Willy Shoot, Team challenge.22 rimfire course rifle and pistol. 5 steel chickens. 5 steel rams. 5 steel pigs and turkeys Rifle targets 45yds... 25yds. Clay targets 2 regular 1 midi each side Steel plates 7yds. Firing line R. P. R. P. R Roof
3 rifle shooters and 2 pistol shooters, any stile guns, any type of sights. Unlimited ammo. Alternate rifle and pistol. Each shooter will have 30 seconds to engage targets. Any targets left standing after 30 seconds will be a miss. One point for every hit for a maximum total 25. 1 st rifle 30 seconds to engage 5 steel chickens, reload if needed. 1 st pistol 30 seconds to engage 2 steel plates then 2 regular size orange clays then one black midi. Reload if needed. 2 nd rifle 30 seconds to engage 5 steel rams. Reload if needed. 2 nd pistol 30 seconds, same as first pistol. 3 rd rifle 30 seconds to engage 5 steel pigs and turkeys. Reload if needed. Scoring: One point for every hit target. Individual shooters may choose any group of targets they want and either rifle or pistol.
Willy shoot Team challenge Running Deer event Berm Running deer rifle target 3 rifles 5 shots each Pistol targets W 2 pistols 5 shots each A L L R R R P P Roof
1 st rifle shooter starts it off by calling for the deer. When deer appears shooter will take 5 shots at the moving target. On the last shot that will be the signal to start the pneumatic targets. When the first target shows itself the first pistol shooter will engage the pneumatics with 5 shots, 2 shots on one and 1 on each other target. While this is happening the running deer will return to the start position. The last pistol shot will signal the running deer to come out again. Then the second rifle shooter will engage the running deer with 5 shots, the fifth shot signaling the pneumatics again for the second pistol shooter. The fifth shot will signal the running deer again for the last rifle shooter with 5 shots. Scoring: There will be one point for every hit in the 4 or 5 scoring rings. Individual shooters may shoot rifle or pistol.
Willy shoot Defensive handguning Start target 11 yds. Table Table Start Bad guy target All team members staged behind start line. Hostage Barrel Loaded firearms staged on table at start line Fence Roof Direction of travel Shooters may use any semiauto or double action revolver. Any sight, center fire or rimfire. For team event all firearms will be loaded and staged on table at start line. Team members will be lined up behind start line. At the beep first shooter will enter start box and pick up firearm and engage 11yd. target. There must be one hit in the A B rings to score. This is an unlimited ammo event so if you feel you need more than one shot to score do not hesitate to take another shot if needed. Only one hit in the zone will count for score for one point. After engaging first
target shooter will then make their way through the course. Watch out for the bad guy hiding behind the fence on the left. Shooter must use the barrel for cover and shoot around it being careful not to hit the hostage. Then moving to the other side of the fence the shooter must engage top target first then bottom target through the pipe. When shooter has finished the round shooter must clear and place firearm with muzzle pointing down range on the table and return to behind firing line then the next shooter may engage. The timer will continue until the last shooter has fired the last round. When all shooting is done and the range is cold the shooters may retrieve their firearms, magazines and speed loaders. Not until range is cold. Scoring: One point for one hit per target in the A B zone for 5 points per shooter, total of 25 per team. In case of a tie the fastest time will decide the winner?
Willy 100yd. standing deer 100yd 3 rifles 5 shots each 50yd. 2 pistols 5 shots each R R R P P All five shooters will shoot simultaneously 5 shots each within 30 seconds. Scoring: Roof One point for each hit in the 4 or 5 rings. Individual shooters may choose rifle or pistol.
Willy shoot wobble trap Trap house Trap house 5 shooters at a time rotating positions. 25 shots each shooter, 5 shots per station. Scoring: One point per hit target.