# STEM. Science Technology Engineering Math. Presented By:

Save this PDF as:

Size: px
Start display at page:

## Transcription

1 STEM Science Technology Engineering Math Presented By:

2 Table of Contents Rules of the Game 4 The Basketball Court 6 Physical Characteristics 10 Force 14 Jumping 18 Dribbiling 20 Shooting 23 Passing 31 Defense 35 The Box Score 38 Advanced Concepts 43 Answer Key 50 2

3 Introduction Welcome to the Texas Legends STEM Booklet brought to you by Raytheon. This booklet takes a look at basketball and how it can be explained through math and science. It begins with basic concepts and rules suitable for all school-aged students, and advances to concepts for middle school-aged students. The content is organized to present science and math concepts first, and then brings them together to explain how they can be applied to different aspects of basketball; Jumping, Dribbling, Shooting, Passing, and Defense. The more advanced sections teach students how to utilize and analyze a box score, and provide an introduction to more in depth and highly developed statistics that have become a major part of the game today. The booklet uses basketball to help students better understand math and science concepts that they are learning. It is intended for all students, no matter how familiar they are with the game of basketball. Using a fun and familiar game as a platform for learning allows students to relate to the new information that they are taking in, and demonstrates the connection between math and science theory and everyday scenarios. 3

6 The Basketball Court Court Measurements A basketball court is the shape of a rectangle. Court sizes can vary based on the level of competition playing. - An NBA court is 94 feet by 50 feet. - A high school court is 84 feet by 50 feet. One dimension of the court that does not change from high school basketball all the way up to NBA basketball is the height of the rim, which is always 10 feet above the floor. The backboard, which is also a rectangle, is another dimension of the court that does not change. The backboard measures 6 feet by 3.5 feet. 6

7 Area Area is the size of a surface, or the amount of space inside a flat object. Area is calculated by multiplying Length X Width and is expressed in terms of a unit square - Area = L x W - Ex. L = 1ft W = 1ft - Area = 1ft x 1ft = 1 ft 2 or 1 square foot Unit Conversion 1 foot is made up of 12 inches 1 inch is made up of 2.54 centimeters Test Your Skill What is the area of an NBA court in square feet? - Area = x = What is the area of a high school court in square feet? - Area = x = What is the difference in area between a high school and NBA court in square feet? - Difference = - = What is the area of a backboard in square feet? - Area = x = What are the length and width of an NBA court in inches? - Length = x = - Width = x = What are the length and width of an NBA court in centimeters? - Length = x = 7

8 - Width = x = What is the area of an NBA court in square inches? - Area = x = What is the area of an NBA court in square centimeters? - Area = x = More Court Measurements The diameter of a circle is a straight line going through the center of a circle meeting the surface on each end. The radius of a circle is a straight line from the center of the circle meeting the surface on one end. The radius is always equal to one half of the diameter. The basketball rim has a diameter of 18 inches or 1.5 feet. The diameter of a basketball is 9 inches. Now that we know the diameter of a basketball and of the rim: - How many basketballs can fit in the rim at one time? - What is the radius of a basketball? - What is the radius of the rim? 8

9 Three Point Line The distance to the three point line from the center of the basket changes for different levels of competition - The high school line is ft from the basket - The NCAA line is ft from the basket - The NBA line ranges from 22 ft to ft from the basket. Test Your Skill How many inches from the basket is the NCAA three point line? Inches = x = What is the difference in inches from the NCAA and High School three point lines? - NCAA three point line = inches - High School Line = x = inches - Difference = - = inches If an NBA player makes a shot 262 inches away from the basket, how many points does his team get? 9

10 Physical Characteristics Height Height is the measurement of how tall a person is. In basketball height is a very important characteristic for a player Basketball players come in all shapes and sizes. - The tallest professional basketball player ever, Paul Sturgess, stands 7 ft 8 in tall - The smallest professional player, Tyron Muggsy Bogues stood 5 ft 3 in tall. Test Your Skill What is the difference in height between these two players? - Sturgess: 7 feet = in + 8 in = - Bogues: 5 feet = in + 3 in = - Difference = in - in = inches How many centimeters tall is Paul Sturgess? - Height = inches x = cm How many centimeters tall is Mugsy Bogues? - Height = inches x = cm 10

11 Wingspan Wingspan is an important measurement used in basketball in addition to height. Wingspan is measured from fingertip to fingertip with both arms fully stretched out to the side. A long wingspan helps a basketball player on the defensive end, making them seem wider, longer, taller, and allows them to keep a further distance from their opponent, while still disrupting them defensively. Although it can help a player in many ways, a long wingspan mainly helps players get rebounds, contest and block shots, get steals, and block an offensive player s vision. 11

12 Standing Reach A player s standing reach is almost a combination of height and wingspan, except only one arm is measured. Your standing reach is measured as the distance from the ground to your fingertip when standing straight up with one arm extended vertically in the air. Standing reach helps you figure out how tall a player can make themselves without jumping. While height is an important measurement, some players have long arms that can effectively make them taller while reaching than another player who may be taller but have a shorter reach. Test Your Skill John has a standing reach of 92 inches. How high does he need to jump to dunk the ball? in Tim has a standing reach of 218 centimeters. He can jump 90 centimeters off the ground. Can he dunk the ball? Weight and Mass Weight is defined as the force on an object due to gravity. Weight is calculated by multiplying the mass of an object and the gravitational acceleration. - W=M x G 12

13 Weight can be expressed in pounds (lb) or newtons (N). - 1 pound = Newtons Mass is defined as the amount of matter an object contains. Mass is expressed in kilogram (kg) - 1 kilogram = Newtons While weight can change based on the location of the object, due to changes in the gravitational acceleration, mass does not. Gravitational acceleration (G) is equal to 9.8 m/s 2 Mass can affect players in many ways on the court, including their - Force - Acceleration Test Your Skill If Paul weighs 800 Newtons, what is his mass in kg? - Mass (kg) = W/G - M = 800N/ = kg 13

14 Force The Laws of Motion Force is a push or pull on an object. Force only occurs when there is an interaction between objects. Isaac Newton s First Law of Motion states that: - An object at rest stays at rest, while an object in motion stays in motion unless acted upon by another force. The formula for force is - Force (F) = Mass (m) x Acceleration (a) This is also known as Newton s Second Law of motion - Acceleration occurs when a force acts on a mass Newton s Third Law of Motion, which also is applicable to basketball states that: - To every action there is always an equal and opposite reaction. That means that when force is exerted on one body, an equal force is exerted back in the opposite direction by the second body These laws and how they relate to different aspects of basketball will be examined throughout this packet. Acceleration Acceleration is the change in the rate of speed of a moving object over time. Acceleration affects many aspects of basketball including: - Transition - Fast acceleration allows a player to reach their top speed quicker than others. - Driving - Quick acceleration with the ball allows offensive players to blow by defenders on their way to the basket. 14

15 - Defense - Quick acceleration allows defenders to stay in front of an opponent and keep them from getting to the basket or finding space for an open shot. - Cutting - Fast acceleration allows players moving without the ball to blow past their defender to get open and receive the ball. From Newton s Second Law of Motion we can determine that - Acceleration (a) = Force (F) / Mass (m) - The standard unit of measurement used for acceleration is Meters per Second Squared (m/s 2 ) In order for players or objects of different masses to generate an equal amount of acceleration, they must produce differing amounts of force In order for a player of a high mass to accelerate at the same rate as a player with a low mass, they need to generate a much greater force. Whenever you see a player or object slow down or speed up, you are watching acceleration in action. Momentum Momentum is a term often used in sports. Many people use the term to describe a team that has been playing well or is on a winning streak. The definition of momentum is the force that an object has when it s moving. The formula for momentum is: - Momentum (p) = Mass (m) x Velocity (v) - Velocity is the speed of something in a given direction This means that if an object with a large mass is travelling at the 15

16 same velocity as an object with a low mass, the object with the large mass will have the greater momentum. In basketball, you could view this as two players with different masses. If they are moving at the same speed, the player with a larger mass will have more momentum, and will take more force to stop it. The more momentum an object has, the more force it takes to slow down or stop the object. Force is the rate that momentum changes with time. So, we can also calculate momentum using: - Momentum (p) = Force (F) x Time (t) - The standard unit for momentum in the N s Assuming equal force is used to stop both objects, an object with a greater momentum will take more time to stop than an object with a lower momentum. Momentum also relates to Newton s Third Law of Motion in what is called the Conservation of Momentum. In a closed system (where objects are not affected by external forces) momentum is conserved. For a collision with 2 objects, the total momentum of the two objects before the collision occurred is equal to the total momentum of the two objects after the collision. - This demonstrates Newton s Third Law that for every action there is an equal and opposite reaction. 16

17 Test Your Skill John is sprinting to catch a loose ball. He has a mass of 80kg and is accelerating at a rate of 3.25m/s 2, how much force is he producing? - Force (N) = x = N John produces this force for 1.8 seconds. What is John s momentum? - Momentum (p) = x 1.8s = N s Given all of this information, what was John s velocity over this time? - Velocity (v) = / = m/s If John is moving with a momentum of 415 N s and collides with a player that is setting a pick, standing still with no momentum. They both fall backward after this collision. What is the total momentum of these two players after the collision? N s 17

18 Jumping Jumping and Force Jumping is a big part of the game of basketball The ability to jump high gives players an advantage when performing acts such as: - Shooting - Rebounding - Defending In order to begin a jump, a force has to be generated by the jumper to launch themselves off of the ground. Newton s Third Law of Motion is demonstrated on the launch. - You generate a force pushing against the ground, and that force is projected upwards, launching you into the air. When you see someone jump, you might notice that they seem to hang in the air for the longest time at the highest point of the jump. This is an example of projectile motion. Projectile motion occurs due to the downward pull of gravitational 18 acceleration, and states that:

19 - When an object is thrown or launched into the air that it will move in a curved path. Gravity is a downward force only, so it does not affect horizontal movement during a jump. Because gravitational acceleration is a constant force, a player can increase their vertical leap by strengthening the muscles they use to generate the force to jump. The more force you generate to launch yourself from the ground, the higher and longer you will stay in the air. Hang time, a term used a lot in basketball, describes the amount of time that someone stays in the air following a jump. This time is recorded from the time the feet first leave the ground, until the feet reach the ground on the landing. 19

20 Dribbling Energy The dribbling and bouncing of a basketball can be a great example of some of the physics concepts that we ve touched on in this packet. When a ball is dropped from a certain point, for example 4ft in the air, it will bounce back to that 4ft height on it s first bounce, but will begin to bounce lower on each bounce after that. Why is this? Without a hand to keep pushing the ball downwards it will not bounce at a consistent height. As the ball bounces, energy is being transferred, causing the heights of each consecutive bounce to decrease. A basketball begins with what is called potential energy - Potential energy is the energy stored in a physical object - In this example, the ball has gravitational potential energy, due to the ball being held at a height above the ground. The force of gravity will act on the ball. When the basketball begins to fall, potential energy begins to transfer into kinetic energy. - Kinetic energy is the energy an object possesses due to it s motion. 20

21 - In this example, as the ball accelerates towards the ground, it gains kinetic energy. The law of conservation of energy states that the total energy in a system cannot change if it is not affected by outside forces. The Law of Conservation of Energy can be related to Newton s Third Law, where a force in one direction causes and equal but opposite force in the other direction. If this law held true for our bouncing ball example, the ball would keep bouncing back to the height it was dropped from. What causes the ball to reach a lower height on each bounce? Friction Friction is the reason that the ball does not keep bouncing back to it s original height. When the ball hit s the ground, it loses energy to the floor due to friction. - Friction is the resistance that occurs when two objects rub against each other. Each time the ball hits the ground some of it s energy is lost to friction with the ground, therefore causing the ball to bounce to a lower height each time. When the ball reaches the top of it s bounce, it has less potential energy than it began with when it was originally dropped. 21

22 Air Pressure In order to keep the ball bouncing back to a consistent height, a player needs to give the ball a downward push on each bounce to offset the energy lost to friction. Another factor in the bouncing of the ball is the air pressure inside the ball. A ball that has more air pressure, meaning it is filled up with more air, will exert a larger force on the floor when it bounces. This is because the ball is more firm and will lose less energy to friction when it hits the ground. A ball with high air pressure is more tightly filled with air particles. When the ball collides with the ground, the tightly packed air particles collide at a high speed, causing the ball to inflate back to it s original volume at a greater speed and retain more of it s kinetic energy. If a ball isn t filled with much air, the air particles inside have more room to move around without colliding when it hits the ground. The air particles collide at a slower speed, causing the ball to inflate back to it s original volume at a slower speed, causing the ball to lose more energy to friction. The higher the air pressure in the ball, the less downward force is required for the ball to bounce back to it s original height. That is why is it easier to dribble a ball that is fully inflated, rather than a ball that has lost air. You don t need to use as much force to bounce the ball when it is full of air. 22

23 Shooting Jump Shots Newton s laws of motion are very important when it comes to shooting the basketball. All three of the laws need to be considered when trying to shoot the perfect shot. Newton s First Law of Motion explains why the ball doesn t keep moving through the air forever after it is shot. The ball is in motion but is affected by outside forces, mainly the downward acceleration of gravity. The pull of gravity is very important, since it causes the ball to move in an arc, similar to what we discussed about jumping. Because gravity creates movement in an arc shape, the shooter needs to understand the correct force to shoot the ball with and the correct angle to shoot the ball so that their shot will go in the basket. 23

24 The shooting angle is particularly important, because it determines the angle at which the ball will fall into the hoop. Because the ball is never going to be falling straight down into the hoop from a 90 o angle, the rim takes the shape on an ellipse from the ball s perspective. - An ellipse is an oval shape and not perfectly round like a circle The basket seems larger for the ball when it falls in at a greater angle closer to 90 o A flat shot without much arc has a small chance to go in the basket. Although a higher arc makes the hoop seem larger for the ball, you also have to consider the force it takes for the ball to reach the hoop. For example: - If you are shooting from 20 feet away from the basket, a shot taken at an angle of 60 o is going to require more force behind it than a shot taken at a 45 o angle. - If the shots were taken with the same force, the shot at a 45 o angle would reach the basket, but the 60 o shot would fall short. - Shooting at a 60 o angle requires the ball to go higher in the air, trading off with the horizontal distance it will travel. - If you want the 60 o shot to travel the same horizontal distance as a 45 o shot, it will need more force behind it. A 45 o angle has been determined as the optimal release angle for a jump shot because it has the right trade off between horizontal distance and entry angle to the hoop. When shooting, it is important to practice your release angle consistently. 24

25 - Because different release angles require different amounts of force to reach the hoop, a consistent release angle means that you will be using a consistent amount of force for each shot. - If your release angle keeps changing, you ll need to keep changing the force you put behind the shot. - Consistent mechanics become key for a consistent shot The force that the shooter applies to the ball when shooting brings us to Newton s Second Law. As we know, Force is equal to mass times acceleration. From this equation we can determine that in order to shoot the ball with a consistent force, we need to shoot the ball at a consistent velocity, since the mass of the ball remains constant. Newton s Third Law is demonstrated when the ball that has been shot collides with a surface. In most cases there are three types of collisions that can occur - The ball hits the rim and bounces off - The ball hits the backboard and bounces off, either into the basket or out of the basket - The ball goes through the next and hits the floor We have already discussed how Newton s Third Law works when the ball hit s the floor - The ball will generate a force on the ground, causing an upward force that makes the ball bounce. This concept holds true to when the ball bounces off the backboard or rim. - The ball will generate a force on the object it collides with, creating an equal and opposite force that causes the ball the bounce off of that object. Newton s Third Law can be used in this situation to help with rebounding. A ball colliding with the backboard or rim with a high force will bounce back with a high force. A ball with a low force that collides with these 25

26 objects will bounce back with a low force. Generally, shots from a longer distance or shot with a high angle used more force to reach the basket. Therefore, the ball will bounce back with a greater force, usually causing it to bounce to a point further away from the basket. If a player shoots the ball from just a few feet away from the basket, the rebound shouldn t bounce back very far from it s collision point. So, when rebounding, be aware that most of the time the rebound from a missed 3pt shot will usually fall further from the basket than the rebound from a missed two point shot. Rotation Shooting the ball with backspin, or a backwards rotation, can also make a difference in the outcome of a shot. Backspin affects shooting positively for a few reasons. First, backspin on the ball can help change the direction the ball bounces when it hits the backboard. If a ball has no spin on it and hits the rim, it will most likely bounce back at an angle similar to the one that it hit the rim. If the ball has backspin, there will be a downward velocity at the point of the collision due to the ball s momentum, causing the ball to bounce down towards the rim. 26

27 Backspin also helps soften the bounce a ball makes after a collision due to friction. When a ball with backspin hits the backboard, more friction is created because more of the ball s surface makes contact with the backboard. When more friction is created, more energy is lost from the system, sending the ball bouncing back with a lower force. This means that the ball will not bounce back as far, making it more likely that the ball will fall into the rim. Free Throws Just like a jump shot, the arc of a free throw has a big affect on the ball s chances to go in the basket The release angle and the force on the shot are the determining factors Unlike a jump shot, when a free throw is taken, the shooter is not moving and their feet do not leave the ground. Enough force to generate a high arc on the ball must be created. The free throw incorporates the shoulder, elbow, wrist, hips, knees, and ankles to generate the necessary force to shoot the shot. The body of the shooter begins with potential energy that turns into kinetic energy to be transferred to the ball. All of the shooter s motion, starting the bending of the knees and ending with their arm movements and follow through, transfer kinetic energy to the ball. The energy is first sent downward towards the floor when the shooter bends their knees. Because of Newton s Third Law of Motion, we know that the force projected onto the floor is sent back up with the same force. The upward force that is generated, along with an extra push from the 27

28 leg and arm muscles of the shooter as they go through their shooting motion, give the ball the force it needs to make it to the hoop. Because a free throw is an uninhibited set shot, it is much easier to achieve consistent results. Players are able to take thousands of free throw repetitions from the same spot and using the same motion, allowing them to perfect their technique and achieve the right launch angle on each attempt. Shooting Form Correct shooting form can be crucial in basketball. Proper shooting form helps players: - Achieve their desired force on the ball with the least amount of work necessary - Aim their shot - Shoot the ball at the optimal trajectory or angle - Put backspin on the ball - Develop consistency in their shot We have discussed why these factors are an important part of shooting, but how are they achieved? The shot begins with proper footwork - You want to have a balanced base - Feet shoulder width apart - The correct footwork is very important for aiming the shot When you shoot, you want to know your target 28

30 feet, knees, arms, and hands All momentum should be going towards the rim - This helps give the ball a straight trajectory to the target - It also helps transfer some of the body s momentum to the shot Consistency and repetition are key to developing a good jump shot There are a lot of body movements that occur at the same time and small details can make a big difference 30

32 Chest Pass The chest pass is delivered from the chest by the hands and arms The pass is made with the elbows facing out, driving the ball towards the target Hands should be placed on either side of the ball with the thumbs down The thumb placement should help give the ball backspin upon release The pass moves due to the force created from the arm movements Because the mass of the ball stays the same, the acceleration on the ball determines how much force the pass is thrown with As previously mentioned, accuracy is a big part of passing Because of the downward pull of gravity, the pass should be aimed at a point higher than the intended target. 32

33 - The force of gravity will pull the ball downward during it s time in the air If you are passing to a moving target, you also have to take into consideration the velocity of the target - Remember, velocity is the directional change in motion The passer must anticipate the point at which the pass will be received and apply the proper force and direction for the pass to get there. Bounce Pass A bounce pass is a pass that bounces on the ground on the way to it s target. The ball should still be released with two hands, and thumbs down, using the arms and elbows to generate the force behind the pass Instead of aiming the pass in the air, the pass should be aimed forward and towards the ground Backspin helps the bounce pass lose more friction when it touches the ground, making the pass easier to catch Because the pass loses more energy, it reaches the target with less force than it was thrown with 33

35 Defense Defensive Stance Lateral movement is a key part of the defensive stance Keeping a wide stance with your feet will maximize your lateral quickness Wide feet allow you to push off of the ground with more force in the lateral direction you are moving Feet that are not wide and are aligned inside of the shoulders give more of a vertical push of force, as opposed to the lateral push of wider feet. Generating vertical force wastes takes away from the lateral force you are generating, causing the need to work harder to produce an equal amount of lateral force to when you are in a wide stance The next step in the defensive stance is to keep low hips and shoulders - Keeping low hips allows for quicker movements and shift of direction - Low shoulders keep your center of mass lower to the ground Low hips follow the same concept as a wide stance Keeping hips low allows for quicker movements (acceleration) because you are closer to the ground. Since your mass is going to stay the same whether you have low or high hips, the faster acceleration of keeping low hips produces more force to move laterally. 35

37 that the offensive player cannot use it Wide arms at your side allow you to get them straight up quicker than you could if your arms were down at your side Remember, quick movements are key on defense, so the faster you can get your arms up to contest a shot, the better your defense will be. Balance Balance is an important defensive concept Maintaining balance gives a player more control over their momentum and will allow them to make quicker movements As discussed in the defensive stance section, keeping a low center of gravity will help a players balance You will often hear offensive players talking about getting a defender off balance Players with the ball will use dribble moves such as crossovers, in and out dribbles, and spin moves to get their defender off balance The goal of the offensive player is for the momentum of the defensive player to be moving in the opposite direction that the offensive player wants to go. 37

38 If a defender s momentum is going in the opposite direction as the offensive player, the defender needs to create more force to stop that momentum and get it moving in the opposite direction Maintaining balance puts the defender in the best position possible to make a quick movement and react to what the offensive player does. Balance also helps the defender stay upright and not fall over when faced with quick movements or physical contact If you have good balance, it takes more force from a colliding object to move you or make you fall You can t defend anyone from the ground, so maintaining balance to stay upright is crucial to defending. The Box Score You ve seen them in the newspaper or on-line, the box score is a chart that shows you statistics for each player s performance in a game The box score can tell you all kinds of information about an individual basketball game, a basketball team, and individual players To understand how to read and utilize the box score correctly, you must understand the math behind it On the next page is an example of an NBA box score 38

39 39

40 First, let s go over each of the column headings - NO - The player s jersey number - Player - The player s name - Min - Minutes played - FG - Field Goals Made - FGA - Field Goals Attempted - 3P - Three Point Shots Made - 3PA - Three Point Shots Attempted - FT - Free Throws Made - FTA - Free Throws Attempted - OR - Offensive Rebounds - DR - Defensive Rebounds - TOT - Total Rebounds - A - Assists - PF - Personal Fouls - ST - Steals - TO - Turnovers - BS - Blocked Shots - PTS - Points Scored The box score also tells us the team totals for each of these statistics, along with: - Team FG% - Team 3P% - Team FT% - Team Rebounds - Rebounds not credited to an individual - Points off Of Turnovers At the bottom of the box score there is additional information about the game: - Team Scoring by Quarter - Technical Fouls - Points in the Paint - 2nd Chance Points 40

41 - The number of lead changes - The biggest lead of the game for each team While the box score lists team field goal, three point, and free throw percentages, the box score doesn t show the percentages for individuals. If you want to know the percentages of the individuals, you can calculate them yourself Let s use Chase Budinger from the Minnesota Timberwolves for an example. Here are his statistics from the box score and how we calculate his percentages: - FG: 2 FGA: 11 - FG% = 100% x (FG/FGA) - FG% = 100% x (2/11) = 100% x.18 = 18% - 3P: 1 3PA: 5-3P% = 100% x (3P/3PA) - 3P% = 100% x (1/5) = 100% x.2 = 20% - FT% = 100% x (FT/FTA) - FT% = 100% x (1/2) = 100% x.5 = 50% Knowing each player s shooting percentages is a good way to rate how they performed in a game Shooting percentages give an insight into each player s shooting efficiency - Efficiency can be defined as the accomplishment of a job with a minimum expenditure of effort Shooting efficiency is the ability of a player to score the most with a minimum expenditure of attempts. For example: - James scores 10 points on 4/5 shooting - James had a FG% of 80% and scored 2 points per shot at tempt - Allen scored 16 points on 7/16 shooting - Allen had a FG% of 43.75% and scored 1 point per attempt 41

42 - Although Allen scored more total points, James was the most efficient player. He scored more points per shot attempt. Let s practice some of this math to fill in an incomplete box score: 42

43 Advanced Concepts Introduction In recent years there has been a lot of innovation in the use of basketball statistics Following a similar movement that occurred in baseball, analysts have been making an effort to dive deeper into the numbers to find new statistics that give an even more accurate presentation of performance than ever before Many of these statistics are made up of the numbers you would find in a box score One of the biggest reasons for the need for newer statistics is to be able to judge players on an equal playing field. Traditionally per-game statistics were the main way that individual players were judged. The problem with per-game numbers is that they are affected by team playing styles, and each individual s minutes. These new statistics find a way to evaluate players evenly, regardless of how many minutes they play, or the pace that their team plays. Earlier we defined the possession as the lowest common denominator in basketball. These new statistics rely on per-possession numbers rather than per-game numbers, using the lowest common denominator to compare players equally. 43

44 Per-Possession Statistics 44 Individual and team performance can be evaluated on a per-possession basis On the team level, the most basic per-possession numbers are offensive and defensive efficiency - Offensive Rating (Ortg) is the amount of points per 100 possessions that a team scores. - Defensive Rating (Drtg) is the amount of points per 100 possessions that a team allows. Many teams are often judged by how many points per game they score or allow, but to achieve the most accurate reflection of their performance they must be evaluated on a per possession basis. For example, here are the offensive numbers for two teams in the season: - Los Angeles Lakers: - PPG = Ortg = Brooklyn Nets - PPG= Ortg= As you can see from these numbers, the Lakers scored almost 5 more points per game than the Nets last season. But which team had the better offense? - With an offensive efficiency of points per possession, the Nets had the more efficient offense between the two teams. - The Lakers averaged 98.8 offensive possessions per game - Poss=100 x (Pts /Ortg) - Poss = 100 x (103/104.2) = The Nets averaged just 92.3 offensive possessions per game - Poss = 100 x (98.5/106.7) = 92.3 Because these teams played at a different pace, causing one to use

45 more offensive possessions per game than the other team, their points per game numbers do not give the most accurate comparison to determine which offense was better. To judge a team s overall performance you can compare their Efficiency Differential or Net Rating - NetRtg =Ortg-Drtg The point of basketball is to score more points than you give up to your opponent. It doesn t matter how many points you score, as long as you give up less than you score. We can measure who the best teams are by looking at who has the largest positive differential between how points that they score and how many points they give up. Point differential is a very good way to judge how good a team is, but it is not the most precise. Using the Net Rating gives the most accurate differential number by eliminating the fact that teams play with different pace. Points per game numbers are no different than statistics such as rebounds or assists per game in that they are affected by pace. Statistics such as rebounds, assists, turnovers, steals, blocks, and personal fouls are tracked as rates. These rates, for example rebounding rate (TRB%), are expressed as rebounds per 100 possessions, or the percent of possessions that the team grabs an available rebound. All of these statistics can be used for individual performance as well. Along with pace, minutes per game make it difficult to evaluate players on an equal playing field. Per possession stats allow payers to be compared at the most precise level, just as they do for teams. 45

46 Shooting Efficiency 46 In addition to points per possession, there are a few other measures that can be used to evaluate a player s shooting efficiency. The most simple of these measures is points per shot. Points per shot is a quick and easy way to measure how efficient players are at scoring. Two more metrics that are now used to evaluate shooting efficiency are: - Effective Field Goal Percentage (efg%) - True Shooting Percentage (TS%) Effective Field Goal Percentage is a Field Goal Percentage that is adjusted to account for the extra point given to three point shots. The formula for efg% is: - efg%=(fg +.5*3P)/FGA Here is an example of how Effective Field Goal Percentage works: - Paul scores 10 points. He is 4/10 with 2 3pt shots made - efg%=(4 +.5*2)/10 - efg%=5/10=50% - Jeremy scores 10 points. He is 5/10 with 0 3pt shots made - efg%=(5 +.5*0)/10 - efg%=5/10=50% - Even though Paul had a lower FG% than Jeremy, he had an equal efg% and scored equally as efficiently as Jeremy.

47 True Shooting Percentage takes evaluating shooting efficiency one step further. TS% measures efficiency by adjusting for field goals, three point shots, and free throws. By accounting for free throws, TS% measures all elements of scoring to evaluate players on an equal level. The formula for TS% is: - PTS/[2*(FGA +.44*FTA)] - Why multiply FTA by.44 instead of.5? - The coefficient to multiply by FTA is.44 because free throws do not always take up a possession. - Technical fouls are an example of this - So are and ones or free throws given in addition to a made basket - Statisticians have determined that 44% of free throws use a possession, which is the reason for.44 as the coefficient, and not.5 Here is an example of how True Shooting Percentage works: - James scores 41 points. He is 12/28 from the field, hit 7 3pt shots, and was 10/11 from the free throw line. - TS% = 41/[2*(28+.44*11)] - TS% =41/[2*( )] = 41/65.68 = 62.4% - Marcus scores 32 points. He is 15/31 from the field, and 2/2 from the free throw line. - TS%= 32/[2*(31+.44*2)] - TS%=32/[2*(31.88)] = 32/63.76 = 50.2% - As you can see from the comparison, even though James (43% FG%) lower FG% than Marcus (48% FG%), James scored much more efficiently overall than Marcus because of his three point shots and free throws. 47

48 Test Your Skill Calculate the efg% and TS% for both players: Kevin Durant - efg% = ( +.5* )/ - efg% = ( )/ - efg%= - TS%= /[2*( +.44* )] - TS%= /[2*( )] - TS%= / - TS%= Blake Griffin - efg% = ( +.5* )/ - efg% = ( )/ - efg%= - TS%= /[2*( +.44* )] - TS%= /[2*( )] - TS%= / - TS%= 48

49 49

50 Answer Key Court Measurements What is the area of an NBA court in square feet? - Area = 94ft x 50ft = 4700ft 2 What is the area of a high school court in square feet? - Area = 84ft x 50ft = 4200ft 2 What is the difference in area between a high school and NBA court in square feet? - Difference = 4700ft ft 2 = 500ft 2 What is the area of a backboard in square feet? - Area = 6ft x 3.5ft = 21ft 2 What are the length and width of an NBA court in inches? - Length = 94ft x 12 = 1128in - Width = 50ft x 12 = 600in What are the length and width of an NBA court in centimeters? - Length = 1128in x 2.54 = cm - Width = 600in x 2.54 = 1524cm What is the area of an NBA court in square inches? - Area = 1128in x 600in = 676,800in 2 What is the area of an NBA court in square centimeters? - Area = cm x 1524cm = 4,366,442.88cm 2 How many basketballs can fit in the rim at one time? 2 What is the radius of a basketball? 4.5in What is the radius of the rim? 9in How many inches from the basket is the NCAA three point line? - Inches = 20.75ft x 12 = 249in What is the difference in inches from the NCAA and High School three point lines? - NCAA three point line = 249in 50

51 - High School Line = 19.75ft x 12 = 237in - Difference = 249in 237 in = 12in If an NBA player makes a shot 262 inches away from the basket, how many points does his team get? Physical Characteristics What is the difference in height between these two players? - Sturgess: 7 feet = 84in + 8in = 92in - Bogues: 5 feet = 60 in + 3 in = 63in - Difference = 92in 63in = 29in How many centimeters tall is Paul Sturgess? - Height = 92in x 2.54 = cm How many centimeters tall is Mugsy Bogues? - Height = 63in x 2.54 = cm John has a standing reach of 92 inches. How high does he need to jump to dunk the ball? 28in Tim has a standing reach of 218 centimeters. He can jump 90 centimeters off the ground. Can he dunk the ball? Yes If Paul weighs 800 Newtons, what is his mass in kg? - Mass (kg) = W/G - M = 800N/9.8m/s 2 = 81.63kg 51

52 Force John is sprinting to catch a loose ball. He has a mass of 80kg and is accelerating at a rate of 3.25m/s 2, how much force is he producing? - Force (N) = 80kg x 3.25m/s 2 = 260N John produces this force for 1.8 seconds. What is John s momentum? - Momentum (p) =260N x 1.8s = 468Ns Given all of this information, what was John s velocity over this time? - Velocity (v) = 468Ns / 80kg = 5.85m/s If John is moving with a momentum of 415Ns and collides with a player that is setting a pick, standing still with no momentum. They both fall backward after this collision. What is the total momentum of these two players after the collision? 415Ns 52

53 Box Score 53

54 Shooting Efficiency Calculate the efg% and TS% for both players: Kevin Durant - efg% = (14+.5*3)/25 - efg% = (15.5)/25 - efg%=0.62 or 62% - TS%= 36/[2*(25+.44*7)] - TS%=36/[2*( 28.08)] - TS%= 36/ TS%= or 64.1% Blake Griffin - efg% = (9 +.5*1)/12 - efg% = (9.5)/12 - efg%= or 79.17% - TS%= 22/[2*(12+.44*6)] - TS%=22/[2*(14.64)] - TS%= 22/ TS%= or 75.14% 54

55 55

### Basic Offensive Fundamentals

Basic Offensive Fundamentals Footwork Developing proper footwork will help with each player s balance and quickness while on the court. Emphasizing the importance of footwork from the beginning of the

1 Table Of Contents All-Star Skills Challenge... 3 Back-to-Back Layups... 5 Blind Minefield... 7 Bullseye Shooting... 9 Dead End... 11 Deep Seal... 13 Exhaustion... 15 Free Throw Rebounding... 17 Opposite

Table Of Contents Introduction... 4 Week 1 - Practice Plan #1 - Cutting Movements... 6 Week 1 - Practice Plan #2 - Cutting Movements... 7 Week 1 - Practice Plan #3 - Cutting Movements... 8 Week 2 - Practice

### WILDCATS BASKETBALL CLUB SKILL SHEET

Skill Sheets 1) Body movement / Agility 2) Ball Handling 3) Dribbling 4) Passing & Receiving 5) Rebounding 6) Shooting 7) Individual Defence 8) Individual Offence. Agility / Body movement fundamentals

YOUTH BASKETBALL COACHES MANUAL 4-5th Grade PRACTICE OUTLINE YMCA YOUTH SPORTS PRACTICE SESSION PLANS Warm-up (5 minutes) Fitness component (5 Minutes) Skills Drills (15 minutes) Game / Play (15 minutes)

### HOW TO HOLD THE SHOT

HOW TO HOLD THE SHOT Balance the shot in his hand so it is resting at the point where the fingers are connected to the palm of the hand. Keep their fingers together and allow their thumb to gently rest

### BASKETBALL. - Center line, sides lines and back lines. - Free throw line (4,6 m) and 3-point line (6,75 m). - Free throw lane: Key

BASKETBALL HISTORY In 1981, James Naismith, a Physical Education teacher of the YMCA school (today, Springfield College) in Springfield, Massachusetts (USA) decided to invent a game to be played inside

### Sample Practice Plan I: Team: #18 Date: Practice: # 1 Skill Focus: Ball Handling skills. Type / Time allocated Detail description Notes:

Sample Practice Plan I: Team: #18 Date: Practice: # 1 Skill Focus: Ball Handling skills Type / Time allocated Detail description Notes: Warm ups (< 5 minutes) Stretches Lay-ups, or something a little more

### Physical Education Workbook. Tercer trimestre 2ºESO

Physical Education Workbook Tercer trimestre 2ºESO 1.INTRODUCTION (Tomado de Miguel Ángel Berrocal). Basketball is a team sport. Two teams of five players each try to score by shooting a ball through a

### Basketball Drills. This drill will help players develop skills for anticipating the pass. (Playing off the ball defense)

Basketball Drills 2 Ball Dribbling Drill Work on ball handling skills with both hands. Each player has two balls. Start off with stationary dribbling about waist high, as one ball goes down the other ball

### JAY WRIGHT 28 COMPETITIVE DRILLS FOR SHOOTING AND FOOTWORK

JAY WRIGHT 28 COMPETITIVE DRILLS FOR SHOOTING AND FOOTWORK Shooting Drills Warm-Up Technique Game Shooting Footwork In practice your either doing two things, creating a good habit or bad habit. You can

Basketball Handbook www.funteamalberta.com WHAT IS FUNTEAM? FunTeam Alberta is a non-profit recreational sport organization that assists individuals and families in the participation of less competitive

### WILDCATS BASKETBALL CLUB Coaches Pack

Contents - Skill Sheets 1) Body movement / Agility 2) Ball Handling 3) Dribbling 4) Passing & Receiving 5) Rebounding 6) Shooting 7) Lay ups 8) Individual Defence 9) Individual Offence. 10)Acknowledgements.

### Mario DeSisti: Passing

Mario DeSisti: Passing Types of passes 1 Because of today's aggressive defenses the types of passes one can throw have changed. The basic passes of today are: Side pass - released away from the body higher

### This Learning Packet has two parts: (1) text to read and (2) questions to answer.

BASKETBALL PACKET # 4 INSTRUCTIONS This Learning Packet has two parts: (1) text to read and (2) questions to answer. The text describes a particular sport or physical activity, and relates its history,

Basketball Notes The Rules Basketball is a team sport. Two teams of five players each try to score by shooting a ball through a hoop elevated 10 feet above the ground. The game is played on a rectangular

### > Beginnings > Coaching Keys > K-2 Fundamentals - Ball Handling - Dribbling - Passing - Shooting - Triple Threat - Jump Stop - Pivoting > K-2

> Beginnings > Coaching Keys > K-2 Fundamentals - Ball Handling - Dribbling - Passing - Shooting - Triple Threat - Jump Stop - Pivoting > K-2 Terminology > Summery When coaching youth at a very young age

### FIBA STATISTICIANS MANUAL 2016

FIBA STATISTICIANS MANUAL 2016 Valid as of 1st May 2016 FIBA STATISTICIANS MANUAL 2016 April 2016 Page 2 of 29 ONE FIELD GOALS... 4 TWO FREE-THROWS... 8 THREE - REBOUNDS... 10 FOUR - TURNOVERS... 14 FIVE

### U12 Goalkeeping. *Goalkeepers should be able to consistently make saves from a ball struck with a medium pace using:

U12 Goalkeeping *Goalkeepers should be able to consistently make saves from a ball struck with a medium pace using: *Three basic catches: Low ball scoop: Hands together, fingers pointing towards the ground

### CHESHIRE PARKS & RECREATION DEPARTMENT BASKETBALL MANUAL

CHESHIRE PARKS & RECREATION DEPARTMENT BASKETBALL MANUAL RULES & DRILLS REV. November 2010 INDEX ACTIVITY GUIDELINES Page 3 BASIC RULES. 4-5 DRILLS Passing Drills... 6 Dribbling.. 6 Stop And Go Dribbling

### STARTER LEVEL STARTER

STARTER 01 Starter Level ABCD s At the Starter level, the fundamental skills begin to be honed and expanded upon. As players have now been exposed to the game, they will start to understand how to play

### INTRODUCTION. Everything is possible for Him who believes. Mark 9:23

SKILL DEVELOPMENT INTRODUCTION 10+10+10=10,000. Livin The Dream has specifically designed a basketball workout program that will help motivate and encourage players while enhancing their fundamental development.

### GOALKEEPER DEVELOPMENT CURRICULUM

GOALKEEPER DEVELOPMENT CURRICULUM U6 and U8 *Using goalkeepers is not recommended for these two age groups. *In today s game, goalkeepers must be able to control the ball with their feet and pass as well

### Shooting Basics Skills & Drills

THINGS TO REMEMBER Shooting Basics Skills & Drills One of the greatest thrills in the game of basketball is seeing the ball pass through the net. To become a good shooter, a player must develop proper

### U10 Goalkeeping. *Introduction to the use of goalkeepers. Goalkeepers should be introduced to:

U10 Goalkeeping *When training goalkeepers at any level, it is very important to keep in mind the work to rest ratio. Many times there are very few goalkeepers during a training session. Just as with field

### Man-to-Man Defense in 4 Weeks

1 Table Of Contents INTRODUCTION:... 4 Week 1 - Practice Plan #1... 7 Week 1 - Practice Plan #2... 9 Week 1 - Practice Plan #3... 11 Week 2 - Practice Plan #1... 13 Week 2 - Practice Plan #2... 15 Week

### Drills/Skills for Kids I. Stationary Ball Handling

Drills/Skills for Kids I. Stationary Ball Handling 1. One Leg Circle Coaching Points: Eyes up and knees bent. Snap wrist. Keep ball on fingertips. Benefit: Concentration/Focus, Using multiple body parts

Sixth Grade Basketball Clinic Week 1 Pre-game huddle Time: 2 minutes Dynamic stretching Time: 4-5 minutes Walking stretches from sideline to sideline (long steps, knees to chest, high-knee jogging, walking

Moorhead Baseball Routines/Hitting Drills Philosophy How we train: Teach everyday with the goal of our players becoming their own coach. Get them to feel what s going on. Consistent mix of instruction

### PLAY ONE-ON-ONE ONLY IF THERE IS A ONE SECOND ADVANTAGE. 1vs0 curl or crossover step 1vs1 read the defence One-on-one live.

DYNAMIC ONE-ON-ONE PROGRESSION TEACHING (WITH BALL) Pivot foot: crossover step and catch and go Read the defence: Decision making HALF-COURT OFFENCE a) Catch and shot b) Pass c) Drive to the basket Dynamic

### OFFICIAL BASKETBALL STATISTICIANS MANUAL 2012

OFFICIAL BASKETBALL STATISTICIANS MANUAL 2012 Valid as of 1st October 2012 OFFICIAL BASKETBALL STATISTICIANS MANUAL 2012 October 2012 Page 2 of 24 ONE FIELD GOALS... 3 TWO FREE THROWS... 6 THREE - REBOUNDS...

### LESSON PLAN (Serving) Instructor Name Rankin Class Vball School OSU. Date Unit Vball Lesson # of

LESSON PLAN (Serving) Instructor Name Rankin Class Vball School OSU Date 2-1-08 Unit Vball Lesson # of Terminal Motor Objective/s: Cognitive Objective/s: Affective Objective/s: Physical Activity Objective/s:

### OFFENSIVE SKILLS FOOTBALL SKILLS-SUCCESSFUL OFFENSE TAKING A SNAP GRIPPING THE BALL QUARTERBACKS STANCE

OFFENSIVE SKILLS S E C T I O N I I I QUARTERBACKS STANCE Stand up straight with feet even, shoulder width. Have weight even on each foot, toes pointing straight ahead. Bend knees, keep back straight and

### GOALKEEPER ACTIVITES U10 through U16

GOALKEEPER ACTIVITES U10 through U16 **Keep in mind that we do want our goalkeepers to have quick reactions, being able to respond to multiple shots. But, throughout all goalkeeper activities, allow the

### INTRODUCTION TO GOALKEEPING COACHING TECHNICAL INFORMATION

INTRODUCTION TO GOALKEEPING COACHING TECHNICAL INFORMATION Welcome The Introduction to Goalkeeping Coaching Course (ITGKC) presents new or existing coaches with the opportunity to familiarise themselves

First Grade Basketball Clinic Week 1 Pre-game huddle Time: 5 minutes Form a circle. Introduce yourself. ( I m Coach Jones. ) Express your excitement about learning basketball with them. Take attendance,

### Structure (Down plane)

By Lauren Russell Structure (Down plane) The body (toes, knees, hips, wrists and shoulders) is aligned parallel to the intended target line. The torso is tilted over the ball from the hips whilst maintaining

- Coach Mac Never let fundamentals and building skills take a backseat to game planning. Game plans win games. Fundamentals win championships Tom Crean Talk and Warm Up - Talk with your players about

### Breaking Down the Approach

Breaking Down the Approach Written by Andre Christopher Gonzalez Sunday, July 31, 2005 One of the biggest weaknesses of the two-legged approach is the inability of the athlete to transfer horizontal momentum

### LEVEL 1 SKILL DEVELOPMENT MANUAL

LEVEL 1 SKILL DEVELOPMENT MANUAL Lesson Manual D A Publication Of The USA Hockey Coaching Education Program The USA Hockey Coaching Education Program is Presented By 1. Proper Stance: LESSON D-1 SPECIFIC

### Sprinting. Relevant Knowledge** Overall Level. Assessment Criteria. Learning Outcomes

Sprinting 1. coordinate their limbs. 2. be familiar with the starter s order.. swing their arms in rhythm. 1. coordinate their limbs. 2. swing their arms in rhythm.. react accurately to signals.. master

### Basic Fundamental Skills of Volleyball and 8-Week Training Program Common Errors Causes Corrections

Basic Fundamental Skills of Volleyball and 8-Week Training Program Common Errors Causes Corrections Knowledge of the basic fundamental skills of volleyball, common errors, and suggested corrections will

Basketball: Rules and Regulations 1. Officials: 2 Referees Score keepers 2. Coaches: Responsible for discipline, calling time-outs and making substitutions. 3. Playing the game: Each team begins with 5

### Thanks for downloading this free PDF! Inside, we ve pulled together a small sample of the content included with the Basketball Blueprint app.

Thanks for downloading this free PDF! Inside, we ve pulled together a small sample of the content included with the Basketball Blueprint app. For live action video demonstrations of these drills, open

### THE YOUTH WORKOUT KEYS: 1. Warmup. 2. Ball Taps x 5 trips down and up

KEYS: In the offseason and pre-season, perform this workout four times per week until you're ready for the main program THE YOUTH WORKOUT During your season, perform this workout twice per week Do not

### Coaches Manual 1 st and 2 nd Grade Division

Coaches Manual 1 st and 2 nd Grade Division 1 Overall Objective of WBA Grade 1-2 Division: Promote the development of fundamental basketball skills among beginner players in a safe and fun environment.

### HOW TO READ THE DIAGRAMS... 1 INTRODUCTION... 2

LEGAL DISCLAIMERS All contents copyright 2017 by Coach Mac. All rights reserved. No part of this document or accompanying files may be reproduced or transmitted in any form, electronic or otherwise, by

### Shot Technical Model

Shot Technical Model Progression related to Multi-Events Development (aged 8/9-12 years) can be referenced to Athletics 365. Further technical information can be found HERE Linear Shot - Whole Sequence

### Discus Technique: Basic Technique A Technical Analysis Grip Fork Gr Purpose: To provide control over Discus is held with Discus is held

Discus Technique: A Technical Analysis Sandy Fowler University of Michigan Assistant Track & Field Coach Grip Purpose: To provide control over the implement throughout the spin. To provide for a proper

### Matt Stollberg

Matt Stollberg stollbergm@watertown.k12.wi.us Table of Contents Fundamental Skills Fundamental Scope and Sequence Shooting Basics Ball Handling Basics Individual Drills Partner Drills Team Drills Group

Lady Legends Workout Booklet Daring To Be Great! Lady Legends Workout Booklet Index Weekly Workout Routine.. 1 Conditioning Program....2 Plyometric Program...3 Plyometric Exercise Descriptions.....4 Ball

### Special Olympics Junior Athletes. Floorball

Special Olympics Junior Athletes Floorball FLOORBALL Floorball is a very popular sport around the world. The sport s success is due to the fact that it can be played by boys, girls, men and women of just

### PHYSICAL EDUCATION PERFORMANCE ASSESSMENT SUPPORT MATERIAL NETBALL

PHYSICAL EDUCATION PERFORMANCE ASSESSMENT SUPPORT MATERIAL NETBALL IMPORTANT INFORMATION School Curriculum and Standards Authority, 2017 This document apart from any third party copyright material contained

### Agood tennis player knows instinctively how hard to hit a ball and at what angle to get the ball over the. Ball Trajectories

42 Ball Trajectories Factors Influencing the Flight of the Ball Nathalie Tauziat, France By Rod Cross Introduction Agood tennis player knows instinctively how hard to hit a ball and at what angle to get

### BASKETBALL DRILLS Star Drill - Passing/Receiving, Lay-ups Cincinnati - Passing, Offensive Transition... 5

Drills Book BASKETBALL DRILLS... 4 Star Drill - Passing/Receiving, Lay-ups... 4 Cincinnati - Passing, Offensive Transition... 5 V-Cut Shooting - Cutting, Shooting, Offence... 6 Chair Dribble - Dribbling,

### Weekly Practice Schedule

Weekly Practice Schedule The intent of this practice schedule is not to instruct you on how to organize and conduct your practice sessions, but simply to assist and give you some additional ideas and drills

### Disadvantage Drills for Building Your Team. Notes by. Coach Troy Culley

Coach Troy Culley Disadvantage Drills for Building Your Team Notes by Coach Troy Culley Develop players who think quicker, make better decisions and exhibit greater confidence and composure under pressure

### LEVEL 1 SKILL DEVELOPMENT MANUAL

LEVEL 1 SKILL DEVELOPMENT MANUAL Lesson Manual C A Publication Of The USA Hockey Coaching Education Program The USA Hockey Coaching Education Program is Presented By LESSON C-1 SPECIFIC OBJECTIVES 1. Refine

### Free Skill Progression Plan. ebasketballcoach.com

1 Free Skill Progression Plan ebasketballcoach.com 2 The tried and true method for running a skill progression is breaking your practice block down into 3 stages: 1. Basic Fundamentals Welcome to ebasketballcoach.com!

### Teaching Shooting. Less Talk more shooting

Less Talk more shooting Teaching Shooting Phases of Teaching Phase A: 1 on 0 Technical teaching Phase B: coach guides the defense Phase C: 1 on 1 active defense Phase D: use in game situation Coach: Exceptions

### Discus Technical Model

Discus Technical Model Progression related to Multi-Events Development (aged 8/9-12 years) can be referenced to Athletics 365 stages Red, Yellow & Green Whole Sequence Preparation Momentum Building Delivery

### Topic: Passing and Receiving Objective: To improve the teams passing technique and to recognize the correct timing and opportunity to pass Technique o

Topic: Dribbling for Possession Objective: To improve dribbling and shielding technique Technical Box: Keep the ball close All players dribbling in a defined space. Use all surfaces of the foot Players

### JUNIOR TOUCH BASICS level 1 & 2

JUNIOR TOUCH BASICS level 1 & 2 Catch... 2 Carry... 3 Passing (orthodox)... 4 Effecting the Touch (When in Possession)... 5 Roll Ball... 6 Acting Half... 7 Tap Off Penalty... 7 Defending... 8 General...

Wayzata Boys Basketball Workout Book (9-12 th Grade) Daring To Be Great! Wayzata Boys Basketball Workout Booklet Index Ball Handling Workout #1..1 Ball Handling Workout #2..1 Ball Handling Workout #3..2

### Specialists Philosophy

Specialists Philosophy The special teams include a variety of players form the offense and defense. In addition, we will have a few players that play major roles on special teams. These are our specialists,

### Nike Coaches Clinic Notes: Cleveland, Oh Oct. 5 th -Oct. 8 th, 2012

Matt Painter Purdue: Defensive Practice Drills - Know and understand your own philosophy - Do your players know your philosophy? - Purdue s Defensive Rules: o No Direct Route Contain the ball o No Free

### INTERNATIONAL RUGBY BOARD

INTERNATIONAL RUGBY BOARD Coaching key factors International Rugby Board 2013 Contents INDIVIDUAL SKILLS...3 Running...3 Evasive running with the ball...3 Side step...4 Swerve...5 Running in attack close

### Adapt, include and excel. INCLUSIVE TENNIS TEACHER RESOURCE Activity Cards

Adapt, include and excel INCLUSIVE TENNIS TEACHER RESOURCE Activity Cards Inclusive Tennis Teacher Resource How to use these Activity Cards Testimonials This resource and equipment has made a huge impact

### Shot put learn by - doing Basic technique for the Shot Put By: Mark Harsha Portage High School Girls Head Coach

Shot put learn by - doing Basic technique for the Shot Put By: Mark Harsha Portage High School Girls Head Coach Goal One: Shot grip and placement 1. Holding the shot The shot is held at the base of the

Basketball Practice Plan 5 th Grade and Up (Ages 10 to 14) YMCA OF GREATER HOUSTON Section 1: Working with Children ages 10 to 14 Attention span lengthens and they start to show the ability to sequence

### COACH'S GU ID E FOR NETSETGO. Coaching Resource COAC H IN G R ESOU RC E

COACH'S GU ID E FOR NETSETGO Coaching Resource COAC H IN G R ESOU RC E 1 2 What is NetSetGO? NetSetGO is Netball Australia s only junior entry netball program. It provides children aged from 5 to 10 years

### AGE GROUP/PROGRAM: U14 TOWN WEEK # 1

AGE GROUP/PROGRAM: U14 TOWN WEEK # 1 THEME: AWARENESS/ARGENTINA Improve 1 st touch Speed of play Playing with the head up Players on their toes, balanced and communicating. Good 1st touch out of the body

### The BIG BOOK of Golf Drills

The BIG BOOK of Golf Drills 1 How to Use This Guide Congratulations on purchasing the Big Book of Golf Drills! This book is designed to use as a reference guide. We do not recommend printing this out as

### Fitness Drills and Games

Fitness Drills and Games Select from a large variety of Fitness drills and games to custom design your own practice sessions. There are fun and challenging practices for every age and skill level. Chasing

### TECHNICAL MODELS & PROGRESSIONS FOR THE GLIDE SHOT PUT. Ben Bishop, Lake Park HS

TECHNICAL MODELS & PROGRESSIONS FOR THE GLIDE SHOT PUT Ben Bishop, Lake Park HS 1 WHEN IS THE GLIDE A VIABLE OPTION? Athletes that rely heavily on strength levels as opposed to other athletic domains,

### Transition Offense. Table of Contents. 1. Basic Transition Principles Terminology & The Outlet Push it Up the Rail 3

Transition Offense Table of Contents. Basic Transition Principles. Terminology & The Outlet. Push it Up the Rail. Bounce off the Baseline. Swinging the Ball. Drills to Build the Habits 6. Full Court Trips

### Beginning Softball Pitching Adapted from a guide created by Stan VanderSlik

Beginning Softball Pitching Adapted from a guide created by Stan VanderSlik Pitching a softball is not like throwing a softball. Pitching is an underhand motion that, when done correctly, can result in

### 2013 Brayden Carr Foundation Coaches Clinic

0 Brayden Carr Foundation Coaches Clinic pg. 0 Brayden Carr Foundation Coaches Clinic Table of Contents. Buzz Williams. Steve Clifford. Seth Greenberg 8. John Lucas 7. Sean Miller 6. Lawrence Frank 6 0

### IV CLINIC INTERNAZIONALE WBSC-CNA-USAP 2007

IV CLINIC INTERNAZIONALE WBSC-CNA-USAP 2007 MARIO DE SISTI LA DIFESA A UOMO WBSC SUPERCAMP Associazione sportiva dilettantistica web: www.wbscsupercamps.com email: info@wbscsupercamps.com Mario DeSisti:

### Rosemount Girls Basketball Workout Book

Rosemount Girls Basketball Workout Book Pride, Integrity and Discipline! All Workouts Created by Bryan Schnettler Head Boys Basketball Coach Rosemount High School Rosemount Girls Basketball Workout Booklet

### Goalkeeper Activity Catalog

Goalkeeper Activity Catalog Bill Furjanic Technical Director Eric Redder Assistant Technical Director GK Footwork & Handling Reinforce 3 types of save techniques Scoop, Basket, and High Ball Catch. High

### FOOTWORK. Footwork Drills. Jump Stops A Jump Stop should have feet at least shoulder width, head in middle of stance, nose behind toes.

FOOTWORK Jump tops A Jump top should have feet at least shoulder width, head in middle of stance, nose behind toes. Athletes line up in lines run towards foul line and make a jump stop. Hold stance for

### 5.1. Running on sand CHAPTER 5: TECHNIQUE TRAINING OUTFIELD PLAYERS MAIN COMPONENT. Beach Soccer

Technical skills Chapter.. Chapter.. Chapter.. Chapter.. Chapter.. Chapter.. Chapter... Chapter... Chapter... Chapter.7. Chapter.7.. Chapter.7.. Chapter.7.. Chapter.7.. Chapter.8. Chapter.9. Chapter.0.

### YMCA Basketball Warm Up Activities for Ages 12 and Up

YMCA Basketball Warm Up Activities for Ages 12 and Up Warm Up Description Page 1 Players dribble, jump stop, and shoot, traveling from one basket to the next. All shooting should be 2 to 4 feet from the

### Toss Drills. CB s C oaching Education and Development

Toss Drills CB s C oaching Education and Development What follows is a progression that starts with one player doing a self-toss. It builds through to playing 2 on 1, 2 on 2 etc. By staying with the same

### Ma Long's forehand Power Looping Backspin Power looping backspin is the most common attacking method, and it is one of the most powerful forehand

Ma Long s Technique Ma Long, the latest men-single winner in Asian games, has beaten lots of top players in the world. Characteristic of his game is obvious - very good at initiating attack, fast and fierce,

### BLOCKOUT INTO TRANSITION (with 12 Second Shot Clock)

Xavier As the season wears on, it is very important to remind your team to stay with its strengths. In our case here at Xavier, one of those strengths is our ability to attack in transition off of a missed

### TRACK AND FIELD STUDY GUIDE

TRACK AND FIELD STUDY GUIDE I. TRACK EVENTS Dash sprint Staggered Start runners line up on different lines to equalize the distance around the track Pace spreading out your energy for a longer race in

### Biomechanics Sample Problems

Biomechanics Sample Problems Forces 1) A 90 kg ice hockey player collides head on with an 80 kg ice hockey player. If the first person exerts a force of 450 N on the second player, how much force does

### Dynamic Warm-Up Coaches to run players through dynamic stretching routine. Mass demo some of the following:

Skills and Drills STRENGTH AND COND. Dynamic Warm-Up Coaches to run players through dynamic stretching routine. Mass demo some of the following: Straight line jog Skipping with arms opening up chest (back-front,

### As a coach we often try several types of defense but our basic defense remains man-toman.

One-on-One Defense By Coach Joao da Costa Professional Basketball Coach, Seattle Washington As a coach we often try several types of defense but our basic defense remains man-toman. Our athletes must have

### Kari Hunt. Course KH Sport Skill Notebook. Speedball + +

Kari Hunt Course KH 3030 Sport Skill Notebook Speedball + + Table of Contents I. Teaching Progression Page 3 II. Soccer passing/trapping Page 4,5 III. Soccer - dribbling Page 6 IV. Conversions 2 feet Page

### JUMP FOR. AIM For athletes to jump for height from one foot, landing on two feet. YOU WILL NEED Low (30cm) hurdle or cones and a stick, landing mat

JUMP FOR Game card: JUMPING Low (0cm) hurdle or cones and a stick, landing mat For athletes to jump for height from one foot, landing on two feet Group athletes in threes, each with a jumping area. ON

### So what is point footwork? And how is it used for attacking and monitoring our opponents?

Get to the point!!! Point footwork of Latosa Escrima Author: Marty Odsather Anchorage, Alaska 1 st TG WT / 11 th SG LWS EBMAS To suggest that any martial art could be a success without the use of strong

### Basketball is a team sport consisting of 5 players per side on the court. The objective of the game is to score as many points in your opponents hoop

Basketball is a team sport consisting of 5 players per side on the court. The objective of the game is to score as many points in your opponents hoop in order to win the game. The game starts with a jump