Rules & Policies

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1 Rules & Policies Don Spencer, Team A&T Technical Chairman Committee Members: George Hery, Carol Hickey, Cindy Plummer, Cheryl Cupples, Karys Blake, Linda Porter, Haley & Will McKinney, Cindy Miller, Erika Schaefer Lori Laznovsky, Director of Program Development, Excerpts from NCATA Code of Points with permission. Last updated: Monday, February 15, 2016

2 Table of Contents *you can go to a defined section by clicking on it here Article I. Mission & Goals... 5 Article II. Program Description... 5 Section 2.01 Stunting / Acro Description... 5 Section 2.02 Balance / Pyramid Description... 5 Section 2.03 Dynamic / Toss Description... 5 Section 2.04 Tumbling Description... 5 Section 2.05 Floor Exercise / Team Event Description... 5 Section 2.06 The Golden Rule... 6 Section 2.07 Competition Levels & USAG Membership Requirements... 6 Section 2.08 Divisions and Age Groups (all open to female and/or male athletes)... 6 (a) Youth Division... 6 (b) Junior Division... 6 (c) Senior Division... 6 (d) Age Group Guidelines... 6 Section 2.09 Double Dipper Policy... 6 Article III. Scoring Principles... 7 (a) Scoring Program and Verification of Scores... 7 (b) Start Values for First Four Events... 7 (c) Floor Exercise / Team Event Start Values... 7 Section 3.02 Qualifying Procedure... 8 (a) Qualifying Scores... 8 Article IV. General Regulations... 8 Section 4.01 Coaches Regulations... 8 (a) Safety... 8 (b) USA Gymnastics Membership... 8 (c) Coaches Obligations... 8 (d) Professional Member Behavior Policy at USA Gymnastics Sanctioned Events... 9 (e) Dress Code... 9 Section 4.02 Judges Regulations... 9 (a) USA Gymnastics Membership... 9 (b) Judges Qualification... 9 (c) Judges Obligations (d) Judges Score Range Tolerances (e) Head Judge Duties (f) Judging Fee Guidelines (refer to Judge Invoice at the end of this R&P) (g) Dress Code Section 4.03 Athletes Regulations (a) Dress Code Section 4.04 Floor Mat Regulations (a) Floor Exercise Article V. Hold Positions Article VI. Skill Definitions Acronyms - Illustrations Page 2

3 Section 6.01 Definitions (a) Rotation vs. Twisting (b) Errata Format Section 6.02 Acronyms Section 6.03 Illustrations Article VII. Stunting / Acro Criteria Section 7.01 Youth: 2 synced groups Section 7.02 Junior: 2 synced groups (Max one salto from the shoulder or below level) Section 7.03 Senior: 2 synced groups Article VIII. Balance / Pyramid Criteria Section 8.01 Youth: one pyramid comprised of 2 groups Section 8.02 Junior: one pyramid comprised of 2 groups, max 2 high Section 8.03 Senior: 1 pyramid comprised of 3 groups Article IX. Dynamic / Toss Criteria Section 9.01 Youth: two synced groups Section 9.02 Junior: two synced groups, max one salto per element (repeat 1 element) Section 9.03 Senior: two synced groups (repetition rules unless skills synchronized) Article X. Tumbling Criteria Section Youth: four compulsory tumbling elements synchronized Section Junior: four compulsory tumbling elements synchronized Section Senior: four compulsory tumbling elements synchronized Article XI. Floor Exercise / Team Event Criteria Section Youth Section Junior Section Senior Section Floor Content Chart Article XII. Difficulty > 3.0 Value for First Four Events, 2.0 for Floor Exercise (a) Stunting / Acro Difficulty (b) Balance / Pyramid Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0) (c) Dynamic / Toss Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0) (d) Tumbling Difficulty (e) Floor Exercise / Team Event Difficulty Article XIII. Composition Section First Four Events = 2.0 SV Section Floor Exercise / Team Event Composition = 3.0 SV (a) Composition Principles (b) Number of Athletes (c) Rhythm, Musicality & Synchronization (d) Music (see Section 5.05 below for detailed information specific requirements) (e) Choreography Balance / Artistry Page 3

4 (f) Formations (g) Transitions (h) Use of Floor (i) Youth Division Composition (j) Junior Division Composition (k) Senior Division Composition Article XIV. Execution > 5.0 Value for Youth & Junior, 10.0 for Senior (a) Execution Table (b) Coaching / Spotting Article XV. Presentation & Music Requirements (a) Presentation Guidelines (b) Music Guidelines Article XVI. Overall Head Judge Deductions (a) Squad Name Deductions (b) Out of Bounds / Order of Events (c) Double Dipper Deductions (d) Coach Conduct (e) Athlete Conduct / Designated Person Presentation Article XVII. Event Hosting Regulations & Guidelines Section Hosting Criteria (a) Meet Information Packet Section Competition Format (a) Coaches Meeting (b) Competition Warm-up (c) March In (d) Seeding (e) Competition Order (1 event at a time in heat format preferred) (f) Pool Structure (g) Audience/Spectator Regulations (h) Scoring Procedure Section Awards Criteria (a) Achievement Award Categories for Youth Division Only (b) Placement Awards for Junior and Senior Divisions Section Warm-up / Competition Floor Management Article XVIII. Event Submission Forms Section Team A&T Forms for Coaches and Judges Section Team A&T Judge Invoice Page 4

5 Article I. Mission & Goals Mission Statement o The Mission of the USA Gymnastics' Team Acro & Tumbling Discipline is to combine stunts and tumbling, at the young athlete level, to the Gymnastics for All Community. Goals o Continue to develop the sport in a positive direction with Gymnastics for All (GFA). o Integrate acrobatics, tumbling and cheerleading into competitive sport. o Grow the sport to be the primary source for university participation in the National Collegiate Acrobatics and Tumbling Association (scholarships available). Article II. Program Description Team Acro & Tumbling (Team A&T) is a competitive sport within the Gymnastics for All discipline of USA Gymnastics. Athletes compete in groups of (depending on division), called Squads. Each Squad performs five events of competition. The combined score for each Squad will determine final ranking. The preferred format for competition is head to head in groups called pools. Squads will compete each event and scores will be announced for that respective round for each squad. The highest score per round is a perfect 10 in the Youth and Junior Divisions! In the Senior Division, the potential score is open ended. The order and descriptions for each event round are as follows: Section 2.01 Stunting / Acro Description Stunting / Acro consists of squads of typically 4-8 athletes performing acrobatic movements with great demonstration of strength of the bases and flexibility for the athlete at the top of the acro. Section 2.02 Balance / Pyramid Description Balance / Pyramid squads compete by building pyramids with a particular sequence of varying difficulty. Section 2.03 Dynamic / Toss Description Dynamic / Toss event is a high flying event which teams of three toss a fourth (top) high in the air with the top completing flipping and/or twisting either forward or backward. Section 2.04 Tumbling Description Tumbling event shows the sheer power of each team via a sequence of synchronized skills. Athletes may compete in both the synchronized portion and/or in single passes. In this event you will see high flying power featuring multiple flips, and twists in various passes with athletes tumbling both forward and backward. Section 2.05 Floor Exercise / Team Event Description Floor Exercise / Team Event is a timed, choreographed routine performed to music by the members of a squad on a designated floor exercise mat. The floor routine should demonstrate synchronization, musicality, and be entertaining to watch, while meeting various requirements. Page 5

6 Section 2.06 The Golden Rule The choice of elements and composition in the routines should not sacrifice style and technical precision in favor of difficulty. It is much better to have a squad performing at a lower difficulty level in a precise manner, than a higher level where the performance and execution will be compromised. Section 2.07 Competition Levels & USAG Membership Requirements All athletes, coaches, and judges participating in a USA Gymnastics sanctioned competition must have the appropriate and valid USA Gymnastics Membership. The Meet Director is responsible to verify all prior to the start. Section 2.08 Divisions and Age Groups (all open to female and/or male athletes) (a) Youth Division athletes per squad / Minimum age of 5 as of September 1st of the year prior to Nationals / Minimum of 8 years old to be a primary base / Maximum of 6 year spread from youngest to oldest per squad (b) Junior Division athletes per squad / Minimum age of 10 as of Nationals / Minimum of 12 years old to be a primary base / Maximum of 6 year spread from youngest to oldest per squad (c) Senior Division athletes per squad / Minimum age of 15 as of Nationals No Maximum Age Requirement (d) Age Group Guidelines The minimum age requirement is 5 years old as of September 1 st of the year before Nationals for the Youth Division. In the Junior and Senior Divisions, all squad athletes must have reached their 10 th or 15th birthday (respectfully) by the competition date. There are also restrictions for age with bases (refer to division descriptions above). Using an athlete(s) who does not meet the minimum and maximum age requirements = Disqualification Age Groups are created only if necessary within a given competition (primarily due to volume of squads). For example, if there are more than 10 teams in any given level at any given competition, the level may be split into two age groups. The procedure for determining age groups is as follows: Determine the age of each respective athlete by how old he/she is during the year of the competition. Determine the average age per squad. Rank each squad by order of age. Split squads into the appropriate number of age groups or sessions accordingly. Section 2.09 Double Dipper Policy Double Dippers (DDs) are athletes participating in more than one squad. The maximum number of DDs joining a squad is Two (2). The only exceptions will be some type of an emergency and with Meet Director approval. All double-dipping deductions are taken by the Head Judge from the Final Team Total Score. It is the responsibility of the Meet Director to check entry forms for DDs and report DDs to the Head Judge. For all Levels - any particular athlete may only participate as a squad member in 2 squads. DDs may move up or down ONE (1) Level only. (ie. Youth may ONLY DD to Junior, Senior may ONLY DD to Junior, but Junior may DD either to Youth OR to Senior) Page 6

7 The Coach for squads utilizing double-dippers, must realize and prepare for the situation that the Meet Director is NOT required to make special considerations or arrangements for DDs when organizing the times warm-up or the draw for competition order. Article III. Scoring Principles The squad s Final Team Total Score is the sum of their event scores plus or minus any special bonus or deductions that apply to the final tally. The primary value categories include difficulty, composition, execution, and bonus. In the difficulty category, value points are added until a minimum is met (or not) and the total is the amount awarded. In both composition and execution, deductions are taken for various infractions. Deductions in any value category shall not ever exceed said value. Example: it is not possible for a judge to deduct more than that category of evaluation is worth. The Head Coach is required to complete, initial and submit a Team A&T Form for each squad (at least 3 days prior to the scheduled start-time for the respective competition) to the Meet Director. It is the Meet Directors responsibility to forward these forms to the respective judges no later than two days in advance. Make a copy if there are two judge panels accordingly. Failure to submit this form on time is subject to a 0.5 deduction from the squad s Final Score. *It is available to make any minor adjustments as needed prior to up to 30 minutes prior to march in. (a) Scoring Program and Verification of Scores Currently, there is no formal scoring computer program available. Until we acquire a program, scoring results will be tabulated manually. The process of verifying scores is vital to the success of a competition. Judges are required to check their tariff sheet raw scores at the end of the competition. It is the responsibility of the head judge, or meet referee, to check scores BEFORE awards to verify they are accurate after being tabulated. Once scores are verified, the respective official is required to sign a hard copy of the results which will make them official and ready for awards presentation. The Meet Director is also responsible for accurate scoring results and maintain record of these official results pending future reference (for at least one year). (b) Start Values for First Four Events The start values for each division regarding the first four events are listed below. In the Youth and Junior Divisions, most of the content is compulsory in nature. In the Senior Division, there are more options. The value allotted to the categories of evaluation are as follows: Youth Junior Senior 3.0 for Difficulty 3.0 for Difficulty Open for Difficulty 2.0 for Composition 2.0 for Composition 2.0 for Composition 5.0 for Execution 5.0 for Execution 10.0 for Execution (c) Floor Exercise / Team Event Start Values A score is determined from the timed performance of a floor routine to music. The value allotted to the categories of evaluation are as follows: Youth Junior Senior 2.0 for Difficulty 2.0 for Difficulty Open for Difficulty 3.0 for Composition 3.0 for Composition 4.0 for Composition 5.0 for Execution 5.0 for Execution 10.0 for Execution Page 7

8 Section 3.02 Qualifying Procedure Currently, there is only one qualifying score to nationals per level. As the sport grows, there will be additional qualifying scores added for state, regional, and international events. (a) Qualifying Scores The qualifying scores required at a USAG sanctioned event, during a respective competition season, for USA Gymnastics for All Team A&T National Championships are as follows: (i) YOUTH: 40 or higher JUNIOR - 40 or higher SENIOR 50 or higher The qualifying score may be altered by the Team A&T National Committee. Notification of any changes will be posted on the USAG website. This qualifying score may change from season to season as well. Always confirm what the qualifying score is prior to booking travel arrangements for the National Championships. Article IV. General Regulations All regulations are expected to be followed at all times. Failure to do so will result in possible consequences relative to the infraction according to USA Gymnastics guidelines and procedures. Section 4.01 Coaches Regulations Coaches play an integral role in the success of our Team A&T program. Your dedication to the sport and especially to the athletes is very much appreciated. (a) Safety Coaches serve as the foremost contributors toward overall safety for the athletes. Spotters must be attentive (in position without obstructing) and prepared to spot at all times. There is no such thing as just standing there. Another key area of risk management for coaches is to responsibly monitor your athletes before, during and after the competition. (b) USA Gymnastics Membership All coaches within the field of play must have a valid USA Gymnastics Professional Membership in the Gymnastics for All category. Each registered squad must have at least two (2) coaches on the floor in strategic locations to spot if necessary. It is highly recommended to utilize more coaches if necessary. Coaches should be prepared to visibly present their current USAG member card at all sanctioned competitions. Go to for more detail. (c) Coaches Obligations Follow the USA Gymnastics Code of Ethical Conduct. Be professional and display good sportsmanship. Dress in appropriate attire that reflects the best image of gymnastics. (see dress code below) Attend all coaches meetings and be familiar with the meet set-up and organization. Be present at all warm-up and competition sessions. Check equipment and music. Turn music in to music operator. Report any problems to the Meet Referee or Meet Director. Submit all required paperwork to the appropriate official at least 30 minutes prior to march-in. Set an example for the athletes and parents by displaying a positive attitude and exemplary conduct. Constant criticism of officials, meet set up, or other teams is unacceptable behavior. Page 8

9 Show respect for all athletes, coaches, judges, and meet personnel. Talking on a cell phone during competition is not allowed. It is the Meet Director who will give one warning and then either temporarily confiscate the phone until the meet is over or the coach will be required to leave the competition area. Direct any inquiries regarding judging or meet schedules to the Meet Director who, in turn, will present this to the Meet Referee/Head Judge. Refrain from approaching a judge directly prior to or during the competition. The proper channel is to direct all inquiries through the Meet Director or (as specified) to the Meet Referee. Instruct athletes and parents to discuss any concerns they may have with the coach. Inform the gymnasts and parents of all competitive requirements, as well as rights and obligations. File an Accident Report Form (available from the Meet Director) in the case of any injury to a gymnast for whom they are responsible. The coach or parent of the injured athlete must be sure to secure this form, completed by the medical personnel, prior to leaving the competition. Show respect for the United States flag and the National Anthem. (d) Professional Member Behavior Policy at USA Gymnastics Sanctioned Events Unacceptable coach behavior can be defined as: o Verbal, emotional, sexual, or physical abuse of the gymnast. o Inappropriate remarks or comments, harassment, and/or gestures directed toward any official or meet personnel during the competition. No coach has the right to demand a last minute change in the course of the meet or to jeopardize the athlete/competition in any way. o Contact with other persons outside of the competitive floor area during the actual warm-up and course of competition. (Exceptions: USA Gymnastics, or club doctor, trainer, other credentialed club coaches, or USA Gymnastics credentialed personnel). o Derogatory remarks to the press in regards to USAG, its designated representatives, meet officials or personnel. Such above described behavior will be penalized as follows: o First Offense: Verbal warning will be issued by the Meet Referee/Technical Director and/or designated representative of USA Gymnastics. o Second Offense: Withdrawal of floor credential, necessitating ejection from the competitive floor area (or possibly the entire competitive arena). Incident will be reported to the USAG GfA Program Director. (e) Dress Code Coaches must wear matching sportive attire (no jeans allowed). Coaches must not wear items which can be a danger when standing in for catching or supporting. This includes: Bulky jewelry, watches, rings, high heels, and flip flops. Credential lanyards should be removed during competition. Section 4.02 Judges Regulations Without judication, we would not be able to have qualified competition. We encourage anyone willing to put in the time to learn the rules thoroughly to take the online exam and become a certified judge for the sport of Team A&T. (a) USA Gymnastics Membership All assigned judges for Team A&T Competitions must have a valid USA Gymnastics Professional Membership within the Gymnastics for All (GfA) category. This includes valid and current Safety Certification and Background check. Judges should be prepared to visibly present their current USAG member card at all sanctioned competitions. (b) Judges Qualification Qualified Team A&T judges are required for all USAG sanctioned events. Page 9

10 Judges are required to successfully complete and pass the online Judge s examination in order to officiate at USAG sanctioned competitions. Passing the exam is the first step in building the judges credentials. In order to qualify to judge state, regional, and national events; a person must have been an active judge in good standing for at least two years in a row. Qualification for Head Judge and Meet Referee is by experience (determined by the Meet Director for local and invitational events, or USAG Team A&T Committee for Nationals). (c) Judges Obligations Maintain Judges' Qualification ratings and active status requirements for the appropriate level of competition. Follow the USA Gymnastics Code of Ethical Conduct. Be mentally and physically prepared and rested so that the evaluations be as accurate as possible. The meet referee should not be affiliated to any club or athlete in the competition. Fulfill all assignments according to the agreement. Only dire circumstances should prohibit a judge from fulfilling an assignment. If a judge must cancel an assignment, she/he must notify the appropriate officials at the earliest possible moment. Be quick, cooperative and efficient in calculating scores. Show respect for all gymnasts, coaches, judges, meet personnel and volunteers. No talking on cell phones. Update judging knowledge and experience on a planned, regular basis, which includes studying, practice judging with videos or live athletes, attending courses, and judging as much as possible. Set a good example for the athletes by displaying a positive attitude and exemplary conduct. Judges should report 30 minutes prior to march-in for local and invitational competitions. Each judge must be ready to explain his/her deductions and justify his/her score to the Judging Panel. Seating Arrangement The judges must sit (or stand if necessary) in a position, which affords a correct and unobstructed view of the team's performances, within reasonable distance of each other. (d) Judges Score Range Tolerances When two judges are on a panel; the average of the two scores will be the final score. When four judges are on a panel; the high and the low will be thrown out and the two middle scores will be averaged for the final score. The tolerances for the range allowed between respective judges scores is at the discrepancy of the head judge. In the event the head judge determines an adjustment needs to be considered, he/she will call for a judge s conference to visit about making a change to the score. (e) Head Judge Duties Lead the judges meeting before the competition. Signal the start of each event with a green flag (by hand salute if necessary). Make special Head Judge Deductions on the Final Score in each discipline. If there are Head Judge Deductions, the Head Judge must inform the panel before handling the Final Score to the secretary. Be a member of the Competition Jury in their respective discipline. (f) Judging Fee Guidelines (refer to Judge Invoice at the end of this R&P) (i) Session Fees (per session) Local (in-house) $60 Invitational $60 - $80 (pending size of competition, to be set prior to assignment by meet director) State $80 Regional $90 National $100 Page 10

11 NOTE: It is permissible for multi-session competitions, for the Meet Director to negotiate a day rate. (ii) Meal Expenses (per diem) Meet host may choose to provide all (or some) of the meals or pay an all or partial per diem. Per diem For meets in which judges are required to be present between three to six hours (report time to end of meet), per diem payment is $25. For meets in which judges are required to be present over six hours the per diem payment is now $40. For travel days, judges receive $35. (iii) Travel Expenses USAG mileage rate is as posted on the USA Gymnastics web site a printout of MapQuest mileage or other such mapping service documentation is preferred for determining the correct mileage along with accurate odometer readings. If the judge shares a ride the amount reimbursed will be proportional for riding time. Any parking fees will be reimbursed by the Meet Director. Air fare and ground transportation will either be paid for or provided in advance by the Meet Director, or the judge will be reimbursed. These arrangements must be confirmed by both parties prior to making said arrangements. (iv) Accommodations In the case where accommodations are necessary, the judge and Meet Director should negotiate who is responsible for the arrangements and who will pay for it in advance of the event. It is the responsibility of the Meet Director to pay for accommodations regardless. (g) Dress Code Local events - Business Casual, State / Regional / National business attire (Black or White top / black or khaki pants or skirt). For all events - appropriate shoes required that do not damage gym floor or mats. Section 4.03 Athletes Regulations The athletes are the reason these regulations exist. For the most part, it is realized they will not be reading this document specifically. However, it is important for Coaches to communicate these specific regulations to the athletes in order that they may better understand their responsibilities and the conduct expected of them at competition. Members of USA Gymnastics are responsible to contribute toward a safe, positive and rewarding environment with the best interest of the athlete at the forefront of all decisions. All Team A&T athletes are required to have a USA Gymnastics Athlete Membership. In the Youth Division, a minimum of an intro athlete membership is required. In the Junior and Senior Divisions, participating athletes must have a full athlete membership. Remember to do an upgrade in membership if moving an athlete from Youth to either Junior or Senior. (a) Dress Code A neat and proper athletic appearance should be the overall impression with both warm-up and competition attire. The dress must be identical for members of the same team, with some exceptions for squads with both male and female athletes. NO underwear (including sport bras) should be exposed. Bandages or athletic tape are permitted. However, they must be securely fastened and of a non-intrusive color. (This includes joint supports). The same non-intrusive color should be worn by all members of the squad or match the skin tone of the athlete. The modern stretch athletic tape (kinetic) is permitted. Page 11

12 No jewelry may be worn by gymnasts with the exception of 1 pair of stud earrings (1 in each ear). Body paint is not allowed. (Tattoos are permitted). Decorated hair grips (slides) are classified as jewelry. Loose items such as belts, suspenders/braces and laces are not allowed. Hair long enough to be in the face or touching the shoulders of the athlete (male or female) should be pulled away neatly from the face and neck in a ponytail (no longer than 6 inches), bun, braids, or similar style. Whatever style, hair is not allowed to touch face, neck, back, nor shoulders. Hair grips must be secure and safe. Uniform: o Volleyball style shirts are required (with numbers at least on the back and a snug fit). o Gym shorts with an inseam of no longer than 5 inches or gym pants in any single color (no basketball style shorts allowed). o Shoes: Athletic soft-soled type footwear (used only inside) are allowed, but not mandatory. o Gloves: athletic gloves are allowed, but not mandatory - Some teams use them functionally to reduce slippage. Some teams use them aesthetically to add to their uniforms. Some teams do not use them at all. o Bows may not exceed 8 inches and must be secured with an elastic hair tie (no clips allowed). The bow must be worn in the hair and no part of the bow may touch the face or shoulders/back of the athlete. Any type of powder chalk is not allowed. Liquid chalk is allowed. Note, there will be a deduction if apparel does not match. Section 4.04 Floor Mat Regulations Below are the specifications regarding the floor exercise mat for Team A&T. If a meet director would like to host a small competition in a gym with any variance that is less than the required minimums presented in this document, they must accept liability and announce any variances in pre-registration material. Therefore, clubs considering attending will know any special circumstances in advance before submitting entry fees. (a) Floor Exercise Minimum requirement of at least 1.25-inch carpet bonded foam at 40 X 40 feet dimension (or 12 meters square). Anytime it is available for thicker or higher quality carpet bonded foam, or the use of a spring floor; it is recommended. A spring floor is required at nationals. Anytime a larger dimension is available, it is recommended. It is particularly recommended to have two additional strips of carpet bonded foam to the traditional gymnastics size making it a 42 X 54 size. o At the collegiate level, a spring floor is not allowed. Article V. Hold Positions Mid - bases' hands at their waist level (even between all bases) Prep - bases hands at collar bone height (even between all bases) Extend - bases hands fully extended to arm s length above their head height (even between all bases) Article VI. Skill Definitions Acronyms - Illustrations Section 6.01 Definitions 1 Foot Flex Variation of a Liberty. It is a Stunting / Acro skill in which the base(s) hold one foot of the top. The tops free leg is held by their hand at the heel in a degree of split greater than 90 degrees. Page 12

13 1 Foot No Flex Body position in which the top extends a leg straight out or behind, parallel or above with the ground, and perpendicular to the other leg; chest is up. Also can be one or more bases holding the top by the foot and the top balances weight on one straight leg while the free leg is bent with foot connected to their standing leg at the knee. 720 Twist Cradle Dismount from an acro or a pyramid initiated with the top in the vertical plane and landing in the horizontal plane. Top completes 720 degrees of rotation on the vertical axis. Stunting / Acro A skill where top is supported above the performance surface by one or more athletes. An Acro skill is determined to be Single or Double leg, by the number of hands or feet that the top athlete is being supported by the base(s). Acro-Group Group of athletes executing a Stunting / Acro skill; a minimum of one (1) top and one (1) base and a maximum of three (3) bases and one (1) top to be considered a group. Aerial A skill performed without the hands touching the floor or another athlete. Most commonly used to refer to an aerial cartwheel or aerial (front) walkover. Arabian A salto that starts with a backward takeoff, lifts into the air, and initiates a (180 degree) longitudinal turn and performs a horizontal axis front salto. Performed in a tuck, pike or stretched position. May also have a step through at the end to connect with other tumbling skills. Ascending Skill In Stunting / Acro skills, any landing position involving a height equal to or greater than the starting position. Assisted Landing A controlled dismount, where the base(s) and/or the back spot (following a pop or a step down from a Stunting / Acro skill) grabs the flyers waist to control the landing onto the mat. Back Base Athlete in a Stunting / Acro, pyramid, or toss group positioned in the back of the group. Back Bend Entry level skill performed with feet slightly apart with arms overhead where athlete arches backwards and lands in a bridge position. Back walkover a controlled tumbling skill initiated from one weight bearing leg with arms stretched overhead, athlete moves backward into an arched position, with the hands making contact with the ground first, then rotates the hips over the head and lands on one foot/leg at a time. The legs are in a split position throughout the skill. Backward Roll A non-aerial beginning tumbling skill where the athlete rotates backward through an inverted position by lifting the hips over the head and shoulders (horizontal axis rotation) while curving the spine to create a motion similar to a ball rolling. Balk Running without initiating the tumbling pass. If a hurdle has not been initiated or hands do not touch the mat; in duo/group tumbling, if one athlete initiates the pass, pass is considered competed and deductions will be taken for the athlete who does not complete the pass for special requirements. Ball X A body position (usually during a toss) where the top goes from a tucked position to a straddle or X position. Barrel Roll A release move, where the top s body rotates laterally, while remaining parallel to the performing surface. Base Athletes who remain in contact with the ground, or another set of bases providing primary support for the top during an Acro or a pyramid. Block A term referring to the action used to increase height by using the arms and shoulders to forcibly push-off the tumbling surface during a tumbling skill. Braced In a Stunting / Acro or Balance / Pyramid; when contact is made with the top by a secondary base at or between the elbow and shoulder, at or between the knee and hip, or any place on the trunk or hips. Cartwheel A gymnastics skill where athlete supports the body weight with the arm(s) while rotating sideways through an inverted position landing one foot at a time. Coach Spotting Assistance Any touch, intentional or unintentional; no student athletes on or off the mat. Compulsory Toss Position The top athlete must extend the body to a complete straight position prior to initiating the tuck and return to the same straight position prior to being caught by the bases. Connected When the top athlete is in contact with the base athlete. Connection always based on the point of contact from the Top to the Base, rather than the Base to the Top. For example, in an Acro or Pyramid, assuming the base is at extended arm level, which is required in order to declare extended, as long as the top does not contact the base s body below extended level, extended, can be declared. Page 13

14 Cradle Catch/Cradle Position A release move, in which catchers, with palms up, catch the top by placing one arm under the back and the other under the thighs of the top. Crossover Rule (Stunting / Acro) Athletes are permitted to participate in two heats. No more than two athletes may compete together in a 2nd heat. Crossover Rule (Dynamic / Toss) Athletes may participate in two heats, but only when including heat 2 with another heat. Crossover Rule (Tumbling) Athletes may participate in two heats, but may only crossover from heats 1, 2 or 3 with a second from heat 4, 5 or 6. Dismount Movement from an Acro, or pyramid to the bases or the performing surface. Can be forward or backward. Early out During team routine, during an Acro sequence, when a top comes out of an Acro sequence early, and/or breaks synchronization with corresponding Acro elements being performed, but does not come all the way to the floor. (.50 deduction) Element In the Stunting / Acro Event, it is defined as a starting position, a core skill, and a landing position. In the Tumbling Event, it is defined as any individual skill performed. Entry Skill Beginning or ascending phase of a pyramid skill. Event A subset of the meet, with a unique score set. Event include Stunting / Acro, Balance / Pyramid, Dynamic / Toss, Tumbling, and Floor Routine / Team Event. Execution The method and/or process of completion of the skill being attempted also refers to the area in which deductions are taken for form, etc. Extended Position A top whose entire body is supported by a primary base whose arms are at extended level (inverted handstand position). Can also refer to a body position in toss or tumbling. Extended (Pyramid) - when bases arms are completely extended overhead, with tops entire body above the base, connecting above the wrist - hand to hand, feet to feet, hand to wrist. Wrist is defined as the break in your hand and forearm. Any connection below this is considered below extended. Fall If an athlete falls during an element, the team will receive full start value credit for the skill if the element was completed/fully performed. They may not repeat the element for a score. Execution errors prior to the fall are taken. A deduction for the fall is taken. Flip a bilateral rotation of the body Front Tuck A salto tumbling element performed in the forward direction requiring horizontal axis rotation by punching off the floor with both feet. As the body rises, hips lift up while the torso inverts, rounding the back and bending at the hips and knees into tucked position. Extend the body to land. Front Walkover Non-aerial tumbling skill where the athlete rotates forward through a handstand position to a noninverted position by arching the upper back and pulling the hips over the head and down to the performing surface landing one foot/leg at a time. Full Twist a 360 twisting rotation performed during a single 4/4 salto. Full Up Top does a full twist during entry into an ascending Acro. Hands On Spotting Technique where spotter provides continuous contact with the athlete executing a tumbling move or partner Acro skill. Handspring A skill requiring hips overhead rotation, and hand contact with the performing surface during which an athlete, upon hitting a handstand body position utilizes a block initiated from the shoulders to propel the body back to an upright and vertical position. Handstand An inverted body position where the arms are extended straight by the head and ears and the athlete s entire weight is entirely self-supported. Heat A rotation of the event, with a unique Start Value. This is a predetermined skill category or skill combination which is performed in rotation between the competing teams. Inlocate - Top stands in front of main base, facing the same way and holding base's hands low behind her. Top jumps as base lifts top hips first to hand to hand OR inv-non-hs if a second base is involved. (tuck or pike). Inversion Half a handspring pyramid and Acro are the same kicking into or out of a handstand mimics the motion of a back handspring first ½ of back handspring is a flip; second ½ of back handspring is an inversion. An inversion is defined ¼ - ½ - ¾ forward motion from feet to hands or ¼ - ½ - ¾ backward motion from hands to feet; all 4/4 plus are salto. Page 14

15 Inverted Top s shoulders are below their waist and at least one foot is above the head. Jump An airborne position not involving rotation created by using one s own power to push off the performance surface. Layout A stretched body position, straight, hollow, or slightly arched. Layout Step Out Salto performed in the layout position that requires a tumbler to split their legs while inverted (twelve o clock) and lands on one foot before the other. Load In When an athlete steps onto the arms of the base and supports themselves with the base(s) shoulder (usually) before an Acro skill, pyramid, or toss. Mat The safety surface, 42 x 54 feet of carpet-bonded foam, on which Acro and Tumbling is performed. Meet another term for the competition. Mid-level Base Athlete(s) serving as a base who is/are weight bearing in support of the top/top level of an Acro or pyramid while not in contact with the ground who is/are being supported by base(s) who are in contact with the ground. Original Base(s) Base which is in contact with top during the initiation of the Acro. Over Flex Body position in which the top pulls the free leg up alongside the upper body until the foot is beside the head. The top will grab the ankle or foot with one hand of the extended leg over the head to form an arrow and outstretch the other arm away from the body. Performance Surface The supporting point of contact made by the athlete while executing an element. This can be the mat or another athlete s body. Pike Body bent forward at hips (90 angle) while legs are kept straight. Pike Jump Both legs are straight, knees locked, Arms reached forward to create a folded position in the air. Pike Open Top performs a pike body posture and then opens the body to a layout position. Pop controlled upward pushing motion by a base(s) to increase the height of a top to initiate a dismount or a transitional Acro skill. Pop Cradle Base initiate squat simultaneously and upon full extension of the legs, release top s feet. The top pikes and the base(s) catches. Power Press A skill beginning at extended level, lowering to shoulder level, and returning to extended level in one continuous motion. Press Down Top athlete begins in a handstand position and slowly rolls the body down into a vertical position, legs must be straddled, piked, or straight down. Press Handstand Top athlete begins in a seated position or hand grip pike or straddle, and slowly rolls the body up into a handstand position. It must be done with the legs straddled or piked. Primary Base In an Acro or pyramid, the base that has the majority of the top s weight and maintains contact with the ground. Prone Position A face down position which requires no break in the body line. Pump-N-Go (PNG) In Pyramid, an element that passes through three levels, maintaining continuous motion and allowing a single pump at the second level. The second level must be different than the first and third levels. In an ASCENDING PNG, the top cannot be in a horizontal body position IF the second level of the PNG is below shoulder level (Below SHD). Punch A preparatory skill, used to transfer momentum from the tumbling surface to initiate the tumbling skill. Pyramid A structure (minimum of 3 athletes) involving multiple Acro groups connected by joint contact with the top. Body lengths are measured as follows: Ankle to Hip = ½ body length; Hip to shoulder = ½ body length. Rebound Action created after a tumbling skill by using athlete s own feet and lower body power to punch off the performance surface from a tumbling skill. Release In Acro and Pyramid events, a release refers to a skill that requires the top s body to break contact with the base(s), perform a skill, and then be re-grasped by the base(s) at the end of the skill. Reload Top is popped up to a sponge or taps their foot on the ground to connect to another Acro. Returning to the loading position with both feet of the top athlete in the hands of the bases. Repetition Rule (Acro/Pyramid) At least two sub-elements must be changed for each element within a heat. May not repeat an identical skill within a heat. Repetition Rule (Toss) A toss skill may only be repeated once in the Toss Event (across all 3 heats). The skill may only be repeated when it is performed in heat 2 and one other heat. Page 15

16 Repetition Rule (Tumbling) A tumbling pass cannot be repeated in the 3 group passes (heat 1, 2, 3) or the 3 solo passes (4, 5, 6). To change a pass, you must add/delete/change an element AND a bonus or modifier, or change the letter value of the salto. Repetition Rule (Team Event) A pyramid or toss may not be repeated more than once unless performed synchronized. Rotation Circular motion around an axis. A forward roll is rotation, as is a twist. Round-Off Tumbling element used to transfer linear momentum from a forward direction into backward tumbling movement. Running Tumbling Tumbling performed with a running start and/or involves a lunged step (hurdle) (etc.) used to gain momentum as an entry to another skill. Any type of forward momentum/movement prior to execution of the tumbling skill(s) is defined as Running tumbling. Salto An Acro element where the body makes a minimum of a 360º aerial rotation around the transverse or the horizontal axis. This can be done forward, backward, or sideways. Sanctioning The authoritative permission, approval, and/or insurance support granted by one organization or governing body to another. Sequence In the Acro event, two or more skills performed consecutively. Series In the tumbling event, two or more directly connected flight elements performed with continuous motion. Set A set is the initiation of most aerial skills. For example, a set for a back tuck is when the athlete leaves the floor stretching their arms toward the ceiling, lifting their chest and spotting the wall in front of them. Single Base An Acro skill where a single base supports all of a top s bodyweight. Spotter Athlete whose primary responsibility is the protection of the head and shoulder area of a top athlete during the performance of an Acro/pyramid/toss. The spotter must be positioned to the side or the back of the Acro/pyramid/toss, must be in direct contact with the performing surface, and must be attentive to the skill being spotted. Standing Tumbling Tumbling skill, or series of skills, performed from standing position without previous forward momentum. Start Value a predetermined score assessment based upon the projected elements in each event. Straddle Legs straight and apart, either straight body or bent hips. Straight Cradle Release move from an Acro to a catching position where no skill such as a turn, kick, twist, etc., is performed. Straight Ride Layout body position of top performing a toss that doesn t require an element to be performed in flight. Synchronization Rule (Toss) Synchronized heats must be identical synchronized skills. Synchronization Rule (Tumbling) Synchronized heats must include identical synchronized skills. Synchronization begins from the hurdle or punch of first skill. Beginning run is not included but landing must be synchronized. Team Event Final event of a meet, which requires a combination of Acro, pyramids, tosses, tumbling, and dance, set to music. Technique Correct execution of progression and performance of skills and elements. Toe Pitch Single or multi-based toss where base(s) push upward on single foot or leg of top to increase the top s height. Toe-Touch Legs are straddled, straight, with hips rotated back and the bottom of the leg parallel to the ground with toes pointed. Top Athlete(s) on top of an Acro, pyramid, or toss. Toss Airborne Acro skill in Acro or toss event initiated by as toss with no more than 4 bases, 2 of them who use an interlocking grip, and the top begins in a squat or standing position with their feet loaded into the bases interlocking grip. The bases initiate an upward action (toss) involving the top, to launch the top into the air and then catch her in a cradle position. Tuck Toss While in the air, the top will perform a tuck (front or back) landing in a cradle. Tuck Jump A jump in which the athlete uses stomach muscles to pull the legs up with the thighs parallel to the ground, and the ankles pointed, together, and facing forward pulling them up to the chest. Tuck Position A position in which the knees and hips are bent at 90º and drawn into the chest; the body is bent at the waist. Page 16

17 Twist Rotation around the longitudinal or vertical axis. This is the axis that runs from your head to your feet. A right twist is defined as the right shoulder going backwards; the converse for a left twist. Twist Cradle Dismount from an Acro skill or pyramid initiated with the top in the vertical plane and landing in the horizontal plane. Top completes 360 degrees of rotation on the vertical axis. Unintended Catch Occurs during an Acro or pyramid heat, when a top comes out of an Acro sequence or pyramid early but does not come all the way to the floor (0.50 deduction). Vertical Position The body is upright. The athletes shoulders are at or above the waist. Whip Back A whipping salto backward that resembles a back handspring without touching the hands. (a) Rotation vs. Twisting (i) Rotation is bilateral and is defined by each ¼ 1) Example: a front salto 7/4 = one flip plus an additional ¾ rotation (ii) Twist is longitudinal and is defined by degrees 1) Example: a back layout salto with 540 twist is a single flip with one and one half twist (b) Errata Format Errata A form with any additions, deletions, corrections or any other changes will be posted on the USAG website. Please check the information on this Errata periodically to check for any changes to this document. Section 6.02 Acronyms ACRONYM ABREVIATED TERM REFERENCE 2HAND HS Two Hand Handstand Body Position BLW SHD Below Shoulder Level CRDL Cradle Level EXT Extension Level FC Full Contact Support GRD Ground Level HAND/HS Handstand Body Position HOZ Horizontal Body Position HOZ FD or UP ft APRT Horizontal Facedown or Up with Feet Apart Body Position HOZ FD or UP ft CLOSE Horizontal Facedown or Up with Feet Closed Body Position HOZ Side ft APRT Horizontal Side with Feet Apart Body Position HOZ Side ft CLOSE Horizontal Side with Feet Closed Body Position HSUP "L" Hand Support Pike Body Position HSUP "S" Hand Support Straddle Body Position HSUP "V" Hand Support Straddle Hands Posterior to Body Body Position INV Inversion Body Position INV NONHS Inversion Non-Handstand Body Position PNG Pump and Go Level transition R Release Support SHD Shoulder Level VER Vertical Body Position ALL NUMBERS LIKE THIS REPRESENT TWIST Longitudinal Axis ¼ - ½ - ¾ - 4/4 5/4 ALL FRACTIONS REPRESENT FLIP Bilateral Axis CW Cartwheel Control Tumbling Page 17

18 RO Roundoff Tumbling BHS Back Handspring Tumbling Backward FHS Front Handspring (feet land together) Tumbling Forward FHSSO Front Handspring (either step out or through) Tumbling Forward A-CW Aerial Cartwheel Tumbling Side A-FWO Aerial Front Walkover Tumbling Forward A-RO Aerial Roundoff Tumbling Forward B-T 4/4 Back Tuck Salto Backward B-P ¾ Back Pike Salto Backward B-T-180 or B-T ½ Back Tuck w/ 180 twist and/or ½ flip Salto Backward B-LO ¼ Back Layout Salto Backward B-LO-180 or B-LO ½ Back Layout w/ 180 twist and/or ½ flip Salto Backward B-LO-360 Back Layout w/ 360 twist Salto Backward B-LO-540 or B-LO ¾ Back Layout w/ 540 twist and/or ¾ flip Salto Backward F-T 5/4 Front Tuck Salto Forward F-P ¾ Front Pike Salto Forward F-LO 4/4 Front Layout Salto Forward F-T-180 or F-T ½ Front Tuck w/ 180 twist and/or ½ flip Salto Forward F-LO-180 or F-LO ½ Front Layout w/ 180 twist and/or ½ flip Salto Forward F-T-36O Front Tuck w/ 360 twist Salto Forward F-LO-360 Front Layout w/ 360 twist Salto Forward A-T Arabian Tuck Salto Backward A-P Arabian Pike Salto Backward A-LO Arabian Layout Salto Backward W Whipback Tumbling Backward S-J Straddle Jump Jump P-J Pike Jump Lump BE Back Extension Roll Control Tumbling SS Side Salto Salto Side S-B-T-360 Standing Back Tuck w/ 360 twist Control Tumbling S-B-T-540 Standing Back Tuck w/ 540 twist Control Tumbling Page 18

19 Section 6.03 Illustrations Page 19

20 m Refers Page 20

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25 Article VII. Stunting / Acro Criteria Refer to the video examples at: Visual starting point and direction from above Floor Spacing Section 7.01 Youth: 2 synced groups o 3 bases, 1 top, straight up to 2 feet o Power press / Cradle / lateral 180 to mid-level / swing out o Calf mount / Shoulder stand o Jump down to floor o Youth Count Sheet ACTION ACTION Move Dip to Hang Set Bases Grab Feet 6 1 Dip to Shoulder Stand Dip to Prep 5 Top s Arms Hit Top s Arms Hit 7 1 Grab Dip to Cradle 5 Jump to Ground Throw Stand 6 Catch Dip for lateral Throw lateral Page 25

26 Section 7.02 Junior: 2 synced groups (Max one salto from the shoulder or below level) o 3 bases, 1 top toe pitch 180 turn to 2 feet on shoulders o ½ turn to arabesque o ¾ front tuck dismount to floor o Straight up to vertical feet position o Power press trough shoulder position to toss ¾ front salto to catch o Back ¾ to floor o Junior Count Sheet ACTION ACTION Dip to Hang Dip to Toe Pitch Grab Feet Dip to Vertical Side Bases Grab Foot 5 Top s Arms Hit Dip to Arabesque 7 1 Dip ¾ Front Salto Hit Arabesque 5 Throw Grab Hands Toss ¾ Back to Ground 4 1 Dip for lateral Stand 4 Throw lateral Set 8 Section 7.03 Senior: 2 synced groups o Reverse toss hands / Back tuck off / Step up to single base straddle hold, ½ vertical to 2 nd base o 1 st base release hand for top to move hands to 2 nd base wrist o Pop off top to fee with base 1 assisting landing to floor o Switch up to liberty, turn to side arabesque, toss double down Page 26

27 o Senior Count Sheet ACTION ACTION Top Moves Hands to Wrists 7 Set Dip to Reverse Hands Dip to Dismount Dip to Back Tuck Toss Land 5 Stand Stand Set Dip for Liberty 7 Set 3 Switch Liberty 5 1 Step Up 5 3 Dip Straddle 13 1 Top Drop Leg 7 3 Hit Arabesque Dip to Inversion 1 Dip for Double Twist 7 Hit Inversion 3 Toss Out Stand Page 27

28 Article VIII. Balance / Pyramid Criteria Page 28

29 Refer to the video examples at: Visual starting point and direction from above Floor Spacing Section 8.01 Youth: one pyramid comprised of 2 groups o 2 groups Group 1 = main bases Group 2 = tosses o Group 1 to prep and sit on back spot at prep level, bases lower feet to belly level o Group 2 top places hands on group 1 top s legs o Group 2 toss top to handstand, top holds handstand 5 counts o Group 2 top 180 to back caught by group 2 o Group 1 top dismounts to floor o Youth Count Sheet ACTION ACTION Toss Top to Handstand G2 7 3 Top Hits Handstand G2 1 1 Dip to Hang (group 1) Grab Feet (group 1), Dip to Hang (group 2) Down to Cradle G2 7 3 Drop Top Feet G1 2 1 Dip to Prep G1, Grab Feet G2 5 Set Out Top G2 3 7 Stand Sit on Back Base G1, Top s Hands of Thighs G Page 29

30 Section 8.02 Junior: one pyramid comprised of 2 groups, max 2 high o 2 groups Group 1 = main bases Group 2 = tosses o Group 1 goes to prep and sits on back spot with arms extended o Group 2 top places hands on group 1 top s legs o Group 2 toss top to handstand, top holds handstand 5 counts o Group 2 top 180 to back caught by group 2 o Group 1 top dismounts to floor o Junior Count Sheet ACTION ACTION Toss Top to Handstand G2 7 3 Top Hits Handstand G2 1 1 Dip to Hang (group 1) Grab Feet (group 1), Dip to Hang (group 2) Down to Cradle G2 7 3 Drop Top Feet G1 2 1 Dip to Prep G1, Grab Feet G2 5 Set Out Top G2 3 7 Stand Sit on Back Base G1, Top s Hands of Thighs G Page 30

31 Section 8.03 Senior: 1 pyramid comprised of 3 groups o 3 groups (repetition rules unless skills synchronized) Group 1 = shoulder sit Group 2 = shoulder sit Group 3 = tosses o Shoulder sits step up (Top 1 and 2) o Top 3 loads at mid-level o Top 1 and 2 grab top 3 hands and shoulders o Toss top 3 to an inverted position holding top 3 s arms in a T position o Top dismount to toss group, top 1 and 2 dismount to floor o Senior Count Sheet ACTION ACTION Move Dip to Shoulder Sit Dismount Shoulder Sits Clean 7 3 Shoulder Sits Turn Out 2 1 Set 5 3 Dip 7 Shoulder Sits Dismount Cradle Sets Out 7 3 Stand Grab Hands Toss Top to Handstand Throw lateral Page 31

32 Article IX. Dynamic / Toss Criteria Refer to the video examples at: Visual starting point and direction from above Floor Spacing Section 9.01 Youth: two synced groups o 2 bases form a basket with back spot and front base to toss top o ¾ front toss to basket catch o ¾ back toss to stand from cradle o Youth Count Sheet ACTION ACTION ¾ Back Toss 1 1 Jump to Basket 5 Land 3 7 Stand 4 5 Stand Dip Toss Catch 8 Page 32

33 Section 9.02 Junior: two synced groups, max one salto per element (repeat 1 element) o 2 bases form basket with back spot to toss top (front base optional) o 5/4 back tuck to basket catch o Junior Count Sheet ACTION ACTION Out 1 1 Jump to Basket 5 Stand Stand Dip Toss Catch 8 Section 9.03 Senior: two synced groups (repetition rules unless skills synchronized) o 2 X 5 athletes/group = 10 total + 1 counter o 2 bases form basket with back spot to toss top o 5/4 back tuck to basket catch o Senior Count Sheet ACTION ACTION Out 1 1 Jump to Basket 5 Stand Stand Dip Toss Catch 8 Page 33

34 Article X. Tumbling Criteria Refer to the video examples at: Visual starting point and direction from above Floor Spacing Section Youth: four compulsory tumbling elements synchronized Two rows of 3 athletes = 6 total plus 1 counter / Standing back handspring, stick / Handstand snap up straddle jump stick / Front handspring roundoff back handspring stick / Roundoff back handspring back handspring stick Youth Count Sheet ACTION ACTION Go Front HS RO - BHS Swing for BHS Land Stand 3 Land 2 1 Hold 5 Stand Set for Handstand 8 1 Hold Kick to Handstand Snap Up 9 1 Go RO BHS - BHS 7 Straddle Jump 3 8 Land Stand Move Land 5 1 Hold 5 Stand Page 34

35 Section Junior: four compulsory tumbling elements synchronized o Two rows of 4 athletes = 8 total plus 1 counter o Standing back tuck salto, stick o Straddle jump back handspring step out finish in lunge o Run 2, 3 steps to roundoff back handspring back tuck salto stick o Jump power hurdle roundoff BHS BHS back tuck salto stick o Junior Count Sheet ACTION ACTION Go RO BHS Back Tuck Swing for Back Tuck 5 3 Salto 7 4 Land Stand 3 Land 2 1 Hold 5 Stand Hold High V 5 3 Whip 7 4 Hit Straddle Jump 8 5 Land 9 1 Go RO BHS BHS Back Tuck 6 BHS step-out 2 7 Land Stand 5 Stand 3 Move Hold Page 35

36 Section Senior: four compulsory tumbling elements synchronized o Two rows of 4 athletes = 8 total plus 1 counter o Standing back tuck salto, stick o Straddle jump back tuck salto stick o Standing back handspring back o Run 2, 3 steps to roundoff back handspring back layout salto stick o Senior Count Sheet ACTION ACTION Sit Standing BHS Hands (BHS) 7 3 Feet (BHS Salto 1 1 Swing for Back Tuck 5 Land 3 Salto 7 4 Land Stand 7 Stand 3 Move 2 1 Hold Hold High V 5 3 Whip 7 4 Hit Straddle Jump 8 5 Land 9 1 Hold 6 BHS step-out 2 7 Land Stand Go RO BHS Back Layout Hold Stand Page 36

37 Article XI. Floor Exercise / Team Event Criteria A routine to music featuring elements from all previous events and dance. Refer to the video examples at: Section Youth o 1:00 1:30 minutes in length o Minimum of 10 to maximum of 15 athletes o Some mandatory skills (refer to the Floor Content Chart) o Only one skill category may be performed at a time o At least 50% of the team must perform two 8 counts of dance o Dance may be performed during stunting, balance, and dynamic, but not during tumbling Section Junior o 1:30 2:00 minutes in length o Minimum of 10 to maximum of 15 athletes o Some mandatory skills (refer to the Floor Content Chart) o Only one skill category may be performed at a time o At least 50% of the team must perform two 8 counts of dance o Dance may be performed during stunting, balance, and dynamic, but not during tumbling Section Senior o 2:00 2:30 minutes in length o Minimum of 12 to maximum of 24 athletes o Some mandatory skills (refer to the Floor Content Chart) o Only one skill category may be performed at a time (running and standing tumbling = 1) o At least 50% of the team must perform two 8 counts of dance o Dance may be performed during stunting, balance, and dynamic, but not during tumbling Page 37

38 Section Floor Content Chart Page 38

39 Article XII. Difficulty > 3.0 Value for First Four Events, 2.0 for Floor Exercise The difficulty options are predetermined within the level that a squad competes in. Youth have basic gymnastics skills such as rolls, simple balances, and other basic acrobatic movements. Junior introduction of core springing skills and more flight. Senior athletes continue to develop their skills to the elite level. In the lower levels there are few choices (if any) on skill/pass selection. A deliberate progression of choice occurs as level increases. Each pass has a specific start value. If a squad executes a pass worth less than the maximum value allowed; the contribution toward total score will be adjusted downward accordingly. Deliberate or accidental omission of an entire pass -1.5 Deliberate or accidental omission of a major element Zero credit given for that skill Substitution of an entire pass or major element or partial execution Deduct up to respective value (a) Stunting / Acro Difficulty Elements written as: Primary Bases; Support; Level to Level; Position to Position; Top End Position; Top Action Flip; Top Action Twist Any of the skills below will cause a VOID score for this event: o Single-base cradle catch from and extended arm level or split catch o Descending front salto with a twist > 540 (regardless of landing position) o Descending salto to a prone position higher than shoulder level o Ascending front salto > 7/4 with concurrent twist > 360 o Ascending back salto > 3/2 with concurrent twist > 360 o Tension drop o Release front salto > 7/4 o Release back salto > 3/2 o Salto release that does not return to an original base(s) when originated from any level other than ground level o Horizontal spin > 4/4 with concurrent twist > 360 with < 3 bases o Any dismount salto from above shoulder level without a spot o Back salto dismount from extended arm level to 2-base cradle when top s initial position is vertical o Any twisting salto dismount without a spot o Any dismount to the floor with > 4/4 rotation o Any dismount where bases change during the skill o For cradle dismounts: at least one of the original bases must remain in the catch of the dismount, in the case where a top is dismounting to her own feet (and only requires a base for a non-weight bearing assist), the original base is NOT required to remain involved (i) A Elements with Start Value of 0.2 A Ascending Elements FULL CONTACT A Descending Elements FULL CONTACT Ascending to L SUP Dismounts from L SUP 2-1; FC; GRD-EXT; VER-VER; VER HSUP "L" 1-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST 1-1; FC; SHD-EXT; VER-VER; VER HSUP "L" 2-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST Ascending to S SUP 1-2; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST 2-1; FC; GRD-EXT; VER-VER; VER HSUP "S" 1-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180 Page 39

40 Ascending to EXT VER 2-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; GRD-EXT; VER-VER; 1 FT 1-2; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; GRD-EXT; VER-VER; 1 FT Dismounts from S SUP 3-2; FC; GRD-EXT; VER-VER; 1 FT 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST 3-3; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST 3-3; FC; GRD-EXT; VER-VER; 1 FT; TWIST ; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST 2-2; FC; SHD-EXT; VER-VER; 2 FT 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 180 Ascending to EXT INV NON HS 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-EXT; VER-INV; INV NON HS; INV ; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-EXT; VER-INV; INV NON HS; INV ; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270 SHD-EXT 2 FEET PRESSES/RELEASES 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; SHD-EXT; VER-VER; 2 FT 2-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270 FC 180/360 TWIST UP TO SHD Dismounts from EXT VER 3-3; FC; GRD-SHD; VER-VER; 2 FT; TWIST ; FC; EXT-BLW SHD; VER-VER; VER 2 FT 2-1; FC; GRD-SHD; VER-VER; 2 FT; TWIST ; FC; EXT-BLW SHD; VER-VER; VER 2 FT Straight Up 1 Foot 2-2; FC; EXT-SHD; VER-VER; 2 FT 3-3; FC; GRD-EXT; VER-VER; 1 FT 2-1; FC; EXT-SHD; VER-VER; 2 FT 3-3; FC; GRD-EXT; VER-VER; 1 FT FLEX 2-2; FC; EXT-SHD; VER-VER; 1 FT-2 FT 3-3; FC; GRD-EXT; VER-VER; 1 FT; TWIST ; FC; EXT-SHD; VER-VER; 1 FT -2 FT 2-3; FC; GRD-EXT; VER-VER; 1 FT Dismount from EXT HS 3-2; FC; GRD-EXT; VER-VER; 1 FT 2-2; FC; EXT-SHD; INV 2H HS- INV 2H HS RELEASE Dismount from SHD HS Other Skills (HOZ) 1-1; FC; SHD-GRD; INV 2H HS-VER; INV 180; TWIST ; R; BLW SHD-EXT; HOZ-HOZ Dismounts from EXT NON HAND 3-2; R; EXT-EXT; HOZ-HOZ; TWIST ; FC; EXT-GRD; INV-VER; INV 180; TWIST ; FC; EXT-GRD; INV-VER; INV 180; TWIST ; FC; EXT-GRD; INV-VER; INV 180; TWIST 90 RELEASE Dismounts from L SUP 1-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST 1-2; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST 2-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; NO TWIST 1-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 180 Dismounts from S SUP 1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST 1-2; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST 2-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; NO TWIST 1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 270 Dismounts from SHD VER 1-1; R; SHD-GRD; VER-VER; 2 FT 1-2; R; SHD-GRD; VER-VER; 2 FT 2-1; R; SHD-GRD; VER-VER; 2 FT Page 40

41 (ii) B Elements with Start Value of 0.4 B Ascending Elements FULL CONTACT 1-1; R; SHD-GRD; VER-VER; 2 FT; TWIST ; R; SHD-GRD; VER-VER; 2 FT; TWIST ; R; SHD-GRD; VER-VER; 2 FT; TWIST 180 Dismounts from EXT VER 3-1; R; EXT-GRD; VER-VER; VER 2 FT 1-1; R; EXT-GRD; VER-VER; 2 FT 2-1; R; EXT-GRD; VER-VER; 2 FT 1-2; R; EXT-GRD; VER-VER; 2 FT 3-3; R; EXT-BLW; VER-CRDL; 1 FT; TWIST 360 Dismounts from EXT HS 1-1, R; EXT-GRD; INV 2H HS-VER; NO TWIST 2-1, R; EXT-GRD; INV 2H HS-VER; NO TWIST 1-2, R; EXT-GRD; INV 2H HS-VER; NO TWIST Dismounts from EXT NON HAND 1-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; NO TWIST 2-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; NO TWIST 2-2, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; NO TWIST 1-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST , R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST , R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 90 B Descending Elements FULL CONTACT Ascending to L SUP Dismounts from L SUP 1-1; FC; GRD-EXT; VER-VER; VER HSUP "L" 1-2; FC; EXT-GRD; VER-VER; VER-HSUP "L" FLIP ; FC; GRD-EXT; VER-VER; VER HSUP "L"; TWIST ; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; SHD-EXT; VER-VER; VER HSUP "L"; TWIST ; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; GRD-EXT; HOZ-VER; VER HSUP "L"; FLIP ; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 270 Ascending to S SUP Dismounts from S SUP 1-1; FC; GRD-EXT; VER-VER; VER HSUP "S" 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-EXT; VER-VER; VER HSUP "S"; TWIST ; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-EXT; VER-VER; VER HSUP "S"; TWIST ; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; SHD-EXT; VER-VER; VER HSUP "S"; TWIST 270 Dismounts from EXT VER 2-1; FC; EXT-EXT; INV-VER; VER HSUP "S"; INV ; FC; EXT-BLW SHD; VER-VER; VER 2 FT Ascending to V SUP 1-2; FC; EXT-SHD; VER-VER; 2 FT 2-2; FC; GRD-EXT; VER-VER; HSUP "V" 1-1; FC; EXT-SHD; VER-VER; 2 FT Ascending to BLW SHD 1-2; FC; EXT-SHD; VER-VER; 1 FT-2 FT 3-3; R; GRD-BLW SHD; INV-VER; VER 2 FT; INV 180 Dismounts from EXT HS 3-3; R; GRD-BLW SHD; INV-VER; VER 2 FT; INV 180; TWIST ; FC; EXT-GRD; INV 2H HS-VER; INV 180; TWIST 180 Ascending to SHD VER 2-1; FC; EXT-SHD; INV 2H HS- INV 2H HS 1-1; FC; GRD-SHD; VER-VER; 2 FT; TWIST ; FC; EXT-SHD; INV 2H HS- INV 2H HS 2-3; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 Dismounts from EXT NON HS 3-2; FC; GRD-SHD; VER-VER; 2 FT; TWIST , FC, EXT-GRD, INV-VER, INV 180, TWIST180 Ascending to EXT VER 2-1, FC, EXT-GRD, INV-VER, INV 180, TWIST ; FC; GRD-EXT; VER-VER; 1 FT Dismount other skill (HOZ) 2-3; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-1; R; EXT-GRD; HOR-VER; HOZ-FD or UP FT APART; FLIP ; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 RELEASE 3-2; FC; GRD-EXT; VER-VER; 1 FT; FLEX Dismounts from L SUP Page 41

42 3-2; FC; GRD-EXT; VER-VER; 1 FT; TWIST ; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; SHD-EXT; VER-VER; 2 FT 1-2; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; SHD-EXT; VER-VER; 2 FT 2-1; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; SHD-EXT; VER-VER; 1 FT Dismounts from S SUP Ascending to EXT INV NON HS 1-1; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; SHD-EXT; VER-INV NON HS; INV ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-EXT; VER-INV; INV NON HS; INV 180; TWIST ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; EXT-EXT; HOZ-INV NON HS; INV 90 Dismounts from SHD VER SHD-EXT 2 FEET PRESSES/RELEASES 1-1; R; SHD-GRD; VER-VER; 2 FT; TWIST ; FC; SHD-EXT; VER-VER; 2 FT 1-2; R; SHD-GRD; VER-VER; 2 FT; TWIST ; FC; SHD-EXT; VER-VER; 2 FT 2-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 360 FC 180/360 TWIST UP TO SHD Dismounts from EXT VER 2-3; FC; GRD-SHD; VER-VER; 2 FT; TWIST ; R; EXT-GRD; VER-VER; 2 FT; TWIST ; FC; GRD-SHD; VER-VER; 2 FT; TWIST ; R; EXT-GRD; VER-VER; 2 FT; TWIST ; FC; GRD-SHD; VER-VER; 2 FT; TWIST ; R; EXT-GRD; VER-VER; 2 FT; TWIST 180 SHD-EXT INVERSIONS 2-2; R; EXT-BLW; VER-CRDL; 1 FT; TWIST ; FC; SHD-EXT; VER-INV NON HS; INV 180 Dismounts from SHD HS 1-2; FC; SHD-EXT; VER-INV NON HS; INV , R; SHD-BLW; INV 2H HS-CRDL; INV 90; TWIST 360 EXT-EXT INVERSIONS 2-2, R; SHD-BLW; INV 2H HS-CRDL; INV 90; TWIST ; FC; EXT-EXT; HOZ-INV NON HS; INV 90 Dismounts from EXT HS Straight Up 1 Foot 1-1, R; EXT-GRD; INV 2H HS-VER; TWIST ; FC; GRD-EXT; VER-VER; 1 FT; FLEX 2-1, R; EXT-GRD; INV 2H HS-VER; TWIST ; FC; GRD-EXT; VER-VER; 1 FT; TWIST , R; EXT-GRD; INV 2H HS-VER; TWIST ; FC; GRD-EXT; VER-VER; 1 FT; FLEX Dismounts from EXT NON HAND 3-2; FC; GRD-EXT; VER-VER; 1 FT; TWIST , R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST ; FC; GRD-EXT; VER-VER; 1 FT 2-1, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST 180 Other Skills (HOZ) 2-2, R; EXT-GRD; INV-VER; INV NON HS-VER INV 180; TWIST ; FC; GRD-SHD; VER-INV; INV NON HS; INV ; R; EXT-GRD; IVER-VER; INV NON HS- FLIP 180 RELEASE Dismount other skill (HOZ) Ascending to SHD VER 1-1; R; EXT-GRD; HOR-VER; HOZ-FD or UP FT APART; FLIP ; R; BLW SHD-SHD; INV-VER 2 FT; INV 180 Ascending to EXT VER 3-3; R; GRD-EXT; VER-VER; 1 FT 3-3; R; EXT-EXT; VER-VER; 1 FT 2-2; R; SHD-EXT; VER-VER; 2 FT 1-2; R; SHD-EXT; VER-VER; 2 FT Ascending to EXT INV NON HS 3-2; R; GRD-EXT; INV-INV NON HS Release INV-SHD 2-2; R; BLW SHD-SHD; INV-VER 2 FT; INV 180 SHD-EXT 2 feet Presses/Releases 2-2; R; SHD-EXT; VER-VER; 2 FT EXT-EXT POP Arounds 3-3; R; EXT-EXT; VER-VER; 2 FT; TWIST 180 Switch up 1 Foot 3-3; R; GRD-EXT; VER-VER; 1 FT Switch Static 1 Foot 3-3; R; EXT-EXT; VER-VER; 1 FT Other Skills (HOZ) Page 42

43 2-3; R; EXT-EXT; VER 2 FT FD HOZ 1-1; R; GRD-SHD; VER-HOZ; 1 Arm HOZ-SIDE FT OPENorCLOSED; INV 90 (iii) C Elements with Start Value of 0.6 C Ascending Elements FULL CONTACT C Descending Elements FULL CONTACT Ascending to V SUP Dismounts from L SUP 2-1; FC; GRD-EXT; VER-VER; HSUP "V" 1-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; GRD-EXT; VER-VER; HSUP "V" 1-2; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST 360 Ascending to SHD VER 2-1; FC; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; GRD-SHD; VER-VER; 2 FT; TWIST 360 Dismounts from S SUP Ascending to EXT VER 1-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-EXT; VER-VER; 1 FT 1-2; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-EXT; VER-VER; 1 FT 2-1; FC; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; SHD-EXT; VER-VER; 2 FT Dismount from EXT VER 3-3; FC; GRD-EXT; VER-VER; 2 FT; TWIST ; FC; EXT-SHD; VER-VER; 1 FT-2 FT 2-1; FC; GRD-EXT; VER-VER; 2 FT; TWIST 180 Dismount from EXT HS 1-2; FC; SHD-EXT; VER-VER; 1 FT 1-1; FC; EXT-SHD; INV 2H HS- INV 2H HS 2-2; FC; EXT-EXT; VER-VER; 1 FT-2 FT RELEASE Ascending to SHD HS Dismounts from L SUP 1-1; FC; SHD-SHD; VER-2H HS; INV ; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; SHD-SHD; VER-2H HS; INV ; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; GRD-SHD; VER-2H HS; INV ; R; EXT-GRD; VER-VER; HSUP "L"-2 FT; TWIST ; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90 Dismounts from S SUP 2-1; FC; SHD-SHD; VER-2H HS; INV ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-SHD; VER-2H HS; INV ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST ; FC; GRD-SHD; VER-2H HS; INV 180; TWIST ; R; EXT-GRD; VER-VER; HSUP "S"-2 FT; TWIST 540 Ascending to EXT HS Dismounts from SHD VER 2-2; FC; SHD-EXT; INV 2H HS-INV 2H HS 1-1; R; SHD-GRD; VER-VER; 2 FT; TWIST 540 Ascending to EXT INV NON HS 1-2; R; SHD-GRD; VER-VER; 2 FT; TWIST ; FC; SHD-EXT; HS-INV NON HS 2-1; R; SHD-GRD; VER-VER; 2 FT; TWIST ; FC; EXT-EXT; VER-INV NON HS; INV ; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B Hand in Hand from SHD 2-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B 1-1; FC; SHD-SHD; VER-2H HS; INV ; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B 1-2; FC; SHD-SHD; VER-2H HS; INV 180 Dismounts from EXT VER Press to EXT Hand in Hand 1-1; R; EXT-GRD; VER-VER; 2 FT; TWIST ; FC; SHD-EXT; INV 2H HS-INV 2H HS 2-1; R; EXT-GRD; VER-VER; 2 FT; TWIST 360 FC 180/360 Twist up to SHD 1-2; R; EXT-GRD; VER-VER; 2 FT; TWIST ; FC; GRD-SHD; VER-VER; 2 FT; TWIST ; R; EXT-BLW; VER-CRDL; 1 FT; TWIST 720 Inlocate to Hand in Hand at SHD Dismounts from SHD HS 1-2; FC; GRD-SHD; VER-2H HS; INV , R; SHD-GRD; INV 2H HS-VER; TWIST ; FC; SHD-SHD; VER-2H HS; INV , R; SHD-GRD; INV 2H HS-VER; TWIST 360 SHD-EXT Inversions 1-2, R; SHD-GRD; INV 2H HS-VER; TWIST ; FC; SHD-EXT; HS-INV NON HS Dismounts from EXT HS Toss Hands / Walk-ins / Full Ups 1-2, R; EXT-BLW; INV 2H HS-CRDL; INV 90; TWIST ; FC; GRD-EXT; VER-VER; 2 FT; TWIST , R; EXT-BLW; INV 2H HS-CRDL; INV 90; TWIST ; FC; GRD-EXT; VER-VER; 2 FT; TWIST 180 Dismounts from EXT NON HAND Kickstand to Hand in Hand at SHD 1-1, R; EXT-GRD; INV-VER; INV NON HS-VER; INV 180; TWIST ; FC; GRD-SHD; VER-2H HS; INV 18; TWIST , R; EXT-GRD; INV-VER; INV NON HS-VER; INV 180; TWIST 360 Page 43

44 2-1; FC; GRD-SHD; VER-2H HS; INV 180; TWIST , R; EXT-GRD; INV-VER; INV NON HS-VER; INV 180; TWIST 360 EXT-EXT Inversions 2-2; FC; EXT-EXT; VER-INV NON HS; INV ; FC; EXT-EXT; INV-INV; INV NON HS 1-2; FC; EXT-EXT; VER HSUP "S"; INV NON HS; INV ; FC; EXT-EXT; VER HSUP "L"; INV NON HS; INV 180 Straight Up 1 Foot 1-2; FC; GRD-EXT; VER-VER; 1 FT 2-1; FC; GRD-EXT; VER-VER; 1 FT Other Skills (HOZ) 3-3; FC; PNG EXT-EXT; VER-VER; VER 2 FT; TWIST ; FC; EXT-EXT; VER-VER; VER 2 FT; TWIST 360 RELEASE Ascending to SHD VER 3-3; R; GRD-SHD; INV-VER; VER 2 FT; INV ; R; GRD-SHD; INV-VER; VER 2 FT; INV 180; TWIST ; R; SHD-SHD; INV-VER 2 FT; INV ; R; GRD-SHD; VER-VER; 2 FT 2-1; R; GRD-SHD; VER-VER; 2 FT; TWIST 180 Ascending to EXT VER 3-3; R; GRD-EXT; INV-VER; VER 2 FT; INV ; R; GRD-EXT; VER-VER; 1 FT FLEX 3-3; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; GRD-EXT; VER-VER; 1 FT 3-2; R; GRD-EXT; VER-VER; 1 FT FLEX 2-3; R; GRD-EXT; VER-VER; 1 FT FLEX 3-2; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT FLEX 3-3; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT 3-2; R; EXT-EXT; VER-VER; 1 FT FLEX 2-3; R; EXT-EXT; VER-VER; 1 FT FLEX 3-2; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; SHD-EXT; VER-VER; 2 FT 2-2; R; SHD-EXT; VER-VER; 2 FT; TWIST ; R; EXT-EXT; VER-VER; VER 2-1 FT 1-2; R; EXT-EXT; VER-VER; VER 2-1 FT 2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST ; R; GRD-EXT; VER-VER; 2 FT 2-1; R; SHD-EXT; VER-VER; 2 FT 2-2; R; SHD-EXT; VER-VER; 1 FT 1-2; R; SHD-EXT; VER-VER; 1 FT Ascending to EXT INV NON HS 2-2; R; GRD-EXT; INV-INV; INV-NON HS Release INV-SHD 2-2; R; SHD-SHD; INV-VER 2 FT; INV 180 SHD-EXT 2 Feet Presses/Releases Page 44

45 1-2; R; SHD-EXT; VER-VER; 2 FT 2-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 180 EXT-EXT POP Arounds 2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST ; R; EXT-EXT; VER-VER; VER 2-1 FT 1-2; R; EXT-EXT; VER-VER; VER 2-1 FT 3-3; R; EXT-EXT; VER-VER; 2 FT; TWIST 360 R Toss up to SHD 1-1; R; GRD-SHD; VER-VER; 2 FT 2-1; R; GRD-SHD; VER-VER; 2 FT; TWIST 180 Toss Hands / Walk-ins / Full Ups 2-2; R; GRD-EXT; VER-VER; 2 FT Switch Up 1 Foot 3-3; R; GRD-EXT; VER-VER; 1 FT FLEX 3-3; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; GRD-EXT; VER-VER; 1 FT 3-2; R; GRD-EXT; VER-VER; 1 FT FLEX 2-3; R; GRD-EXT; VER-VER; 1 FT FLEX 3-2; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; GRD-EXT; VER-VER; 1 FT; TWIST 180 Switch Static 1 Foot 3-3; R; EXT-EXT; VER-VER; 1 FT FLEX 3-3; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT 3-2; R; EXT-EXT; VER-VER; 1 FT FLEX 2-3; R; EXT-EXT; VER-VER; 1 FT FLEX 3-2; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT; TWIST 180 Other Skill (HOZ) 1 A-1 A; R; GRD-SHD; VER-HOZ; 1 Arm HOZ-SIDE FT OPEN or CLOSED; INV 90 (iv) D Elements with Start Value of 0.8 D Ascending Elements FULL CONTACT D Descending Elements RELEASE Ascending to EXT VER Dismounts from SHD VER 1-2; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST ; FC; GRD-EXT; VER-VER; 1 FT; TWIST ; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST ; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-2; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST ; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 Dismounts from EXT VER 1-1; FC; GRD-EXT; VER-VER; 2 FT; TWIST ; R; EXT-GRD; VER-VER; 2 FT; TWIST ; FC; GRD-EXT; VER-VER; 2 FT; TWIST ; R; EXT-GRD; VER-VER; 2 FT; TWIST ; FC; GRD-EXT; VER-VER; 2 FT; TWIST ; R; EXT-GRD; VER-VER; 2 FT; TWIST ; FC; SHD-EXT; VER-VER; 1 FT 2-2; R; EXT-BLW; VER-CRDL; 1 FT; TWIST ; FC; EXT-EXT; VER-VER; 1 FT-2 FT Dismounts from EXT HS 1-2; FC; EXT-EXT; VER-VER; 1 FT-2 FT 1-1, R; EXT-GRD; INV 2H HS-VER; TWIST 360 Ascending to SHD HS 2-1, R; EXT-GRD; INV 2H HS-VER; TWIST ; FC; GRD-SHD; VER-2H HS; INV , R; EXT-GRD; INV 2H HS-VER; TWIST ; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90 Dismounts Other Skill (HOZ) Page 45

46 Ascending to EXT HS 3-1; R; PNG EXT-GRD; VER-VER; VER 1 FT 0 FLEX; FLIP 270; TWIST ; FC; GRD-EXT; VER-2H HS; INV 180; TWIST ; FC; GRD-EXT; VER-2H HS; INV ; FC; GRD-EXT; VER-2H HS; INV 180; TWIST ; FC; GRD-EXT; VER-2H HS; INV 180; TWIST ; FC; GRD-EXT; VER-2H HS; INV ; FC; SHD-EXT; VER-INV 2H HS; INV ; FC; SHD-EXT; INV 2H HS-INV 2H HS 1-2; FC; SHD-EXT; INV 2H HS-INV 2H HS 2-2; FC; EXT-EXT; INV-NON HS; INV HS 2-2; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "S"; PRESS HS; INV ; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "L"; PRESS HS; INV 180 Ascending to EXT INV NON HS 1-1; FC; GRD-EXT; VER-INV; INV-NON HS; INV 180 Press to EXT Hand in Hand 2-1; FC; SHD-EXT; INV 2H HS-INV 2H HS 1-2; FC; SHD-EXT; INV 2H HS-INV 2H HS Inlocate to Hand in Hand at SHD 1-1; FC; GRD-SHD; VER-2H HS; INV 180 Inlocate to EXT Hand in Hand 2-1; FC; GRD-EXT; VER-2H HS; INV ; FC; GRD-EXT; VER-2H HS; INV 180 Toss Hands / Walk-ins / Full Ups 1-1; FC; GRD-EXT; VER-VER; 2 FT; TWIST ; FC; GRD-EXT; VER-VER; 2 FT; TWIST ; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360 Kickstand to Hand in Hand at SHD 1-1; FC; GRD-SHD; VER-2H HS; INV 180; TWIST 90 Kickstand to EXT Hand in Hand 1-2; FC; GRD-EXT; VER-2H HS; INV 180; TWIST ; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90 Straight Up 1 Foot 1-2; FC; GRD-EXT; VER-VER; 1 FT FLEX 1-2; FC; GRD-EXT; VER-VER; 1 FT; TWIST ; FC; GRD-EXT; VER-VER; 1 FT FLEX 2-1; FC; GRD-EXT; VER-VER; 1 FT; TWIST 180 Press to HS 2-2; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "S"; PRESS HS; INV ; FC; EXT-EXT; INV-VER; INV 2H HS; HSUP "L"; PRESS HS; INV 180 RELEASE Ascending to SHD VER 1-1; R; SHD-SHD; VER-VER; 2 FT; TWIST ; R; GRD-SHD; VER-VER; 2 FT; TWIST ; R; GRD-SHD; INV-VER; VER 2 FT; FLIP ; R; GRD-SHD; VER-VER; 2 FT; SALTO 360 Ascending to EXT VER 3-3; R; GRD-EXT; INV-VER; 1 FT NO FLEX; INV ; R; GRD-EXT; INV-VER; VER 2 FT; INV ; R; GRD-EXT; INV-VER; VER 2 FT; INV 180; TWIST 180 Page 46

47 2-1; R; GRD-EXT; VER-VER; 1 FT 1-2; R; GRD-EXT; VER-VER; 1 FT 2-2; R; GRD-EXT; VER-VER; 1 FT FLEX 2-2; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT 1-2; R; EXT-EXT; VER-VER; 1 FT 2-2; R; EXT-EXT; VER-VER; 1 FT FLEX 2-2; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; SHD-EXT; VER-VER; 2 FT; TWIST ; R; SHD-EXT; VER-VER; 2 FT; TWIST ; R; GRD-EXT; VER-VER; 2 FT 3-3; R; EXT-EXT; VER-VER; 2 FT; TWIST ; R; EXT-EXT; VER-VER; 2 FT; TWIST ; R; GRD-EXT; VER-VER; 2 FT 1-2; R; GRD-EXT; VER-VER; 2 FT 1-1; R; SHD-EXT; VER-VER; 2 FT 2-1; R; SHD-EXT; VER-VER; 1 FT Ascending to EXT INV NON HS 1-1; R; SHD-EXT; INV-HS; INV-NON HS Release INV-SHD 1-2; R; SHD-SHD; INV-VER 2 FT; INV 180 SHD-EXT 2 Feet Presses / Releases 2-1; R; SHD-EXT; VER-VER; 2 FT; TWIST ; R; SHD-EXT; VER-VER; 2 FT; TWIST 180 EXT-EXT POP Arounds 2-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 360 R Toss Up to SHD 1-1; R; GRD-SHD; VER-VER; 2 FT; TWIST ; R; GRD-SHD; VER-VER; 2 FT; SALTO 360 Toss Hands / Walk-ins / Full Ups 2-1; R; GRD-EXT; VER-VER; 2 FT 1-2; R; GRD-EXT; VER-VER; 2 FT Switch Up 1 Foot 2-1; R; GRD-EXT; VER-VER; 1 FT 1-2; R; GRD-EXT; VER-VER; 1 FT 2-2; R; GRD-EXT; VER-VER; 1 FT FLEX 2-2; R; GRD-EXT; VER-VER; 1 FT; TWIST 180 Switch Static 1 Foot 2-1; R; EXT-EXT; VER-VER; 1 FT 1-2; R; EXT-EXT; VER-VER; 1 FT 2-2; R; EXT-EXT; VER-VER; 1 FT FLEX 2-2; R; EXT-EXT; VER-VER; 1 FT; TWIST 180 (v) E Elements with Start Value of 1.0 E Ascending Elements E Descending Elements FULL CONTACT RELEASE Ascending to EXT VER Dismounts from SHD VER 2-2; FC; GRD-EXT; VER-VER; 2 FT; TWIST ; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 360 Page 47

48 1-1; FC; SHD-EXT; VER-VER; 1 FT 2-1; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST ; FC; EXT-EXT; VER-VER; 1 FT-2 FT 1-2; R; SHD-GRD; VER-VER; 2 FT; FLIP 360 F/B; TWIST 360 Ascending to EXT HS Dismount from EXT VER 1-1; FC; GRD-EXT; VER-2H HS; INV ; R; EXT-BLW; VER-CRDL; 1 FT; TWIST ; FC; GRD-EXT; VER-2H HS; INV 180; TWIST ; FC; SHD-EXT; INV 2H HS-INV 2H HS 1-1; FC; SHD-EXT; VER-INV 2H HS; INV ; FC; EXT-EXT; INV-NON HS; INV HS 2-2; FC; EXT-EXT; VER-INV; HSUP "S"; PRESS HS; INV ; FC; EXT-EXT; VER-INV; HSUP "L"; PRESS HS; INV 180 Press to EXT Hand in Hand 1-1; FC; SHD-EXT; INV 2H HS-INV 2H HS Inlocate to EXT Hand in Hand 1-1; FC; GRD-EXT; VER-2H HS; INV 180 Toss Hands / Walk-ins / Full Ups 2-2; FC; GRD-EXT; VER-VER; 2 FT; TWIST 360 Kickstand to EXT Hand in Hand 1-1; FC; GRD-EXT; VER-2H HS; INV 180; TWIST 90 Press to HS 2-2; FC; EXT-EXT; VER-INV; HSUP "S"; PRESS HS; INV ; FC; EXT-EXT; VER-INV; HSUP "L"; PRESS HS; INV 180 RELEASE Ascending to SHD VER 1-1; R; SHD-SHD; INV-VER 2 FT; INV 180 Ascending to EXT VER 3-3; R; GRD-EXT; INV-VER; 1 FT; INV 180; TWIST ; R; GRD-EXT; INV-VER; VER 2 FT; INV 180; TWIST ; R; GRD-EXT; VER-VER; 1 FT FLEX 2-1; R; GRD-EXT; VER-VER; 1 FT FLEX 1-2; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT; FLEX 2-1; R; EXT-EXT; VER-VER; 1 FT; FLEX 1-2; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; GRD-EXT; VER-VER; 2 FT 3-3; R; GRD-EXT; VER-VER; 2 FT; SALTO ; R; EXT-EXT; VER-VER; 2 FT; TWIST ; R; EXT-EXT; VER-VER; 2 FT; TWIST ; R; SHD-EXT; VER-VER; 2 FT; TWIST ; R; SHD-EXT; VER-VER; 1 FT Release INV-SHD 1-1; R; SHD-SHD; INV-VER 2 FT; INV 180 SHD-EXT 2 Feet Presses / Releases 2-2; R; SHD-EXT; VER-VER; 2 FT; TWIST 360 EXT-EXT POP Arounds 1-2; R; EXT-EXT; VER-VER; 2 FT; TWIST 360 Toss Hands / Walk-ins / Full Ups 1-1; R; GRD-EXT; VER-VER; 2 FT Page 48

49 3-3; R; GRD-EXT; VER-VER; VER 2 FT; SALTO 360 Switch Up 1 Foot 1-2; R; GRD-EXT; VER-VER; 1 FT FLEX 2-1; R; GRD-EXT; VER-VER; 1 FT FLEX 1-2; R; GRD-EXT; VER-VER; 1 FT; TWIST ; R; GRD-EXT; VER-VER; 1 FT; TWIST 180 Switch Static 1 Foot 1-2; R; EXT-EXT; VER-VER; 1 FT FLEX 2-1; R; EXT-EXT; VER-VER; 1 FT FLEX 1-2; R; EXT-EXT; VER-VER; 1 FT; TWIST ; R; EXT-EXT; VER-VER; 1 FT; TWIST 180 (b) Balance / Pyramid Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0) Any of the skills below will cause a VOID score for this event: o Pyramid higher than 2 ¾ high o Cradle catch of a top with a single base o Tension drop o Pyramid entry with twist > 720 o Salto with > 5/4 and > 360 o Front salto dismount from 2 ½ high where bases arms are extended and top is vertical o Any dismount without a spot o Any back salto dismount o Front salto dismount with > 360 ENTRY SUPPORT - ASCENDING A B C D E Full Contact Release Switch Up LEVEL TO LEVEL ASCENDING A B C D E Extended 2.5 Shoulder 2.5 PNG 2.5 Below Shoulder 2.5 Ground 2.5 POSITION TO POSITION ASCENDING A B C D E Horizontal - Squat Vertical - Horizontal Vertical - Vertical Inverted - Vertical Squat Horizontal Squat Vertical Horizontal Inverted Vertical Inverted Inverted Inverted Squat Inverted Squat Handstand Horizontal Vertical Vertical Handstand Inverted Handstand Horizontal Horizontal Horizontal Handstand Inverted Squat Handstand Horizontal Page 49

50 Vertical Squat Handstand Squat Handstand Vertical ENTRY FLYER ACTION TWISTING ASCENDING A B C D E Twist 90 Twist 180 Twist 270 Twist 360 Twist 540 Spin 180 Spin 360 Twist 630 Twist 720 Spin 720 ENTRY FLYER ACTION FLIPPING ASCENDING A B C D E Inversion 90 Salto ¾ 180 Salto ¾ 270 Salto 4/4 360 Salto 4/4 450 Inversion 180 Switch Up Salto ¾ 90 SECOND LEVEL SUPPORT STRUCTURE A B C D E Below Extended Extended STRUCTURE SECOND LEVEL POSITION A B C D E Arms Below Prep Level Stomach Legs Shoulders Arms Extended Overhead Back STRUCTURE FLYER POSITION A B C D E Vertical Squat Vertical 2 1 flex Horizontal face down/up feet apart Inverted non Handstand Inverted One Hand Handstand Vertical 2 feet Vertical 1 no flex Horizontal face up feet together Horizontal side feet apart Inverted Two hand Handstand Vertical - 2 Pull 1 no flex Vertical 2 1 over flex Horizontal side feet closed Vertical hand support V and S Vertical 1-1 flex Vertical hand support L Vertical hand support V and S one arm Vertical 1 1 over flex Page 50

51 DISMOUNT POSITION DESCENDING A B C D E Vertical Squat Horizontal Inverted Inverted Horizontal Inverted Inverted Inverted Vertical Vertical Vertical Horizontal Hand Support Hand Support Squat Inverted Hand Support Vertical Horizontal Inverted Squat Hand Support Horizontal Hand Support - Vertical Vertical Inverted Horizontal Squat Horizontal Horizontal Horizontal Vertical Squat Squat Squat Horizontal Extend Extend Below Extend DISMOUNT END LEVEL TO LEVEL A B C D E Below Shoulder Extend 2.5 Cradle Cradle Below Shoulder Below 2.5 DISMOUNT FLYER ACTION FLIPPING DESCENDING A B C D E Connected 180 Inversion 180 ¾ Salto 270 ¾ Salto 360 4/4 Salto Straight (no salto or Switch Up 450 4/4 Salto inversion) 90 Inversion DISMOUNT FLYER ACTION TWISTING DESCENDING A B C D E 180 Descent 180 Pop 540 Pop 720 Descent Release Release 360 Descent 630 Pop Spin 720 Release 360 Pop Release Spin 360 Page 51

52 (c) Dynamic / Toss Difficulty (A = 0.2, B = 0.4, C = 0.6, D = 0.8, E = 1.0) Any of the skills below will cause a VOID score for this event: o Back salto toss > 6/4 rotation or > 900 twist o Front salto toss > ¾ unless athlete performs a 5/4 with a minimum of 180 twist o Toss with > 4 bases o Toss without a back base (back base may assist with toss) o Salto toss > 6/4 with concurrent twist > 720 o Toss which travels over, under or thru another group of athletes o More than 3 skills in a single toss o Catch of a single toss with < 3 catchers STRAIGHT & FORWARD SV ARABIAN SV BACKWARD 4/4 & 5/4 SV Straight A Tuck ¾ A Tuck A Straight w/ Twist A Pike ¾ B Tuck X-Out A Front Salto Tuck ¾ A Layout ¾ B Pike A Front Salto Pike ¾ A Tuck 4/4 B Layout B Front Salto Layout ¾ A Pike 4/4 C Tuck Open 360 B Front Salto Tuck 4/4 B Tuck ¾ Open 360 C Tuck X-Out 360 C Front Salto Tuck ¾ Open 360 B Pike ¾ Open 360 C Pike Open 360 C Front Salto Tuck 4/4 Open 360 B Layout 4/4 D Layout 360 D Front Salto Pike 4/4 C Layout ¾ 360 D Tuck Open 720 E Front Salto Pike ¾ Open 360 C Tuck ¾ Open 720 D Tuck X-Out 720 E Front Salto Pike 4/4 Open 360 C Pike ¾ Open 720 D Pike Open 720 E Front Salto Layout 4/4 C Layout ¾ 720 E Layout 720 E Front Salto Layout ¾ 360 C Tuck 4/4 Open 360 E Front Salto Layout 4/4 360 C Pike 4/4 Open 360 E Front Salto Tuck ¾ Open 720 D Layout 4/4 360 E Front Salto Pike ¾ Open 720 D Front Salto Layout ¾ 720 D Page 52

53 (d) Tumbling Difficulty Any of the skills below will cause a VOID score for this event: o Any tumbling over or under another athlete o Back or front salto with twist > 540 o Salto with < 4/4 rotation A = 0.2 B = 0.4 C = 0.6 D = 0.8 E = 1.0 S-J (hip < 90) A-CW, A-RO, A-WO B-T-360 S-B-T-360 S-B-T-540 P-J (hip < 90) FHS, W A-T, A-P, B-LO-180 A-LO, B-LO-360 B-LO-540, B-LO-720 CW, RO, BE S-B_T, SS, B-T-180 F-T-180, F-LO-180 F-T-360 F-LO-360 BHS FHSSO F-T, F-P, F-LO B-T, B-P, B-LO (e) Floor Exercise / Team Event Difficulty Youth Division Difficulty has a maximum value of 2.0 o Special Requirement 1: Stunting /Acro = 0.5 SV possible 5 Acro/Stunting 0.1 each Elements must be from compulsory elements. o Special Requirement 2: Balance/Pyramid = 0.5 SV possible 1 Pyramid/Balance Element Must be compulsory element o Special Requirement 3: Dynamic /Toss = 0.4 SV possible 2 Toss/Dynamic 0.2 each Must be compulsory elements o Special Requirement 4: Standing Tumbling = 0.2 SV possible Required: HS, Snap Up, Straddle Jump, Stick May choose to do more from compulsory options but will not count in difficulty value. o Special Requirement 5: Running Tumbling = 0.4 SV possible Front Handspring Step Through, Roundoff, Back Handspring, Stick May chose to do more from compulsory options but will not count in difficulty value Junior Division Difficulty has a maximum value of 2.0 o Special Requirement 1: Stunting/Acro = 0.5 SV possible 10 Stunting Elements, Max each Max 1 flip from shoulder or below Elements must be from the youth and junior compulsory elements. o Special Requirement 2: Balance/Pyramid = 0.6 SV possible 2 Balance Elements, Max each Must perform 1 Junior compulsory Pyramid May repeat Junior Compulsory Pyramid or perform youth Pyramid o Special Requirement 3: Dynamic Elements/Toss = 0.3 SV possible 3 Dynamic/ Toss 0.1 each Max 1 flip per element Elements from the Youth or Junior compulsory list, repeating I element o Special Requirement 4: Standing Tumbling = 0.3 SV possible Page 53

54 1 standing element, up to 1/1 twist All athletes must do Elements from the Youth or Junior compulsory list o Special Requirement 5: Running Tumbling = 0.3 SV possible 1 running element, up to 1/1 Twist Min 5 athletes, bonus 0.3 for each additional athlete Must be from Youth or Junior compulsory list Senior Division Difficulty has no maximum value o Special Requirement 1: Stunting/Acro 15 Stunting Elements Elements values from Article XII (a) o Special Requirement 2: Balance/Pyramid 2 Balance Elements Elements values from Article XII (b) o Special Requirement 3: Dynamic Elements/Toss 3 Dynamic/ Toss Elements Elements values from Article XII (c) o Special Requirement 4: Standing Tumbling 1 standing element All athletes must do Elements values from Article XII (d) o Special Requirement 5: Running Tumbling 1 running element Min 5 athletes Elements values from Article XII (d) Number of active athletes is less than required minimum -1.0 Number of active athletes participating is greater than maximum allowed VOID Athlete(s) perform one less skill than minimum Special Requirement -0.5 each time Athlete(s) perform two less skills than minimum Special Requirement -1.0 each time Athlete(s) balk and do not execute any of a Special Requirement -1.5 each time Article XIII. Composition Section First Four Events = 2.0 SV Synchronization The athletes should move together a majority of the time. Short solos or canons are encouraged, but must not dominate nor detract from the overall performance. Canons, or using a ripple effect, will not meet any synchronization requirements. Precision and Accuracy The athletes should execute the skills and movements with the same amount of precision and accuracy; i.e. all legs should hit the same height and angle and the same time, etc. Coordination and Rhythm all members of the squad should demonstrate total body coordination and show a natural sense of movement. Expression and Dynamics The athletes should perform with a consistent expression and perform movements with the same dynamic. Page 54

55 Section Floor Exercise / Team Event Composition = 3.0 SV Composition plays a major role in the floor routine choreographed to music. As a result, it has more value than Difficulty. Much care and attention to detail should be addressed to this category in order to achieve maximum score. (a) Composition Principles Every routine is uniquely choreographed to music without lyrics (see section 5.05 for music requirements). Emphasis should be placed on GROUP performance of all elements, sequences, and dance as opposed to featuring individuals, pair, or small groups that are part of the squad. The movements, music, and dance style of the choreography selected should be appropriate to the age, gender, level, and representation of the squad members. When mixing males and females; make every effort to coordinate synchronized chorography without making both genders do exactly the same thing all the time. Attention should be paid to synchronization throughout. All members of the group must show continuity. The choice of elements and composition in the program should never sacrifice style and technical precision in favor of difficulty. Smooth transitions are a must. Just walking or running is unacceptable. Formations: Specific patterns demonstrated by the squad as a whole. Squads are required to show a variety of formations throughout a floor routine. Elements Elements from the first four events and dance elements should be dominant in the choreography Transitions There should be smooth, rhythmic transitions between elements and formation changes. Acrobatic elements should meld rhythmically into the movement sequences. Originality The squad should show originality. Levels Movements should be shown on all levels and in all directions. Changes in tempo The elements / movements should show variance in tempo (even if the music does not include any variation in tempo). This means that the elements are executed in different tempos (measures), e.g. whole, half and double measures. Minimum repetition The elements / movements should differ so that the composition is not monotonous and the chosen elements are not missing variation. Elements/movements should not be repeated several times. (b) Number of Athletes For Youth & Junior > a minimum of 10, maximum of 15 athletes per squad. Senior > The judges do the count at the initial presentation of the squad prior to each routine. (i) Number of Active Athletes The number of gymnasts performing on floor should at least be the required minimum. * Maximum of 1 athlete may drop out of floor performance. Number of active athletes on the floor is less than required minimum -1.0 More than one athlete kneeling out for a floor routine -1.0 Number of active athletes on the floor is greater than maximum allowed VOID (c) Rhythm, Musicality & Synchronization The routine should be in sync with the music and be entertaining while meeting all difficulty and formation requirements. All performers should be synchronized most of the time. Overall rhythm of routine is not up to level of competition Up to -0.2 Athletes are not in sync with music (one beat ahead or behind) -0.1 each time Athletes are not in sync with music (two beats ahead or behind) -0.2 each time Page 55

56 Athletes are not in sync with music ( lost ) Break in synchronization -0.3 each time -0.2 each time (d) Music (see Section 5.05 below for detailed information specific requirements) Music overtime -0.2 Music under time -1.0 Music with lyrics VOID Absence of music -2.0 (e) Choreography Balance / Artistry All elements, formations, and transitions should represent a balance and harmony to keep the routines interesting. The routine must give the impression of working together. Solos and canons can give nuance for the composition, but they must not predominate. At least 75% of the program must be performed in unison. Dominance of a particular facet (tumbling, dance, forward, backward movement, acro, holds, etc.) Up to -0.3 Lack of change in level (choreography in the air, standing height, and on the floor level) Up to -0.3 Overuse or too much repetition of elements or specific movement Up to -0.3 More than 25% of the routine featuring solo type choreography Up to -0.3 No more than a 4 count break in choreography (required balance holds are the exception) -0.2 each time Overall lack of artistry in performance Up to -0.3 (f) Formations Shape and overall size of formations not showing enough variety Up to -0.2 Formation not in proper alignment due to one or more athletes out of position Up to -0.2 (g) Transitions Walking or running from one formation to another Transition out of rhythm with music and or the rest of the choreography -0.2 each time -0.2 each time (h) Use of Floor It is expected that a squad use the entire floor space during a routine. Lack of use of entire floor space Up to -0.5 Page 56

57 (i) Youth Division Composition (i) 50% of the team must perform 2-8 counts of dance. (ii) Dance may be performed during Stunting, Balance and/or Dynamic but not during tumbling. (iii) There are no points for routine construction and dance composition/ artistry. (j) Junior Division Composition (i) Routine Construction is worth 0.5 pts (ii) Dance Artistry 0.5 pts (iii) At least 50% of the team must perform two 8 counts of dance (iv) Dance may be performed during Stunting, Balance and/or Dynamic but not during tumbling. (k) Senior Division Composition (i) Routine Construction is worth 0.5 pts (ii) Dance Artistry 0.5 pts (iii) At least 50% of the team must perform two 8 counts of dance (iv) Dance may be performed during stunting, balance, and/or dynamic, but not during tumbling Article XIV. Execution > 5.0 Value for Youth & Junior, 10.0 for Senior This category of evaluation is the largest value due to the nature of gymnastics performance. Every athlete is striving for perfection. Therefore, quantifying errors in execution serves as a major valuation technique. (a) Execution Table BODY POSITION Variation in body position compared to what is expected Flex in feet -0.1 Flex in legs or arms when they should be straight Up to -0.3 Incorrect overall shape for a required position (inadequate angle) Up to -0.5 Legs separated when they are supposed to be together Up to -0.2 Individual athletes not conforming to technique of the group as Up to -0.2 choreographed TWISTING/TURN Variation in twisting or turning compared to what is expected Athlete does not twist/turn as one unit (cat twist) -0.1 Timing of twist/turn in skill Up to -0.3 Inadequate completion or over rotating of twist/turn Up to -0.3 INNER AMPLITUDE The extension of the body as a whole or with specific parts General lack of inner amplitude (extension) Up to -0.2 Failure to show extended body going into jump and salto skills -0.1 Failure to show extended body coming out of jump and salto skills -0.1 OUTER AMPLITUDE The height of an athlete from the take-off point relative to their respective size General lack of outer amplitude Up to -0.3 Page 57

58 DISTANCE LANDING FALLS Variation of appropriate distance relative to the size of the athlete General lack of distance Up to -0.3 Variation in ideal landing position (posture) and last person hold requirement Athlete does not demonstrate proper landing technique Examples: too deep a squat legs too far apart incorrect arm position Up to -0.2 Loss of control at any time that results in failure of execution during landing Any athlete using minor additional support from one hand or one step -0.1 Any athlete using medium support from two hands or two steps -0.2 Any athlete using three or more steps to save the landing -0.3 Any athlete using full support from any body part other than feet -0.5 This also includes a safety roll (forward or backward) after a skill Any athlete landing without touching foot/feet first -1.5 (b) Coaching / Spotting Spotting is a very important aspect regarding the safety of the athletes. While there are deductions for assisting the athlete in competition, it is strongly encouraged to keep the safety of the athlete at the forefront of all decisions regarding whether to spot or not. At least two coaches/spotters are required at each event. The primary spotter must be strategically located to be able to assist directly in the skill if necessary without obstructing the athlete(s). It is preferred that the coach stands on the opposite side of the judges if possible. The secondary and other coaches should be strategically located to assist in landings and catches. Coach assists athlete in a manner to safely get them out of the way -0.2 Coach assists athlete in a manner of support to help them finish a skill safely -0.3 Coach assists athlete in a manner where coach is doing more than athlete -0.5 Coach giving audible/visual instruction in a manner that is clearly assisting in skill execution or choreography -0.2 Less than two coaches (in appropriate locations) during competition -0.5 Coach does not perform spotting when safety of athlete is jeopardized -0.5 Coach spots (saves) a falling athlete: no spotting deduction as 0.5 will be deducted due to fall in execution * Article XV. Presentation & Music Requirements (a) Presentation Guidelines Initial presentation for each event should begin with the squad in their respective starting positions on the floor. The counter on the first four events, and a single athlete positioned closest to the Judge(s), will stand facing the Judge(s). Once the Head Judge acknowledges the designated person (DP) on the squad with a hand signal or waiving a green flag (preferred); the DP will then make their own preparation with the squad and begin counting or queue music to begin the event. After the final hold position marking the end of each event; the squad will gracefully exit the mat. (b) Music Guidelines A brief voice over introduction is allowed but not required. It can be no longer than 10 seconds. A voice may be used as an instrument only during floor routine. Lyrics will VOID the routine! A beep may be used to que the athletes. Athletes must begin movement no later than after one eight count into the music. Time will start with first movement. Time will end with music. Page 58

59 (i) Time requirements: o Youth > 1 minute to 1:30 o Junior > 1:30 to 2 minutes o Senior > 2 minutes to 2:30 Article XVI. Overall Head Judge Deductions At every USAG sanctioned Team A&T competition, there shall be at least one and no more than two head judges. The head judge is responsible to oversee the evaluation process and make sure scores are handled accurately. They should also sign the official meet results. In the case where two or more judges are judging the same event(s); the tradition is that the judge with the most experience will be the head judge. The head judge is also responsible to acknowledge the lead athlete presentation with either a hand raised or raising a green flag. There are circumstances when only the head judge will make certain deductions. These deductions will be subtracted from the average score of the judging panel(s). (a) Squad Name Deductions Every Squad must have a unique name not associated with the name of the Club. Introductions at march-in and awards ceremonies will include club name and squad name. However, since there is potential for one Club to have more than one entry at the same level and division; there is a need to discern each group specifically. If in the rare event two different clubs have chosen the same squad name, the meet director shall attempt to resolve this issue before the competition begins. Squads must keep the same name throughout the entire competitive season. Any club presenting squad name not unique and/or including club name -1.0 (b) Out of Bounds / Order of Events Any athlete steps out of bounds of the floor exercise during a floor routine -0.1 each time (c) Double Dipper Deductions Squad competes utilizing an excess number of double dippers -1.0 Individual athlete competes on more than two squads -1.0 Individual athlete competes on a squad with a level variation of more than one -1.0 (d) Coach Conduct Coach violates regulations that has jeopardized safety and/or to the level officials deem necessary Up to -1.0 Coach fails to submit Team A&T Form at least 3 days in advance of competition -0.5 each Apparel or Dress Code violation deduction is -0.2 per individual or up to -1.0 for entire squad Up to -1.0 Unsportsmanlike conduct Up to -1.0 (e) Athlete Conduct / Designated Person Presentation Athlete violates regulations that has jeopardized safety and/or to the level officials deem necessary Up to -1.0 Incorrect dress per squad Up to -1.0 Unsportsmanlike conduct per squad Up to -1.0 Excessive jewelry or non-conforming bandages/wraps per athlete -0.2 each Squad begins each event with an acknowledgement from the Head Judge (a green flag preferred). If the squad starts without acknowledgement from the Head Judge by either hand signal or green -0.3 each flag; the Head Judge will call out for the routine to stop and take the deduction from the specific event score total. Page 59

60 Article XVII. Event Hosting Regulations & Guidelines Hosting quality and entertaining competitions is a vital ingredient to the overall success of Team A&T. *In the future, a Meet Director Certification in the Gymnastics for All discipline will be required. Refer to the USAG website for up to date information. Section Hosting Criteria A USA Gymnastics sanction certificate is required. Facility must be able to accommodate the number of athletes and spectators as well as the equipment layout in a safe environment. Music: provide quality sound system hook-up for multi-media CD, I-pod, I-pad, MP3, etc. It is recommended to have a designated person in charge of playing the music. *place speakers in a safe location (not at corners of FX) All athletes and coaches must be members of USA Gymnastics (see Sections 4.01 and 4.03). Only certified judges may be used in a sanctioned event (see Section 4.02). o Local meets one judge mandatory per event, two judge panels recommended o Large Invitational, State and Regional Competitions two judge panels mandatory additional meet referee recommended (it is acceptable for a serving head judge to also be the meet referee) o At USAG Nationals two judge panels with additional meet referee mandatory o Judges are required to present a Judge Invoice to the Meet Director prior to the ending of the competition. Meet Directors are required to pay judges before they leave the meet site. Results must be sent to Don Spencer at gficoach@msn.com and gfaresults@usagym.org, so they may be posted on the USAG website. Medical Staff o For Invitational, State and Regional meets, it is strongly recommended that qualified medical personnel (physician, trainer, physical therapist, nurse, etc.) be available at all times during warm-ups and competition. o At the National Championships, medical personnel must be present for all training and competition sessions. o The Meet Director must supply USA Gymnastics Accident Report forms to the medical personnel, who must complete the form and give it to the coach or parent of the injured athlete. An Accident Report Form is included in the Sanction packet and should be duplicated for use at the competition. Additional forms are available through Member Services. o Due to the increase in awareness and procedure regarding concussion injury in athletics; Meet Directors should go to or for information regarding the state specific regulations. Additional Key Staff o Set up / break down Forman + (at least a crew of 10 at nationals) o Equipment Forman + (at least a crew of 3 required at nationals) o Admission Forman + additional staff as needed o Awards Forman + additional staff as needed o Head Table Tabulator(s) required at nationals o Music Operator(s) required at nationals o Master of Ceremonies (required at nationals and appointed by USAG GfA Staff) Page 60

61 At the National Championships, the timing of the event should be scheduled so that there is enough time in between sessions for awards to be presented without the next session beginning. (a) Meet Information Packet Include the following information and send to all eligible teams: Name of meet, level(s) of competition and date Entry fee (individual and/or team) and to whom it is payable. Spectator admission fees. Site - address, phone and map. Floor Exercise description: Meet directors must list all additional floor mats. Competitive Divisions. Type of awards and number to be awarded. Also include the expected day/time of the award ceremonies. Local hotel and transportation information, if necessary. Competition schedule outline Both the Club and Squad Profiles are a required part of entry registration for Nationals. They must be completed in full to be eligible to compete. Blanks or the same information on every profile are not acceptable. Section Competition Format (a) Coaches Meeting Every meet must have a coaches meeting before timed warm-ups in order to go over all pertinent information regarding the execution of a smoothly ran and safe competition. The Meet Director and a coach from each club participating must be present and at larger events, the Meet Referee also. Any changes to Submission Forms should be presented to the respective judges. (b) Competition Warm-up Open Stretch o A minimum of 15 minutes, maximum of 30 minutes for Youth and Junior Divisions o A minimum of 30 minutes, maximum of 45 minutes for Senior Division o The open stretch period is for stretching and minor control tumbling only o The coaches meeting should be conducted during this period. Timed Warm-up for Team A&T Routines o Youth: minimum of 3 (maximum of 4) minute rotations o Junior: minimum of 4 (maximum of 5) minute rotations o Senior: minimum of 5 minutes (maximum of 7 minutes recommended if possible) o Due to Team A&T being a new sport, the warm up protocol is open to Meet Director discretion. The general time guidelines above should be followed. Depending on the amount of safe floor space and the number of squads competing, a variation of formats will be allowed as long as safety is the first and foremost concern. Either a warm-up all compete all, or warm-up compete in heats, are acceptable. o If something does occur where a coach feels extra time is necessary for safety of the athletes; the meet director must approve and if so, the exception extra time will be allotted after the official warm-up rotation has ended. o Squads are required to be off the floor exercise when time expires. Any squad not cooperating may forfeit their remaining rotations. The meet director will make this decision. The respective coach will be responsible for being disqualified from warm-ups. Page 61

62 (c) March In A brief 5 10 minute periods should be scheduled in between the official end of timed warm-ups and march-in to allow for any incidental issues and for athletes to prepare. It is strongly recommended (required at nationals) to start on time! On occasion, circumstances may dictate starting late. Under no circumstances should you start a session early. Paying spectators are expecting and deserve sessions to start when published. There are several acceptable procedures for march-in. The primary goal for march-in is to introduce the squads participating in a respective session. All rise for the national anthem. (at large events, it is not mandatory to do the national anthem at each session, only the first one of the day is required) At nationals an Opening Ceremonies is required where a grand march in will take place. Therefore, marching in for each session is not required. (d) Seeding Teams will be divided into pools no larger than 5 and no smaller than 3 (unless there are only 1 or 2 teams competing). The determination of who goes in what pool will either be by draw, previous scores, or a preliminary round. Draw the Meet Director will either do a random draw or coaches will draw at the pre-event meeting Score the Meet Director may choose to seed pools according to previous current season scores officially posted on the USA Gymnastics website under GfA competition results. It is at the discretion of the Meet Director to do this in a fair manner and let coaches know the method used. Preliminary Round o Every squad will compete their respective Stunting / Acro and Balance / Pyramid events in a random order. The total of both event scores will be the ranking number for determining which pool to seed each specific squad into. Again, the method of which ranked squads go into which pool will be fairly determined by the Meet Director. o Once the total number of squads entered into a meet have been determined, the Meet Director should communicate what method will be used for seeding into pools. (e) Competition Order (1 event at a time in heat format preferred) 1) Stunting / Acro, 2) Balance / Pyramid, 3) Dynamic / Toss, 4) Tumbling, 5) Floor Exercise / Team (f) Pool Structure (i) There is a maximum of three rounds of pool play in a Team A&T Competition. The Preliminary Round is optional as explained above and is a two event only competition to seed for the Qualifying Round. (ii) The Qualifying Round will include all 5 events and will seed squads for the Final Round. (iii) The Final Round will determine the final placement. (iv) Please refer to the Team A&T Pool Structure for ideas on how to set up pools. The basic principle is to make seeding as fair as possible to start and then allow the qualifying round to determine the final round seeding Page 62

63 (v) Examples: 5 teams or fewer would be 1 pool 6 team = 2 pools of 3 teams 7 team = 1 pool of 4 teams and 1 pool of 3 teams 8 team = two pools of 4 teams 9 team = 3 pools of 3 teams 10 team = 2 pools of 3 teams and 1 pool of 4 teams 11 team = 2 pools 4 teams and 1 pools 3 teams (g) Audience/Spectator Regulations Spectators are not allowed to enter the "field of play" competitive area. They must use only the area designated for the public. Spectators are not allowed to use flash photography during the pre-meet warm-ups or competition, as this may endanger the performing athletes. Spectators shall not disturb the order of the competition, its competitors and its officials. Individuals causing violations shall be required to leave the competition site. (h) Scoring Procedure Meet Directors are required to acquire a signed results sheet per level competing and keep it for one year pending any reference need. Judges are required to use the official Team A&T Forms (included in this R&P) to tabulate manually. Either the head judge or a tabulator (recommended) will enter scores on an official results sheet to be signed by the Head Judge. Section Awards Criteria Prior to announcing any awards, it is absolutely critical and mandatory that scores are verified and an official result page for each level competing is signed by the respective judges. The Meet Referee and Meet Director are also responsible for accurate scoring. Each squad entered shall receive a RECOGNITION AWARD for participation such as plaques, trophies or banners. Each athlete entered shall receive some kind of an INDIVIDUAL MEMENTO such as a certificate, ribbon, trophy, t-shirt, etc. At nationals, it is required to use the official USAG award company for at least gold, silver, and bronze medals. (a) Achievement Award Categories for Youth Division Only Designed for the development of skills, style, with emphasis on cooperation and sportsmanship. There are three categories (Gold, Silver, and Bronze) divided by score range to reflect the overall level of performance as opposed to one on one competition. Therefore, awards are presented to each athlete based on their squad s final Team Score, not rank compared to others. The actual award presented may include ribbons, medals, or a broad range of award types as long as they indicate gold, silver or bronze somehow on the award. For example, different color ribbons, neck ribbons, or on the ribbon tag, or actually written on the award itself are all acceptable. These achievement awards should NOT indicate placement. When announcing awards presentation, announcer should do so by indicating each category. Page 63

64 The following table illustrates the score range for determining each category based on Final Team Score: Team Score Range Category GOLD SILVER Below 40 BRONZE (b) Placement Awards for Junior and Senior Divisions Placement awards (based on Final Team Score) shall be presented to a minimum of 50% of the athletes and squads entered in the competition in the form of ribbons, medals, plaques or trophies. (i) Tie-Breaking Procedures for Presentation of Awards The team with the highest score on a single event receives the award for the tied place. If still tied, then the flip of a coin in the presence of both coaches will break the tie for the award. Regardless of tie breaker; both teams will be recognized on the podium as tied for highest placement. In the case of a tie for first at the national championships, both squads are recognized as champions. Section Warm-up / Competition Floor Management Make sure competition (and warm-up if available) floor exercise mats are properly installed and secured in a strategic location. Monitor the floor throughout the event to make sure it remains secure and safe. Article XVIII. Event Submission Forms Section Team A&T Forms for Coaches and Judges All forms presented in order of Youth Junior Senior. Section Team A&T Judge Invoice This form is on the last page of this Rules & Policies. Page 64

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