Something Different Spring Camporee 2018 Camp Master- Gavin Knapp Email-stinkbug.gk@live.com Advisor- David Fansler Email-dwfansler@aol.com Location- Camp S-Bar-F: 120 US-67, Farmington, MO 63640
1 Table of Contents Schedule Page 2 Rules Page 3 In Case Of Page 5 Shooting Sports Page 6 Activites Page 7 Forms Page 10
2 Schedule Friday Gates open Check in opens at Wenzel Cabin Scoutmaster and Senior Patrol Leader meeting at Wenzel Cabin Glow in the dark capture the flag meet at Wenzel Cabin Check in closes at Wenzel 5:00 pm TBD 7:30pm 8:30 pm 9:00 pm Saturday Breakfast 6:45-8:15 am Flags at Wenzel Cabin 8:30 am Events start 9:00 am Events end for lunch 12:00 pm Lunch 12:00-1:15 pm Events start 1:30 pm Events end 3:30 pm Cardboard boat races at Famous Eagle waterfront 4:00-4:45 pm Dinner 5:15-6:40 pm Religious services 6:45-7:50 pm Science Experiment 7:55-8:10 Campfire behind Wenzel Cabin 8:10-9:00 pm Sunday Breakfast Closing flags at Wenzel Cabin Go home 6:45-8:15 am 8:30 am
3 Rules No guns, fireworks, pets, alcohol, or illegal drugs are allowed at the camporee Smoking is not allowed in front of scouts or while in scout uniform Lights out is 11:00 pm No pressurized fuel use without training No digging around tents No parking in non designated parking areas, this includes along the road Camp only in designated tenting areas Water sources are for filling up water bottles or containers. Please do not wash your dishes at one. All troops must maintain two deep leadership at all times. Please use the buddy system when going anywhere at camp. Scoutmaster and Patrol leaders have control over their troop Staff has the final say at events Range safety officers and range safety instructors have final say at shooting events, and can remove a scout from the range for safety concerns. The scout Oath and Law will be in effect at all times during the camporee. Female bathrooms will be marked Have fun
4 Any issues that need to be addressed should be directed to the Campmaster by the Senior Patrol Leader or Scoutmaster Scouts will need a change of clothes to participate in wet events Scouts can only do paintball, airsoft and climbing one time. Events can be subject to change.
5 In Case Of Medical Emergency- If the scout can still move than the first aid will be in the Wenzel Lodge. If the person can not move then please send someone up to Wenzel Lodge to get the medical staff. Severe Weather- Staff will gather up everyone at their station and take them to the closest shelter. If there is any type of situation listen to the staff for directions.
6 Shooting Events Archery- Scouts will shoot arrows with a bow at a target and see who can get the highest score. Whatever target has the highest score, the scout(s) at that target will be given one piece of candy each. Paintball Ball- Scouts will shoot paint balls out of a paintball tracer. The scouts will shoot at a variety of different targets. Airsoft- Scouts will shoot airsoft pellets out of a variety of guns. The scouts will shoot at a variety of different targets. *Before every group a safety briefing will be held. A patrol can only go to the shooting events once. No scout is to go past the ropes without the permission of the range safety officer or range safety instructor. No scout is to go down range without the permission of the range safety officer or range safety instructor. No scout is to aim the gun, bow, or tracer anywhere but down range. Activities *Slip and Slide kickball- Scouts will play kickball. The difference is that the bases are kiddie pools, and to get to the base you run across a wet tarp. Staff has the final say on rule interpretations. Kickball- Scouts will play kickball. If you are hit in the head you are safe unless you moved your head to block the ball. If the ball is caught you are out. If you are tagged by the ball you are out. Staff has the final say on rule interpretations. Quidditch- Two patrols will face each other in a game of quidditch. The goal of the game is to get the ball through the hoops on the opposites side. Polo- Two patrols will face off in a game of polo. They will ride horses (not real horses) and have polo sticks. The goal of the game is to get the ball through the other team s goal. You won t be allowed to raise the mallet above your knee. Water Sliding- A group of scouts will all be given one water tube each. The way the game is played is that the contestants run up to the tarp and slide as far as they can and whoever gets the farthest wins.
7 Life Size Pool- Scouts will play pool with kickballs. Same rules as normal, knock the balls into the holes except for the black number 8 ball. After all balls have been knocked, one person has to hit the 8 ball with the q-ball. When this happens the game ends. If someone knocks the 8-ball into a hole before all the other balls have been knocked into the holes that person loses. You can only kick the ball with the side of your foot. You can however use the front of your foot to jump the ball. You cannot kick the ball excessively hard. Twister- Same rules as actual Twister only the dots aren t are all in a line and can be moved by the bystanders. You can only move the dots within the area allowed. You can not move a dot someone is touching or about to touch Rock climbing- Scouts will be able to climb on real rocks as high as they can go or until they reach the top. To do this you must listen to the safety briefing before you climb. You must follow the directions of the Course Instructors at all times. We are working on having transportation to and from the climbing area, however patrols may need to find alternate transportation. Dodgeball- Two teams will face off in a game of dodgeball. Basic rules if you get hit then you are out, unless it is your head that gets hit then the other person is out. If you catch the ball whoever threw the ball is out, and the teammate who has been out the longest gets back in and the person who threw the ball is out. The staffer is allowed to call a jailbreak, which means that anyone who is out is allowed back in. You are not allowed to block the ball with your head on purpose if that happens you are out. Knife Throwing- Scouts will throw knives and try to pop balloons that are on a hay bale. Scouts are not the throw the knives in any direction other than the hay bale. Scouts are also not to go past the throwing line without permission. Slacklining- Scouts will attempt to walk across a slackline that is between two trees. The slackline will only be about a foot or two off the ground with a spotter on each side. If there is a location **Trail Biking- Scouts will have the opportunity to ride trail bikes on a path. Helmets are required and scouts will need to provide their own bicycles.
8 Science Experiment- Scouts will make something using science. (It s a surprise) Will happen before campfire. Obstacle Course- Patrols will have to race against each other to get themselves through an obstacle course. This is a relay race. Floor is Lava- Patrols will have to use 2x4 s to get to the otherside using only certain points. Frisbee Golf- Scouts will have to get the frisbee into different hula hoops in as little amount of throws as possible. Freeze Tag- Scouts will face each other in a massive game of freeze tag. If you get tagged you can t move until someone else tags you back in. The staffer will be always it. Sharks vs. Minnows- Scouts will have to get from one side to another without being tagged by the person(s) in the middle. Once a scout has been tagged they are also in the middle. The staffer will always be the starting shark. Hot Box- Scouts will have to run from point one gate to another without being tagged by the tennis ball that two staffers will be throwing back and forth. When the ball gets thrown everyone has to run. Only an afternoon activity. **Mountain boarding- Scouts will have the opportunity to ride a mountain board down a hill. Must be 13 years old and completed the 8th grade and 14 years or older. (This event is pending, provided we find a suitable location near the camporee field) Cardboard Boat Races- Patrols will make a boat made of only cardboard. All boats will be launched at once and whoever gets the farthest before the boat is fully submerged wins. (This event is weather permitting.) *There will be a changing station at these events to prevent hypothermia. And scouts will need a change of clothes. **Scouts will need to bring their own helmet to do these activities.
9 Troop Roster Spring Camporee: April 27 29th, S F, Something Different Troop #: Patrol Name: Names: Patrol Name: Names: Leader Name: Contact Number Use additional sheets if needed Turn in before lights out Friday Evening.
10 Troop/Crew Registration Form: Gravois Trail District Spring Camporee 2018 The Camporee registration fee is $ 8 per scout and adult. The fee includes awards, program supplies, and patches. Registration form and fee should be turned into the Council office. Troop/Crew # # of Patrols Scouts x $8/scout = $ Adult Leaders x$8/leader = $ Adults x $8/adult = $ Total $ Registration By: Name: Address: City/state/zip: Home Phone: Cell Phone: Please bring all physical forms on day of the Spring Camporee Make check payable to: GSLAC, BSA Mail to: GSLAC, PO Box 952685, St Louis, MO 63195 2685
11 T Shirt Order Form: Troop Number: Shirts will be Maroon with the Event Logo on them. Cost is $10.00 for sizes S XL +$2.00 for XXL XXXL. Make Checks payable to: Troop 815 Number of Shirts: Small Medium Large XL XXL +$2.00 XXXL +$2.00 Total Shirts: Total Cost: Check Number: