IT-Olympics Venues High School Competition April 29-30, 2016 **IT-Olympics is for 9 12 Graders Only**

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1 IT-Olympics Venues High School Competition April 29-30, 2016 **IT-Olympics is for 9 12 Graders Only** There are four venues in the 2016 IT-Olympics competition: Application Development Cyber Defense Robotics Multimedia Requirements for each school Community Service Optional Participation Best Team Name Best Team Logo A student may only compete in one venue during the Olympics. However, as part of the HyperStream projects leading up to the Olympics, students can collaborate on multiple venues. A team is comprised of three to six members. This allows everyone on the team an equal chance to participate in the events. All teams need to be registered through HyperStream by Friday March 18, Team Registration Link: Due March 18, Once you have registered your team you will receive a google docs link to register your competing students. Registration is made by the HyperStream Teacher Champion/Advisor. Student Names Registration is Due by Friday April 1, All students under the age of 18 as of April 29 th will also need to have emergency medical and photography release forms completed with parental signatures and returned to their school advisor by Friday March 25, School Advisor: Completed forms must be mailed to the IT-Olympics staff by Friday April 1, The forms are attached with this document. Students who do not have these completed forms on file with us will not be able to participate at competition. Reminder, you can submit them electronically. Each form must be submitted as a group by the Teacher Champion/Advisor. Remember, the two forms cannot be in one PDF! Please send one pdf with all of the photo release forms signed and one pdf with all medical forms signed. Please follow this direction carefully, or you will be asked to redo and resend.

2 All of these signed forms are due by April 1, Submit Medical and Photo Release Forms here: IT-Olympic competition components: Each venue will have three components that the teams will be judged on as described in the pages that follow. The three components are: Community Service Primary Competition Real-time Competition The goals of the competition are to promote interest and exploration of information technology through a fun, unrestricted learning environment that encourages collaboration and experiential learning. The teams will be judged based on their performance in each of the three components. 20% Community Service Project (completed before competition) 50% Primary Competition (completed before competition) 30% Real-time Competition (completed at competition) Primary Competition: The primary competition is designed to show the technical abilities of the team. The project that the team has worked on and brought to the competition is what will comprise this portion of the score. Each venue will have different scoring methods and judging criteria which are generally enumerated later in this document. Real-time Competition: During the IT-Olympics, teams will be asked to solve problems in real-time based on the venue. Because these are real-time problems, the actual challenges and details are not known ahead of time. The problems and the judging criteria are given out during the course of the two-day competition. Please Make Special Note: Advisors and Mentors will be allowed to watch the competition from the patron seats in Hilton Coliseum during IT-Olympics, only judges and students will be allowed on the competition floor. The only exception to this is on Friday for the Cyber Defense Teams teachers/mentors can be on the floor on Friday in the cyber venue area only to assist with their cyber teams. We strongly stress and ask you to be respectful; this is a student event. For all teams to have the same advantage, communication with your teams is not allowed unless cleared by IT-O director or the Venue Director. Any such help or hints will result in a significant point deduction and potentially a disqualification from the competition. This applies to all venues. 2

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4 Community Service Project (Required) In order to compete in the IT-Olympics, each Club is required to perform a community service project and produce an electronic slide show (5 to 7 slides) in Microsoft PowerPoint as well as a 5 minute video presentation that details the project. The community service project must have been completed prior to April 1, We will not accept a project that is in progress or completed after the competition Changes: This year judging of the community service project will be divided into two rounds. The first round will be based on the online video presentation and Microsoft Power Point each school must upload by April 1st. Judges will select the top 5 projects from all submissions. The top 5 community service projects will be notified that they are in the second round and will present their project at IT-Olympics to a judges panel during the competition. The community service project can be targeted at any age group and should be focused on some aspect of technology. A school that is participating in multiple venues can perform one community service project that will count for each venue. Each Club is required to upload a 5 minute video presentation and a 5 to 7 slide Microsoft PowerPoint presentation for their project prior to the competition. Use this link to upload your video and slides: Community service submission MUST be uploaded by April 1, If a Club does not register its project and upload the video and slide show prior to attending IT- Olympics, it will not be eligible to present the slide show for judging and will not be able to earn its community service points in the competition. ALL uploaded slide shows will be shown on the overhead projection system in Hilton, it is recommended that the slide show only be 5-7 slides in length. Please use the attached PowerPoint template for your slide presentation. The judging of the community service project will be based on several factors. 25% project concept (IT relevance) 25% creativity in delivering project content 25% slide show and oral presentation 25% project feedback/improvement ideas Examples of community service projects include: Holding an IT security awareness class for the community Arranging for a one-day recycling drop off point for used computers and/or other electronics Setup a free computer check-up day where Club members check computers for spyware and do minor repairs to machines for the community 4

5 Arrange with the school IT support staff to help with computer lab maintenance Volunteer to support computers and/or network for the local library Five Finalist: There will be a scheduled time during the IT-Olympics for the top 5 projects to give their community service presentation to the judges panel using their submitted slide show. The final presentation will be a presentation of the submitted slide show (no changes allowed). The judges will be able to ask detailed questions about the community service project and its goals to the students presenting. The top five community service projects will be announced in mid-april, at this time they will be contacted with further instructions and schedule their presentation during IT-Olympics. 5

6 App Development Venue (Primary Competition) The challenge is to design an educational mobile app game that can be used to teach a concept in the areas of Science, Technology, Engineering, or Math (STEM) to students in grades 4-6, generally considered elementary school (grade school) age. The game should be easy to use, fun to play and teach a STEM concept. Game requirements: The game program must be created using MIT App Inventor 2. The target age group is students in grades 4-6. The concept or issue being taught must be identified in the program. Team should produce a one-page quick start guide to get players and judges started. The code should be documented and will be submitted along with the game. For the IT-Olympics, the game will be brought to the competition and made available for judges and guests at the competition to play. Judging of STEM game: 15% based on artistic appeal 20% based on educational content 25% based on ease of use 40% based on code and code documentation EQUIPMENT NOTE: Each team will need to bring at least one laptop with the MIT App Inventor 2 software to the competition to participate in the real-time challenges. 6

7 Robotics Venue (Primary Competition) The goal of the robotics venue is to design and program an autonomous robot using the Lego Mindstorms NXT or EV3 kit to compete in a sumo competition (Friday). Due to the increased number of participants in the Robotics venue, we are creating two levels of the robotics competition. There is no difference in the actual real-time challenges or in the sumo rules. This will allow teams of similar experience levels to compete together. Upon registration, we will be grouping clubs into two levels based on experience. A Lego sumo competition is when two autonomous Lego Mindstorms NXT or EV3 robots try to push or flip each other outside of the circular ring. The first robot to touch the floor outside of the ring loses the bout. While pushing may appear the best way to win the bout, flipping, lifting, and disabling its opponent are effective methods to gain control of the robot in order to push it over the edge. The competition mat is a circular ring four feet in diameter with a two-inch border. The surface is smooth and raised slightly off the ground. Additional Mat details can be found here: g The robots are placed in the ring 12 inches apart and an equal distance from the center of the ring. The robots are set down parallel to each other and facing opposite directions so they have to search for each other (no steamrolling straight ahead). The referee and onlookers will count 3,2,1 and GO! The team representative will start his robot and then move away from the ring. The robot must wait three seconds before any motion is made to allow the team representatives to clear the circle. Then, the first motion must be forward and has to start within ten seconds of the bout. The robot must find its opponent and then start trying to flip, lift, disable or push it out of the ring. The combat continues until one robot is disabled, pushed out of the ring or the bout is over (one minute.) If any parts fall off the robot, they are left on the mat until the end of the bout. Once a bout has ended, they are removed and given to the representative, and the robot finishes the match without it. A robot loses the bout if any part of it falls off the edge and touches the floor. Hanging on the edge is not considered out. It must touch the floor. The judgment of the ring official is final. There is no appeal process. If a robot accidentally puts itself over the edge, it is considered a suicide and the opponent is credited with the win. There will be several rounds to the competition. Each round is three minutes in length or three bouts, whichever is first. If there is no winner at the end of three bouts, the round is considered a draw. The winner of a round is the robot who won the most bouts in that round. The winner of a round gets two points, the loser zero. A draw gives one point to each robot. 7

8 If the robots get entangled during a bout and there is wear and tear on the robot, the two team representatives can agree to restart that bout. The clock will stop, the robots will get disentangled and the bout will continue with the time remaining in that bout. Equipment Notes: Each team will need to bring their LEGO kit and assembled sumo bot for the Primary competition and another kit if you do not want to dismantle the bot for the real time challenge. On Friday, each team will need one LEGO kit for the Sumo bot competition. On Saturday, real time competitions. If your team does not want to dismantle their Sumo bot you will need to bring one additional LEGO kit. If you have a hardship where a team only has one LEGO kit (which they need for the sumo bot), please contact Tyler Wyngarden at tyler@technologyiowa.org. We will try and help find you an extra set that can be used for hardships. Also, each team needs to bring at least one laptop with the LEGO software installed and typically will bring several. Robot requirements: The robots must be built using only the components sent to the Club and must come from the following kits: education base set 9797 (NXT) or (EV3) and either education resource set 9648 (older kit number) education resource set 9695 (newer kit number), or education resource (EV3 kit). Again, you can bring two kits if you do not want to dismantle your sumo bot. No other components are allowed to be purchased and added in. If the team has access to more than one kit in the building process, be sure to not include any extras of any given part. There will be significant point deductions for having any extra parts, and they will need to be removed before it can compete in any matches. The robot cannot exceed two pounds and must fit in a 1 x 1 frame. Documentation about design choice for the sumo robot must be included for judging. This should include pictures. For more information, please see the template and documentation rules at Code for the program running during the competition should be documented and submitted to the judges. It will be a.rbt file. Judging of the Primary Competition (the Sumo bot): Documentation Mechanical Design (30%) Code Structure (30%) Match Win/Lose Score from both days of Competition (40%) 8

9 Cyber Defense Venue (Primary Competition) Cyber Defense requirements: In a cyber defense competition, the high school teams (the Blue Teams) play the role of IT support staff. They configure a network of computers and provide services to the end users of their network (the Green Team) throughout the event. They also must defend their network for an extended period of time from hackers (the Red Team). In addition to configuring and protecting their network, the Blue Team will be asked to participate in anomalies introduced by the Green Team. By successfully completing each of the tasks, the better their score for the competition. The Green Team anomalies and defending from the Red Team attacks comprise the real-time portion of the competition. The high school teams are provided a scenario of a company and the types of services they are required to run on their networks in a separate document. Generally, they are required to provide domain name service (DNS), (SMTP and POP/IMAP), remote desktop (RDP), remote programming and web services. It generally behooves a team to also install a firewall in their network. Additionally, each team is given an end user machine or a remote desktop machine which has Windows XP or Vista installed on it which they need to configure and support for their Green Team. A complete scenario with full details of the requirements for this year s competition will be available in early April. Approximately one month prior to coming to campus for this weekend event, the students are given instructions on how to remotely access our research environment to configure their competition network. The team members spend nearly a month installing operating systems from a preboot execution environment (PXE) or from cds. They can choose from a variety of operating systems including Windows and unix/linux flavors. Each team is given remote access to virtual computers to be configured as servers, firewalls and/or routers for their network and allowed free reign in their installation. They also are given an IP range/ranges that they can use in our virtual Internet environment. A special chat program will also be in place during the remote setup that is specifically for questions and help from the ISU students who are supporting the competition. 9

10 Judging of the Cyber Defense Competition: The cyber defense competition uses positive scoring. Each team begins the competition with a zero balance. You earn points for positive things like having services up and good documentation on your network. You also earn points for good reports about attacks that occurred and the steps you took to protect your network. Points are deducted for problems such as services being down, vulnerabilities being exploited, non-completion of an anomaly and non-submittal of documentation. More details about scoring is in the rules document that will be available in late March. The team with the highest score at the end of the competition is the winner. EQUIPMENT NOTES: Each team will need to bring at least one laptop to access their systems they are defending. Typically, teams bring one laptop per student for the cyber event. 10

11 Multimedia Venue (Primary Competition) Marketing Campaign for the Iowan Project You have been hired by the Iowan Project to put together a marketing campaign to promote their new website The goals of this campaign are to highlight and locate Iowa Ex-pats around the world, encourage them to enter into the Iowan Project database, and finally, promote the reasons they should move back to Iowa. Keep in mind that driving Call to Action is very important and this should be highlighted in your campaign. Your goal should be for this campaign to actually be used by the company. Parameters Must use at least two of three mediums (see Creative Mediums list below) You may use all three mediums if you choose and will receive extra points for the broader range of multimedia tools used. Teams can select any variation of tools within each medium You must include a marketing brief that identifies all of your multimedia elements in the campaign (i.e. table of contents). This will assist the judges in clearly understanding your complete campaign roster of elements. See below for a template for this document that can also be accessed at the HyperStream Website. At the competition, you will provide your complete campaign on a flash drive (that you bring) to the venue leader on Friday when the competition lunches. This must include your marketing brief as well. You may not get this flash drive back, so be sure it only has your primary challenge campaign and no other school/personal files on it. You are encouraged to bring hard copies (where applicable) of your campaign elements to share with the judges. Our staff will not be printing these off ahead of time. This is also good in case you have difficulties with your computer files. All files must be saved as easy-to-read files for the judges, as at the competition, we will NOT have access to all of the software you may use in your creation. You should save as files such as pdf, wmv, etc. o Note: you can create on a Mac or PC, but just be sure your saved files can be read by the judges on a PC or a Mac. On the flash drive, you must also include a one-page Word document bulleting key messages and/or desired attributes to be marketed within this campaign, that were identified in a meeting with your client s club members. 11

12 Creative Mediums 1. Print: photography, photo editing (i.e. Photoshop, Pixler, Gimp, InDesign), presentation software (i.e. PowerPoint, Presi) 2. Video/Audio: illustration, animation, music, audio production (i.e. Garage Band, Audacity), video production, special effects, movie production 3. Interactive/Web: social media, Website design, e-commerce There is a resource list of programs for each of the multimedia mediums found on the HyperStream Website. This will give you a great idea of what can be used for each medium, but note that you can also utilize media not on this list as well. Judging of Primary Competition 30% based on message content (i.e., how well message is communicated) 30% based on appropriate use of media (i.e., visualization of message and interesting subjects) 20% based on artistic appeal (i.e., use of color, fonts, photos, illustrations, etc., that fit the topic) 20% based on technical implementation of media (i.e., how difficult the tasks are to accomplish) Extra points will be given if all three mediums are used. EQUIPMENT NOTES: Multimedia teams may bring the equipment you choose laptops, video cameras, cameras, green screens, etc. You will not be restricted on what or how many pieces of equipment you bring. You will have Internet access for the competition. However, you will want to manage this at the competition, as not all team members can be searching the Internet at once, or it could delay access. 12

13 HyperStream IT-Olympics 2016 Competition Multimedia Campaign Marketing Campaign Brief This document is to be completed and brought to the competition on a flash drive with your campaign elements. If a school has multiple Multimedia teams registered, each team needs to complete this campaign brief. School Team Name Names of students on Team, Grade, and the Project Role They Held on Team (3-6 max) 1. Grade Role 2. Grade Role 3. Grade Role 4. Grade Role 5. Grade Role 6. Grade Role 7. Grade Role 8. Grade Role 9. Grade Role 10. Grade Role Campaign Elements List your campaign elements below (you may carry over to another page if needed) List your key messages and/or features/benefits highlighted within this campaign. 13

14 Best Team Name and Best Team Logo Competitions (Does not count in overall scores) The best team name and best team logo competition which do not contribute to overall scoring, but are stand-alone events for teams. Each team entered in the IT-Olympics competition is encouraged to create a unique team name and design a unique team logo. Deadline for submitting the Best Team Name and Best Team Logo is April 1, There will be no late entries accepted. Team Name Advisors will register each team and designate a team name through the HyperStream competition registration process as noted above. This will be the name entered in the Best Team Name competition. If a name change is requested after the April 1 deadline, the new name will not be entered in the Best Team Name competition. Team Logo All team logos must be submitted by the Advisor to this link: The logo must be a vectorized graphic using one of the following extensions: WMF, EPS, PDF, SVG. If you submit some other format, such as JPG, that is a rasterized graphic format, your logo will appear blurry when we show it on the screen to be judged. The Advisor has the ability to submit a new logo for a team, but all logos will be final for the competition as of April 1, If a new logo is submitted via the web after the April 1 deadline, the new logo will not be entered in the Best Team Logo competition. At least two software programs may be available to students so they can create a vectorized graphic logo. The first is Adobe Illustrator which is a commercially available product your school may own. However, if your school does not license Adobe products, GIMP is a free, open source software that can be downloaded from The user s manual for GIMP is available at It works very much like Adobe Illustrator, but has no cost associated with it. 14

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