AEC PATHFINDER FAIR 2018

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1 #BuildingCharacter2BCHOSEN! AEC PATHFINDER FAIR 2018 Allegheny East Conference, Inc. Campgrounds Thursday, June Sunday, June 24, 2018

2 #BuildingCharacter2BCHOSEN! Dear Pathfinders, We are excited for another Pathfinder Fair where our youth have the opportunity to showcase all the skills they have learned over the past year(s) as well as share how this year s emphasis impacted their lives and their community. Of course, we hope they have fun too together as well as meeting new friends. This year s team was a collaboration of members of the Executive Committee as well as young adults across our conference. Please see this year s team below: Fair Chairmen: Genny Moore and Elvis Henry (Deputy) Campsite Coordinator: Probyn Rowe Fair Planning Committee: Tobi Adepoju, Taye Adepoju, Terri Buchanan, Kelby Bullock, Truphena Choti, Xavier Crisden, Wanda Banks-Green, Andrew Francis, Mitza Jackson, Renard Jones, Brittany Jordan, Waverly Massenburg, Justin McKoy, Claudine Mitchell, Nellie Moore, Anascasia Palmer, John Scott, Eric Solomon, and Crystal Thompkins Please review the packet with your staff and pathfinders. Please let us know if you have any questions. Have a rewarding time learning and practicing. We look forward to another AEC Pathfinder Fair! Sincerely, ~Genny Moore Executive Coordinator Allegheny East Conference Pathfinder Association

3 #BuildingCharacter2BCHOSEN! We hope you will like the changes we have made this year as we tried our best to incorporate all the amazing feedback we have received but keeping true to the core purpose of the Fair; to display/test our pathfinder skills in a friendly competition format. Please remember, they are competing with the standard not each other. See this year s scoring format below: Mandatory Events 50 possible points - Campsite Inspection Passing is a requirement for Honor Club. 100 possible points Parade 200 possible points - Theme/Emphasis ( 1 ) Top (3) Theme/Emphasis presentations will earn 50 bonus points Skills Events possible points - Amazing Race 200 possible points - Drill Skills Event possible points - Fire Building Skills Event 200 possible points - First Aid/CPR Skills Event 200 possible points - Knot Skills Event 200 possible points - Orienteering Skills Event 200 possible points - Pack, Pitch & Strike Skills Event 1400 Maximum Skills Events Points Allowed You must choose either the Amazing Race and (4) other skills events OR chose to not participate in the Amazing Race and do all of the (6) 200 point skills events The Amazing Race is still a cash prized skills event. NOTE: Once any of these skill events begin, COACHING is NOT allowed. Coaching is an Automatic Disqualification for that skills event. Please make sure your whole staff know this rule. We understand parents will be just as excited as you, so we do encourage cheering. Just make sure they understand the disciplinary action for coaching them once they begin. Let them concentrate. They got it! Bonus Events 50 possible points - Color Guards Each club who participates in the area runoff and scores 90% or higher of the total points will receive 50 bonus points Fun Events Honors 3-on-3 Basketball Field Activities Swimming Drum Exhibition 4 Sales Mall 1 New Presentation Format. This replaces the traditional Booth & Float Events. Please read NEW guidelines carefully. 2 To receive Fair credit for Honor Club, you must participate in a minimum of (3) skills events and the Mandatory Events 3 New this year, YOU choose if you want to do Basic, Advanced or Fancy drills. Please see this section for the differences. 4 Drum Corp Competition will be Exhibition this year, but there will still be the People s Choice Award & Best Dressed Award.

4 #BuildingCharacter2BCHOSEN! The AEC Fair Registration will begin on February 15 th and end on April 15 th. We do not plan to extend the deadline, so please start now to discuss the events with your club as well as the costs with your Treasurer/Church Board. As we voted at the constituency meeting, the fair will be $15 per person. Your total camping space will be contingent on the amount of paid participants. The $15 per person will include Fair participation, Camping, and Fair patch. Payment options are either online (visitaec.org/pathfinders) or via church check/money order payable to AEC Youth Ministries Note: Pathfinder Fair on the memo line of the check. Checks must be postmarked no later than Monday, April 23, CAMPSITE SETUP: Clubs are able to start arriving on Thursday after 1pm. We are excited to offer honors on Thursday from 4pm 8pm for clubs who come arrive early and are looking for a constructive activity for their youth. Also on Friday 5pm 7pm. Pre-Registration is required. If you cannot arrive in time to finish setting-up by 10:30pm on Thursday, we encourage you to arrive as early as 5:30am on Friday so that we do not disturb others on the campground. Thursday Night curfew is 11pm. FRIDAY FUN ACTIVITIES: On Friday, there will be several fun activities going on simultaneously between 8am 12pm. The field activities are open to all. To encourage participation, the pool will only be open on from 11am-12pm and 5pm-6pm. Please adhere to the rules and dress code. No bikinis, no speedos and no street clothes are allowed in the pool. For 3-on-3 basketball, we know the team players may change. To keep registration simple, on the registration sheet, we only need to know how many teams are participating in the (2) age groups: and Please make sure your participants are within those age groups. Anyone entering the gym are expected to follow the rules of the gym. No food nor liquids are allowed in the gym. Only sneakers are allowed on the court. All teams must be present at 8am. If you know your club is not arriving on Thursday, please do not sign up for basketball. PARADE: We are excited about moving the parade to Sabbath Afternoon. This will give our church family the best opportunity to see our sharp Pathfinders parade in proper alignment. To make this successful, we will need your cooperation. So please make sure you listen to the AEC Drill Coordinator s instructions for roll call, then uniform inspection, then line up for the parade. We anticipate cars still in the field, so we expect all clubs to be ready for instructions based on the current situation. We truly get to test out the purpose of drilling and marching. We will be parading after lunch, so please plan accordingly and HYDRATE them with water and not juice during their meal. We do not want anyone to pass out during the parade. This move will allow us all to have less stress on Sunday giving clubs ample time to do their drill event, fellowship at the Sales Mall and then breakdown. We will keep you abreast on if there will be a Community Service event that afternoon. If AEC has one, we encourage you to join them. VOLUNTEERS: Volunteers are always welcomed. If you know someone who is interested in helping out for a specific event, please have him or her complete the form in the back of this packet. SCHEDULE: The next page will display the schedule. This is tentative. The final schedule will not be released until June due to the new format for the Theme/Emphasis presentations. We will need to strategically plan to highlight each club throughout the weekend. AWARDS: Please note that Drum Corp awards will be presented at the completion of the Exhibition. The Danny Davis Award, Area Coordinator s Award, & Amazing Race winner will be presented at the end of drill competition on Sunday fair day. 1 st, 2 nd and 3 rd Place Awards, Director s Award, and Color Guard winner will be presented during the announcement segment 2 nd Sabbath at the Youth Tent. Honor & Banner Clubs and Executive Coordinator will be presented at Fall Training. We hope you like the new changes or enhancements to AEC Fair Again, do not hesitate to contact a member of the Executive Committee or the Fair Planning Committee for questions. NNJ: Elvis Henry, Andrew Francis Delval: Claudine Mitchell, Xavier Crisden, Brittany Jordan Bay: Crystal Thompkins, Nellie Moore Baltimore: Truphena Choti, Renard Jones, Justin McKoy Metro: Mitza Jackson, Anascasia Palmer VA: Terri Buchanan, Waverly Massenburg, Tobi Adepoju, Taye Adepoju Genny Moore, Probyn Rowe, Wanda Banks-Green, Eric Solomon, Kelby Bullock, Alanna Peace-Bullock, Andrea Elliot

5 #BuildingCharacter2BCHOSEN! AEC FAIR SCHEDULE (This is tentative. The final schedule will be released in June.) THURSDAY, June 21, am- 1pm Campsite Setup (TEAM ONLY) 1pm 10pm Club Setup 4pm 8pm HONORS 5pm Amazing Race Departure (Group 1) 10pm 11pm Quiet Time Vespers within your club 10:30pm Director s Meeting 11pm Campsite Curfew If you are unable to arrive by 8pm, please arrive early Friday AM. FRIDAY, June 22, am 8pm Club Setup Morning Worship within your club 8am 12pm FUN EVENTS (3on3 bball, pool, field activities) 12pm 1pm Lunch Break (Pool & Gym will close) 1pm 5pm FIELD SKILLS Events 2pm Amazing Race Returns (Group 1) 5pm Amazing Race Departure (Group 2) 5pm 6pm Pool Open Only 5pm 7pm Honors 6pm 7:30pm Dinner Break 7:30pm Vespers (Theme/Emphasis presentations, if applicable) 9:30pm Quiet Time 10pm Directors Meeting 10:30pm Campsite Curfew

6 #BuildingCharacter2BCHOSEN! SATURDAY, June 23, am 8am Rise & Shine Morning Worship within your club 8am 9am INFORMAL Campsite Inspections 9AM- 1pm Worship at respective Tents (Teen and Sr. Youth Tents) 1pm-3pm Lunch Break 2pm Amazing Race Returns (Group 2) 3pm Parade Line up Uniform Inspection & Roll Call 3:45pm Parade More Theme Emphasis Presentations (if applicable) 5:30pm Director s Meeting & Dinner 6:30pm Campmeeting Tent Concerts 8:30pm Drum Corp Exhibition People s Choice & Best Dressed Award Presentation 10:30pm ALL CLUBS MUST STAY TO SET THE PAVILLION BACK 11pm Quiet Time 11:30pm Curfew SUNDAY, June 24, am 8am Rise & Shine Morning Worship within your club Sales Booth Setup 8am 9am Color Guard Competition 9am 2pm Drill Skills Events Theme/Emphasis Presentations Drill Down 2pm Closing Remarks Campsite Breakdown President Fordham s Community Service Event (AECDC and at least 3 pathfinders from each club should plan to participate. Transportation will be provided.)

7 #BuildingCharacter2BCHOSEN! MANDATORY EVENTS Campsite Inspection (Informal See AECPA Resource Manual) Parade Theme/Emphasis

8 #BuildingCharacter2BCHOSEN! MANDATORY EVENT CAMPSITE INSPECTION (50points) Event Coordinators Executive Committee Church Name: Tents (Interior/Exterior) Fair Camporee Inspection Form 1-Poor 2-Insufficient 3-Good Club Name: 4-Appropriate 5-Excellent Poor Insufficient Good Appropriate Excellent 1. Properly pitched Alignment of Tents Adequate tents for every Pathfinder; units cannot be mixed Sleeping bags/bedrolls/mats rolled uniformly Arrangement of backpacks/duffle bags Bible, flashlight on backpack or duffle bag Medical Records Area 1. Neatness Fire equipment (hatchet, shovel, fire extinguisher) First aid kit visible Plastic trash bag set for trash Properly prepared cooking/eating/wash area Gray Area Menu Posted Flag and Guidon Display American Flag with Eagle facing forward Pathfinder Flag with ornaments Unit Guidon (Club size of 8 or more) Club or Church Banner Campers Respect 1. Pathfinder courtesy Uniform Aligned by tents standing at attention Counselors/Staff members in formation Director/Designee Inspection Punctuality Poor 2-Insufficient 3-Good 4-Appropriate 5-Excellent Poor Insufficient Good Appropriate Excellent FAIR JUDGING: Score 100% = 50 points % = 45 points % = 40points. <89 = 0 points. 115 points = 50 points points = 45points points= 40poins. <102= 0 points. NOTE: You must pass for honor club status requirements.

9 #BuildingCharacter2BCHOSEN! MANDATORY EVENT PARADE (100points) Event Coordinator AECPA Drill Coordinator Alanna Peace Bullock OBJECTIVE: To provide an opportunity for pathfinders to demonstrate Pathfinder pride, discipline, courtesy, and uniformity. REQUIREMENTS: All clubs MUST be in formation by 3:00P for roll call. Once roll call begins, clubs not in formation MUST ask permission from the Area Coordinator to join the formation. If you are late, you will receive a 25-point penalty. If your club has an Adventurer club marching, please make sure they fall in with the rest of the Adventurer clubs at the beginning of the parade. The mandatory parade will begin at 3:45P. Each club must maintain the proper space between clubs; 50 paces before and after the review stand. All clubs must execute eyes right, as well as clubs over eight (8) members must give a guidon salute, at the review stand. Class A Uniform is expected. See Judge Sheet for details. Parade Point Range Possible Range Judge Score Judge Comments A. Equipment 25 Points 1. Pathfinder Flag 0 or 5 Points 2. Club Banner 0 or 10 Points 3. Guidons 5 0 or 5 Points 4. Flag Holder/Ornaments 0 or 5 Points 5. State, Christian Flag (optional) B. Uniform 6 45 Points 1. Beretw/PF Triangle 7 0 or 5 Points 2. Scarf w/ Slide 0 or 5 Points 3. Shirt w/ PF Patches 0 or 5 Points 4. Honor Sash 0 or 5 Points 5. Black Pants/Skirt 8 0 or 5 Points 6. Black Belt and PF Buckle 0 or 5 Points 7. Black Socks/Hosiery 0 or 5 Points 8. Black lace-up 9 0 or 5 Points 9. Accessories 0 or 5 Points C. Precision/Execution 30 Points 1. Eyes Rights 10 0 or 10 Points 2. Guidon Salute 0 or 10 Points 3. Alignment 0 or 10 Points Total 100 Points 25-point penalty for arriving late for roll call 70-point penalty If you arrive after uniform inspection. You must be on time. 5 Clubs with 8 or more pathfinders must parade with guidons. 6 One pathfinder out of uniform will result in a zero (0) score. 7 Berets are not required, BUT Uniformity is expected. If one wears it, all must wear it. 8 Skirts cannot have slits or pleats and cannot be more than 2 above the knee. Best practice would be to purchase the skirt from AdventSource. 9 Black lace-up shoes must be uniform by club either leather or patent leather. 10 Please note that one person in error will result in a zero (0) score. The command is given when the director is six steps from the front of the reviewing stand. When the command "right" is given, each Pathfinder, except the right flank, turn head and eyes to the right at an angle of 45-degrees until the command "front" is given. At the command "eye, right" the director turns his head and eyes right and renders "presentarms." The guidon bearers execute "present arms." At the command "eye, right" the Pathfinder flag is dipped to a 45-degree angle. Never dip theamerican flag. Six steps after the club has cleared the reviewing stand, the command "ready, front" is given and head and eyes face front.

10 #BuildingCharacter2BCHOSEN! Explanation of Theme with Emphasis 5-YEAR THEME ( ) Building Character To Be Chosen! "We are soldiers in the Army. We have to fight, although we have to die. We have to hold up the bloodstained banner. We have to hold it up until we die!" Are we equipped? Are we strong? Can we march in one accord? Do we want to be chosen? All these questions depend on our belief. In order to strengthen our belief daily, we must always want to grow. So let's build our characters so we can be CHOSEN! The Allegheny East Conference Pathfinder Association is proud to carry the great tradition of mentoring our youth and preparing souls to meet Christ. Year 4 ( Emphasis is "GOOD SAMARITAN!" EMPOWERMENT 1. Awareness: There are so many trials in our society, let's make God's love contagious by spreading Acts of Kindness throughout our communities and abroad. 2. Honors: We recommend the following, not exclusive to, as we assess/develop who we are during this journey to build our character: Adventurer for Christ, Christian Drama, Christian Storytelling, Cultural Diversity, Disaster Ministry, Identify Community Needs, Personal Evangelism, Puppetry, Serving Communities, Tutoring or the Spiritual Growth and Ministry Master Award 3. Outreach: ACTS OF KINDNESS! It's not just a program, it's everyday! Let's be a Good Samaritan and spread God's Love! Members are encouraged to participate in PBE, Area Programs, Trainings, Global Youth Day, Federation Programs and the 2018 Fair. 4. Personal Development: Keep a journal. Write about your journey as you develop your personal belief and spiritual growth while learning to have enough Faith to THINK BIG! What have you wanted to do but your surroundings have stopped you or slowed you down? What do you want to do but others tell you that you can't. If it is not harmful to you or those around you, BELIEVE that You Can! Remember, God WANTS you to think bigger than yourself! He wants you to rely on Him! Allow the Holy Spirit into your life to make it happen. Let s Challenge our youth and ourselves to be A Good Samaritan! Luke 10: Go and do likewise.

11 MANDATORY EVENT Theme/Emphasis (200points) Event Coordinator Elvis Henry, Jr., Genny Moore OBJECTIVE: To showcase our God given talents by creatively explaining the theme/emphasis; A Good Samaritan. TEAM: Minimum of two (2) pathfinder REQUIREMENTS: As we develop our character to be chosen, let s take our witnessing skills to the next level! This is not the traditional booth competitive competition! We welcome all creative presentations! You can choose to talk about an idea, make a display board, draw a painting or even sing a song. There are no restrictions on creativity as long as the ideas align with our theme s emphasis "A Good Samaritan!" There are different kinds of gifts... but in all of them and in everyone it is the same God at work. 1 Corinthians 12:4-11 (NIV) The presentations should fall under one of the creative categories that are listed below: Display/Presentation- An informational board or booth exhibit by club. * Please stay away from the need of an electrical outlet in case none is available. Performing/Fine Arts- Acting, drawings, paintings. Music/Poetry- Songs, instrumentals, poems. Inventions/Creations- Originally designed item(s) Public Speaking/Explanations- Verbal presentation All presentations MUST be designed by the Pathfinder Club. There is no limit on presenters as long as they are active members in your respective club. SIZE: All manageable project sizes are welcomed as long as there is no risk of injury or damage. Please indicate if you will need performance or display space. MATERIALS: All materials must be furnished by the participating club. Please indicate if you will need platform spaces for your project prior to presentation. At the conclusion of the Fair, all materials used must be completely removed from the campus. LOCATION: Your presentation will be presented or displayed throughout the weekend for the public to see. It gives us the opportunity to inspire souls, make lasting impressions and share our talents. TIMING: Presentations should not exceed 5 minutes.

12 JUDGING: Judging will be on three criteria: Creativity, Effort and Explanation of the Theme/Emphasis. Club name should be clearly presented for judges. Remember that presentations will be judged throughout weekend! Be prepared to present when called upon. Be on time and be prepared to maximize points. 50 Bonus points will be awarded to the top 3 clubs that have the most memorable presentations. The theme emphasis presentations should demonstrate the club s mental, spiritual or physical efforts. Theme/Emphasis Presentation CRITERIA POINTS FEEDBACK Creativity Effort Explanation Participation 50 Total Points Given Max Points: 200 Grand Total: 10 Points = Attempted 30 Points = Met 50 Points = Exceeded Time Penalties: 5-point Penalty for EVERY minute over the (5) MIN TIME LIMIT

13 SKILLS EVENTS Amazing Race Drill Skills Event Fire Building Skills Event First Aid/CPR Skills Event Knot Skills Event Orienteering Skills Event Pack, Pitch & Strike Skills Event

14 SKILLS EVENT Amazing Race (400points) Event Coordinators Terri Buchanan, John Scott OBJECTIVE: To provide clubs an opportunity to test their camping and survival skills. To demonstrate leadership and teamwork while completing the challenges. TEAM REQUIREMENTS: 2-5 Pathfinders to camp in the woods or field 1 night between Thurs-Fri or Fri-Sat. Ages years are allowed ONE Staff member (21+) must accompany the team. REQUIREMENTS: Earn the following honors: Camping Skills 1-4, Edible Wild Plants, First Aid, Knots, Fire Building & Camp Cookery, Hiking, Backpacking, and Orienteering. There are several videos online to assist with your preparations including what gear is best, how to pack a backpack properly, etc. It is highly suggested that you review these videos with the AR participants so that they are comfortable with all gear and skills. KNOTS TO KNOW: Bowline Slip Knot Taut-line Hitch Clove Hitch Overhand Loop Sheet Bend CRITERIA: Each team will stay overnight in the woods or field for one night and will have challenges they must complete. Group 1 teams will begin on Thursday at 5pm at the gym and will return at Friday 2p. Group 2 teams will begin on Friday at 5pm at the gym and will return by Saturday at 2pm. They will be camping in the woods or field in a lean-to. They will be cooking their own meals over a fire while they are on their own. They must provide their own cooking gear. PROHIBITED ITEMS: Any type of electronic device such as smartphone, tablets, pads, or talking watches, camp stoves, tents, lighters, trash bags as food bags (these rip and fall apart), sneakers.

15 TEAM GEAR REQUIRED: First aid kit, food/water for 1 day for team, food bag and rope to hang food, orienteering compass for each member, 2 flint fire starters per team, hatchet, folding shovel, tarps and paracord for lean-to(s). Note: girls and boys will not be allowed in the same lean-to. Orienteering Compass Flint Fire Starter Food Bags PERSONAL GEAR REQUIRED PER PERSON: Flashlight/headlamp, change of clothes, 2 pairs of socks, backpack for all gear, backpack rain cover, sleeping bag and sleeping pad, poncho, canteen/water bottle, toilet paper, toiletries, Bible, notepad, pen/pencil. Important! All gear will be inspected to ensure required gear is present before leaving the gym. Any team member that does not have required gear will be dismissed from the team and the race. You will then only receive 50 Fair Points. Example of a Challenge: Using your compass and the bearing provided, find the appropriate waypoint. JUDGING: At the completion of each challenge, a Judge will be present to grade/mark time of completion. At that time, they will receive their next challenge. All participants will receive a participation trophy. Cash Prizes: 1 st Place: $75pp 2 nd Place: $50pp 3 rd Place: $25pp REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

16 SKILLS EVENT Drilling & Marching (200points) Event Coordinator Alanna Peace Bullock OBJECTIVE: To permit a participating Drill Team to demonstrate its ability to march and maneuver from one formation to another using standard drill commands. These movements are executed in unison with precision. The Drill Team may also demonstrate their creative ability through the use of unique special movements, being careful to not include dance steps or movements in their routine. TEAM: Minimum of (4) Pathfinders REQUIREMENTS: 1. Each team will be allotted five (5) minutes to complete their routine. 2. You must choose between BASIC, ADVANCED OR FANCY. Time will ONLY permit you to do ONE routine. The routine must adhere to its respective guidelines. 3. The team must be in Required Uniform noted per Drill type. Uniforms will be inspected. 4. The team must remain inside the prescribed 30' x 60' drill area during its routine. Stepping on the line stops the judging. (Only the points earned prior to the foul will be counted in the total score) 5. One (1) staff person is allowed to participate or call commands. CRITERIA: 1. You MUST check in with the Uniform Judge(s). Uniforms will be inspected prior to performing. The Team Captain, when instructed, will call their team to Fall In and then to Open Ranks, to enable the judge to effectively view the club s uniforms. Once the inspection is complete, the captain/master calls their team to Close Ranks to prepare for the performance. The uniform inspection is not part of the timed event. The NAD Class A Pathfinder Uniform as specified in the uniform section is required. The Drill Team members should ALL be wearing the NAD (North American Division) standard Class A Uniform which consists of the following: Khaki pathfinder shirt, including union, conference and club patches along with class Insignias Black pleated slacks or skirts with belt loops for black pathfinder belt (no spandex, cargo pants or BDUs) Black socks (males) or black hosiery (females) Black tie-up shoes Yellow neckerchief with slide No sash NAD CLASS A UNIFORM DETAIL: Pins, chevrons, conference patch, club identification and other pathfinder patches are required to be in the proper place and in good order according to the NAD Pathfinder Staff Manual pages Black Pathfinder belt, black socks/stockings, and polished dress shoes or boots are to be worn. (No sandals, tennis shoes, velcro shoes, platform shoes or shoes/boots with heels in excess of 1 inch will be allowed) Accessories such as gloves, gauntlets, berets, ascots, spats, sunglasses, and cords may be added to the Class A uniform. Pant legs should not be tucked or bloused inside the boots but left to hang naturally. The Pathfinder scarf is not worn when the ascot is used. No additional uniform items or accessories will be allowed during the presentation. Honor sashes ARE NOT to be worn during the presentation. 2. The Uniform Judge will notify the Judges who is up next. We will request to have a tent by the gym to cover pathfinders waiting to perform.

17 3. PERFORMANCE PROCEDURES: After the uniform inspection, when the Drill team is called, the Drill Team will approach the entrance line to the drill area. The 1 st Whistle will blow signaling the Drill Team Leader to come to the judges table and perform the following steps: 1. Render a Hand Salute. 2. Take 2 steps forward and state: 3. Sir/Ma am, the [Drill Team Name/Church] requests permission to use the floor Sir/Ma am. 4. Take 2 steps backward. 5. Render a Hand Salute and then execute an about face and return to its Drill Team to command the Drill Team for the demonstration. Time will start when fall in is given by the Club Drill Captain. This command will be given on the black top after the drill captain renders the salute to the AECPA Drill Coordinator or individual in charge. The drill captain will remain on the floor, call fall in, the time will begin and the team/club will met the drill captain on the black top to being their routine. If the team has a routine where they run onto the black top as a unit, and the drill captain is a part of that entrance routing, the drill captain will exit the floor, call fall in, the time will begin. 4. The drill team may perform various movements. Any team that exhibit any sensual movements, sensual gyrations, or Greek stepping that would not glorify His Name, will be asked to leave the drill area immediately and will receive 0 Fair points for this skills event. PLEASE CHOOSE ONE OF THE FOLLOWING DRILL ROUTINES: DRILLING & MARCHING OPTION 1 - BASIC The Basic Drill & Marching commands listed must be performed by the club as called by the Drill Sergeant in the listed effective order (Dismissed, however, should be the very last command.) Commands must follow the rules set forth by the 1989 NAD Pathfinder Club Drill Manual. UNIFORM: Must Wear Standard Class A Uniform. No Sash or Beret Required Required Commands: Basic Drill & Movement Commands (Page *) Fall In Dress Right Dress/Ready Front Cover/Recover Present Arms/Order Arms... 9 Left Face... 8 Right Face... 8 About Face... 8 Parade... 8 Stand At Ease... 8 Attention... 6 Hand Salute 10 Forward March. 11 Column Left March Column Right March Half Step March Right Flank March Left Flank March Rear March Mark Time March Halt Dismissed... 17

18 DRILLING & MARCHING OPTION 2 - ADVANCED All of the Basic and 18 of the 23 Advanced Drill & Marching commands listed must be performed by the Drill Team as called by the Drill Captain in any effective order, STARTING with the Basic commands first and then the Advanced commands (Dismissed, however, should be the very last command.) Commands must follow the rules set forth by the 1989 NAD Pathfinder Club Drill Manual. REQUIRED COMMANDS (CALLED IN SEQUENCE) 1. By the Numbers/Without At Ease Rest Backward March At Close Interval Dress Right Dress/Ready Front Close Interval March/Normal Interval March Count Off Count Cadence Count Double Time March Left Step March Right Step March Column Half Left March Column Half Right March Eyes Right/Ready Front Open Ranks March/Close Ranks March File from the Lt/Rt Column Lt/Rt March/ Reform Formation Note: you have a better chance of scoring max points by executing all commands in order listed. UNIFORM: Must Wear Standard Class A Uniform. No Sash or Beret Required DRILLING & MARCHING OPTION 3 FANCY You can create your own unique routine within 5 minutes. Your routine must include a combination of both basic and advanced demonstrated your way. MODIFIED UNIFORM must include each Drill Team member wearing: Class B T-shirt (Must identify club name for clarity) Black slacks or skirts with black pathfinder belt (no low-rider pants, no jeans, no spandex, cargo pants or BDUs) Black socks (males) or black hosiery (females) Black lace-up shoes or boots REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

19 SKILLS EVENT FIRE BUILD (200points) Event Coordinators Probyn Rowe, Andrew Francis OBJECTIVE: To provide clubs an opportunity to test their camping and survival skills. To demonstrate their knowledge on the types of fires and their purposes. To show how to start a fire using any technique that does not involve accelerant. TEAM: Pathfinders; Ages allowed REQUIREMENTS: Fires to Know: Star Fire Tipi Fire Log Cabin Fire Counsel fire Hunters Fire Reflectors Fire Each club must come prepared with their own Kindling, Tinder and starting element (aluminum fire starter, etc.) CRITERIA: Each team should be able to lay 3 different fires and say what it is and what is use for. (Eg Reflectors fire. This fire is use for heat) Then build a 4 th fire and light using materials available or what you bring. Please ensure that each team has their own kindling, tinder and starting element. This fire can also be any of the first three fires. PROHIBITED ITEMS: Absolutely no accelerant type starter or fluid. You will receive a 50 point penalty if one is used. JUDGING Category being judged Possible Points - Layout Possible Points - Explanation Possible Points Earned Demonstration Fire #1 Demonstration Fire #2 Demonstration Fire #3 Fire Build Teamwork Total Possible Points REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

20 SKILLS EVENT FIRST AID (200points) Event Coordinators Waverly Massenburg, Nellie Moore, Kelby Bullock, Claudine Mitchell OBJECTIVE: For Pathfinders to earn the first aid honor and be able to apply when necessary. TEAM: Minimum of two (2) pathfinders REQUIREMENTS: CRITERIA: Each team must visit each station to assess the situation. Pathfinders will be assigned to go to (4) out of (6) stations that will consist of one of the following situations: Choking Gunshot wound Heat Exhaustion Seizure Shock Superficial Frostbite JUDGING: Each station is worth 50 points. Total possible points is 200. The judges will grade based on the pathfinders assessing the scene, using the proper tools or steps to help the victim. Possible Points Station 1 25 Station 2 25 Station 3 25 Station 4 25 Total Possible Points 200 POSSIBLE PENALTIES Not using the appropriate techniques 25 Not executing Judge Instructions (each judge will be 25 given specific instructions) Lack of teamwork displayed (per incident) 10 POINTS DEDUCTED REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

21 SKILLS EVENT Knot Tying (200points) Event Coordinators Justin McKoy, Brittany Jordan OBJECTIVE: To test how well pathfinders can identify and tie knots as well as know the practical uses for them. TEAM: 2 or more pathfinders REQUIREMENTS: N/A CRITERIA: The Starting line and the Action line is 25 apart. Each club will receive (30) cards. The first pathfinder will run up to the table at the action line, pick a card, and complete the task on the card. When they are done, they run back and tag the next pathfinder. The club will continue until the team completes all (30) cards OR the time is up. Each club has 10 minutes to complete all (30) cards. Nine Cards will have a picture of a knot and they will have to identify the knot and note its use(s); (Verbal answers) Fifteen Cards will have a name of a knot and the team member must be able to tie the knot. Six cards will contain a scenario and the team member must decide which type of knot to use, and then give the name of the specific knot; (Verbal answers) Please see the list of knots they should study on the following page. JUDGING: Cards Possible Points Name of Knot Possible Points Knot Usage or Tying the Knot Total Possible Points Earned Picture Knot points each 3 points each 45 Knot Tying points each 3 points each 105 Scenario points each 3 points each 42 Finish all 30 cards < 10min 8 Total Possible Points REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

22 Rescue 1. Bowline 2. Slip knot 3. Figure eight KNOTS 4. Alpine butterfly 5. Yosemite Bowline 6. Bowline on a bight Hitches 1. Clove hitch 2. Taut line 3. Half Hitch 4. Larks head (cow hitch) 5. Catspaw 6. Prusik 7. Two half hitches 8. Timber hitch 9. Barrel hitch 10. Rolling hitch 11. Black wall hitch 12. Siberian hitch Bends 1. Fisherman 2. Sheep shank 3. Square Knot (reef knot) 4. Carrick bend 5. Surgeon knot 6. Sheet bend 7. Double fisherman 8. Water Knot 9. Harness bend 10. Anchor bend Other 1. Granny knot 2. Monkey chain (braid)

23 SKILLS EVENT Orienteering (200points) Event Coordinators Renard Jones, Xavier Crisden OBJECTIVE: To test navigational skills using a map and compass to navigate from point to point in a diverse and an unfamiliar course as quickly as possible. The Good Samaritan was orienteering the Jericho road when he encountered an injured traveler. To demonstrate how to use pacing to measure (a distance) by walking it and counting the number of steps taken. I paced out the dimensions of my campsite. TEAM: 1 or 2 Pathfinders REQUIREMENTS: Compass, Stopwatch, Comfortable clothes and Running shoes CRITERIA: Each Pathfinder will receive an orienteering course layout with five destinations. SAMPLE You will have to give the correct compass coordinates and accurate pacing for each destination on the course layout. This event must be completed within 10 minutes. (You will need to run to successfully complete this task in the allotted time.) It is important for you to keep track of your time. Do not rely on the judge to warn you when your time is up. We will note your start time on your orienteering course layout. JUDGING: Suggested Time Possible Points- 1 Possible Points 2 pathfinders Pathfinder Destination 1 2 min points each = 40 points Destination 2 2 min points each = 40 points Destination 3 2 min points each = 40 points Destination 4 2 min points each = 40 points Destination 5 2 min points each = 40 points Totals 10 minutes 200 points 200 points Notes 20-point penalty for EVERY minute over 10 minutes. (20) points for each correct coordinate and (20) points for each accurate pacing guide. Both will receive (10) points for each correct coordinate and (10) points for each accurate pacing guide. REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

24 SKILLS EVENT Pack, Pitch & Strike (200points) Event Coordinators Eric Solomon, Anascasia Palmer, Mitza Jackson, Crystal Thompkins OBJECTIVE: To ensure all pathfinders understand the value in learning camping skills and teamwork. TEAM: 4 Pathfinders REQUIREMENTS: The following materials must be furnished by the participating club: 1. Tent (no smaller than 5 x7 ; no pop-ups or automatic) 2. Bible (non-electronic) 3. Sleeping Bag 4. Sleeping Mat 5. Backpack 6. First Aid Kit 7. Mess Kit & Utensils 8. Flash Light (at least 6 in length) 9. Pocket Knife Whistle 11. Compass 12. Bug Spray Snack Bars oz Water 22. Identification card (i.e. School ID, Drivers License) 23. Toiletries (soap, deodorant, lotion, toothbrush, washcloths) 15. Class A Uniform 16. Pants & Shirt 17. Rain Gear 18. Jacket 19. Boots 20. Scarf or Hat 21. Sunglasses CRITERIA: Working together, simultaneously, the team must complete the following in 10 minutes: 1. Pathfinder 1: Load the backpack with the items listed above (excluding the tent). Then the pathfinder will perform Physical Fitness Exercises (25 Crunches, 15 pushups, 25 Jumping jacks, 15 mountain climbers). Then run to the end of the zip line, which is 200 long. 2. Pathfinder 2: Will proceed and complete the zip line (200 long). 3. Pathfinder 3 & 4: Will go through a blindfolded/verbal command obstacle ending at the end of the zip line. 4. The entire team will meet at the tent pitching area. Set up the tent and have one member in the sleeping bag for inspection. 6. The entire team must take down the tent, properly pack it and advance to the finish line. Time ends when the last team member arrives. All (4) Pathfinders must cross the finish line. Point Range Possible Deductions A. Required Equipment 0 to 40 5pt penalty for missing Up to 5 required items; 20pt penalty for missing 6+ items B. Pathfinder 1 0 to point penalty for improperly packing gear into the backpack. 5 point penalty per exercise, if s/he does not execute the exercise in proper form. C. Pathfinder 2 0 to point penalty for not completing the zip line. D. Pathfinder 3 & 4 0 to point penalty for not completing any part of the obstacle properly E. Pitching & Striking of Tent 0 to point penalty for each: pitching tent improperly &/or striking tent improperly 10 point penalty for striking tent without tent inspection F. Teamwork 0 to point penalty for not working together as a team; arguing 10-point penalty for giving up at any of the requirements Total Possible Points 200 POINTS REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

25 BONUS EVENT Color Guards

26 BONUS EVENT COLOR GUARDS (50points) Event Coordinator Alanna Peace-Bullock OBJECTION: To help pathfinders, and others to learn about the American and Pathfinder flags, their uses, and about flag etiquette through the Color Guard. TEAM/COLOR GUARD UNIT: The AEC Pathfinder Color Guard will consist of not less than four (4) pathfinders. It is an honor to be a member of the Color Guard. The Pathfinder carrying the National Colors serves as the commander for the movements and for rendering honors. Numbers 1 and 4 are the guards, number 2 carries the National Colors, and number 3 carries other Organizational Colors. REQUIRED EQUIPMENT: Two-Cased Flags, (One National color & One organizational color), Flag Ornaments, Two Carrying Slings/Holders, White Gloves UNIFORM: The uniform for Color Guards is the same as prescribed for participating pathfinders. REQUIRED MANEUVERS: Only the Required Maneuvers below, in sequence, are acceptable. 1. Forward 9. Carry Colors 17. Dress Colors 25. Order Arms 33. Colors Halt 2. Color Guard Halt 10. Forward March 18. Present Arms 26. Retrieve Colors 34. Present Arms (colors) 3. Report In 11. Left Wheel March 19. Order Arms 27. Colors Reverse March 35. Order Arms (colors) 4. Uncase Colors 12. Forward March 20. About Face 28. Halt 36. Case Colors 5. Present Arms 13. Right Wheel March 21. Parade Rest 29. Forward March 37. Forward March (exit area) 6. Order Arms 14. Forward March 22. Attention 30. Eyes Right 38. Dismiss 7. Parade Rest 15. Halt 23. About Face 31. Ready Front 8. Colors Attention 16. Post Colors 24. Present Arms 32. Colors Reverse March NOTE: Because the SDA Church has a policy of non-combatancy we do not allow the use of firearms or replicas of the same. Be sure to read and understand the additional information on the following pages regarding this event. GENERAL INFORMATION: The national and organizational flags carried by color bearing units are called The National Color and the organizational color. When used singularly, the term color implies the National Color. The term colors may imply National Colors, State, and/or organizational Colors. Color Guards should be familiar with the honors due the National Flag and other flags and our national anthem. They should know how to handle the colors during parades, reviews, ceremonies, and occasions when the National Anthem is played. They should also know colors positioning in a procession. Color Guards are often responsible for raising and lowering the Colors and their care, maintenance, and proper storage. During a review, parade, or ceremony, the National Color is given the honor position, and is carried on the marching right of all other colors. In the absence of a stage, the American flag is posted on the right of the audience. The State and Organizational Colors are carried to the immediate left of the National Colors. No disrespect should be shown to the flag of the United States of America. The flag should not be dipped to any person or thing. State flags, organizational flags, or institutional flags should be dipped as a mark of honor. The flag should never touch anything beneath it, such as the ground, floor, water, sets, or merchandise. All marching and drilling movements will reflect proper basic commands and execution. Proper hand salutes, rear facing movements etc. will be in regulation of the Pathfinder Drill Manual and the U.S. Army Drill and Ceremony Manual.

27 JUDGING: Due to time constraints, this event will be held in EACH coordinated area. The Area Coordinator is responsible for coordinating Area Color Guard Competitions. ROTC/Military Personnel are the preferred judges for this event. Area Coordinators and another AEPCA Official must be present. Each Area Coordinator is responsible to forward each participating club s judge sheets to the Fair Chairmen. The Deadline is Monday, June 18, Note: You will lose points for silent commands as well as incorrect commands. Each squad that scores 270 points (90%) or more will receive 50 Bonus Fair Points. However, only the winning club within each area competition will advance to the AEC Pathfinder Fair Color Guard Finals on Sunday, June 24, The First Place Winner of this event, at the Pathfinder Fair, will represent The Allegheny East Conference at any event where a Color Guard is requested, starting August 1, 2018 until July 31, In the event that the first place club cannot fulfill the above conditions of representing the Allegheny East Conference at requested events, we will ask the first runner-up to perform those duties. At the Fair, each Color Guard member will be asked a random Etiquette questions created from the following website: The U.S. Army Drill and Ceremony Manual (FM 22-5) (Field Manual) website: Please visit There will be a total of (5) questions asked. Maximum time is 5 minutes. Time stops when the Color Guard exits the Drill Area. There will be a 10- point penalty for going over the designated time. Judge sheet is on the following 2 pages:

28 Color Guard Point Range Possible Range Judge Score Judge Comments A. Uniform Points 1. Headgear (White) w/pf Triangle 0 or 5 Points 2. Ascot (White) 0 or 5 Points 3. Gloves (White) 0 or 5 Points 4. Cord (White) 0 or 5 Points 5. Black Belt with PF Buckle 0 or 5 Points 6. Shirt w/ PF Patches 0 or 5 Points 7. Pants/Skirt 0 or 5 Points 8. Socks/Hosiery Uniformity 0 or 5 Points 9. Black lace-up Shoes 0 or 5 Points B. EQUIPMENT 30 Points 1. American Flag 0 or 5 Points 2. Pathfinder Flag 0 or 5 Points 3. Flag Holders / Holster 0 or 5 Points 4. Flag Covers / Carrying Case 0 or 5 Points 5. Flag Ornaments 0 or 5 Points 6. Base 0 or 5 Points C. REQUIRED PERFORMANCE 190 Points 1. Forward 0 or 5 points 2. Color Guard Halt 0 or 5 points 3. Report In 0 or 5 points 4. Uncase Colors 0 or 5 points 5. Present Arms 0 or 5 points 6. Order Arms 0 or 5 points 7. Parade Rest 0 or 5 points 8. Colors Attention 0 or 5 points 9. Carry Colors 0 or 5 points 10. Forward March 0 or 5 points 11. Left Wheel March 0 or 5 points 12. Forward March 0 or 5 points 13. Right Wheel March 0 or 5 points 14. Forward March 0 or 5 points 15. Halt 0 or 5 points 11 One pathfinder out of uniform will result in a zero (0) score. Skirts cannot have slits or pleats and cannot be more than 2 above the knee. Best practice would be to purchase the skirt from AdventSource. Sneakers are not acceptable. Black lace-up dress shoes must be uniform by club either leather or patent leather.

29 Color Guard Point Range Possible Range Judge Score Judge Comments 16. Post Colors 0 or 5 points 17. Dress Colors 0 or 5 points 18. Present Arms 0 or 5 points 19. Order Arms 0 or 5 points 20. About Face 0 or 5 points 21. Parade Rest 0 or 5 points 22. Attention 0 or 5 points 23. About Face 0 or 5 points 24. Present Arms 0 or 5 points 25. Order Arms 0 or 5 points 26. Retrieve Colors 0 or 5 points 27. Colors Reverse March 0 or 5 points 28. Halt 0 or 5 points 29. Forward March 0 or 5 points 30. Eyes Right 0 or 5 points 31. Ready Front 0 or 5 points 32. Colors Reverse March 0 or 5 points 33. Colors Halt 0 or 5 points 34. Present Arms (colors) 0 or 5 points 35. Order Arms (colors) 0 or 5 points 36. Case Colors 0 or 5 points 37. Forward March (exit area) 0 or 5 points 38. Dismiss 0 or 5 points D. Etiquette 10 Points 1. Ability to answer all 5 questions 0 or 2 Points E. Unit Performance 25 Points 1. Smoothness of Sequence 0 to 5 Points 2. Sharpness of Movements 0 to 10 Points 3. Proper Calls of Commands 0 to 5 Points 4. Excellence of Performance 0 to 5 Points Total 300 Points REMEMBER: Coaching team once they begin will disqualify them from this event. They will receive 0 points. INTERRUPTING JUDGES DURING COMPETITION will earn your club a 25 penalty for this event.

30 FUN EVENTS 3-on-3 Basketball Drum Exhibition Field Activities Honors Path-Find-A-Talent Sales Mall Swimming

31 FUN ACTIVITIES NOTE: ALL Fun activities requiring Pre-Registration will be available April 15 th to May 15 th. This registration will be open after the main registration closes to give clubs enough to focus on the main part. Thursday Honor Fun: 4pm 8pm (Pre-Registration Required) o Honor s 4 pm - 6 pm Two classes of each: Bubbles, Chemistry, Gift Wrapping, Adaptive Sports, Robotics o Honors 6 pm - 8 pm Two classes of each: Endangered Species, Red Alert, Tie Dye, Drilling & Marching, Flags Friday Fun Activities: 8am 12pm 3 on 3 8a-12p (Pre-Registration Required) Flag football 8a-9a Tug of war 8a-8:45a Uno tournament and Heads Up 8:45a-9:30a Water gun fight (water wars) 9:30a - 10:00a Talent tent and Raffle 3 minutes per act 10:00a-11:00a (Pre-Registration Required) Pool Time AM 11a 12p Pool Time PM 5p - 6p Honors: 5pm 7pm Two classes of each: Alive Bible, Kings of Israel, Christian Drama, Peacemaker NOTE: Each pathfinder who participates in a non-swimming activity above will receive a card. At the end of each activity, you will receive a sticker. You will need to hold onto the card to exchange it for a nice cold popsicle during the talent show.

32 FUN EVENT Drum Corp Exhibition Event Coordinator AECPA Drum Coordinator Andrea Elliot OBJECTIVE To permit Pathfinder clubs to demonstrate their ability and talent in playing drums. REQUIREMENTS The following requirements are taken from the guidelines published for NAD Drum Corp Competition. 1. The minimum number of members comprising the drum corps shall be six (6). 3 Snare drums 1 Quad or trio or (two tenor drums) 1 Bass drum 1 pair of Cymbals 2. The composition of the drum corps shall be three pathfinders to one TLT/CIT. 3. Class A or Class B Uniform is allowed. 4. Each drum corps will be allowed seven (7) minutes to perform. Six (6) minutes into the performance a whistle will be blown alerting the corps that there is one minute left. JUDGING There will be (2) awards recognized at the conclusion of the exhibition: The People s Choice Award: During this, NO DRUMS CAN BE PLAYED. If Drums are played during judging, the drum corp will be eliminated. Best Dressed. We are allowing the drum corps to wear either their Class A or Drum Corp, however, we expect all uniforms to be modest. A key component is UNIFORMITY. You will not be allowed to perform if the uniform is not approved by the Coordinator and her team. There are no mandatory commands. The drum corps may demonstrate various styles of rhythms and movements. However, no sensual movements, sensual gyrations or greek stepping will be tolerated. Any team that exhibits any movements that would not glorify God s name will be eliminated and asked to leave the exhibition floor immediately. NOTE: If any of the above information changes, we will notify all areas as soon as possible.

33 AEC FAIR 2018 REGISTRATION FORM CLUB DIRECTOR Name, , Phone # CHURCH NAME & Area Estimated Arrival Date & Time Total Pathfinder (boys) X $15 = $ Total Pathfinder (girls) X $15 = $ Total Pathfinder (staff 21+) X $15 = $ TOTAL Registration Due $ (Note: Your camping space will be based on total Headcount paid.) We will participate in the following: Campsite Inspection (50) Parade (100) Parade Marshall Name Contact /# Theme/Emphasis (200) (PLEASE CHECK ONE STYLE FORMAT) Display Performing Arts Music/Poetry Invention Speaking Select up to 1200 POINTS from the following Skills Events: Drill Skills Event (200) (PLEASE CHECK ONE) Basic Advanced Fancy Fire Building Skills Event (200) First Aid/CPR Skills Event (200) Knot Skills Event (200) Orienteering Skills Event (200) Pack, Pitch & Strike Skills Event (200) Amazing Race(400) Staff Person participating with the team is Contact /# We are only camping to observe. We are not participating in any skills events. We will participate in the following Bonus Events: Color Guards I will be bringing (qty) portable showers for males (qty) for females (IF Applicable)

34 FUN ACTIVITIES REGISTRATION FORM We will participate in the following Fun Events FRIDAY 3-on-3 Basketball Note how many teams participating per age slot: ages ages (Check off if your club is interested) Flag Football Tug-of-War Water Gun Fight Uno Tournament Heads Up Note how many (3min) acts will perform at the Talent showcase: Path-Find-A-Talent (quantity) SATURDAY Drum Exhibition THURSDAY HONORS (Note below how many people will be participating AND time slot.) Bubbles Honor 4PM People Bubbles Honor 5PM People Chemistry Honor 4PM People Chemistry Honor 5PM People Gift Wrapping Honor 4PM People Gift Wrapping Honor 5PM People Adaptive Sports Honor 4PM People Adaptive Sports Honor 5PM People Robotics Honor 4PM People Robotics Honor 5PM People Endangered Species Honor 6PM People Endangered Species Honor 7PM People Red Alert Honor 6PM People Red Alert Honor 7PM People Tie Dye Honor 6PM People Tie Dye Honor 7PM People Drilling & Marching Honor 6PM People Drilling & Marching Honor 7PM People Flags Honor 6PM People Flags Honor 7PM People FRIDAY HONORS (Note below how many people will be participating AND time slot.) Alive Bible Honor 5PM People Alive Bible Honor 6PM People Kings of Israel Honor 5PM People Kings of Israel Honor 6PM People Christian Drama Honor 5PM People Christian Drama Honor 6PM People Peacemaker Honor 5PM People Peacemaker Honor 6PM People Pre-Registration will run April 15 th to May 15 th. This will give clubs enough time to determine when they will arrive. Honor class size limits is (25). PLEASE register only if you know you will be present. Do not double book your club. If you miss registration, or your class is full, we will only be able to add you at the door if someone is a no show. We do not want supplies to run out for the next class. Honor Patches will be on Sale on Sunday at the AECPA Booth at the Sales Mall.

35 Pathfinder Sales Booth REGISTRATION Pathfinder Sales Mall Coordinator Wanda Banks-Greene The Allegheny East Conference has given the Association the privilege to sell items such as food or crafts on Pathfinder Fair Day. Sales will be by Permit ONLY issued by A.E.P.C.A. ONLY. Remember this is for your benefit, so please let your church family, who want to set up a booth, understand beforehand. Permits cost Members $50 per booth. The permit will grant you an 8 X 10 booth space. If you require more booth space, you must pay an additional $50 per additional booth space. Pathfinder & Adventurer clubs wishing to sell food or crafts at the Fair must complete this form and return it with the required fees by May 31, NOTE: 1. Each club must provide its own tables, et cetera for selling. 2. NO selling booth will be set up in the pavilion or gym. 3. You MUST Be an Active member of the Pathfinder or Adventurer Associations 4. You MUST participate in the Fair to register to sell. ********************************************************************************** Sales Booth Application The Pathfinder/Adventurer Club (circle one) of the S.D.A. Church wishes to reserve a selling booth at Pathfinder Fair We understand that no work can be done on the booth during the early morning worship service. We also understand that we are responsible to keep our assigned area neat and clean throughout the day. We will make sure our selling area is clean before departure. Allegheny East Conference does NOT allow any type of flesh to be sold on the campgrounds. Please indicate below the type(s) of items for sale (Neither fish nor flesh of any kind permitted): ( ) Meals & Beverages ( ) Crafts ( ) Fruits &/Desserts ( ) Snacks & Beverages Director: Address: City, State, ZIP Telephone No. ( ) Application Completion Date: Director s Signature:

36 Volunteer Sign-Up Form Volunteers Welcomed! Please check each category you or someone from your club or church would like to volunteer. We must have the name and contact number printed legibly. Volunteer Deadline is May 31, You will receive a confirmation from the Team Leader by June 15, Volunteer Name Volunteer Church Name Cell Phone Volunteer Sign-Up Campsite Security Team Name Cell Phone Medical Team Name Cell Phone Sanitation Team Name Cell Phone Setup Team Name Basketball Referees Name Cell Phone Volunteer Sign-Up FRIDAY Cell Phone Help out with the Friday FUN field activities Name Cell Phone Skills Events Time Keeper Name Cell Phone AEC PATHFINDER FAIR Permission Slip

37 I hereby give my permission for (full name of pathfinder), who is a member of the Pathfinder Club during the Aug 2017 Jul 2018 year, to attend the AEC Pathfinder Fair I understand that when necessary, my child will be transported in club-approved vehicles driven by club staff or approved parents to and from the activity location: (fill in location) during these hours, on this day: (fill in time and date). I hereby confirm that all registration, health and insurance information provided during club registration this year is still valid. If not, I have written updates below. In the event of an emergency, I give (Director ) or [his/her] staff permission to seek emergency medical treatment on behalf of my child list above. (Health Update Info) (Contact Update Info) (Insurance Updates) Signature of Parent or Guardian Date

38 Image Release Form For no compensation, I hereby consent and authorize the Allegheny East Conference Corporation of Seventh-day Adventists ( AEC ), or its assigns, to use my name and/or the names of my family members who are minors, as listed below, as well as my likeness, photos, videos and other information (or that of family members who are minors) for the purpose of news releases, advertising, publicity, publication or distribution in any manner whatsoever. I further consent to such use in their present form and to any changes, alterations, or additions thereto. I hereby release the Allegheny East Conference of Seventhday Adventists from all liability in connection with such uses. Dated this day of, 20. (Please print name) (Please sign name) Street Address City, State, Postal Code Telephone Number Club Name & Area Witness: Additional Minor Family Members To Whom This Release Applies: (Please print name) (Please sign name)

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