RULE BOOK. original text by Dr. Ron Chapél, Ph.D.

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1 RULE BOOK original text by Dr. Ron Chapél, Ph.D.

2 This Rule Book is presented with the sincere hope that it might be useful to any and all who may choose to promote a control contact tournament, and may be In need of concise written rules for competition. It is not intended to tell anyone how to run their tournament. Just as in boxing where 95% of the rules are the same no matter where you go, 95% of the material presented here-in is already in use at most tournaments. The primary difference is that the rules have been meticulously defined. This frees the promoter from the problems associated with improper interpretation of what Is essentially a simple rule. As an example, how often do we hear the term "lose a point"? In actuality, we do not deduct points from freestyle competitor scores. We do, however, award penalty points. This difference in the way the rule is expressed may seem trivial until we realize that a match cannot be won or lost on the deduction of a point, but can indeed be won by acquiring a penalty point. There-in lies the problem. Ten (10) or fifteen (15) one line simple rules allow too much space for the generation of questionable interpretation. Tournament Karate, like all sports, has become more sophisticated in all aspects of the competition. We now see white belts performing footwork and techniques that black belts 15 years ago would envy. Competitors are also more sophisticated and adept at playing and exploiting vague rules and incompetent officials to their advantage. Many years ago your martial arts competitor was a martial artist first, and was strongly influenced by the code of his training. This carried over into competition, and winning was not the only thing they competed for. There was a time when a competitor would never pretend to have been struck in the face in hopes of fooling the officials. Today there is a generation of participants who only know karate as a sport, and will do whatever you allow them to do to win. This is no different from any other sport. Basketball players push, shove, and elbow until they get caught. Offensive lineman "hold" in football as long as no one "flags" them for it. We as promoters and officials must raise our level of sophistication or, you may find as others already have, neither the promoter or the officials are running the tournament. 1

3 TABLE OF CONTENTS Section One - Freesparring (Individual) Rule # 1: The Competitor Rule # 2: Competitor Conduct Rule # 3: Competitor Uniforms Rule # 4: The Ring Rule # 5: Length of Contests Rule # 6: Number of Officials Rule # 7: Removal of an Official Rule # 8: Blind Side Rule RuIe # 9: Duties and Powers of the Arbitrator Rule #10: Duties and Powers of the Center Referee ,7 Rule #11: Duties of the Corner Referee Rule #12: Duties of the Timekeeper Rule #13: Stopping the Clock Rule #14: Duties of the Scorekeeper Rule #15: Voting ,9 Rule #16: Non-Participating Vote Explained Rule #17: Scoring a Point ,10 Rule #18: Scoring to the Head Rule #19: Scoring to the Body Rule #20: Scoring Clashing Fighters Rule #21: Scoring the Groundfighter Rule #22: Running Out of Bounds Rule #23: Scoring Out of Bounds Rule #24: Fouls Rule #25: Head Contact (Optional Safety Equipment) Rule #26: Head Contact (Mandatory Safety Equipment)...13,14 Rule #27: Coaching Rule #28: Unsportsmanlike Conduct Rule #29: Equipment Rule #30: Rout Rule #31: Decision Rule #32: Overtime Rule #33: Disqualification Rule #34: Disqualification during Semi-Finals Rule #35: Forfeit Rule #36: Registering a Complaint Rule #37: Elimination Charts Rule #38: Striking Areas Rule #39: Jumping Divisions Rule #40: Competitor Eligibility

4 Section Two - Freesparring (Teams) Rule # 1: The Team Rule # 2: Rounds Rule # 3: Team Scoring Rule # 4: Overtime , 20 Rule # 5: Competitor Disqualification Rule # 6: Forfeiture Rule # 7: Inclusionary Rule Rule # 8: Order of Competition Section Three - Forms (Individual) Rule # 1: The Competitor Rule # 2: The Form Rule # 3: Tie Scores Rule # 4: Number of Officials Rule # 5: Removal of an Official Rule # 6: Order of Performance Rule # 7: Duties of the Head Referee Rule # 8: Scoring Rule # 9: Scoring Showmanship , 23 Rule #10: Scoring Difficulty Rule #11: Scoring Execution Rule #12: Coaching Rule #13: Unsportsmanlike Conduct Rule #14: Championship Rule #15: Technique Division Rule #16: Other Section Four - Forms (Weapons) Rule # 1: The Weapon Rule # 2: Scoring the Weapon Routine Rule # 3: Inclusionary Rule Section Five-Judges Flag Signals Section Six - Referee Hand Signals , 28 Section Seven - Bye Assignment Chart

5 OFFICIAL INTERNATIONAL KARATE CHAMPIONSHIP RULES SECTION ONE (1) - FREESPARRING, (INDIVIDUAL) Rule #1: The Competitor Each competitor must present himself physically prepared and suitably attired to compete. The wearing of jewelry or any object which might present a hazard to the wearer or his opponent will not be allowed. Further, no competitor shall employ any device, electrical, mechanical or accoustical to inspire, incite, or distract the match at any time in freesparring divisions. No headgear other than that obviously designed for the safety of the competitors shall be worn at any time. Rule #2: Competitor Conduct A. - Competitors are expected to conduct themselves in a manner representative of a true martial artist. The proper attitude, character and discipline will have a bearing on the officials decision. B. - A competitor, during the course of competition, shall not be allowed to converse with anyone in the ring with the exception of the judges, referee, or arbitrator. He shall not be allowed to converse with coaches, instructors, or spectators. C. - If the competitor wishes to consult with the designated officials, he must do so in a courteous and respectful manner. He shall be limited in his requests to asking only essential information regarding injury, equipment check, point confirmation, point clarification, time remaining, or for an official decision. D. - Any infraction of the above shall constitute grounds for a "technical foul" (see rule #24) called against the offender. E. - For identification purposes, competitors will wear a colored flag during a match. F. - Any competitor known to be a state licensed kick boxer or boxer shall not be allowed to compete in any sparring (including teams) that has one (1) or more unlicensed amateur competitors. Rule #3: Competitor Uniforms A. - Although color is not an issue, traditional uniforms shall be worn correctly. Tops shall not be tucked into the trousers. T-shirts jeans are not allowed. The belt or sash must be worn. 4

6 Rule #4: The Ring A. - Light (touch) and control contact competition will be held on a flat surface with the fighting area clearly marked as well as the "neutral lines" for each competitor to start competition from. Although the size of the ring is optional with the promoter according to the availability of space, an area no less than twenty (20) feet square is recommended for elimination purposes, and a twenty-five feet square area for "finals" and grand championship matches. B. - Whenever possible the perimeter of the fighting area should be free from obstructions for at least 3 feet for purposes of safety. Rule #5: Length Of Contests A match shall be two (2) minutes in length or until one competitor scores a rout (5 points), whichever comes first. The time shall not be allowed to continue unless competitors are eligible to score points. Rule #6: Number Of Officials A. - Each elimination match shall be conducted by at least one (1) center referee, two (2) corner referees, and a timekeeper/scorekeeper, or timekeeper and scorekeeper, and an available arbitrator. B. - In the event of crucial final matches, the promoter may assign one (1) referee, four (4) judges, and a timekeeper/scorekeeper, or timekeeper and scorekeeper, and arbitrator. Rule #7: Removal Of An Official A. - If an official is affiliated with a competitor, and the affiliation is such that it may prejudice or influence his decision, he will be required to remove himself for the duration of that match. Violation of this rule can result in the permanent removal of the official and or disqualification of the affiliated contestant. This occurence will require the majority vote of the officials. B. - The competitor desirous of a change of an official must make such request prior to the commencement of the ring. Just cause must also be shown for the request. Any such request requires the replacement of such an official, must be approved by the arbitrator, having jurisdiction of the match. The replacement official must be certified. C. - In the event officials are prior to the tournament, certified by a recognized certifying body and/or individual/the promotor may modify or delete this rule in its entirety. Generally speaking, officials shall not be replaced. 5

7 Rule #8: Blind Side Rule A. - No official may call for a point for any technique that does occur within his direct unobstructed line of sight. The official must see the technique contact the target area or focus on its mark. Calling a point on sound or speculation is prohibited. B. - The responsibility for making a call belongs to the officials on the side where it occurred. Rule #9: Duties And Powers Of The Arbitrator A. - It shall be the duty of the arbitrator to insure that the rules are being conducted as outlined by the tournament promoter. Rule consistency will be his primary function. As a tournament official, he will insure that the rules are interpreted properly, clarified, and upheld. All contested disputes will be assigned to the arbitrator before seeking higher levels in solving the dispute. B. - The arbitrator shall have the power to stop any match at any time to determine, to his satisfaction, that all rules are being properly interpreted and executed. Arbitrators shall be allowed to consult with, and influence official decisions, within the context of the rules. C. - The arbitrator, under "special circumstances", and/or when asked by a ring official, and/or when the interest of fair play and sportsmanship demands it, shall be afforded the priviledge of voting on a particular ruling. In order that the arbitrator may vote, one or more of the following criterior must be met: 1. He must be asked by one or more of the ring officials to participate. The arbitrator may abstain. 2. "Special circumstances" must exist that would require his vote to "right" a "wrong" decision in the interest of fair play. 3. He must have been present when the circumstance arose. 4. He must remain at the match in question until finalized. 5. Only the chief arbitrator may vote on circumstances occurring outside of his presence, and without being requested. Further clarification and explanation of the arbitrators role in the voting process can be found under Rule #12: Voting. Rule #10: Duties And Powers Of The Center Referee A. - The referee shall be responsible for the general supervision of the matches. He will enforce the rules in the interest of fair play, and promote safety of the contestants. Only he will start and stop the competitiors, award points, administrate voting, and declare the winner of each match. B. - The referee will also act as a liason between the competitors, officials, and the spectators. He will announce all official decisions in a loud clear voice, and will simultaneously visibly indicate each decision with the appropriate gesture of the hands. 6

8 C. - Only the referee will verbally start or stop a match. Unless a different method is stipulated, and at his discretion, the referee may wave off and not accept any flag not thrown at the moment the point is scored. D. - The referee shall be obligated to not accept any call or flag from an official who by nature of his position at the moment of occurrence, could not have seen said call in its entirety. E. - The referee shall also be charged with the responsibility of calling the official "time" to indicate that the regulation time has expired. Rule #11: Duties Of The Corner Referee A. - In elimination matches where there are only three (3) officials, they shall be required to remain on their designated side of the ring during the course of a contest. They shall be required to watch every phase of a match, and indicate vigorously and immediately, their opinion of a point. They are to also participate in voting requested by the referee. B. - Judges shall endeavor to remain a reasonable distance from the competitors during the contest. No official shall give an opinion of, or award a point in any exchange where an official interfered with a contestant either physically or verbally. Judges shall not assume the responsibility of verbally starting or stopping the competitors. C. - Unless a different system is stipulated by the promoter, judges will be obliged to render an "opinion of a point" by raising the flags of their choice immediately upon seeing a point scored, and must maintain holding that flag until acknowledged or waved off by the referee. Under this system, the referee may ignore and wave off any late raised flag. D. - When the match is momentarily halted or completed, judges should return to their pre-determined position in the ring until the match is commenced again. Rule #12: Duties Of The Timekeeper The timekeeper shall be seated adjacent to the fighting area (ring) and shall heed the referee's command in starting and stopping the clock. The timekeeper shall be responsible for verbalizing the three (3) second count down prior to the expiration of the match with sufficient volume and clarity so as to attract the referee's attention. The count shall be from three to one. The timekeeper shall then indicate the expiration of the match by shouting "time', followed by the toss of a sponge or bean bag into the ring. The timekeeper shall also assume the duties of the scorekeeper when assigned to do so under special request. 7

9 Rule #13: Stopping The Clock The referee has the power to stop the clock at his option for any of the following reasons: 1. To attend to an injured competitor. 2. To administer voting. 3. To award points, penalties, and warnings. 4. To return competitors to a neutral position. 5. To hear a complaint. 6. To allow an equipment adjustment. 7. Any other unforeseen circumstance not listed above. Rule #14: Duties Of The Scorekeeper The scorekeeper shall be seated adjacent to the timekeeper. Only at the referee's direction will the scorekeeper record points. The scorekeeper will be required to verbally verify, to the referee what is being recorded (i.e. red, point, punch). Under certain circumstances, the scorekeeper may assume the duties of the timekeeper also. Score keepers will also record warnings, fouls, and warnings of fouls using the following key: Warning = W, Foul = F, Warning of Foul = WF. Rule #15: Voting A. - The referee and judges shall each have one (1) vote. All major decisions concerning the conduct of a match will be rendered by a majority vote of participating officials. Ring judges shall not call "poor angle" or "blind side" techniques. Officials should resist the sometime overwhelming desire to call a point on "sound" alone, or to not be the only official without a raised flag. B. - Corner Referee Calls - Points: In reference to points, a judge shall indicate only one of the following four (4) possible calls. 8

10 1. "Point" Red or White (Indicates you saw a particular technique in its entirety score and make contact. 2. "No Point" (Indicates you saw the technique(s) and do not consider it valid. 3. "Clash" (Both competitors scored simultaneously. 4. "Did Not See" (Doesn't mean you didn't see the technique. It means you didn't see it land or score cleanly.) C. - Corner Referee Calls - Contact: In lower division (under brown) there are only three (3) calls. A consultation is mandatory. 1. "Contact" (Using the flag of the competitor who committed the offense indicate the "foul" signal. There will be a consultation to verify your call.) 2. "No Contact" (This call is made in consultation. It means you saw the technique cited for illegal contact and in your opinion it did not make the illegal contact.) 3. "Did Not See" (Means you saw no technique in the illegal contact area.) D. - Corner Referee Calls - Contact: In upper division (brown and black) use the definitions of head contact in Rule #25 or #26 as a guide. There are only three calls. 1. "Point" (Using the appropriate definition.) 2. "Moderate" (Falls within the guidelines of the definition. Warning of a foul with the offenders flag. Point to his opponent.) 3. "Excessive" (Indicate foul with the offenders flag. Disqualification.) Rule #16: Non-Participating Vote Explained This rule is also to promote "fair play" in circumstances where a specific action takes place in the ring, but because the official's attention was focused elsewhere, he was not aware of it taking place. Rule #17: Scoring A Point A. - Points shall be awarded for direct, undeflected, and crisp blows delivered to the designated target areas of the body. Any striking technique can be considered a point as long as the technique had sufficient focus, speed and balance to render the opponent defenseless at the moment of execution. However, take note, that any technique that traverse past, over, or under its intended target will not be considered a point. All techniques must be controlled, and on target, and focus on its mark. No points for a "miss" or graze no matter what the circumstances. 9

11 C. - Rear hand punches executed without hip and shoulder rotation are not eligible to be scored as points, even though body contact is made with the opponent. D. - A "snapping jab" with the lead hand is also "unacceptable". A lead hand technique to the body should possess enough clarity of focus where by body contact would have been significantly effective. E. - At his option a promoter may allow head points for divisions under brown with the following guide lines: 1. All head points shall be focused techniques (2 inches). 2. Slight accidental contact shall cause the person struck to receive a penalty point and one warning issued to the offender. 3. A 2nd slight accidental contact during regulation time is an automatic disqualification. 4. Any contact beyond slight is an automatic disqualification. Rule #18: Scoring To The Head A. - A striking technique to the area above the shoulders may be scored (depending on the belt level and promoter options) only if it is controlled to within an inch of the target, and/or no actual contact beyond that which is acceptable under the rules is made. B. - For purposes of clarification regarding these rules, everything above the shoulders shall be subject to the "head contact rule(s)" of the appropriate division. Rule #19: Scoring To The Body A. - A striking technique directed to the groin and below the shoulders (front and rear) shall require at least moderate contact to qualify as a point. Circular body punches cannot be scored as points. Any injury caused by a circular punch to the body is an automatic disqualification. B. - The spine shall be considered a "foul" in all divisions. It should be mentioned that the spine extends from the base of the skull and therefore, the back of the neck is not where a point may be scored. With this in mind, techniques to this area will be subject to the "foul rule". 10

12 Rule #20: Scoring Clashing Fighters A. - A point may be awarded during a rapid exchange of techniques, provided one of the competitor's technique contains enough clarity of focus to turn the exchange significantly in his favor. B. - However, if the action begins to lull without either competitor gaining a decided advantage over the other, the referee may stop the exchange and bring both competitors to a neutral position, with no points awarded. Rule #21: Scoring The Groundfighter A. - Whenever a competitor drops to the floor as part of his technique, the referee must allow three (3) seconds for either competitor to score (provided competitor safety is not in question). He will then break the match apart long enough to return the downed competitor to his feet, and both competitors to a neutral position. B. - However, when a competitor drops to the floor to obviously stall or to avoid fighting, after one (1) warning, a penalty point will be given to his opponent for every infraction thereafter. Rule #22: Running Out Of Bounds A competitor may only leave the ring during the progress of a match when driven out from physical contact with his attacking opponent, or when in pursuit of a retreating opponent. The referee will declare one warning for an infraction of this rule. Every infraction thereafter will result in a penalty point for the violators opponent. Running out of bounds to avoid a technique is considered an infraction of this rule. He must be defending himself and forced out of the ring. Rule #23: Scoring Out Of Bounds A. - Whenever a competitor steps out of bounds, the referee will wait three (3) seconds, or for both competitors to move out of bounds, whichever occurs first, before stopping the clock and returning the fighters to a neutral position. B. - The offensive competitor may score a point as long as both feet remain in the ring while punching, or one (1) foot while kicking. C. - The defensive competitor may not score a point if any fraction of his foot is outside the boundary line, nor will he be permitted to move back into the ring and score without first being brought to a neutral position by the referee. D. - The inbound fighter shall be given every opportunity to score under the above guidelines as long as competitor safety is not in question. 11

13 Rule #24: Fouls A. - The referee shall immediately move to disqualify a competitor for committing a foul which, in the opinion of the officials, was intentional, or caused an injury. B. - Fouls shall be divided into two (2) categories. Physical and technical. Physical: The referee will issue one (1) warning for the commission of a physical foul which, in the opinion of the officials, was accidental, and did not cause injury. A physical foul resulting in an injury, no matter how slight, is an automatic disqualification. A second physical foul during regulation time may result in either a penalty point, or disqualification at the discretion of the officials. A third infraction is an automatic disqualification upon official verification and consultation. The following are physical fouls: 1. Any technique executed blindly, without focus and with sufficient energy to have injured his opponent had contact been made, whether or not contact is made. 2. Any technique executed in a wild and unfocused manner with sufficient energy to have injured his opponent had contact been made, whether or not contact is made. 3. Open hand techniques toward the face. 4. Anti-joint techniques (executed moves that work against the opponent's joints). 5. Judo throws (excluding front leg sweeps). 6. Grabbing or pulling the hair. 7. Headbutt. 8. Striking the spine, throat, back of the neck, and back of the head below the tops of the ears. 9. Choking. 10. Excessive body contact with intent to do harmful injury, or disregard for an opponent's safety. 11. Sweeps with the rear leg. 12. Sweeping both legs of an opponent simultaneously. C. - Technical: One warning shall be given for the first infraction of a "technical foul". A penalty point and/or disqualification shall be issued for a second, and subsequent violations. The following are technical fouls: 1. Talking in the ring. 2. Running out of bounds. 3. Stalling. 4. Unsportsmanlike conduct. 5. Outside interference. 6. Failure to follow referee instructions. 7. Coaching. 8. Turning your back to avoid fighting or to call your own point. 12

14 Rule #25: Head Contact (Optional Safety Equipment) A. - Head contact refers to all areas above the shoulders, such as face, head, and sides of the neck. Penalty contact to the head will be considered an infraction and is to be called even if the competitors are out-of-bounds, the regulated time has expired, or after a call such as "stop" or "break". B. - If blood is drawn as an immediate result of contact, officials must verify the infraction, agree that it was not self-inflicted and render a vote in deciding the outcome. If the competitor is found to be guilty, the referee shall move to disqualify the offending competitor. C. - If in the opinion of the officials penalty head contact was intentional, or the cause of an injury, the referee through normal procedures will disqualify the offending competitor. D. - However, in circumstances where blood, injury, or excessive contact is not an issue, the referee will (through proper channels) award one (1) penalty point to the offending competitor's opponent. E. - If a competitor is the recipient of a "penalty contact" before or after having scored a verified point himself, he shall be awarded a point for the "contact" as well as the scored point. F. - Head contact for the purposes of clarity in this section, should be examined in three (3) categories: 1. Touch - This is an acceptable maneuver worthy of a point. "Touch" is defined as any technique that upon execution to the facial or "head" area does not cause any facial distortion or deformity at the time of its occurrence. 2. Moderate - This is a maneuver that does not cause damage, yet obviously labeled more than a "touch". One (1) penalty point shall be awarded to the recipient of the "contact". 3. Excessive - Contact greater than "moderate" that mayor may not display a disregard for the safety of his opponent will be cause for immediate disqualification of the offending competitor. G. - All the above are subject to the "participating judge rule". No "head" contact of any nature shall be allowed in any of the divisions below brown belt. Rule #26: Head Contact (Mandatory Safety Equipment) A. - Head contact refers to all areas above the shoulders, such as face, head, and sides of the neck. Penalty contact will be considered an infraction and is to be called even if the competitors are out of bounds, time has expired, or after "break". 13

15 B. - If blood is drawn by breaking the skin, officials must verify the infraction, agree it was not self inflicted, and render a vote in deciding the outcome. C. - A nosebleed from what otherwise would be "moderate" contact, is not disqualifying. D. - If in the opinion of the officials penalty contact was intentional or the cause of injury, the officials shall move to disqualify the offending competitor. E. - In circumstances where blood, injury, or excessive contact is not an issue, the officials will award one (1) penalty point to the offenders opponent. F. - If a competitor is the recipient of "penalty contact" before or after having scored a point himself, he may be awarded both points. All points and penalties are cumulative. However if a competitor commits penalty contact and scores a point in the same clash, the penalty shall take precendence and the point not awarded. G. - Head contact, for the purposes of clarity in this section should be examined in three (3) categories: 1. Touch - An acceptable maneuver worthy of a point defined as executed with the result of a minimum amount of vibration of the target area without shocking the head, and which technique does not depend on the target to stop its momentum. The technique, because of is control and focus, would have been observed as one not capable of causing injury, whether or not an injury occurs. 2. Moderate - This is a maneuver that does not cause damage, yet obviously more than "touch". One (1) penalty point shall be awarded to the recipient of the "contact". 3. Excessive - Contact greater than moderate that mayor may not display a disregard for the safety of his opponent will be cause for immediate disqualification of the offending competitor. Injury is not necessary. Rule #27: Coaching A. - No one is permitted to speak, signal, nor in any way coach anyone in the ring during the progress of a match. Nor may instructors and fellow students attempt in any way to influence the officials in their decisions. The referee will issue a warning for the first infraction of this rule. Verification of association shall constitute a point awarded to the opponent upon official vote. B. - The exception to this rule shall be in the instance of a Grandchampionship match. One (1) person may coach an individual between the rounds only. C. - In the event of team competition, the team coach will be allowed at ringside, but cannot coach a fighter during the progress of a match round. 14

16 Rule #28: Unsportsmanlike Conduct A. - Rude, vulgar, disrespectful, or abusive behavior on the part of a competitor, instructor, student, or spectator shall result in a "technical foul" being called and the awarding of a point, or an immediate disqualification of the competitor at issue upon vote of the officials. B. - "Technical foul", often referred to as "tech" is a concept used by other sporting events. This rule is designed to control rude, vulgar, disrespectful, and abusive person that may affect the competition in progress. C. - This rule may be applied and enforced wherever deemed necessary in the conducting of a tournament. D. - If a competitor gives cause to, or is responsible for the calling of a "tech", his opponent shall be awarded one (1) point for the first offense. Disqualification for a first "tech" offense requires a majority vote of participating officials. E. - A second "tech" verified by majority vote means automatic disqualification. Disqualification means total severance from further tournament competition with the exclusion of all awards due him. Rule #29: Equipment A. - Only "foam type" safety equipment shall be allowed on hands and/or feet. No equipment used in any division where points may be scored to the head shall have fingers or toes protruding. Although this does not infer an endorsement, for clarification of this section, "foam type" shall refer to items currently available to the general public under the trade names of "Pro-Tec", "Bionic", and "Safe-T", etc.. No type of vinyl, leather, or cloth product may be used on any part of the body designated as a natural striking weapon that may be propelled at the opponent for the purpose of scoring a point to the head area. B. - No type of body armor or protective equipment may be used that employs metal as a part of its basic construction. C. - No competitor shall be allowed to wear street shoes in the sparring divisions. A competitor may wear a mat type (boxing or wrestling) shoe with the permission of his opponent. Safety equipment will then be worn over the shoe. D. - A mouthguard and groin protection is mandatory in all sparring divisions. Rule #30: Rout A. - A competitor who scores five (5) points before the two minute period expires shall automatically be declared the winner by rout. Rule #31: Decision If the two-minute period ends without a victory by rout, the competitor with the greatest number of points shall be declared the winner of the match. 15

17 Rule #32: Overtime If at the end of the two-minute period no points have been scored or both competitors have the same number of points, the winner shall be determined in an overtime match. The referee shall allow the competitors a 30 second rest period before starting the overtime However, a match may continue immediately with the consent of the competitors, overtime shall be treated as a new match, with no penalties or warnings carried over. The overtime match shall have no time limit, first point wins. Rule #33: Disqualification Whenever a competitor is disqualified, the match shall be awarded to his opponent. However, in a "round-robin" situation, each match shall be treated as a new match with no penalties or warnings carried over, and the disqualification treated as one loss against the competitor. Rule #34: Disqualification During Semi-Finals Whenever a competitor is disqualified during a semi-final match or round robin match, he will be permitted to participate in any other matches needed to determine first, second, and third places. The exception to this shall be in circumstances where the competitor is disqualified for "unsportsmanlike conduct" in which case the disqualified competitor shall be assigned to 3rd place with no award, and other competitors shall move up to fill any award vacancies. Rule #35: Forfeit Whenever for any reason a contestant is unable to finish a match, through no fault of his opponent, the match shall be awarded to his opponent. If a contestant cannot continue to compete due to the fault of his opponent, then the opponent shall be disqualified and both slots shall be vacated. Rule #36: Registering A Complaint Should a competitor or instructor believe that an infraction of the rules has occurred, they may ask the referee to stop the match and request that a clarified decision be rendered. It shall be the duty of the participating officials to examine and clarify the matter to the satisfaction of all concerned. An arbitrator should be included in this! decision making process to insure proper interpretation of the rule or circumstances in question. In the event that this body is unable to solve the dispute, then the chief arbitrator shall be consulted. The promoter, or his agent(s) shall have the final word on all disputes. 16

18 Rule #37: Elimination Charts A. - Nicknames or ring names shall not be allowed to be used on the elimination charts or entry blanks. The entry blank is a legal document and shall be treated as such. B. - Under circumstances where two (2) competitors from the same school or association are paired during the same match, the chart may be changed under the following conditions: 1. Any and all changes must be requested before commencement of the round at the top of the chart. There will be no changes after the first match has begun. 2. There must be no objections from anyone directly affected by the change. 3. The change must be approved by the chief arbitrator and made by him, unless he directs the responsibility to someone else. C. - In the process of setting up the elimination chart, officials will endeavor to not have a round robin situation arise. There will be no round robins run in any division that by number of competitors, will commence beyond two (2) rounds before such circumstances occur. After the 2nd round if there are three (3) competitors left, they shall draw lots to determine which shall draw a "bye". The other two shall compete, loser takes 3rd place. D. - In the event circumstances dictate that a round robin must be run, it shall be done as follows: 1. If there are three (3) competitors left in a division, they must compete against each other. 2. The winner of the first match rests while the loser fights the third person. 3. After that match, no matter the outcome, the third person fights the winner of the first match. 4. If the matches end in a tie of wins and losses, they shall repeat the matches. 5. In a grand championship round robin, the winner of the first match fights the waiting competitor because there is only one place to be won and there is no second or third place to be decided. 17

19 Rule #38: Striking Areas A. - Senior brown and black. 1. Face 2. Head 3. Sides of neck 4. Clavicle 5. Pectorals B. - Junior and senior white. 1. Pectorals 2. Kidneys 3. Sternum/solar plexus 4. Groin 5. Ribs 6. Head (optional) C. - Pee Wees. 1. Pectorals 2. Sternum/solar plexus 3. Groin 4. Ribs 5. Head (Optional) 6. Sternum/solar plexus 7. Groin 8. Kidneys 9. Ribs Rule #39: Jumping Divisions A. - All competitors shall be matched according to age, sex, weight, height, or proficiency as determined by the promoter. B. - No competitor shall be allowed to switch, change, or compete in any division other than his or her specific category. C. - The only exception shall be in Pee Wee and Juniors Freesparring. At the discretion of the promoter or, his designated agents, competitors may be moved from one category to another to compensate for size differentials in the interest of safety, and fair competition. D. - Under these circumstances, an extremely large child be moved up in categories until his height and weight approximates that of the division he shall compete in, regardless of age. Conversely, a child that is small for his age shall be afforded the same privilege in moving down in categories. It should be noted that rank and proficiency shall also be considered in this decision. Rule #40: Competitor Eligibility A. - The promoter reserves the right to refuse eligibility to compete to anyone who does not fit the guidelines for competition. B. - The promoter may require identification to determine the identity of a competitor. 18

20 OFFICIAL INTERNATIONAL KARATE CHAMPIONSHIP RULES SECTION TWO (2) - FREESPARRING (TEAMS) Rule #1: The Team A. - Each team shall consist of three (3) competitors. If, by reason of injury, a team looses any members after the first full team round, a substitute from within the original team members may take his/her place. However, the same substitute must be used for that injured competitor in subsequent rounds. This individual shall be known as the designated substitute". Any substitutes other than one of the original team members is not permitted and shall result in the automatic disqualification of the entire team from further team competition. B. - All guidelines for the competitor as an individual shall apply to the team as a whole. (See Rule #1, Section 1.) Rule #2: Rounds Team competition, under normal circumstances shall be limited to three (3) two (2) minute rounds, with each member fighting one (1) round. The exceptions shall be in instances of the "designated substitute" rule, or in the event of overtime team competition. Rule #3: Team Scoring Victory in each round shall be awarded to the competitor who accumulates the greatest number of points. If neither competitor has achieved a point advantage at the end of the round, that round shall be declared a draw. The total number of points accumulated by a competitor during his match shall be added to the total team score. The team accumulating the greatest total number of points at the end of regulation time of the third (3) match shall be declared the winning team. Rule #4: Overtime If at the end of three (3) rounds both teams have scored the same number of points, the winner shall be determined in an additional two minute overtime match. Each team shall have the option of fielding whichever team member it chooses for the overtime match. 19

21 Rule #5: Competitor Disqualification A. - Whenever a competitor is disqualified during team competition, the round shall be awarded to his opponent utilizing the following formula: 1. All points accumulated by the disqualified competitor during the disqualifying round shall be forfeit, and two (2) points added to his opponent's score. Rule #6: Forfeiture A. - When, for any reason, a competitor is unable to fight a full two minute round, through no fault of his opponent, the round shall be forfeited to the competitor able to continue utilizing the following formula: 1. The forfeiting competitor shall keep his points, and two points shall be added to his opponent's score. Rule #7: Inclusionary Rule All other rules of light (touch) control contact competition as outlined herein shall apply to team competition. Rule #8: Order Of Competition A. - The team to field the first player shall be determined by a coin toss. The team winning the toss may field the first player or pass it to the other team. B. - The team losing the toss shall decide whether they are "red" or "white" team. C. - When a team fields a player, once any player puts one (1) foot in the ring, he must compete that round. 20

22 OFFICIAL INTERNATIONAL KARATE CHAMPIONSHIP RULES SECTION THREE (3) - FORMS (INDIVIDUAL) Rule #1: The Competitor A. - All contestants must present themselves suitably attired, and ready to compete. They may be divided into separate competitions based on age, sex, style, or proficiency as determined by the promoter. The competitor shall wear a uniform that in his opinion best represents the style or form he is to perform. The uniform thusly becomes part of the scoring process. This would mean for example, that a Japanese form performed in a traditional Chinese uniform would not be given the same score as the same quality performance in a traditional Japanese uniform. B. - Brown belt and under shall not recite the name of their form, style, etc.. The referee will verify the competitors name and inform them when to begin. C. - Violation of the rule will be a.5 deduction. The deduction will be made before scores are given. Rule #2: The Form Each performer shall perform one (1) fight-choreographed routine, however, a performer should be prepared to perform at least two (2) routines, in the event of a tie score. Rule #3: Tie Scores A. - If the competition ends with two or more performers holding identical scores in any of the three place awards, those performers shall be required to repeat the same routine performed during their initial competition. B. - If the performers are still tied, they will each be required to perform a different routine until a winner is declared with a superior score. Rule #4: Number Of Officials One referee and four judges shall be used to evaluate each routine. The promoter shall have the option of varying the number of officials to suit particular situations that may arise, however, all performers within a division shall be judged by the same number of officials. Rule #5: Removal Of An Official In general, it is expected that all performers within a forms division, have the right to all be judged by the same set of officials to maintain a balance of scoring. The promoter shall be allowed to make exceptions to this rule. 21

23 Rule #6: Order Of Performance The order of performance shall be at random. The referee shall choose the first competitor, and then in rotation by the other judges the rest of the competitors will be picked. Rule #7: Duties Of The Head Referee A. - The head referee shall be charged with the general administration of the competition. He shall call each performer forward to perform, have the score recorded after each routine, and shall verify all tabulations. B. - The referee shall also act as liaison between the performers, officials, and the audience. He shall announce each official decision in a loud, clear voice and simultaneously indicate to which performer the ruling applies. Rule #8: Scoring A. - The five officials shall each award points on the basis of 10.0 for a perfect score, with half point intervals below the rank of brown belt, and decimal point intervals for brown and black belt divisions. B. - The referee shall direct the scorekeeper to note on the score sheet the point scores of each official, and then eliminate the highest and lowest scores, using the sum of the three remaining scores for the evaluation of the performance. In the event there are more than one identical high or low scores, then only one of each shall be discarded. Rule #9: Scoring Showmanship A. - Any competitor using music, drums, or any rhythm device must compete in this division. B. - The highest point values shall be awarded for overall expressiveness and beauty of composition. The ideal performer will make a strong entrance and exit from the competition area. When performing, the intensity and crispness of the movements, the variations in rhythm, the focus of the eyes, and the changes in their facial expressions will make their routine come to life. The officials should be able to visualize the performer's imaginary opponent, as he executes the different fighting techniques. C. - When a musical performance is allowed by the promoter the I performer must also be evaluated on his ability to use the music to enhance their routine. The selection of music should allow for a variety of rhythms, with slow and fast passages. A short musical introduction to the routine is acceptable. Too long a passage shall be regarded as poor form. 22

24 D. - The performers movements should be synchronized with the major accents in the music, and the routine should terminate precisely with the music. A form performance that is shorter or longer than the music shall be penalized. Improper use of music may also devalue the performers, score for overall execution. Music shall not be allowed in traditional categories of forms competition, and shall only be used in the "open" or "non-traditional" categories. E. - Two-man sets or routines are to be judged as one. The synchronizing of their movements must be precise. They should also possess crispness and be full of all other ingredients necessary to impress the officials. Rule #10: Scoring Difficulty Routines which demonstrate the widest spectrum of techniques shall be given the highest point values. A routine composed entirely of hand techniques cannot be scored as high as a routine which shows a balance between hand and foot techniques. The officials should also keep in mind that difficulty may exist in particular combination of techniques. In all cases, the difficulty of the routine should correspond with the capability of the performer. A routine which is performed with a great deal of difficulty, or is obviously unmastered, must be proportionately penalized. Rule #11: Scoring Execution A. - In an artistic performance, the martial artist must show that he is the master of his body and its movements, and that he can complete his routine with control, ease, style, and exactness. With this in mind, the officials must first look for good posture, continuity, crispness of movement, and proper technique. B. - Hard style forms shall be evaluated on the following basis: 1. Balance - Particularly during the transition between techniques. 2. Stancework - Each stance should show a measure of consistency of height, width, and balance throughout the routine. 3. Focused power - Techniques must be concentrated and visually powerful. C. - Soft style forms shall be evaluated on a different basis: 1. Balance - Particularly before and after an "acrobatic" technique. 2. Fluidity - The transition between techniques must be smooth with uninterrupted flow. 3. Explosive power - Techniques must be sudden, and generated throughout the body with the appearance of elegance. 23

25 Rule #12: Coaching Neither instructors nor fellow students are permitted to speak, signal, or any way coach a performer during their performance. Nor may they attempt to influence the officials in their decisions. Violation of this rule shall result in the disqualification of the performer upon verification of their association. Rule #13: Unsportsmanlike Conduct Rude, vulgar or abusive behavior on the part of a performer, an instructor, or fellow student shall result in the immediate disqualification of the performer at issue. Rule #14: Championships A. - First, second, and third place awards will be done on the basis of total point scores. In the event a grand championship is to be chosen, he shall be determined from a field of performers from all black belt divisions and weapons divisions. B. - All "extension" forms (music, weapons, non-traditional) shall not compete against traditional forms for grand championship. They shall compete against each other. Rule #15: Technique Division A. - A competitor must demonstrate self defense techniques for three (3) different attacks. A grab, punch, and a kick. They shall demonstrate each defense twice. Once, slow and again at street speed. B. - Competitors shall be judged on execution, effectiveness, practicality, and overall presentation. C. - The competitor should endeavor to showcase him/her self and their art. D. - Only the individual performing the techniques shall be judged. E. - The competitor may utilize as many persons as necessary to perform. F. - The performance shall take no more than five (5) minutes. G. - Performers shall have the option of performing all three techniques at one time utilizing one (1) or more attackers, or one (1) at a time. H. - "Street attackers" may be anyone who has paid his/her way into the tournament either as a competitor or a spectator. 1. Only the individual who is being judged is obliged to pay an entry fee. I. - Although props are acceptable, no music or acoustical enhancement is allowed. Rule #16: Other If a question arises not provided for in these rules, then the promoter shall render the decision. The decisions of the promoter and the officials shall be final. 24

26 OFFICIAL INTERNATIONAL KARATE CHAMPIONSHIP RULES SECTION FOUR (4) - FORMS (WEAPONS) Rule #1: The Weapon A. - Only those weapons that are kept under the constant control of the performer's limbs are suitable for competition. Throwing stars, darts, arrows, and flying projectiles of any kind may not be used. B. - The referee shall inspect all weapons prior to competition to determine their suitability for use. Any weapon which the referee feels might endanger the audience, officials, or the performer due to worn parts or poor construction, may not be used. Rule #2: Scoring The Weapon Routine A. - The officials shall bear in mind that a weapon is an extension of the arms and legs. The performer must show that he is the master of both his body and his weapon. When performing, the strength of his movements, the control over the weapon, and the ease of transition between techniques must all attest to a perfect coordination of the body with the weapon. B. - The choice of weapon should correspond to the capability of the performer. A performer who chooses a weapon too heavy to wield with control and power, or who uses the weapon without any relationship between body movement and weapon techniques, must be severly penalized in the scoring. Rule #3: Inclusionary Rule All other rules of forms competition shall apply to weapons competition. 25

27 SECTION FIVE (5) - JUDGES FLAG SIGNALS No Point - Flags crossed and waved in front of the body, arms straight. Point - Flag held directly to side at shoulder level. Simultaneous Attack - Flags pointed directly at each other at pectoral height. No See - Crossed flags in front of face. Warning Of Foul - Offender s flag held straight up and rotated in a small circle. Draw - Both flags held high and crossed above the head. Foul - Offender s flag held straight up and rotated in large circle. Winner - Flag of winner held high and vertical above the shoulder. 26 Stepping Out Of Bounds - (No Iillustration.) Eliminations: Tapping flag shafts against each other. Finals: Short blast of official s whistle.

28 SECTION SIX (6) -- REFEREE HAND SIGNALS Begin - Start of a match. No hand signals. Referee steps away. Point - Arm at 45 angle on side that scored, palm out. Continue Match - Out-stretched arms in front of competitors, palm out. Arms brought down sharply, palms in. Warning Of Foul - Point to belly button of offender. Foul - Point to face of offender. 27

29 Time - One finger on flat, palm down hand. Winner - Arm outstretched upward on winner side. No Point - Hands crossed in front, sharply snapping down, palms down. Draw or Return To Line - Hands crossed in front, sharply snapping down, palms out. 28

30 DETERMINING "BYES" 1. - Total the number of contestants (A) Use the next highest table bracket number Subtract the number of contestants from the next highest table bracket. The difference is your numbers of byes (B) From this point on the table, move to column (C) and read upwards. These numbers tell you where you should mark "B" for "Byes" on your elimination chart NOTE: If total amount of contestants is 4; 8; 16; 32; 64; or 128, THERE IS NO BYE. 29

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