Amazon. Undead Wood elf

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1 Narrow-Tier Blood Bowl 2018 Variety is the spice of life! These house rules are intended for coaches and leagues that - like myself - would like to narrow the gap between the best BB teams and the worst. The ambition is not to make all teams equal, but to make all teams viable, hopefully diversifying yours and your opponent s team choices. With the 2017 edition, the NTBB rules are no longer intended to go with the CRP+ rules because the latest edition of Blood Bowl (BB2016) supersedes the CRP+ and deal with most of the issues that CRP+ did. The release of a new edition of BB also means, that the data that NTBB is based on and the resulting roster changes no longer accurately reflects the current rules. Either way, NTBB2018 contains my own nerfs and buffs for 11 of the 26 NAF legal teams - intended to rein in the teams at the very top of tier 1, to promote tier 1.5 teams to tier 1 proper, and to make the challenge offered by tier 2 and 3 a touch more manageable. Which teams get nerfed and buffed was decided by data derived from FUMBBLs Black Box, NAF tournaments while the actual tweak was shaped in discussion with coaches trying out these rules. The 2 Cyanide teams (Khorne and Bretonnians) both teams get an expanded list of stars, in order to get them to 6 just like all the other teams as well as the services of an (in)famous staffer from DZ2. In addition Daemons of Khorne is one of the 11 tweaked teams. Amazon Undead Wood elf Nerf: Above tier 1 Amazon start out very strong and finish pretty decent. +10K on the Linegirls to stymie the starting roster and make the positionals more appealing. The spectacular Mummies trade Mighty Blow for Grab. Wardancers trade Block for Fend making trip Ball a less broken first choice. They also get a 10K price cut to reflect just how big that difference is. No Change Bretonnian, Chaos Dwarf, Dark elf, Dwarf, Elf, Khemri, HUMAN, Lizardmen, Necro, Norse, ORC, Nurgle, Pact, kaven, Underworld small buff: Narrowing tier 1/improving tier 1.5 and 2 Chaos Daemons of Khorne High Elf lann Vampire Goblin Halfling Ogre Weak starters (and, with CPOMB nerfed, not as strong finishers) Chaos have gained Leader on their Minotaur. Bloodletters get a 10K prive break. The signature Thrower gains Accurate for free in order to make the High Elf team a slightly better starter. 10K off the Blitzers to make them a tad more viable. Thick kull on the thralls for free. bigger buff: improving tier 3 The Trolls become River Trolls losing Loner and gaining Thick kull and Foul Appearance for free. Halflings Heroes added (Pro, G-access, 50K). A 10K discount on both ogres and rerolls, along with +1MA and +1AV on snotlings for free.

2 AMAZON TEAM The amazon lend a certain femininity to Blood Bowl. As graceful as they are dangerous, they do not shun the brutality that is otherwise associated with the men-folk Tribal Linewomen 60, Dodge G 0-2 Piranha Warrior Catchers 70, Dodge, Catch GA 0-2 Eagle Warrior Throwers 70, Dodge, Pass GP 0-4 Koka Kalim Blitzers 90, Dodge, Block G tar Players: Helmut (110K), Willow (150K), Karla (220K), Roxanna (250K), Zara (270K), Bertha (290K), Morg (430K) BRETONNIAN TEAM In the fair land of Bretonnia arrogant Bretonnian nobles and their yeomen are questing for an alternative grail - the Bloodweiser trophy. Convinced of their own skill, the young knights fill out their team with lineman levy, drafted from the many local (and incompetent) all-peasant teams Linemen 40, Fend G 0-4 Blitzers 110, Block, Catch, Dauntless GAP 0-4 Yeomen 70, Wrestle G Re-roll counter: 70,000 gold pieces each. May induce Galandriel (50K) tar Players: Dolfar (150K), Willow (150K), Karla (220K), Zug (260K), Griff (320K), Morg (430K) CHAO CHOEN TEAM The chaos worshippers pay tribute to their foul gods in many ways - one being blood bowl, and there is no doubt that they re all about the Blood in Blood Bowl Beastman Runners 60, Horns G 0-4 Chosen Blockers 100, None G 0-1 Minotaur Lord 150, Horns, Mighty Blow, Frenzy, Leader, Loner, Thick kull, Wild Animal Re-roll counter: 60,000 gold pieces each tar Players: Max (130K), Lewdgrip (150K), Brick (290K), Borak (300K), Grashnak (310K), Morg (430K) CHAO DWARF TEAM The twisted followers of Hashut are hard hitting and tough. The chaos dwarves make up for their lack of speed by employing "loyal" hobgoblin slaves to steal the necessary touchdowns Hobgoblin Runners 40, None G 0-6 Chaos Dwarf Blockers 70, Block, Tackle, Thick kull G 0-2 Bull Centaur Blitzers 130, print, ure Feet, Thick kull G 0-1 Enslaved Minotaur 150, Horns, Mighty Blow, Frenzy, Loner, Thick kull, Wild Animal Re-roll counter: 70,000 gold pieces each. Minotaurs and chaos dwarf blockers require a doubles roll to take a mutation. tar Players: Zzharg (90K), Nobbla (130K), Rashnak (200K), Grashnak (310K), Hthark (330K), Morg (430K)

3 CHAO RENEGADE TEAM Among all species and nations there are those unable to resist the lure of chaos. hun by their race, these outcasts will often band together, seeking to serve their dark lords while having a bit of old fashioned fun and bloodshed Renegade Human 50, None GP Linemen 0-1 Renegade kaven 50, Animosity GM Lineman 0-1 Renegade Dark Elf 70, Animosity GAM Lineman 0-1 Renegade Orc Lineman 50, Animosity GM 0-1 Renegade Goblins 40, Dodge, tunty, Right tuff, Animosity AM 0-1 Troll 110, Regenerate, Mighty Blow, Really tupid, Always Hungry 0-1 Ogre 140, Thick kull, Mighty Blow, Bonehead 0-1 Minotaur 150, Horns, Mighty Blow, Frenzy, Thick kull, Wild Animal, Loner Re-roll counter: 70,000 gold pieces each. Troll, Ogre and Minotaur require a doubles roll to take a mutation. tar Players: Bomber (60K), Zzharg (90K), Ugroth (100K), Helmut (110K), Igor (120K), Lewdgrip (150K), Guffle (210K), Morg (430K) DAEMON OF KHORNE TEAM Blood for the Blood God! This is the chant of the frenzied fans of the Khorne team demanding blood for Khorne, and the players are happy to give it to them often by launching opponents off the pitch for sacrifical mayhem Chaos Human Linemen 60, Frenzy GP 0-4 Bloodletters 70, Horns, Regenerate GA Juggernaut 0-2 Beastmen of Khorne 90, Horns, Frenzy, Juggernaut 0-1 Bloodthirster 180, Claw, Horns, Frenzy, Juggernaut, Loner, Regenerate, Wild Animal Re-roll counter: 70,000 gold pieces each. May induce Papa kullbones (80K) tar Players: Helmut (110K), Max (130K), Wilhelm (240K), Borak (300K), Grashnak (310K), Morg (430K) DARK ELF TEAM Evil incarnate, the dark elves enjoy nothing more than humiliating the opposition - and they are both agile and vicious enough to do so. Few teams escape the dark elves with just their pride in bandages Linemen 70, None GA 0-2 Runners 80, Dump-Off GAP 0-2 Assassins 90, hadowing, tab GA 0-4 Blitzers 100, Block GA 0-2 Witch Elfs 110, Dodge, Frenzy, Jump Up GA tar Players: Eldril (200K), Horkon (210K), Ithica (220K), Roxanna (250K), Hubris (260K), Morg (430K) G

4 DWARF TEAM hort, tough, and well-armoured, the dwarfs prefer a vicious smashing game, and completely disregard the rules in their attempt to clear the pitch of the opposing team s potential scorers Blockers 70, Thick kull, Block, Tackle G 0-2 Blitzers 80, Thick kull, Block G 0-2 layers 90, Thick kull, Block, Frenzy, G Dauntless 0-2 Runners 80, Thick kull,ure Hands GP 0-1 Deathroller 160, Mighty Blow, Break Tackle, tand Firm, Dirty Player, Juggernaut, ecret Weapon, No Hands, Loner tar Players: Barik (60K), Boomer (60K), Flint (130K), Grim (220K), Zara (270K), Morg (430K) ELVEN UNION TEAM Not all elves fled to Ulthuan or hid in fair Loren. ome elves stayed behind in the world of men, and these elves engage in whatever adventure they can find such as Blood Bowl Linemen 60, None GA 0-4 Catchers 100, Catch, Nerves of teel GA 0-2 Blitzers 110, Block, ide tep GA 0-2 Throwers 70, Pass GAP Dolfar (150K), Eldril (200K), Moranion (230K), Hubris (260K), Jordell (260K), The wifts (390K), Morg (430K) GOBLIN TEAM With the art of throwing sadly lost to them, the agile goblins have turned their diminutive size to their advantage. Moving through the opponents legs, they can leave the best drilled defense dumbfounded Goblins 40, Dodge, Right tuff, tunty A 0-1 Bomma 40, Dodge, tunty, Bombardier, A ecret Weapon 0-1 Looney 40, tunty, Chainsaw, ecret Weapon 0-1 Doom Diver 60, Right tuff, tunty, woop A 0-1 Ooligan 70, Disturbing Presence, Dodge, Fan Favourite, Right tuff, tunty A 0-1 Pogoer 70, Dodge, Very Long Legs, tunty, Leap 0-1 Fanatic 70, Ball & Chain, No Hands, tunty, ecret Weapon 0-2 River Trolls 110, Regenerate, Mighty Blow, Foul Appearance, Thick kull, Really tupid, Always Hungry Re-roll counter: 60,000 gold pieces each. Goblins induce Bribes for just 50K. tars: Bomber (60K), Fungus (80K), Nobbla (130K), crappa (150K), Miggz (170K), Ripper (270K), Morg (430K) A

5 HALFLING TEAM Halflings enjoy the good things in life, including a fabulous post-match celebration gourmet dinner, and as big food corporations found their way into Blood Bowl, the halflings turned to their ancient allies for assistance Halfling Hopefuls 30, Dodge, Right tuff, tunty A 0-4 Halfling Heroes 50, Dodge, tunty, Pro, Right tuff GA 0-2 Treemen 120, Throw Team Mate, tand Firm, Thick kull, Mighty Blow, trong Arm, Take Root, Timm-ber! Re-roll counter: 60,000 gold pieces each. May induce a Master Chef for just 100K tar Players: Puggy (140K), Willow (150K), Karla (220K), Zara (270K), Bertha (290K), Deeproot (300K), Morg (430K) HIGH ELF TEAM The high elves prefer the passing game and their skill at it is unparalleled. Haughty and proud as they are, they expect to win no matter who they re facing Linemen 70, None GA 0-2 Blitzers 100, Block GA 0-4 Catchers 90, Catch GA 0-2 Throwers 90, Pass, afe Throw, Accurate GAP tar Players: Dolfar (150K), Bo (160K), oaren (180K), Eldril (200K), Moranion (230K), Zara (270K), The wifts (390K), Morg (430K) HUMAN TEAM Jack of all trades, master of none - the imperial team is made up of humans from the empire, and is arguably the best all round team there is Linemen 50, None G 0-4 Catchers 60, Dodge, Catch GA 0-4 Blitzers 90, Block G 0-2 Throwers 70, ure Hands, Pass GP 0-1 Ogre 140, Thick kull, Mighty Blow, Bonehead. tar Players: Helmut (110K), Puggy (140K), Karla (220K), Zug (260K), Zara (270K), Griff (320K), Morg (430K) KHEMRI TOMB KING TEAM In the hot land of Khemri, the dead walk again. Animated by Nagash's awful spell, teams of undead have risen from the halls of fame deep within the ancient necropoli. These ancient players wander the world, in search of new opponents keleton Linemen 40, Regenerate, Thick kull G 0-2 Anointed Blitzers 90, Regenerate, Block G 0-2 Anointed Throwers 70, Regenerate, Pass, ure GP Hands 0-4 Tomb Guardians 100, Regenerate, Decay Re-roll counter: 70,000 gold pieces each. No Apothecary tar Players: innedbad (80K), Hack (120K), Humerus (130K), Ithica (220K), Nekbrekerekh (220K), Ramtut (380K)

6 LIZARDMAN TEAM Millenia after the exodus of the old ones, the loyal lizardmen still try to implement their great plan, and one of their means of worship is blood bowl. Deep in the lustrian jungles, beyond the reach of 'civilisation', blood bowl is still played the way it was meant to be kink Runners 60, Dodge, tunty A 0-6 aurus Blockers 80, None G 0-1 Kroxigor 140, Prehensile Tail, Mighty Blow, Thick kull, Bonehead, Loner Re-roll counter: 60,000 gold pieces each tar Players: Helmut (110K), Hemlock (170K), Lottabottol (210K), Queztal (250K), libli (250K) Morg (430K) NECROMANTIC HORROR TEAM Under the ruthless leadership of deranged necromancers Blood Bowl players who died long ago return to the scene of their former glory Zombies 40, Regenerate G 0-2 Werewolves 120, Regenerate, Claw, Frenzy GA 0-2 Wight Blitzers 90, Regenerate, Block G 0-2 Ghoul Runners 70, Dodge GA 0-2 Flesh Golems 110, tand Firm, Thick kull, G Regenerate Re-roll counter: 70,000 gold pieces each. No Apothecary. Free Necromancer: Raise the Dead. tar Players: Hack (120K), J (180K), Nekbekerekh (220K), Wilhelm (240K), Ramtut (380K), Luthor (390K) NORE TEAM In the frozen land of Norsca, it's not just the crowd that goes berserk! The crazed norsemen work themselves into a frenzy and tackle polar bears for the sheer heck of it. It is not uncommon for the ball to get lost in the snow, in which case games tend to get rather violent. In fact, this is where "sudden death" overtime got its name Norse Linemen 50, Block G 0-2 Norse Throwers 70, Block, Pass GP 0-2 Norse Runners 90, Block, Dauntless GA 0-2 Norse Berserkers 90, Block, Frenzy, Jump Up G 0-2 Ulfwerenars 110, Frenzy G 0-1 Yhetee 140, Disturbing Presence, Claws, Frenzy, Wild Animal, Loner Re-roll counter: 60,000 gold pieces each Boomer (60K), Helmut (110K), Karla (220K), Wilhelm (240K), Zara (270K), Icepelt (330K), Morg (430K) NURGLE TEAM The fact that these worshippers of the foul god Nurgle smell awful is assumed rather than proven. People simply tend to die before they get close enough to get an accurate whiff Rotters 40, Decay, Nurgle s Rot GM 0-4 Pestigors 80, Horns, Nurgle s Rot, Regenerate G 0-4 Bloaters 110, Disturbing Presence, Nurgle s Rot, G Regenerate, Foul Appearance 0-1 Rotspawn 140, Foul Appearance, Regenerate, Disturbing Presence, Mighty Blow, Really tupid, Tentacles, Loner, Nurgle s Rot Re-roll counter: 70,000 gold pieces each, No apothecary. The Beast of Nurgle requires a doubles roll to take a mutation.. tar Players: Max (130K), Lewdgrip (150K), Guffle (210K), Brick (290K), Borak (300K), Grashnak (310K), Morg (430K)

7 OGRE TEAM Ogre teams aren't renowned for the finesse of their game plan, but their crude tactics have made ogre teams popular with the fans, if slightly less so with the opposing teams Runts 20, Dodge, tunty, Right tuff, A Titchy*, ide tep 0-6 Ogres 130, Thick kull, Mighty Blow, Throw Team Mate, Bonehead Re-roll counter: 60,000 gold pieces each. tar Players: Bomber (60K), Nobbla (130K), crappa (150K), Bertha (290K), Brick (290K), Morg (430K) ORC TEAM The orcs viciousness and instinctual brutality make them terrifying blood bowl players - seemingly mindless force coupled with the deceptively effective running plays of their blitzers, is a winning combination Linemen 50, None G 0-2 Throwers 70, ure Hands, Pass GP 0-4 Black Orcs 80, None G 0-4 Blitzers 80, Block G 0-4 Goblins 40, Dodge, Right tuff, tunty A 0-1 Troll 110, Regenerate, Mighty Blow, Really tupid, Always Hungry Re-roll counter: 60,000 gold pieces each. tar Players: Bomber (60K), Ugroth (100K), crappa (150K), Ripper (270K), Varag (290K), Morg (430K) HAMBLING UNDEAD TEAM In the warhammer world the dead do not rest easy. Undead teams rely on endurance and experience, and have the obvious advantage of being able to hit overtime with a full squad, which is likely more than can be said for their opponents keleton Linemen 40, Regenerate, Thick kull G 0-16 Zombies 40, Regenerate G 0-2 Wight Blitzers 90, Regenerate, Block G 0-4 Ghoul Runners 70, Dodge GA 0-2 Mummies 120, Regenerate, Grab Re-roll counter: 70,000 gold pieces each. No Apothecary. Free Necromancer: Raise the Dead. tar Players: innedbad (80K), Hack (120K), J (180K), Nekbekerekh (220K), Ramtut (380K), Luthor (390K) KAVEN TEAM peed is the essence of the skaven team - both when scoring their lightning fast touchdowns, and when fleeing their many lethal opponents Linemen 50, None GM 0-4 Gutter Runners 80, Dodge, Weeping Dagger GAM 0-2 Blitzers 90, Block G 0-2 Throwers 70, ure Hands, Pass GPM 0-1 Rat Ogre 150, Prehensile Tail, Mighty Blow, Frenzy, Loner, Wild Animal Re-roll counter: 60,000 gold pieces each. All players require a doubles roll to take a mutation. tar Players: Fezglitch (100K), kitter (160K), Glart (190K), Hakflem (200K), Glart Jr. (210K), Headsplitter (340K), Morg (430K)

8 LANN TEAM In the dawn of the world, before the collapse of the warpgates the slann and the lizardmen celebrated their old one masters, by playing a mysterious ritual game. Now, millenia later, that game is known to the world as blood bowl - and the slann are still excellent at it! 0-16 Linemen 60, Leap, Very Long Legs G 0-4 Catchers 80, Very Long Legs, Diving Catch, Leap GA 0-4 Blitzers 100, Very Long Legs, Jump Up, Leap, Diving GA Tackle 0-1 Kroxigor 140, Prehensile Tail, Mighty Blow, Thick kull, Bonehead, Loner tar: Helmut (110K), Kreek (130K), Hemlock (170K), Lottabottol (210K), Queztal (250K), libli (250K) Morg (430K) UNDERWORLD DENIZEN TEAM Decades of warring against the surface races has forged a special bond between the sneaky goblins and the industrious skaven. Add some warpstone to the mix and the result is guaranteed to be spectacular. Add Blood Bowl on top of that and you ve got a big entertaining mess Goblins 40, Dodge, tunty, Right tuff AM 0-2 kaven Lineman 50, Animosity GM 0-2 kaven Thrower 70, Animosity, ure Hands, Pass GPM 0-2 kaven Blitzer 90, Animosity, Block G 0-1 Troll 110, Regenerate, Mighty Blow, Really tupid, Always Hungry Re-roll counter: 70,000 gold pieces each. tar Players: Bomber (60K), Fezglitch (100K), Kreek (130K), Nobbla (130K), kitter (160K), Miggz (170K), Glart (190K), Glart Jr. (210K), Morg (430K) VAMPIRE TEAM Hidden from the eyes of the world live the lords of the night - the vampires. Eternal unlife leaves them with a lot of spare time, so some of the unrulier ones have have taken up blood bowl Thrall Linemen 40, Thick kull G 0-6 Vampire Blitzers 110, Regenerate, Bloodlust, GA Hypnotic Gaze Re-roll counter: 70,000 gold pieces each tar Players: Helmut (110K), Igor (120K), J (180K), Wilhelm (240K), Luthor (390K) Morg (430K) WOOD ELF TEAM The epitome of elegance, the wood elves ignore the violence preferred by so many other teams, relying on their natural athletic ability to keep them out of trouble and in the lead Linemen 70, None GA 0-4 Catchers 90, Dodge, Catch, print GA 0-2 Throwers 90, Pass GAP 0-2 Wardancers 110, Dodge, Leap, Fend GA 0-1 Treeman 120, tand Firm, Thick kull, Mighty Blow, trong Arm, Take Root, Loner, Throw Team Mate, Dolfar (150K), Willow (150K), Eldril (200K), Jordell (260K), Zara (270K), The wifts (390K), Morg (430K)

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