Skirmish Rules. Old Northwest Territory American Civil War Shooting Association Approved 1999

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1 Skirmish Rules Old Northwest Territory American Civil War Shooting Association Approved 1999

2 Table of Contents SECTION 1 - TYPES OF COMPETITION FOR HAND AND SHOULDER FIREARMS SKIRMISH OFFICIAL SKIRMISH NATIONAL SKIRMISH REGIONAL SKIRMISH MUSKET COMPANY MATCHES CARBINE COMPANY MATCHES CARBINE COMPANY MATCHES, REGIONAL SKIRMISHES REVOLVER MATCHES COMPANY EVENT POINT EVENT ELIMINATION EVENT...2 SECTION 2 - ELIGIBILITY OF COMPETITORS ORGANIZATIONS COMPANY INDIVIDUALS INDIVIDUAL MATCHES UNIFORMS APPROVED UNIFORM ACCOUTREMENTS IDENTIFICATION AND COMPETITOR NUMBERS IDENTIFICATION CARDS Member Shooters Guest Shooters Visitors...3 SECTION 3 - COMPETITOR'S DUTIES AND RESPONSIBILITIES DISCIPLINE PROGRAM FAMILIARIZATION REPORTING CLEARING THE FIRING LINE RESPONSIBILITY CHEATING...3 SECTION 4 - FIREARMS, EQUIPMENT AND AMMUNITION SKIRMISH MATCH ARMS DEFINITION OF "ISSUED TO U.S. OR C.S. MILITARY FORCES" FIREARMS DEFINITIONS PROHIBITED ARMS REPRODUCTION HAND AND SHOULDER ARMS IDENTIFICATION OF REPRODUCTIONS REPRODUCTION BARREL CALIBERS MODIFICATIONS (HAND AND SHOULDER ARMS) SIGHTS (HAND AND SHOULDER ARMS) LOCKS (HAND AND SHOULDER ARMS) CENTERFIRE CONVERSION STOCKS AND GRIPS (HAND AND SHOULDER ARMS) BARRELS (HAND AND SHOULDER ARMS) INVALIDATION OF APPROVAL RAMRODS (RIFLES AND MUSKETS) RAMRODS (CARBINES AND MUSKETOONS) RAMROD THREAD PROTECTORS APPROVED REPLACEMENT BARRELS AND REPRODUCTION SMALL ARMS COMPANY MATCHES INDIVIDUAL MATCHES...7 i

3 4.16 REVOLVER MATCHES AMMUNITION PROJECTILES POWDER CHARGES CARTRIDGES PERCUSSION CAPS (or Primers)...8 SECTION 5 - UNIFORM AND EQUIPMENT REGULATIONS APPLICATION OF UNIFORM REGULATIONS APPROVED UNIFORMS COMPLIANCE BY NEW ORGANIZATIONS RECRUIT UNIFORMS CONFEDERATE UNIFORMS COATS HEADGEAR PINS AND BADGES TROUSERS SHIRTS FOOTWEAR SHOES BOOTS LEGGINGS RAINCOATS AND OVERCOATS INCLEMENT WEATHER (definition) LIGHTNING NAVAL UNIFORMS CIVILIAN CLOTHING CONFEDERATE CIVILIAN CLOTHING CIVILIAN PATTERN SHIRTS FEMALE DRESS BUTTONS, INSIGNIA, BUCKLES, ETC INSIGNIA OF RANK EQUIPMENT LEATHER GOODS PROOF OF AUTHENTICITY CHANGES IN UNIFORMS PLASTIC TARPS, TENTS AND GOLF UMBRELLAS...11 SECTION 6 - COMPETITION REGULATIONS ASSISTANCE COACHING VIDEO EQUIPMENT INTERFERENCE CROSS-FIRE LEAVING FIRING LINE EXCHANGING ARMS MUSKET COMPANY CARBINE COMPANY, REGIONAL SKIRMISHES POSITION OF COMPANIES OF THE SAME ORGANIZATION ASSIGNED POSITIONS SUBSTITUTIONS IN COMPANY EVENTS TARGET FRAMES DISQUALIFICATION, COMPANIES DISQUALIFICATION, INDIVIDUALS DISQUALIFICATION, INDIVIDUALS FAILING INSPECTION DISQUALIFICATION OF COMPANIES FOR NON-COMPLIANCE ILLEGAL SUBSTITUTION, COMPANIES OF AN ORGANIZATION...13 ii

4 6.9.5 ILLEGAL SUBSTITUTION, COMPANY ILLEGAL SUBSTITUTION, INDIVIDUAL FAILURE TO HANG REQUIRED NUMBER OF TARGETS POSITIONS FOR INDIVIDUAL MATCHES PROHBITED EQUIPMENT HANDGUNS DISABLED FIREARMS - INDIVIDUAL MATCHES REMOVAL OF INDIVIDUAL TARGETS ALTERATION OF TARGETS LOSS OF TARGET DURING AN INDIVIDUAL MATCH...14 SECTION 7 - CHALLENGES AND PROTESTS CHALLENGES PROTESTS PROTEST PROCEDURE CHALLENGES AND PROTESTS IN COMPANY MATCHES TO WHOM MADE BY WHOM MADE APPEALS - NATIONAL SKIRMISHES APPEALS - REGIONAL SKIRMISHES CHALLENGES AND PROTESTS IN INDIVIDUAL ARTILLERY MATCHES...15 SECTION 8 - RANGE SAFETY LOCAL RANGE RULES ARMS LOADING RESTRICTIONS LOADING MANUAL CEASE FIRING LOADED ARMS LOADED ARMS DISABLED ARMS INSPECTION OF MUZZLE-LOADING FIREARMS INSPECTION OF BREECH-LOADING FIREARMS INSPECTION OF REVOLVERS INSPECTION OF ARMS - FLINTLOCK FLINTLOCK ARMS - SAFETY FEATURES INSPECTION OF HENRY AND SPENCER RIFLES SMOKING DISORDERLY CONDUCT USE OF ALCOHOLIC BEVERAGES, DRUGS AND NARCOTICS OPEN FLAME...18 SECTION 9 - INSPECTIONS SCOPE TIME COMPETITORS ARTILLERY PIECES AND CREWS ARTILLERY PIECES, EQUIPMENT AND AMMUNITION MEMBER ORGANIZATIONS REPORT AUTHORITY ARMS, AMMUNITION, UNIFORMS AND ACCOUTREMENTS FAILING INSPECTION PROCEDURE AND INSTRUMENTS FOR INSPECTION OF TRIGGER PULLS ON COMPETITION ARMS WEIGHING TRIGGER PULL INSPECTION OF HALF-COCKS ON COMPETITION ARMS INSPECTION OF HALF -COCKS ON RIFLES, MUSKETS AND CARBINES INSPECTION OF HALF -COCK, HANDGUNS SPOT INSPECTIONS...20 iii

5 Section 10 - Company Commanders Company Commanders Deputy Company Commander...20 SECTION 11 - OFFICIAL PROGRAM MINIMUM REQUIREMENTS NATIONAL SKIRMISH REGIONAL SKIRMISH ADDITIONAL PROGRAM COMPANY COMMANDERS' MEETING FAILURE TO ATTEND COMMANDERS' MEETING INSPECTIONS OPENING CEREMONY POSITION OF MUSKET COMPANIES ON LINE POSITION OF CARBINE COMPANIES ON LINE POSITION OF REVOLVER COMPANIES ON LINE GENERAL RULES FOR OFFICIAL EVENTS OFFICIAL EVENTS HITS SILHOUETTE TARGETS FRAGIBLE TARGETS OPTIONAL COMPANY EVENTS AWARD CEREMONIES AT NATIONAL SKIRMISHES AWARD OFFICIALS CEREMONIES AND COLOR GUARD INDIVIDUAL MATCHES NATIONAL SKIRMISH REGIONAL SKIRMISH AGGREGATE MATCHES DURATION OF A MATCH TARGET FRAMES AND SUPPORTS BASIC TARGET FRAME WIRE SUPPORTS TARGET POSITIONING INDIVIDUAL ARTILLERY MATCHES SUPPORTIVE ACTIVITIES...27 SECTION 12 - TIME LIMITS COMPUTING TIME INTERRUPTION OF INDIVIDUAL MATCHES INTERRUPTION OF COMPANY EVENTS INDIVIDUAL ARTILLERY MATCHES...27 SECTION 13 - RANGE LAYOUT FIRING LINE FIRING POINT COMPANY POSITION TARGET LINE SAFETY LINE SAFETY ZONE RANGE CONTROL POST COMMUNICATIONS BARRICADES SPECTATORS INDIVIDUAL MATCHES NATIONAL SKIRMISHES REGIONAL SKIRMISHES TARGET FRAMES, COMPANY MATCHES...29 iv

6 13.12 FLAGS...29 SECTION 14 - RANGE CONTROL AND COMMANDS DISCIPLINE LANGUAGE DELAYING A MATCH POLICING AUTHORITY FOR COMMANDS EMERGENCY COMMANDS COMPANY MATCH SCRIPT FIRING LINE COMMANDS EVENT WARNING TIME COMMANDS FOR RAPID FIRE COMPANY EVENTS COMMANDS FOR VOLLEY FIRING PREPARATORY FIRING COMMANDS CEASING FIRE INTERRUPTIONS AND/OR EMERGENCY CEASE FIRE RESUMPTION OF FIRING END OF COMPANY EVENT CANCELING COMMANDS READY POSITION PREMATURE AND POST-TIME FIRING...31 SECTION 15 - STATISTICS OPERATIONS STATISTICS OFFICE INDIVIDUAL MATCHES REGISTRATION TARGET IDENTIFICATION SCORING PROCEDURE HOW TO SCORE MISSES EARLY OR LATE SHOTS NUMBER OF SHOTS EXCESSIVE HITS HITS MUST BE VISIBLE TARGETS ATTACHED TO BACKER COMPANY MATCHES REGISTRATION POSITION NOTIFICATION SCORECARD CONFIGURATION SCORING PROCEDURES EVALUATION SCORE SUMMARIES TIES INDIVIDUAL MATCHES, HAND AND SHOULDER ARMS AGGREGATE MATCH TIES COMPANY MATCH TIES RETENTION OF RECORDS PENALTIES FOR PREMATURE FIRING PENALTY FOR FIRING AFTER TIME IS STOPPED STOPWATCH MALFUNCTION...35 SECTION 16 - SKIRMISH STAFF SPONSORING ORGANIZATIONS OF NATIONAL SKIRMISHES PARTICIPATION OF A SPONSORING ORGANIZATION FAILURE TO PARTICIPATE SKIRMISH DIRECTOR THE STAFF...38 v

7 PARTICIPATION OF STAFF SKIRMISH DIRECTOR ADJUTANT RANGE OFFICER INDIVIDUAL MATCH OFFICER STATISTICS OFFICER LINE JUDGE LINE JUDGE, NATIONAL SKIRMISH INDIVIDUAL MATCHES ANNOUNCER ORDNANCE OFFICER COMPANY MATCH SAFETY OFFICERS LOGISTICS OFFICER RANGE SAFETY OFFICER ARTILLERY MATCH OFFICER ARTILLERY SAFETY OFFICERS...42 SECTION 17 - INDIVIDUAL FIREARMS QUALIFICATION AND CLASSIFICATION FIREARMS CATEGORIES CLASSIFIED COMPETITOR UNCLASSIFIED COMPETITOR CLASSIFICATION SCORES RECLASSIFICATION OFFICIAL QUALIFICATION COURSES OF FIRE MUSKET CARBINE BREECHLOADING RIFLE/CARBINE II REVOLVER WHEN FIRED MATCH REGULATIONS COMPETITION INDIVIDUAL MATCHES ADMINISTRATION CLASSIFICATION RECORDS VERIFICATION OF AWARDS WINNERS COMPETING IN A HIGHER CLASS MISCONDUCT...44 SECTION 18 - REVOLVER COMPANY MATCH REVOLVER COMPANY MATCH REVOLVER COMPANY TARGETS, REVOLVER COMPANY MATCHES SAFETY OFFICER AND TIMER LOADING EVENT SEQUENCE, REVOLVER COMPANY MATCHES SCORING, REVOLVER COMPANY MATCHES FEMALE COMPETITORS...46 vi

8 SECTION 1 - TYPES OF COMPETITION FOR HAND AND SHOULDER FIREARMS 1.1 SKIRMISH A form of competition in which uniformed teams, hereafter known as "companies", fire Civil War firearms in a series of matches featuring destructible targets. A skirmish may also include matches for individual competition OFFICIAL SKIRMISH An official skirmish shall be defined as a National Skirmish (1.2) or a Regional Skirmish (1.3). 1.2 NATIONAL SKIRMISH A skirmish sponsored by the ACWSA and conducted in accordance with the "Skirmish Rules". Participation in the National Skirmishes is limited to member or probationary organizations of the ACWSA and invited guests of the Board of Directors, National Skirmish Director or Regional Skirmish Director. 1.3 REGIONAL SKIRMISH A skirmish sponsored by one or more member organizations of the Region and conducted in accordance with the "Skirmish Rules". 1.4 MUSKET COMPANY MATCHES Musket company matches are that part of a skirmish in which the participants shall compete as 6-member companies in a prescribed number of company events. The final standings of the companies shall be determined on the basis of the total elapsed time of each company, summed from the individual company events times. 1.5 CARBINE COMPANY MATCHES Carbine company matches shall be conducted as part of the official program of National Skirmishes. Events shall be the same as for musket company matches, and all relevant portions of these Skirmish Rules shall apply thereto. Carbine company matches shall be statistically separate from other company matches and shall not affect the standing in them CARBINE COMPANY MATCHES, REGIONAL SKIRMISHES Carbine company matches may be conducted as part of the official program of Regional Skirmishes. If they are held, they shall consist of 4 member companies, and all relevant portions of these Skirmish Rules shall apply thereto. Carbine company matches shall be statistically separate from other company matches and shall not affect the standing in them. 1.6 REVOLVER MATCHES Revolver company matches shall be conducted as part of the official program of National Skirmishes. Revolver company matches shall be statistically separate from other company matches, and shall not affect the standings in any other matches. 1.7 COMPANY EVENT A company event is a stage of all company matches. Each company shall have an identical number and arrangement of targets. In most cases the targets shall be destructible so the company, judges and spectators can observe the progress of the competition. 1

9 1.7.1 POINT EVENT A point event is an event in which the companies fire at a set of targets for score or hits. Firing may be controlled by command or by time limit. Companies shall be scored in accordance with the value or number of hits made on the targets ELIMINATION EVENT An elimination event is a company event in which a company is required to hit an assigned number of targets. Firing is commenced by all companies on command and continued until all targets are eliminated or until the time limit has expired. SECTION 2 - ELIGIBILITY OF COMPETITORS 2.1 ORGANIZATIONS Any probationary member organization or member organization of the ACWSA or invited organizations, as defined by the By-Laws of the ACWSA, may participate in National or Regional Skirmishes COMPANY Each probationary or member organization may enter as many companies as it desires in a skirmish, dependent upon available range space. Each company shall be commanded by a Company Commander appointed by its organization INDIVIDUALS Every participant in a skirmish must be a member in good standing of a probationary or member organization or an invited guest of the host unit. Participants in any portion of the skirmish program which involves the discharge of firearms must be at least 15 years of age or have completed a state approved hunter safety course and meet the requirements of inspection. 2.2 INDIVIDUAL MATCHES An organization may enter as many participants for the individual matches as the program shall allow. Competition in the individual matches is limited to persons fulfilling the requirements of rule UNIFORMS All participants, including line judges and safety officers, must be in an approved uniform for National and Regional company, individual and artillery Matches APPROVED UNIFORM All uniforms, insignia and accoutrements shall conform with the style and regulations of the Civil War period, or of civilian period attire as approved by the National Board of Directors (Section 5) ACCOUTREMENTS All accoutrements shall be original, or authentic replicas of regulation equipment. Accoutrements shall conform to the standards set forth in rule IDENTIFICATION AND COMPETITOR NUMBERS Each member of every organization of the Association shall be issued a permanent identification number, to be used as a competitor number for official individual matches and as otherwise needed. Each member shall have a number assigned by the National Adjutant. Each member's number shall remain with the member as long as he remains a member of the ACWSA. 2

10 2.5 IDENTIFICATION CARDS No person shall be allowed in front of the safety line of the firing range at any official skirmish unless he is visibly wearing an ACWSA-approved identification card MEMBER SHOOTERS Members must display their membership card either on his hat or on the front of his shirt or coat GUEST SHOOTERS Cards must be provided to invited guest shooters by either the skirmish director or National Commander and must be displayed on his hat or on the front of his shirt or coat VISITORS Visitors (photographers, journalists, etc.) must be provided cards by either the Skirmish Director or National Commander at their discretion and must be displayed on his hat or on the front of his shirt or coat. SECTION 3 - COMPETITOR'S DUTIES AND RESPONSIBILITIES 3.1 DISCIPLINE It is the duty of each competitor to cooperate with the skirmish staff and his company commander to conduct a safe and efficient skirmish. Competitors shall obey the firing commands of the company commanders and the range officials promptly. Competitors are expected to call any and all infractions of the Skirmish Rules governing safety, competition, and good sportsmanship promptly to the attention of the proper officials. 3.2 PROGRAM FAMILIARIZATION It shall be the responsibility of the competitor to be familiar with the programs. 3.3 REPORTING Competitors shall report to the firing line prepared to participate when the relay is called. No match shall be delayed because a competitor is absent, delayed, or unprepared. 3.4 CLEARING THE FIRING LINE All arms shall be unloaded and cleared before leaving the firing line. 3.5 RESPONSIBILITY It shall be the responsibility of the competitor to know and abide by the Skirmish Rules. 3.6 CHEATING Any competitor who cheats in any skirmish activity, individually or in concert with others, and whether merely enhancing their own position or deliberately impeding that of a competitor, shall, when caught, be barred from the remainder of the skirmish concerned and reported to the Board of Directors for possible disciplinary action. This applies to individuals and organizations. 3

11 SECTION 4 - FIREARMS, EQUIPMENT AND AMMUNITION IMPORTANT NOTE: In this, and all other Sections and sub-sections of these Rules, the notation of "approval" by designated ACWSA representative(s) shall mean that the item in question has been certified as meeting the dimensional, configuration, mechanical function and authenticity criteria of the ACWSA. It does not infer, or in any way guarantee, the safety of any particular item. 4.1 SKIRMISH MATCH ARMS Only original or reproduction military firearms issued to U.S. or C.S. military forces during the American Civil War, which meet the criteria set forth in these rules, shall be used for competition. 4.2 DEFINITION OF "ISSUED TO U.S. OR C.S. MILITARY FORCES" The term "issued to U.S. or C.S. military forces" when used in these rules means a "production" military arm manufactured prior to 26 April 1865 in a quantity of at least 100 firearms. Excluded are experimental arms or arms issued to or used by only a few individuals. Also excluded are arms made primarily as sporting arms, or made and issued primarily for the purpose of sharpshooting and which are characterized by target sights, sporting stock configurations, and calibers other than those suited for general military use. 4.3 FIREARMS DEFINITIONS The following definitions are accepted for ACWSA competition purposes under the criteria set forth in Section 8. a. Musket: a muzzle loading shoulder arm having a smooth bore and a barrel length exceeding 36 inches. b. Rifled Musket: a muzzle loading shoulder arm, originally manufactured as a smoothbore, now having a rifled bore and a barrel length of approximately 40 inches. c. Musketoon: a muzzle loading shoulder arms having a smooth or rifled bore and a maximum barrel length of 26.5 inches. d. Rifle: a muzzle loading shoulder arm having a rifled bore and a barrel length of approximately 33 inches. e. Rifle Musket: a muzzle loading shoulder arm having a rifled bore and a barrel length of approximately 40 inches. f. Carbine: a breech or muzzle loading shoulder arm having a smooth or rifled bore, using externally primed ammunition and a maximum barrel length of 26.5 inches. g. Revolver: any percussion revolver, suitable for general issue to military forces. h. Breech Loading Rifle: a breech-loading shoulder arm firing an internally primed black powder cartridge and having a barrel length of approximately 30 inches.) i. Carbine II: a breech-loading shoulder arm having a rifled bore, firing internally primed black powder ammunition and a maximum barrel length of 26.5 inches. 4.4 PROHIBITED ARMS The use of any firearm employing exposed loaded chambers which must be held so that portions of the body of the competitor, other competitors, or spectators are in the line of fire of unfired chambers is prohibited. 4.5 REPRODUCTION HAND AND SHOULDER ARMS In recognition of the decreasing availability of original arms or parts for arms of the period specified, reproductions of entire arms and replacement parts for arms is permitted. However, such reproductions must be replicas of production arms, the originals of which would qualify for use in individual and company matches under these Skirmish Rules. 4

12 4.6 IDENTIFICATION OF REPRODUCTIONS In the interest of preserving the identity of original arms and parts, and in order to discourage counterfeiting of originals, the use on reproductions of original names, markings, and dates of their prototypes is discouraged. Manufacturers of reproduction arms are required to mark their arms with their own names, trademarks or symbols in such a manner as to be visible on the completed firearm to distinguish these from the originals REPRODUCTION BARREL CALIBERS Barrel caliber must be the same as the original caliber for the original arms of which reproductions are to be made, or as modified by the respective ordnance departments, Union or Confederate, for use before or during the Civil War. Barrels of caliber other than those of the original or modified arms may not be used in the skirmish program. 4.7 MODIFICATIONS (HAND AND SHOULDER ARMS) The only modification allowed for company and individual match arms shall be those allowed below. Interchanging of parts as practiced by the issuing military forces of the period shall be allowed. No other modification, addition or alteration which changes the original design or function of the arm shall be permitted SIGHTS (HAND AND SHOULDER ARMS) Sights may be modified or exchanged according to known changes made by military forces issuing the arm. In addition, modifications may be made to sights as follows: a. FRONT SIGHTS may be modified or rebuilt provided the resulting sight is a metallic blade on an original type base, in the original location for the model of arm concerned, not to extend beyond the base and with no limitation as to height or thickness of blade. b. The addition of non-issue auxiliary front sights and sight hoods shall be prohibited. c. Barrels may not be altered (machined, drilled, welded, etc.) to receive rear sight alterations. d. REAR SIGHT modifications shall be limited to the modification of existing sight notches, substitution of new sight leaves or the addition of sighting holes in the sight leaf. Modifications to the new or original sight leaf shall not include additional thickness from that of the original model concerned. All rear sight leaves must be in the same position in the base as the original for the model concerned and the rear sight base must be in the same position as the original. The new sight leaf must function the same as the original. This rule shall apply to only simple leaf-type sights which consists of one or two sighting leaves with sighting notches or holes therein. e. Auxiliary rear sights or non-issue rear sight sunshades are prohibited. f. All sights and sight alterations shall be metallic. g. Sighting holes may be added to existing rear sights as long as the dimensions of the block, leaf, or ladder remain the same, and no additional material may be added except to fill a notch. h. Fixed-blade Kentucky-type rear sights may be modified only by the addition of an extra piece of metal to the rear sight. The addition should be the same width and no higher than 3/8" above the original sight height. i. Replacement leaves of the "L" type may be no higher than the height of the 300 yd. leg and the 500 yd. leg of the original sight leaf. j. Long-range or tangent sights may be modified only by the addition of metal to the vertical height of the sighting notch area of the ladder or slide. The added metal shall not exceed the width or thickness of the original area to which it is attached, and the total height of the notch area shall not exceed 3/8-inch. k. Front sights on revolvers and long arms may be secured to the barrel using a dovetail base in the original position. The attachment of the barrel-sight combination, after the insertion of the dovetail, must conform to the original configuration. The sight must be permanently affixed. There can be no method of adjustment built into the front sight. 4.8 LOCKS (HAND AND SHOULDER ARMS) Lock parts may be replaced or fitted to insure competitive functioning of the mechanism (including the internal parts of revolvers). Removing the functioning of the half-cock notch is prohibited. The trigger pull for revolvers shall be 5

13 not less than two pounds. The trigger pull for all other arms shall be not less than three pounds. Locks shall contain no externally controlled trigger pull adjustment. Set triggers are prohibited. Externally visible trigger stops are prohibited CENTERFIRE CONVERSION Rifles and carbines originally requiring rimfire ammunition may be converted to centerfire by the use of a replacement firing pin housing or block intended to redirect the strike of the firing pin to the center of the cartridge base. Reproduction arms containing a conversion to centerfire are considered to fall within the spirit of this rule. a. Tubular magazine-fed rifles and carbines may be used only with a centerfire conversion block and a specially modified flat-nosed follower mechanism with a diameter larger than the primer. b. All breech centerfire conversions which require a firing pin mounted within the breech or breech block shall utilize a spring-loaded 'floating' type firing pin. c. Approved centerfire block conversions shall be stamped either upon the top or left side with distinguishing marks, names, etc. in a size large enough to be easily distinguished and visible when the action is closed. 4.9 STOCKS AND GRIPS (HAND AND SHOULDER ARMS) No additions shall be made to stock exteriors except as required in making repairs or in parts fitting and then only in such manner that the completed addition shall not change or alter the original external appearance of the piece for the model of arm concerned. Cheek rests or recoil pads of any nature shall not be used. Stocks or grips of handguns shall be of the same configuration as the original arm concerned. Finger grooves, thumb rests, lifts or "grip adapters" may not be used. Exceptions to this may be approved by the Inspector General in the case of physical disability on recommendation of the Medical Officer. Composition bedding of barrels is permitted. The addition of checquering to any firearm is prohibited BARRELS (HAND AND SHOULDER ARMS) Barrels for all arms must be originals or replacements approved by the Board of Directors. Replacement barrels listed in the official list of Approved Arms, Barrels and Processes - Hand and Shoulder Arms are approved only for the arms indicated. Reproduction barrels should be clearly marked on the left side, near the breech to identify the manufacturer. These markings shall be in a size large enough to be easily read and identified INVALIDATION OF APPROVAL An approved replacement barrel may not be modified by welding on or around the breech. Welding the breech for any reason shall invalidate the approval of the barrel. Modification of the bolster by any method involving heat shall invalidate the approval of the barrel RAMRODS (RIFLES AND MUSKETS) Ramrods must be of the correct pattern and dimensions for the arm. Copies may exceed exterior barrel length (less the tang) by no more than three (3) inches, and may be made partly or wholly of brass. "Knurling" the rod is prohibited, and threading may not be exceed one (1) inch RAMRODS (CARBINES AND MUSKETOONS) In carbine company or individual matches, no ramrod may be used which is fastened to the carbine or musketoon by swivel, chain or other device. Such ramrods may be used if disconnected from the attaching device. Replacement ramrod length may not exceed the firearm's barrel length, less the tang, by more than three (3) inches RAMROD THREAD PROTECTORS A ramrod protector may be used, consisting of an iron or brass tip threaded to fit the threaded end of the ramrod and not over 1 inch long. The end shall be blunt or squared off and neither pointed nor sharp. No other attachment, ramrod guide, or barrel protector may be used. 6

14 4.13 APPROVED REPLACEMENT BARRELS AND REPRODUCTION SMALL ARMS See Appendix 1 for list. The listed barrels may be used in official skirmishes. Barrels must be used on the models of arms specified. Listed arms and barrels may be modified in accordance with the rules of this section COMPANY MATCHES During the company matches, ammunition supplies, cleaning equip ment and equipment boxes must be kept at least 25 feet behind the firing line and 8 feet from the nearest spectator. Competitors firing in a company event may not place shooting kits or accoutrements on the ground, with exception of an edged weapon of the period used to support the ramrod. All ammunition components and shooting equipment must be carried by, suspended from, or attached to the competitor's person, in cartridge boxes, waist belts, or haversacks. Ammunition used during firing shall be loaded only from a rigid leather cartridge box or one made from several stitched layers of cloth of the type made for the Confederacy INDIVIDUAL MATCHES Shooting accessories and equipment in any reasonable amount, except as specified in rule , may be employed in the individual matches. Shooting equipment shall not be placed forward of the firing line. The use of open powder containers is prohibited. The use of tables, stools, portable benches or other devices to lay out shooting equipment and/or ammunition on the firing line during individual matches is prohibited, 4.16 REVOLVER MATCHES There shall be no open powder containers on the loading bench. Loading shall be done from sealed containers, each holding one pre-measured charge AMMUNITION Ammunition shall consist of a projectile made of lead or lead alloy and a pre-measured charge of black powder. Projectiles may be coated with a lubricant, and hollow bases may be filled with lubricant. No competitor may have in his possession at an official skirmish more than one pound of black powder in excess of pre-loaded ammunition. Such excess black powder must be in a sealable factory container. Preparation of ammunition from loose powder in the ready area is prohibited. Breech-loading arms may use a cartridge casing of appropriate material as an integral part of the cartridge PROJECTILES The use of multiple, separating, tracer, incendiary, or explosive projectiles is prohibited. Restrictions may be placed on the size or shape of a projectile, and it must approximate the weight of projectiles normally intended for use in the arm being fired. Ramrods and cleaning rods shall not be intentionally fired as projectiles. Projectiles for smoothbore matches shall be round ball only. In a smoothbore firearm, the ball may be wrapped with aluminum foil, with or without grease; but the use of patches, paper or cloth, or over-powder wads or plastic wads is prohibited POWDER CHARGES The only propellant allowed for firing under the skirmish program shall be black powder. The use of smokeless powder in any quantity is prohibited. Powder charges must not exceed original Civil War issue charges for specific arms being fired CARTRIDGES a. No reserve cartridges shall be carried outside of an approved cartridge box except for fixed ammunition loaded into the magazine of tubular magazine-fed firearms. On the line, at least one flap of the cartridge box must 7

15 cover the cartridges at all times, except when a skirmisher is actually reaching into the box, or looking into the box to examine ammunition. b. The use of powder flasks or powder horns of any description, or loading from anything but prepared individual charges during company or individual matches, is prohibited. c. The use of combustible cartridges in muzzle -loading arms is prohibited unless the cartridge casing is completely combustible and is approved by the Inspector General. d. Ammunition for tubular magazine-fed firearms must contain a bullet with a flat nose of a diameter which exceeds that of its primer. e. Center fire cartridges for use in Carbine II and breechloading rifles should approximate the size of the original rimfire cartridges used in these arms prior to April 26, PERCUSSION CAPS (or Primers) a. The only allowable method of ignition for percussion or flintlock arms shall be percussion caps or flints. b. Caps shall be carried only in regulation-pattern cap boxes, and at no time shall the caps be exposed by either allowing the box to remain open while firing, or by the use of non-regulation cap-holders. c. Cappers may be used by revolver competitors when competing in individual and company events. d. In the use of flintlock firearms, priming powder must be provided as part of a prepared cartridge. e. Internally primed ammunition may use modern cartridge primers. SECTION 5 - UNIFORM AND EQUIPMENT REGULATIONS 5.1 APPLICATION OF UNIFORM REGULATIONS These regulations shall apply only to units while participating in official skirmish activities, namely the musket, carbine and revolver company matches and the accompanying artillery and individual competitions. Organizations shall, for maintaining the principle of presenting authentic appearance of the Civil War period, adopt and follow closely these regulations in their unofficial activities, such as parades, military balls and other dress occasions. 5.2 APPROVED UNIFORMS The uniforms to be submitted for approval are those to be used in all National and Regional matches. Such approved uniforms must be used at all times on those occasions unless permission is given by the company commander to remove coats. Regulation or Civil War-period pattern shirts must be worn if coats are removed. 5.3 COMPLIANCE BY NEW ORGANIZATIONS All new organizations must comply with these regulations upon being admitted as probationary organizations RECRUIT UNIFORMS Recruits in member organizations will be allowed one (1) shooting season to purchase their required uniform. It is encouraged that unit members supply a temporary uniform from extra equipment in the unit to uniform new members. 5.4 CONFEDERATE UNIFORMS It is recognized that the typical Confederate soldier often did not wear Confederate regulation uniforms, or any uniform in some cases, for the simple reason that they were not available. Nevertheless, the Confederate soldier presented a unique, if not a strictly military appearance, which is desirable in the interest of authenticity to reproduce at skirmishes. Such nondescript appearance is provided for herein with the understanding that all visible civilian clothing used is of a pattern used during the Civil War period. 8

16 5.5 COATS Jackets, blouses or coats shall be patterned after original regulations or patterns of the period, or the special uniform of some original organization whose uniform pattern is known to have existed and been used during the war. 5.6 HEADGEAR Headgear may be kepis, forage caps, shakos, hats or fezzes, but must be of an original pattern known to have been used in the war. Headgear may include plastic materials for straps and cap bills. 5.7 PINS AND BADGES Modern pins or badges of a pattern not worn during the war shall not be worn on any part of the uniform unless approved by ACWSA. 5.8 TROUSERS Trousers should be patterned after the regulations of the period or be of a pattern known to have been used by the military organization. The use of suspenders is permitted provided they are similar in appearance to suspenders of the period and worn in the same manner. 5.9 SHIRTS When worn exposed, shirts shall be patterned after a regulation military shirt of the period or a pattern known to have existed and been used by some military organization of the period during the war. Modern pattern shirts shall not be used. Modern-style underclothing shall not be worn exposed FOOTWEAR The use of historically-correct footwear is encouraged SHOES Shoes must be black or brown leather. Tennis shoes (or shoes of that generic family) are not permitted to be worn during skirmishes BOOTS Boots worn outside the trousers must be patterned after the regulations of the period or an original style of boots known to have been used by some military organization of the period. Modern lace, "engineer" or "combat" boots may not be worn outside of the trousers LEGGINGS Leggings may be used provided they are patterned after leggings used during the war RAINCOATS AND OVERCOATS When necessary for protection from inclement weather, raincoats, boots, caps, ponchos or overcoats of any kind may be used. However, organizations are encouraged to adopt uniformity in using these garments, preferably using pattern and cut of the Civil War period INCLEMENT WEATHER (DEFINITION) The Skirmish Director may declare inclement weather conditions if any of the following conditions exist: a. Rain - In case of rain, modern rain gear may be used. b. Cold - In case of temp eratures below freezing (32 o F), modern outer wear may be utilized, although period outer wear is encouraged. 9

17 c. Heat - In cases of extreme heat (above 90 o F), resulting in a comfort level of 95 o F or higher, the requirement to wear approved uniforms at regional skirmishes shall be at the option of the skirmish director LIGHTNING If lightning is occurring, the skirmish may be suspended. If lightning is within one mile of the range, the skirmish may be delayed and/or suspended NAVAL UNIFORMS Naval organizations shall adopt and use the regulation uniform of the U.S. or C.S. Navies of the Civil War period, or uniforms known to have been used by the naval services during the war CIVILIAN CLOTHING CONFEDERATE CIVILIAN CLOTHING Confederate units desiring to adopt clothing typifying the nondescript uniforms used by many Confederate soldiers during the war may adopt such uniforms consisting of civilian clothing, or civilian clothing mixed with uniforms, if desired, providing the civilian clothing and uniform parts used are all of patterns of the period. Documentation shall be required CIVILIAN PATTERN SHIRTS The common practice of troops, both North and South, of using civilian pattern shirts and vests is recognized but the use of other civilian clothing without documentation and approval of the Uniform Committee is forbidden FEMALE DRESS Female participants may adopt and wear civilian dress for individual and company matches BUTTONS, INSIGNIA, BUCKLES, ETC. All buttons, insignia. buckles. etc. used must comply with the regulations of the period or be patterned after those known to have been used by some military organization during the war. In no case may such be used that are of patterns of the Post-Civil War period INSIGNIA OF RANK Officers of member organizations may wear rank insignia of non-commissioned officers of their respective branches of service. No participant may wear the uniform or insignia of a commissioned officer EQUIPMENT All equipment, including cartridge boxes and slings, belts, and buckles, rosettes, plates, swords, scabbards and slings, sidearms and holsters, bayonets and scabbards, haversacks and knapsacks, and other equipment used or worn by skirmishers shall be of regulation patterns used during the war, or as used by particular organizations during the war, and in no case may be of patterns post-dating the Civil War LEATHER GOODS All leather used in construction of cartridge and cap boxes should approximate the thickness and weight of the leather used for those purposes during the Civil War PROOF OF AUTHENTICITY Organizations wishing to adopt uniforms, buttons, insignia, buckles, equipment, etc., which are not of regulation patterns but are believed or known to be of patterns which would still qualify under these regulations, are required to submit physical, photographic, or historically documented evidence of authenticity. Such evidence shall be 10

18 maintained in the file of that organization, if approved; and a copy shall be kept in the Association's archives for future reference CHANGES IN UNIFORMS Any member organization wishing to modify its existing uniform or adopt an alternate or new uniform may do so at any time provided such changes comply with these rules and the by-laws. The organization shall submit sufficient written and photographic description of the proposed changes to the Uniform Committee who shall approve the same unless there is obvious noncompliance with these rules PLASTIC TARPS, TENTS AND GOLF UMBRELLAS The use of plastic or nylon tarps, tents or golf umbrellas is prohibited at all region and National skirmishes in front of the spectator line (ready area). Only historically correct canvas traps or a reasonable variation of the same would be allowed. The regional or national Inspector General would make the determination as to what shall be allowed. Military style tents of the Civil War period may be erected in the ready area if they are placed in an area the does not obstruct the spectators view of the shooting activities. SECTION 6 - COMPETITION REGULATIONS 6.1 ASSISTANCE During the individual matches, all loading and firing must be done by the competitor. In the company matches, competitors may receive assistance from members of their own company who are competing on the firing line; but competitors must fire their own arms. 6.2 COACHING Coaching during the individual matches is permitted. One coach is allowed per competitor. Coaching may not interfere with other competitors. In company matches, coaching and spotting are prohibited except by members of the competing company, who may spot for and coach each other while competing on the line VIDEO EQUIPMENT No video equipment may be used on the firing line during company matches. Any such equipment must be kept at least ten feet behind the line. 6.3 INTERFERENCE The firing points and company positions shall be kept clear at all times with the exception of competitors actually firing, individual match spotters, necessary range personnel and persons granted permission by the range officials. 6.4 CROSS-FIRE No competitor may fire on the target of another competitor in the individual matches, or those of another company in the company events. 6.5 LEAVING FIRING LINE Competitors in company matches may not leave the firing line after the command "FIRE" or, after the company finishes the event, before the completion of the inspection of arms performed according to paragraph 8.7. Each company may retire upon direction of the company safety officer. A competitor with a fouled arm shall not leave the line until the arm has been cleared in accordance with rule

19 6.6 EXCHANGING ARMS Competitors in the company matches may not exchange arms during a relay of a company event. If a competitor's arm becomes fouled or disabled during a company event, the member may use whatever means or tools that are available with their accoutrements or those of a company member on the firing line to clear the piece. Muzzleloading arms may be cleared through the nipple during an event, but shall not be cleared via the muzzle. If the arm is still fouled or disabled at the end of the event, it shall be handled according to the procedure in rule MUSKET COMPANY A competing unit in the musket company matches is a company. A company may include more than 6 members, but not more than 6 members may compete on the firing line during the company events. An A company must contain 6 members of their own unit before formation of a B company. Supernumeraries from other organizations may fill vacancies in reduced companies with the permission of the Skirmish Director, the companies involved, and the individuals. In National Skirmishes, no company may compete unless it contains 4 members of its own organization. For purposes of credit for participation in a minimum number of skirmishes annually, the term "compete" also means "participate." In Regional Skirmishes, a company may participate with less than 4 members of its own organization with the permission of the Skirmish Director; however, the company shall not be eligible for awards or for participation credit CARBINE COMPANY, REGIONAL SKIRMISHES This company shall be organized identically to the musket company, except that 4-member companies shall be utilized. Supernumeraries may be assigned to vacancies in accordance with rule 6.7. No company shall be allowed to compete for awards with less than three (3) members of the company. However, the Skirmish Director may give permission to a company to participate with less than 3 on a "non-award" basis POSITION OF COMPANIES OF THE SAME ORGANIZATION Different companies of the same organization maybe assigned to fire in the same relay or in different relays When firing in the same relay they shall be assigned at least two positions away from each other. When firing on different relays, they will not be assigned the same position. For convenience to the members of such companies, they shall be assigned as close to each other's position as possible ASSIGNED POSITIONS Companies shall fire only on the position assigned to them, unless permitted by the Skirmish Director to make a change. A company which fires from a position other than that to which assigned shall be disqualified from that skirmish SUBSTITUTIONS IN COMPANY EVENTS Substitutions are allowed in company events, but no shooter may fire on more than one musket company, one carbine company, one revolver company, and one artillery crew in the same artillery class at a skirmish. No substitutions may be made during an event after the event commences. Violations of this rule shall be penalized under rules 6.9.3, 6.9.4, or 6.9.5, as appropriate. 6.8 TARGET FRAMES A company shall not eliminate targets by destroying the target frame. Companies shall not fire on targets which have been grounded from a broken target frame. Any company intentionally firing upon its target frame to cause elimination of the targets shall be disqualified from further competition at that skirmish. Any company which accidentally causes the frame to collapse shall have its time for that event canceled and shall re-fire the event during a succeeding relay on one of the hospital target frames. A penalty of 10 seconds shall added to the time of the company for the re -fired event. 12

20 6.9 DISQUALIFICATION, COMPANIES This paragraph shall apply to companies in violation of rules 6.1 through 6.6, inclusive, and of any other rule in which this rule is cited. Disqualification under this rule shall result in the disqualified company receiving 150% of the time recorded for that company for the event for which it was disqualified DISQUALIFICATION, INDIVIDUALS Individuals violating this section or other rules pertaining to sportsmanship or duties of competitors may be disqualified by the Skirmish Director or the Inspector General from competing in the remainder of the individual matches or company events, as appropriate DISQUALIFICATION, INDIVIDUALS FAILING INSPECTION An individual who fails to pass an inspection during company matches shall be disqualified from further competition in that company match until the violation has been corrected to the satisfaction of the Inspector General or the inspecting officer who found the violation. An individual who fails to pass an inspection during the individual matches shall have the target just fired disqualified, and shall be disqualified from further competition with the firearm in violation until the violation has been corrected to the satisfaction of the Inspector General or the inspecting officer who found the violation DISQUALIFICATION OF COMPANIES FOR NON-COMPLIANCE Any company in which a firearm is found not to comply with these Skirmish Rules shall be disqualified for the event immediately preceding the discovery of the violation, and penalized according to rule ILLEGAL SUBSTITUTION, COMPANIES OF AN ORGANIZATION An organization which moves shooters from one of its companies to another during company matches shall cause those companies to be disqualified from further participation in that company match ILLEGAL SUBSTITUTION, COMPANY A company which knowingly employs a shooter who has already fired in another company at that skirmish shall be disqualified from further participation in that company match, and its times shall be canceled ILLEGAL SUBSTITUTION, INDIVIDUAL An individual who participates on more than one musket company, carbine company, revolver company, or artillery crew of the same artillery class at a skirmish shall be barred from participation FAILURE TO HANG REQUIRED NUMBER OF TARGETS A company that fires an event after hanging less than the proper number of targets shall be penalized full time for that event with additional time added for each missing and/or unhit target as prescribed in penalty chart POSITIONS FOR INDIVIDUAL MATCHES Unless otherwis e specified in the match program, all individual matches shall be fired from the offhand position. The position of the supporting arm shall be at the competitor's discretion PROHBITED EQUIPMENT Slings shall not be used to support or to steady shoulder arms. Modern shooting jackets with shoulder pads may not be worn during individual or company matches. Shoulder pads shall not be used unless worn inside the clothing where not visible and are worn only for the protection of the body HANDGUNS All firing shall be done with the gun held in one hand only, supported only by the strength of the arm, the other arm being used in no way to support the gun or gun arm. (except rule 18.6) All portions of the shooter's clothing, body and gun shall be clear of artificial supports. 13

21 6.11 DISABLED FIREARMS - INDIVIDUAL MATCHES When a firearm is fouled during an individual match, it shall be cleared in accordance with the procedures in rule 8.6. If the firearm is cleared during the individual match, the competitor may continue the match. Alternately, the competitor may elect to finish the match, but only during the next individual relay of the same duration REMOVAL OF INDIVIDUAL TARGETS All used individual targets will be removed between relays ALTERATION OF TARGETS Alteration of targets in any form is prohibited; i.e., spotting marks on individual or company match targets, etc LOSS OF TARGET DURING AN INDIVIDUAL MATCH When an individual target and/or cardboard blows off a frame during an individual match, the shooter may be granted an alibi if, to the satisfaction of the Individual Match Officer or Skirmish Director, the target was not blown off due to carelessness of the shooter. If an alibi is granted, the shooter must complete the number of unfired rounds in the next individual match relay of the same time duration. An alibi shall not be granted if the shooter cannot find his target which was blown off the frame. SECTION 7 - CHALLENGES AND PROTESTS 7.1 CHALLENGES A competitor in the individual matches may challenge the scoring of any target which he considers has been evaluated improperly. a. If the challenge is made on the range, the competitor shall notify the Statistics Officer and pay a fee of one dollar. The Statistics Officer shall record the challenge and re-score the target. b. The time limit for challenges must be announced when scores are published. c. When a competitor's challenge is sustained, the challenge fee shall be returned immediately. 7.2 PROTESTS In the Individual Matches a competitor may formally protest: a. An injustice which he feels has been done him except in the evaluation of a target, which he may challenge as prescribed in rule 7.1. b. The conditions under which another competitor has been permitted to fire. c. The equipment which another competitor has been permitted to use. 7.3 PROTEST PROCEDURE A protest shall be void if it is not presented immediately upon occurrence. a. The complaint must be stated verbally to the Skirmish Director. b. If not satisfied, a written complaint must be presented to the Skirmish Director within three (3) hours of the incident. c. If, at a National Skirmish, a competitor's protest is not answered satisfactorily by the Skirmish Director or Inspector General, a written appeal may be made to the Board of Directors via the National Adjutant. Such an appeal must be submitted within 12 hours after the Skirmish Director's or the Inspector General's decision. d. At Regional Skirmishes, follow procedures as stated in Rule

22 7.4 CHALLENGES AND PROTESTS IN COMPANY MATCHES Challenges and protests in company matches may be made for the same reasons as in individual matches as set forth in rules 7.1 and 7.2 above, except that no fee shall be required TO WHOM MADE Company match challenges and protests shall be made orally to the Skirmish Director. Decisions on such shall be made immediately BY WHOM MADE Such challenges must be made through the company commander. Any skirmisher who personally observes action by another individual or company which is obviously cheating, whether to enhance the cheater's position or to impede a competitor, may protest, via his company commander, to the Skirmish Director directly, or through any available member of the skirmish staff APPEALS - NATIONAL SKIRMISHES If the protester is not satisfied with the decision of the Skirmish Director, the matter may be appealed, in writing, to the Board of Directors within 48 hours after the skirmish is concluded. If the protest is presented to the Board in time, a decision shall be rendered prior to the final scoring of company events. If adequate time is not available, the Board shall take up the matter at its next regular meeting APPEALS - REGIONAL SKIRMISHES If not satisfied with the action on the appeal to the Regional Skirmish Director, it may be appealed to the Regional Commander who shall make a decision thereon immediately. If still not satisfied, the protester may appeal in writing to the Board of Directors via the National Adjutant within 48 hours of the conclusion of that skirmish. Action by the Board shall be taken at its next regular meeting. 7.5 CHALLENGES AND PROTESTS IN INDIVIDUAL ARTILLERY MATCHES Must be made by the gunner in the same manner as a protest made in the company matches. SECTION 8 - RANGE SAFETY 8.1 LOCAL RANGE RULES All competitors and range officials shall abide by the local range rules. 8.2 ARMS LOADING RESTRICTIONS Arms shall not be primed, capped, loaded, or fired except when the competitor is on his assigned firing position and has been given direction to do so by the appropriate skirmish authority. 8.3 LOADING MANUAL The loading of muzzle -loading arms shall be done in accordance with the prescribed movements of the military drill regulations of the Civil War. The following precautions shall be observed: a. Loading shall commence with the butt on the ground or on the foot of the skirmisher and the hammer down on the last cap fired. b. Powder charges shall be placed in the muzzle so that the hand does not remain in the line of fire. c. Projectiles shall be held between forefinger and thumb and placed in the muzzle so that the hand does not enter the line of fire. Neither the palm of the hand nor the thumb shall be used to start the bullet into the bore. The palm of the hand shall not be placed over the end of the rammer while ramming. 15

23 d. If the rammer is returned to the piece, it should be pulled down by the little finger, keeping the hand out of the line of fire. e. The ramrod shall not be placed flat on the ground between shots and at no time shall it be placed in a location that would necessitate or permit the shooter to place his or her body or head in front of the muzzle while loading. The ramrod may be held in the hand, leaned against the body, leaned against a bayonet or edged weapon of the period, or may be stuck in the ground rather than being returned to the piece between shots. No other ramrod holders are permitted. f. Pointing the muzzle behind the firing line is prohibited. 8.4 CEASE FIRING All competitors shall cease firing immediately upon the command "CEASE FIRING!" Line Judges shall repeat this command to the firing line. Competitors who violate this command shall be penalized in accordance with rule The line judge shall record the number of rounds fired after this command in the appropriate box of the company match score card. 8.5 LOADED ARMS Prior to completion of maximum time limits during company match events, those companies which complete their targets and still have loaded arms on the line shall discharge them under the direction of the Line Judge. He shall instruct each man individually to fire into the backstop and observe that this is done LOADED ARMS After completion of company match events all loaded arms shall be discharged upon the command, "DISCHARGE ALL LOADED FIREARMS!" (Once the firearm is loaded with powder, the loading sequence must be completed with the addition of the bullet.) Arms shall be fired from the shoulder directly into the range backstop between the frames. Line Judges shall closely observe this discharge to determine if any targets or fragments are hit. If any targets or fragments are hit by this discharge, the number of such hits shall be noted by the Line Judge in the appropriate box of the company match score book in accordance with rule DISABLED ARMS Arms which cannot be discharged shall be bought to the attention of the Safety Officer. If the competitor cannot clear the firearm during the company event in accordance with rule 6.6., no other method shall be used while the company is firing to clear the firearm and it shall be grounded and cleared upon completion of the event. Upon the event's completion the arm shall be taken by the competitor and a Safety Officer to the safety zone and cleared upon authorization by the Skirmish Ordnance Officer and Range Officer. A muzzle -loading arm must be flooded before a ball-puller may be used to withdraw the ball. An arm which has been disabled may not be used in competition until it has been declared safe by the Safety Officer. If the arm cannot be cleared before the next relay is ready, the event may be temporarily delayed to allow the disabled arm to be moved to a designated safe area. Continued endeavor may be made between events to clear the firearm. Such attempts shall be made only in designated safe areas. If a firearm has been disabled and cleared three times in one skirmish, it shall be declared unfit for competition, and may not be used again in that skirmish. 8.7 INSPECTION OF MUZZLE-LOADING FIREARMS Arms that have been discharged during a company event shall be inspected immediately by the Safety Officer after the command "SAFETY OFFICERS CLEAR W EAPONS!" The Safety Officer shall observe each man fire one cap while the firearm is pointed from the shoulder at the backstop, and a second cap while the firearm is pointed at a safety flag or at the ground in advance of the line. The Safety Officer shall observe that the second cap causes movement of the flag, or of grass or dirt on the ground. Snapping caps shall be done in numerical sequence from one end of the company to the other under the supervision of the safety officer. When he is satisfied that all arms are unloaded, he shall notify the Range Officer. This inspection is compulsory and the Safety Officer shall not signify that the company is unloaded unless he has performed the required inspection of the arms of all members of the comp any. Inspection of arms during individual matches shall use the same procedure as that employed during 16

24 company events. The Safety Officer shall observe the competitor firing the first cap down range with the arm on the shoulder and the second at the safety flag or in front of the line at some weed or blade of grass to assure that the arm is not loaded. When the competitor has been inspected thus, the competitor shall be released from the firing line INSPECTION OF BREECH-LOADING FIREARMS A breech-loading firearm shall be inspected by looking through, or into, the breech to observe that the chamber is unloaded. Following this, an inspection of the barrel must be made to assure that the barrel is clear. This inspection may be done by looking through the barrel from the breech end, or by the insertion of a cleaning rod through the muzzle until its tip is clearly observed in the breech opening of the arm INSPECTION OF REVOLVERS Before retiring from the firing line, upon the completion of his target or at the completion of the match, the competitor in revolver matches shall unload his revolver into the backstop and place his revolver on half-cock so that each chamber can be confirmed empty by the Safety Officer INSPECTION OF ARMS - FLINTLOCK When the competitor is finished with his target and prior to leaving the line, the competitor shall prove that the arm is unloaded by placing the ramrod in the barrel and noting how much extends from the barrel and then withdrawing the ramrod from the barrel and placing the ramrod alongside the barrel, demonstrating that there is not room for a charge in the barrel. (The ramrod must extend at least to the touch hole.) When the inspection is complete, the competitor may retire from the firing line FLINTLOCK ARMS - SAFETY FEATURES Flintlock arms must be equipped with a flash guard to direct the flash from the touch hole upwards. This is to protect the other competitors on the firing line. The flash guard must be made of metal at least.058" thick. Each competitor shooting a flintlock arm also must have a leather frizzen cover in place on the frizzen while loading. The frizzen cover should be attached to the trigger guard by a leather thong INSPECTION OF HENRY AND SPENCER RIFLES a. For Henry rifles, empty the arm of all cartridges, leaving the action open. Check the magazine by observing that the follower is fully seated and can be seen moving inside the action. Rotate the arm so that the empty magazine tube may be observed through the slot. Check the bore by inserting a cleaning rod from the muzzle until the tip is observed in the breech, thereby assuring that the barrel is clear. b. For Spencer carbines and rifles, empty the arm of all cartridges and remove the magazine feeder tube. Check the magazine by cycling the action twice and looking through the magazine tube from the butt plate. Check the bore, either by looking through the barrel from the breech, or by inserting a cleaning rod from the muzzle until its tip is observed in the breech. 8.8 SMOKING Smoking is prohibited in front of the safety line. 8.9 DISORDERLY CONDUCT Disorderly conduct or intoxication is prohibited. Offenders shall be expelled from the range area USE OF ALCOHOLIC BEVERAGES, DRUGS AND NARCOTICS a. Other than in the camping area, no drinking of alcoholic beverages is permitted on the range during official shooting activities. b. The consumption of alcoholic beverages by any individual participating in an officially scheduled competitive event at any official skirmish, or wherever a Regional Skirmish is conducted, is prohibited during the day on which the event occurs until the individual completes his participation in all such events for that day. Violation 17

25 of this rule shall result in the exclusion of the offending individual from participation in any such events for that day. c. Use of controlled substances by any person at any official skirmish, which violates the laws of the state concerned, is forbidden. Violators are subject to disciplinary action and/or expulsion OPEN FLAME There shall be no open flame of any kind in front of the safety line of the range. Skirmishers who use open flame to black the sights of their firearms must be behind the safety line while doing so. SECTION 9 - INSPECTIONS 9.1 SCOPE The following shall be subject to inspection: a. Uniforms, equipment and musket company match arms of all members of a probationary organization shall be inspected for compliance with the Skirmish Rules. b. All artillery pieces, equipment and ammunition, upon original registration. Ammunition, projectiles and equipment shall be spot inspected at all skirmishes. c. Artillery crews, both probationary and non-registered. d. Individuals or units that have been protested by another competitor or unit. Such inspection, which shall be conducted by the I.G. or his staff, may include firearms, ammunition, accoutrements and uniforms. 9.2 TIME The time of the inspection of probationary organizations shall be published in the skirmish program. 9.3 COMPETITORS The Inspector General shall assemble members of a company and inspect arms, uniforms, and equipment for compliance with the Skirmish Rules. All members of a probationary unit shall stand inspection with a musket or rifle. The Inspector General shall then observe the competitors in the movements of the loading manual, and correct the competitors in any improper actions. He shall approve or disapprove any individual or equipment that is not in compliance with the Skirmish Rules. 9.4 ARTILLERY PIECES AND CREWS The Artillery Ordnance Officer or his deputies shall observe the condition of the piece, tools, and the construction of ammunition. He shall observe the members of the assigned crew in the performance of the loading manual. The Artillery Ordnance Officer or his deputies shall bar the use of tools, ammunition, or guns which do not meet the requirements of Section 9.5 ARTILLERY PIECES, EQUIPMENT AND AMMUNITION Artillery pieces and equipment shall be inspected by the Artillery Ordnance Officer or his deputies the first time each piece is registered. Thereafter, they shall be subject to spot inspections. Ammunition shall be spot inspected at each skirmish in which the piece shall compete or demonstrate. This inspection of ammunition shall not be scheduled and no notice shall be given. Violation of regulations with regard to charges and projectiles shall result in the withdrawing of registration to fire at that skirmish. Any appeal in this case must be presented to the Board of Directors as an official protest as prescribed elsewhere in these rules. 9.6 MEMBER ORGANIZATIONS Member organizations shall be responsible for the compliance of their members with sections 3 and 8. 18

26 9.7 REPORT The Artillery Ordnance Officer shall report the qualification or disqualification of individuals or gun crews, resulting from his inspection, to the Skirmish Director before the commencement of the Artillery matches. 9.8 AUTHORITY At a National Skirmish the Inspector General of the ACWSA, assisted by the Regional Inspectors and assistant Inspectors General, shall conduct the inspections. At Regional Skirmishes the inspections shall be conducted by the Regional Inspectors ARMS, AMMUNITION, UNIFORMS AND ACCOUTREMENTS FAILING INSPECTION Arms, ammunition, accoutrements and uniforms which, upon inspection, are determined not to be in compliance with these Skirmish Rules, shall be removed from competition in that skirmish upon the authority of the Inspector General or a Regional Inspector. (See also Rule 6.9.2) 9.9 PROCEDURE AND INSTRUMENTS FOR INSPECTION OF TRIGGER PULLS ON COMPETITION ARMS The official National Rifle Association procedure and the official NRA weight shall be used in the inspection of locks WEIGHING TRIGGER PULL Trigger pull shall be weighed only with an Official NRA Trigger Test Weight. Failure of the trigger to meet the trigger pull requirements shall disqualify the competitor in the match previously fired. While the trigger pull is being weighed the firearm shall be held with the barrel perpendicular to the horizontal surface on which the test weight is supported. The rod, or hook, of the test weight shall rest on the lowest point of the curve in curved triggers, or on a point approximately one-quarter of an inch from the lower end of straight triggers. To pass the weight test the weight shall be lifted by the firearm while in the cocked position and while all safety devices are in firing position, from the horizontal surface on which it is resting. Failure of the trigger to pass the weight test is the competitor's responsibility. Where the slope or angle of the trigger is such that the hook of the weight shall not catch on the trigger with the barrel perpendicular to the horizontal surface, the barrel shall be inclined off the perpendicular just enough to allow the weight hook to catch on the trigger. When it becomes necessary to employ the modification stated above, the resting point for the hook should be considered to be the same as stated for straight triggers, i.e., approximately one-quarter of an inch from the lower end of the trigger. Each firearm shall be allowed no more than three attempts to pass the trigger pull inspection. All arms using internally primed ammunition must first be cleared in accordance with rule before weighing the trigger pull. The firearm shall be surrendered to the Inspector for the trigger test. If the firearm fails the first two tries by the Inspector, the competitor may make the third and final try INSPECTION OF HALF-COCK ON COMPETITION ARMS INSPECTION OF HALF-COCK ON RIFLES, MUSKETS AND CARBINES Half-cock of rifles, muskets and carbines shall be checked by putting the firearm in half-cock and suspending it by the trigger from the inspector's finger. If the hammer does not fall while the arm is suspended, the half-cock shall be considered functional INSPECTION OF HALF-COCK ON REVOLVERS Half-cock of revolvers shall be inspected by putting the arm in half-cock and suspending it in the same manner as in but with the 3-pound NRA weight suspended from the trigger guard so as to add its weight to the weight of the arm. 19

27 9.11 SPOT INSPECTIONS Spot inspections of competitors and/or participating companies may be made at any time during an official skirmish to ensure that uniforms, firearms, and equipment comply with the Skirmish Rules. Selection of competitors or companies to be inspected shall be by lottery drawing conducted by or supervised by the Inspector General. An individual disqualified because of failure to pass inspection shall be penalized according to rule A company disqualified because of failure to pass inspection shall be penalized according to rule 6.9. Section 10 - Company Commanders 10.1 Company Commanders Each company must have one firing member who is designated company commander. The duties of the company commander are to: a. Be familiar with the Skirmish Rules and skirmish program. b. Cooperate at all times with the skirmish officials in the interest of safety, efficiency and good sportsmanship. c. Maintain discipline within his company, be responsible for the execution of the duties of his company, and direct his company during formations and competition. d. Make proper entries, check scores, sign score sheets and direct erection of targets during the company matches. e. Communicate protests, challenges, or information from his company to the skirmish staff. Inform the members of his company of the orders and directions of the skirmish staff. f. Have the members of his company report to their company position on the firing line at the proper time, prepared to fire. g. Obey all orders of the Range Officer or Announcer promp tly. h. Accompany his company of members of his company during all company inspections. i. Represent his company at the company commanders' meeting. j. During elimination events of the company matches, to instruct the Line Judge to stop his stopwatch when, in the opinion of the company commander, all targets have been hit Deputy Company Commander If desired, the company commander may be assisted by a Deputy who shall assume such duties as the company commander may direct. SECTION 11 - OFFICIAL PROGRAM 11.1 MINIMUM REQUIREMENTS The minimum program shall consist of the following: NATIONAL SKIRMISH a. Company Commanders' Meeting b. Inspections c. Opening Ceremonies d. Individual Matches (hand and shoulder arms ) e. Musket Company Matches f. Carbine Comp any Matches g. Artillery Matches h. Mortar Matches i. Revolver Company Matches 20

28 j. Breechloading Rifle/Carbine II Matches k. Awards Ceremonies REGIONAL SKIRMISH a. Company Commanders' Meeting b. Opening Ceremonies c. Musket Company Matches d. Awards Ceremonies ADDITIONAL PROGRAM A Regional Skirmish may also include these additional program events: a. Demonstrations (when approved by the National Commander) b. Artillery Matches c. Mortar Matches d. Carbine Company Matches e. Revolver Company Matches f. Breechloading Rifle/Carbine II Company Matches g. Individual Matches (hand and shoulder arms ) 11.2 COMPANY COMMANDERS' MEETING This meeting shall be held before the opening ceremonies of the company matches. Attendance shall be required of company commanders or designated deputies. The meeting shall be conducted by the Skirmish Director. The meeting agenda shall include the following subjects: a. Assignment of company firing positions and relays. b. Explanations and instructions for the program, target erection, scoring rules, ceremonies, and safety rules. c. Settlement of finances FAILURE TO ATTEND COMMANDERS' MEETING Any organization whose company commander, or properly designated representative, does not attend this meeting shall not be permitted to participate in the company matches. This also applies to scheduled membership meetings INSPECTIONS At a time designated by the Skirmish Director and prior to the opening ceremonies, an inspection of probationary organizations and equipment shall be conducted as specified in Section OPENING CEREMONY Unless adverse weather conditions exist or the size of the skirmish makes it necessary to shorten the time of the opening ceremony, the conduct of the opening ceremony shall conform to instructions contained in rule and Where such adverse conditions exist, the companies may be directed to fall in at the 25 yard line without marching onto the field POSITION OF MUSKET COMPANIES ON LINE The center 3 positions on the firing line of a National Skirmish shall be assigned to those companies which finished in the first 3 places of the previous National Skirmish POSITION OF CARBINE COMPANIES ON LINE The procedure for carbine companies shall be the same as for musket companies. 21

29 POSITION OF REVOLVER COMPANIES ON LINE The procedure for revolver companies shall be the same as for musket companies GENERAL RULES FOR OFFICIAL EVENTS a. The Musket Company Matches shall consist of not less than four events of which three must be official events as listed under rule The carbine and revolver company matches shall consist of not less than three events of which two must be official events as listed under rule For musket company matches consisting of four or more events and carbine company matches consisting of three or more events the following number of official Events under rule shall be used in all official skirmishes: Company Events Number of Official Events Required 3 (Carbine or Revolver only) b. All firing shall be in the off-hand position, as specified in rule Target frames and supports shall be constructed and utilized in accordance with Sections and c. No more than one silhouette or volley fire event per match. (The use of one precludes the other.) d. No more than two clay pigeon events per skirmish. If the mounted clay pigeon event (pigeon board) is scheduled, it shall always precede any other 50 yard event. The clay pigeon backer boards must be previously unused. e. When clear or translucent targets are selected they shall be filled with a tinted liquid (generally water) to contrast to the background. f. COLOR - All targets will be of a color contrasting to the general background color. g. SHRAPNEL - Targets may be filled with liquid or powder but shall NOT contain hard non-structural components generally called shrapnel (e.g. stones, clay chips, lead, or other hard materials). A single attached metal washer and/or attached wire fasteners are considered to be structural components. h. HANGING TARGETS - For hanging target events the targets must be hung singly and securely by twisting the wire into a closed loop around or through the cross member. The wire must also be twisted into a closed loop around or through the target, as directed by the Skirmish Director. Pots may be secured by a closed loop, or by a washer larger than the hole in the bottom of the pot, in the manner of Figure 11.1, as directed by the Skirmish Director. Targets which fall before the "COMMENCE FIRE" command shall be scored as unhit targets per Table A company found to have wired two or more targets together or to have hung targets without closed loops, or the washer device if required, shall be disqualified and penalized under rule 6.9. i. SPACING - For hanging multiple-target events, the targets shall be hung alternately high and low. The upper row shall be hung approximately 6" from the top member of the frame. The lower row shall be hung beneath the lower level of the upper row of targets. There must be at least a target's width of distance between each two adjacent targets. j. WIRES - Wires shall be No. 16, No. 18 or No. 19 soft annealed black iron and must be at least 30 inches in length. Wires used at Regional Skirmishes must also be at least 30 inches in length OFFICIAL EVENTS 22

30 Official events shall be selected from the following list and must be conducted as prescribed. For ease of determination, the proportionate number of targets for regional carbine company matches shall be listed in parenthesis immediately following the corresponding musket target limits. A. SILHOUETTES - 50 or 100 yards. - Volley or 2-minute rapid fire. If volley fire, a maximum of five hits per competitor shall be scored. Score volley fire events with Table 15.1(a). Score rapid fire events with Table 15.1(b). 1. One or two (Regional Carbine - 1 or 2) identical octagonal 24-inch cardboard or Masonite silhouettes yards. 2. EIGHT TARGETS on a cardboard backer (Regional Carbine - 4) - 50 or 100 yards. a. All rectangular - Minimum 6 inches, maximum 12 inches per side. b. All circular - Minimum 6 inches, maximum 12 inches in diameter. 3. DIAMOND-TYPE - 50 yards. a. Eight (Regional Carbine - 5) 5" X 5" squares placed points -up. B. CLAY PIGEONS - 50 yards - Elimination. 1. Pigeon Board - All p igeons shall be mounted per Figures 11.2 and Pigeons shall be hung black side out. a. 24 (Regional Carbine - 16) standard 4-1/4" diameter clay pigeons. 2. Hanging Pigeons - All pigeons on each frame must be hung so as to present a single uniform color to the shooters. This does not preclude the use of consistent but different colors by various companies. a. 12 (Regional Carbine - 8) standard 4-1/4" diameter clay pigeons. C. CLAY POTS - 50 or 100 yards. - Elimination (Regional Carbine - 8) standard 3" clay pots hanging at 50 yards (Regional Carbine - 6) standard 6" clay pots hanging at 100 yards. D. CLAY DISCS OR PLATES yards - Elimination (Regional Carbine - 6) hanging, drilled 6" or 8" diameter discs or plates a. If targets are not uniform in types or sizes, each company shall have equal ratios of the various types and sizes. E. METAL CANS - 50 yards. - Elimination (Regional Carbine - 8) hanging, liquid-filled 12 oz. cans. a. May be painted or unpainted, but uniformly so for all companies. F. TILES - 50 or 100 yards. - Elimination (Regional Carbine - 8) hanging, drilled, 4" square or larger tiles at 50 yards (Regional Carbine - 6) hanging, drilled, 6" square or larger tiles at 100 yards. a. All 4-inch and/or 6-inch tiles shall be hung as diamonds or squares, but must be hung uniformly by all companies. The skirmish director shall decided on the pattern. (April 1997) G. STYROFOAM CUPS - 50 or 100 yards. - Elimination (Regional Carbine - 8) hanging 8-16 oz. liquid- or powder-filled cups at 50 yards (Regional Carbine - 6) hanging 32 oz. liquid - or powder-filled cups at 100 yards. H. CLEAR PLASTIC CUPS - 50 yards - Elimination (Regional Carbine - 8) hanging 6 to 12 oz. colored-liquid-filled cups. I. JUGS AND BOTTLES yards - Elimination (Regional Carbine - 8) hanging one-half gallon translucent bottles filled with colored liquid (Regional Carbine - 8) hanging 2-liter clear or translucent bottles filled with colored liquid. All false bottoms to be remo ved. J. BALLOONS - 50 yards - Elimination. 23

31 1. 12 (Regional Carbine - 8) hanging liquid-filled balloons of uniform style and color that have been filled by a mechanical device to insure that all contain an equal amount of liquid. K. WOODEN BLOCKS - 50 yards - Elimination or 16 (Regional Carbine - 8 or 10) 3 1/2" X 3 1/2" hanging wood blocks cut from nominal 2" X 4"s HITS a. May be painted or unpainted, but uniformly so for all companies. b. May be hung as squares or diamonds but uniformly so by all companies. c. To be hung via a wire stapled or nailed to the block, or looped through a hole drilled through the block, or looped through a rubber band which is centered around the block. d. Blocks shall be considered hit if shot down, broken, penetrated, or marked by a bullet SILHOUETTE TARGETS A target under rule (a) (silhouette event) shall be considered hit if the arc of the bullet overlaps the arc or plane of the outside edge of the target FRAGIBLE TARGETS Any target intended to be eliminated by rupturing or breaking under rule shall be considered eliminated if: 1. The wire or clip by which it is suspended is cut, causing it to fall to the ground. 2. It is ruptured by a bullet, causing it to leak fluid, if it is fluid-filled. 3. It is broken, cracked, or has material removed by a bullet, if it is of a breakable material. 4. A part is broken away or if it is knocked to the ground by fragments of a target eliminated by a bullet. A mark or crease made by a bullet, or the removal of paint from a painted target, shall not be considered a hit unless the integrity of the target is destroyed as in 1-3 above. A cracked or chipped target shall not be considered eliminated unless it shows the obvious evidence of contact by a bullet, i.e., a lead mark OPTIONAL COMPANY EVENTS The remaining company events may include any elimination, point or sequence events that the Skirmish Director desires. Targets should be of the destructible type so that competitors, judges and spectators may observe the progress of the firing. Exploding targets are permissible providing they do not present a hazard to the participants and meet with the approval of the local range authorities. Any optional event used at a National Skirmish must have been field-tested during at least one Regional Skirmish at which a member of the Board of Directors was in attendance. Such member's written approval of such optional event must be forwarded to the Program Chairman. The Program Chairman shall evaluate the recommendation and accept or reject it for recommendation of approval by the Board of Directors for inclusion in the skirmish. He shall so notify the Skirmish Director immediately. In no case shall any form of live animal, fish or fowl be used as targeting or part of targeting in an official or unofficial event AWARD CEREMONIES AT NATIONAL SKIRMISHES Upon completion of the company matches, companies who have qualified for awards shall receive these awards in appropriate ceremonies AWARD OFFICIALS The awards shall be presented under the direction of the Skirmish Director and the Regional or National Commander. They may request the assistance of other officers or dignitaries. Ladies in Civil War-period costume may be asked to assist in the presentation of participation awards. 24

32 CEREMONIES AND COLOR GUARD Weather permitting, the musket company match program may begin by companies marching onto the field in the manner prescribed below. If desired by the Skirmish Director, time permitting, the musket company match program may be concluded by the companies passing in review. Both ceremonies shall utilize the ACWSA color guard as prescribed in rule COLOR GUARD The ACWSA color guard shall consist of a U.S. National flag of the period, a Confederate flag, and the ACWSA flag. Color bearers shall exhibit military bearing and familiarity with the proper carrying of colors. Color guards shall be selected in the same manner, each to be armed with a musket or rifle and accoutrements. The U.S. flag shall be carried on the right with a Union color guard on its right, the C.S. flag shall be carried on the left with the Confederate color guard on its left. The ACWSA flag shall be carried in the center by a member of the winning organization of the previous skirmish COLOR COMPANY The color company shall be the winning organization of the previous skirmish. The color company shall march behind the color guard, both in marching on the field and the review ceremony, except in the situation described in rule below FORMING ON THE FIELD Organizations shall form on the field in the order in which they are assigned to firing positions, so that when on the field they shall be approximately opposite their firing positions. Where space is limited, companies shall form on the field and thereon align in rows according to relay. The color guard shall station itself in front of the entire line, in the center, the color company on its left as a place of honor. The announcer shall command the organization to present arms for the National Anthem and Dixie. He shall next make other announcements and introductions. He shall then, at the command of the Skirmish Director, direct the organizations to their firing positions FINAL REVIEW When held, at the discretion of the Skirmish Director, just after the awards ceremony, the companies having fallen in at the 25 yard line opposite their positions, except for the color company and the winning company, the companies shall pass in review, led by the band and the color guard. The winning organization shall lead off immediately behind the band, the colors next with the color company immediately behind. In the event the color company is again the winning organization, the second place company shall be the color company for the review. After all have passed in review, the Skirmish Director may either order the companies marched off the field, or back to their original positions for dismissal REGIONAL SKIRMISHES Weather permitting, regional skirmishes shall open in the same manner above described as national skirmishes. The color guard shall consist of U.S. and C.S. colors with appropriate guards, all personnel being uniformed and equipped as described. A final review shall be held at the discretion of the Skirmish Director, but if held it shall conform to rule INDIVIDUAL MATCHES NATIONAL SKIRMISH Targets shall be standard as listed below. Target numbers are those of ACWSA designation; approved equivalent targets may be used if desired, subject to approval by the Commander. Musket, carbine, and revolver matches shall be of 15-minute duration. a. Carbine Match (50 yards); Target N-SSA #1, 5 record shots per bull maximum. b. Carbine Match (100 yards); Target N-SSA #2, 5 record shots per record bull, maximum. c. Rifle or Rifle -Musket Match (50 yards); Target N-SSA #1, 5 record shots per bull maximum. 25

33 d. Rifle or Rifle -Musket Match (100 yards); Target N-SSA #2, 5 record shots per bull maximum. e. Revolver Match (25 yards); Target N-SSA #5, 5 record shots per bull maximum. f. Revolver Match (50 yards); Target N-SSA #4, 5 record shots per bull maximum. g. Breech Loading Rifle/Carbine II Match (50 yards); Target N-SSA #1, 5 record shots per bull, maximum. h. Breech Loading Rifle/Carbine II Match (100 yards); Target N-SSA #2, 5 record shots per bull maximum. i. Smoothbore Musket Match (50 yards); Target N-SSA #2, 5 shot record maximum REGIONAL SKIRMISH Individual matches shall be optional with regions, but where held the targets and number of shots per bull specified above shall be used. Alternately, 5-shot record individual matches may be used for regional matches and selected from the following list. 5-shot matches shall be of 10 or 15 minute duration at the option of the region. a. Carbine Match (50 yards); Target N-SSA #1, five shot record. b. Carbine Match (100 yards); Target N-SSA #2, five shot record. c. Rifle or Rifle -Musket Match (50 yards); Target N-SSA #1, five shot record. d. Rifle or Rifle -Musket Match (100 yards); Target N-SSA #2, five shot record. e. Revolver Match (25 yards); Target N-SSA #3 or #5, five shot record. f. Revolver Match (50 yards); Target N-SSA #4, five shot record. g. Breech Loading Rifle/Carbine II Match (50 yards); Target N-SSA #1, five shot record. h. Breech Loading Rifle/Carbine II Match (100 yards); Target N-SSA #2, five shot record. i. Smoothbore Musket Match (50 yards); Target N-SSA #2, five shot record AGGREGATE MATCHES In addition to the matches of rule Aggregate matches shall be provided and composed according to the individual matches made available: a. Musket Aggregate b. Musket/Carbine Aggregate c. Revolver Aggregate d. Carbine Aggregate e. Fifty Yard Aggregate f. Grand Aggregate g. Breech Loading Rifle/Carbine II Aggregate. Note: Breech Loading Rifle/Carbine II scores and Smoothbore Musket scores are not to be included in the Grand Aggregate DURATION OF A MATCH Each individual match target is to be fired in one relay, except as provided in rule 6.15, or when permitted by the Skirmish Director for good cause TARGET FRAMES AND SUPPORTS Target frames and/or supports, as required, shall be supplied in accordance with the following minimum specifications BASIC TARGET FRAME The basic frame is detailed in Fig This frame shall serve as a support for the individual match targets as well as for any company match event targets. The frame is approved for the artillery match, also WIRE SUPPORTS 26

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