Ken: Normal moves: Combo s. (In the air) Cross Up Kick. Crouching Light Punch 3x, Crouching Medium Kick, Cancel into Fireball

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1 Ken: Nmal moves: Combo s Cross Up Kick Fward Kick Spinning Side Kick Specials: Hadouken (Fireball) Shyuken (Dragon Punch Uppercut) Tatsumaki Senpuu-Kyaku (Hurricane Kick) Ex moves. EX-Hadouken (Fireball) EX-Shyuken (Dragon Punch Uppercut) Crouching Light Punch 3x, Crouching Medium Kick, Cancel into Fireball Towards + Hard Punch (Dash Punch), Crouching Light Punch, Crouching Hard Punch, Cancel into Fireball Light Punch Shyuken, when you land juggle with Super, Ultra EX-Fireball The timing on this can be tricky. Jumping Hard Kick, Crouching Light Punch, Crouching Medium Kick, Cancel into Fireball,, Focus Attack Dash Cancel, Standing Hard Punch, Cancel into Hard Punch Shyuken (Opponent in cner) Level 2/3 Saving Attack, Dash Fward, Towards + Hard Punch, Crouching Light Punch, Crouching Hard Punch, EX-Hurricane Kick, juggle with EX-Fireball and with another EX-Hurricane Kick Yes, this combo is nuts. Level 2/3 Saving Attack, Dash Fward, Level 2 Saving Attack, Dash Fward, juggle with Shyuken Towards + Medium Punch, Link into Crouching Light Punch, Hard Punch Shyuken Crouching Light Kick, Crouching Light Punch, Crouching Medium Punch, Cancel into Hurricane Kick \ EX-Tatsumaki Senpuu-Kyaku (Hurricane Kick) Super en ultra moves Shyureppa (Super Dragon Punch Uppercut) Shinryuken (Ultra Dragon Punch Uppercut)

2 Ryu: Nmal Moves Dash Punch Overhead Punch Crouching Medium Kick Specials: Hadouken (Fireball) Shyuken (Dragon Punch Uppercut) Tatsumaki Senpuu-Kyaku (Hurricane Kick) Ex moves. EX-Hadouken (Fireball) EX-Shyuken (Dragon Punch Uppercut) EX-Tatsumaki Senpuu-Kyaku (Hurricane Kick) Super en ultra moves Combo s Note, you can sub in a Hard Kick Hurricane Kick f most of Ryu's combos that end with a Fireball. Crouching Light Punch 3x, Crouching Medium Kick, Cancel into Fireball Towards + Hard Punch (Dash Punch), Crouching Light Punch, Crouching Hard Punch, Cancel into Fireball Light Punch Shyuken, when you land juggle with Super, Ultra EX-Fireball The timing on this can be tricky. Jumping Hard Kick, Crouching Light Punch, Crouching Medium Kick, Cancel into Fireball,, Focus Attack Dash Cancel, Standing Hard Punch, Cancel into Hard Punch Shyuken (Opponent in cner) Level 2/3 Saving Attack, Dash Fward, Towards + Hard Punch, Crouching Light Punch, Crouching Hard Punch, EX-Hurricane Kick, juggle with EX-Fireball and with another EX-Hurricane Kick Yes, this combo is nuts. Level 2/3 Saving Attack, Dash Fward, Level 2 Saving Attack, Dash Fward, juggle with Shyuken Towards + Medium Punch, Link into Crouching Light Punch, Hard Punch Shyuken Crouching Light Kick, Crouching Light Punch, Crouching Medium Punch, Cancel into Hurricane Kick Shyureppa (Super Dragon Punch Uppercut) Shinryuken (Ultra Dragon Punch Uppercut) Ryu's Shyuken, Focus Attack Dash Cancel into Ultra (Hold buttons) (Release Medium Punch and Kick)

3 Balrog: Nmal Moves Foot Punch Ducking Uppercut Punch Sweep Specials Running Punch (Dash Straight) Running Low Punch (Dash Grand Straight) (hold punch) Running Overhead Punch Running Uppercut (Dash Smash) Crouching Medium Kick, link into Crouching Medium Punch, cancel into high low Dash Punch Balrog's bread and butter combo is back. Very nice when coupled with Crouching Medium Kick tick throws. Crouching Light Punch, Crouching Light Punch, cancel into high low Dash Punch You can also add a jump in attack to the start of this combo. Crouching Light Punch, Crouching Light Punch, Buffalo Headbutt, juggle with Ultra Super (Kick versions) This is a good way to guarantee landing a Super Ultra combo with Balrog. Crouching Light Punch, Crouching Light Punch, Crouching Medium Kick, Buffalo Headbutt You can also land this combo after a jump in attack. Buffalo Headbutt (Hold f 2 seconds) Turn Punch Turn Uppercut Ex moves EX-Running Punch (Dash Straight) (hold punches) EX-Running Overhead Punch EX-Running Low Punch (Dash Grand Straight) EX-Running Uppercut (Dash Smash) EX-Running Low Uppercut (Dash Grand Smash) EX-Buffalo Headbutt Super Running Punch (Crazy Buffalo) *Arm Ultra Running Punch (Violent Buffalo)

4 Chun-Li Nmal moves Crouching Medium Kick of Death Head Stomp Backflip Kick Flip Cross Up Kick Hop Kick Wall Jump Jumping Hard Kick, Crouching Hard Punch cancel into EX-Kikouken, cancel into Level 2 Focus Attack, Dash Cancel, Command Combo Kicks Powerful combo. You can also do just the early parts of this sequence f some good damage if you have trouble pulling the whole thing off. Crouching Light Kick, link into Crouching Light Punch, link into Crouching Medium Kick, cancel into EX- Kikouken Solid combo. Easy to confirm you've hit with this and nail the other fighter with an EX-Fireball. Specials (Press Kick Button Rapidly) Hyakuretsu Kyaku (Lightning Leg Kicks) Kikouken (Fireball) Hazan Shuu (Overhead Flip Kick) Spinning Bird Kick Command Combo Kicks Air Throw (Press Two Kick Buttons Rapidly) EX-Hyakuretsu Kyaku (Lightning Leg Kicks) EX-Kikouken (Fireball) EX-Hazan Shuu (Overhead Flip Kick) EX-Spinning Bird Kick Senretsu Kyaku (Super Lightning Leg Kicks) Housenka (Ultra Lightning Leg Kicks)

5 Honda Nmal moves Overhead Attack Jumping Hard Punch Jumping Splash Specials (Press Punch Button Rapidly) Hyakuretsu Harite (Hundred Hand Slap) Super Zutsuki (Flying Headbutt) Super Hyakkan Otoshi (Sumo Splash) Oicho Nage (Throw and Butt Smash) Still dirty and cheap, and something you want to use all of the time. This is one of the best command throws in the game, and one of Honda's best moves. You can set up this tick throw with the following: -Crouching Light Punch -Crouching Light Kick -Standing Light Punch -Standing Light Kick -Two Crouching Light Punchs -Cross up Splash (Down + Medium Kick in the air) This is not a complete list of combos, just some effective ones. Jumping Hard Punch, Crouching Medium Kick, Cancel into Hard Punch Headbutt Use the EX-Headbutt f me damage if you know you're going to land your attacks. Also you can add your Super on to the end of this combo by Canceling out of your Headbutt. Cross up with Down + Jumping Medium Kick, Crouching Medium Kick, Cancel into EX-Sumo Splash Focus Attack, Ultra Super Simple combo, but really effective. Hit them with a crumpling Focus Attack and then go right into your Ultra Super. Jumping Hard Punch, Standing Medium Punch, Cancel into Hundred Hand Slap You need to Cancel the first hit of Standing Medium Punch to make this combo wk. You'll want to use the Headbutt combo above to take off me power, but this wks well f block (chip) damage situations. Jumping Hard Kick, Standing Hard Kick Hits three times, does good damage and it's fairly handy if you're not charged up. Ex Moves (Press Two Punch Buttons Rapidly) EX-Hyakuretsu Harite (Hundred Hand Slap) EX-Super Zutsuki (Flying Headbutt) EX-Super Hyakkan Otoshi (Sumo Splash) EX-Oicho Nage (Throw and Butt Smash) Super en ultra moves Onimusou (Super Flying Headbutt) Super onimusou (Ultra Flying Headbutt)

6 El Fuerte Nmal moves: Overhead Kick Anti Air Punch Jumping Hard Punch Specials Habanero Dash (Running Fward) This move will make El Fuerte dash towards the other fighter and pressing another punch kick button will result in the following... Stops the dash. Body Splash, can go over projectiles. You can control the range of this move by pressing the joystick either left right, and if you get the range down you can use it to cross up. Flying Throw, also can go over projectiles. You can control the range of this move by pressing the joystick either left right. Fuerte will throw a standing opponent when he gets close to them. Stops your run and does a quick dash backwards. Quick Jumping Kick, may hit overhead. Sliding Kick. Guacamole Slew (Air Throw) Wall Jump EX-Habanero Dash EX-Habanero Back Dash EX-Guacamole Slew (Air Throw) El Fuerte Dynamite (Super) El Fuerte Flying Gigabuster (Ultra) Infinite Combo Loop (Repeat) Habanero Back Dash (Running Backward) This makes El Fuerte run backwards until he hits the edge of the screen and then run fwards. You can also do the Habanero Dash move to stop running backwards and run fwards. Pressing a button will result in the following: Stops the dash. Body Splash towards your opponent, opposite of your run. You can control the range of this move by pressing the joystick either left right. Flying Throw towards your opponent, again opposite of the direction you're running. You can control the range of this move by pressing the joystick either left right. Hops towards the far wall setting up a Wall Jump, but this won't come out if you're too close to the edge of the screen. Jumping Hard Punch, Hard Kick (close), cancel into Habanero Dash, Medium Hard Punch while in Dash Decent damage. Jumping Hard Kick, Hard Kick (close), cancel into EX- Guacamole Slew (Air Throw) Jumping Hard Punch, Hard Punch (close), cancel into Habanero Dash, Medium Kick while in Dash, cancel into Super A tricky combo to pull off at first, but you can execute the first part of the Super motion by doing a quarter-circle fward and pressing Medium Kick and then doing that again to execute a Super right after the Jumping Kick hits. Level 2 Focus Attack, Dash Cancel, Hard Kick (close), EX-Guacamole Slew (Air Throw) (Hold f 2 seconds) Quesadilla Bomb (Chest Buster) *Arm Breaking* The longer you hold down a kick button, the me damage and stun this move will do when you release it.

7 Guille: Nmal Moves Overhead Punch Anti-air Kick Crouching Uppercut Bazooka Knee Cross Up Knee Specials Sonic Boom Somersault Kick (Flash Kick) *Arm Air Throw. EX-Sonic Boom Not a complete list of combos, just most of the useful ones. Jumping Hard Punch, Crouching Medium Punch, cancel into Light Kick Flash Kick Guile's bread and butter combo. You can sub in a Jumping Hard Medium Kick at the start of this combo. Jumping Hard Punch, Standing Hard Punch, cancel into Hard Punch Sonic Boom, hold away and press Hard Punch This old school combo still wks when your opponent is in the cner, if they're not there, you can get the first three hits any time. Cross up with Jumping Light Kick, Crouching Medium Punch, cancel into Light Kick Flash Kick Jump in Hard Kick, Crouching Light Punch 3x, Light Kick Flash Kick Crouching Light Punch, Standing Medium Punch, cancel into Sonic Boom Standing Light Punch, Crouching Medium Punch, cancel into Sonic Boom Crouching Light Punch, Crouching Medium Punch, cancel into Flash Kick Level 2/3 Focus Attack, Dash Cancel, Crouching Light Punch 2x, Cancel into Flash Kick EX-Somersault Kick (Flash Kick) *Arm Double Somersault (Super Flash Kick) Somersault Explosion (Ultra Flash Kick)

8 M.Bison Nmal Moves Standing Medium Kick of Death Jumping Medium Kick Anti Air Kick Slide Kick Double Air Punch Psycho Crusher Attack (Flaming Tpedo) *Arm Breaking* Double Knee Press (Sciss Kicks) Head Press & Somersault Skull Diver (Head Stomp and Body Splash) Devil's Reverse (Aerial Fist Dive, Flying Chop) Bison Warp (Telept) Nightmare Booster (Ultra Sciss Kick) Cross up with Jumping Medium Kick, Crouching Light Punch x2, Crouching Medium Kick, Cancel to Sciss Kicks This is your Bread and Butter combo, use it often. Safe on hit if blocked. Jumping Hard Kick, Crouching Medium Kick Yep, just those two moves. Does good damage. Crouching Medium Kick, Cancel into Hard Kick Sciss Kicks Another simple but effective combo, again, nice damage. Hit aerial opponent with Jumping Medium Punch, Medium Punch again while in the air, land then Ultra Timing has to be good to pull this off, but it's a nasty price f your opponent to pay just f jumping in. Jumping Hard Kick, Standing Hard Punch, Hard Punch Psycho Crusher Very good damage, but only use this in guaranteed hit situations. Hit aerial opponent with Jumping Medium Punch, Medium Punch again while in the air, land Psycho Crusher Level 2 3 Focus Attack, Dash, Crouching Medium Punch, Crouching Medium Kick, Light Kick Sciss Kicks Jumping Hard Kick, Standing Light Kick, Link into Standing Hard Kick One of a few M. Bison combos that do not require a charge to pull off. EX-Psycho Crusher Attack (Flaming Tpedo) EX-Double Knee Press (Sciss Kicks) EX-Head Press & Somersault Skull Diver (Head Stomp and Body Splash) EX-Devil's Reverse (Aerial Fist Dive) Knee Press Nightmare (Super Sciss Kick)

9 SAGAT: Nmal Moves Crouching Light Kick Standing Hard Kick Specials Tiger Shot (High) Grand Tiger Shot (Low) Tiger Uppercut Crouching Light Kick, Crouching Light Punch, Cancel into Tiger Uppercut This is Sagat's bread and butter combo. Crouching Medium Kick, Low Tiger Shot Wks well at a distance, solid damage even though it's only two hits. Crouching Medium Kick, Super Move You can hit confirm this and pull it off from long range. Nifty. Standing Hard Kick (Anti Air), Ultra This is a good anti air combo. Hard Kick knocks them up so you can juggle with your Tiger Knee Crush *Arm Breaking* EX-Tiger Shot (High) EX-Grand Tiger Shot (Low) EX-Tiger Uppercut EX-Tiger Knee Crush *Arm Breaking* Tiger Genocide (Super) Tiger Destruction (Ultra)

10 Sakura: Fireball (Hadouken) Hold the Punch button to charge up her Fireball. Shyuken (Dragon Punch Uppercut) Arcing Hurricane Kick (Shunpukyaku) Aerial Arcing Hurricane Kick (Air Shunpukyaku) Jump Smash (Sakura Otoshi) EX-Fireball (Hadouken) EX-Shyuken (Dragon Punch Uppercut) EX-Arcing Hurricane Kick (Shunpukyaku) EX-Aerial Arcing Hurricane Kick (Air Shunpukyaku) EX-Jump Smash (Sakura Otoshi) Jump in with Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball You can Cancel into most of Sakura's Special Moves after the Crouching Medium Kick. Jump in with Hard Kick, Crouching Light Punch 2x, Link into Crouching Medium Kick, Cancel into Hard Punch Shyuken Timing on this can be tricky because of the Link into Crouching Medium Kick, but this is a powerful combo. Jump in with Hard Kick, Crouching Medium Kick, Cancel into EX-Arcing Hurricane Kick, juggle with Shyuken Ultra You need to be fairly close when you execute the EX- Arcing Hurricane Kick it will not combo. You can also sub in a Jump Sm ash instead of a Shyuken at the end. Jump in with Hard Kick, Standing Hard Punch, Cancel into Ultra Not too difficult of a combo to pull off and the damage is nice. Jump in with Hard Kick, Standing Hard Punch, Cancel into Fireball, Cancel into Focus Attack You need to have two EX bars of Super meter to Cancel out of your Fireball into a Focus Attack. Level 2/3 Focus Attack, Standing Hard Punch, Cancel into EX-Shyuken Karu Ichiban (Super) *Arm Breaking* Haru Ranman (Ultra) *Arm Breaking*

11 Zangief Specials: (360 motion) Screw Piledriver Use this when you're close. Zangief will grab the other fighter, jump and spin in the air and slam them into the ground, doing pretty good damage. This move has pretty good priity and range. Green Glove (Banishing Flat) Double Lariat (Quick Double Lariat with Kicks) Zangief spins around with his arms out going through most projectiles. Also wks well as an anti air move, especially as you're getting up. (360 motion) Flying Powerbomb (Running Grab and Slam) (360 motion) EX-Screw Piledriver This move has unbelievable priity and the range is really good. EX-Banishing Flat (Green Glove) This move has excellent range, and it usually puts you in a good position to set up a Screw Piledriver. It also has a few frames on animation where you're invincible to attack. A GREAT move. Combo s Crouching Light Punch 3x, Standing Medium Punch On taller characters, use Standing Light Punch 3x instead. Crouching Light Kick 2x, Standing Medium Punch, Standing Light Kick, Cancel into EX-Green Glove (After trading hits in the air) Focus Attack Dash Cancel into Punch Lariat, EX-Green Glove Lariat, juggle with EX-Green Glove Crouching Light Kick 4x, Cancel into EX-Green Glove Cross up with Down + Hard Punch in the air, Crouching Light Kick, Cancel into Lariat Cross up with Down + Hard Punch in the air, Crouching Light Kick 4x, EX-Green Glove Jumping Hard Kick, Crouching Light Kick 2x, Cancel into EX-Green Glove Level 3 Focus Attack, Crouching Light Kick 2x, Standing Medium Punch, Crouching Light Kick, Cancel into EX-Green Glove (360 motion) EX-Flying Powerbomb (Running Grab and Slam) (720 motion) Final Atomic Buster (Super Screw Piledriver) (720 motion) Ultimate Atomic Buster (Ultra Screw Piledriver)

12 Abel: Nmal Moves Elbow (Launcher) Towards + Medium Kick Specials: Crouching Medium Punch, Change of Direction (Quick Combo Grapple) Abel's Crouching Medium Punch can be canceled into his Rekka Ken-like move. Level 3 Focus Attack, dash cancel, Crouching Hard Punch, cancel into Sky Fall (Throw) Abel's Level 3 focus attack does a lot of damage and opens your opponent up f many combos. This is just one of several. Change of Direction (Quick Combo Grapple) Wheel Kick (Flip Kick) *Arm Breaking* Marceaux Rolling Tnado Slew (Head Twirl Throw) Sky Fall (Throw) Ex moves EX-Change of Direction (Quick Punch Combo Grapple) EX-Wheel Kick (Flip Kick) *Arm Breaking* EX-Marceaux Rolling EX-Tnado Slew (Head Twirl Throw) EX-Sky Fall (Throw) Super/ultra moves Mushin (Multiple Punches and Head Twirl Throw) Muga (Ultra Head Twirl Throw) *Arm Breaking*

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