Surprise at Jay s Mill September 19th, 1863
|
|
- Lewis Whitehead
- 6 years ago
- Views:
Transcription
1 Surprise at Jay s Mill September 19th, 1863 Background Near dawn on September 19th, the Union Army of the Cumberland was spread thin. Two divisions of the Fourteenth Corps had finished a night march and were far north of the Twenty- First Corps at Lee and Gordon s Mill. Another Fourteenth Corps division was marching, and the final one was guarding the ford at Glass Mill far to the south. The Twentieth Corps was in an even more precarious position. It was even farther south than Glass Mill, marching hard to reunite with the rest of the army. The Union Reserve Corps retired under orders toward Rossville to the north. However, the previous evening the brigade commanded by Colonel Dan McCook captured a score of Confederate prisoners near Jay s Mill on the west side of Chickamauga Creek. Thinking that an isolated Rebel brigade was on the Union side of the creek, McCook prepared to attack at dawn. Unfortunately, he received order to withdraw to Rossville before the sun rose. He appealed to General Thomas of the Fourteenth Corps, but Thomas would not take the responsibility of changing the order. A disappointed McCook withdrew his brigade just as the Confederate cavalry brigade of Brigadier General Henry B. Davidson launched an attack. Intrigued by the idea of capturing a Confederate brigade so far north of where the Rebels were supposed to be, Thomas ordered his Third Division under Brigadier General John Brannan to advance and capture it. Thomas ordered John Croxton s brigade out first, and then sent out the rest of the division in support. Croxton marched out an old farm lane he mistook for the Reed s Bridge Road, halted on a low ridge west of the mill, and deployed into line of battle. At the same time, Davidson sent two mounted regiments into the forest to reconnoiter the area. The two were on a collision course. Brigadier General John Brannan Game Overview This scenario depicts the opening shots of the Battle of Chickamauga on the morning of September 19th. It is designed for 15mm miniatures. Most of the fighting will occur in the woods, and will pit a strong Union infantry division against Confederate cavalry and infantry. The playing area is 4 x 4. The game begins at 7:30 a.m., and ends at 10:30 a.m. [19/13/10]. Terrain The area west of Jay s Mill is open woods, with good visibility. Visibility is for light woods. Movement should only subtract an inch. The exception is the area immediately to the west of the mill. The operation of the mill deforested this area, and secondary growth is prevalent. Treat the dark shaded area on the map as woods terrain for movement, and heavy woods for visibility. The creek beds are all dry, and very shallow. They do not affect movement, and only provide a cover bonus to units lying prone inside their banks. Fences only deduct an inch from movement. The ridge on the map is very low. It should only be ½ tall with gradual slopes or edges, and only deduct an inch from movement. 1
2 The field at Jay s Mill looking south at dawn. As an interesting historical note, Jay s Mill was not a building. According to the modern park rangers, it was a steam powered portable saw mill. The mill used the water at the spring for the steam powered motor, not to dam and use the water flow for power. That would make for an unusual model for the game table! Deployment Croxton s brigade begins the game on the map as shown. Van Derveer s brigade (minus the 9th Ohio) and Battery I, 4th US enter the board deployed in line of battle at 1 on Turn [8/6/5]. Connell s brigade and Battery D, 1st Michigan enter the board in march column at 2 on Turn [13/9/7]. Brannan is traveling with Connell s brigade and enters the game on the same turn. The 6th North Carolina and 10th Confederate cavalry begin the game mounted. The other three regiments at Jay s Mill begin dismounted. Forrest and Pegram are both present, and can begin the game next to any of the three dismounted regiments at the mill. Dibrell s Brigade and Huggin s Battery enter in march column on Reed s Bridge Road at 4 on Turn [5/4/3]. Wilson s Brigade and Howell s Battery arrive on Jay s Mill Road in march column on Turn [7/5/4] at 5, and Ector follows in march column on Turn [13/9/7]. General William. H. T. Walker arrives at 5 on Turn [16/11/9]. Victory Conditions Both sides were surprised at Jay s Mill. Croxton got more than he bargained for when the isolated brigade he was supposed to capture kept getting reinforced. Bragg didn t expect Union forces to be so far to the north. For this scenario, each side must inflict more casualties on the enemy than they incur themselves until the end of the game, when theoretically reinforcements would arrive. Whichever side can force their opponent off the board, according to their respective set of rules, wins. If neither side can force the other to retire, count the Victory Points for each unit removed. The side with the most Victory Points wins. 2
3 Order of Battle Union Army of the Cumberland Fourteenth Army Corps 3rd Division BG John M. Brannan [+2] 1st Brigade PFDE PFD Status Arm. Col. John M. Connell [+1] 1,204 1, nd Indiana R 17th Ohio R 31st Ohio R 2nd Brigade PFDE PFD Status Arm. Col. John T. Croxton [+1] 1,998 2, th Indiana R 74th Indiana R 4th Kentucky R 10th Kentucky R 14th Ohio R 3rd Brigade PFDE PFD Status Arm. Col. Ferdinand Van Derveer [+1] 1,643 1, th Indiana R 2nd Minnesota R 9th Ohio (Optional Rules Only) R 35th Ohio R Artillery PFDE PFD Status Armament Battery D, 1st Michigan (1st) x 10 lb. P; 2x 12 lb. H; 2x 6 lb. JR Battery C, 1st Ohio (2nd) x 6 lb. JR; 2x 12 lb. N Battery I, 4th United States (3rd) x 12 lb. N 3
4 The area and location of Jay s Mill. Confederate Army of Tennessee Reserve Corps MG William H. T. Walker [+2] Walker's Division BG States Rights Gist [+1] Ector's Brigade ES PFD Status Arm. BG Matthew D. Ector [+1] 1,199 1, th North Carolina R 9th Texas, Stone's Bn., Pound's Bn R 10th Texas Cavalry (dismounted) R 14th Texas Cavalry (dismounted) R 32nd Texas Cavalry (dismounted) R 4
5 Wilson's Brigade ES PFD Status Arm. Col. Claudius C. Wilson [+1] 1,317 1, th Georgia R 29th Georgia, 1st GA Bn. SS R 30th Georgia M 4th Louisiana Battalion R Artillery ES PFD Status Armament Howell's Georgia Battery (Wilson) x 6 lb. SB; 4x 12 lb. H Forrest's Cavalry Corps BG Nathan B. Forrest [+3] Armstrong's Division Forrest's Brigade ES PFD Status Arm. Col. George G. Dibrell [+1] 2,082 2, th Tennessee Cavalry R 8th Tennessee Cavalry C 9th Tennessee Cavalry R 10th Tennessee Cavalry C 11th Tennessee Cavalry R Shaw's & Hamilton's Battalions & Allison's Squadron Cavalry R ES PFD Status Armament Huggins' Tennessee Battery x 6 lb. SB; 2x 12 lb. H Pegram's Division BG John Pegram [+1] Davidson's Brigade ES PFD Status Arm. BG Henry B. Davidson* [+0] 1,850 1, st Georgia Cavalry R 6th Georgia Cavalry C 6th North Carolina Cavalry R Rucker's (1st Tennessee) Cavalry Legion R 10th Confederate Cavalry (detached from Scott's Brigade) C ES PFD Status Armament Huwald's Tennessee Battery x 12 lb. Mtn. H; 2x 2.25" R 5
6 *Davidson arrived just before the battle. Most of the brigade didn t even know Davidson was on the field and in command, so the low rating doesn t reflect his actual leadership abilities, other than he didn t have much of a command presence. At least on that day. Optional Rules During the battle, Van Derveer moved cautiously down the Reed s Bridge Road. He deployed his brigade far west of Croxton, who he was supposed to support, and waited for the Rebels to come to him. To play a more aggressive Van Derveer, have his brigade and Battery D, 1st Michigan enter the board on Reed s Bridge Road in march column at 3 on Turn [5/4/3]. In addition, the 9th Ohio was originally left behind at Kelly Field and did not rejoin the brigade until shortly before noon. As an optional rule, allow the 9th Ohio to deploy with the rest of the brigade. Historically, Colonel Gustav Kaemmerling, commander of the 9th Ohio Infantry, ordered the regiment to charge whenever it came within striking distance of the Rebels regardless of the tactical situation. This turned out to be three times during the battle. Therefore, if a Confederate unit ends a turn within normal weapons range of the 9th Ohio, the regiment must role a command or morale check. If it loses, it must charge the Confederate unit the next turn. Do not inform the Confederate player of the roll or the result. If or once the regiment makes this impromptu charge it does not have to roll again if another Confederate unit comes close. Alternately, feel free to disregard this optional rule for the 9th Ohio. There is some speculation as to Davidson s initial deployment. One alternative is to have only the 10th Confederate deployed alone in the woods, with the rest of the brigade dismounted at the mill. Also, the 1st Georgia might have been deployed in a skirmish line along the Reed s Bridge Road. Deploy them no farther than 18 inches from the intersection of Reed s Brigadier General Nathan Forrest Bridge and Jay s Mill Roads. The two alternatives can also be combined, with the 10th Confederate in the woods, the 1st Georgia along the road in skirmish, and the remaining three at the mill. Author s Notes I really enjoy studying the opening fight at Chickamauga, from Jay s Mill to Liddell s attack at Winfrey Field. By all accounts, Croxton should have been able to run roughshod over Pegram/Davidson. Most players will use the cavalry much more aggressively than was historical. Be careful though. Cavalry regiments are worth more Victory Points than infantry. The Union could win on Victory Points if the Confederate player is not careful and gets their cavalry chewed up. 6
7 33 yds Per Inch 7
8 33 yds Per Inch 8
9 25 yds Per Inch 9
10 50 yds Per Inch 10
11 11
12 12
13 13
14 14
Napoleonic Battles. Introduction
Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human
More informationMusket and Pike Users Manual
1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played
More informationFields of Blue & Grey
Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple
More informationONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men
ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery
More informationBlack Powder House Rules
Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square
More informationOPERATIONAL OBJECTIVE ZONES
OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker
More informationWissembourg 4 th August 1870
Wissembourg 4 th August 1870 Last Updated: 17th February 2018 This scenario was prepared by Martin Soilleux-Cardwell. It has been updated for Volley & Bayonet: Road to Glory by Keith McNelly. Historical
More informationBlack Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two
Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two Arguably the pivotal campaign of the American Civil War, Lee s invasion of the north during 1863 culminated with the battle of Gettysburg.
More informationMusket and Pike User Manual
Musket and Pike User Manual 1 Musket and Pike Users Manual Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes, or sometimes
More informationGlory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell
Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry
More informationGunzberg, 9th October, A scenario for:
Gunzberg, 9th October, 1805. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. 2. Gunzberg, 9th October, 1805 Scenario Notes: Austrian
More informationCommand Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861
Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Game Design by Jeff McArthur (c) Bandwagon Books, 2011 This scenario is from the Command Combat: Civil War series. To learn more
More informationSeven Years War. Generals
Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly
More information3rd Edition RULES OF PLAY
Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls
More informationKing George Commands and We Obey
King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders
More informationnapoleon's battles at divisional and onehalf
napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic
More informationA Difficult Affair II (Kursk, July 1943)
A Difficult Affair II (Kursk, July 1943) ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great
More informationVolley and Bayonet, Road to Glory. American Revolution Period Specific Rules. Jeff Glasco ( 2011)
Revised July 2011 Volley and Bayonet, Road to Glory American Revolution Period Specific Rules Jeff Glasco ( 2011) Volley and Bayonet is copy written by Frank Chadwick and Greg Novak. Additional rules by
More informationFRENCH AND INDIAN WARS SKIRMISH
FRENCH AND INDIAN WARS SKIRMISH 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 5,10 15 20 Foot/Artilleryman 15mm frontage Depth 15mm,18mm,20mm depending on figure Cavalryman 25mm frontage Depth
More informationSowchos (Collective Farm) 79
Sowchos (Collective Farm) 79 December 1942 Following the encirclement of the Sixth Army at Stalingrad, the Germans planned to launch the relief effort from the bridgehead at Nizhna Chirskaya, 25 miles
More informationNEW ZEALAND WARS FIGURES CAN FIRE, MOVE THEN, MELEE IN THERE TURN OR MELEE MOVE THEN FIRE
NEW ZEALAND WARS 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 10 or 1 to 20 Foot/Artilleryman 1 Diameter circle Cavalryman 2x1 Diameter circle No need for bases for Artillery. Decide how
More informationGettysburg Campaign. June-July Fauquier County in the Civil War. Goose Creek Bridge in Photograph by Garry Adelman.
Fauquier County in the Civil War Gettysburg Campaign From 1861-1865, Fauquier County s hallowed grounds were the site of twelve battles and countless troop movements, raids, skirmishes, and encampments.
More informationThe object of the game is to have you figure out the most important places that Civil War commanders needed to control...
The object of the game is to have you figure out the most important places that Civil War commanders needed to control... This image was taken by Robert Housch in 2012. the obstacles and the terrain faced
More informationChosen Men Fat. 1. Sequence of play. Base Morale;
Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,
More informationTactical Combat Rules By David Newport
Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles
More informationTHE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point
INTRODUCTION The late Greg Novak developed the following variant of Volley & Bayonet for fighting at the Wing scale in the Americas. All Volley & Bayonet rules not modified below remain in force. Paul
More informationWertingen 8th October, A scenario for
Wertingen 8th October, 1805. A scenario for Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. Wertingen 8th October, 1805 Scenario Notes: Austrian player
More informationPart1 Setting up the Game. Sample file
Part1 Setting up the Game Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided
More informationThe Battle of Alcaniz, 23 rd May A scenario for: Grand Manoeuvre: Black Powder & Blue Steel. Napoleonic Miniatures.
The Battle of Alcaniz, 23 rd May 1809. A scenario for: Grand Manoeuvre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules By Michael Collins. The Battle of Alcaniz, 23 rd May 1809. Notes
More informationEach division along the side of the map represents 1 foot (12") North is to the top of the Map. The game starts in dense fog.
Historical Overview After the Breakout at St. Lo at the end of July 1944, most of the American forces moved through a relatively narrow corridor along the coast a Avaranches. Hitler looked at the map and
More informationTHE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES
THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES This is a little set of rules written to continue the tradition of each Paperboys book having an associated set. Andy Callan s ideas abound here, but Peter
More informationOperation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence
Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence After a series of costly, and occasionally catastrophic, failed
More informationRome at War Hannibal at Bay Errata and FAQ
First Edition Rules Rome at War Hannibal at Bay Errata and FAQ Pg 3: Light Cavalry description has a depiction of Light Infantry. 2.21: Change "enemy units" to "any non-leader units". 6.1: After Example,
More informationHOME BEFORE THE LEAVES FALL
HOME BEFORE THE LEAVES FALL BLACK POWDER RULES AMENDMENTS FOR EARLY WORLD WAR I. BY THE FRIENDS OF GENERAL HAIG What follows are the minor rule amendments we made to play out the Mons campaign in 10mm
More informationContents.
Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline
More informationTo Reach the Po... Elliott (the gamemaster) explained the situation on a white board:
To Reach the Po... On Saturday, 9 May 2015, the Gentlemen Wargamers gathered to play a scenario adapted from Frederick Schneid's Napoleon's Italian Campaigns 1805-1815. In the spring of 1815, as the news
More informationOLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA
OLD TROUSERS II WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 1.0 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse
More informationRearguard action near Genappe 17 th June 1815.
Rearguard action near Genappe 17 th June 1815. Famous battles are a little like the star turns on a variety show bill. They get all the attention and often overshadow other interesting but lesser known
More informationMarengo. Turn One 0600 Hours 14 June 1800
Photo 1 T1 by E.R. Bickford Production: Lise Patterson 2011 Decision Games, Bakersfield, CA. Turn One 0600 Hours 14 June 1800 The game opens with the Austrians advancing from their positions across the
More informationSNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674
Franco-Dutch War - Battle of Seneffe 11 August 1674 Note: the woods on the hilltop are orchards. Page 1 of 5 Franco-Dutch War - Battle of Seneffe 11 August 1674 William of Orange invaded Northern France
More informationThe Bridgehead at Villamuriel de Cerrato
The Bridgehead at Villamuriel de Cerrato Events Leading Up to the Battle When the Marquess of Wellington was forced to abandon the siege of Burgos on 21 October 1812, pursued by General de Division Souham
More informationLESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018
i LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018 During the time that the fourth edition of Flames Of War has been out, players have asked questions about the game. The questions
More informationThe Battle of Mill Springs (Logan s Cross Roads), KY Sunday, 19 January 1862 A Regimental Fire & Fury Scenario by Lowell D.
The Battle of Mill Springs (Logan s Cross Roads), KY Sunday, 9 January 862 A Regimental Fire & Fury Scenario by Lowell D. Hamilton Introduction This scenario originally appeared in Issue #3 of Charge!
More informationOLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA
OLD TROUSERS WARFARE IN THE HORSE & MUSKET ERA BATTALION LEVEL NAPOLEONIC WARFARE Version 2.4 oldgrumbler@hotmailcom Website: http://www.greatbasin.net/~johnkelly/ Old Trousers: Warfare in the Horse &
More informationCOMITATUS Warfare in the Dark Ages AD
COMITATUS Warfare in the Dark Ages AD 250-1100 Scenario 1 The Battle of Daras AD 50 Historical Background The young East Roman General Belisarius, in his first major command, was sent to defend the city
More informationMini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.")
Page 1 of 42 The Basics Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.") Mini-Nap 2 is a set of rules specifically designed
More informationTHE BACKGROUND GENERAL NOTES ACTIONS MORALE CLASS
or: The Phantom Crown. Maximilian Rules! - Rules for wargaming the Maximilian Adventure by Mark W. Shearwood These rules originally appeared in Wargames Illustrated 160, (December 000). Many thanks to
More informationSETTING UP DEPLOYMENT
With the squadron commander s Spartan burning furiously on the road next to the church and contact with regiment spotty due to jamming, Captain Moran realized it was up to him to decide when to break contact.
More informationWar Diary, Machine Gun Corps, from
War Diary, Machine Gun Corps, from http://www.powell76.talktalk.net/mametz.htm MAMETZ WOOD DAY 1-7th JULY 1916 Following the early fighting on the Somme the British Army had pressed the German Army back
More informationIntroduction. Playing a Campaign Game
Introduction Tigers on the Hunt: Kursk is a DLC containing three Campaign Game Scenarios for the Tigers on the Hunt Game (TotH). The Campaign Game Scenarios in this DLC portray three different historical
More information5th Vanatori Regiment 2nd Artillery Brigade 9th Campa (Field) Artillery Regiment 14th Obuzie (Howitzer) Artillery Regiment 3rd Infantry Division 5th
Romanian Army 1917 Because of the disasters in 1916, the Rumanian army was completely reorganized between March and June 1917. After that date it had 15 consecutively numbered infantry divisions, the 1st
More informationIntroduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...
State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...
More informationADDENDUM TO THE VISUAL EFFECTS ASSESSMENT FOR THE PROPOSED DOMINION VIRGINIA POWER SURRY TO SKIFFES CREEK 500 kv TRANSMISSION LINE
ADDENDUM TO THE VISUAL EFFECTS ASSESSMENT FOR THE PROPOSED DOMINION VIRGINIA POWER SURRY TO SKIFFES CREEK 500 kv TRANSMISSION LINE GREEN SPRINGS BATTLEFIELD VDHR File No. 2011-2071 Prepared for: Dominion
More informationDeployment Bailen Rear Guard Re-Fight Initiative Round 1:
This tutorial is from a single turn in a game of Grand Battles Napoleon and is an example of how the sequence of play and general rule system mechanics work. Although this tutorial describes, in depth,
More informationMini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE
Mini-Nap RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Copyright. Trevor Raymond. Version 8: August, 2009 (Exodus 20:15 - Thou shall not steal.") www.runtus.org Page 1 of 25
More informationBathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario
Bathtub Operation Goodwood 18 th July, 1944 A Flames of War Grand Battle Scenario Operation Goodwood was a major attempt by Field Marshall Montgomery to break through the tough German defenses around Caen.
More informationARMIES OF THE 18 TH CENTURY
ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,
More informationHorse and Musket and Minie Ball
1 A Set of Miniature Rules for the Horse and Musket Period in 10mm Table of Contents Introduction... 3 Game Mechanics... 3 Game Scales... 3 Game Turn... 5 Infantry, both Line and Light... 6 Infantry Organization...
More informationThe Setting. Counter Attack at Ste Mere Eglise
The Setting The Dulles War-gaming Club, sponsored by Britton Publishers, met to play-test Counter Attack on Ste Mere Eglise. This is a 25mm WWII skirmish scenario written by Steve Fliss using the Final
More informationERES TO YOU FUZZY WUZZY by Bob Cordery
1. Introduction ERES TO YOU FUZZY WUZZY by Bob Cordery ETYFW relies upon the use of both average dice (AvDs produce more predictable results) and normal dice (D6s produce less predictable results) to reflect
More informationSkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan
AFTERMATH Despite spirited resistance at several points, the infantry crossed the Meuse and penetrated the French positions in several areas, aided by heavy air and artillery support and combat engineer
More information[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Types of Stands 2.1 Combat Stands 2.2 Support Stands 3.0 Command
More informationThe first battle of Polotsk 17 th -18 th August Introduction
The first battle of Polotsk 17 th -18 th August 1812 Introduction As the French Grand Armee pushed the main Russian forces back towards Moscow, the areas to the flank and rear became more vulnerable, and
More informationHistorical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland.
Historical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland. On the afternoon of July 4th 1943, as preparation for the great offensive, the German
More informationSouthern rebellion. The disposition of these two armies more or less added up to the
This brigade level scenario was sent in by a US reader who has recently turned his attention to the Warmaster rules for playing large scale ACW battles. His scenario is designed to be generic, useable
More informationUNION AND CONFEDERATE INFANTRY DOCTRINE IN THE BATTLE OF CHICKAMAUGA
UNION AND CONFEDERATE INFANTRY DOCTRINE IN THE BATTLE OF CHICKAMAUGA A thesis presented to the Faculty of the U.S. Army Command and General Staff College in partial fulfillment of the requirements for
More informationPROCONSUL SCENARIO Dacia 87CE
Dacia 87CE Page 1 of 5 Dacia 87CE The Kingdom of Dacia [present day Romania] frequently launched raids across the Danube into Roman territory. On several occasions the Romans tried to bring them to heel.
More informationA Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.")
A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Marvellous Victory is a basic set of rules designed for the table-top wargaming
More informationAltenburg. September 28, 1813
Altenburg. September 28, 1813 "The raid at Altenburg on 28 September 1813. was carried out by the Streifkorp under the command of Saxon General Johann von Thielmann commanding seven regiments of Cossacks,
More informationBundok and Bayonet Colonial Wargames Rules by Bob Cordery
Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that
More informationTHE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016
THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario
More informationLes Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS
Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS SCALES 1 turn = 20 minutes; 1 casting = 60 men; 1" = 40 yards 1 STANDS 3-rank infantry stands (per
More informationHuzzah! Examples of Play. by Richard A. Dengel OSS Games
Huzzah! Examples of Play by Richard A. Dengel 2014 OSS Games Narrated below are examples of play for the Huzzah! game system. The stories illustrate such key game principles as: Stragglers Fire Advance
More informationThe mission of colonel Marbot.
The mission of colonel Marbot. The 7th regiment of hussars led by colonel Marbot was a member of the cavalry division of general Jacquinot. On the morning of the 18th of June, this division had its position
More informationGetting Started with First World War Campaigns: East Prussia 14
Getting Started with First World War Campaigns: East Prussia 14 Welcome to First World War Campaigns: East Prussia 14. In this, the second title in of the First World War Campaigns series of operational
More informationNorrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario
Norrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario Allied concerns around the Normandy landings were many, but one of the most critical was the potential for a heavy panzer counterattack
More informationRULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through
R e a d t h i s FAQ t h o r o u g h ly a n d k e e p i t s e c u r e i t m ay s av e l i v e s RULES Q: In what situations will a squad benefit from corner cover? A: A targeted squad receives corner cover
More informationThe Battle of Cowpens 1781
The Battle of Cowpens 1781 Battle: COWPENS War: American Revolutionary War Date: 17th January 1781 Place: South Carolina on the border with North Carolina, United States of America Combatants: Americans
More informationSNAPHANCE RULES FOR PIKE AND SHOT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0
More informationWEIGHT OF FIRE. Eighteenth Century Miniatures Rules By Wes Rogers
WEIGHT OF FIRE Eighteenth Century Miniatures Rules By Wes Rogers TABLE OF CONTENTS 1 INTRODUCTION... 1 2 GAME SCALES... 1 3 TROOP TYPES... 1 4 UNITS... 1 5 MOUNTING FIGURES ON BASES... 2 6 GENERALS...
More informationBAILEY S DAM A.D. 1864
BAILEY S DAM A.D. 1864 Porter s fleet passing through Colonel Bailey s Dam above Alexandria, May 1864. From Frank Leslie s Illustrated Newspaper, July 16, 1864. Courtesy of the State Library of Louisiana.
More informationThe battle of Pultusk 26 th December 1806
The battle of Pultusk 26 th December 1806 Umpire Briefing Pultusk is one of those battles that is a real test for wargamers and wargames rules. On the face of it, the French are hopelessly outnumbered.
More informationGrunberg. October 6, 1813
Grunberg. October 6, 1813 The southern road to Leipzig Whereas Napoleon was in Duben trying to avoid the reunion of the armies of Bernadotte and Bluecher, the Schwarzenberg s Army of Bohemia was slow and
More informationContents. Sample file. Copyright Stephen Danes 2010
Contents Introduction 3 The Miniatures 3 Skirmish at Werben 4 Background 4 Swedish Deployment 4 Command 4 Objectives 4 Imperial Deployment 5 Command 5 Objectives 5 Terrain 6 The Skirmish 6 The Action at
More informationA Battlefront WW2 Modern Scenario for 2 players and an Umpire
First Clash Part 1 Ambush at Favorite A Battlefront WW2 Modern Scenario for 2 players and an Umpire Overview World War Three D+48hrs On the afternoon of 25 th June 1984 the Soviet 1 st Guards Tank Division
More informationFrom the Marshal Enterprises Household to the Citizens of the Gaming World
La Bataille Premier ME Rules for Napoleonic Grand Tactical Warfare 1792-1815 From the Marshal Enterprises Household to the Citizens of the Gaming World http://labataille.me Introduction (1) Chronology
More informationClose Fire & European Order
Close Fire & European Order The Field of Battle - 1700-1720 Wargames rules by Simon MacDowall Introduction Close Fire & European Order are wargames rules designed to re-create, the battles of the early
More informationTHE BATTLE OF TURNER'S GAP SEPTEMBER 14, 1862
THE BATTLE OF TURNER'S GAP SEPTEMBER 14, 1862 MARYLAND PARK SERVICE DRIVING TOUR Welcome to South Mountain State Battlefield! You have an opportunity to explore several sites upon which approximately thirty
More informationBattle RepoRt CReCy 1346
Battle Report Crecy 1346 Crecy 1346: Battle Report Crecy was by medieval standards a very large battle which probably had a somewhere in the region of 50 000 combatants; however the number of French actually
More informationX Corps: The Somme 1916
X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up
More informationHardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall
Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall August 2002 Copyright 2002 by Allan Goodall Table of Contents Table of Contents...i Introduction...1 Acknowledgements...1 Additional
More informationScenario Malo-Jaroslavetz 24 October 1812
Scenario Malo-Jaroslavetz 24 October 112 This scenario is based upon several web sources found in several groups of yahoo: GrandeArmee, NapoleonicFireandFury and Vnblist (Volley and Bayonet) Russia, October
More informationPROCONSUL RULES FOR ANCIENT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Command and Control 3 2.1 Moving Commanders 3 2.2 Losing a Commander
More information20mm+ castings : One inch = ten yards OR One centimeter = 5 yards 15mm /6mm castings : One inch = twenty yards OR One centimeter = 10 yards.
Martians, Indunas, Colonels and Emirs was originally published to cover tactical mass warfare on Mars during the Victorian Science Fiction Era of the late 1800s. Units with twenty men as well as those
More informationHeritage Association, Land Trust of Virginia, Piedmont Environmental Council,
Aldie, Middleburg, Upperville in the Gettysburg Campaign On behalf of the Civil War Trust, Mosby Heritage Area Association, Aldie Heritage Association, Land Trust of Virginia, Piedmont Environmental Council,
More information% D class, Élan 60% C class Élan 20% B class, Élan. ABILITY Hussars, Chasseurs a Cheval
1. Revolutionary campaigns (1792-1801) France: an Impulse army. The UNIT TYPE TYPICAL UNIT Les Blancs 1792-3 12-18 30% C class, Brittle 20% B class Les Bleus 1792-3 12-18 30% D class, Brittle 30% D class,
More informationNAPOLEONIC HEX SCENARIO. Battle 0f Talavera 28 July1809. Page 1 of 5
Battle 0f Talavera 28 July1809 Page 1 of 5 Battle 0f Talavera 28 July1809 French Units Corps Elan Traits Move Joseph/Jourdan Overall Commander 26 Units 10 Morale Victor First Corps Ruffin 1 st Division
More informationHeadquarters, National Regiment
Headquarters, National Regiment April 11, 186_4 General Orders, Supplemental For: All NR Personnel The following is from the General commanding Army, Maj. Gen. Darrell Markijohn. I forward it for your
More informationBattle of Palmito Ranch
Battle of Palmito Ranch Civil War 12-13 May 1865 It's common knowledge that the four bloody, thunderous years of the American Civil War came to a solemn end when Southern Gen. Robert E. Lee surrendered
More informationLe Baton (Because Napoleonics is serious business)
Le Baton (Because Napoleonics is serious business) One Page, Brigade level Napoleonics rules for 25mm figures (And in case you re wondering, there are no rules in any of this drivel) By Clay Smith and
More information