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1 Catch-a-Fact Addition and Subtraction within 10 Beach Balls This Really Good Stuff product includes: 2 Catch-a-Fact Addition and Subtraction within 10 Beach Balls This Really Good Stuff Activity Guide Congratulations on your purchase of this Really Good Stuff Catch-a-Fact Addition and Subtraction within 10 Beach Balls a hands on way to have students practice their mental math for adding numbers up to 10. Meeting Common Core State Standards This Really Good Stuff Catch-a-Fact Addition and Subtraction within 10 Beach Balls is aligned with the following Common Core State Standards for Mathematics: Operations and Algebraic Thinking K.2 Solve addition and subtraction word problems, and add and subtract within Add and subtract within 20, demonstrating fluency for addition and subtraction within By the end of Grade 2, know from memory all sums of two one-digit numbers. Assembling and Introducing the Catch-a- Fact Addition and Subtraction within 10 Beach Balls Before introducing the Catch-a-Fact Addition and Subtraction within 10 Beach Balls, make copies of this Really Good Stuff Activity Guide and file the pages for future use. Or, download another copy of it from our Web site at Inflate the Beach Balls fully prior to introducing them. Toss the Ball to a student and encourage him or her to pass the Ball to another student over his or her head (in a gentle volleyball-like way). Continue to let them play with it by seeing how long they can keep it in the air without it hitting the floor, cautioning them that if they become too rough, the Balls could pop. This activity will build the excitement. As students become more comfortable with one of the Balls, they will be better able to concentrate on the addition or subtraction problems on the Balls in the following activities. Model how you expect them to throw and catch the Ball gently. Discuss your ground rules before students begin, such as don t throw a Ball at someone s face, don t throw the Balls too hard at anyone, and don t throw the Balls in an unruly manner. Beat the Clock Addition and Subtraction Give the class a time limit and challenge students to see how many facts they can solve. Have them toss a Beach Ball around randomly from student to student. As they catch the Ball with two hands, they are to read a problem aloud that is on the panel between their hands and answer it. Tally the correct answers on the board. Call time when their allotted time is over. Challenge students to beat their own best score in future games. Give them a goal of how many problems you would like them to solve in a certain amount of time. Variations: They solve a problem closest to their left thumb, right thumb, left hand, right hand, or so forth. Copy and distribute the Facts Practice Reproducible, and instruct students to play along and answer the problems as they are called out. Catch-a-Fact Lineup Divide the class into two teams and line the two teams up. Have each team pick a name, and write their names above a column on a T-chart on the board. Indicate that the first All activity guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China # /16/13 2:51 PM

2 Catch-a-Fact Addition and Subtraction within 10 Beach Balls person on each team will gently toss a Beach Ball to each other. The two players are to call out a problem that is between their hands and answer it. Whoever is the first to answer a problem correctly, wins the point for his or her team. Players then go to the end of their line. Continue until each student has had a turn or the allotted time is up. Variations: While the Beach Balls are passing midair, you call out a number fact. The first person to solve the problem correctly receives a point for his or her team. Continue until each person has had a turn or the allotted time is up. Draw a T-chart on the board and write Sums and Differences above a column. Instruct students to play Beat the Clock as described prior. When they call out their answers, they also call out whether the answer to the problem is a sum or a difference. Copy and distribute the Facts Practice Reproducible. After each pair of students play, they are to sit down (instead of going to the end of their line) and solve the problems on the reproducible while other pairs of students play. Fill the Board Game Enlarge a copy of the Facts Tally Reproducible, and post it on the board. Have students toss the Beach Ball around the classroom randomly. Each time a student catches it, he or she is to read the problem on the Ball aloud and to solve the problem correctly. If the student solves the problem correctly, you or a student volunteer marks the problem on the enlarged reproducible. Variation: Copy and distribute the Facts Tally Reproducible, and instruct students to keep track of which problems were already solved correctly and which ones still need to be solved. Even/Odd Catch and Solve Set up a center with the Beach Balls and a copy of the Even/Odd Answers Reproducible and the Facts Tally Reproducible. Have two students sit facing each other. Designate one player as the even answerer and the other player as the odd answerer. Tell the pair that they are to toss the Ball gently back and forth. After catching the Ball, a player is to read the problem aloud and to answer it aloud. His or her opponent checks the answer on the Even/Odd Answers Reproducible. Indicate that whenever a student correctly solves a problem with a correct answer within his or her number type, he or she receives a point. Have students keep track of the problems they have solved by checking them off on the Facts Tally Reproducible. Tell them to put their names on the reproducible and to hand it in at the end of the activity. Facts for Five During indoor recess where five students will have plenty of room, choose five students to play: Gather the Beach Balls, a timer, and a copy of the Facts Answers Reproducible. Tell the group to decide who will be the first coach to watch the time and check answers. Tell students to sit in a circle about a foot apart. To play: The coach passes the Ball to the first player, who is to answer the problem between his or her hands. That player rolls or tosses the Ball gently to the player to his or her right. The coach tallies how many facts the group solves in a minute. After a minute, players are to move back a foot, swap Balls, change who is the coach (the person to his or her left), and repeat. Continue to play until all five have been the coach. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China # RGAGR1.indd 4-6

3 Even/Odd Answers Reproducible Helping Teachers Make A Difference 2013 Really Good Stuff Made in China # RGAGR1.indd 1-3

4 Facts Answers Reproducible Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #160549

5 Facts Practice Reproducible Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #160549

6 Facts Tally Reproducible Helping Teachers Make A Difference 2013 Really Good Stuff Made in China # /16/13 2:51 PM

7 Catch-a-Contraction Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Contraction Beach Ball Set, a hands-on way for students to practice reading and forming contractions. Visit our Web site to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Contraction Beach Ball with contractions 1 Catch-a-Contraction Beach Ball with words that form contractions This Really Good Stuff Teaching Guide With the Catch-a-Contraction Beach Ball Set students can enjoy a variety of learning games for two skills: making and breaking contractions. Using the Ball that has contractions in rectangles, players read aloud and then tell the two words that form that contraction (breaking a contraction). The second Ball features circled pairs of words that form contractions. Players read these words and state the contraction formed by the words (making a contraction). The color-coding differentiates the contraction families (see complete list below). Meeting Common Core State Standards The Really Good Stuff Catch-a-Contraction Beach Ball Set aligns with the following English Language Arts Standards: Language: Conventions of Standard English L.2.2.c. Use an apostrophe to form contractions and frequently occurring possessives. Speaking & Listening: Comprehension & Collaboration SL.K-2.1. Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups. a. Follow agreed-upon rules for discussions (e.g., gaining the floor in respectful ways, listening to others with care, speaking one at a time.) SL.3.1.b. Follow agreed-upon rules for discussions (e.g., gaining the floor in respectful ways, listening to others with care, speaking one at a time about the topics and texts under discussion). Introducing the Catch-a-Contraction Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the Ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. The Basic Catch-a-Contraction Game Decide which ball will be used for play (circles for forming contractions or rectangles for breaking down contractions). Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the word(s) on the Ball s word shape that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. If students are unable to complete the task (either making or breaking contractions), they can ask for help. For games in which students go out, you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. They may complete the list provided below that corresponds to their Ball. Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the word(s) on the Ball that is closest to the indicated digit or palm. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the word near their pointer finger, the catcher reads a word with the designated color background. Rectangle Ball Say a Sentence When the player catches the Ball, he or she reads the contraction and then has fifteen seconds to say a sentence using that contraction. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the word. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305919

8 Catch-a-Contraction Beach Ball Set Catch and Spell Have seven players sit in a row. Assign each one a color matching the colors on the Ball. Have the rest of the class play catch. The catcher says the color landed on and reads the word(s). The player assigned that color must say the words that form the contraction or the contraction formed by the words. Musical Catch-a-Contraction Play a game like musical chairs. Players toss and make or break contractions. When the music stops, the player holding the Ball is out. Five on the Floor Provide plenty of floor room for a small group, such as five players. Gather the Ball, a timer, and a copy of the contractions list. Tell the group to decide who will be the first coach to watch the time. Have students sit in a circle, about a foot apart. As players roll and read, the coach tallies how many words the group reads (making or breaking contractions) in a minute. After a minute, players move back a foot, change who is the coach (the player to the former coach s left), and repeat the process. Play continues until all players have been able to coach. Catch-a-Contraction Lineup The class lines up in two teams. Each team picks a team name and writes it above a column on a T-chart on the board. The first player on each team gently tosses a Ball to the next player. Whoever is first to make or break a contraction correctly wins a point for his or her team and marks it on the chart. Players then go to the end of their respective lines. Play continues until each student has had a turn or the allotted time is up. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these on the board for reference. When a player catches the Ball, he or she makes or breaks a contraction and then performs the action assigned to its background color. For example, if it s a blue word, that means jump. Related Really Good Stuff Products Catch-a-Word Silent e Beach Ball Set (#305922) Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set (#305926) Catch-a-Question Beach Ball Set (#305923) Circles Ball Red I am you are we are they are Green are not can not could not is not does not did not do not will not has not have not should not Blue let us Orange he is she is it is that is here is what is who is Pink I will you will we will he will she will it will Purple I have you have we have they have Aqua I would he would you would Rectangles Ball I m you re we re they re aren t can t couldn t isn t doesn t didn t don t won t hasn t haven t shouldn t let s he s she s it s that s here s what s who s I ll you ll we ll he ll she ll it ll I ve you ve we ve they ve I d he d you d Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305919

9 Catch-a-Word Silent e Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Word Silent e Beach Ball Set, a hands-on way for students to practice reading this basic long-vowel spelling pattern. Visit our Web site to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Word CVCe Beach Ball 1 Catch-a-Word CVCe / (C)VC_ Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Word Silent e Beach Ball Set students can enjoy a variety of learning games at two levels of skill. One Ball has CVCe words, which players read aloud. The second Ball has (C)VC_ patterns; students read the short-vowel word and then mentally add a silent e and say the long-vowel word. Meeting Common Core State Standards The Really Good Stuff Catch-a-Word Silent e Beach Ball Set aligns with the following English Language Arts Standards: Phonics and Word Recognition RF.1.3 Know and apply grade-level phonics and word analysis skills in decoding words. c. Isolate and pronounce the initial, medial vowel, and final sounds (phonemes) in three-phoneme (consonant-vowel-consonant, or CVC) words. Introducing the Catch-a-Word Silent e Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. The Basic Catch-a-Word Game Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the word on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. When students land on a pattern (a word with a blank line), they read the short vowel word and then fill in the silent e as they say the long-vowel word (for example, rob, robe for rob_). If a player is not able to read a word, he or she can spell the word aloud and ask for help. For games in which players go out, you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. (Provide light classwork for players who have gone out.) Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the word on the Ball that is closest to the indicated digit or palm. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the word near their pointer finger, the catcher reads a word with the designated color background. Make a Rhyme When the player catches the Ball, he or she reads the word and then says a word that rhymes with it. Say a Sentence When the player catches the Ball, he or she reads the word and then has fifteen seconds to say a sentence using that word. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the word. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. Catch and Spell Have four players sit in a row. Assign each one a color matching the colors on the Ball. Have the rest of the class play catch. The catcher says the color landed on and reads the letters [or the (C)VC_ pattern, for All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305922

10 Catch-a-Word Silent e Beach Ball Set example r-o-b-blank ]. The player assigned that color must say the word that the letters spell [or the shortand long-vowel words spelled with the (C)VC_]. Musical Catch-a-Word Play a game like musical chairs. Players toss and read words. When the music stops, the player holding the Ball is out. Five on the Floor Provide plenty of floor room for a small group, such as five players. Gather the Ball, a timer, and a copy of the CVCe and (C)VC_ word lists. Tell the group to decide who will be the first coach to watch the time. Have students sit in a circle, about a foot apart. As players roll and read, the coach tallies how many words the group reads in a minute. After a minute, players are to move back a foot, change who is the coach (the player to the former coach s left), and repeat the process. Play continues until all players have been able to coach. Catch-a-Word Lineup The class lines up in two teams. Each team picks a team name and writes it above a column on a T-chart on the board. The first player on each team gently tosses a Ball to the next player. Whoever is first to read a word correctly wins a point for his or her team and marks it on the chart. Players then go to the end of their respective lines. Play continues until each student has had a turn or the allotted time is up. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these action words on the board for reference. When a player catches the Ball, he or she reads the word and then performs the action assigned to its background color. For example, if it s a blue word, that means jump. Related Really Good Stuff Products Catch-a-Word CVC Beach Ball Set (#305933) Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set (#305926) CVCe Ball (C)VC_ Ball Silent e Word face at_ ate race bit_ bite cage can_ cane page cap_ cape cake cod_ code lake cub_ cube male cut_ cute sale dim_ dime game dud_ dude name fad_ fade lane fat_ fate cape fin_ fine tape hat_ hate case hid_ hide vase hop_ hope date hug_ huge late kit_ kite cave mad_ made pave man_ mane dice mat_ mate mice mop_ mope hide not_ note wide pan_ pane bike pin_ pine hike pip_ pipe mile rag_ rage dime rat_ rate ripe rid_ ride vine rip_ ripe rise rob_ robe bite rod_ rode kite sit_ site robe tap_ tape code tub_ tube joke hole dome bone hope rope hose rose note rude rule fume tune cute Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305922

11 Catch-a-Question Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Question Beach Ball Set, a hands-on, fun way for students to ask and answer questions to comprehend a variety of complex text. Visit our Web site to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Question Literature Beach Ball 1 Catch-a-Question Informational Text Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Question Beach Ball Set students can enjoy discussions about both literature and informational text, depending on your focus. The Literature Ball has ovals, and the Informational Text Ball has rectangles. Meeting Common Core State Standards The Really Good Stuff Catch-a-Question Beach Ball Set aligns with the following English Language Arts Standards: Key Ideas and Details RI.2.1. Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text. RI.2.2. Identify the main topic of a multiparagraph text as well as the focus of specific paragraphs within the text. RI.2.3. Describe the connection between a series of historical events, scientific ideas or concepts, or steps in technical procedures in a text. RI.2.5. Know and use various text features to locate key facts or information in a text efficiently. Craft and Structure RI.2.6. Identify the main purpose of a text, including what the author wants to answer, explain, or describe. RI.2.7. Explain how specific images contribute to and clarify a text. RI.2.8. Describe how reasons support specific points the author makes in a text. RI.2.9. Compare and contrast the most important points presented by two texts on the same topic. Key Ideas and Details RL.2.1. Ask and answer such questions as who, what, where, when, why, and how to demonstrate understanding of key details in a text. RL.2.2. Recount stories, including fables and folktales from diverse cultures, and determine their central message, lesson, or moral. Craft and Structure RL.2.4. Describe how words and phrases (e.g., regular beats, alliteration, rhymes, repeated lines) supply rhythm and meaning in a story, poem, or song. RL.2.3. Describe how characters in a story respond to major events and challenges. RL.2.5. Describe the overall structure of a story, including describing how the beginning introduces the story and the ending concludes the action. RL.2.6. Acknowledge differences in the points of view of characters, including by speaking in a different voice for each character when reading dialogue aloud. RL.2.7. Use information gained from the illustrations and words in a print or digital text to demonstrate understanding of its characters, setting, or plot. RL.2.9. Compare and contrast two or more versions of the same story (e.g., Cinderella stories) by different authors or from different cultures. Speaking & Listening: Comprehension and Collaboration SL.2.1. Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups. a. Follow agreed-upon rules for discussions. b. Build on others talk in conversations by linking their comments to the remarks of others. Presentation of Knowledge and Ideas SL.2.6. Produce complete sentences when appropriate to task and situation in order to provide requested detail or clarification. Introducing the Catch-a-Question Beach Balls Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the Ball around and see how long they can keep it in the air without letting it hit the floor. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before students play. Model reading the question aloud and answering it, using complete sentences. Record sheet lists of the questions are provided in this guide for progress monitoring. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305923

12 Catch-a-Question Beach Ball Set The Basic Catch-a-Question Game Playing in partners, as a small group, or as a whole class, players toss or roll the Ball to one another. When they catch the Ball, they look at their hands and read the question on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. The catcher then answers the question, using complete sentences. Related Really Good Stuff Products Catch-a-Word Silent e Beach Ball Set (#305922) Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set (#305926) Catch-a-Contraction Beach Ball Set (#305919) For games in which students go out, you can have them start by standing, then sit down when they are out. If you choose to have players leave the circle a if they are out, provide light classwork for them, such as the questions on the following page. Pass It On This variation of the basic game allows more students to add to the catcher s answer, creating and deepening a discussion. After the catcher answers the question, he or she passes the Ball to a student next to him or her. That student adds to the catcher s answer, and also passes the Ball along. Passing continues until the discussion is exhausted. The student who has nothing more to add may declare, I have nothing more to add. That student then reads the new question he or she is touching on the ball. Another toss of the ball, breaking the circular flow, continues the game. Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the question on the Ball that is closest to the indicated digit or palm. The catcher answers that question. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the question near their pointer finger, the catcher reads a question with the designated color background and answers it. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball, reads the question, and answers it. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305923

13 Catch-a-Question Beach Ball Record Sheet Informational Text Beach Ball 1. Name the author and illustrator, and describe their roles. 2. What is the main topic? 3. Talk about some key details. 4. Who or what is the text about? 5. Tell how an idea or event occurred. 6. Where do the events take place? 7. Explain how two people, ideas, or events are connected. 8. Tell how a text feature helped you. 9. What is the author s main purpose? 10.Tell how a picture helps to explain something. 11. What reasons does the author give to support the main points? 12. Compare and contrast this text with another. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305923

14 Catch-a-Question Beach Ball Record Sheet Literature Beach Ball 1. Is the text fiction or nonfiction? How do you know? 2. Name the author and illustrator and their roles. 3. Who is in the story? Describe them. 4. Who is telling the story? 5. Tell about the setting. 6. What are the major events? 7. What is the problem, and how is it solved? 8. How does a character respond to an event or challenge? 9. Explain how characters points of view differ from each other. 10. Compare and contrast characters adventures and experiences. 11. How does the beginning introduce the story? 12. How does the ending conclude the action? 13. Retell the story with details. 14. Compare and contrast this story with another version. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305923

15 Catch-a-Sight Word : 1st 100 Fry Words Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Sight Word : 1st 100 Fry Words Beach Ball Set, a hands-on way for students to practice reading these important high frequency words. Visit our Web site to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Sight Word : 1st 50 Fry Words Beach Ball 1 Catch-a-Sight Word : 2nd 50 Fry Words Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Sight Word : 1st 100 Fry Words Beach Ball students can enjoy a variety of learning games at two levels of skill. Each ball has 50 of the first 100 Fry sight words. When players land on these words, they are challenged to read them, spell them, and think of a sentence that contains them. Meeting Common Core State Standards The Really Good Stuff Catch-a-Letter Beach Ball Set aligns with the following English Language Arts Standards: Phonics and Word Recognition FS.K.3. Read common high-frequency words by sight. FS.1.g Recognize and read grade-appropriate irregularly spelled words. FS.2.h Recognize and read grade-appropriate irregularly spelled words. Introducing the Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at someone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the Ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. The 1st 100 Fry words are provided in this guide. The Basic Catch-a-Sight Word Game Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the word on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. When students land on a word they call out the name of that word. If a student is not able to read a word, he or she can spell the word aloud and ask for help. For games in which students go out, you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. (Provide light classwork for players who have gone out.) Left/Right Call-Out When the Ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the word on the Ball that is closest to the indicated digit or palm. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the word near their pointer finger, the catcher reads a word with the designated color background. Catch and Spell Have six players sit in a row. Assign each one a color matching the colors on the Ball. Have the rest of the class play catch. The catcher says the color landed on and spells the word out loud. The player assigned that color must say the word that the letters spell. Say a Sentence When the player catches the Ball, he or she reads the word and then has fifteen seconds to say a sentence using that word. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the word. Players go out by talking out of turn or dropping the Ball. Play continues until only one student is left. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305926

16 Catch-a-Sight Word : 1st 100 Fry Words Beach Ball Set Musical Catch-a-Sight Word Play a game like musical chairs. Players toss and read words. When the music stops, the player holding the Ball is out. Five on the Floor Provide plenty of floor room for a small group, such as five players. Gather the Ball, a timer, and a copy of the Fry word list. Tell the group to decide who will be the first coach to watch the time. Have students sit in a circle, about a foot apart. As players roll and read, the coach tallies how many words the group reads in a minute. After a minute, players are to move back a foot, change who is the coach (the player to the former coach s left), and repeat the process. Play continues until all players have been able to coach. Catch-a-Sight Word Lineup The class lines up in two teams. Each team picks a team name and writes it above a column on a T-chart on the board. The first player on each team gently tosses a Ball to the next player. Whoever is first to read a word correctly wins a point for his or her team and marks it on the chart. Players then go to the end of their respective lines. Play continues until each student has had a turn or the allotted time is up. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these on the board for reference. When a player catches the Ball, he or she reads the word and then performs the action assigned to its background color. For example, if it s a blue word, that means jump. Related Really Good Stuff Products Catch-a-Contraction Beach Ball Set (#305919) Catch-a-Letter Beach Ball Set (#305617) Catch-a-Question Beach Ball Set (#305923) Catch-a-Snoozer Beach Ball Set (#305929) Catch-a-Word CVC Beach Ball Set (#305933) Catch-a-Word Silent e Beach Ball Set (#305922) the 51 will 2 of 52 up 3 and 53 other 4 a 54 about 5 to 55 out 6 in 56 many 7 is 57 then 8 you 58 them 9 that 59 these 10 it 60 so 11 he 61 some 12 was 62 her 13 for 63 would 14 on 64 make 15 are 65 like 16 as 66 him 17 with 67 into 18 his 68 time 19 they 69 has 20 I 70 look 21 at 71 two 22 be 72 more 23 this 73 write 24 have 74 go 25 from 75 see 26 or 76 number 27 one 77 no 28 had 78 way 29 by 79 could 30 word 80 people 31 but 81 my 32 not 82 than 33 what 83 first 34 all 84 water 35 were 85 been 36 we 86 call 37 when 87 who 38 your 88 am 39 can 89 its 40 said 90 now 41 there 91 find 42 use 92 long 43 an 93 down 44 each 94 day 45 which 95 did 46 she 96 get 47 do 97 come 48 how 98 made 49 their 99 may 50 if 100 part Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305926

17 Catch-a-Word CVC Beach Ball Set Congratulations on your purchase of the Really Good Stuff Catch-a-Word CVC Beach Ball Set, a hands-on way for students to practice reading this basic spelling pattern. Visit our Web site to download Really Good Stuff Teaching Guides. This Really Good Stuff product includes: 1 Catch-a-Word CVC Beach Ball 1 Catch-a-Word C_C Beach Ball This Really Good Stuff Teaching Guide With the Catch-a-Word CVC Beach Ball Set students can enjoy a variety of learning games at two levels of skill. One Ball has CVC words, which players read aloud. The second Ball includes complete CVC words and CVC patterns with a blank line where the vowel goes. When players land on these patterns, they are challenged to think of a word that fits the pattern and fill in the vowel as they say the word aloud. Meeting Common Core State Standards The Really Good Stuff Catch-a-Word CVC Beach Ball Set aligns with the following English Language Arts Standards: Phonological Awareness RF.K.2 Demonstrate understanding of spoken words, syllables, and sounds (phonemes). d. Isolate and pronounce the initial, medial vowel, and final sounds (phonemes) in three-phoneme (consonant-vowel-consonant, or CVC) words. Introducing the Catch-a-Word CVC Beach Ball Set Arrange the students in a circle. Model gently tossing a Ball to a student over your head. Discuss ground rules before students begin a game: Don t throw a Ball at anyone s face. Don t throw a Ball too hard at anyone. Don t throw a Ball in an unruly manner. Have the students toss the ball around and see how long they can keep it in the air. Choose one of the games described here or a game of your own invention. Explain and demonstrate the game before having students play. Lists of the CVC words and C_C patterns, including words that can be made with those patterns, are provided in this guide. The Basic Catch-a-Word Game Playing in partners, as a small group, or as a whole class, players toss the Ball to one another. When they catch the Ball, they look at their hands and read the word on the Ball that is closest to their right pointer finger. (See also Left/Right Call-Out, below.) Use this method when playing the game variations described below. When players land on a pattern (a word with a blank line), they think of a word with that pattern and fill in the vowel as they say the word (for example, bed for b_d). If a student is not able to read a word or pattern, he or she can spell the word aloud and ask for help. For games in which students go out you can have them start by standing, then sit down when they are out. When enough room is available, having small groups sit and roll the Ball is a low-key alternative to tossing it. Players leave the circle if they are out. (Provide light classwork for players who have gone out.) Left/Right Call-Out When the ball is in the air, the thrower calls out a part of the hand: left or right pointer finger, left or right thumb, left or right pinkie, or left or right palm. The catcher looks at his or her hands and reads the word on the Ball that is closest to the indicated digit or palm. Color Call-Out When the Ball is in the air, the thrower calls out a color. Instead of reading the word near their pointer finger, the catcher reads a word with the designated color background. Make a Rhyme When the player catches the Ball, he or she reads the word and then says a word that rhymes with it. Say a Sentence When the player catches the Ball, he or she reads the word and then has fifteen seconds to say a sentence using that word. Silent Ball Silence is always the rule, but here it s a requirement to stay in the game. No one is to make a sound except the player who catches the Ball and reads the word. Players go out by talking out of turn or dropping the Ball. Play continues until one student is left. All teaching guides can be found online. Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305933

18 Catch-a-Word CVC Beach Ball Set Catch and Spell Have four players sit in a row. Assign each one a color matching the colors on the Ball. Have the rest of the class play catch. The catcher says the color landed on and reads the letters (or the C_C pattern, for example b-blank-d ). The player assigned that color must say the word the letters spell (or a word spelled with the C_C pattern). Musical Catch-a-Word Play a game like musical chairs. Players toss and read words. When the music stops, the player holding the ball is out. Five on the Floor Provide plenty of floor room for a small group, such as five players. Gather the Ball, a timer, and a copy of the CVC and CVC/C_C word lists. Tell the group to decide who will be the first coach to watch the time. Have students sit in a circle, about a foot apart. As players roll and read, the coach tallies how many words the group reads in a minute. After a minute, players are to move back a foot, change who is the coach (the player to the former coach s left), and repeat the process. Play continues until all players have been able to coach. Catch-a-Word Lineup The class lines up in two teams. Each team picks a team name and writes it above a column on a T-chart on the board. The first player on each team gently tosses a Ball to the next player. Whoever is first to read a word correctly wins a point for his or her team and marks it on the chart. Players then go to the end of their respective lines. Play continues until each player has had a turn or the allotted time is up. Catch and Move Assign an action, such as hop on one foot, jump, shake, or kick, to each color on the Ball. Write these on the board for reference. When a player catches the Ball, he or she reads the word and then performs the action assigned to its background color. For example, if it s a blue word, that means jump. Related Really Good Stuff Products Catch-a-Word Silent e Beach Ball Set (#305922) Catch-a-Sight Word 1st 100 Fry Words Beach Ball Set (#305926) CVC Ball C_C Ball Possible C_C Words 11 beg b_d bad, bed, bid 2 bin b_g bag, beg, big, bog, bug 3 bun bin 4 cot b_t bat, bet, bit, but 5 cut c_p cap, cop, cup 6 dip cab 7 fed cat 8 gap cub 9 gum dim 10 hen d_g dig, dog, dug 11 hid f_n fan, fin, fun 12 hit f_t fat, fit 13 hug fog 14 jab g_t get, got, gut 15 jam gab 16 job h_t hat, hit, hot, hut 17 kin hid 18 kit hop 19 lab hum 20 lip jot 21 log jug 22 mad l_g lag, leg, log, lug 23 map l_p lap, lip, lop 24 men led 25 mob m_d mad, mud 26 nag men 27 not met 28 pet n_t net, nit, not, nut 29 pop nip 30 pot pad 31 red p_g peg, pig, pug 32 rid pen 33 run p_t pat, pet, pit, pot, put 34 sad r_n ran, run 35 sip r_p rap, rep, rip 36 sob rid 37 tab rob 38 tag rot 39 tan s_t sat, set, sit 40 top sap 41 tug t_g tag, tug 42 van t_p tap, tip, top 43 vet tab 44 wag tin 45 wet vet 46 win w_t wet, wit 47 yam wag 48 zap z_p zap, zip Helping Teachers Make A Difference 2013 Really Good Stuff Made in China #305933

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