Contents. About Sport of Jump Rope RULE 2 GENERAL PARTICIPATION FOREWORD

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1 Rule s Book For 15th Sub-Junior, Junior & Senior National Jump Rope Championship, India s Double Dutch Challenge & Zonal Jump Rope Championships only

2 Contents FOREWORD About Sport of Jump Rope a. What is Jump Rope? b. Benefits of Jump Rope c. Misconception & Truth RULE 1 Equipment Required I. Correct Rope length II. Re Jump Situation III. Re Jump Time limit IV. Timing CD Issue RULE 2 GENERAL PARTICIPATION I. Tournament fee II. JRFI Registration fees III. Championship days IV. Division of Zones V. Qualification of jumpers VI. Qualification for Grand Championship Showcase VII. Qualification for Team Events VIII. Identification Verification Process IX. Credential Verification Process X. Drugs XI. Licensing Rights XII. Age Division XIII. Gender Division XIV. Event entry restriction XV. Code of conduct XVI. Music XVII. Signal, Sounds & Call out XVIII. Music Error XIX. Uniform XX. Jewelery XXI. Floor surface XXII. Protest & appeals XXIII. Substitution XXIV. Withdrawal XXV. Injury XXVI. Awards

3 XXVII. Tie breaker XXVIII. Illegal Skills XXIX. Coaching Box XXX. Coach of Record RULE 3 Violation &Penalties I. Delay of Tournament II. Time Violation III. False start IV. False Switch V. Space Violation VI. Misses RULE 4 JRFI Events Abbreviation I. SR Individual Competition Rules Part 1 1. SR Speed 30 sec. 2. SR Endurance 3 min. 3. SR Double Under 30 sec. 4. SR Triple Under 5. SR Freestyle II. SR / DD Team Competition Rules Part 2 6. SR Speed & Double Under Relay 7. Single Rope Pairs Freestyle 8. Single Rope Pairs Wheel Freestyle 9. Single Rope Team Freestyle 10. Double Dutch Speed Relay 11. Double Dutch Pairs Relay 12. Double Dutch Single Freestyle 13. Double Dutch Pairs Freestyle 14. Demo Cup 15. Double Dutch Fusion Style a. Abbreviation used b. Team Abbreviation Diagrams a. SR Freestyle, DDSR, DDPR Court b. SRPF, DDPF, Court c. Demo Cup Court d. Speed Stations e. Categorization of Jump Rope Events

4 Ropenology f. Procedure for DDSR g. Jump Rope for 10 min. at 120 rpm h. Calorie Burn Comparison Chart i. Different sizes of Ropes j. Disintegration of DD

5 FOREWORD The Jump Rope Federation of India (JRFI) gathered General Participation Rules, Violation & Penalties, Events in National Jump Rope Championship (NJRC), Diagrams, Definations specific to Rules Book, Score Sheet and Forms. Here JRFI is focussing on bringing back to glories, laurels & wishes from International platform. In order to achieve this particular goal the proper planning is required. There shall be various international events like South Asian Jump Rope Championship, Asian & Pacific Jump Rope Championship, World Jump Rope Championship where the participation of the jumpers are required to feel & judge the competition level. It is not easy to bring medals but continous hard work of Coaches & jumpers shall definitely make this possible with the ease. The Coaches playes a very crucial & vital role in development of jumpers. It is very important that the jumper is getting proper guidance from the Coaches. In order to let the Coaches know about various advancements taking place technically in the sport of jump rope, the Technical department is conducting different seminars viz. High Performance Judges Centered (HPJC) Seminar, Novice Judges Centered (NJC) Seminar etc. Coaching Camps, Simulated NJRC etc. With the purpose of development of technical skills of the jumpers, Technical Department of JRFI is making a call to International Coaches as well as jumpers time to time. This rule book will play a vital role in improving the standard of jump rope community. This is the updated JRFI rulebook to be used for the JRFI National Jump Rope Championships or Zonal Jump Rope Championships which will be held in The rulebook was updated in April, 2018 and the outgoing Technical Director, Md. Arshad, would like to thank the members of that Rules Committee, xxx and the President of JRFI, Mr. Jitender Bajwa & Chief Executive Officer of JRFI, Mrs. Sunita Joshi for their valued input and assistance with the updating of those rules & regulations MD. ARSHAD TECHNICAL DIRECTOR JUMP ROPE FEDERATION OF INDIA

6 About Sport Of Jump Rope WHAT IS JUMP ROPE? A Jump Rope (JR) forms the basic foundation of every sport. Here the Jumpers jump over a spinning rope so that it passes under their feet and over their heads. There are more than 950 different tricks/techniques of jump rope. Jump ropes are made of cloth, licorices, plastic, beaded string, or plasticcoated wire/cables. Cloth and beaded ropes hold their shape better, while plastic and coated-cable ropes are designed for SR events viz. SR Speed 30 Sec, SR Endurance 3 min. SR Double Under 30 Sec., SR Triple Under, SR Speed Relay & SR Double Under relay but not for SR Freestyle. As you must aware of the following equation Value = Costs/ Benefits But in case of Jump Rope (JR) one can say that as it is known as most cost effective sport as its jump rope equipment are less expensive than other so by this one can easily say that Jump Rope (JR) has more Value. Even current research is showing that high impact activities, such as jumping rope, can also help maintain and/or build healthy bones. Another big plus is that the cost is minimal a place to jump, a good rope, and a pair of supportive athletic shoes are all you need. Jumping rope actually has a lot going for it as an exercise. Jump Rope can assist in developing agility, coordination, and balance, not to mention improvements in cardiovascular and muscular endurance. Jump Rope increased speed, power, agility & explosiveness. Nonetheless, many sports coaches, fitness trainers & sports enthusiasts remain unaware of the full potential of it (see fig. 6) Jump Rope is the most kidult & cost effective sport which strengthens the stamina of the individual and helps the obese to lose weight and increases the appetite of anorexic people. There is no age related factor associated with jump rope. It forms the basic foundation of every sport. This may consist of two participants turning (Turner) and jumping the rope (Jumper); this form of the activity in the sports of jump rope is called Double Dutch (DD). There are various double dutch events like double dutch sprints & double dutch freestyle (see fig. 4)

7 Benefits of Jump Rope I. Here in India most of the children do single bounce (to have the rope swings one time under the feet) since time immemorial, without knowing the fact that it has more than 950 skills & it is a sport. They are just doing it for fun & trying to get indulge into the core of Jump Rope. There are few events like Single Rope freestyle, Double Dutch freestyle, Fusion Style where the jumpers are free to do anything with Rope on Music. II. III. When children practice it with their friends, it develops a sense of teamwork and social skills in you. It makes them more vigilant and alert. It increases your attention skills. Jump Rope enhances flexibility and athletic abilities. It improves your reflexes, balance and posture. Jump Rope is the game of endurance, speed and sportsmanship. Physical activity is a major risk factor of cardiovascular diseases. Jump Rope can help your heart whether it s included in Exercise program or daily routine. IV. Physical activity is also good for brain, feeding it glucose & Oxygen all of which make easier for Children of all ages learn & memorize V. It improves the figure by tightening flabby muscles and loose flesh on the arms, thighs, buttocks and calves. Prolonged Jump Rope improves the bust and posture, and combined with a caloriecontrolled diet, a jump rope will help to shed kilos in ladies. VI. The boxer needs to be fast on his feet. Jump Rope will greatly increase speed and lightness on his feet. 10 second and 30 second bursts of speed (jogging step) are needed and can be easily achieved. VII. The Jump Rope is the most cost effective sport in respect of requirement of accessories & ground Facility (as for this you just need 4 x 4 m surface). VIII. It strengthens the stamina of the individual and helps the obese to lose weight and increases the appetite of anorexic people. It is so effective in burning calories that an hour of jump rope will make you burn up to 1000 calories. IX. There is no age related factor allied with this sport. X. The backbone of all sport is Jump rope as it helps to enhance the endurance & stamina which puts the basic grounds of all sport. It is found that Jump rope is adopted by most of the sport without knowing the fact that it is just not the exercise.

8 Misconceptions & Truth The Jump Rope is not new sport at all for India but still it is always encircled by many misconceptions. The Jump Rope is been associated as a girl sport by most of the folks & even by others it is been taken as high impact exercise which may leads to knee injury. But the truth is completely contradictory. The Jump Rope is the sport which helps in making the muscles & bones stronger. Jump Rope also show the way to burn more calories than do most aerobic activities & reduces risk to Osteoporosis which is found more common in Old age. Jump Rope needs the coordination especially in Double Dutch (DD) event. It is to a degree depends on turner & to the rest of measure it depends on Jumper. Few people are afraid of it because of the reason that they have lack of co-ordination & feel humiliated whenever they made miss even if it is minor. The best way is whenever you think about Jump Rope just don t make too much hurry to jump into next tougher skills? Jump Rope is been done only when your mind is calm & enjoy your routine thoroughly The Jump Rope is found to be most effective in cardiovascular diseases. Jump Rope has been endorsed by American Heart Association (AHA), which advocates it as a way to raise children s physical fitness levels thus reduces their lifetime risk of heart disease, cardiovascular ailments & stroke. Jump Rope can also improve brain function because of its influence on vestibular system in the inner ear, which is responsible for sense of balance & is linked to specific neuroanatomical systems that govern physical movement. Jump Rope requires you to synchronise & harmonise large no. of upper & lower body muscle groups; it generates significant brain activity in cortical center that may result in increased kinaesthetic awareness & mental alertness. As we can see in Fig. 6 & 7, Jump Rope causes one to expend rich amount of calories, thus aiding in weight loss, even it reduces your risk to possible degenerative condition such as osteoporosis by increasing your bone density. Jump Rope helps in developing the strength of wrist, ankle & knee strength & conditioning of back, shoulders & chest.

9 RULE 1 Equipment Required SECTION I Correct Rope Length Rope Wire Rope/ Cable Rope Licorice Rope (Long Handle) (Short Handle) Beaded Rope Cloth Rope Correct Rope Length The length of the rope should be right for your height. Stand on the center of the Rope, and lift the handles upward. The point where the handles meet the rope should be level with your armpits. Before entering the competition floor, the length of the Jumper s Rope will be checked at the designated area by the Technical Director (TD) using the guide marked on the floor. Some types of rope allow you to cut them down to size but if your rope is the wrong length don't despair! Tie knots near the handles to make alterations a good idea if more than one person is going to be using the same rope. Usually different ropes are been used in various events, for an instance in SR Speed 30 sec& SR Endurance 3 min. jumpers use Wire rope while in SR Freestyle they prefer licorice Rope/PVC (Poly Vinyl Chloride) Rope. But in Double Dutch Events the jumpers are free to use Cloth Rope or Beaded Rope or Licorice rope depends on events

10 Event Rope Speed Wire / Cable Rope Endurance Double Under Triple Under Freestyle Speed & Double Under Relay Licorice Rope (Long Handle or Short Handle) Wire Rope Double Dutch Speed Relay Beaded/Licorice/Cloth Rope Double Dutch Single Freestyle Single Rope Pairs Wheel Freestyle Single Rope Team Freestyle DD Ropes are between 4 and 6 meter long. Long ropes are 10 meter long. IDEAL ROPE LENGTHS are: Rope Length Suitable for heights 7 ft. Up to - 4'10" 8 ft. 4' 10" - 5' 3" 9 ft. 5 4" - 5' 10" 10 ft. 5' 10" - 6' 6" Jumper may use any length or type of Rope, as long as rope (s) is powered only by jumper. Attaching Rope or rope handle to body in any way is not allowed as it could be a way for competitor to gain an unfair advantage in Zonal Jump Rope Championships (ZJRC) or National Jump Rope Championships (NJRC)

11 SECTION II RE-JUMP SITUATIONS 1. If a Rope/Handle breaks a repeat attempt is permitted after suitable rest period of at least 10 min. However a Team/ Jumper may only have a maximum of two (2) attempts at the same event. The last attempt determines the score. 2. If there is some technical errors during Zonal Championships (ZJRC) /National Jump Rope Championship (NJRC) held for an instance inaccurate clicking etc. 3. With the permission of T. Director only jumper/team is allowed to re-jump. 4. No judging modification given on the basis of reputation or last National Jump Rope Championship (NJRC) /Zonal Jump Rope Championships (ZJRC) records of the jumper/team. 5. If a jumper enter into FOP (Field of Play) without wearing sports shoes or by wearing anything other than sports shoes than s/he shall receive Re Jump Situation. SECTION III RE-JUMP TIME LIMIT If a jumper or Team received the second chance or chance to Re-Jump than S/he shall report at Speed Station or Court whatever applicable within the time limit of 10 min. If a Team/ Jumper fails to report within the given time limit than last attempt determines the score. SECTION IV TIMING CD ISSUE If Timing CD during National Jump Rope Championship or Zonal Jump Rope Championship fails than Jumper or Team can choose to accept the score already noted by Judges & Referee or S/he can elect to Re-Jump.

12 RULE 2 Participation SECTION - I TOURNAMENT FEE All bids to host an Official National Jump Rope Championship (NJRC) /Zonal Jump Rope Championships (ZJRC) must be accomplished by tournament fees as assessed by council of JRFI and must be paid to JRFI by an agreed date 15 th SUB-JUNIOR&JUNIOR NATIONAL CHAMPIONSHIP Boarding & Lodging Competition Fee FREE INR 500 per Jumper I-card. INR 500 Total INR 1000 Zonal Jump Rope Championship Fee Structure Boarding & Lodging Competition Fee FREE INR 400 per Jumper I-card. INR 200 Total INR 600 SECTION II JRFI REGISTRATION FEE Jump Rope Federation of India registration fees as assessed by council of JRFI and must be paid to JRFI by an agreed date

13 RULES FOR REGISTRATION 1. Registration to be completed 1 week before the Championship and month of January or July for every Year. 2. JRFI Identity Card fee is Rs. 100/- for each jumper for lifetime (Identity Card Fee). 3. In case of loss of ID Card, Renewal fee would be Rs. 200/- for each jumper SECTION iii Championship day National Jump Rope Championships (NJRC) shall be held for 3/4 days which includes 3 Ceremonies (viz. Opening Ceremony, Closing Ceremony & Victory Ceremony) & Jump Off. One day before shall be ARRIVAL Day & one day after shall be counted as DEPARTURE Day which are excluding from above mentioned 3 days. In total there are 5/6 days for National Jump Rope Championship ORDER OF PROCEEDING IN NATIONAL JUMP ROPE CHAMPIONSHIP DAY - 1 i. ARRIVAL OF TEAMS ii. CREDENTIAL VERIFICATION PROCESS iii. JUDGES SEMINAR & JUDGES CAMP DAY OPENING CEREMONY 2. JUDGES SEMINAR & JUDGES CAMP 3. PRELIMINARY NATIONAL JUMP ROPE CHAMPIONSHIP i. SINGLE ROPE ENDURANCE 3 MINUTES ii. SINGLE ROPE SPEED 30 SEC. iii. SINGLE ROPE DOUBLE UNDER 30 SEC. iv. SINGLE ROPE TRIPLES 4. GRAND CHAMPIONSHIP SHOWCASE i. SINGLE ROPE ENDURANCE 3 MINUTES ii. SINGLE ROPE SPEED 30 SEC. iii. SINGLE ROPE DOUBLE UNDER 30 SEC. iv. SINGLE ROPE TRIPLES 5. MEDAL CEREMONY DAY PRELIMINARY NATIONAL JUMP ROPE CHAMPIONSHIP i. SINGLE ROPE SPEED & DOUBLE UNDER RELAY 4 X 30 ii. DOUBLE DUTCH SPEED RELAY iii. SINGLE ROPE FREESTYLE 2. GRAND CHAMPIONSHIP SHOWCASE i. SINGLE ROPE SPEED & DOUBLE UNDER RELAY 4 X 30 ii. DOUBLE DUTCH SPEED RELAY

14 iii. SINGLE ROPE FREESTYLE 3. MEDAL CEREMONY DAY PRELIMINARY NATIONAL JUMP ROPE CHAMPIONSHIP i. DOUBLE DUTCH SINGLE FREESTYLE ii. SINGLE ROPE PAIRS WHEEL FREESTYLE iii. SINGLE ROPE TEAM FREESTYLE 2. GRAND CHAMPIONSHIP SHOWCASE i. DOUBLE DUTCH SINGLE FREESTYLE ii. SINGLE ROPE PAIRS WHEEL FREESTYLE iii. SINGLE ROPE TEAM FREESTYLE 3. DEMO CUP 4. CLOSING CEREMONY 5. MEDAL CEREMONY DAY DEPARTURE OF TEAMS ORDER OF PROCEEDING OF INDIA S DOUBLE DUTCH CHALLENGE DAY - 1 i. ARRIVAL OF TEAMS ii. CREDENTIAL VERIFICATION PROCESS iii. JUDGES MEETING DAY OPENING CEREMONY 2. FUSION CHAMPIONSHIP 3. BATTLE ROUND 4. CLOSING CEREMONY DAY 3 1. DEPARTURE OF TEAMS

15 SECTION IV DIVISION OF ZONES The four (4) Zones categorized by JRFI Technical Committee is as follows EAST WEST NORTH SOUTH Bihar Maharashtra Uttar Pradesh Andhra Pradesh Orissa Gujarat Uttarakhand Kerala Chhattisgarh Madhya Pradesh Haryana Karnataka Jharkhand Rajasthan Delhi Tamil Nadu West Bengal Goa Jammu & Kashmir Pondicherry Assam Daman & diu Chandigarh Lakshadweep Dadar & nagar haveli Punjab Andaman & nicobar island Tripura Himachal Pradesh Telangana Meghalaya Manipur Sikkim Nagaland Arunachal Pradesh Mizoram SECTION V QUALIFICATIONS FOR JUMPERS 1. It is the responsibility of Coach, Team Manager and State Association to verify the age of competitors. Note: - There is 2 years disqualification period for all Jumpers/ State Association Officials for submitting false Information. 2. It is mandatory to bring Original Identity Card issued by Jump Rope federation of India. 3. It is mandatory to bring Medical Certificate (MC) certified by Doctor 4. A Competitor can be member of and compete only one team 5. To make the participation in Senior National Jump Rope Championship jumper should be older than 15 years old. 6. There has to be 6 jumpers in case of Masters Event or 6 team s participation to qualify for GRAND CHAMPIONSHIP SHOWCASE.

16 7. There has to be 4 jumpers in case of Masters Event or 4 team s participation to have any event for National Jump Rope Championship. 8. For the 15th National Jump Rope Championships & Zonal Jump Rope Championships Age is determined by Jumper s age on for all events SUB JUNIOR JUNIOR SENIOR BELOW 12 YRS BELOW 14 YRS 31/01/2007 BELOW 16 YRS 31/01/2005 BELOW 18 YRS 31/01/2003 BELOW 20 YRS 31/01/2001 ABOVE 20 YRS 31/01/1999 SECTION VI DRUGS Jump Rope Federation of India (JRFI) fully supports the complete banning of performance enhancing substances in sport. It consists of the following: Considering that doping practices contravene sport and medical ethics, and that they constitute the violations of the rules established by the Olympic movement, and concerned by the threat that doping in sport is the concern for all. The Olympic Movement and other Sports Organizations, Governments, Intergovernmental and Non-governmental Organizations, Sportsmen and Sportswomen throughout the world, and their entourage. SANCTIONS The sanctions, which apply to doping violations, will be imposed in the framework of controls both during and out of competition. In accordance with the wishes of the athletes, the minimum required sanction for all major doping substances or prohibited methods shall be a suspension of the athlete from all competition for a period of two (2) years, for a first offence & 4 years disqualification for second offence & even lifetime disqualification if he/ she found to be indulge in such violation NOTE: Smoking, Consumption of Alcohol & Chewing Tobacco are strictly prohibited at Zonal Jump Rope Championships (ZJRC)/ National Jump Rope Championship (NJRC) SECTION VII LICENSING RIGHTS (FOOD AND MERCHANDISING) Consideration will be first given to the Official Jump Rope Federation of India (JRFI) National Jump Rope Championship/ Zonal Jump Rope Championships Sponsors & Suppliers. No sales or sampling will be permitted without the written approval of the Jump Rope Federation of India (JRFI). Violation of

17 this rule will result in the expulsion of person or these companies from the environs of the NJRC/ZJRC. This includes the competitions venue and the accommodation and recreation areas SECTION VIII AGE DIVISION The Age Group will be categorized by JRFI Technical Committee in the follow SUB JUNIOR JUNIOR SENIOR BELOW 12 YRS BELOW 14 YRS 31/01/2007 BELOW 16 YRS 31/01/2005 BELOW 18 YRS 31/01/2003 BELOW 20 YRS 31/01/2001 ABOVE 20 YRS 31/01/1999 SECTION IX GENDERDIVISION The Gender Division will be categorized by JRFI Technical Committee in the following way Male: - All must be male Female: - All must be female SECTION X EVENT ENTRY RESTRICTION 1. Jumper may only enter in an appropriate age group & Gender division 2. Jumpers may compete only once in a given event 3. If a jumper is competing in mixed category than S/he will not participate at Male or Female Category. 4. Jumper can only participate maximum in two events irrespective of type of events viz. Masters or Team SECTION XI CODE OF CONDUCT 1. Sportsmanship and discipline are the almost importance and expected of all Participant, Coaches and Spectators. 2. All Participant, Coaches and Spectators must not distract other competitors which he/she is competing. 3. Jumper must wait at their station until all jumpers in that have finished.

18 4. From a Team two (2) Team Coach (for Boys & Girls) & 2 Team Managers (for Boys & Girls) & one Doctor will be counted as Official. 5. No Team Coach or Team Manager can t do Refereeship at National Jump Rope Championship/Zonal Jump Rope Championship 6. Coaches and Spectators are not to enter the competition there will be no coaching from the side line by any one. 7. In the team competitions the extra number of the competition team may be on competitions floor and may only encourage his/her competition team member. This member must be registered as a part of competition team. Violation of this rule will be reviewed by the Rule Committee 8. If possible we should congratulate others, whether they are teammate or not, for any effort well done and we should rejoice in the successes of others whether big or small. 9. We should be pleased and proud to share skills and techniques with others to see others improve because that helps our sport improve 10. We should always treat everyone else with the same respect courtesy and kindness, as we would like them to show us 11. If a Rope or a handle breaks a repeat attempt is permitted after a suitable rest period. 12. There will be disqualification after 3 calls out at the time of Zonal Jump Rope Championships/National Jump Rope Championship. 13. The State Association Representative/Coach should submit the entry form before 15 days from Zonal Jump Rope Championships/National Jump Rope Championship 14. The State Association is responsible to take away their Jumpers from the jury table. 15. If a State Association having any query or confusion then only one member except Jumper will allow to have converse with appointed T. Director. 16. Team Manager & Coach should be there at National Jump Rope Championship venue during National Jump Rope Championship 17. Gum Chewing is not allowed during competition, for safety as well as for cleanliness. 18. Sick, injured, or late/missing athletes will not be awarded a re-jump or be given a heat change to accommodate them. Coaches can substitute jumper if necessary, and should notify the Tournament Director right away if this occurs. 19. Jumpers or coaches are not allowed to alter their competition space in any way (such as moving boundaries,

19 applying tape to the floor, etc.). SECTION - XII MUSIC 1. If music is used for the competition, each original competition CD must be handed in at the sound table or to the sound technician in time to be loaded & played for the corresponding freestyle. The required lead time for the music submission will be announced by the tournament organizer before the event, depending on music equipment available. There will be no violation if the music isn t handed in on time, but the team will have to compete without music. 2. If the music is used there will still be manual timing. 3. If the wrong music is played & the Jumper/ team jumps for more than 5 sec. to that incorrect music, he/she/ they will be judges & will not be entitled to a re-jump. 4. If the jumper/team jumps for less than 5 sec. to the incorrect music & if he/she/they can supply the sound technician with the correct music within 15 min, the jumper/ team will be permitted to re-jump. The last attempt determines the score. 5. If the music fails during a routine, the jumper/ team should continue without music as he/she/they will not be permitted to rejump, unless the fault was definitely caused by the sound system & not due to faulty CD. The possibility to test CDs before the competition will be provided by the organizers 6. The CD must have only one track required for that event. SECTION XIII SIGNAL, SOUNDS & CALL OUT The Call out is basically a signal which is indicating about the time limit. Almost every event except triple under is bounded with time limit. For an instance SR Endurance 3 min. Event (vide to Rule 4; Article 2; Clause 1) has the time limit of 180 sec. or 3 min. If jumper leaves the ground before 180 sec. than S/he will receive the disqualification. The judges are using Disqualification Flag (refer to ropenology) to indicate Disqualification. SECTION XIV UNIFORM 1. Each Jump Rope State Association must decide on their team uniform, which must correspond. 2. Jump Rope team uniform may have Team Name Sponsor and/or logo displayed during the competition.

20 3. Well cushioned sport shoes will absorb better impact. Supportive athletics shoes and socks must be worn to protect the Jumper s feet. 4. No items of jewelry may be worn. The exceptions are a wedding band, ear studs and medic alert bresclate 5. Jumpers who are participating in Demo Cup may coordinate their uniform to allow creativity JUDGES UNIFORM PANT BLACK COLOUR SHIRT WHITE COLOUR BLAZER BLACK COLOUR TIE COMPULSARY Note: Shirt must have logo of JRFI REFEREES UNIFORM PANT BLACK COLOUR SHIRT SKY BLUE COLOUR BLAZER BLACK COLOUR TIE COMPULSARY Note: T-Shirt must have logo of JRFI JUMPER S UNIFORM T-SHIRT ANY COLOR SHOTS ANY COLOR SHOES ANY SPORT SHOES (Each State Association must have a matching uniform for the Parade of Athletes & for the medal ceremonies.) SECTION XV FLOOR SURFACE 1. The surface should be of a high quality sports floor such as a basketball court 2. The floor should be marked with the rectangular with lines that are at 90 o angle of each other and must measure 12m x 12m (Please refer to Fig. 1, 2 & 3 under Diagram Section) 3. The floor should be of a high quality e.g. of wooden sprung/cushion floor

21 SECTION XVI PROTEST & APPEALS A five (5) person Appellate Committee for the Zonal Jump Rope Championships (ZJRC) /National Jump Rope Championships (NJRC). The Committee will have jurisdiction over all rule interpretations and disagreements that occur. This committee will be chaired by the Technical Director who as the Chair Person will not vote and will consist of the Zonal Jump Rope Championships(ZJRC) /National Jump Rope Championship (NJRC) Director, two (2) members of Rules Committee and two (2) Senior Jumpers. There should not be more than one person from the same State Association on the appellate committee. In the first instance the designated Official i.e. COR, nominated representative from a State Association will make an informal, verbal request for clarification or ruling from the Zonal Jump Rope Championships (ZJRC) /National Jump Rope Championship (NJRC) Director. Should an unsatisfactory response be given then a written appeal is to be submitted to the Appellate Committee with a deposit of Rs The Appellate Committee will hear an appeal at the first Opportunity, at the National Jump Rope Championships (NJRC) and render a decision before the Distribution of Result. All the Judges & Referees must be Official JRFI Judges & Referees who have attended the mandatory Judges Clinic& Referee ship Camp to be held before National Jump Rope Championship (NJRC) SECTION XVII SUBSTITUTION The Substitution of registered jumper by another is permitted. This change can be under the specific time period by the consent of Technical Director (TD). SECTION XVIII WITHDRAWL In the event of a competitor/team failing to appear on competition floor within 1 min. after being called, it will be considered a Withdrawal & That particular event for the Jumper/ team will be deleted from the National Jump Rope Championship / Zonal Jump Rope Championship list. SECTION XIX INJURY 1. In case of an injury during the competition, the Jumper/Coach will decide whether to continue the vent or not. There will be no rejump& the event will be scored according to what was shown

22 2. In case of injury to a competitor before the competition begins, no other jumper who is not a member of that team will be permitted to compete in their place. There will be no substitution SECTION XX AWARDS 1. RELEASE OF OFFICIAL RESULT The Technical Director will release the Official Result of 14th Sub-Junior/Junior/Senior National / Zonal Jump Rope Championship after all verification & authorization are complete. 2. Points will be awarded for each event using the following formula: a) For SR Speed 30 Sec. & SR Double Under 30 Sec. Score x 5 = Total Score - Deduction = Actual Score b) For SR Endurance 3 min.& SR Triple Under Score deduction = Actual Score c) For SR Speed Relay & Double Under Relay Score 1 + Score 2 + Score 3 + Score 4 = Total Score Deduction = Actual Score d) For Single Rope Freestyle, SRPWF & SRTF Presentation + Content = Total Score Deduction = Actual Score e) For DDSF & Demo Cup Presentation + Content = Total Score Deduction = Actual Score SECTION XXI DENTIFICATION VERIFICATION PROCESS Each jumper will need to provide a valid form of identification at jumper Data Bank. From of ID will be verified at accreditation desk with coach or Team. DOCUMENT TO BE VERIFIED ARE AADHAR CARD PASSPORT BIRTH CERTIFICATE ISSUED FROM MUNICIPALITY 10 TH OR 12 TH EDUCATION BOARD MARK SHEET SECTION - XXiI CREDENTIAL VERIFICATION PROCESS Each jumper will need to show Registration ID Card at Accreditation Desk where the process of registration will go at Championship Venue.

23 SECTION - XXiiI TIE-BREAKER 1. The very first tie breaker is average accuracy 2. The second Tie breaker is Violations such as Space Violation; False Start etc. (Please refer to Terms section) SECTION - XXIV ILLEGAL SKILLS JRFI Technical Committee is continuously keep check on the skills & in order to discourage some skills, they are all defined under the umbrella of Illegal Skills. One of the Illegal Skill is Mule Kick on elbow. The skills which may lead to fatal injury are usually considered as Illegal Skills. The jumper who is found to perform such skills shall receive the disqualification as penalty. In order to promote innovation & minimize restrictions all tricks are allowed at NJRC/ZJRC but in order to keep safety a top priority some skills are defined under Illegal Skills. Some Illegal or prohibited moves are Jumping on knees Jumping on elbow Jumping on the head Jumper or turner may not use their feet to invert themselves of another jumper or turner s body, including, not limited to; the back, shoulders, head, knees, leg, chest or lower back, unless they are supported by their hands prior to inversion. When an Illegal or prohibited moves occurs, the Judges will stop the event & jumper (if it is an individual event) or a team (if it is a multijumper event) is disqualified from that event. SECTION - XXv COACHING BOX The Coaching Box is a square shaped place where a jumper or a COR (Coach of Record) is usually sit to promote and encourage his/her team mate. No video Camera is allowed at Coaching Box. SECTION - XXvI COACH OF RECORD One designated team official who is declared by each State Association prior to the Zonal Jump Rope Championships (ZJRC) /National Jump Rope Championships (NJRC) may only make appeals. This person shall be referred as Coach of Record (COR) SECTION - XXvII GRAND CHAMPIONSHIP SHOWCASE Grand Championship Showcase is a part of National Jump Rope Championship where Top 5 Qualifiers (on the basis of score) re-compete in a final competition to determine the Grand Champion for each event.

24 RULE 3 Penalties Violation & SECTION - I DELAY OF TOURNAMENT Delay of Tournament penalty will apply to any jumper that would have to leave the FOP (Field of Play) to change or cover up. There is 10 points deduction from the total score of the jumper on Delay of Tournament penalty SECTION - II TIME VIOLATION 1. FALSE START MINOR is the violation where the jumper starts the event before the call out Set Go. If jumper start before 1 sec. than it is considered as False Start Minor & will not leads to deduction 2. FALSE START BLATANT is the violation where the jumper starts the event before the call out Set Go. If jumper start after 1 sec. than it is considered as False Start Minor & will leads to deduction 3. UNDER TIME is the violation where the jumper completes the event before the call out Stop. It will leads to deduction 4. OVERTIME is the violation where the jumper continues to perform the event even after the call out Stop. It will not leads to deduction SECTION III PROPS 1. No props or special equipment may be used to add to the creativity and/or difficulty of the routine i.e. lolo ball, skip stick, mats, flags, skip-its, etc. 2. Additional clothing not defined as part of the uniform will be considered props including, but not limited to hats, wrist sweat bands, non-prescription eyeglasses, etc. Costume type props are allowed for demonstration. 3. The use of stop Watches, Clickers/ Counter, or other timing or pacing devices shall not be used within the trial boundaries including the coaching box. 4. Jewelry is allowed only if covered with athletic tape

25 5. Exceptions can be made for religious preference with prior notification to Technical Director SECTION - VI MISSES There are basically two types of misses i.e. major miss & minor miss. After a miss, the rope must be jumped once successfully before another miss can be counted. There is no limit to the number of misses judge or referee can give. A minor miss results in a deduction of 12.5 pts from the total score of a freestyle routine. A major miss results in deduction of 25 pts from the total score of a freestyle routine. The only difference between major & minor miss is time. If it lasts for less than 2 sec. than it is minor miss otherwise it is major miss.

26 Rule 4 NJRC Events Please refer to fig. 4 for to see the Categorization of Events under Diagram section. SECTION 1 SR INDIVIDUAL EVENT COMPETITION PART - 1

27 ARTICLE - 1 SR 30 second Speed Event - Sprint 1. TIME LIMIT: 2. ROPES: 30 Seconds Any SR may be used. 3. EXECUTION: 1) The SR 30 Seconds Speed Event a.k.a Jogging Step a.k.a Sprint will be begin with the timekeeper calling out Set Go 2) SR 30 Seconds Speed Events will begin with audio call out, Judges Ready, Jumpers Ready, Set Go 3) The Rope must be still with no arm, no rope motion until the words Go have been said 4) Score will be given to Judges within 5-10 sec. 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 10, 20, Stop. 5. COUNTERS 1) For the SR Speed 30 sec event, there will be minimum of three counters (two Referees & 1 Judge) will be designated at all speed stations. All Referees must display their counter score to their judge. 2) For the SR Speed 30 Sec. Event, a deduction judge shall be designated at all speed stations. Deduction Judge must display their deduction score sheet even if it is nil. 3) If the difference between the score is 5 or less than 5, than the closer of two scores will be averaged with the advantage going to the Jumper 4) If the difference between the score is 5 or greater than 5, than the closest of two scores will be averaged with the advantaged with advantage going to the Jumper 5) If the scores consistently vary by more than 5, the three judges should consider the following before proceeding. Mechanical failure of the counter The counter has been dropped The replacement of a judge because of doubt about his/her counter scoring 6. GOAL To compete as many jumps as possible within 30 second

28 ARTICLE 2 SR 3 Minutes Endurance Event 1. TIME LIMIT: 2. ROPES: 3 minutes or 180 seconds Any Single Rope may be used. 3. EXECUTION: 1) The SR 3 Minutes Endurance Event a.k.a Jogging Step a.k.a Sprint will be begin with the timekeeper calling out Set Go 2) SR 3 Minutes Endurance Events will begin with audio call out, Judges Ready, Jumpers Ready, Set Go 3) The Rope must be still with no arm, no rope motion until the words Go have been said 4) Score will be given to Judges within 5-10 sec. 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go,1, 2, 2 30, 2 45, Stop. 5. COUNTERS 1) For the SR Endurance 3 min event, there will be minimum of three counters (2 Referees & 1 Judge) will be designated at all speed stations. All Referees must display their counter score to other judges. 2) For the SR Endurance 3 min. event, a deduction judge shall be designated at all speed stations. Deduction Judge must display their deduction score sheet even if it is nil. 3) If the difference between the score is 5 or less than 5, than the closer of two scores will be averaged with the advantage going to the Jumper 4) If the difference between the score is 5 or greater than 5, than the closer of two scores will be averaged with the advantage going to the Jumper 5) If the scores consistently vary by more than 5, the three judges should consider the following before proceeding. Mechanical failure of the counter The counter has been dropped The replacement of a judge because of doubt about his/her counter scoring 6. GOAL To compete as many jumps as possible within 3 minute or 180 seconds

29 ARTICLE -3 SR DU 30 sec Event 1. TIME LIMIT: 2. ROPES: 30 seconds Any SR may be used. 3. EXECUTION :: 1) The SR DU 30 sec Event will be begin with the timekeeper calling out Set Go 2) The SR DU 30 sec. Events will begin with audio call Out Judges Ready, Jumpers Ready, Set Go 3) The rope must be still with no arm, no rope motion until the words Go have been said 4) Score will be given to Judges within 5-10 sec. 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 10, 20, Stop. 5. COUNTERS 1) For the SRDU 30 sec event, there will be minimum of three counters will be designated at all speed stations. All Referees must display their counter score to other judges. 2) For the SRDU 30 sec. event, a deduction judge shall be designated at all speed stations. Deduction Judge must display their deduction score sheet even if it is nil. 3) If the difference between the score is 5 or less than 5, than the closest of two scores will be averaged with the advantaged with advantage going to the Jumper. 4) If the difference between the score is 5 or greater than 5, than the closest of two scores will be averaged with the advantaged with advantage going to the Jumper. 5) If the scores consistently vary by more than 5, the three judges should consider the following before proceeding. Mechanical failure of the counter The counter has been dropped The replacement of a judge because of doubt about his/her counter scoring GOAL To compete as many jumps as possible within 30 sec.

30 ARTICLE 4 SR TU Events 1. ROPES: Any SR may be used. 2. EXECUTION: 1) The SR Triple Under Event will be begin with the time Keeper calling out You may begin 2) The rope must be still with no arm, no rope motion until the words You may begin now have been said 3) For the SRTU Event, a deduction judge shall be designated at all speed stations. Deduction Judge must display their deduction score sheet even if it is nil. 4) Score will be given to Judges within 5-10 sec. 3. CALL OUT: Judges Ready, Jumpers Ready, You may begin 4. CHANCES For the Single Rope Triple Under event, there will be three (3) chances given to jumper if the score is less than COUNTERS 1) For the Single Rope Triple Under event, there will be minimum of three counters (2 Referees & 1 Judge) will be designated at all speed stations. All Referees must display their counter score to other judges. 2) For the SRTU Event, a deduction judge shall be designated at all speed stations. Deduction Judge must display their deduction score sheet even if it is nil. 3) If the difference between the score is 5 or less than 5, than the closest of two scores will be averaged with the advantaged with advantage going to the Jumper 4) If the difference between the score is 5 or greater than 5, than the closer of two scores will be averaged with the advantage going to the Jumper 5) If the scores consistently vary by more than 5, the three judges should consider the following before proceeding. Mechanical failure of the counter The counter has been dropped The replacement of a judge because of doubt about his/her counter scoring GOAL To compete as many jumps as possible

31 ARTICLE 5 SR Freestyle Events 1. TIME LIMIT: 60 to 75 seconds 2. ROPES: Any SR may be used. 3. EXECUTION: 1) The SR Freestyle Event will be begin with the time Keeper calling out You may begin 2) The rope must be still with no arm, no rope motion until the words You may begin now have been said 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go/ you may begin, 60, 65, 70 Stop. 5. COUNTERS For the SR Freestyle event, there will be minimum of six (6) counters will be designated namely Difficulty, Presentation, Variation 1, Variation 2, Deduction, Required Element. 6. MUSIC The use of music is optional but if it is used an impression of creativity must be shown. The routine must fit on music it will be punished with a deduction of points for creativity.(for more detail please refer to Rule 2; Section XIII) 7. GOAL To complete the event within 75 sec.

32 SR/ DD TEAM EVENT COMPETITION PART -2

33 ARTICLE 6 SR Speed & DOUBLE UNDER Relay Event 1. TIME LIMIT: 4 x 30 seconds = 120 seconds or 2 minutes 2. ROPES: Any SR may be used. 3. EXECUTION: 1) The SR Speed & Double Under Relay Event will be begin with the timekeeper calling out Set Go 2) In the SR Speed relay event the command Switch will be after 30 seconds 3) The rope must be still with no arm, no rope motion until the words Go or Switch have been said 4) Score will be given to Judges within 5-10 sec. 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 10, 20, Switch, 10, 20, Switch, 10, 20, Switch, 10,20, Stop. 5. COUNTERS 1) For the SR Speed & Double Under Relay event, there will be minimum of three counters (2 Referees 1 Judge) per Jumper will be designated at all speed stations. All Referees must display their counter score to other judges. 2) For the SR Speed & Double Under Relay Event, a deduction judge shall be designated at all speed stations. Deduction Judge must display their deduction score sheet even if it is nil. 3) If the difference between the score is 5 or less than 5, than the closer of two scores will be averaged with the advantage going to the Jumper 4) If the difference between the score is 5 or greater than 5, than the closest of two scores will be averaged with the advantaged with advantage going to the Jumper 5) If the scores consistently vary by more than 5, the three judges should consider the following before proceeding. 6. CHANGING JUMPERS SWITCH Mechanical failure of the counter The counter has been dropped The replacement of a judge because of doubt about his/her counter scoring 1) For the SR speed relay event the first Jumper completes as many as jumps as possible in the first 30 seconds. At the 30 second mark, the command Switch is called out by the timer. 2) The first Jumper stops jogging or alternate step and the second Jumper begin and go for the next 30 seconds. 3) There is no break in timing for the switch to be made. 4) The procedure is repeated for the third and fourth Jumpers. But third & fourth jumper will do double under in place of jogging step

34 5) When Switch is called the counting is stopped until the next Jumper begins with their right foot hitting the floor and the rope passing under the right foot cleanly 7. GOAL To compete as many jumps as possible ARTICLE 7 Single Rope Pairs Wheel Freestyle Event 1. TIME LIMIT: seconds (2 Jumpers) At 60 seconds, there will be a signal to indicate that the Jumper has 15 seconds remaining in which to complete the routine 2. ROPES: Any DD Rope may be used. 3. EXECUTION: 1) The SR Pairs Wheel Freestyle Event will be begin with the time Keeper calling out You may begin 2) The rope must be still with no arm, no rope motion until the words You may begin now have been said 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 60, 65, Stop. 5. COUNTERS For the SR Pairs Wheel Freestyle event, there will be minimum of six (6) counters will be designated namely Difficulty, Presentation, Teamwork 1, Teamwork 2, Deduction, Required Element. 6. MUSIC The use of music is optional but if it is used an impression of creativity must be shown. The routine must fit on music it will be punished with a deduction of points for creativity.(for more detail please refer to Rule 2; Section XIII) 7. GOAL To compete as many jumps as possible within 75 sec.

35 ARTICLE 8 Single Rope Team Freestyle Event 1. TIME LIMIT: seconds (4 Jumpers) At 60 seconds, there will be a signal to indicate that the Jumper has 15 seconds remaining in which to complete the routine 2. ROPES: Any SR Rope may be used. 3. EXECUTION: 3) The SR Team Freestyle Event will be begin with the time Keeper calling out You may begin 4) The rope must be still with no arm, no rope motion until the words You may begin now have been said 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 60, 65, Stop. 5. COUNTERS For the SR Team Freestyle event, there will be minimum of six (6) counters will be designated namely Difficulty, Presentation, Teamwork 1, Teamwork 2, Deduction, Required Element. 6. MUSIC The use of music is optional but if it is used an impression of creativity must be shown. The routine must fit on music it will be punished with a deduction of points for creativity.(for more detail please refer to Rule 2; Section XIII) 7. GOAL To compete as many jumps as possible within 75 sec.

36 ARTICLE 9 DOUBLE DUTCH SPEED RELAY 1. TIME LIMIT: 3 x 40 seconds = 120 seconds or 2 minutes 2. ROPES: DD Rope may be used. 3. EXECUTION: 1) The DDSR Event will be begin with the timekeeper calling out Set Go 2) In the DDSR Event the command Switch will be after 40 seconds 3) The rope must be still with no arm; no rope motion until the words Go or You may begin now have been said 4) Score will be given to Judges within 5-10 sec. 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 10, 20, 30, Switch, 10, 20, 30, Switch, 10, 20, 30, Stop. 5. COUNTERS 1) For the DDSR event, there will be minimum of three counters will be designated at all speed stations. 2) If the difference between the score is 5 or less than 5, than the closer of two scores will be averaged with the advantage going to the Jumper 3) If the difference between the score is 5 or greater than 5, than the closest of two scores will be averaged with the advantaged with advantage going to the Jumper 4) If the scores consistently vary by more than 5, the three judges should consider the following before proceeding. Mechanical failure of the counter The counter has been dropped The replacement of a judge because of doubt about his/her counter scoring 6. CHANGING JUMPERS SWITCH 1) For the DDSR event the first Jumper completes as many as jumps as possible in the first 40 seconds. At the 40 second mark, the command Switch is called out by the timer. 2) The first Jumper stops jogging step or alternate step and the second Jumper begin and go for the next 40 seconds. 3) There is no break in timing for the switch to be made. 4) The procedure is repeated for the third Jumper.

37 5) When Switch is called the counting is stopped until the next Jumper begins with their right foot hitting the floor and the rope passing under the right foot cleanly 6) In the DDSR Event, the 2 nd Jumpers must not enter the ropes until the 1 st Jumper has left. 7) In DDSR Event the jumper should switch from inside 8) In DDSR jumper should invite the turner & the turner who was facing towards jumper is allowed to enter into DD loop to avoid disqualification(please refer to fig. 5 under Diagram section to have an overview of arrangement or procedure for DDSR) 7. GOAL To compete as many jumps as possible ARTICLE 10 Double Dutch Single Freestyle Event 1. TIME LIMIT: seconds (3 Jumpers) At 60 seconds, there will be a signal to indicate that the Jumper has 15 seconds remaining in which to complete the routine 2. ROPES: Any DD Rope may be used. 3. EXECUTION: 1) The DD Single Freestyle Event will be begin with the time Keeper calling out You may begin 2) The rope must be still with no arm, no rope motion until the words You may begin now have been said 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 60, 65, Stop. 5. COUNTERS For the DD Single Freestyle event, there will be minimum of six (6) counters will be designated namely Difficulty, Presentation, Teamwork 1, Teamwork 2, Deduction, Required Element. 6. MUSIC The use of music is optional but if it is used an impression of creativity must be shown. The routine must fit on music it will be punished with a deduction of points for creativity.(for more detail please refer to Rule 2; Section XIII) 7. GOAL To compete as many jumps as possible within 75 sec.

38 ARTICLE 11 Demo Cup Events 1. TIME LIMIT: 6 8 minutes (6 15 Jumpers) 2. ROPES: Any Rope may be used. 3. EXECUTION: 1) The Demo Cup Event will be begin with the time Keeper calling out You may begin 2) The rope must be still with no arm, no rope motion until the words You may begin now have been said 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 6, 6 30, 7, 7 30, 7 45 Stop. 5. COUNTERS For the Demo Cup Event, there will be minimum of six (6) counters will be designated namely Difficulty, Presentation, Teamwork 1, Teamwork 2, Deduction, Required Element. 6. MUSIC The use of music is optional but if it is used an impression of creativity must be shown. The routine must fit on music it will be punished with a deduction of points for creativity. (for more detail please refer to Rule 2; Section XIII) 7. GOAL To compete as many jumps as possible within 8 minutes.

39 ARTICLE 12 Double Dutch Fusion Event 1. TIME LIMIT: 3 minutes 30 sec (4 8 Jumpers) 2. ROPES: Any Rope may be used. 3. EXECUTION: 1) The Double Dutch Fusion Event will be begin with the time Keeper calling out You may begin 2) The rope must be still with no arm, no rope motion until the words You may begin now have been said 4. CALL OUT: Judges Ready, Jumpers Ready, Set Go, 1, 2, 3, 3 15, Stop. 5. COUNTERS For the Double Dutch Fusion Event, there will be minimum of six (6) counters will be designated namely Difficulty, Presentation, Teamwork 1, Teamwork 2, Deduction, Required Element. 6. MUSIC The use of music is optional but if it is used an impression of creativity must be shown. The routine must fit on music it will be punished with a deduction of points for creativity.(for more detail please refer to Rule 2; Section XIII) 7. BATTLE ROUND: Only top 4 teams will be allowed to participate in battle round. There will be 6 rounds in following ways & each team will get only 3 chances. Battle Round will go on random music. ROUND TEAM TIME TOTAL TIME 1 A 1:10 1:10 2 B 1:10 2:20 3 A 1:10 3:30 4 B 1:10 4:40 5 A 1:10 5:50 6 B 1:10 7:00

40 TEAM A TEAM B FACE OF JUMPERS FACE OF JUMPERS 8. GOAL To compete as many jumps as possible within 8 minutes.

41 Chapter 5 abb. SECTION 1 Abbreviation A C D F J M N P S T AJRF Asian Jump Rope Federation AHA American Heart Association COR Coach of Record DOB Date of Birth DD Double Dutch DU Double Under DDPF Double Dutch Pairs Freestyle DDSF Double Dutch Single Freestyle DDPWF Double Dutch Pairs Wheel Freestyle DDSR Double Dutch Speed Relay DDPR Double Dutch Pairs Relay FOP Field of Play JR Jump Rope JRFI Jump Rope Federation of India MC Medical Certificate MYAS Ministry of Youth Affairs & Sports, Govt. of India NJRC National Jump Rope Championship NOC No Objection Certificate PVC Poly Vinyl Chloride SAJRC South Asian Jump Rope National Jump Rope Championship SR SR TD Technical Director

42 Z TC Transfer Certificate TU Triple Under ZJRC Zonal Jump Rope Championship SECTION 1 Team Abbreviation ANP ANDHRA PRADESH ARP ARUNACHAL PRADESH ASM ASSAM ANI ANDAMAN & NICOBAR ISLAND BHR BIHAR CTG CHHATTISGARH DEL DELHI DND DAMAN & DIU DNN DADAR & NAGAR HAVELI GOA GOA GUJ GUJARAT HAR HARYANA HMP HIMACHAL PRADESH JNK JAMMY & KASHMIR JHR JHARKHAND KER KERALA KAR KARNATAKA LAK LAKSHADWEEP MAH MAHARASHTRA MDP MADHYA PRADESH MEG MEGHALYA MIZ MIZORAM MAN MANIPUR NAG NAGALAND ORS ORISSA PUN PUNJAB PON PONDICHERRY RAJ RAJASTHAN SIK SIKKIM TRI TRIPURA UTP UTTAR PRADESH UTK UTTARAKHAND WSB WEST BENGAL

43 Chapter 6 Diagrams Fig. 1 SR Freestyle, DDPR, DDSR Court

44 Fig. 2 SRPF, DDPF, Demo Cup Court

45 Sprint Speed 30 sec Endurance 3 min Events Masters Power Freestyle Single Rope Double Under Triple Under Speed & DU Relay SRPWF SRTF Team Double Dutch Demo DD Sprint Double Dutch Freestyle DDSR DDSF Fig. 3 Categorization of Events

46 Turner B Jumper A - timing 40 sec. Turner C Arrows are representing face of the jumper Turner B Jumper C - timing 40 sec. Turner A Arrows are representing face of the jumper Turner C Jumper B timing - 40 sec. Turner A Arrows are representing face of the jumper Fig. 4 Procedure for DDSR

47 Jump Rope for 10 minutes at 120 rpm is equals to following activities Activity Time Cycling 2 miles in 6 minutes Handball 20 minutes Jogging 30 minutes at a moderate pace Running 1 mile in 12 minutes Swimming 720 yards in 12 minutes Tennis 2 sets Fig. 5 Jump Rope for rpm = Table 1.2 Calorie Burn Comparison Chart (Activity : 1 hr Jump Rope) 59 Kg 70 kg 86 kg Jump Rope fast Jump Rope moderate Jump Rope slow Fig. 6 Calorie burn Comparison Chart

48 Jump Off Fig. 7 Different sizes of Ropes available Turning Entering Jumping Exiting Fig. 8 Disintegration of Double Dutch Qualifier 1 Eliminator First Place Team Second Place Team Third Place Team Fourth Place Team Final Round Qualifier 2 Winner Eliminated Winner Winner of Qualifier 2 Loser Winner of Eliminator

49 Chapter 7 Ropenology A B C Acrobatics: Acrobatics are skills where the person incorporates an acrobatic or gymnastics skill without jumping through the rope. This time exposure photo shows a jumper doing a "One-handed Walkover." Another example in this category would be a Cartwheel, Round off, Back flip, Front flip, Roll, Salto, Suicide etc. Bolas: Bolas is skills where the rope is held in the middle while the end(s) are turned. The term "bolas" is a contraction of the term "boleadoras," the Argentinean equivalent of the American Cowboys lasso. Because swing rope ends poses a danger if they have heavy handles, we don't include these in exercise classes. Catches: Catches are skills where the rope is caught or re-grasped in some way during its execution. There are several subcategories with Catches. Here a jumper is executing a "Side Toss" to the left. Other Catch skills include letting go of one end and then retrieving it in some way, catch the middle of the rope with a foot, etc. Counter: Counters are basically the device which is used by speed judges for counting the speed of the Jumper. There are two counters viz. Mechanical Counter & Electronic Counter (introduced in 2010, by Richard Stannerd) Call out: Call out can be considered as warnings given by Time Keeper. The Call out shall let the jumper know how much time is left for the events. D Crosses: Crossing the arms before, behind, under, in between the bodyparts Disqualification Flag: Disqualification Flag is a red color Flag which is used by Judge to show Disqualification. E Double Under is the event where the rope shall go twice under the feet & above the head of the jumper in a single jump. Entering: Entering is when a jumper is enters into the loop of DD formed by turners

50 Exiting: Exiting is when a jumper is exits from the loop of DD formed by turners F False Start: False Start is a violation where the jumper start the event before the call out Set Go False Switch: False Switch is a violation where the jumper start the event before the call out Switch Footwork: Footwork is the skills that are performed with the feeds. Fancy feed means fast footwork. G Heat: Heat is nothing but the speed Stations. H Head Counter: Head Counter / Head Judge shall be responsible for Final score. Multiples: Multiples are where a jumper does Double Under, Triple Under, Quadruple, and Quintuple etc. I J K Merit Judges: Merit Judges shall keep an account for Major Miss& minor miss Power: Power skills that requires lot of strength like jumping on the hands examples: Push-up Frog crabs, kip Release: Releasing one or both handles and catching it again Switch: Switch is a call out of Relay event. It is called to change the jumper/ turner in case of DD events. Speed Station: Speed Station is a smaller fragment of Court where the jumper performs the speed, endurance & other events except SR Freestyle, DD events & Demo Cup. Sprint: Sprint is the other name of Speed/ jogging 30 sec. Space Violation: Space Violation is the violation which comes when the jumper is unable to use all four corners Step Through: Step-through are skills where one leg passes through the rope at a time. Here is demonstration of "Open Step-through." Various

51 L martial arts or dance kicks can also be incorporated into this category of skills Time Keeper: Time Keeper is keeping the record of time of events & is responsible for Call out. Time Violation: Time Violation appears when s jumper is unable to complete the event. It is usually found at SR Endurance 3 min. Event while in case of SR/DD Freestyles if the jumper is performing the event without using the rope. Turner: Turner is responsible for allowing the ropes to turn & form the loop so that one could be able to jump. See fig. 9 M Whirls: Whirls is a skill category where the single rope is turned about the body, but not under the feet. Here is demonstration a "Front-back Figure-8 Whirl" together in the thumbnail to the left. Many more complicated whirls are also possible Wraps: Wraps are self-explanatory: skills where the rope wraps around some part of the body. Here is demonstration of Extend Waist Wrap". You can also hold on to both ends of the rope and wrap the forearm, leg, waist and other areas

52 Chapter 8 score sheet JUMP ROPE FEDERATION OF INDIA SR & DD SPRINT & MULTIPLE S SCORE SHEET JUDGE / COURT NO. REFEREE NO. JUMPER STATE NAME AGE GENDER B G CATEGORY EVENT S E DU TU S&DUR DDSR SCORE FALSE START YES NO PROP YES NO MINOR MISS MAJOR MISS Referee Sign Judge Sign Technical Dir. Sign JUMP ROPE FEDERATION OF INDIA SR & DD SPRINT & MULTIPLE S SCORE SHEET JUDGE / COURT NO. REFEREE NO. JUMPER STATE NAME AGE GENDER B G CATEGORY EVENT S E DU TU S&DUR DDSR SCORE FALSE START YES NO PROP YES NO MINOR MISS MAJOR MISS

53 Referee Sign Judge Sign Technical Dir. Sign JUMP ROPE FEDERATION OF INDIA FREESTYLE PRESENTATION SCORE SHEET JUDGE / REFEREE NO. JUMPER NAME/S AGE CATEGORY PRESENTATION LEVELS POINT SCALE TECHNICAL PRESENTATION BASIC The aesthetic qualities of the ELEMENTRY design & the performance of the INTERMEDIATE routine ADVANCED ENTERTAINMENT VALUE Elements that make the routine interesting and exciting to watch MASTERS LEVELS POINT SCALE BASIC ELEMENTRY INTERMEDIATE ADVANCED MASTERS STATE GENDER B G MX TECHNICAL PRESENTATION SCORE ENTERTAINMENT VALUE SCORE Referee Sign Judge Sign Technical Dir. Sign JUDGE / REFEREE NO. JUMPER NAME/S AGE CATEGORY JUMP ROPE FEDERATION OF INDIA FREESTYLE PRESENTATION SCORE SHEET STATE GENDER B G MX PRESENTATION LEVELS POINT SCALE TECHNICAL PRESENTATION BASIC The aesthetic qualities of the ELEMENTRY design & the performance of the INTERMEDIATE routine ADVANCED ENTERTAINMENT VALUE Elements that make the routine interesting and exciting to watch MASTERS LEVELS POINT SCALE BASIC ELEMENTRY INTERMEDIATE ADVANCED MASTERS TECHNICAL PRESENTATION SCORE ENTERTAINMENT VALUE SCORE Referee Sign Judge Sign Technical Dir. Sign

54 JUDGE / REFEREE NO. JUMPER NAME/S AGE CATEGORY JUMP ROPE FEDERATION OF INDIA FREESTYLE CONTENT SCORE SHEET STATE GENDER B G MX CONTENT LEVELS POINT SCALE DIFFICULTY BASIC Average level of difficulty shown ELEMENTRY in the skills and combinations INTERMEDIATE performed throughout the routine ADVANCED DENSITY Use of sequences & combinations versus isolated skills. Number & length of breaks or transitions used in routine MASTERS LEVELS POINT SCALE BASIC ELEMENTRY INTERMEDIATE ADVANCED MASTERS DIFFICULTY SCORE DENSITY SCORE Referee Sign Judge Sign Technical Dir. Sign JUDGE / REFEREE NO. JUMPER NAME/S AGE CATEGORY JUMP ROPE FEDERATION OF INDIA FREESTYLE CONTENT SCORE SHEET STATE GENDER B G MX CONTENT LEVELS POINT SCALE DIFFICULTY BASIC Average level of difficulty shown ELEMENTRY in the skills and combinations INTERMEDIATE performed throughout the routine ADVANCED DENSITY Use of sequences & combinations versus isolated skills. Number & length of breaks or transitions used in routine MASTERS LEVELS POINT SCALE BASIC ELEMENTRY INTERMEDIATE ADVANCED MASTERS DIFFICULTY SCORE DENSITY SCORE Referee Sign Judge Sign Technical Dir. Sign

55 JUDGE / REFEREE NO. JUMPER NAME/S AGE CATEGORY JUMP ROPE FEDERATION OF INDIA FREESTYLE DEDUCTION SCORE SHEET STATE GENDER B G MX REQUIRED ELEMENT DEDUCTIONS DEDUCTION SCALE DEDUCTION GIVEN Multiples No Deduction Inversion or Displacement Skills (handsprings or somersault, Push-ups, Frog) No Deduction Spatial Dynamics No Use of 4 quadrants Deduction Rope Manipulation Skills Whirls, toss, wraps, exchange No Deduction Total Deduction (MAX. 1.6) = GENERAL DEDUCTION # of Time Violation Total Time Violation Given # of Space Violations & Props Total Space Violations Given PROP USED YES NO ACCURACY DEDUCTION 1 CLICK FOR MINOR # OF CLICKS = POINTS DEDUCTED POINTS DEDUCTED MISS 1 = = CLICKS FOR MAJOR 2 = = 1.4 MISS (MORE THAN 2 3 = = 1.6 SEC) 4 = = = = 2.0 Referee Sign Judge Sign Technical Dir. Sign

56 JUMP ROPE FEDERATION OF INDIA DEMO CUP SCORE SHEET JUDGE / REFEREE NO. JUMPER NAME/S STATE PROP USED YES NO CHINESE WHEEL LONG ROPE TRAVELERS Simple wheel of 1 2 One long Rope with basic 1 2 One traveler in a simple 1 2 two jumpers steps formation Wheel of 3 jumpers 3 4 Multiple ropes with basic 3 4 One or more travelers catch 3 4 with complex steps like crossing 5 6 step Multiple ropes, turners & 5 6 other using physically challenging sequence 5 6 Giant Wheel 7 8 jumpers working together 7 8 All members participate as physically 9 10 traveler & jumper 9 10 DOUBLE DUTCH SINGLE ROPE SYNCHRONIZED ROUTINE Basic Skills performed with no formation 1 2 No Matching 1 2 Most of the members involved but not 3 4 Coordination occurs at some points 3 4 interconnected Physically challenging skills performed with 5 6 Coordination loses at some points 5 6 turning skills involvement Every member of the group involved Acting as Mirror image 9 10 Referee Sign Judge Sign Technical Dir. Sign

57 JUMP ROPE FEDERATION OF INDIA DEMO CUP DEDUCTION SCORE SHEET JUDGE / REFEREE NO. JUMPER NAME/S STATE Music on the beat Points Boring or Entertaining PARTICIPATION Not on the beat 10 9 Boring performance 10 9 Most of the jumpers are inactive 10 9 A few times on 8 7 Sometime the beat entertaining Some are inactive 6 5 Quite exciting Almost always All jumpers are active 4 3 on the beat All the time 2 1 QUALITY Points Special moves Many skills with bad forms 10 9 No particular Special moves 10 9 Several skills with bad forms 8 7 Often Special move All the time special move 6 5 All skills with good forms GENERAL DEDUCTION # of Time Violation Total Time Violation Given # of Space Violations & Props Total Space Violations Given ACCURACY DEDUCTION 1 CLICK FOR MINOR # OF CLICKS = POINTS DEDUCTED POINTS DEDUCTED MISS 1 = = CLICKS FOR MAJOR 2 = = 1.4 MISS (MORE THAN 2 3 = = 1.6 SEC) 4 = = = = 2.0 Referee Sign Judge Sign Technical Dir. Sign

58 JUMP ROPE FEDERATION OF INDIA CONTENT SCORE SHEET JUDGE / REFEREE NO. JUMPER NAMES TEAM Technical Ability So-So Average Good Great Superior Please circle the appropriate score on a scale of 0.5 to 5 points. Judging of the proficiency of the skills. Judging of whether each skill was performed safely, with ease, in good form, to the music, and whether the ropes were turned fluidly in respect to the skills. Additional points for difficulty will be given in consideration of skills performed proficiently. Originality So-So Average Good Great Superior Please circle the appropriate score on a scale of 0.5 to 5 points. Evaluation of the team's original skills and forms of expression unique to that team only. Referee Sign Judge Sign Technical Dir. Sign

59 JUMP ROPE FEDERATION OF INDIA ENTERTAINMENT VALUE SCORE SHEET JUDGE / REFEREE NO. JUMPER NAMES TEAM EXPRESSION So-So Average Good Great Superior Please circle the appropriate score on a scale of 0.5 to 5 points. Judging of the proficiency of the skills. Judging of whether each skill was performed safely, with ease, in good form, to the music, and whether the ropes were turned fluidly in respect to the skills. Additional points for difficulty will be given in consideration of skills performed proficiently. CHOREOGRAPHY So-So Average Good Great Superior Please circle the appropriate score on a scale of 0.5 to 5 points. Evaluation of the team's original skills and forms of expression unique to that team only. Referee Sign Judge Sign Technical Dir. Sign

60 JUMP ROPE FEDERATION OF INDIA FUSION DEDUCTION SCORE SHEET JUDGE / REFEREE NO. JUMPER NAMES TEAM PROHIBITED ACT YES NO FALSE START YES NO GENERAL DEDUCTION # of Time Violation Total Time Violation Given # of Space Violations & Props Total Space Violations Given ACCURACY DEDUCTION 1 CLICK FOR MINOR MISS 2 CLICKS FOR MAJOR MISS (MORE THAN 2 SEC) # OF CLICKS = POINTS DEDUCTED POINTS DEDUCTED 1 = = = = = = = = = = 2.0 Referee Sign Judge Sign Technical Dir. Sign

61 Chapter 9 forms Articles of Understanding National Jump Rope Championship Failure to submit this form duly signed, will disallow you from participation or entry to the National Jump Rope Championship All persons associated with the National Jump Rope Championship must adhere to the rules and guidelines outlined in the JRFI Rule s Book ( ). The Articles of Understanding must be signed for each National Jump Rope Championship by each T. Manager and coach. All competitors must arrive at the competition site 30 minutes before the scheduled event. If a competition does not respond by the third call for the event, they will be disqualified. All participants agree to conduct themselves in a manner displaying good sportsmanship throughout the tournament. The National Coach is responsible for seeing that the team members, coaches, parents and any other persons affiliated with the team conduct themselves accordingly. Severe cases of unsportsmanlike conduct are grounds for disqualification. Any inappropriate behavior on or off the site will result in an immediate expulsion of the person from the site and sent home with no chance of refund of monies paid. Local authorities will be called. In the team competitions the extra number of the competition team may be on competitions floor and may only encourage his/her competition team member. This member must be registered as a part of competition team. Violation of this rule will be reviewed by the Rule Committee If a Rope or a handle breaks a repeat attempt is permitted after a suitable rest Period. The States Representative should submit the entry form before 7 days from National Jump Rope Championship via mail. The Coaches/T. Manager is responsible to take away their Jumpers from the jury table. If a State having any query or confusion then only one member except Jumper will allow to have talked with Judges. Team Manager & Coach should be there at Championship venue during National Jump Rope Championship Coach s Name: State:. Team Manager s Name:.. State:. READ, UNDERSTOOD and will follow without question:.. Signature Team Manager. Signature Coach

62 JRFI RELEASE AGREEMENT I National Jump Rope Championship Member Association. I certify that the following players: (PLEASE PRINT) Boys Girls S. No. Name Age S. No. Name Age will represent....in the National Jump Rope Championship, and that each is a member in good standing and eligible under the Rules of the Jump Rope Federation of India to represent Jump Rope Association/ Jump Rope Chapter. President/Secretary s Name:...Signature:.

63 JRFI RELEASE AGREEMENT II National Jump Rope Championship Member Association. Boys Girls S. No. Name Age S. No. Name Age The members of the...team, listed above, and entered in the National Jump Rope Championship here by give irrevocable consent to the Jump Rope Federation of India and the Host Organizing Committee (HOC) to reproduce, display and use their names, photograph, or likenesses, in connection with reports, promotion, advertising and publicity without restriction, about and on behalf of the National Jump Rope Championship, issued, produced or authorized by the JRFI and/ or the Host Organizing Committee. By signing below. We acknowledge having read and agreed to this waiver. President/Secretary s Name:..Signature:.

64 JRFI ALCOHOL CONSUMPTION POLICY National Jump Rope Championship The Jump Rope Federation of India (JRFI), with the approval of all Member Association, has an Alcohol Consumption Policy. This policy demands that there will be no alcohol consumed by any athletes participating in the National Jump Rope Championship The responsibility to enforce this zero alcohol consumption policy rests with the Member Association and their players, coaches and Team Leaders. If JRFI personnel see an infraction, a report will be filed with the JRFI Executive Board for follow up action. The penalties may include the exclusion of athletes and coaches from future JRFI events (period determined by the JRFI Executive Board in liaison with the Member Association). This policy applies during the entire length of the Championship, from arrival in... to departure, and must be adhered to in all public and private locations. The undersigned agree that they have read this document and will abide by this policy. Member Association: Boys Girls S. No. Name Age S. No. Name Age President/Secretary s Name:..Signature:.

65 HEALTH INFORMATION FORM National Jump Rope Championship Member Association Name... Date of Birth:.. Address:. Telephone No... If you have any active medical problem at present, please explain:. If you are under a physician s care at present, please explain:. Note: Special attention should be paid to the JRFI Anti-Doping policy as random drug-testing may be carried out at this competition. It is important that all medications, however trivial, taken before the competition are reported. If you have a history of any of the following, please explain: Heart Condition Diabetes Allergies. Bleeding Conditions. Psychiatric Illnesses Operations Asthma or Shortness of Breath Epilepsy.. List of Current Medication.. In the event of an emergency, please notify:.. Address:.. Telephone: Relationship.. Signature:.. Date

66 REGISTRATION FORM National Jump Rope Championship (MAKE ADDITIONAL COPIES IF NEEDED) Name of the State.. Name in Block letter. ID Badge No Date of Birth Sex... Age Category Below 20 yrs. Above 20 yrs. I am a (Please mark in appropriate box) Jumper Team Manager Coach Referee/ Judge I the undersigned knowingly and without any objection voluntarily submit my entry to Organizing Committee of Jump Rope Federation of India. Subject to the acceptance of my participation by the organizer which may result from or in connection to my participation is purely Organizer Cancers. I undertake to abide by the result, rules & regulation of JRFI and understand that my protest must be conducted in accordance with the rules of Arbitration.. (Signature of Coach) (Signature of T. Manager)

67 EVENT REGISTRATION FORM National Jump Rope Championship (MAKE ADDITIONAL COPIES IF NEEDED) State Association Name: Age Category yrs S. No NAME S E DU TU F S&D UR DD SR DD SF SRP WF SR TF NOTE: Kindly use the following codes for events in abovementioned table Master s Event Codes Team s Event Codes Single Rope Speed 30 second (1 x 30 Second) S Single Rope Speed & Double Under Relay (4 x 30 Second) S&DUR Single Rope Endurance 3 minute (1 x 3 Minutes) Single Rope Double Under 30 second(1 x 30 Second) Single Rope Triple Under Event Single Rope Freestyle Event (1 x seconds) E Double Dutch Speed Relay (3 x 40 seconds) DDSR DU Double Dutch Single Freestyle Event (3 x seconds) TU F Single Rope Pairs Wheel Freestyle Event (2 x seconds) DDSF SRPWF Single Rope Team Freestyle Event (4 x seconds) SRTF Demo Cup Name of Coach/es: Coaches' Signature:

68 DEMO REGISTRATION FORM National Jump Rope Championship State Association Name: S. No NAME GENDER Name of Coach/es: Coaches' Signature:

69

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