Mega Hoops Program An Introduction to Canadian Sport for Life

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1 Mega Hoops Program An Introduction to Canadian Sport for Life Over the past decade, sport science experts have collected a wealth of research on how to create a sporting pathway that leads to both higher achievement in sport and greater health for the nation. This movement has come to be known as Canadian Sport for Life (CS4L). What they have found is a clear children who are taught the right things at the right times are not only more likely to remain active later in life, but are more likely to reach their sporting potential. This is the logic behind the Long-Term Athlete model (LTAD) and the basis for Ontario Basketball s Mega Hoops Program. Just as children are taught to read and write, they must learn to be physically literate to move with competence and confidence in a wide range of physical activities and environments. Physically literate children possess the basic skills to be active for life, as well as the capacity to develop a strong athletic foundation necessary for elite training and performance later in life. It is recommended that basketball programs for children under the age of 12 place a greater emphasis on developing fundamental movement skills running, jumping, sliding, pivoting, balancing etc. than on teaching tactics and strategy (offensive sets, zone defences, screens, etc.). Many of these skills can be practiced and obtained by playing a variety of sports at a young age, and children under the age of 12 should be encouraged to explore and participate in a variety of activities. In short, well-rounded athletes make even better basketball players. Ontario Basketball has been working closely with Canada Basketball and leading experts in the field of sport science and healthy child development to ensure that our programs align with the principles of LTAD and are providing the best possible sporting experience to our members. Enclosed you will find 10 ready-made, fun-filled practice plans developed by Ontario Basketball with Canadian Sport for Life principles in d. For more information about the Mega Hoops curriculum, training opportunities for coaches, or how to bring the Mega Hoops program into your school or community group, please contact Melanie Belore, Ontario Basketball s Coordinator of Community at mbelore@basketball.on.ca,

2 Mega Hoops FUNdamentals (ages 6-8 females, 6-9 males) The goal at this stage of development is to teach fundamental movement skills through basketball in an enjoyable environment. The coach s primary goal should be to ensure that all players have a positive first exposure to the game and experience early success in the sport. The emphasis of practices should be on developing a strong athletic base, providing children with the necessary skills to reach their full physical potential later in life. Just as children are taught to read and write, they must learn to be physically literate in other words, to develop the skills and confidence to move their bodies in a wide variety of physical activities. Running, jumping, throwing, agility, balance and coordination are all fundamental movement skills that should be mastered between the ages of and 12, a crucial training window for developing physical literacy. Drills and games used at this stage should also be inclusive in nature, maximize participation, and emphasize skill mastery over competition. Ontario Basketball recommends that Mega Hoop s 10 FUNdamental lesson plans be supplemented by the use of small-sided and modified games at this stage of development. 3-on-3 has been shown to be a better tool for development than traditional -on- basketball as it allows for the proper teaching of movement and spacing concepts, as well as greater involvement in the game for each player (touches on the ball, number of shots etc.) ultimately leading to greater feelings of competence and enjoyment. Canada Basketball recommends the following skills be taught at this stage of development: Taken from Canada Basketball Athlete Model, movement skills Agility Balance Coordination (throwing & catching) Proper running technique forwards, sideways & backwards Change of speed and direction Jumping and landing Starting and stopping Pivoting-front & reverse Ball handling Ball control Stationary dribbling (low, high, wide) Movement while dribbling (running, sliding, walking, change of direction, starts, stops, low, high) Shooting skills Squaring feet and shoulders to sight the target Push with both legs Follow through (release) first without ball/then with ball Close range shots Lay ups basketball skills With and without the ball Ready position Offence triple threat stance Vision play with eyes up Passing skills Stationary & moving passing Passing to a team mate Receiving the ball absorbing Catching on the move Catching the ball with 2 hands, 2 eyes, 2 feet PLAYING PRINCIPLES Basic offensive Concepts Advancing the ball towards your offensive basket Shooting the ball in the basket to score Spacing of players (ideal spacing is 3 to 4 metres) Cutting of players (away from the ball or towards the ball) Basic Defensive Concepts Recognition of knowing when you are on defense Recognition of the person he/she is defending Staying between the person you are guarding and the basket

3 MEGA HOOPS: FUNDAMENTALS LESSON 1 Focus: Footwork Time Practice Section Learning Goals: 1) Cog to a two-foot stop Activity & Teaching Points Success Criteria Two feet land simultaneously Feet shoulder width apart Knees bent & tracking over toes with heels on ground (participants should be able to see toes when looking down) Hips flexed, elbows over knees Pre-lesson Activity Everyone show me your best grizzly bear stance (see Animal Walk below). Good! Error detect and correct using success criteria where needed Welcome & Introduction Animal Warm Up 2) Pivoting Imagine that there is a nail through the toe of your one of your shoes that you can rotate around forwards and backwards Initiate movement with hip (knees, hips & shoulders all move together) Pivot foot stays in constant contact with floor Once you choose a pivot foot, you cannot switch it Now who can show me how to pivot on one foot? Once you pick a pivot foot, can you switch to the other one? Why not? Why is it important to come to a two foot stop? Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below Horse gallop, driving same knee & arm up together while moving forward Flago balance on one foot, hinge forward at the waist, reach down and touch floor with other hand Kangaroo hop on two feet - cog to a two-foot stop each time Grizzly bear squats squat down (knees & hips flexed), keeping feet shoulder width apart and weight evenly distributed on feet (weight slightly shifted through heels). Participants should be able to see toes when looking down. Hands up (elbows over knees) and growl loudly like a grizzly bear. Airplane- bend at hips, base legs slightly bent, lift other leg straight back, chest parallel to the floor, and stretch arms out to side (thumbs up) for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein while moving forward kick one leg out straight and use the

4 Warm Up Game Movement Basketball MEGA HOOPS: FUNDAMENTALS LESSON 1 Focus: Footwork opposite arm/fingertips to touch your toe (left leg out right hand toe touch) Spiderman- standing with both feet together hinge forward at the waist, keeping legs straight touch the floor with two hands, walk hands forward until you are in a plank, bring left foot up beside/outside of your left hand, hold for two seconds, release foot back into the plank and repeat on the right side. Repeat times. Dragon Tails Each player has a pinnie or piece of cloth tucked into his/her shorts, leaving a small tail exposed. Within a designated area, players must attempt to steal other players tail while simultaneously protecting their own. Encourage players to use their feet to pivot and turn to protect their tails. Blocking with the arms or hands is not allowed. See who can collect the most tails within a given amount of time. LEARNING PAUSE: What strategies can you use to protect your tail without your arms or hands? How can you move your feet? Red Light/Green Light Have players line-up on the baseline with the Coach at centre court. When the Coach turns his/her back and calls Green Light, participants move forward using a predetered locomotion (forwards, backwards, sliding sideways, one foot hop, etc.). When the Coach turns to face the participants and calls Red Light, participants must come to a complete stop. Each round, have participants practice a different jump stop 1) two foot stop 2) one- two stride stop (one foot lands before the other) 3) stop and forward pivot 4) stop and reverse pivot. Four Corner Pivot Drill Make a large square with pylons and have players form a line at each of the four corners. On the coaches command, the first players in each corner run into the middle of the square and come to a two-foot stop (soft landing). The players will then forward pivot on their right foot, until they are facing the same corner, they will then run back to that corner and slap hands with the next person in line. The next person repeats the same action. The drill can be made more fun by having the players all arrive in the middle at the same time with a jump stop and a High Five for the player to the right or left. LOAD 1: Change directions (forward pivot on the left foot; reverse pivot left & right) LOAD 2: Have players dribble into the middle and execute the pivots. Run Rabbit Run Player 1 starts at the foul line and Player 2 starts at the baseline. On a signal, Player 1 tries to run to the opposite baseline without being tagged by player #2.Player #2 has to try and tag the back of Player #1 before they reach the opposite foul line. Once #2 hits the opposite foul line, he/she changes direction and runs back towards the other baseline while trying not to be tagged by player #3 who s cue to leave the baseline is when player #2 changes direction.

5 Cool down & Debrief MEGA HOOPS: FUNDAMENTALS LESSON 1 Focus: Footwork Continue for a set amount of time. LOAD 1: Running backwards; side shuffle, two foot hopping, bounding LEARNING PAUSE: What is the quickest way to change directions with your feet? (Decelerate and stop using front foot; Bend knee, turn hips so that shoulder and head turn in opposite direction; Accelerate) Bring all athletes back to center circle everyone sitting, eyes and ears on you. What did you learn today about two foot jump stops and pivoting? What were you good at? When in a game do you need to stop? What happens if you can t stop properly? Why would you pivot in a game? (create space from defender, create a better passing angle) Turn to a partner and tell them one skill will you work on for next time.

6 MEGA HOOPS: FUNDAMENTALS LESSON 2 Focus: Ball Handling Time Practice Section Welcome & Introduction Learning Goals: 1) Stationary Ball control Activity & Teaching Points Success Criteria Athletic Stance (grizzly bear stance): feet shoulder width apart, knees and hips flexed, butt back and down, straight back Eyes up Dribble ball with shoulder, elbow, wrist and fingertips Non-dribbling arm up to protect ball Pre-Lesson Activity Show me a balanced stance. (Coach moves around nudging players, trying to throw them off balance). What are some strategies for staying balanced? 10 Animal Warm up Warm up Game 2) Balance Wide base Controlled, fluid motions Stable, imal wavering Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below Horse gallop, driving same knee & arm up together Flago balance on one foot, reach down and touch floor with other hand Kangaroo hop cog to a two-foot stop each time Grizzly bear squats squat down, keeping feet shoulder width apart and weight on back heels. Participants should be able to see toes when looking down. Hands up and growl loudly like a grizzly bear. Airplane- lift one leg back and stretch arms out to side for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein with straight legs, walk forward touching opposite arm to toe Spiderman-lunge forward keeping knee aligned with toe, bring two hands to the floor on inside of front foot, quickly switch feet so that back foot is now in front on opposite side of hands. Repeat times. Zoo Keeper Tag Players are paired up according to their abilities, designating one partner to be a Zookeeper and the other an Animal. Have all Zoo Keepers go to the center of the gym, face the center, and cover their eyes. Animals spread out throughout the gym.

7 1 20 Movement Basketball MEGA HOOPS: FUNDAMENTALS LESSON 2 Focus: Ball Handling On the command ZOOKEEPERS, FIND YOUR ANIMALS, Zoo Keepers open their eyes and must locate and move using the prescribed loco motor movement to gently tag his/her partner to capture them. The Animals escape by moving through space with the selected loco motor movement. Have partners switch roles and repeat an equal number of times. Suggested loco motor movements: walking, skipping, horse (galloping), gorilla (sliding), grasshooper (hopping one foot), kangaroo (jumping two feet), leaping, cheeta (high knees), etc. Lava Crossing Pretend the gym floor is covered in lava. Give each player two sheets of paper ( rocks ). Begin by placing one rock on the floor and step onto it with one foot. While maintaining balancing, place the second rock on the floor, step onto it with one foot. Continue until you have crossed to the other side. If you lose balance and fall into the lava, do jumping jacks and then resume crossing. LEARNING PAUSE: What are some strategies to help you maintain your balance? Load: Add a time limit for athletes to get to the other side Coach Says Have players find a space on the court with a basketball. The coach will give a series of instructions. If the instructions are preceded by the phrase Coach says, the participants must perform the action. If the instructions are not preceded by the phrase Coach says, but the participants do the action anyways, they must do five jumping jacks to return to the game. -lifting ball off of the ground and above head; balance on tip toes/one foot -tipping the ball back & forth between your fingers (high above head, low below knees, out in front) -dribble high (shoulder), dribble low (below knee) -dribble while standing on one foot -forward pivot /reverse pivot Static Dribbling Have players form a big circle with the coach in the middle. Begin in an athletic stance (feet shoulder width apart, knees and hips flexed, elbows over knees). The foot of the non-dribbling hand should be positioned slightly forward. Push ball to the floor using shoulder, elbow, wrist and fingertips. Protect the ball by keeping the non-dribbling shoulder, arm and leg between the ball and the defensive player (closed stance). In stance, practice the following skills: -Power dribbles: pound the ball as hard as you can into the court -High (shoulder height)/low dribbles (below the knee) -Push-Pull Dribbles hand behind the ball to push ball toward front knee; hand in front of the ball to pull the ball toward back knee

8 Cool down & Debrief MEGA HOOPS: FUNDAMENTALS LESSON 2 Focus: Ball Handling Load: Players must keep their head up and call out the number of fingers the coach holds up Partner Keep-Away In partners or groups of three, players dribble within a designated area and try to steal each other s ball while maintaining their dribble. If the ball is knocked away, reset and begin again. Encourage players to dribble with their eyes up while alternating hands, and to keep their non-dribbling arm up to protect the ball. Pirates Mark out a playing space using pylons or use a designated area on the floor (e.g., inside 3 pt line, inside key). All players dribble under control within the space. Players attempt to knock away an opponent s basketball outside of the space. If your basketball gets knocked away, five jumping jacks will get you back in the game. Bring all athletes back to center circle everyone sitting, eyes and ears on you. What did you learn today about dribbling? Is it easier or harder to dribble with your eyes looking at the basketball? Why is it important to keep your eyes looking up?

9 MEGA HOOPS: FUNDAMENTALS LESSON 3 Focus: Passing & Catching Time Practice Section Welcome & Introduction Animal Warm up Learning Goals: 1) Overhand throwing mechanics 2) Introduction to different types of basketball passes Activity & Teaching Points Success Criteria: Throwing arm raised above shoulder and behind head Step forward with leg opposite to throwing arm (lead leg) Weight shift from trail to lead leg leading to trunk rotation Fluid follow through Chest pass Hold ball at chest height with elbows out and two hands on either side of ball Step into pass (towards receiver) while extending arms forward and pushing the ball at chest level Ball should come off the fingertips on the follow through, ending with palms facing outwards and thumbs pointing to the floor Bounce pass Similar techniques to chest pass, expect ball hits ground 2/3 of the distance towards the receiver. One-handed push pass Place one hand behind ball and off-hand supporting along side Step toward the receiver and extend the passing arm forward pushing the ball & following through Skip pass Like a soccer throw-in, with two hands on the ball bring ball behind head. Step into pass to generate more power and follow through releasing it at highest point over head. Pre-Lesson Activity: Can you show me how you would throw a baseball? What strategies help you throw farther? More accurately? What other types of throws or passes do basketball players use? When would you use a chest pass? When would you use a bounce pass? When would you use a one-hand push pass? Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below

10 10 1 Warm up Game Fundamenta l Movement Developmen t MEGA HOOPS: FUNDAMENTALS LESSON 3 Focus: Passing & Catching Horse gallop, driving same knee & arm up together while moving forward Flago balance on one foot, hinge forward at the waist, reach down and touch floor with other hand Kangaroo hop on two feet - cog to a two-foot stop each time Grizzly bear squats squat down (knees & hips flexed), keeping feet shoulder width apart and weight evenly distributed on feet (weight slightly shifted through heels). Participants should be able to see toes when looking down. Hands up (elbows over knees) and growl loudly like a grizzly bear. Airplane- bend at hips, base legs slightly bent, lift other leg straight back, chest parallel to the floor, and stretch arms out to side (thumbs up) for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein while moving forward kick one leg out straight and use the opposite arm/fingertips to touch your toe (left leg out right hand toe touch) Spiderman- standing with both feet together hinge forward at the waist, keeping legs straight touch the floor with two hands, walk hands forward until you are in a plank, bring left foot up beside/outside of your left hand, hold for two seconds, release foot back into the plank and repeat on the right side. Repeat times. Sharks and Minnows Select two participants to be the sharks. All remaining participants (nows) line up across a baseline. The sharks will start at half court facing the opposite direction. To start the round have the sharks call out IT S LUNCH TIME! Minnows must attempt to get from one baseline to the other without getting caught (lightly tapped). When a now is caught they become stationary sharks to add obstacles for the remaining participants. Beanbag/Tennis Ball Toss Partners stand 3- feet apart with one beanbag or tennis ball. Players practice tossing the object back using an overhand throw. Error detect and correct for proper throwing form. Load: Challenge players to 1) Catch with one hand 2) Stand on one leg 3) Take a step back 4) Dribble a basketball while tossing Wall Passing Each player finds a space on the wall with a basketball. Have players practice passing against the wall bounce pass, chest pass, overhead pass, one-handed push pass etc. LOAD 1: Use the bricks or a target on the wall to increase the challenge. LOAD 2: In groups of 3, first person in line bounce passes the ball to the wall and then moves out of the way. Next player in line catches the ball and does the same the game continues. Partner Passing In groups of 2 or 3 with one ball, practice each of the following passes chest

11 20 Fundamenta l Basketball Developmen t MEGA HOOPS: FUNDAMENTALS LESSON 3 Focus: Passing & Catching pass, bounce pass, one-hand push pass, skip pass. The distance between passer and receiver should be approximately the width of the key (-7 feet) for this stage of development. Make sure players are shortening the pass - both the passer and receiver should step towards the each other on the pass. Error detect and correct for proper form. LOAD: 1) Partner passing on the move. After a pass is made, the passer runs to touch a pylon or line -10 feet behind the passing line. As they come back to their starting position, instruct players to show a ten-finger target with their hands in order to receive the ball back from their partner. 2) Add a jump stop on the catch. 3) Add various pivots. 4) Call out your partners name on the pass Crocodile Passing The object of the game is to teach passing and catching while progressing towards the hoop. The floor is the water, which is filled with crocodiles that like to eat basketballs that drop into it! Players start on the baseline in groups of 2-3 with one ball. The goal is to progress to the opposite end of the floor using only passes (no dribbling) without letting the ball touch the floor. If the ball touches the floor it is eaten by the crocodiles and the group has to start over. To start the player with the ball passes to their partner and moves forward to an open space. They then pass to a different teammate, advancing forward. Keep passing like this until the team is close enough to the basket for someone to take a shot. Cool down & Debrief LOAD : 1) Use two basketballs. 2) Challenge the groups to make it to the other end with less passes 3) Add a time limit to get to the other end 4) Have groups compete against each other to see who can make it to the other side the fastest. Bring all athletes back to center circle everyone sitting, eyes and ears on you. What types of passes did you learn today? Can someone tell me when you would use a chest pass, one hand push pass or skip pass in a game? What skills that we learn last week did we also use today? (jump stops, pivots) Why is it important to be able to pass towards the basket like in crocodile passing? (when you can no longer dribble in a game you need to pass)

12 MEGA HOOPS: FUNDAMENTALS LESSON 4 Focus: Shooting Time Practice Section Learning Goals: 1) Skipping, Galloping & Hopping Activity & Teaching Points Success Criteria: Coordinated arm and leg movements Consistent speed, height & distance Pre-Lesson Activity: Players line up along sideline. Show me a skip! Gallop like a horse! Hop on one leg! Welcome & Introductions Animal Warm up 2) Using legs to shoot basketball Begin in low squat to generate power Smooth transfer of force through legs (elevate in lower body) Complete shot with extension in upper body into follow through What are the differences between these movements? Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below Horse gallop, driving same knee & arm up together while moving forward Flago balance on one foot, hinge forward at the waist, reach down and touch floor with other hand Kangaroo hop on two feet - cog to a two-foot stop each time Grizzly bear squats squat down (knees & hips flexed), keeping feet shoulder width apart and weight evenly distributed on feet (weight slightly shifted through heels). Participants should be able to see toes when looking down. Hands up (elbows over knees) and growl loudly like a grizzly bear. Airplane- bend at hips, base legs slightly bent, lift other leg straight back, chest parallel to the floor, and stretch arms out to side (thumbs up) for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein while moving forward kick one leg out straight and use the opposite arm/fingertips to touch your toe (left leg out right hand toe touch) Spiderman- standing with both feet together hinge forward at the waist, keeping legs straight touch the floor with two hands, walk hands forward until you are in a plank, bring left foot up beside/outside of your left hand, hold for two seconds, release foot back into the plank and repeat on the right side. Repeat times. Line Tag Ask for participants to volunteer to be It. Same rules as a regular game of tag

13 Warm up Game Movement Basketball MEGA HOOPS: FUNDAMENTALS LESSON 4 Focus: Shooting except you can only run on the lines of the floor. The participants who is it is trying to tag those who are not it and when they do tag a student, that student freezes and blocks that line from being travelled until another participant gives them a high fives which unfreezes them. As participants are moving around the space, the coach calls out various movements (forward, backwards, skip, shuffle sideways, hopping etc.) and students must move along the lines accordingly. Follow the Leader Have players find a space on the sidelines and baselines around the gym. Moving in a clockwise direction, lead the following movements Running Forwards- pump arms and drive knees Running Backwards keep center of gravidity (nose over knees, knees over toes), pump arms and reach back with feet Skip- opposite leg/arm One, Two, UP! (Lay-up footwork)- Step right, left, then drive the right knee and arm up as high as you can. Repeat other side. Gallop- both feet leave ground for an aerial phase Hop- single leg hops Jump- two foot hop (grizzly bear stance- GRR!) Lateral bounds: push left, right, two foot stop (switch push right, right, onetwo stop) Leap Frog Players form two teams, each in a line spaced 2-3 feet apart facing down court. Player at the end of the line must leap frog over his/her teammates until the front of the line is reached. New player at the end of the line now leaps to the front of the line, and so on and so forth. SAFTEY ALERT** Leap-froggers must take care not to hurt teammates when passing over top emphasize safety Frog Shooting **If the basket cannot be lowered to an appropriate height, take a hula hoop and hang it from the rim to create a lower target The purpose of this is to teach proper shooting form by focusing on developing power from the legs. Have each participant find a spot along the three-point line arc with a ball. Demonstrate the following steps of frog shooting : 1) Perform a squat; place ten fingers on the ball. 2) Raise the ball to the forehead, keeping the elbow bent at 90 degrees. The player should be able to look under the ball to see the target at release. 3) Elevating and pushing up with the legs, release the ball straight up in the air following through with a hand in the basket. LOAD: 1) Have players shoot towards a target on the wall

14 Cool down & Debrief MEGA HOOPS: FUNDAMENTALS LESSON 4 Focus: Shooting 2) Have players practice frog shooting at a basket. 3) Challenge them to make a certain number of baskets ( out of 10 or 3 in a row) Lay-Up Progression Footwork: Begin by teaching proper lay-up technique. Have athletes line up along the baseline without a ball. Begin with teaching the right hand lay-up footwork. You are allowed to take two steps after you pick up your dribble to complete a layup. On the right side of the basket your two steps would be right, left, and then you drive your right knee in the air to jump up, while shooting the ball with your right hand (pretend your right knee and right hand are attached by a string as you shoot you pull your knee up). Have athletes progress from one baseline to the other practicing the right hand lay-up footwork (ask them to say right, left, up as they move down the court. Switch to practice the left hand lay-up footwork ( left, right, up. ) Target: Move to basket introduce the target you shoot at for a lay-up, the magic spot on the top corner of the backboard. Practice shooting at the target without the two steps. On the right side shoot with the right hand and drive the right knee up together and on the left side shoot with the left hand while driving the left knee up. Add one step: From the block (closest marking on the lane line) have athletes take one-step and perform a layup (inside, UP!), Two Steps: practice putting the footwork (two steps) and lay-up together (outside, inside, UP!). Practice on both the right and left side. 1,2,3 Shooting Game Pair up the players, each player has a ball and send them to a basket. Have partners line up behind one of the three cones on the floor just outside the key within the players shooting range. First player shoots and counts his/her points, second player shoots, etc. Players keep track of their points and try to beat their previous score (1 pt. for a made shot behind cone #1, 2 pts. for a made shot behind cone #2, 3 pts. for a made shot behind cone #3) Bring all athletes back to center circle everyone sitting, eyes and ears on you. What did you learn about shooting today? Was it harder or easier to hit the basket when you used your legs? How many steps can you take without dribbling before you take a lay-up? Why do you shoot a lay-up with your outside hand on the right and left side of the basket respectfully?

15 MEGA HOOPS: FUNDAMENTALS LESSON Focus: Ball Handling II Time Practice Section Welcome & Introductions Learning Goals: 1) Ball control while moving Activity & Teaching Points Success Criteria: Stay low and push the ball out in front of you while moving forward without defense Eyes up To protect the ball use your grizzly bear stance (feet shoulder width apart, knees and hips flexed, butt back and down, straight back, non-dribbling arm up to protect ball) Pre-Lesson Activity: Show me your best dribble stance (grizzly bear stance). What are some strategies to protect the ball while dribbling on the move? 10 Animal Warm up Warm up Game 2) Balance Use your arms for balance Controlled, fluid motions Stable, imal wavering Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below Horse gallop, driving same knee & arm up together while moving forward Flago balance on one foot, hinge forward at the waist, reach down and touch floor with other hand Kangaroo hop on two feet - cog to a two-foot stop each time Grizzly bear squats squat down (knees & hips flexed), keeping feet shoulder width apart and weight evenly distributed on feet (weight slightly shifted through heels). Participants should be able to see toes when looking down. Hands up (elbows over knees) and growl loudly like a grizzly bear. Airplane- bend at hips, base legs slightly bent, lift other leg straight back, chest parallel to the floor, and stretch arms out to side (thumbs up) for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein while moving forward kick one leg out straight and use the opposite arm/fingertips to touch your toe (left leg out right hand toe touch) Spiderman- standing with both feet together hinge forward at the waist, keeping legs straight touch the floor with two hands, walk hands forward until you are in a plank, bring left foot up beside/outside of your left hand, hold for two seconds, release foot back into the plank and repeat on the right side. Repeat times. Freeze Tag All participants have a basketball and are dribbling in this game. Select 2 participants to be It. All other participants scatter around the play area. On the coach s signal, the It students move around the play area, dribbling a

16 1 20 Movement Basketball Cool down & Debrief MEGA HOOPS: FUNDAMENTALS LESSON Focus: Ball Handling II basketball and attempting to lightly tap the other participants. When a participant is tapped they must stand in the position they were tagged and become frozen. A participant may become unfrozen by having another participant give them a high five. Once a frozen participant has been unfrozen he/she may re-enter the game. Switch who is It after 2-3 utes. Tightrope Walk Find a line on the gym floor. Demonstrate how to walk along the line heel-totoe, extending arms out for balance. Have players practice walking along their tightropes. Challenge players to try walking backwards on tightrope, toe-toheel Follow the Leader The coach leads players dribbling around the gym perforg the following actions: -Walking/running -Back peddling -Sliding sideways -Dribble high/dribble low -Crossovers (dribble wide bounce the ball from hand to hand) -Change of direction (keeping the ball in the same hand) Cat and Mouse Players line up with a partner on opposite sides of the centre line each with a ball. Each player is designated either a Cat or a Mouse. If the coach calls out the word Mice! all of the Mice must dribble past a designated safety area before the Cats can tag them. Once tagged, the player must join the other side until there is either one cat or one mouse remaining. Re-set to the center line. Switch, if the coach calls Cats they must get to the safety area before the Mice tag them. Mousetrap Divide the group into two separate teams. One team forms a circle and on the coach s command will join hands (creating the mouse trap ). The other players (the mice), each have a ball and are dribbling outside the circle. The coach tells the players that the mousetrap is now open (players in the circle not holding hands), and players freely dribble in and out of the circle between players. When the mice enter the circle, they cannot exit through an adjacent space. When the coach gives the visual signal for the mousetrap to close, the players in the circle join hands, trapping any dribblers inside. See how many mice you can trap! Switch the roles of the teams. Bring all athletes back to center circle everyone sitting, eyes and ears on you. What did you learn about dribbling? What different strategies helped you protect the basketball? How is dribbling to get somewhere different than when you are stationary with a defender on you? How did dribbling with your eyes up during mouse trap help you?

17 MEGA HOOPS: FUNDAMENTALS LESSON 6 Focus: Passing & Catching II Time 10 Practice Section Welcome & Introductions Animal Warm up Warm up Game Learning Goals: 1) Catching on the move 2) Hand-eye coordination Activity & Teaching Points Success Criteria: Showing a 10-finger target to passer Moving to open space Stepping towards the passer to receive Tracking ball with eyes and moving ball to hand Reaction time Pre-Lesson Activity: Show me a 10-finger passing target. Why is it important to always show a target? Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below Horse gallop, driving same knee & arm up together while moving forward Flago balance on one foot, hinge forward at the waist, reach down and touch floor with other hand Kangaroo hop on two feet - cog to a two-foot stop each time Grizzly bear squats squat down (knees & hips flexed), keeping feet shoulder width apart and weight evenly distributed on feet (weight slightly shifted through heels). Participants should be able to see toes when looking down. Hands up (elbows over knees) and growl loudly like a grizzly bear. Airplane- bend at hips, base legs slightly bent, lift other leg straight back, chest parallel to the floor, and stretch arms out to side (thumbs up) for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein while moving forward kick one leg out straight and use the opposite arm/fingertips to touch your toe (left leg out right hand toe touch) Spiderman- standing with both feet together hinge forward at the waist, keeping legs straight touch the floor with two hands, walk hands forward until you are in a plank, bring left foot up beside/outside of your left hand, hold for two seconds, release foot back into the plank and repeat on the right side. Repeat times. 20 Passes Divide the players into two equal teams. Without dribbling the team on offense must complete 20 passes in a row within a designated area without a fumble or travelling or turning over the ball. If the defense knocks the ball down or the pass is incomplete, it becomes the other team s ball. LEARNING PAUSE: What s working? What skills have we learned that can help us protect the ball or create space to pass? (pivoting) What happens when our teammates don t move to get open? What can help us get open (moving to a space where the passer can see you. What have we learned about shortening the pass and how is it helpful here?

18 MEGA HOOPS: FUNDAMENTALS LESSON 6 Focus: Passing & Catching II LOADS: 1) Count the passes aloud 2) Turnover if do not catch in stance 3) No pass backs (to the person you received from) 4) Once you pass, you must touch a boundary line before re-joining ) All players are dribbling a ball at the same time 6) Use a different type of ball (tennis works well) 7) Shrink the space 8) Change the type of pass allowed 1 20 Movement Basketball Flag Tag Players line up on either sideline with the coach standing in the middle at center holding a flag or pinnie. Number players off so that each player has a partner with the same number on the other side. Coach calls out a number the two players on either side with this number run forward. Players can earn a point for their team by A) being the first to grab the flag and bring it back to their side without being tagged by the opposing player, or B) using fakes to entice their opponent to step over the centre line before grabbing the flag. Game ends when one team reaches a set number of points or the team with the most points after each player has gone. LOAD: Each player dribbles a ball Tennis Ball Agility In groups of three, two players stand 6-10 feet apart holding a tennis ball each, with the third player standing half way in between in a low, athletic stance. One of the outside players drops their tennis ball, and the middle player must sprint to catch. Challenge players to catch the ball after only 1-2 bounces. Have each player go 3- times before switching. Full Court Partner Passing Players partner up, forg two lines on the baseline one where it meets the 3 pt line and the other baseline/free throw lane. Players in the outside line (baseline/3 pt line) begin with the ball. Partners will advance down the length of the court passing the ball, showing ten finger targets and leading their partner with the pass. Start slowly and build up speed. Load: 1) Upon receiving stop using either a two foot or one two jump stop before passing back 2) Indicate the type of pass you would like players to perform (right hand push pass, left hand push pass, chest pass, bounce pass) 3) Finish a lay-up when you get to the other end Keep Away Demonstrate the windows that players can fake and pass through (directly

19 Cool down & Debrief MEGA HOOPS: FUNDAMENTALS LESSON 6 Focus: Passing & Catching II beside the ear above the arm, below each arm & overhead). Divide players into groups of three with one ball. Two partners stand 10 feet apart and one in the middle defending the ball. The player with the ball uses fakes to pass the ball to his/her partner. The passer then follows his/her pass and becomes the new defender on the ball. LEARNING PAUSE: What happens when you fake through one window? (defense reacts and takes it away) What should you do if the defense does not react to your fake? (make the pass through that window) How does this help you make a pass? Bring all athletes back to center circle everyone sitting, eyes and ears on you. What strategies did you learn for making a pass? Getting open? How does reacting to the tennis ball drop help you in a basketball game? (you need to be able to react quickly on defense and on offense)

20 MEGA HOOPS: FUNDAMENTALS LESSON 7 Focus: Shooting II Time Practice Section Learning Goals: Activity & Teaching Points Success Criteria: Pre-Lesson Activity: Welcome & Introductions Animal Warm up 1) Shooting form THREE PHASES OF SHOOTING: Phase 1 (Triple threat position): Ready Position : Stance: Player drops his/her hips Shooting alignment: knee is aligned with the ball of the foot. Elbow is 90 degree and in line with knee. Ball in front of the shoulder. Hands: Shooting hand behind the ball with bent wrist and weak hand on the side Phase 2: Up Stance: Hips drop and legs are still down. Shooting alignment: Movement at shoulder joint to bring the ball up above the forehead & in front of the face (elbow at 90 degrees) ** Athlete must be able to target the rim from underneath the ball** Hands: Ball sits on fingers like the top of a table or a waiter carrying a tray. Phase 3: In Stance: Elevate by pushing up with legs Shooting alignment: Extend upper body and shooting arm Finish (follow-through) with shooting hand and fingers pointing in the direction of the basket On your toes (jumping when at a hoop) Can any one share what some of the phases of shooting are? Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below Horse gallop, driving same knee & arm up together while moving forward Flago balance on one foot, hinge forward at the waist, reach down and touch floor with other hand Kangaroo hop on two feet - cog to a two-foot stop each time

21 10 1 Warm up Game Movement MEGA HOOPS: FUNDAMENTALS LESSON 7 Focus: Shooting II Grizzly bear squats squat down (knees & hips flexed), keeping feet shoulder width apart and weight evenly distributed on feet (weight slightly shifted through heels). Participants should be able to see toes when looking down. Hands up (elbows over knees) and growl loudly like a grizzly bear. Airplane- bend at hips, base legs slightly bent, lift other leg straight back, chest parallel to the floor, and stretch arms out to side (thumbs up) for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein while moving forward kick one leg out straight and use the opposite arm/fingertips to touch your toe (left leg out right hand toe touch) Spiderman- standing with both feet together hinge forward at the waist, keeping legs straight touch the floor with two hands, walk hands forward until you are in a plank, bring left foot up beside/outside of your left hand, hold for two seconds, release foot back into the plank and repeat on the right side. Repeat times. Zoo Keeper Tag Players are paired up according to their abilities, designating one partner to be a Zookeeper and the other an Animal. Have all Zoo Keepers go to the center of the gym, face the center, and cover their eyes. Animals spread out throughout the gym. On the command ZOOKEEPERS, FIND YOUR ANIMALS, Zoo Keepers open their eyes and must locate and move using the prescribed loco motor movement to gently tag his/her partner to capture them. The Animals escape by moving through space with the selected loco motor movement. Have partners switch roles and repeat an equal number of times. Suggested loco motor movements: walking, skipping, horse (galloping), gorilla (sliding), grasshopper (hopping one foot), kangaroo (jumping two feet), leaping, cheetah (high knees), etc. One, Two, UP! (Review Lay-up footwork) Have participants space out around the gym (without a basketball). Instruct them to practice their one, two, UP! footwork step with the right, then the left, then drive the right knee and arm up as high as you can. Repeat other side. LEARNING PAUSE: Show your left some love! Use your left hand on the lefthand side (vice versa on the right-hand side for those who are left-hand doant) Red Light/Green Light Have players line-up on the baseline with the Coach at centre court. When the Coach turns his/her back and calls Green Light, participants move forward using a predetered locomotion (forwards, backwards, sliding sideways, one foot hop, etc.). When the Coach turns to face the participants and calls Red Light, participants must come to a complete stop. Each round, have participants

22 MEGA HOOPS: FUNDAMENTALS LESSON 7 Focus: Shooting II practice a different jump stop 1) two foot stop 2) one- two stride stop (one foot lands before the other) 3) stop and forward pivot 4) stop and reverse pivot. Form Shooting ***If the basket cannot be lowered to an appropriate height, take a hula hoop and hang it from the rim to create a lower target Players stand 2 to feet from the basket and practice their form shooting (Phase 1 (ready), 2 (up), 3 (In). Have players over emphasize the phases by pausing between each phase to take a photo (exae their form). Load: Challenge players to make a perfect swish (no rim or backboard). Review Frog Shooting if necessary (See Shooting I) 20 Basketball Cool down & Debrief Dribble Through Cones to Lay-Up **Review layup progression (Lesson 4) Starting at the center line put 3 or 4 cones in a line facing the hoop. Use all hoops and both sides of the hoops. Have the athletes dribble through the cones (crossing over) with eyes up into a lay-up, keeping the ball in the hand farthest from the defender (cone). 4, 3, 2, 1 Shooting Game Divide participants into teams. As a team, group must make 4 lay-ups, followed by 3 shots from the first hash-mark on the lane line (key), 2 shots from the second hash-mark and 1 shot from the free throw line or elbow. First team sitting with their hands on their heads is the winner. Note: Anytime there is competition put into play many players no longer preform proper shooting form, therefore, be sure to work on form shooting without the added pressure of a competition Bring all athletes back to center circle everyone sitting, eyes and ears on you. What did you learn about shooting form today? What are the three phases of shooting? - Which phase of shooting do we call triple threat? (A: Phase 1) Why do we call it triple & not double threat? (A: Can do three things: pass, dribble or shoot) Why must the ball be above & in front of your forehead in phase 2? (A: Target the rim under the ball never lose sit of your target) Why is it important to show your left some love?

23 MEGA HOOPS: FUNDAMENTALS LESSON 8 Focus: Basic Motion Offense Concepts Time Practice Section Activity & Teaching Points Learning Goals: Success Criteria: Pre-Lesson Activity: Welcome & Introductions 1) Pass, Cut & Fill Movement towards the basket after a pass Filling the space closest to the person with the ball Reading the defense If you don t have the basketball, what are some strategies you can use to get open for your teammate? 10 1 Animal Warm up Warm up Game Movement 2) Agility Quick and light on feet Weight on toes vs. heels Players line up on the sideline. Demonstrate the animal walk with proper technique. Have players perform the movement from one sideline to the other. Introduce a new animal walk each day. Coaches: While moving like an animal is fun, be sure to error detect and correct proper form as described below Horse gallop, driving same knee & arm up together while moving forward Flago balance on one foot, hinge forward at the waist, reach down and touch floor with other hand Kangaroo hop on two feet - cog to a two-foot stop each time Grizzly bear squats squat down (knees & hips flexed), keeping feet shoulder width apart and weight evenly distributed on feet (weight slightly shifted through heels). Participants should be able to see toes when looking down. Hands up (elbows over knees) and growl loudly like a grizzly bear. Airplane- bend at hips, base legs slightly bent, lift other leg straight back, chest parallel to the floor, and stretch arms out to side (thumbs up) for balance. Keep hips square and hold for 3- seconds. Switch legs Frankenstein while moving forward kick one leg out straight and use the opposite arm/fingertips to touch your toe (left leg out right hand toe touch) Spiderman- standing with both feet together hinge forward at the waist, keeping legs straight touch the floor with two hands, walk hands forward until you are in a plank, bring left foot up beside/outside of your left hand, hold for two seconds, release foot back into the plank and repeat on the right side. Repeat times. Sharks and Minnows Select two participants to be the sharks. All remaining participants (nows) line up across a baseline. The sharks will start at half court facing the opposite direction. To start the round have the sharks call out IT S LUNCH TIME! Minnows must attempt to get from one baseline to the other without getting caught (lightly tapped). When a now is caught they become stationary sharks to add obstacles for the remaining participants. Self-Toss Players spread out around the court with a ball each. Demonstrate how to self-toss the basketball, with one hand on either side of the ball put backspin on the ball so that it is tossed out in front of you but when it hits the floor to

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