Coastal Amusements 1935 Swarthmore Ave. Lakewood NJ Tel: (732) Fax: (732)

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Revision G 1/14/05 Coastal Amusements 1935 Swarthmore Ave. Lakewood NJ 08701 Tel: (732)-905-6662 Fax: (732)-905-6815

Table of Contents Introduction 1 Game Setup 1 Game Play 1 Maintenance 1 Glossary of Terms 2 DIP Switch Settings 4 Ticket Payout Tables 7 Diagrams 10 Test Mode 16 Troubleshooting 17

INTRODUCTION Raceway is a fun, simple, and low maintenance game. The simplicity of play and lack of mechanical moving parts allows many hours of carefree operation. Game play is simple, the player inserts the required number of coins or tokens and game play proceeds automatically. The game prompts the player with the phrase s like Welcome to smokin raceway drag strip, the central neon lights then enter in a Christmas Tree sequence, red to green, the sound of screeching tires plays simultaneously as the lights begin racing down the track. The object of the game is to stop the light with the stop button as close as possible to the JP position in order to win the jackpot. When the player stops the light the game will prompt with Nice Run. Tickets are awarded to the player based on Jackpot options and seven ticket payout tables that are selectable with DIP switches located on the main logic board. GAME SET UP There are multiple options available in Raceway to suit your desires. The game leaves our factory set up and ready to play. All you need do is plug it in and load the ticket bins. GAMEPLAY As soon as a player inserts a coin in the game play begins. The machine prompts them with Welcome to Smokin Raceway Drag Strip and the center three neon lights work in a Christmas Tree mode lighting red, yellow, and then green. As the green light illuminates the lights race down the length of the track. The object of the game is to Stop the light at the jackpot position. If the player successfully does this they win the amount of tickets displayed in the jackpot displays. These tickets can either be directly paid out by the machine or the attendant can record the jackpot value and clear it using a switch located below the ticket dispenser. Various amounts of tickets are awarded for stopping the light at other positions. You may choose from seven payout tables to suit you needs. If two players coin up before the first players game has started, the game will play in competition run mode. Both players games will be synchronized, the game will say competition run before the start of the game. MAINTENANCE The enclosed construction makes maintaining Raceway simple. Plexiglas surfaces should be cleaned with a standard non-abrasive glass cleaner and soft cloth. The cabinetry should be cleaned with furniture polish and a damp cloth. 1

DIP SWITCH 1 GLOSSARY OF TERMS COINS PER GAME Allows you to select the number of coins from one credit per game up to four credits per game. HOLD JACKPOT Lets you to decide whether to allow jackpot values to be kept at power off or to reset each time the game is powered up. JACKPOT SELECT You can either selects from several jackpot levels or allow the machine to choose the jackpot randomly from within predetermined range. FIXED JACKPOT VALUE allows you to select from preset jackpot levels both in regular and skill play modes. HOLD CREDITS Allows you to choose to let the game retain accumulated credits after being powered down or to let the credits reset to zero. HOLD TICKETS - Allows you to choose to let the game retain accumulated tickets after being powered down or to let the tickets reset to zero. DIP SWITCH 2 LIGHT RACING SPEED allows you to select from three skill levels, or to allow the machine to randomly switch between them. JACKPOT DIFFICULTY (normal mode only) Adjusts the window of opportunity of the jackpot. This option is for the regular mode of operation and does not affect skill mode. 2

DIP SWITCH 3 JACKPOT INCREASE RATE Select from eight different levels of jackpot increase including no accumulation. TICKET LIMIT You can choose from three different levels at which the machine allows an attendant to record the jackpot and push a switch located below the ticket dispenser to clear the jackpot, or you can allow the machine to directly payout tickets. MAX. JACKPOT VALUE lets you set the upper limit of the jackpot by choosing from four selectable levels. MODE Lets you select between a true game of timing and reactions, or to allow the machine to add an element of chance. DIP SWITCH 4 GAME TIME Lets you choose between either ten-second or thirty-second game times. ATTRACT MODE lets you choose to have the game play attract phrases and music at roughly thirty-second intervals, or to disable this option. PAYOUT TABLE allows selection from any of seven preset tables to set the values of lamps other than the jackpot lamp. 3

DIP SWITCH SETTINGS * After changing DIP switch settings, the machine must be turned off and then back on for the new settings to take effect. * Software: 810-R2E DIP SW 2 3 4 5 6 7 8 4:1 ON ON 3:1 ON OFF Credits per Game 2:1 OFF ON 1:1 OFF OFF NO Keeps ON Hold Jackpot Jackpot after YES OFF power off Jackpot Select Fixed Jackpot Value Skill 10 ~ 50 Randomly Generated ON ON FIXED Selected Below OFF Normal 50 ~ 250 Randomly Generated ON Skill ON Normal Hold Credits Hold Tickets FIXED Selected Below OFF 100 ON ON 75 ON OFF 50 OFF ON 25 Allows you to select a starting OFF OFF 150 value for the Jackpot ON ON 100 ON OFF 80 OFF ON 50 OFF OFF NO Keeps game credits during power loss if set ON YES to yes OFF NO YES Keeps Tickets Owed during power loss if set to yes ON OFF Factory Default Settings 1 2 3 4 5 6 7 8 OFF OFF OFF OFF ON OFF OFF OFF 4

DIP SW2 1 2 3 4 5 6 7 8 RESERVED OFF OFF OFF OFF Slow LIGHT RACING SPEED JACKPOT DIFFICULTY (Normal Mode Only) (0.05S) ON ON Moderate (0.04S) ON OFF Fast (0.03S) OFF ON Random OFF OFF Easy (20%) Moderate INDICATES % OF LIGHT RACING SPEED (15%) ON OFF Difficult (10%) OFF ON Random OFF OFF ON ON Factory Default Settings 1 2 3 4 5 6 7 8 OFF OFF OFF OFF ON OFF ON ON DIP SW3 1 2 3 4 5 6 7 8 NONE ON ON ON 5:1 ON ON OFF 4:1 ON OFF ON 3:1 ON OFF OFF 2:1 OFF ON ON 1:3 OFF ON OFF 1:2 OFF OFF ON JACKPOT INCREASE RATE (Number of games to add X number of points to jackpot) TICKET LIMIT 1:1 OFF OFF OFF NONE ON ON 750 ON OFF 500 Factory Default Setting OFF ON 250 OFF OFF 999 ON ON 800 ON OFF 500 OFF ON MAX JACKPOT VALUE 300 OFF OFF MODE SKILL REGULAR ON OFF Factory Default Settings 1 2 3 4 5 6 7 8 OFF OFF OFF OFF ON OFF ON OFF 5

DIP SW4 1 2 3 4 5 6 7 8 30 SEC ON GAME TIME 10 SEC OFF ATTRACT NO ON MODE YES OFF RESERVED OFF OFF OFF TABLE 8 ON ON ON TABLE 7 ON ON OFF PAYOUT TABLE TABLE 6 ON OFF ON TABLE 5 ON OFF OFF TABLE 4 OFF ON ON TABLE 3 OFF ON OFF TABLE 2 OFF OFF ON TABLE 1 OFF OFF OFF Factory Default settings 1 2 3 4 5 6 7 8 ON OFF OFF OFF OFF ON ON ON 6

Ticket Payout Table #1 Lamp # Tickets 1 2 2 2 3 2 4 2 5 2 6 4 7 4 8 4 9 4 10 4 11 6 12 6 13 6 14 6 15 8 16 8 17 8 18 10 19 10 20 12 24 22 16 23 18 24 20 25 JP 26 18 27 16 28 14 29 12 30 10 30 32 8 33 8 34 8 35 6 36 6 TICKET PAYOUT TABLES Ticket Payout Table #2 Lamp # Tickets 2 1 3 1 4 1 5 1 6 1 7 1 8 1 9 1 10 1 1 12 1 13 2 14 2 15 3 16 3 17 4 18 4 19 5 20 5 21 6 22 7 23 8 24 10 25 JP 26 1 27 1 28 2 29 3 30 1 3 32 1 33 1 34 1 35 1 36 1 Ticket Payout Table #3 Lamp # Tickets 2 1 3 1 4 1 5 1 6 2 7 2 8 2 9 2 10 2 11 3 12 3 13 3 14 3 15 3 16 4 17 4 18 4 19 5 20 5 21 5 22 7 23 7 24 7 25 JP 26 3 27 2 28 2 29 2 30 1 3 32 1 33 1 34 1 35 1 36 1 7

Ticket Payout Table #4 Lamp # Tickets 2 1 3 1 4 1 5 1 6 1 7 2 8 2 9 2 10 3 11 3 12 3 13 3 14 4 15 4 16 5 17 5 18 6 19 6 20 7 21 7 22 8 23 9 24 10 25 JP 26 1 27 1 28 1 29 2 30 3 31 3 32 3 33 4 34 4 35 5 36 5 Ticket Payout Table #5 Lamp # Tickets 2 1 3 1 4 1 5 2 6 2 7 2 8 2 9 3 10 3 11 3 12 3 13 4 14 4 15 4 16 5 17 5 18 6 19 7 20 7 21 8 22 8 23 10 24 1 25 JP 26 1 27 1 28 2 29 2 30 2 31 3 32 3 33 4 34 4 35 5 36 5 Ticket Payout Table #6 Lamp # Tickets 2 1 3 1 4 1 5 2 6 2 7 2 8 3 9 3 10 3 11 4 12 4 13 4 14 5 15 5 16 5 17 6 18 6 19 7 20 7 21 8 22 9 23 10 24 1 25 JP 26 2 27 2 28 2 29 1 30 1 3 32 1 33 1 34 1 35 1 36 1 8

Ticket Payout Table #7 Lamp # Tickets 2 1 3 1 4 1 5 1 6 1 7 2 8 2 9 2 10 2 11 2 12 2 13 3 14 3 15 3 16 3 17 3 18 3 19 5 20 6 21 4 22 4 23 4 24 4 25 JP 26 4 27 4 28 4 29 3 30 3 31 3 32 2 33 2 34 2 35 1 36 1 Ticket Payout Table #8 Lamp # Tickets 2 1 3 1 4 1 5 1 6 2 7 2 8 2 9 2 10 2 11 3 12 3 13 3 14 3 15 4 16 4 17 4 18 5 19 5 20 6 21 7 22 8 23 9 24 10 25 JP 26 9 27 8 28 7 29 6 30 5 31 5 32 4 33 4 34 4 35 3 36 3 9

Main Board W030724 connector layout 1 JP10 JP6 JP22 JP16 JP20 JP14 JP25 U2 ROM JP13 U7 VOC1 U24 VOC2 JP19 JP8 JP15 JP7 JP23 JP18 SW4 SW3 JP11 SW2 SW1 JP9 JP21 JP12 JP24 JP17 JP4 JP5 10

JP9 Color CONNECTIONS JP10 Color CONNECTIONS 14PIN connector To 1P TICKET display 14PIN connector To 2P TICKET display JP23 Color CONNECTIONS JP22 Color CONNECTIONS 1 +5V 1 +5V 2 Red +12V 2 Red +12V 1P Ticket 2P Ticket 3 White Ticket IN 3 White Ticket IN dispenser dispenser 4 Blue Ticket OUT 4 Blue Ticket OUT 5 black GND 5 black GND 6 6 7 7 8 8 9 9 10 10 11 12 12 13 13 14 14 15 15 JP15 Color Conneting pins JP16 Color Conneting pins 1 +12V 1 +12V 2 white COIN A signal 2 white COIN A signal 1Pcoin mech 3 COIN A inhibit 3 COIN A inhibit 2Pcoin mech 4 black GND 4 black GND 5 +12V 5 +12V 6 White/blue COIN B signal 6 White/blue COIN B signal 1P DBA 7 COIN B inhibit 7 COIN B inhibit 2P DBA 8 black GND 8 black GND JP19 Color Conneting pins JP20 Color Conneting pins 1 Black GND 1 Black GND 2 pink STOP SW (N.O.) 2 pink STOP SW (N.O.) 3 blue CLR SW (N.O.) 3 blue CLR SW (N.O.) 4 4 5 5 6 black GND 6 black GND 7 purple STOP light 7 purple STOP light 8 CLR light 1P 8 CLR light 9 9 10 10 11 red +12V 11 red +12V 12 +12V 12 +12V 13 13 14 14 15 15 2P 11

JP13 Color CONNECTIONS JP14 Color CONNECTIONS 1 Red/white +12V 1 Red/white +12V 2 Green/white COIN A meter 2 Green/white COIN A meter 3 Grey/black COIN B meter 1P 3 Grey/black COIN B meter 4 pink/blue Ticket meter 4 pink/blue Ticket meter 5 5 2P JP17 Color CONNECTIONS JP18 Color CONNECTIONS 2 2 3 RESERVED 1P 3 RESERVED 4 4 5 5 JP12 Color CONNECTIONS JP11 Color CONNECTIONS 1 red Volume VR PIN White Volume VR PIN1 2 1P 2 3 black Volume VR PIN3 3 black Volume VR PIN3 2P 2P JP25 Color CONNECTIONS JP24 Color CONNECTIONS 14PIN connector To JACKPOT1 display 1 Black GND 2 Pink SET SW (N.O.) JP8 Color CONNECTIONS 3 Blue TEST SW (N.O.) 14PIN connector To JACKPOT2 display 4 black GND JP7 Color CONNECTIONS JP4 Color CONNECTIONS 14PIN connector To JACKPOT3 display 20PIN connector To lamps control board JP1 JP21 Color CONNECTIONS JP5 Color CONNECTIONS 1 GND 1 Black +12V 2 GND 2 Brown AV1 3 Black GND 3 Red AV2 4 Black GND 4 Orange AV3 5 +5V input 5 Yellow AV4 6 +5V input 6 Green AV5 7 Yellow +5V input 7 Blue AV6 8 +12V input 8 Purple AV7 9 +12V input 9 Grey AV8 10 red +12V input 10 White AV9 11 Brown/white AV10 12 Red/white AV11 13 Orange/white AV12 14 Yellow/green AV13 15 Green/white AV14 16 Blue/white GND 17 Purple/white DSW 18 Grey/black USW To neon light control board JP11 12

AMP board wiring diagram AC Red Red AC IN: transformer 24V 5A G 1P&2P speaker-black L-OUT 1Pspeaker orange L-IN 1P volumevr PIN2white G main board JP12 PIN3black R-IN 2P volume VR PIN2red R-OUT 2P speaker brown Lamp board W030726 wiring diagram JP1 JP2 JP3 1 JP4 LAMP BOARD W030726 1 JP6 JP5 13

JP6 Color CONNECTIONS JP1 Color CONNECTIONS 1 Blue AC INtransformer 18V 3A 20PIN To JP4 2 blue AC INtransformer 18V 3A JP2 Color CONNECTIONS JP4 Color CONNECTIONS 1 Black LCM Brown/white LCM5 2 Brown LR1 2 Red/white LR1 3 Red LR2 3 Orange/white LR2 4 Orange LR3 4 Yellow/green LR3 5 Yellow LR4 5 Green/white LR4 To Lamp Board 1P 6 Green LR5 6 Blue/white LR5 No.1~18 7 Blue LR6 7 Purple/white LR6 8 Purple LR7 8 Grey/black LR7 9 Grey LR8 9 White/red LR8 10 White LR9 10 pink/blue LR9 11 pink LCM2 11 Red/yellow LCM6 To Lamp Board 2P No.1~18 JP3 Color CONNECTIONS JP5 Color CONNECTIONS 1 Green LCM3 1 Ogane/white LCM7 2 Blue LR1 2 Yellow/green LR1 3 Purple LR2 3 Green/white LR2 4 Grey LR3 4 Blue/white LR3 5 White LR4 5 Purple/white LR4 To Lamp board 1P 6 Pink LR5 6 Grey/black LR5 No.19~36 7 Black LR6 7 White/red LR6 8 Brown LR7 8 pink/blue LR7 9 Red LR8 9 Orange/white LR8 10 Orange LR9 10 Red/white LR9 11 yellow LCM4 11 black LCM8 Neon lights control boardw030729wiring diagram To Lamp Board 2P No.19~36 AC1 AC2 JP1 JP3 JP5 JP7 JP2 JP4 JP6 JP8 Neon light control board W030729 JP11 JP12 14

JP11 Color CONNECTIONS JP1 Color CONNECTIONS 1 Black +12V 1 Black A neon light 2 Brown AV1 2 Black A neon light 3 Red AV2 4 Orange AV3 JP2 Color CONNECTIONS 5 Yellow AV4 1 Brown B neon light 6 Green AV5 2 Brown B neon light 7 Blue AV6 8 Purple AV7 JP3 Color CONNECTIONS 9 Grey AV8 1 Re C neon light To main board JP5 10 White AV9 2 Red C neon light 11 Brown/white AV10 12 Red/white AV11 JP4 Color CONNECTIONS 13 Orange/white AV12 1 Yellow D neon light 14 Yellow/green AV13 2 Yellow D neon light 15 Green/white AV14 16 Blue/white GND JP5 Color CONNECTIONS 17 Purple/white DSW 1 Green E neon light 18 Grey/black USW 2 Green E neon light JP12 Color CONNECTIONS JP6 Color CONNECTIONS Blue F neon light 2 2 Blue F neon light 3 4 JP7 Color CONNECTIONS 5 1 Purple G neon light 6 Pink Racing car lamp signal 2 Purple G neon light 7 Blue Racing car motor signal 8 Red +12V outputcar s motor&lamp COM point JP8 Color CONNECTIONS 1 Pink H neon light AC Color CONNECTIONS 2 Pink H neon light 1 Brown AC IN110V 2 Blue AC IN110V 15

Neon lights position sketch G neon light C neon light D neon light F neon light B neon light E neon light H neon light A neon light Test Mode Press the left TEST button. You will enter test phase #1. The following will occur: 1. The track lamps will light in a slow walk manner allowing an easy check for burned out lamps. 2. LED displays will illuminate to test all segments. Pressing the left test button again will cause the jackpot display to show 1. Now press the right test button. The jackpot display should show L 1 the ticket value for lamp one will be displayed on the right credit display. Pressing the left test switch repeatedly will step through each lamp up to 36 at which point it will return to lamp one. Power the machine off and restore power to go back to normal operation. 16

TROUBLESHOOTING No Power check that game is connected to power; check that no fuses are blown. Check the 5 Volt output of the power supply at the circuit board to ensure that it is between 5.1 and 5.2 volts, this voltage is adjusted with a potentiometer on the power supply. No Sound check that the two potentiometers next to the sound board are set correctly, check speakers for open or shorted conditions. Non-operative lights individual replace any bulbs that fail to light on the raceway. Caution must be used when working on the neon tube lighting as it is powered with HIGH VOLTAGE please allow only fully qualified personnel to work on the unit to avoid unnecessary damage or injury. Please contact us at: Coastal Amusements 1935 Swarthmore Ave. Lakewood NJ 08701 Or by phone at: Or by Fax at: (732) 905-6662 Monday Friday 8:00AM to 4:30PM ET (732) 905-6815 Or Email us at: Service@coastalamusements.com Also, please visit our website at coastalamusements.com to get the latest technical tips, news, and product information! 17