SESSION 1 PRIMARY SCHOOL COACHING PROGRAMME INSTANT ACTIVITY SKILL: FUNDAMENTAL MOVEMENTS I RUNNING JUMPING SOLO RUN THROWING CATCHING PASSING
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1 21 SESSION 1 INSTANT ACTIVITY RUNNING In channels between cones - Straight line - Zig Zag SKILL: FUNDAMENTAL MOVEMENTS I A JUMPING - Players jump over the cones in sequence and also on return - Add turning jumps - Repeat for 1-legged hops (left and right) B SOLO RUN - Repeat all running exercises above with bean bag / ball on the hurley - One handed grip C THROWING CATCHING PASSING - Continue solo run in relay - - Vary catching methods - Chest catch / High catch / Jumping catch - Incorporate throw and catch to self at the turn D CATCHING RELAY GAME - Players solo to the turn and throw the ball up for themselves - Catch = 1 point - High catch = 2 points - High catch and feet off the ground = 3 points - Partner catches on return = 4 points LEVEL 1:
2 21 SESSION 2 INSTANT ACTIVITY AGILITY - BACK TO BACK - - FOX AND HENS SKILL: FUNDAMENTAL MOVEMENTS II A SIDE-WAYS RUNNING - Players run sideways (facing same direction) B SHOWING OFF - C REVERSING - - D LONGER HURLEY - - Repeat various exercises LEVEL 1:
3 21 SESSION 3 INSTANT ACTIVITY FUN GAME BALANCE - - On a signal the players must freeze and hold their position until SKILLS: DRIBBLE & STOPPING A GROUND BALL A OUT AND BACK - - Partner completes stopping a ground ball on return B SIGNAL AND TURN - Change direction when signalled to by the Coach - Partner completes stopping a ground ball on return LEVEL 1:
4 21 C OPPOSITION TUSSLE - D FILL THE CIRCLE - - Add guards to the circle to incorporate stopping a ground ball GAME: DRIBBLE & SCORE DRIBBLE STOPPING A GROUND BALL LEVEL 1:
5 21 SESSION 4 INSTANT ACTIVITY RANDOM RUNNING MUSICAL CHAIRS - On the whistle all players freeze and praise is givent to the players who have found the most space - REVISION: DRIBBLE & STOPPING A GROUND BALL GAME: DRIBBLE & SCORE - - SKILLS: STRIKING ON THE GROUND I & FRONTAL GROUND BLOCK A TYRE STRIKE - - LEVEL 1:
6 21 B STRIKING IN PAIRS: ACCURACY - - C CONTACT BLOCK - D ZIG-ZAG BLOCK - LEVEL 1:
7 21 FUN GAME: FOUR GOAL GAME - - Position a goal at each of the four corners STRIKING ON THE GROUND FRONTAL GROUND BLOCK LEVEL 1:
8 21 SESSION 5 INSTANT ACTIVITY GRID WITH RANDOM RUNNING - REVISION: STRIKING ON THE GROUND & FRONTAL GROUND BLOCK FUN GAME: FOUR GOAL GAME - - Position a goal at each of the four corners SKILLS: STRIKING ON THE GROUND II & HOOK A GOLF GOALS - counting the number of shots LEVEL 1:
9 21 B SWING AND HOOK - C CHASE AND HOOK I - D ONE ON ONE - GAME: SKILL POINT GAME - STRIKING ON THE GROUND (SEE SESSION 5) HOOK LEVEL 1:
10 21 SESSION 6 INSTANT ACTIVITY GRID WITH RANDOM RUNNING - - REVISION: STRIKING ON THE GROUND & HOOK GAME: SKILL POINT GAME - SKILLS: CHEST CATCH & SHOULDER CLASH A PARTNER CATCH - LEVEL 1:
11 21 B KEEP BALL - C 1, 2, 3 CLASH - D A RACE AGAINST TIME - most balls wins GAME: SKILL POINT GAME - CHEST CATCH SHOULDER CLASH LEVEL 1:
12 2 SESSION 1 INSTANT ACTIVITY RANDOM RUNNING MUSICAL CHAIRS - On the whistle all players freeze and praise is givent to the players who have found the most space - SKILL: GROUND STRIKE ON THE RUN A TYRE STRIKE - - B STRIKING IN PAIRS: ACCURACY - - LEVEL 2:
13 2 C GOLF GOALS - - D GROUND TENNIS - - If a ball runs right through the grid it stays permanently on that side (to im- FUN GAME: FOUR GOAL GAME - - Position a goal at each of the four corners GROUND STRIKE ON THE RUN LEVEL 2:
14 2 SESSION 2 INSTANT ACTIVITY GRID WITH RANDOM RUNNING - REVISION: GROUND STRIKE ON THE RUN GAME FOUR GOAL GAME - - Position a goal at each of the four corners SKILL: ROLL LIFT A STATIONARY ROLL LIFT After 1 min the players switches roles - LEVEL 2:
15 2 B ROLL LIFT AND MOVE - C AGILITY ROLL LIFT - D GRID SWAP SKILL POINT GAME - ROLL LIFT LEVEL 2:
16 2 SESSION 3 INSTANT ACTIVITY GRID WITH RANDOM RUNNING - - REVISION: ROLL LIFT GRID SWAP SKILL: OVERHEAD CATCH A PARTNER CATCH - - Player 1 throws the ball underarm for Player 2 to catch overhead - Player 2 then throws the ball for Player2 to catch - - LEVEL 2:
17 2 B MOVE AND CATCH - C OPPOSED CATCH - provide shadow opposition D ONE ON ONE - defending team goal - GAME: CAPTAIN BALL - Hand Pass the ball for goal receiver to catch overhead to score OVERHEAD CATCH LEVEL 2:
18 2 SESSION 4 INSTANT ACTIVITY GRID WITH RANDOM RUNNING - - Partners (follow) - REVISION: OVERHEAD CATCH ONE ON ONE - defending team goal - SKILL: JAB LIFT A COUNTING RACE - LEVEL 2:
19 2 B MOVE AND JAB LIFT - C CHASE AND LIFT - D JAB LIFT WITH OPPOSITION - opposition LEVEL 2:
20 2 GAME 1: GRID SWAP - GAME 2: MUSICAL CHAIRS On the whistle the players move to the nearest ball to jab lift it into their hand - - On the next whistle the player who fails to jab lift a ball leaves the game - Continue until only one player remains - JAB LIFT LEVEL 2:
21 2 SESSION 5 INSTANT ACTIVITY GRID WITH RANDOM RUNNING - - REVISION: JAB LIFT MUSICAL CHAIRS On the whistle the players move to the nearest ball to jab lift it into their hand - - On the next whistle the player who fails to jab lift a ball leaves the game - Continue until only one player remains - SKILL: STRIKING FROM THE HAND A STRIKING IN PAIRS B STRIKE AND MOVE - LEVEL 2:
22 2 C STRIKE AND SCORE - - D HIT THE CONES - - Place a number of cones across the middle of the grid - team - grid - GAME: KEEP BALL - STRIKING FROM THE HAND LEVEL 2:
23 2 SESSION 6 INSTANT ACTIVITY GRID WITH RANDOM RUNNING - REVISION: STRIKING FROM THE HAND HIT THE CONES - - Place a number of cones across the middle of the grid - team - grid - SKILL: FRONTAL BLOCK A CONTACT BLOCK LEVEL 2:
24 2 B TURN AND BLOCK - C HIT THE TARGET - D CHASE AND BLOCK - Place a cone on the 13m line on either side of the goal area Repeat the drill from either side of the goal - Reverse the roles of the players SKILL POINT GAME - FRONTAL BLOCK protection LEVEL 2:
25 3 SESSION 1 INSTANT ACTIVITY FREE MOVEMENT: SPATIAL AWARENESS - - Players run around the square but they have to change direction every 4 - use the inside of outside foot to drive off - - SKILL: BATTING A IMAGINARY BAT - - Players should be 2m apart - B BATTING IN PAIRS - LEVEL 3:
26 23 C ATTACK AND BAT - and throws for Player A D TARGET BAT - GAME: BATTING VOLLEYBALL BATTING LEVEL 3:
27 23 SESSION 2 INSTANT ACTIVITY CATCH THE RAIN - - REVISION: BATTING ATTACK AND BAT - and throws for Player A SKILL: BLOCKING A BALL OVERHEAD A BLOCK IN PAIRS LEVEL 3:
28 23 B BLOCK AND PASS - C MOVE AND BLOCK - D BLOCK BALL - SKILL POINT GAME SMALL SIDED GAME ball falls to the ground BLOCKING A BALL OVERHEAD LEVEL 3:
29 23 SESSION 3 INSTANT ACTIVITY COACHES CALL REVISION: BLOCKING A BALL OVERHEAD MOVE AND BLOCK - SKILL: SOLO RUN A STRAIGHT LINE SOLO - LEVEL 3:
30 23 B SOLO AND PASS - C ZIG-ZAG SOLO - the next player D GRID SWAP - GAME: ON THE RUN - SOLO RUN LEVEL 3:
31 23 SESSION 4 INSTANT ACTIVITY - REVISION: SOLO RUN GRID SWAP - SKILL: CONTROLLING A MOVING BALL A MOVE AND CONTROL - LEVEL 3:
32 23 B CENTRE AND CONTROL - and return C OPPOSED CONTROL - Second player provides shadow opposition to centre player controlling the ball D CONTROL AND STRIKE RELAY - Players move the ball up and down the line GAME: PIGGY IN THE MIDDLE - and control CONTROLLING A MOVING BALL LEVEL 3:
33 23 SESSION 5 INSTANT ACTIVITY - - hopping etc REVISION: CONTROLLING A MOVING BALL GAME: PIGGY IN THE MIDDLE - and control SKILL: GROUND FLICK A GROUND FLICK DRIBBLE - Players move the ball around the grid with the dominant hand on the hurley LEVEL 3:
34 23 B STAND AND FLICK - Player A C ROLL AND FLICK - D KEEP BALL - avoiding the other pairs GAME: ONE ON ONE GROUND FLICK LEVEL 3:
35 23 SESSION 6 INSTANT ACTIVITY BOUNCE AND CONTROL THE SLIOTAR ON THE HURLEY. - - REVISION: GROUND FLICK GAME: ONE ON ONE - SKILL: OVERHEAD STRIKING A STAND AND STRIKE - LEVEL 3:
36 23 B MOVE AND STRIKE - Player C C OPPOSED STRIKE - Second player in the middle provides shadow opposition to the other player D NO MANS LAND - allowed SKILL POINT GAME - OVERHEAD STRIKING LEVEL 3:
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