AYSA Inter Atlanta FC U5/U6 Curriculum Week 1

Size: px
Start display at page:

Download "AYSA Inter Atlanta FC U5/U6 Curriculum Week 1"

Transcription

1 AYSA Inter Atlanta FC U5/U6 Curriculum Week 1 Sample Training Session - Mobility Skills Theme Mobility Skills -running forward and backward Pre-Session Game - N minutes Pac Man Warmup Activities - 10 minutes Around the Cones (3 minutes) - Add ball Dogs n Rabbits (5 minutes) Main Activities - 25 minutes Demonstrate proper running form forward and backward (emphasize arm movements) Red Light Green Light (10 minutes) City Game (10 minutes) - forward to 2 cities; backward to 2 cities Small-Sided Game - 20 minutes 3v3 Wrap Up - 2 minutes Ask players to demonstrate proper running form. Clean Up - 3 minutes

2 Pre-Session Game Pac Man Purpose To improve dribbling, striking the ball with the inside of your foot and agility Themes Ball Mastery, Striking the Ball, Mobility Skills # of Players All Equipment 1 ball per player, disc cones to mark off 20x25 yard area This is a good game because it involves passing the ball while on the move. This correlates nicely to the real game of soccer. Use your disc cones to mark an area approximately 20x25 yards. Select two players to be Pac Men. Each of the Pac Men should have a ball. The rest of the balls should be outside of the area. When you say "Go!", the Pac Men dribble around trying to hit the other players BELOW the waist by passing the ball at them. The players, who are not Pac Men, run around dodging the attempts to tag them with a pass. If a player is hit by a ball below the waist, that player becomes a Pac Man, too. The new Pac Man should get one of the balls that is outside of the area and join the game as soon as possible. The last two players who are not Pac Men become the Pac Men to start the next game. T1: Emphasize passing the ball not shooting it, and constantly remind the Pac Men to pass low so that no one gets hurt. Warm Up Activities (10 Minutes) Around the Cones Purpose To improve dribbling at speed in a straight line Themes Ball Mastery, Mobility Skills # of Players All - in relay teams with 3 or 4 players per team Equipment 1 ball per relay team; 4 disc cones per team Time 2 minutes Relays are a very simple game to use to train dribbling at speed. The competitive nature of relays always means players will give a good effort. Around the Cones is a very simple relay with easy setup and few rules to learn. Relay teams should have three or four players so that players get two or three parts rest to every part of work (2:1 or 3:1 rest:work ratio). If you have an odd number of players, add a parent, sibling or coach. You can also have one player go twice at each distance.

3 Set up the relay by laying out disc cones in front of each relay team at the following distances: 0 yards (the starting line), 5 yards, 10 yards and 15 yards. When the relay is started, the first player from each relay dribbles around the 5-yard cone and then passes to the second player. The second player dribbles around the 5-yard cone and then passes to the third player. When the ball is passed to the first player, the first player then dribbles around the 10-yard cone and passes the ball to the second player. When the ball is passed to the first player again, the first player dribbles around the 15-yard cone and passes to the second player. The relay is done when the last player dribbles around the 15-yard cone and dribbles back across the starting line. VARIATIONS Instead of just dribbling around the cones, have the players practice an appropriate move (Zico, Spin or Screw) when they reach a cone. You can train sprinting skills by running around the cones instead of dribbling. You can have players run forward, backward, shuffle, etc. - whatever mobility skill(s) you would like to train. T1: Make sure players are dribbling in a straight line. T1: Divide players into relay teams that are equal. T2: Let the players pass to the next player from whatever distance they want. They will soon figure out the correct distance that will be successful and fastest. Dogs 'n Rabbits Purpose To improve dribbling at speed in a straight line Themes Ball Mastery, Mobility Skills # of Players All - in pairs with 3 pairs at each course Equipment 1 ball per pair, 3 disc cones per course What could give more incentive to dribbling faster than being a dribbling rabbit chased by a mad, drooling dog? In this game, the chaser (the dog) tries to run down and tag the dribbler (the rabbit) before the dribbler can reach the finish line. Set up each course by laying out disc cones at the following distances: 0 yards, 5 yards and 30 yards. Have each pair decide who is the dog and who is the rabbit. The first pair starts the game. The dog stands at the cone at 0 yards. The rabbit stands with a ball at the cone at 5 yards. As soon as the rabbit makes his/her first dribble, the dog is released and chases the rabbit. If the dog tags the rabbit before the rabbit reaches the cone at 30 yards, the dog gets a point. If the rabbit makes it to the 30- yard cone without being tagged, the rabbit gets a point. Once the first pair has finished, the second and then third pairs play the game. When the first pair plays for a second time, switch roles so that the rabbit becomes the dog and vice versa.

4 The first player to get three points in any pair is the winner of the game and gets to be Bugs Bunny for the day! T1: If the rabbits are not being successful, move the dogs back several yards. T2: Proper dribbling foot position and length of the dribble are crucial to a rabbit's survival. T3: The dogs should be using proper sprinting form. T4: To make the game more fun, have the dogs bark like crazy when they try to chase down their rabbit. Main Activities (25 Minutes) Red Light Green Light Purpose To improve stopping and starting ability Themes Ball Mastery # of Players All Equipment 1 ball per player, 10 disc cones Use your disc cones to set up two parallel lines that are 30 yards apart. All of the players line up along one line. You stand at the other line facing away from the players. Pick a dribbling move that all players must do when you say "Green Light". To start the game, you say "Green Light!". At that point, all of the players do the selected dribbling move and start dribbling toward the far line as fast as possible. When you say "Red Light!", all of the players must stop and put their foot on top of their ball. When you say "Red Light!", you also turn around. Any players who are not standing with a foot on their ball have to go back to the starting line and start over. You then turn back around and say "Green Light!" The players do the dribbling move and dribble forward again. First player to cross the line wins the game and gets to call Red Light, Green Light for the next game. VARIATIONS Make the lines 40 yards apart and play without soccer balls. When you say "Green Light", the players must do some mobility skill - forward somersault, push up, cartwheel, sky jump, etc. - and then sprint forward. When you say "Red Light", the players must stop. Any who don't stop in time have to start over. T1: To improve skill with both feet, make players dribble with their right foot during the first game and their left foot in the next game. T2: Since you are not watching the game, it helps to have an assistant watch and make sure the rules are being followed.

5 City Game Purpose Multi-faceted game that can be used to improve dribbling, dribbling at speed and agility Themes Ball Mastery, Mobility Skills # of Players All - divided equally among the four cities Equipment 1 ball per player, 16 disc cones Time minutes The City Game is adapted from the Dutch KNVB training game of the same name. It can be used in the training of a variety of skills. Set up four cities in a square grid with each city being 10 yards apart. Use four cones (about three yards apart) to mark the corners of each city. Name the cities (or have the players name them) and divide the players among the cities Agility Variants (No Balls) 1. When you say "Go!", each player must run in a counterclockwise direction around the grid passing through each city. When they return to their home city, they go down on one knee to show they have finished. First city with all of its residents back is the winner. 2. Game is the same except when you run from City A to City B, you must run forward. From City B to City C, you must run backward. From City C to City D, you must shuffle sideways. From City D to City A, you run forward but must do a somersault in the middle. 3. Make an obstacle course with different obstacles between each city. Put hula hoops between City A and City B and make players run around the hoops. Put hurdles between City B and City C. Put bars between City C and City D and make players shuffle sideways around the bars. Hold hoops on their edge between City D and City A and make players dive through the hoops. Dribbling Variants (Every Player with a Ball) 1. When you say "Go!", each player must dribble in a counterclockwise direction around the grid passing through each city. When they return to their home city, they need to stop the ball by placing their foot on top of it and wait in that position until all the other residents of their city finish. First city with all of its residents back is the winner. 2. Between each city, you have to do a certain dribbling move or sequence of dribbling moves. For example, between City A and City B you must do a Spin. Between City B and City C you must do two Zicos and so forth. 3. Make an obstacle course similar to that described above. For hurdles, have them pass the ball to the end of the hurdles, jump over all of them, get their ball and continue. For the hoops on their edge, make them pass the ball through the hoop. VARIATIONS

6 Have half of the players from each city go in a clockwise direction. Have the other half go in a counterclockwise direction. Now the players will also be obstacles as they run/dribble around the course. Place a fifth city in the middle of the grid. Players must visit the four other cities (including the one in the middle) and return to their home city. How they do that is up to them. T1: Have the players pick the city names. Some "cities" will have an interesting names like "Mexico" and "Japan" T2: To make the game more fun and a learning experience, have players yell out a word appropriate to their city when they finish. For example, if the city is Madrid, they must yell out something in Spanish. If it's a city for which you don't know a word, let the players make up a word that sounds like the city's language! Small Sided Game (20 Minutes) 3v3 Purpose Small-sided game to train all basic aspects of soccer play. Themes Ball Mastery, Mobility Skills # of Players 6 - in two teams of 3 Equipment 3+ balls, disc cones to lay out a 15x20 field, 2 Pugg goals, 3 pinnies Time minutes This is the standard 3v3 game with each team attacking a goal. It teaches directional play toward a single target just like in 7v7 and 11v11 soccer. Use your disc cones to set up a 15x20-yard field. Place one Pugg goal halfway along each 15-yard line. Have one team put on pinnies. Select a team to kick off from the midfield and let the fun begin. If the ball goes over a touch line (the 20-yard lines), restart play by having a player kick the ball in instead of a throw in. Use corner kicks, goal kicks and kickoffs as in a normal game. No goals can be scored directly off a restart. Play a short 3-5 minute game and have a water break. You can then divide into new teams or just start a new game. T1: If you have 8 players, divide into teams of 4 with one substitute. With 10 players, divide into teams of 5 with two substitutes. Rotate players so that all players take turns being substitutes. Substitute frequently - watching is boring! T2: Let the players play. You should be relegated to the role of big cheerleader. Only stop the game if the players repeatedly make the same mistakes. T3: Discourage players from being goalies and standing right in front of the goal. T4: Scoring a goal should be a big deal. After each goal, devise some sort of celebration that involves the players from both teams. Let the goal scorer pick a silly word and have everyone yell it aloud. Count off the total number of goals that have been scored so far (in Spanish!). Just do something so that all the players know that scoring a goal is what it's all about.

7 AYSA Inter Atlanta FC U5/U6 Curriculum Week 2 Sample Training Session - Mobility Skills Theme Mobility Skills -running forward and backward Pre-Session Game - N minutes Pac Man Warmup Activities - 10 minutes Around the Cones (3 minutes) - Add ball Dogs n Rabbits (5 minutes) Main Activities - 25 minutes Demonstrate proper running form forward and backward (emphasize arm movements) Red Light Green Light (10 minutes) City Game (10 minutes) - forward to 2 cities; backward to 2 cities Small-Sided Game - 20 minutes 3v3 Wrap Up - 2 minutes Ask players to demonstrate proper running form. Clean Up - 3 minutes

8 Pre-Session Game Pac Man Purpose To improve dribbling, striking the ball with the inside of your foot and agility Themes Ball Mastery, Striking the Ball, Mobility Skills # of Players All Equipment 1 ball per player, disc cones to mark off 20x25 yard area This is a good game because it involves passing the ball while on the move. This correlates nicely to the real game of soccer. Use your disc cones to mark an area approximately 20x25 yards. Select two players to be Pac Men. Each of the Pac Men should have a ball. The rest of the balls should be outside of the area. When you say "Go!", the Pac Men dribble around trying to hit the other players BELOW the waist by passing the ball at them. The players, who are not Pac Men, run around dodging the attempts to tag them with a pass. If a player is hit by a ball below the waist, that player becomes a Pac Man, too. The new Pac Man should get one of the balls that is outside of the area and join the game as soon as possible. The last two players who are not Pac Men become the Pac Men to start the next game. T1: Emphasize passing the ball not shooting it, and constantly remind the Pac Men to pass low so that no one gets hurt. Warm Up Activities (10 Minutes) Around the Cones Purpose To improve dribbling at speed in a straight line Themes Ball Mastery, Mobility Skills # of Players All - in relay teams with 3 or 4 players per team Equipment 1 ball per relay team; 4 disc cones per team Time 2 minutes Relays are a very simple game to use to train dribbling at speed. The competitive nature of relays always means players will give a good effort. Around the Cones is a very simple relay with easy setup and few rules to learn. Relay teams should have three or four players so that players get two or three parts rest to every part of work (2:1 or 3:1 rest:work ratio). If you have an odd number of players, add a parent, sibling or coach. You can also have one player go twice at each distance.

9 Set up the relay by laying out disc cones in front of each relay team at the following distances: 0 yards (the starting line), 5 yards, 10 yards and 15 yards. When the relay is started, the first player from each relay dribbles around the 5-yard cone and then passes to the second player. The second player dribbles around the 5-yard cone and then passes to the third player. When the ball is passed to the first player, the first player then dribbles around the 10-yard cone and passes the ball to the second player. When the ball is passed to the first player again, the first player dribbles around the 15-yard cone and passes to the second player. The relay is done when the last player dribbles around the 15-yard cone and dribbles back across the starting line. VARIATIONS Instead of just dribbling around the cones, have the players practice an appropriate move (Zico, Spin or Screw) when they reach a cone. You can train sprinting skills by running around the cones instead of dribbling. You can have players run forward, backward, shuffle, etc. - whatever mobility skill(s) you would like to train. T1: Make sure players are dribbling in a straight line. T1: Divide players into relay teams that are equal. T2: Let the players pass to the next player from whatever distance they want. They will soon figure out the correct distance that will be successful and fastest. Dogs 'n Rabbits Purpose To improve dribbling at speed in a straight line Themes Ball Mastery, Mobility Skills # of Players All - in pairs with 3 pairs at each course Equipment 1 ball per pair, 3 disc cones per course What could give more incentive to dribbling faster than being a dribbling rabbit chased by a mad, drooling dog? In this game, the chaser (the dog) tries to run down and tag the dribbler (the rabbit) before the dribbler can reach the finish line. Set up each course by laying out disc cones at the following distances: 0 yards, 5 yards and 30 yards. Have each pair decide who is the dog and who is the rabbit. The first pair starts the game. The dog stands at the cone at 0 yards. The rabbit stands with a ball at the cone at 5 yards. As soon as the rabbit makes his/her first dribble, the dog is released and chases the rabbit. If the dog tags the rabbit before the rabbit reaches the cone at 30 yards, the dog gets a point. If the rabbit makes it to the 30- yard cone without being tagged, the rabbit gets a point. Once the first pair has finished, the second and then third pairs play the game. When the first pair plays for a second time, switch roles so that the rabbit becomes the dog and vice versa.

10 The first player to get three points in any pair is the winner of the game and gets to be Bugs Bunny for the day! T1: If the rabbits are not being successful, move the dogs back several yards. T2: Proper dribbling foot position and length of the dribble are crucial to a rabbit's survival. T3: The dogs should be using proper sprinting form. T4: To make the game more fun, have the dogs bark like crazy when they try to chase down their rabbit. Main Activities (25 Minutes) Red Light Green Light Purpose To improve stopping and starting ability Themes Ball Mastery # of Players All Equipment 1 ball per player, 10 disc cones Use your disc cones to set up two parallel lines that are 30 yards apart. All of the players line up along one line. You stand at the other line facing away from the players. Pick a dribbling move that all players must do when you say "Green Light". To start the game, you say "Green Light!". At that point, all of the players do the selected dribbling move and start dribbling toward the far line as fast as possible. When you say "Red Light!", all of the players must stop and put their foot on top of their ball. When you say "Red Light!", you also turn around. Any players who are not standing with a foot on their ball have to go back to the starting line and start over. You then turn back around and say "Green Light!" The players do the dribbling move and dribble forward again. First player to cross the line wins the game and gets to call Red Light, Green Light for the next game. VARIATIONS Make the lines 40 yards apart and play without soccer balls. When you say "Green Light", the players must do some mobility skill - forward somersault, push up, cartwheel, sky jump, etc. - and then sprint forward. When you say "Red Light", the players must stop. Any who don't stop in time have to start over. T1: To improve skill with both feet, make players dribble with their right foot during the first game and their left foot in the next game. T2: Since you are not watching the game, it helps to have an assistant watch and make sure the rules are being followed.

11 City Game Purpose Multi-faceted game that can be used to improve dribbling, dribbling at speed and agility Themes Ball Mastery, Mobility Skills # of Players All - divided equally among the four cities Equipment 1 ball per player, 16 disc cones Time minutes The City Game is adapted from the Dutch KNVB training game of the same name. It can be used in the training of a variety of skills. Set up four cities in a square grid with each city being 10 yards apart. Use four cones (about three yards apart) to mark the corners of each city. Name the cities (or have the players name them) and divide the players among the cities Agility Variants (No Balls) 1. When you say "Go!", each player must run in a counterclockwise direction around the grid passing through each city. When they return to their home city, they go down on one knee to show they have finished. First city with all of its residents back is the winner. 2. Game is the same except when you run from City A to City B, you must run forward. From City B to City C, you must run backward. From City C to City D, you must shuffle sideways. From City D to City A, you run forward but must do a somersault in the middle. 3. Make an obstacle course with different obstacles between each city. Put hula hoops between City A and City B and make players run around the hoops. Put hurdles between City B and City C. Put bars between City C and City D and make players shuffle sideways around the bars. Hold hoops on their edge between City D and City A and make players dive through the hoops. Dribbling Variants (Every Player with a Ball) 1. When you say "Go!", each player must dribble in a counterclockwise direction around the grid passing through each city. When they return to their home city, they need to stop the ball by placing their foot on top of it and wait in that position until all the other residents of their city finish. First city with all of its residents back is the winner. 2. Between each city, you have to do a certain dribbling move or sequence of dribbling moves. For example, between City A and City B you must do a Spin. Between City B and City C you must do two Zicos and so forth. 3. Make an obstacle course similar to that described above. For hurdles, have them pass the ball to the end of the hurdles, jump over all of them, get their ball and continue. For the hoops on their edge, make them pass the ball through the hoop. VARIATIONS

12 Have half of the players from each city go in a clockwise direction. Have the other half go in a counterclockwise direction. Now the players will also be obstacles as they run/dribble around the course. Place a fifth city in the middle of the grid. Players must visit the four other cities (including the one in the middle) and return to their home city. How they do that is up to them. T1: Have the players pick the city names. Some "cities" will have an interesting names like "Mexico" and "Japan" T2: To make the game more fun and a learning experience, have players yell out a word appropriate to their city when they finish. For example, if the city is Madrid, they must yell out something in Spanish. If it's a city for which you don't know a word, let the players make up a word that sounds like the city's language! Small Sided Game (20 Minutes) 3v3 Purpose Small-sided game to train all basic aspects of soccer play. Themes Ball Mastery, Mobility Skills # of Players 6 - in two teams of 3 Equipment 3+ balls, disc cones to lay out a 15x20 field, 2 Pugg goals, 3 pinnies Time minutes This is the standard 3v3 game with each team attacking a goal. It teaches directional play toward a single target just like in 7v7 and 11v11 soccer. Use your disc cones to set up a 15x20-yard field. Place one Pugg goal halfway along each 15-yard line. Have one team put on pinnies. Select a team to kick off from the midfield and let the fun begin. If the ball goes over a touch line (the 20-yard lines), restart play by having a player kick the ball in instead of a throw in. Use corner kicks, goal kicks and kickoffs as in a normal game. No goals can be scored directly off a restart. Play a short 3-5 minute game and have a water break. You can then divide into new teams or just start a new game. T1: If you have 8 players, divide into teams of 4 with one substitute. With 10 players, divide into teams of 5 with two substitutes. Rotate players so that all players take turns being substitutes. Substitute frequently - watching is boring! T2: Let the players play. You should be relegated to the role of big cheerleader. Only stop the game if the players repeatedly make the same mistakes. T3: Discourage players from being goalies and standing right in front of the goal. T4: Scoring a goal should be a big deal. After each goal, devise some sort of celebration that involves the players from both teams. Let the goal scorer pick a silly word and have everyone yell it aloud. Count off the total number of goals that have been scored so far (in Spanish!). Just do something so that all the players know that scoring a goal is what it's all about.

13 AYSA Inter Atlanta FC U5/U6 Curriculum Week 3 Sample Training Session - Mobility Skills Theme Mobility Skills -running forward and backward Pre-Session Game - N minutes Pac Man Warmup Activities - 10 minutes Body Part Dribbling (5 minutes) Dogs n Rabbits (5 minutes) Main Activities - 25 minutes Demonstrate proper running form forward and backward (emphasize arm movements) Capture the Flag (10 minutes) Freeze Tag (10 minutes) Small-Sided Game - 20 minutes 3v3 Multiple Balls Wrap Up - 2 minutes Ask players to demonstrate proper running form. Clean Up - 3 minutes

14 Pre-Session Game Pac Man Purpose To improve dribbling, striking the ball with the inside of your foot and agility Themes Ball Mastery, Striking the Ball, Mobility Skills # of Players All Equipment 1 ball per player, disc cones to mark off 20x25 yard area This is a good game because it involves passing the ball while on the move. This correlates nicely to the real game of soccer. Use your disc cones to mark an area approximately 20x25 yards. Select two players to be Pac Men. Each of the Pac Men should have a ball. The rest of the balls should be outside of the area. When you say "Go!", the Pac Men dribble around trying to hit the other players BELOW the waist by passing the ball at them. The players, who are not Pac Men, run around dodging the attempts to tag them with a pass. If a player is hit by a ball below the waist, that player becomes a Pac Man, too. The new Pac Man should get one of the balls that is outside of the area and join the game as soon as possible. The last two players who are not Pac Men become the Pac Men to start the next game. T1: Emphasize passing the ball not shooting it, and constantly remind the Pac Men to pass low so that no one gets hurt. Warm Up Activities (10 Minutes) Body Part Dribbling Purpose To improve technical dribbling ability Themes Ball Mastery # of Players All Equipment 1 ball per player, disc cones to lay out a 20x25 area Time 5 minutes A fun, short dribbling game with lots of ball touches for the amount of time spent. Use your disc cones to set up a 20x25-yard area. Each player has a ball and must stay inside the area. Pick out a move that the players should be working on while dribbling. When you say "Go!", players dribble around the field freely. Players should do the suggested move as often as possible. While the players are dribbling, call out a body part. All players must stop and

15 touch the ball with the specified body part. Get them started again and then call out another body part. Thumb, ear, nose, elbow, butt, etc. - all make great choices. You can even start teaching left from right by saying right elbow, right thumb, etc. Change the dribbling move frequently and have fun with the game. Call out multiple parts - left foot and right thumb. Call out impossible combinations: both ears, right foot and back, etc. VARIATIONS Instead of calling out the body part, simply point to it. This will encourage players to dribble with their heads up. Last player to comply has to do some silly task. T1: Make sure players keep moving, keep dribbling, and keep working on the selected dribbling move. T2: To promote skillful use of both feet, tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot. Dogs 'n Rabbits Purpose To improve dribbling at speed in a straight line Themes Ball Mastery, Mobility Skills # of Players All - in pairs with 3 pairs at each course Equipment 1 ball per pair, 3 disc cones per course What could give more incentive to dribbling faster than being a dribbling rabbit chased by a mad, drooling dog? In this game, the chaser (the dog) tries to run down and tag the dribbler (the rabbit) before the dribbler can reach the finish line. Set up each course by laying out disc cones at the following distances: 0 yards, 5 yards and 30 yards. Have each pair decide who is the dog and who is the rabbit. The first pair starts the game. The dog stands at the cone at 0 yards. The rabbit stands with a ball at the cone at 5 yards. As soon as the rabbit makes his/her first dribble, the dog is released and chases the rabbit. If the dog tags the rabbit before the rabbit reaches the cone at 30 yards, the dog gets a point. If the rabbit makes it to the 30- yard cone without being tagged, the rabbit gets a point. Once the first pair has finished, the second and then third pairs play the game. When the first pair plays for a second time, switch roles so that the rabbit becomes the dog and vice versa. The first player to get three points in any pair is the winner of the game and gets to be Bugs Bunny for the day!

16 T1: If the rabbits are not being successful, move the dogs back several yards. T2: Proper dribbling foot position and length of the dribble are crucial to a rabbit's survival. T3: The dogs should be using proper sprinting form. T4: To make the game more fun, have the dogs bark like crazy when they try to chase down their rabbit. Main Activities (25 Minutes) Capture the Flag Purpose To improve dribbling and problem solving skills Themes Ball Mastery # of Players All - in 2 teams Equipment Lots of balls, 8 disc cones This is a soccer version of the classic children's game. Instead of trying to capture the flag, each team tries to capture as many soccer balls as possible. Use your disc cones to create two 10x10 squares that are approximately 20 yards apart. Place half of the balls in each square. Place all of the players from one team in one square; all of the players for the second team in the other square. When you say "Go!", players from both teams run to the other square and take a ball. They dribble the ball back to their square and then get another ball. No passing is allowed - only dribbling. Play for 1-2 minutes. At the end of the game, the winner is the team with the most balls in their square. VARIATIONS Let players defend the balls in their square. Now each team needs to decide who will attack and who will defend. Only legal soccer defending tactics can be used - no holding, tripping, etc. Play just like a real game with defenders, passing, etc. all allowed. Play with more than two teams. This makes the problem solving part of the game much more intriguing. T1: Work on both feet by playing one game with the right foot only and the next game with the left.

17 Freeze Tag Purpose To improve general dribbling skills as well as particular dribbling moves Themes Ball Mastery, Mobility Skills # of Players All (one is Mr./Mrs. Freeze) Equipment 1 ball for each player (except Mr./Mrs. Freeze), disc cones to mark off 20x25 yard area This fun tag game utilizes a dribbling move to make a player "safe". This makes the players work on this particular dribbling move over and over as they try to prevent being tagged. Use your disc cones to mark an area approximately 20x25 yards. Choose a dribbling move that will keep a player safe from being tagged (a Zico in this example). For the first round, you are Mr./Mrs. Freeze. When you say "Go!", all players start dribbling around the marked area trying to avoid being tagged by Mr./Mrs. Freeze. If a player is doing the selected move (e.g., a Zico), they are safe and can not be tagged. If they are tagged at any other time, the player is frozen. When frozen, the player stands with his/her legs spread apart holding his/her ball overhead. To be unfrozen and back in the game, an unfrozen player must pass the ball between the frozen player's legs. For the second round, pick a new "safe" move and a player to be Mr./Mrs. Freeze. T1: Just attempting the "safe" move makes the player safe - it doesn't have to be successful. T2: To promote skillful use of both feet, pick a one-footed move for the "safe" move and tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot. T3: Make the area smaller/larger to make the game more difficult/easier. Small Sided Game (20 Minutes) 3v3 Multi-Ball Purpose Small-sided game to train all basic aspects of soccer play Themes Ball Mastery, Mobility Skills # of Players 6 - in two teams of 3 Equipment 3+ balls, disc cones to lay out a 15x20 field, 2 Pugg goals, 3 pinnies Time minutes This game helps break up the 6-player pack when playing 3v3. By introducing additional balls into the game, you create more 1v1 duals and more opportunities to score. Set up is the same as the standard 3v3 game.

18 The game is played the same as the standard 3v3 game except that you play with more than one ball at a time. As goals are scored or balls go out of play, throw in another ball to keep the game lively. Experiment with playing with two, three and even four balls at the same time. T1: See the standard 3v3 game. T2: Send the ball into players who are relatively inactive to get them more involved in the game.

19 AYSA Inter Atlanta FC U5/U6 Curriculum Week 4 Sample Training Session - Mobility Skills Theme Mobility Skills -running forward and backward Pre-Session Game - N minutes Pac Man Warmup Activities - 10 minutes Body Part Dribbling (5 minutes) Dogs n Rabbits (5 minutes) Main Activities - 25 minutes Demonstrate proper running form forward and backward (emphasize arm movements) Capture the Flag (10 minutes) Freeze Tag (10 minutes) Small-Sided Game - 20 minutes 3v3 Multiple Balls Wrap Up - 2 minutes Ask players to demonstrate proper running form. Clean Up - 3 minutes

20 Pre-Session Game Pac Man Purpose To improve dribbling, striking the ball with the inside of your foot and agility Themes Ball Mastery, Striking the Ball, Mobility Skills # of Players All Equipment 1 ball per player, disc cones to mark off 20x25 yard area This is a good game because it involves passing the ball while on the move. This correlates nicely to the real game of soccer. Use your disc cones to mark an area approximately 20x25 yards. Select two players to be Pac Men. Each of the Pac Men should have a ball. The rest of the balls should be outside of the area. When you say "Go!", the Pac Men dribble around trying to hit the other players BELOW the waist by passing the ball at them. The players, who are not Pac Men, run around dodging the attempts to tag them with a pass. If a player is hit by a ball below the waist, that player becomes a Pac Man, too. The new Pac Man should get one of the balls that is outside of the area and join the game as soon as possible. The last two players who are not Pac Men become the Pac Men to start the next game. T1: Emphasize passing the ball not shooting it, and constantly remind the Pac Men to pass low so that no one gets hurt. Warm Up Activities (10 Minutes) Body Part Dribbling Purpose To improve technical dribbling ability Themes Ball Mastery # of Players All Equipment 1 ball per player, disc cones to lay out a 20x25 area Time 5 minutes A fun, short dribbling game with lots of ball touches for the amount of time spent. Use your disc cones to set up a 20x25-yard area. Each player has a ball and must stay inside the area. Pick out a move that the players should be working on while dribbling. When you say "Go!", players dribble around the field freely. Players should do the suggested move as often as possible. While the players are dribbling, call out a body part. All players must stop and

21 touch the ball with the specified body part. Get them started again and then call out another body part. Thumb, ear, nose, elbow, butt, etc. - all make great choices. You can even start teaching left from right by saying right elbow, right thumb, etc. Change the dribbling move frequently and have fun with the game. Call out multiple parts - left foot and right thumb. Call out impossible combinations: both ears, right foot and back, etc. VARIATIONS Instead of calling out the body part, simply point to it. This will encourage players to dribble with their heads up. Last player to comply has to do some silly task. T1: Make sure players keep moving, keep dribbling, and keep working on the selected dribbling move. T2: To promote skillful use of both feet, tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot. Dogs 'n Rabbits Purpose To improve dribbling at speed in a straight line Themes Ball Mastery, Mobility Skills # of Players All - in pairs with 3 pairs at each course Equipment 1 ball per pair, 3 disc cones per course What could give more incentive to dribbling faster than being a dribbling rabbit chased by a mad, drooling dog? In this game, the chaser (the dog) tries to run down and tag the dribbler (the rabbit) before the dribbler can reach the finish line. Set up each course by laying out disc cones at the following distances: 0 yards, 5 yards and 30 yards. Have each pair decide who is the dog and who is the rabbit. The first pair starts the game. The dog stands at the cone at 0 yards. The rabbit stands with a ball at the cone at 5 yards. As soon as the rabbit makes his/her first dribble, the dog is released and chases the rabbit. If the dog tags the rabbit before the rabbit reaches the cone at 30 yards, the dog gets a point. If the rabbit makes it to the 30- yard cone without being tagged, the rabbit gets a point. Once the first pair has finished, the second and then third pairs play the game. When the first pair plays for a second time, switch roles so that the rabbit becomes the dog and vice versa. The first player to get three points in any pair is the winner of the game and gets to be Bugs Bunny for the day!

22 T1: If the rabbits are not being successful, move the dogs back several yards. T2: Proper dribbling foot position and length of the dribble are crucial to a rabbit's survival. T3: The dogs should be using proper sprinting form. T4: To make the game more fun, have the dogs bark like crazy when they try to chase down their rabbit. Main Activities (25 Minutes) Capture the Flag Purpose To improve dribbling and problem solving skills Themes Ball Mastery # of Players All - in 2 teams Equipment Lots of balls, 8 disc cones This is a soccer version of the classic children's game. Instead of trying to capture the flag, each team tries to capture as many soccer balls as possible. Use your disc cones to create two 10x10 squares that are approximately 20 yards apart. Place half of the balls in each square. Place all of the players from one team in one square; all of the players for the second team in the other square. When you say "Go!", players from both teams run to the other square and take a ball. They dribble the ball back to their square and then get another ball. No passing is allowed - only dribbling. Play for 1-2 minutes. At the end of the game, the winner is the team with the most balls in their square. VARIATIONS Let players defend the balls in their square. Now each team needs to decide who will attack and who will defend. Only legal soccer defending tactics can be used - no holding, tripping, etc. Play just like a real game with defenders, passing, etc. all allowed. Play with more than two teams. This makes the problem solving part of the game much more intriguing. T1: Work on both feet by playing one game with the right foot only and the next game with the left.

23 Freeze Tag Purpose To improve general dribbling skills as well as particular dribbling moves Themes Ball Mastery, Mobility Skills # of Players All (one is Mr./Mrs. Freeze) Equipment 1 ball for each player (except Mr./Mrs. Freeze), disc cones to mark off 20x25 yard area This fun tag game utilizes a dribbling move to make a player "safe". This makes the players work on this particular dribbling move over and over as they try to prevent being tagged. Use your disc cones to mark an area approximately 20x25 yards. Choose a dribbling move that will keep a player safe from being tagged (a Zico in this example). For the first round, you are Mr./Mrs. Freeze. When you say "Go!", all players start dribbling around the marked area trying to avoid being tagged by Mr./Mrs. Freeze. If a player is doing the selected move (e.g., a Zico), they are safe and can not be tagged. If they are tagged at any other time, the player is frozen. When frozen, the player stands with his/her legs spread apart holding his/her ball overhead. To be unfrozen and back in the game, an unfrozen player must pass the ball between the frozen player's legs. For the second round, pick a new "safe" move and a player to be Mr./Mrs. Freeze. T1: Just attempting the "safe" move makes the player safe - it doesn't have to be successful. T2: To promote skillful use of both feet, pick a one-footed move for the "safe" move and tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot. T3: Make the area smaller/larger to make the game more difficult/easier. Small Sided Game (20 Minutes) 3v3 Multi-Ball Purpose Small-sided game to train all basic aspects of soccer play Themes Ball Mastery, Mobility Skills # of Players 6 - in two teams of 3 Equipment 3+ balls, disc cones to lay out a 15x20 field, 2 Pugg goals, 3 pinnies Time minutes This game helps break up the 6-player pack when playing 3v3. By introducing additional balls into the game, you create more 1v1 duals and more opportunities to score. Set up is the same as the standard 3v3 game.

24 The game is played the same as the standard 3v3 game except that you play with more than one ball at a time. As goals are scored or balls go out of play, throw in another ball to keep the game lively. Experiment with playing with two, three and even four balls at the same time. T1: See the standard 3v3 game. T2: Send the ball into players who are relatively inactive to get them more involved in the game.

25 AYSA Inter Atlanta FC U5/U6 Curriculum Week 5 Sample Training Session - Ball Mastery Theme Ball mastery Pre-Session Game - N minutes Retriever Warmup Activities - 10 minutes Ballnastics (2 minutes) Foundation, Step Ups Tail Tag (4 minutes) Cars (4 minutes) Main Activities - 25 minutes Demonstrate Spin Freeze Tag (10 minutes) - Spin as move to be made Get Outta There (10 minutes) extra point for a successful Spin move Small-Sided Game - 20 minutes 3v3 Line Soccer - award extra point if player does a successful Spin! Wrap Up - 2 minutes Review Spin - ask players to demonstrate Clean Up - 3 minutes

26 Pre-Session Game Retriever Purpose To improve dribbling moves Themes Ball Mastery # of Players All Equipment 1 ball per player Time 5 minutes Players love this silly and fun game. It's also fun for you especially if you re a little tired of your players (just throw the ball further away!). There is no set up necessary for this game - simply select a dribbling move to be practiced. Each of the players brings his/her ball to you. You throw it or kick it in any direction. The player chases after the ball, retrieves it, and dribbles it back. The player should do the selected move as many times as possible. After the ball is returned, you throw it or kick it away again. After several retrievals, pick a different move to be practiced. VARIATIONS Instead of practicing dribbling moves, you can practice speed dribbling by having each player dribble back their ball as fast as possible. You can practice striking the ball by calling out a number. Each player must return the ball in that exact number of touches. You can even do Retriever in pairs and the players need to do the selected number of passes while returning. Work on agility and problem solving by calling out different ways to bring the ball back dribbling, one hand only, one hand and head, head only. T he possibilities are endless. T1: To make the game more fun, have the players bark and act like Black Labs when they run out to retrieve their ball. Warm Up Activities (10 Minutes) Foundation Purpose To develop balance and foot quickness # of Players All Equipment 1 ball per player Time seconds Start with your feet shoulder width apart and the ball directly under you. Push the ball back and

27 forth with the inside of the feet. Foundation resembles a game of Ping Pong played with the insides of your feet. T1: Players should be light on their feet moving the ball back and forth as fast as possible. When done properly, the heels of your feet never touch the ground. T2: Knees should be slightly bent, and players should try to develop a rhythm moving the ball back and forth. Players should NOT look like stick figures with straight legs and an awkward flow to the ball movement. T3: Excitement is not this exercise's strong point so keep it short. It helps if you have players make video game noises every time they touch the ball o r some other suitable distraction to make it more fun. You can also time them for 15 seconds and see how many touches they can make in that time. See if they can beat their first score on the second try. Tail Tag Purpose To improve general dribbling skills Themes Ball Mastery, Mobility Skills # of Players All in 2 equal groups (Tigers and Hunters) Equipment 1 ball for each player in the Tigers group, 1 pinnie for each player in the Tigers group, disc cones to mark off 20x25 yard area This is another fun, continuous action tag game. Use your disc cones to mark an area approximately 20x25 yards. Each Tiger starts out with a ball. Give each Tiger a pinnie and have them tuck them into their shorts as tails. When you say "Go!", the Tigers start dribbling around the marked area. The Hunters try to tag the Tigers by pulling out their tails. If successful, the Hunter calls out Got your tail!. The Hunter now becomes a Tiger, tucks the pinnie in his/her shorts and starts dribbling the ball. The original Tiger is now a Hunter. Play for one minute and see who will be the Tigers at the end of the game. You can also see which original group has the most Tigers in its group at the end of the game. T1: Get the Tigers to recognize where open space is so that they can dribble away from the Hunters. Cars Purpose To improve general dribbling skills Themes Ball Mastery # of Players All Equipment 1 ball for each player, disc cones to mark off 20x25 yard area In this simple and fun game, players get to do their best car impersonations.

28 Use your disc cones to mark an area approximately 20x25 yards. Each player has to dribble around the marked area according to the following traffic conditions that you will call out: Green light go (normal speed) Red light stop First gear slow Turbo as fast as possible Reverse dribble backwards Horn sit on the ball Accident try to hit another player (below the waist!) with the ball Make sure the players are making appropriate car noises as they play the game. Once they get the hang of it, have one of the players call out the traffic conditions. VARIATIONS Make the game into an agility game without a ball by adopting traffic conditions for running. T1: To promote skillful use of both feet, tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot. Main Activities (25 Minutes) Freeze Tag Purpose To improve general dribbling skills as well as particular dribbling moves Themes Ball Mastery, Mobility Skills # of Players All (one is Mr./Mrs. Freeze) Equipment 201 ball for each player (except Mr./Mrs. Freeze), disc cones to mark off 20x25 yard area This fun tag game utilizes a dribbling move to make a player "safe". This makes the players work on this particular dribbling move over and over as they try to prevent being tagged. Use your disc cones to mark an area approximately 20x25 yards. Choose a dribbling move that will keep a player safe from being tagged (a Zico in this example). For the first round, you are Mr./Mrs. Freeze. When you say "Go!", all players start dri bbling around the marked area trying to avoid being tagged by Mr./Mrs. Freeze. If a player is doing the selected move (e.g., a Zico), they are safe and can not be tagged. If they are tagged at any other time, the player is frozen. When frozen, the player stands with his/her legs spread apart holding his/her ball overhead. To be unfrozen and back in the game, an unfrozen player must pass the ball between the frozen player's legs. For the second round, pick a new "safe" move and a player to be Mr./Mrs. Freeze.

29 T1: Just attempting the "safe" move makes the player safe - it doesn't have to be successful. T2: To promote skillful use of both feet, pick a one-footed move for the "safe" move and tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot. T3: Make the area smaller/larger to make the game more difficult/easier. Get Outta There Purpose To impro ve 1v1 skills Themes Ball Mastery # of Players All - in two or four groups Equipment Lots of balls, disc cones to lay out a 20x25 field, 2 Pugg goals Time 10 minutes This game with the harsh-sounding name is a fast-paced game of mano-a-mano. Use your disc cones to create a 20x25-yard field. Place a Pugg goal halfway along each goal line. Line half of the players up at one corner and the other half up at the diagonal corner. Roll a ball onto the field without saying anything. When the ball enters the field of play, the first players in each group run down their goal line, around their goal, and onto the field to play a 1v1 game. If the ball goes out of play, all the remaining players yell "Get Outta There!" The players on the field must leave immediately. You (silently) roll another ball onto the field for the second player from each group to play. By rolling the ball onto the field silently, you are forcing players to really pay attention. If a player scores a goal, that player stays on the field. If Super Annie gave up the goal, all of the remaining players should yell "Get Outta There Super Annie!" Super Annie must then leave the field, and the next player in her group plays as soon as you put the ball into play. Leaving the goal scorer on the field helps break up pairs so players don't have to play against the same players. You can have players keep track of their goals and the first to three goals is Ronaldino for the day! variations Place goals in each corner so players have two goals on which to score. This will emphasize changing directions. Roll two balls onto the field and have two separate 1v1 games going on at a time. T1: Change of speed and change of direction - stress it repeatedly. Encourage players to take chances by attempting attacking dribbling moves instead of taking a defensive posture. T2: If there are many players, make the field smaller so the ball will go out of play more often. Small Sided Game (20 Minutes)

3v3 Line Soccer or End Zone Soccer

3v3 Line Soccer or End Zone Soccer 3v3 Line Soccer or End Zone Soccer Purpose To train ball control, dribbling moves, and recognition of space Themes Ball Mastery, Mobility Skills # of Players 6 - in two teams of 3 Equipment 3+ balls, disc

More information

Fun Soccer Drills that Teach Soccer Skills to 5, 6, and 7 year olds

Fun Soccer Drills that Teach Soccer Skills to 5, 6, and 7 year olds Fun Soccer Drills that Teach Soccer to 5, 6, and 7 year olds By Alanna Jones Free Sample Soccer Drill from the Warm Up Chapter of the book Varied Follow the Coach Each player lines up in single file with

More information

Cowichan Valley Soccer Association

Cowichan Valley Soccer Association Cowichan Valley Soccer Association Mini soccer training manual 2011-2012 The purpose of this manual is to provide our volunteer coaches a concise and user-friendly resource for coaching U7-U8 CVSA boys

More information

Week 3 Plan: Session Structure. Session 5 Session 6

Week 3 Plan: Session Structure. Session 5 Session 6 U10-U11 Week 3 Plan Week 3 Plan: Warm-Up Main Part Session 5 Session 6 WU01 The Hunt WU07 EYSA Technical Warm-Up MP02 Four Corner Rondo MP07 Keeping the Ball WU05 King of the Pitch WU07 EYSA Technical

More information

ACES Ball Mastery! 3) Sole roll Explanation Using sole of foot rolling the ball in different directions (across the body, forwards, backwards

ACES Ball Mastery! 3) Sole roll Explanation Using sole of foot rolling the ball in different directions (across the body, forwards, backwards ACES Ball Mastery! Keys to teaching ball mastery components Start slow, let players learn it at their own pace (many repetitions) If they have success ask them to perform at a faster pace After each move

More information

OYAA Recreational Soccer Skills Training Games To Teach Technique

OYAA Recreational Soccer Skills Training Games To Teach Technique Warm-Ups: Juggling 1-2-3: Each player has a ball in their hands and is moving around in the designated area. The coach announces a number, one is foot, two is thigh and three is head, the players then

More information

U6 Week1 - Dribbling

U6 Week1 - Dribbling U6 Week1 - Dribbling Activity #1 Have players dribble their own ball * following commands (5 min) in and around the other players, * looking up while dribbling following coaches commands - i.e./ * try

More information

Johnston - Urbandale Soccer Club U9-U10. Coaching Curriculum

Johnston - Urbandale Soccer Club U9-U10. Coaching Curriculum Johnston - Urbandale Soccer Club U9-U10 Coaching Curriculum JUSC U9/U10 Theme: Slow Down! U9-U10 Topic Finder Click topic and jump there. Coaching Areas of Focus Game Thoughts #1 Dribbling to Create Space

More information

U8 RECREATIONAL COACHING PACKET

U8 RECREATIONAL COACHING PACKET U8 RECREATIONAL COACHING PACKET HOW TO USE THIS PACKET: Hopefully by now you have completed the Nebraska State Soccer Right Start and Online Coaching Modules. If you haven t, you can go through these free

More information

U6 / U7 Training Guide

U6 / U7 Training Guide U6 / U7 Training Guide Created for LNYSA Boys & Girls Coaches Questions? Contact Heather Biondolillo heather.biondolillo@lnysa.org Printing generously donated by Structures, Inc. http://www.structureseng.com

More information

U6 RECREATIONAL COACHING PACKET

U6 RECREATIONAL COACHING PACKET U6 RECREATIONAL COACHING PACKET HOW TO USE THIS PACKET: Hopefully by now you have completed the Nebraska State Soccer Right Start and Online Coaching Modules. If you haven t, you can go through these free

More information

8U-10U Coaches Package

8U-10U Coaches Package 8U-10U Coaches Package FDSA 8U-10U Coaches Plan Thank you for volunteering to be a coach with the FDSA. Outlined below are a few tips and logistics that help you with your season. The following plan is

More information

ACES Ball Mastery! 3) Sole roll Explanation Using sole of foot rolling the ball in different directions (across the body, forwards, backwards

ACES Ball Mastery! 3) Sole roll Explanation Using sole of foot rolling the ball in different directions (across the body, forwards, backwards ACES Ball Mastery! Keys to teaching ball mastery components Start slow, let players learn it at their own pace (many repetitions) If they have success ask them to perform at a faster pace After each move

More information

1. 4 Corners Passing:

1. 4 Corners Passing: 1. 4 Corners Passing: - s must use controlled passing, communication, and speed to make supportive angles and keep control of the ball within the cones (10 x 10 yds) - Defender ( ) tries to intercept passes

More information

NEENAH SOCCER CLUB Recreational Program U5/U6 Age Group Week 1 & 2

NEENAH SOCCER CLUB Recreational Program U5/U6 Age Group Week 1 & 2 NEENAH SOCCER CLUB - 2018 Recreational Program U5/U6 Age Group Week 1 & 2 Freeze Tag - 5 minutes When players are tagged they are frozen and cannot move. To get back in the game they must call for another

More information

Practice Plan. United States Youth Soccer Association. Diagram. Activity. Name: Jeff Hopkins. Theme: Ball exploration, dribbling, passing

Practice Plan. United States Youth Soccer Association. Diagram. Activity. Name: Jeff Hopkins. Theme: Ball exploration, dribbling, passing Theme: Ball exploration, dribbling, passing 1 st (warm-up) One Against the World As players arrive, have them join a game to one goal. Object it to score a goal. Whoever scores the goal becomes the next

More information

#1City1Club. 4v4. Developed For Players Ranging Between the Ages of 7 & 8. Chattanooga FC Academy

#1City1Club. 4v4. Developed For Players Ranging Between the Ages of 7 & 8. Chattanooga FC Academy Curriculum 4v4 Developed For Players Ranging Between the Ages of 7 & 8 U8 Curriculum Developed for Players Ranging Between the Ages of 7 & 8 Philosophy: Players need to have a good understanding that the

More information

U8 Week 1 - Dribbling

U8 Week 1 - Dribbling U8 Week 1 - Dribbling Activity #1 Have players dribble their own ball * following commands (5 min) in and around the other players, * looking up while dribbling following coaches commands - i.e./ * try

More information

Boyne Area 4H Youth Soccer. Grades 1 & 2. Practice Lesson Plan Manual

Boyne Area 4H Youth Soccer. Grades 1 & 2. Practice Lesson Plan Manual Boyne Area 4H Youth Soccer Grades 1 & 2 Practice Lesson Plan Manual TABLE OF CONTENTS Table of Contents Under 8 Lesson Plans... 3 Under 8 --- Practice Session One... 4 Under 8 --- Practice Session Two...

More information

DRIBBLING EXERCISES. You can make it more fun for the young ones by adding noises when they copy the animal, e.g. road runner meep meep.

DRIBBLING EXERCISES. You can make it more fun for the young ones by adding noises when they copy the animal, e.g. road runner meep meep. DRIBBLING EXERCISES Animals Set up a square area 30x30 (adjust area depending on how many players you have) and have each player with a ball inside the area. Tell the players that you are going to visit

More information

4 th -6 th Grades Week 1 Session Dribbling Activity Description Diagram Coaching Points

4 th -6 th Grades Week 1 Session Dribbling Activity Description Diagram Coaching Points 4 th -6 th Grades Week 1 Session Dribbling 5min Ball Mastery Inside and Outside of the Foot: Place 3 cones in a line with the middle cone 7-10 yards from the end cones and two players by each end cone

More information

Drills and Games. Warm-up & Movement drills/games:

Drills and Games. Warm-up & Movement drills/games: Drills and Games Warm-up & Movement drills/games: Follow the Leader: Basic game of follow the leader. You start off as the leader and get them moving. Jogging, sliding, jumping, lunging, skipping, the

More information

FUNDAMENTALS COACH MANUAL U8

FUNDAMENTALS COACH MANUAL U8 FUNDAMENTALS COACH MANUAL U8 Coaching U8 is about fostering a passion for the game as well as encouraging physical literacy. Soccer is considered an early engagement and late specialization sport. As such,

More information

U8 / U9 Coaching Guide

U8 / U9 Coaching Guide U8 / U9 Coaching Guide Created for LNYSA Boys & Girls Coaches Questions? Contact Heather Biondolillo heather.biondolillo@lnysa.org Printing generously donated by Structures, Inc. http://www.structureseng.com

More information

10 shoulder passes, put ball down, turn and sprint to end of court and back again. Repeat x 10, rest, repeat x 5. X X X X X X X X X X

10 shoulder passes, put ball down, turn and sprint to end of court and back again. Repeat x 10, rest, repeat x 5. X X X X X X X X X X Fitness & Agility 1. Shooter Pressure Sprints. (5 minutes) Jog, sprint, jog until all shooters have shot 10 goals. 2. Pairs Passing. (5 minutes) 10 shoulder passes, put ball down, turn and sprint to end

More information

Training Centers Interactive Lesson Plan

Training Centers Interactive Lesson Plan Season: Winter 2017 Program: TDC Week: 1 Dribbling to beat an opponent Pattern Dribble (10 Touches:) Each player with a soccer. All patterns will be completed with both feet. 1. Touch the with the outside

More information

U11-U12 Activities & Games

U11-U12 Activities & Games Passing/Receiving CIRCLE PASSING With cones, form a circle of about 15-20 yards in diameter Players are set up around the perimeter of the circle The player with the ball starts the activity by passing

More information

Mirrored Lines. Apply Pressure Score Points Contest Possession Go Forward Create Continuity

Mirrored Lines. Apply Pressure Score Points Contest Possession Go Forward Create Continuity presented by: GAME : Mirrored Lines EQUIPMENT AND SPACE NEEDED: SUGGESTED TIME - 30 x 30 yard grid ALLOCATION: 10-15 minutes PRINCIPLES OF PLAY: Apply Pressure Score Points Contest Possession Go Forward

More information

Season: Spring 2016 Age Group: U6 Week: 1

Season: Spring 2016 Age Group: U6 Week: 1 Season: Spring 2016 Age Group: U6 Week: 1 Let s l earn t he Rul es - Let s play Stage Activity Description Diagram Coach Effectiveness Activity 1 3 Surfaces: (7 minutes) In a 15Wx20L grid. Each player

More information

U8 Kickin It! Week #1 Get them dribbling!

U8 Kickin It! Week #1 Get them dribbling! Week #1 Get them dribbling! Engage players and learn names Have Fun Soft Touches (keep it close) & Dribbling with Both Feet Order of Activities: 1. Warm Up: (coach s choice) a. Body Part Dribble b. Red

More information

U12 Goalkeeping. *Goalkeepers should be able to consistently make saves from a ball struck with a medium pace using:

U12 Goalkeeping. *Goalkeepers should be able to consistently make saves from a ball struck with a medium pace using: U12 Goalkeeping *Goalkeepers should be able to consistently make saves from a ball struck with a medium pace using: *Three basic catches: Low ball scoop: Hands together, fingers pointing towards the ground

More information

Season: Spring 2016 Age Group: U8 Week: 1

Season: Spring 2016 Age Group: U8 Week: 1 Season: Spring 2016 Age Group: U8 Week: 1 Stage 4 Surfaces: (8 Minutes) Activity Description In a 15Wx20L grid. Each player has a ball. Have the players try to use the 4 surfaces of the foot in 1 fluid

More information

NATICK SOCCER CLUB 2013 CURRICULUM U10 COMPETITIVE 10 WEEK TRAINING PROGRAM

NATICK SOCCER CLUB 2013 CURRICULUM U10 COMPETITIVE 10 WEEK TRAINING PROGRAM NATICK SOCCER CLUB 03 CURRICULUM U0 COMPETITIVE 0 WEEK TRAINING PROGRAM GPS CURRICULUM METHODOLOGY U4 - U8 JUNIORS U9-U JUNIOR PREMIER U3-U8 PREMIER 8+ PREMIER Player Evaluation & Assessment FUN-Damental

More information

Mukilteo Youth Soccer Club. Micro Handbook 2017/ years

Mukilteo Youth Soccer Club. Micro Handbook 2017/ years Mukilteo Youth Soccer lub Micro Handbook 2017/18 4-7 years Introduction In this handbook you will find drills and games (exercises) to keep players engaged while learning to play The exercises are broken

More information

Lakeshore United FC U7/U8

Lakeshore United FC U7/U8 Lakeshore United FC U7/U8 LUFC U7/U8 SOCCER COACHING OVERVIEW Introduction: The training goals for U7/U8 players are pretty simple. First, we want to give them a positive experience with the game of soccer.

More information

MU Camps Weekly Program (Ages 9-10)

MU Camps Weekly Program (Ages 9-10) MU Camps Weekly Program (Ages 9-10) Monday Dribbling Turns and Beating Players 1v1 Dribbling Turns o Inside Cut o Outside Cut o Pull Back o Step Over Relay Races Teams of 3 or 4 players with one ball.

More information

the players display proficiency, challenge them to do it faster and in a smaller space. The sequence is:

the players display proficiency, challenge them to do it faster and in a smaller space. The sequence is: 4 Surfaces: Each player has a ball. Have the players try to use the 4 surfaces of the foot in 1 fluid motion in this order: Outside, Inside, Laces and Bottom, Transfer the ball from the right to left foot

More information

U5 Coaches Guide and Drills

U5 Coaches Guide and Drills U5 Coaches Guide and Drills With the U5 age group our goal is to keep all players involved and active. Given the young age of these groups, the goal of each drill is to teach a small subset of underlying

More information

Lengthened attention span Refined gross & motor skills technique. Positive 1st touch into space with laces.

Lengthened attention span Refined gross & motor skills technique. Positive 1st touch into space with laces. WEEK # 1 THEME: RUNNING WITH THE BALL AT SPEED/ARSENAL Improve running with the ball Use both feet. technique Positive 1st touch into space with laces. Changes in direction at speed Keep ball in front

More information

Older Week 1 Session Dribbling Activity Description Diagram Coaching Points

Older Week 1 Session Dribbling Activity Description Diagram Coaching Points Older Week 1 Session Dribbling 5min Dribbling Grids: 15min In a 15L x 10W yard grid. 3 players with the ball dribbling to keep ball under control in tight space. At the coach s direction dribblers change

More information

NEENAH SOCCER CLUB Recreational Program U8C&G Age Group Week 1 & 2

NEENAH SOCCER CLUB Recreational Program U8C&G Age Group Week 1 & 2 Name Diagram is the Visual NEENAH SOCCER CLUB - 2018 Recreational Program U8C&G Age Group Week 1 & 2 Initial Activity: Freeze Tag 5 minutes When players are tagged they are frozen and cannot move. To get

More information

Basic Offensive Fundamentals

Basic Offensive Fundamentals Basic Offensive Fundamentals Footwork Developing proper footwork will help with each player s balance and quickness while on the court. Emphasizing the importance of footwork from the beginning of the

More information

Session Name Session Description

Session Name Session Description NEENAH SOCCER CLUB - 2018 Recreational Program U10C&G Age Group Week 1 & 2 With a soccer ball each, players will moves/skills: Inside-Outside (L/R); Inside-Inside; Outside- Outside. Soccer Moves: Coach

More information

U11 PRACTICE PLANS, COORDINATOR S DOCUMENT

U11 PRACTICE PLANS, COORDINATOR S DOCUMENT U11 PRACTICE PLANS, 2009-2010 COORDINATOR S DOCUMENT OVERVIEW Each week coaches will be given practice plans. The program s 20 weekly practice plans deliver the U11 Long Term Player Development based curriculum

More information

SSC Tykes Week Practice Sessions

SSC Tykes Week Practice Sessions SSC Tykes 2013 6 Week Practice Sessions Keep it simple, keep it fun! Week 1 Main Skill focus dribbling Week 2 Main Skill focus dribbling Week 3 Main Skill focus passing/receiving Week 4 Main Skill focus

More information

Dribbling, sharks minnows, shielding, turning, youth soccer drill, fun soccer drill, free soccer drill, dribbling

Dribbling, sharks minnows, shielding, turning, youth soccer drill, fun soccer drill, free soccer drill, dribbling Sharks and Minnows Dribbling, sharks minnows, shielding, turning, youth soccer drill, fun soccer drill, free soccer drill, dribbling This drill focuses on the U6 and U8 player and their ability to dribble

More information

Session Dribbling / Gates. Set Up Gates Warm Up 20 minutes 15x15 yard grid Equipment: Cones, Balls

Session Dribbling / Gates. Set Up Gates Warm Up 20 minutes 15x15 yard grid Equipment: Cones, Balls Dribbling Week: 1 Session Dribbling / Gates Session Overview / Theme: Dribbling Training Session for an Intermediate level team. This session is one of a series of progressions utilizing Gate Dribbling

More information

OV United Soccer Club U-8 Coaches Guide

OV United Soccer Club U-8 Coaches Guide Players in the U8 age group will display a wide range of both technical skills and emotional maturity. You will see great variations in children s motor control and social skill as well. It is the task

More information

Tri City Youth Basketball Association Grade 3/4 Practice Plan Session # 1

Tri City Youth Basketball Association Grade 3/4 Practice Plan Session # 1 Tri City Youth Basketball Association Grade /4 Practice Plan Session # 1 Points of Emphasis: 1. Establish order, routines, & expectations. ABC S - Agility, Balance, Coordination & Speed (speed is -7 secs

More information

ACTIVITY INTENSITY: Medium ACTIVITY TIME: 2 minute DURATION: 12 minutes

ACTIVITY INTENSITY: Medium ACTIVITY TIME: 2 minute DURATION: 12 minutes F LICENSE (7-8 YEAR OLDS) WEEK 1 TRAINING OBJECTIVES: DRIBBLING WITH THE HEAD UP To improve dribbling and ball familiarity. To work on dribbling with the head up. I. Warm-up: The Network Equipment / Players):

More information

Week 1: Dribbling. Activity 1

Week 1: Dribbling. Activity 1 Week 1: Dribbling Stage Body Part Dribble: (Dribbling, movement, agility and coordination) All players will be dribbling a soccer ball. The coach will call out a body part. (Right foot, left elbow, right

More information

U7 & U8 Trainings 1hr

U7 & U8 Trainings 1hr U7 & U8 Trainings 1hr Warm ups & Cool Downs For each session there are warm up activities. Each week during your warm ups take breaks and implement some of the following exercises from your fit cards.

More information

ACTIVITY PLAN. Author: White Age Group U10. Key Coaching Points: Cooperation Agility Fun

ACTIVITY PLAN. Author: White Age Group U10. Key Coaching Points: Cooperation Agility Fun Author: White Age Group U10 Week 1 Dribbling Warm up 20 x 20 Yard Area. 1 Ball per player. Players with a ball each, dribble in the confined space. Change of direction Think ahead general coordination.

More information

Dribbling Activities

Dribbling Activities U6 Objectives Coaches should be instructing players to achieve the following goals: Dribbling, shooting, balance, running, and jumping. Players love to play activities should be based on fun games. These

More information

Dribbling Activities

Dribbling Activities U8 Objectives Coaches should be instructing players to achieve the following goals: ball lifting and juggling, block tackle, receiving ground balls with the inside and sole of the foot, shooting with the

More information

Warm ups & Cool Downs Warm up list: Week 1: Week 2: Week 3: Week 4: Week 5: Week 6: Week 7: Week 8: Cool down list: Week 1: Week 2: Week 3:

Warm ups & Cool Downs Warm up list: Week 1: Week 2: Week 3: Week 4: Week 5: Week 6: Week 7: Week 8: Cool down list: Week 1: Week 2: Week 3: Warm ups & Cool Downs For each session there are warm up activities. Each week during your warm ups take breaks and implement some of the following exercises from your fit cards. Each session ends in some

More information

Topic: Conditioned Games

Topic: Conditioned Games Topic: s Stage Description Diagram Coach Interventions Warm Up 2 3 4 Ball Mastery Inside and Outside of the Foot: Place 3 cones in a line with the middle cone 7-10 yards from the end cones and two players

More information

WCSC Youth Development Academy Coaching Manual U9 By: Mike Dwyer Director of Coaching - Youth

WCSC Youth Development Academy Coaching Manual U9 By: Mike Dwyer Director of Coaching - Youth WCSC Youth Development Academy Coaching Manual U9 By: Mike Dwyer Director of Coaching - Youth U9 Season Training Schedule Topic Session 1 Session 2 Week 1 Dribbling Take on moves Ball Control Week 2 Passing

More information

Steamboat Soccer Club U8 Coaching Manual

Steamboat Soccer Club U8 Coaching Manual Steamboat Soccer Club U8 Coaching Manual In order for coaches to run a smooth, fun and informative practices, we must understand the characteristics of U8 children. Although U8 children may begin to be

More information

Practice Guide for U6-U8 Coaches. (920)

Practice Guide for U6-U8 Coaches.  (920) Practice Guide for U6-U8 Coaches www.dprys.org (920) 785-0203 CONGATULATIONS! You are a soccer coach. Now what??? oles of a youth soccer coach: Provide a safe, fun, and educational environment Communicate

More information

U-12 Lesson Plan CHARACTERISTICS OF U - 12 PLAYERS:

U-12 Lesson Plan CHARACTERISTICS OF U - 12 PLAYERS: U-12 Lesson Plan CHARACTERISTICS OF U - 12 PLAYERS: They begin to develop the abilities to sustain complex, coordinated skill sequences. Some of the players have reached puberty. Girls, in general, arrive

More information

1. Finishing/Defending in the Air:

1. Finishing/Defending in the Air: 1. Finishing/Defending in the Air: a. b. - 2 servers near touchline. - Serve balls from opposite sides until all balls are in goals or out of bounds. - Continue play until goal is scored, ball goes out

More information

(10, 11 and Some 12 Year Olds)

(10, 11 and Some 12 Year Olds) 2v2 +2 Activity Description Coaching Objective Coach sets up a 20x20 yard grid. Movement with and Two teams look to play the soccer ball to a target player on opposite sides of the grid. without the ball

More information

WILDCATS BASKETBALL CLUB SKILL SHEET

WILDCATS BASKETBALL CLUB SKILL SHEET Skill Sheets 1) Body movement / Agility 2) Ball Handling 3) Dribbling 4) Passing & Receiving 5) Rebounding 6) Shooting 7) Individual Defence 8) Individual Offence. Agility / Body movement fundamentals

More information

CYSA Coach s Training Guide

CYSA Coach s Training Guide CYSA Coach s Training Guide Team Ideas 2 training players of the week based on hustle, listening, attitude, trying hard, etc at training Start the next game, Team Captains for the next game, lead team

More information

Special Olympics Junior Athletes. Basketball

Special Olympics Junior Athletes. Basketball Special Olympics Junior Athletes Basketball BASKETBALL Basketball is a very popular sport around the world. The sport s success is due to the fact that it can be played by boys, girls, men and women of

More information

Newton Youth Soccer Fall 2017 Curriculum 1 st & 2 nd Grade

Newton Youth Soccer Fall 2017 Curriculum 1 st & 2 nd Grade Newton Youth Soccer Fall 2017 Curriculum 1 st & 2 nd Grade Week 1: Dribbling One or two players are the farmers, while the rest of the players are the rabbits The farmers have to steal the tail from the

More information

Suggested Week 1 Topic: Passing and Receiving for Possession. 3v3 5 Goal Game: In a 20x30 yard grid, five 2 yard goals are positions

Suggested Week 1 Topic: Passing and Receiving for Possession. 3v3 5 Goal Game: In a 20x30 yard grid, five 2 yard goals are positions Suggested Week 1 Topic: Passing and Receiving for Possession Dutch Square: Half of the players on the inside of the square (with soccer balls), half on the outside. The insiders will pass the soccer ball

More information

Soccer Association of Boca Raton Under 7 & Under 8 Coaches Handbook Weekly Lesson Plans & Activities

Soccer Association of Boca Raton Under 7 & Under 8 Coaches Handbook Weekly Lesson Plans & Activities Soccer Association of Boca Raton Under 7 & Under 8 Coaches Handbook Weekly Lesson Plans & Activities 2010 2011 As a club, SABR believes that an attacking style in possession of the ball is the best way

More information

FineSoccer Drills and Exercises

FineSoccer Drills and Exercises FineSoccer Drills and Exercises Free Email Newsletter at worldclasscoaching.com FineSoccer Drills and Exercises Published by WORLD CLASS COACHING First published March, 2014 by WORLD CLASS COACHING 3404

More information

Goals: Coaches should have the following goals in mind before starting. How Am I Going to Achieve These Goals?

Goals: Coaches should have the following goals in mind before starting. How Am I Going to Achieve These Goals? COACHING THE YOUNG SOCCER PLAYER Coaching the young (4-7) soccer player is different than any other age group. The purpose of this session is to prepare coaches for the special, idiosyncratic needs of

More information

GPS Curriculum 2016 Vacation Programs Technical Training Program u7 - u10

GPS Curriculum 2016 Vacation Programs Technical Training Program u7 - u10 GPS Curriculum 2016 Vacation Programs Technical Training Program u7 - u10 Daily Schedule DAILY STRUCTURE FOR TTP WARM UP/TECHNICAL 30 MINUTES 9.00am - 9.30am PLAYER EVALUATION EXERCISE S 15 MINUTES 9.30am

More information

SSA Under 5 Practice Activities

SSA Under 5 Practice Activities SSA Under 5 Practice Activities DRIBBLING Ball Master: Set-Up: Players give the ball to the coach. He kicks or throws the balls in all directions, sending the player approximately 10-20 yards away. The

More information

Topic: Striking Lofted and Driven Balls (Long Balls) Objective: To introduce the players to the technique of striking lofted and driven long balls War

Topic: Striking Lofted and Driven Balls (Long Balls) Objective: To introduce the players to the technique of striking lofted and driven long balls War Topic: Passing and Receiving for Possession Objective: To improve the players ability to pass, receive, and possess the soccer ball when in the attack Warm up Dutch Square: Half of the players on the inside

More information

Spring 2010 Coaching Sessions U14

Spring 2010 Coaching Sessions U14 Spring 2010 Coaching Sessions U14 Coaching Ages 13 to 14 Years This section provides you with a eight week training program for children ages 13 through 14 years. Each practice features four fun and progressive

More information

SSA Under 10 Practice Activities

SSA Under 10 Practice Activities SSA Under 10 Practice Activities DRIBBLING MOVES AND ACTIVITIES TO INCLUDE IN WARM-UP (BEGINNING OF PRACTICE) CAN BE FOUND IN THE TECHNICAL WARM-UP DOCUMENT. Do This, Do That: Set-Up: Players stand side-by-side

More information

Copyright Notice - IT IS ILLEGAL TO POST THIS DOCUMENT ONLINE

Copyright Notice - IT IS ILLEGAL TO POST THIS DOCUMENT ONLINE 1 Copyright Notice - IT IS ILLEGAL TO POST THIS DOCUMENT ONLINE 2 The material enclosed is copyrighted. You do not have resell rights or giveaway rights to the material provided herein. Only customers

More information

SOFTBALL LESSON 1. LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute a two-handed catch.

SOFTBALL LESSON 1. LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute a two-handed catch. LESSON 1 EQUIPMENT: 24 cones 1 Super soft softball for every 2 students 5 sets of bases (adjust with class size) LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute

More information

HYR SOCCER COACHING MANUAL

HYR SOCCER COACHING MANUAL HYR SOCCER COACHING MANUAL Table of Contents Basic Rules and Positions 2-3 Suggested Practice Format 4 Sample Practice 5 Warm-Up Activities 6-15 Dribbling Activities 16-22 Passing Activities 23-29 Shooting

More information

Johnston - Urbandale Soccer Club U8. Coaching Curriculum

Johnston - Urbandale Soccer Club U8. Coaching Curriculum Johnston - Urbandale Soccer Club U8 Coaching Curriculum JUSC U8 Theme: Look After the Ball. U8 Topic Finder Click topic and jump there. Coaching Introduction and Overview U8 Coaches and their players and

More information

FAST BREAK BASKETBALL GAMES. Create a rectangular boundary with the cones.

FAST BREAK BASKETBALL GAMES. Create a rectangular boundary with the cones. FAST BREAK BASKETBALL GAMES 1. Dribble Scribble Cones, Create a rectangular boundary with the cones. 1. Player without basketballs are it. 2. Everyone else has a basketball and the players without the

More information

Rookie Rugby101. Introducing Rugby to Students. High School Three Day Plan

Rookie Rugby101. Introducing Rugby to Students. High School Three Day Plan Rookie Rugby101 Introducing Rugby to Students High School Three Day Plan Before the Training : Before leading your Rookie Rugby class for any age, prepare with the following: Familiarize yourself with

More information

Fourth Grade Basketball Clinic Week 1

Fourth Grade Basketball Clinic Week 1 Fourth Grade Basketball Clinic Week 1 Pre-game huddle Time: 3-4 minutes Dynamic stretching Time: 4-5 minutes Walking stretches from sideline to sideline (long steps, knees to chest, high-knee jogging,

More information

Topic: Conditioned Games

Topic: Conditioned Games Topic: s Stage Description Diagram Coach Interventions Warm Up 2 3 4 Ball Mastery Inside and Outside of the Foot: Place 3 cones in a line with the middle cone 7-10 yards from the end cones and two players

More information

Rye Youth Soccer Intramural Coaching Information

Rye Youth Soccer Intramural Coaching Information Rye Youth Soccer Intramural Coaching Information I. Soccer-Related Information A. Intro to 25 Minute Practice Sessions i. Staff Coach Clinics ii. Practice Activity Ideas 1. pick a theme 2. one player per

More information

2 nd -3 rd Grades Week 1 Session

2 nd -3 rd Grades Week 1 Session 2 nd -3 rd Grades Week 1 Session Dribbling 5min Dribble Tag: All players dribbling a soccer ball will try to tag each other with their hands. Players cannot abandon their own ball to tag. Coach: - Have

More information

Coaching Principles STEPS IN TEACHING A DRILL. 1. Introduce 2. Demonstrate 3. Explain 4. Organize 5. Execute 6. Correct 7.

Coaching Principles STEPS IN TEACHING A DRILL. 1. Introduce 2. Demonstrate 3. Explain 4. Organize 5. Execute 6. Correct 7. Soccer Sport Drill Book Updated August 2012 Coaching Principles STEPS IN TEACHING A DRILL 1. Introduce 2. Demonstrate 3. Explain 4. Organize 5. Execute 6. Correct 7. Practice GENERAL PRINCIPLES Drills

More information

Stage Activity Description Diagram Coaching Points

Stage Activity Description Diagram Coaching Points Stage Activity Description Diagram Coaching Points Activity 1 Triangle Dribbling: In a 15x20 yard grid, set up 5 to 7 triangles (three cones about 2 yards apart). All players with a ball must dribble through

More information

STAGE 2 ACTIVITIES 6-8 YEAR OLD PLAYERS. NSCAA Foundations of Coaching Diploma

STAGE 2 ACTIVITIES 6-8 YEAR OLD PLAYERS. NSCAA Foundations of Coaching Diploma STAGE 2 ACTIVITIES 6-8 YEAR OLD PLAYERS NSCAA Foundations of Coaching Diploma 2V2 SHOOTING GAME This is a dynamic activity that emphasizes individual and small group attacking and defending. The action

More information

HAVERFORD SOCCER CLUB COACHING MANUAL

HAVERFORD SOCCER CLUB COACHING MANUAL HAVERFORD SOCCER CLUB COACHING MANUAL UNDER 7 8-WEEK PROGRAM WEEK 1 5 MINS. Body Parts. Dribble ball inside a 20x20 yd grid and players stop ball with a particular body part upon the coach s command. (For

More information

Defending Drills and Games

Defending Drills and Games Defending Drills and Games Select from a large variety of Defending drills and games to custom design your own practice sessions. There are fun and challenging practices for every age and skill level.

More information

Soccer Practice Plan 5 th Grade and Up

Soccer Practice Plan 5 th Grade and Up Soccer Practice Plan 5 th Grade and Up (Ages 10-14) YMCA OF GREATER HOUSTON Section 1: Working with Children ages 10 to 14 Attention span lengthens and they start to show the ability to sequence thoughts

More information

BLOOMFIELD JUNIOR SOCCER ASSOCIATION

BLOOMFIELD JUNIOR SOCCER ASSOCIATION BLOOMFIELD JUNIOR SOCCER ASSOCIATION RECREATION LEAGUE COACH S HANDBOOK www.bjsact.org Table of Contents 1. Mission Statement 2. Season Calendar 3. Team Roster 4. Attendance sheet 5. Game Schedule 6. Field

More information

SOCCER. YMCA of Greater Charlotte s Soccer Coach s Practice Planning Workbook. ymcacharlotte.org

SOCCER. YMCA of Greater Charlotte s Soccer Coach s Practice Planning Workbook. ymcacharlotte.org SOCCER YMCA of Greater Charlotte s Soccer Coach s Practice Planning Workbook ymcacharlotte.org TIPS FOR A SUCCESSFUL PRACTICE There are some simple things that every coach should do both before and during

More information

Age Group Characteristics. Coaching Considerations

Age Group Characteristics. Coaching Considerations 2 Age Group Characteristics Typically in Kindergarten Very small attention span; can attend to only one task at a time. Approval seeking from adults. Negative comments may adversely affect effort & performance.

More information

SSA Under 14 to Under 19 Practice Activities

SSA Under 14 to Under 19 Practice Activities SSA Under 14 to Under 19 Practice Activities DRIBBLING MOVES AND ACTIVITIES TO INCLUDE IN WARM-UP (BEGINNING OF PRACTICE) CAN BE FOUND IN THE TECHNICAL WARM-UP DOCUMENT. Chain Tag: Set-Up: All players,

More information

2016 Rec Coaching Manual

2016 Rec Coaching Manual 2016 Rec Coaching Manual Benton Frayne Director of Coaching 507-226-4506 benton.frayne0@gmail.com Table of Contents Mission Statement/Club Philosophy...2 The Coaches Tool Box...3 Systems of Play...4 Concussion

More information

Micro Drills. Overview

Micro Drills. Overview Overview These drills are designed for younger players: the Micro, or 4 and 5 years olds. However, a lot of these can be carried up through the older kids by incorporating more skills, challenges, and

More information

6) 3v3 Game: Separate players into two equal teams playing a game 3 vs 3 reinforcing the good stuff from the session. (15 Minutes).

6) 3v3 Game: Separate players into two equal teams playing a game 3 vs 3 reinforcing the good stuff from the session. (15 Minutes). U5-U6 Session One they can have LOTS of touches as they attempt to control the ball. (Sessions should be about 45 minutes in duration) 1) Tag: Very simple and surprisingly effective. Mark off a grid or

More information

U8 Soccer Program Stage 2: FUNdamentals

U8 Soccer Program Stage 2: FUNdamentals U8 Soccer Program Stage 2: FUNdamentals Acknowledgement Central Alberta Soccer Association wishes to thank the following working groups and individuals for their assistance with the development of this

More information