IJS Checklist for Coaches & Athletes - Singles Skating

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IJS Checklist for Coaches & Athletes - Singles Skating SENIOR MEN & LADIES SHORT PROGRAM FREE SKATE 2018-19

IJS CHECKLIST FOR COACHES & ATHLETES SINGLES SKATING INTRODUCTION / HOW TO USE THE IJS PROGRAM CHECKLIST The IJS checklist is a tool for coaches and athletes in designing and checking their programs, to ensure that they have met all of the rules, and are maximizing their points. This checklist does not contain all of the rules and specific requirements. Coaches still must refer to U.S. Figure Skating Rulebook, ISU Technical Panel Handbook, Technical Notifications, and ISU Communications. It is the responsibility of the coach to read and understand all rules when constructing programs. The checklist is designed to enable coaches and athletes to record their chosen elements in great detail, and verify their compliance. There is a separate booklet for each level. This one is for SENIOR SINGLES The following format applies: Spin and Jump Elements for the short program and free skate All of the spin and jump requirements for the selected level and the repeat rules are listed. The user should record each feature used in the required spins and jumps. Description of Features Features with criteria if needed for reference. Final Checklist The final checklist is the overall tally of the features that can be executed only once per program.

SENIOR Ladies & Men SHORT PROGRAM DURATION; 2:40 +/- 10 secs. FOR LADIES & MEN Spin Combination With only one (1) change of foot Entry may not fly! Minimum six (6) revolutions for on each foot (for GOE)! Minimum two (2) revolutions in each position! All three (3) basic positions needed for highest base value. Two (2) positions will be assigned a v! A maximum of two (2) features on each foot Spin in One Position Ladies: Layback/sideways leaning spin, sit or camel, no change of foot! Minimum eight (8) revolutions for layback, sit or camel Men: Camel or Sit Spin with one change of foot Minimum six (6) revolutions on each foot.! For Short Program, Biellmann is awarded after 8 revolutions in sideways or layback position. Entry may not fly Flying Spin Landing position must be different than the Spin in One Position! Minimum eight (8) revolutions on each foot (for GOE) Leveled Step Sequence: See Step Sequence page Jump Elements: 1. Double Axel or triple Axel 2. Any triple (ladies), triple or quad (men) proceeded by steps or free skating movements 3. Jump combination Ladies: (double/triple, triple/triple)_ Men: (double/triple, triple/triple, quad/double, quad/triple) Jump Restrictions! Solo Jump may not repeat Axel jump or either jump in jump combination! Jump Combination may not repeat Axel jump or solo jump.

SENIOR Ladies & Men FREE SKATING DURATION; Ladies: 4:00 +/- 10 sec. Men: 4:00 +/- 10 sec. Spin Combination With or without a change of foot Entry may fly! Minimum ten (10) revolutions (for GOE)! Minimum two (2) revolutions in each position! All three (3) basic positions needed for highest base value. Two (2) positions will be assigned a v! A maximum of two (2) features on each foot Flying Entry Spin May change of foot and position! Minimum six (6) revolutions (for GOE) Spin in One Position: With or without a change of foot; Entry may fly! Minimum six (6) revolutions First Feature Second Feature Third Feature Fourth Feature_!. Leveled Step Sequence & Choreographic Sequence (ChSt must be clearly visible) Jump Elements: Men: max 7 Ladies: max 7 3 jump combinations or sequences 1. Axel type jump Jump Re striction s 2. 1. One three-jump combination is permitted 3. 2. Of all triple or quads, only 2 can be executed 4. twice. Of the two repetitions only one can be a quadruple jump. Only one quad can be 5. repeated. 6. 3. No double jump, including double Axel, can be 7. included more than twice.

SENIOR Spin Feature Checklist 1. Difficult Variations Any category of difficult spin variation in a basic position counts once per program, first time attempted. A difficult variation in a non-basic position counts once per program in spin combination only. 2. Change of foot executed by a jump Such change of foot can be counted as a feature only if the skater reaches the basic position within the first 2 revolutions after the landing. This jump has no requirements to the air position, but there must be a clear jump. The jump is considered as a Level feature only when it requires significant strength. 3. Jump within a spin without changing feet Must reach a basic position within the first 2 revolutions and have a clear jump. 4. Difficult change of position on the same foot Changing from a basic position to a different basic position without establishing a non-basic position that requires significant strength, skill, and control. May not include a jump to execute the change. The basic positions before and after the change must be held for 2 revolutions. 5. Difficult entrance into a spin Includes the preparation and/or the beginning phase of a spin. The entrance must have significant impact on the balance, control, and execution of the spin and a basic position (non basic for spin combinations only) reached without hesitation within the first 2 revolutions. 6. Clear change of edge In sit (only from backward inside to forward outside), camel, layback, and Biellmann. Must be held for 2 revolutions before and after the change. 7. All 3 basic positions on second foot Each position must be held for 2 revolutions. The execution cannot be interrupted by a second change of foot. 8. Both directions immediately following each other Must be executed in sit or camel positions. A minimum of 3 revolutions in each direction is required. Must not have long exit or entry edges. 9. Clear increase of speed In sit, camel, layback, or Biellmann position. Once the position has been established, a clear increase in speed will be considered a feature. 10. At least 8 revolutions without changes in position/variation, foot, or edge in camel, layback, difficult variation of any basic position, or for combination only, a non-basic. May be repeated in another spin in a different position or different difficult variation. 11. Difficult variation of flying spins/spins with flying entry Flying position must be really difficult, e.g.: total sit position in the air, open butterfly, almost a split position on flying camel entrance and reach the basic position within 2 revolutions. 12. One clear change of position backwards/sideways or reverse At least 2 revolutions in each position. Also counts if the layback is part of any other spin. 13. Biellmann position Must be held for a minimum of 2 revolutions.

SENIOR FINAL SPIN CHECK No Repeat of:! Any (same type) difficult variation! Change of foot executed by a jump! Jump (clearly visible) within a spin without changing feet! Difficult change of position on the same foot! Difficult entrance into a spin! Clear change of edge in sit, camel, or layback! All 3 basic positions on second foot! Both directions immediately following each other! Clear increase of speed in camel, sit, layback or Biellmann! 8 revolutions! Difficult flying entry! Side to back or reverse in layback or part of any other spin! Only 1 illusion will be considered as a Level feature only the first time it is attempted as a difficult entry, difficult change of position, or a non basic position. Other Important Reminders 1. Difficult variation of a non-basic position cannot be similar to another attempted variation 2. All spins must be of a different nature FOR ADDITIONAL INFORMATION REGARDING THE LEVELS OF DIFFICULTY FEATURE CRITERA AND SCALE OF VALUES, PLEASE REFERENCE ISU TECHNICAL HANDBOOK ISU COMMUNICATION # 2168 Check current TN.

SENIOR STEP SEQUENCE Leveled S te p Se quence! Minimum variety must include at least 5 difficult turns and steps! Simple variety must include at least 7 difficult turns and steps! Variety must include at least 9 difficult turns and steps! Complexity must include at least 11 turns and steps, 5 types executed in both directions None of the types can be counted more than twice, 3 turns are not considered difficult Choctaws Brackets Counter Rockers Loops Twizzles CW CCW Turns that Rotate Clockwise Choctaws Turns that Rotate Choctaws Brackets: Counters: Rockers: RFO, LFI, LBO, RBI Loops: RFO, LFI, LBO, RBI Twizzles: RFO, LFI, LBO, RBI LFI to RBO LBO to RFI LFO to RBI RBI to LFO Counter Clockwise Brackets: LFI, RFO, LBO, RBI Counters: LFI, RFO, LBO, RBI Rockers: Loops: Twizzles: RFI to LBO RBO to LFI RFO to LBI LBI to RFO 2. Rotations in both directions (clockwise & counter clockwise) with full (360) body rotation covering at least 1/3 of the pattern in total for each rotational direction. Full body rotation for at least 1/3 of the pattern in each direction 3.Use of body movements (including arms, head, torso, hips & legs) for at least 1/3 of the pattern For at least 1/3 of the pattern in total 4.Two different combinations (clusters) of 3 difficult turns (brackets, counters, rockers, twizzles, loops) executed on each foot with a clear rhythm within the sequence. Only the first attempt on each foot will be evaluated for a level feature. Cluster #1 Cluster #2 Version 5.0 6/18 Ann Barr