from the take off zone and land in the landing area, otherwise a deduction per Rules 3.4.15 3.4.17 will be taken from each Execution Judges score. 5.3.5 All passes must begin with a run no farther than the 33 of designated run-up; otherwise, a deduction as per Rule 3.4.13 will be taken from each Execution Judge s score. 5.3.6 Pass must move in one direction only, including the last skill. No reversals are allowed as per Rule 9.1.8 5.3.7 Not meeting or exceeding pass requirements including exceeding pass difficulty will result in a deduction of 1.0 pts per occurrence 5.3.8 : A somersault that is performed in the middle of a pass. The somersault would be performed below shoulder height and is fast and long similar to a flic-flac. There should be no break in the rhythm of the pass when a whip back is performed correctly. Sometimes an athlete may perform a somersault (whip-back) that is too high because of an error in the execution of the skill. Therefore, any non-twisting somersault performed in the middle of a pass regardless of height will be deemed a whip back. Somersaults, which are performed above shoulder height in the middle of pass, that are not mandated should receive a maximum deduction. There will be a major rhythm break after a skill performed above shoulder height. 5.3.9 The top eight competitors will advance to the finals at all national events. Finals will consist of one eight skill Optional and one five skill Optional pass with the same requirements as preliminaries. Competitors may repeat passes performed in the preliminary round. 5.3.9.1 The starting order for finals will be in order of merit, with the competitor with the lowest score going first in both passes. In the event of ties, the starting order will be by random draw. 5.3.10 Must perform a minimum of three skills in order to receive a score. 6. Pass Requirements 6.1 Level 8 6.1.1 First Pass Eight Skill Compulsory Pass Run, Round off Back somersault pike 6.1.2 Second Pass 8 Skill Optional Pass 6.1.2.1 The pass must begin with a run no farther than the 33 of designated run-up. 6.1.2.2 Must contain one somersault that is performed as the last (8 th ) skill. Must end in a back somersault in the tuck, straight position or full twisting back somersault. 6.1.2.3 Must have two bounding somersaults 6.1.2.4 Maximum of one somersault with 360 o of twist. 6.1.2.5 Minimum difficulty of 2.1 per pass. 6.1.2.6 Maximum difficulty of 2.4 per pass. 6.1.2.7 Maximum difficulty of.7 per skill 6.1.2.8 Maximum of 360 o of rotation per skill 6.1.2.9 No more than 360 o of twist per skill 6.1.2.10 The pass must be performed without repetition as per Rule 13.1-13. 6.2 The following skills are allowed at Level 8 Round off 20

7 Level 9 Back somersault tuck Back somersault pike Back somersault straight Back somersault with 1/1 twist 7.1 First Pass Eight Skill Compulsory Pass Run, Round off Back somersault straight 7.1.1 The pass must begin with a run no farther than the 33 of designated run-up 7.2 Second Pass Eight Skill Optional Pass 7.2.1 The pass must begin with a run no farther than the 33 of designated run-up 7.2.2 Must contain one somersault that is performed as the last (8 th ) skill 7.2.3 Must contain one somersault with a minimum of 360 o of twist, or a maximum of 720 o of twist OR one double somersault in the tuck position 7.2.4 One additional somersault may contain 360 o of twist 7.2.5 The remaining somersaults may not contain more than 180 o of twist 7.2.6 Minimum difficulty of 2.5 per pass 7.2.7 Maximum difficulty of 3.9 per pass 7.2.8 No more than 720 o of twist per skill 7.2.9 May contain no more than one double somersault in the tuck position 7.2.10 No Triple somersaults 7.2.11 Bounding full twisting somersaults are not allowed 7.2.12 No repetitions within the pass, see Rule 13 (13.1-.3.) A deduction as per Rule 13.4 and 13.5 will be taken from each Execution Judges score 7.3 Finals Pass Eight Skill Optional Pass 7.3.1 Final pass with same requirements as the optional pass from prelims. Refer to 7.2 above. 7.4 The following skills are allowed at Level 9 Round off Back somersault tuck Back somersault pike Back somersault straight Barani tuck Barani pike Barani straight Back somersault with 1/1 twist Back somersault with 2/1 twist Double back somersault tuck 8. Level 10 8.1 First Pass Eight Skill Straight Pass 8.1.1 Pass must begin with a run no farther than the 33 of designated run up; otherwise, a deduction as per Rule 3.4.13 will be taken from each Execution Judge s score. 8.1.2 Must contain one somersault that is performed as the last (8 8h ) skill. 8.1.3 Must contain one double somersault placed anywhere in the pass. Updated 3/10/14 21

8.1.4 Minimum difficulty 3.7 per pass 8.1.5 Maximum difficulty 6.5 per pass 8.1.6 Maximum difficulty 3.1 per skill 8.1.7 No triple somersaults are allowed 8.1.8 No reversals 8.1.9 No repeats within the pass or over the two passes. 8.1.10 Skills may not contain more than 180 o of twist 8.2 Second Pass Eight Skill Twisting Pass 8.2.1 Pass must begin with a run no farther than the 33 of designated run up; otherwise, a deduction as per Rule 3.4.13 will be taken from each Execution Judge s score. 8.2.2 Must contain one somersault that is performed as the last (8 th ) skill 8.2.3 Must contain one somersault with a minimum of 360o of twist placed anywhere in the pass 8.2.4 Minimum difficulty 3.4 per pass 8.2.5 Maximum difficulty 6.5 per pass 8.2.6 Maximum difficulty 3.1 per skill 8.2.7 No triple somersaults are allowed 8.2.8 No reversals 8.2.9 No repeats within the pass or over the two passes 8.3 Level 10 Finals 2 Free -Eight Skill Optional Passes 8.3.1 Passes must begin with a run no farther than the 33 of designated run up, otherwise a deduction as per Rule 3.4.13 will be taken from each Execution Judges score. 8.3.2 Must contain one somersault that is performed as the last (8 th ) skill 8.3.3 Minimum difficulty 3.4 per pass 8.3.4 Maximum difficulty 6.5 per pass 8.3.5 Maximum difficulty 3.1 per skill 8.3.6 No triple somersaults are allowed 8.3.7 No reversals 8.3.8 Competitors may not repeat skills within a pass or over the two passes in the final round. 8.3.9 Competitors may repeat skills or passes performed in the preliminary round. 8.3.10 The only front skills allowed at Level 10 are Barani and Rudi. 8.4 Not meeting or exceeding pass requirements including exceeding pass difficulty will result in a deduction of 1.0 pts per occurrence 22 Updated 3/10/14