British Vets Artistic Gymnastics Code of Points. Entry Instructions

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British Vets 2016 Artistic Gymnastics Code of Points Entry Instructions

Entry instructions All entries are to be made via a BG registered club using the Online Entry System on the GymNET Portal. Only Club Secretaries and coaches who have been granted the correct entry permissions will be able to submit an entry. An Online Entry Guide can be found on the British Gymnastics website; www.british-gymnastics.org under Fans/British Championships/Vets. Ability levels Novice For people new to this fantastic sport, or for those who have never competed above CLUB level. Intermediate Men s and Women s Artistic Over 18s and Over 30s only For people who would like to challenge themselves further than Novice level, or for those who have never competed above COUNTY level. Pro For people who have previously competed at REGIONAL level or above and enjoy showing off the skills they can perform, or for anyone who is able to fulfil the requirements at this level. Please note: If competitors perform a skill above the difficulty of the ability level entered then a 1.0 mark deduction will be applied to their score as well as any deductions for the skill. Age bonus Novice, Intermediate (Women s and Men s Artistic Over 18) and Pro competitors will be given an age bonus of 0.1 per year above the base year of the age group Intermediate Women s and Men s Artistic Over 30 competitors will be given an age bonus of 0.1 per three years above 30 A competitors age will be calculated as the age reached in the year of the competition. The age bonus will be added to the total score. Please note: 18, 19 & 20 year olds will not receive an age bonus. Novice, Intermediate and Pro Over 18 Age 18-20 21 22 23 24 25 26 27 28 29 Age bonus 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 Novice and Pro Over 30 Age 30 31 32 33 34 35 36 37 38 39 Age bonus 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9

Novice and Pro Over 40 Age 40 41 42 43 44 45 46 47 48 49 Age bonus 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 Novice and Pro Over 50 Age 50 51 52 53 54 55 56 57 58 59 Age bonus 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 Novice and Pro Over 60 = 0.1 per 1yr Age 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 Age bonus 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0 Intermediate Over 30 = 0.1 per 3yrs Age 30-32 33-35 36-38 39-41 42-44 45-47 48-50 51-53 54-56 57-59 60-62 63-65 66-68 Age bonus 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 Age 69-71 72-74 75-77 78-80 Age bonus 1.3 1.4 1.5 1.6 Scoring Men s Artistic Competitors must compete on at least four pieces of apparatus. If participating on more than four pieces, the highest four scores will count towards the competitor s final score. Women s Artistic Competitors must compete on at least three pieces of apparatus. If participating on all four pieces, the highest three scores will count towards the competitor s final score. Teams Men s Artistic A minimum of three gymnasts per team (no maximum) The highest three execution scores + age bonus = final team score All gymnasts within the team must be members of the same club Non-British citizens competing as Guests can form part of a team but the team will not be eligible to rank in the official competition results Team members must all be Men s Artistic competitors

Mixed abilities and ages are encouraged Competitors can only represent one team Women s Artistic A minimum of three gymnasts per team (no maximum) The highest three execution scores + plus age bonus = final team score All gymnasts within the team must be members of the same club Non-British citizens competing as Guests can form part of a team but the team will not be eligible to rank in the official competition results Team members must all be Women s Artistic competitors Mixed abilities and ages are encouraged Competitors can only represent one team For support or assistance with your entry please contact Tracey Lunn on 0345 129 7129 ext. 2521 or tracey.lunn@british-gymnastics.org

Artistic Gymnastics Total score = E score + D score + age bonus (+ artistry bonus for Women s Artistic floor and beam only) E score = Execution marks which are deducted from base score of 10.00 D score = Difficulty Value (DV) + Compositional Requirement (CR) Values Artistry bonus = up to 0.5 bonus available on Women s Artistic floor and beam only for artistry Women s DV: Seven highest elements + dismount (except vault) Men s DV: Seven highest elements + dismount (except vault) do not need to be included within the highest DV elements : Five on each piece of apparatus (none on vault) @ 0.5 each Important information Elements can only be used once to count towards the D score, as per FIG Code of Points 2013. However, you may repeat elements without receiving a penalty but they will not receive any difficulty value and may still incur execution faults Any uncoded recognisable gymnastics move, either from any previous Code of Points or otherwise, will be credited as a move (at the judges discretion) and awarded 0.1 DV If competitors perform a skill above the difficulty of the ability level entered then a 1.0 mark deduction will be applied to their score Elements can also be used to fulfil more than one CR Execution Faults 0.1 Slight loss of form/bent legs poor posture in any particular move, poor posture in dance links 0.3 Bent legs/arms/not pointing toes, incorrect technique/"bendy" back, slight touch down of hands 0.5 Extreme bending of legs/arms/back, very bad technique 1.0 Fall 5.0 Short Exercise 4 elements or less Vault Age Group Vault Height Men Women Over 18 125cms or above 110cms or above Over 30 125cms or above 110cms or above Over 40 125cms or above 110cms or above Over 50 115cms or above 100cms or above Over 60 115cms or above 100cms or above Please note: Any competitors aged 50+ may choose to use a trampette for take-off Version 1.7 Page 5 of 14

Examples of uncoded (and coded) elements that are eligible for Floor High Bar Beam Forward and Backward Rolls Circle Up Half Turn Spins Handstand/Headstand Cast/Lay-Away Half Turn Jumps Handstand Forward Roll Backward/Forward Hip Circle Cat Leap Backward Roll to Handstand ¾ Giant Tuck Jump Bridge Empty Swings Diff grip Forward Roll Straight Jumps Half and Full Turn Backaway not from H/s Backward Roll Arabesque Undershoot Dismount Y Balance Cartwheel 2 or 1 handed Splits All Splits Forward/Sideways Jumps to Dismount Handstand Pirouette Half or Full Y Balance Pommel Horse Single Leg Swings in Front Support Single Leg Swings in Back Support Single Leg Swings in Straddle Support Squat Through to Back Support Single Leg In or Out Elements A Bars Undershoot Dismount Backaway not from H/S Empty Swings Baby Giant ¾ Giant Squat On to catch High Bar Cast/Lay-Away Circle Up Flighted Mount (Jump to Bar) Rings Inverted Hang Half Lever below Rings Back Planche (Straddled or Modified) Lever Front or Back Shoulder Stand Half Lever above Rings Straddle Lever above Rings Muscle Up Crucifix Handstand Basic Swing Forward/Backward Swing to Inverted Hang Dislocation Inlocation Basic Tuck Back Somersault Swing and Drop-off P Bars Basic Swing Swing in Upper Arms Kip from Upper Arms Uprise Front or Back Half Lever Handstand Straddle Half Lever Shoulder Stand Simple Half Turn in Support Flank Vault Half Turn Face Vault Flank Vault Version 1.7 Page 6 of 14

Value of Moves Men s Novice Uncoded Elements 0.1 A Moves 0.3 B Moves 0.5 @ 0.5 each unless otherwise stated Floor Maximum routine length: 90 seconds 1 A non-acrobatic element 2 A forwards acrobatic element 3 A backwards acrobatic element 4 A sidewards acrobatic element or element with half turn (must be an acrobatic element and not yet performed in the routine) Please note: No more than one somersault (in the tucked position only) should be performed in the Novice category. Gymnasts wishing to perform two or more somersaults should enter the Intermediate category. For safety reasons no roll out elements higher than A value moves are allowed at Novice Pommel Horse 1 Show front support 2 Show back support 3 Leg swings single 4 Scissor element Please note: Gymnasts capable of performing a skill within their double leg circle should enter the Intermediate category. A double leg circle will fulfil front and back support requirements Rings 1 A held position (2 seconds) 2 A strength position 3 A forwards swing element 4 A backwards swing Please note: Gymnasts capable of performing 2 or more inlocations or dislocations in succession should enter the Intermediate category Vault Best of two attempts to count Difficulty Feet on jump off vaults 2.0 Through vault/straddle over 2.5 Handspring 3.0 Please note: A handspring is the maximum level vault expected in the Novice category. Gymnasts wishing to perform more complex vaults should enter the Intermediate category Parallel Bars 1 One skill performed above the bars 2 An element showing upper arm support 3 A balance or held position (2 seconds) 4 A half turn Please note: Gymnasts capable of swinging to handstand should enter the Intermediate category High Bar 1 Long hang swing Version 1.7 Page 7 of 14

2 Close bar element 3 Half turn (can be performed within routine or dismount) 4 One grip change Please note: Gymnasts capable of performing giants should enter the Intermediate category Version 1.7 Page 8 of 14

Women s Novice Value of Moves Uncoded elements 0.1 A Moves 0.3 B Moves 0.5 @ 0.5 each unless otherwise stated Artistry Bonus A maximum of 0.5 can be awarded for artistry on beam and floor only: Beam 1 Confidence of performance = 0.1 2 Personal style = 0.1 3 Rhythm throughout the routine = 0.1 4 Dance section performed sideways on Beam - using whole body, can be performed standing or sitting = 0.1 5 Movement use of entire length of beam and levels (eg. Part of the torso must touch the beam during the routine) = 0.1 Floor 1 Confidence of performance = 0.1 2 Expressiveness = 0.1 3 Creativity of dance and transitions in and out of elements = 0.1 4 Rhythm maintained throughout the routine (e.g. no long pauses between dance/moves or in the corners prior to tumbles) = 0.1 5 Routine demonstrating movements in straight lines, curves and with changes of direction and level = 0.1 Vault Best of two attempts to count Difficulty Feet on jump off vaults 2.0 Through vault/straddle over 2.5 Handspring 3.0 Please note: A handspring is the maximum level vault to be performed in the Novice category. Gymnasts wishing to perform more complex vaults should enter the Intermediate category A Bars 1 Close bar element 2 One bar change - please note: Squat On to Catch High Bar can be used to meet CR 3 Swing element 4 Half turn (can be performed within routine, mount or dismount) Please note: Gymnasts performing any coded moves other than forward or back hip circles, or an under swing half turn (starting position optional) should enter the Intermediate category. Dismounts will be counted from either low or high bar. Circle Up will count as a Close Bar Element. Additional 1 mark CR awarded for Bars competitors fulfilling all 5 Beam Maximum routine length: 90 seconds 1 Leap/jump series (two connected) 2 Large leap/jump (ie. Split leap/jump, straddle jump) 3 Spin (minimum half) please note: Half Spin can be used to meet CR 4 Acrobatic element (non-flight) Please note: Gymnasts capable of performing a flighted acrobatic element or a coded dynamic B element on beam (eg. Split change or round-off) should enter the Intermediate category Floor Maximum routine length: 90 seconds 1 Leap series (two connected) 2 Coded spin 3 Backward acrobatic element 4 Forward/sideward acrobatic element (must be an acrobatic element and not yet performed in the routine) Please note: No more than one somersault (in the tucked position only) should be performed in the Novice category. Gymnasts wishing to perform two or more somersaults should enter the Intermediate category Version 1.7 Page 9 of 14

Men s Intermediate Over 18 and Over 30 only (no upper age limit) Value of Moves Uncoded Elements 0.1 A Moves 0.3 B Moves 0.5 @ 0.5 each unless otherwise stated Floor 1 A non-acrobatic element 2 A forwards acrobatic element 3 A backwards acrobatic element 4 A sidewards acrobatic element or element with half turn (must be an acrobatic element and not yet performed in the routine) Please note: Intermediate gymnasts should not perform more than a full twisting somersault. No double somersaults permitted at Intermediate. For safety reasons no roll out elements higher than A value moves are allowed at Intermediate Pommel Horse 1 Show front support 2 Show back support 3 Leg swings - single 4 Scissor element Please note: Intermediate gymnasts should not perform more than a B value element in a double leg circle or flair Rings 1 A held position (2 seconds) 2 A strength position 3 A forwards swing element 4 A backwards swing Please note: Intermediate gymnasts should not perform more than a B value element Vault Best of two attempts to count Difficulty Feet on jump off vaults 2.0 Through vault/straddle over 2.5 Handspring 3.0 Half on half off 3.5 Half on full off 4.0 Handspring on full off 4.0 Please note: Intermediate gymnasts should not perform vaults with a somersault Parallel Bars 1 One skill performed above the bars 2 An element showing upper arm support 3 A balance or held position (2 seconds) 4 A half turn Please note: Intermediate gymnasts should not perform more than a B value element High Bar Difficulty = Seven Highest Elements + Dismount Version 1.7 Page 10 of 14

1 Long hang swing 2 Close bar element 3 Half turn 4 One grip change Please note: Intermediate gymnasts should not perform more than a B value element Version 1.7 Page 11 of 14

Women s Intermediate Over 18 and Over 30 (no upper age limit) Value of Moves Uncoded elements 0.1 A Moves 0.3 B Moves 0.5 @ 0.5 each unless otherwise stated Artistry Bonus A maximum of 0.5 can be awarded for Artistry on Beam and Floor only: Beam 1 Confidence of performance = 0.1 2 Personal style = 0.1 3 Rhythm throughout the routine = 0.1 4 Dance section performed sideways on Beam - using whole body, can be performed standing or sitting = 0.1 5 Movement use of entire length of beam and levels (eg. Part of the torso must touch the beam during the routine) = 0.1 Floor 1 Confidence of performance = 0.1 2 Expressiveness = 0.1 3 Creativity of dance and transitions in and out of elements = 0.1 4 Rhythm maintained throughout the routine (e.g. no long pauses between dance/moves or in the corners prior to tumbles) = 0.1 5 Routine demonstrating movements in straight lines, curves and with changes of direction and level = 0.1 Vault Best of two attempts to count Difficulty Through Vault/Straddle Over 2.5 Handspring 3.0 Handspring On ½ Off 3.2 ½ On ½ Off 3.5 ½ on Full Off 4.0 Handspring on Full Off 4.0 Please note: Somersaults must not be performed at Intermediate A Bars 1 Close Bar Element 2 One Bar Change please note: Squat On to Catch High Bar can be used to meet CR 3 Swing Element 4 Half turn (can be performed within routine, mount or dismount) Please note: Giants or coded Release and Catch moves must not be performed at Intermediate. Additional 1 mark CR awarded for Bars competitors fulfilling all 5 Beam Maximum routine length: 90 seconds 1 Leap/Jump Series (two connected) 2 Large Leap/Jump (ie. Split leap/jump, straddle jump) 3 Spin (minimum half) - please note: Half Spin can be used to meet CR 4 Acrobatic Element (flighted series not allowed) Please note: Somersaults or an Acrobatic Flight Series (Somersault dismounts are allowed) must not be performed at Intermediate. Coded Leaps, Jumps and Spins at C level or above will be allowed, but credited at B Value Floor Maximum routine length: 90 seconds 1 Leap Series (two connected) 2 Coded Spin 3 Backward Acrobatic Element 4 Forward/Sideward Acrobatic Element (must be an acrobatic element and not yet performed in the routine) Please note: A Full Twisting Somersault is the maximum difficulty for an acrobatic skill to be performed at Intermediate. No double somersaults permitted at Intermediate. Coded Leaps, Jumps and Spins at C level or above will be allowed, but credited at B Value. Version 1.7 Page 12 of 14

Men s Pro The Pro competition will be based on the 2013 FIG Code of Points (CoP) which can be found here. Below are the exceptions for British Vets are as per FIG code with the exception of Dismounts. for Dismounts on all apparatus (except Vault) will be awarded 0.5 for a B Value element or above and 0.3 for an A Value element. Value of Moves As per FIG code Uncoded Elements = 0.1 Please note: For safety reasons roll out elements higher than A value elements must not be performed Version 1.7 Page 13 of 14

Women s Pro The Pro competition will be based on the 2013 FIG Code of Points (CoP) which can be found here. Below are the exceptions for British Vets Value of Moves As per FIG code Uncoded Elements = 0.1 Vault A Bars Difficulty = Seven Highest Elements + Dismount Beam Difficulty = Seven Highest Elements + Dismount Floor Difficulty = Seven Highest Elements + Dismount EGVs 1 2 3 4 5 EGVs 1 2 3 4 5 EGVs 1 2 3 4 5 Best of two attempts to count Difficulty Value is as stated in the 2013 FIG Code of Points, no repetitions unless following FIG rules Coded Flight Element from low bar to high bar Flight Element on same bar Different grips Non Flight Element with a minimum 180 Turn (can be performed within routine, mount or dismount) Dismount A value = 0.3, B value or above = 0.5 One connection of at least two different Dance Elements Turn Acrobatic Series containing at least one Flight Element Forward/Sideward and Backward Acrobatic Elements Dismount A value = 0.3, B value or above = 0.5 Dance passage with two different Leaps or Hops (from CoP), one of them with 180 Cross/Side Split or Straddle Position Somersault with a minimum 180 Turn Somersault Forward/Sideward and Backward Elements Dismount A value = 0.3, B value or above = 0.5 Version 1.7 Page 14 of 14