2015 Philosophies VII. Catch: VIII. Catchable Forward Pass: XI. Chain Crew:
|
|
- Kristina Paul
- 6 years ago
- Views:
Transcription
1 These philosophies are relevant to Texas high school football officiating as a guide to consistently applying the NCAA rules and UIL exceptions. Rules and exceptions are written as black & white, but correctly & steadily applying those areas to the game requires a collection of trustworthy philosophies to provide an experienced approach to the immediate situation and game status. I. Aiding the Runner: a) A foul only if the runner is picked up by teammates or if he is pulled by a teammate. b) It is not a foul if driven or pushed forward by his teammates. c) Most of the time, this happens near the GL or short yardage situations, but illegal and legal actions apply anywhere on the field. II. Announcements: a) Practice your microphone skills even when you do not have a microphone. b) Use only rule book terms i.e. Disqualified vs. Ejected, Time Has Expired vs. Game Over, etc.. III. Backward Pass: a) When in question, the pass is forward, not backward. b) Backwards passes are intentional. c) When the QB s hand starts forward with the ball, rule the pass forward even if he is contacted and the ball goes backward. IV. Ball-Spotting: a) The ball can be placed on a yard line to begin the next series after a change of possession. At all other times, the ball is placed where it became dead. (Exception: If the change of possession occurs on a fourth-down running or passing play, the ball will be left at the dead-ball spot to begin the next series.). V. Bean Bags: a) A fumble is the unintentional loss of possession. b) Officials shall drop the bean bag only when they see the ball fumbled, not when they see the ball loose. c) Do not drop your bean bag after an interception or where a fumble is recovered unless inside the 5 yard line. d) Officials shall drop the bean at the spot the kick ends or the spot of illegal touching. e) Be accurate. You are marking a potential enforcement spot. VI. Blocking: a) It is not blocking below the waist if the initial contact is above the waist, and the blocker then slides down and makes contact below the waist. b) To be a foul for IBB, the initial contact of the block must be from behind and above the waist. When in question, the block is below the waist. First contact is the key, not the position of the blockers helmet. 1
2 c) It is not a foul for IBB if the initial contact is from the side. d) A block from behind below the waist is a CLP. CLP is legal if within the Tackle Box and above the knee if the ball has not left the Tackle Box. e) For blocks in the back, if one hand is on the number and the other hand is on the side and the initial force is on the number, it is a block in the back. f) The force of the block could be slight and still a foul if the contact propels the player past the runner or prevents him from making the play. If the force is clearly on the side, it is not a foul. If the blocker is in a chase mode all the action must be on the side. g) Block that starts on the side and subsequently end up in the back are not fouls as long as contact is maintained throughout the block. h) Blocks in the back that occur at or about the same time a runner is being tackled shall not be called, unless they are personal foul in nature. i) Illegal block in the back can still be called on fair catches, but not if the illegal block occurs away from the play as the fair catch is being made or the touchback occurs and contact is slight. j) Blocks in the back that are personal fouls in nature should be called regardless of their timing relative to the runner being tackled. k) When in question if an illegal block occurs in the end zone or field of play, it occurs in the field of play. VII. Catch: a) If the process of the catch includes going to the ground, the receiver must maintain possession of the ball when he contacts the ground to be awarded a catch. The ground can cause an incompletion. This is the same in the FOP and the EZ. b) Be slow on ruling a catch to a receiver that catches a ball inbounds and subsequently falls OB. c) These requirements are the same for interceptions and fumble recoveries. d) There is a difference in the ball moving within the receivers control and moving from a loss of control. e) If the receiver is contacted simultaneously with or immediately after he controls the ball with one foot down and loses possession, rule the pass incomplete. f) A play that would be ruled a catch/fumble in the field of play would be ruled a catch/td in the end zone. VIII. Catchable Forward Pass: a) For a pass to be ruled uncatchable, it must be BLATANTLY uncatchable. If there is any question the pass shall be ruled catchable. b) Give the uncatchable signal only if you would have thrown a flag for OPI or DPI if the pass had been catchable. XI. Chain Crew: a) Remind the chain crew they are part of the officiating crew and are expected to conduct themselves in a professional manner. No cheering or comments. Instruct them to move only on the HL s signal. 2
3 b) If the Down Box is moved before instructed (i.e... penalty before a turnover ), and the H is uncertain of its exact pre-snap location, the H should immediately look at the scoreboard. You may get lucky if the previous pre-snap location is still displayed. DOWN / DISTANCE / YARDLINE c) If TASO Officials are on the chain, include them as much as you can. X. Chop Block: a) High: If a blocker is engaged with the defender above the waist, a teammate may not block the engaged player below the waist. b) Low: if a blocker is engaged with the defender below the waist, a teammate may not block the engaged player above the waist. c) It is a foul for a CHB even if the high blocker has just disengaged with the defender when the low blocker contacts the defender. d) Be certain one of the offensive players didn t inadvertently contact the defender while attempting to get to the second level of defenders. e) There must be intentional contact by both the high and the low blocker to be a CHB foul. XI. Clocks: a) The Referee may make any clock adjustments necessary. b) The official signaling a T.O. is responsible for the displayed time on a running game clock. c) If an official sees time remaining on the Game Clock, when a T.O. is called, put time back on the game clock even if reads 0:00 when the officials get the game stopped for the T.O. d) Play Clock: Once the play clock reads: 00 the official will look for the ball. If the ball is still on the ground and not in the process of being snapped it is a foul for DOG. If the ball is being snapped, no foul for DOG. e) Play Clock: The Referee may reset the play clock to: 25 if necessary. f) If the clock operators do not come to the dressing room prior to the game report it to the Athletic Director. If they are TASO Officials, report it to the Chapter. g) If time is being kept on the field turn the scoreboard clock off. h) Know the signals used if the play clocks are not working. Turn both off if one is not working. i) Be sure officials have a watch to time if necessary. j) If the game clock has less than 0:02 seconds remaining when ball is snapped, this will be the last play of the game unless the period is extended by rule. k) 5/5 axiom: In order to adjust game clock errors, there must be more than a five-second differential if there is more than five minutes remaining in either half. l) Any time loss due to the clock being started erroneously, such as when a dead-ball foul is called, the clock must be adjusted. m) As a guideline, referees should consider invoking Rule when the game clock is under five minutes of each half. XII. Coach Conference a) Approach this time as a business meeting. b) Coaches are neither your friend nor enemy. 3
4 c) Suggestions for discussion: 1. Refrain from joking and laughing. Be courteous but direct in your dialogue. 2. Avoid conversations about your assignments or his teams past or future games. 3. Thank both coaches for allowing your crew to officiate the game. 4. Provide a list of officials. Mention the name of wing that will be on his sideline. 5. Obtain the coaches signatures on the equipment cards. 6. Obtain the first names of the starting Q and snapper. 7. Elicit help with sidelines control to the teams designated areas. 8. Ask the coach if he has a question about new rules. 9. Be ready for additional rule questions. If you don t know, get the answer to him before the game starts. 10. Ask about plays that might catch officials by surprise. Listen carefully. All trick plays must be 100% legal. 11. Obtain a pregame agenda from the home administrator or coach i.e., coin toss, anthem,etc If the home coach consents to a pregame coin toss, the R and U will attend. 13. Ask the home coach about a lightning meter if the weather is threatening. XIII. Coach to Coach Communication System: a) This is not covered by the rules, and the officials are not involved. b) If one team s communication goes down, the officials may notify the other Coach, however, there is no rule of equity and no obligation for the other team to put theirs down unless there is a district rule. XIV. Coin Toss: a) Make the choice audible before you toss. Repeat his choice back to him and to the opponent. b) R let the coin hit the ground. The U should retrieve the coin. c) Give good signals to the Press Box. XV. Consistency: a) Coaches want consistency in what is and is not a foul so they know what to coach. b) Do not call a foul in the 4th Q that you passed on earlier in the game. c) Do not pass on a call in the 4th Q that you called earlier in the game. d) Do not call a foul near the goal line that you passed on near midfield. e) Do not pass on a call near the goal line that you called near midfield. f) Be consistent in marking the ball ready for play throughout the game. XVI. End of Game: a) If an offensive team goes into a victory formation, officials should use common sense officiating and make every attempt to not call fouls that have no bearing on the outcome of the game. b) Personal Fouls and Player Safety Fouls should always be called regardless of time and score. c) If the Referee stops play for any reason, the game is suspended and not over. d) The official s jurisdiction ends when the game is over. 4
5 e) After the game, officials should not talk to coaches about future assignments. XVII. Equipment: a) Both teams must certify in writing before the game that all of their players are equipped according to rule and have been instructed the proper use of their equipment. b) If equipment becomes illegal through play, the team will not be charged a T.O.; however, the player must leave the game until the illegal equipment is corrected. c) The team may keep the player in the game by taking a T.O. to fix the equipment. d) Identify equipment violations during the pregame. XVIII. Face Mask: a) Touching the face mask or a grab and release is not a foul. There must be a pull or twist and turn to be a foul. b) The grab, pull, twist, and turn of any helmet opening is a foul. c) Face mask restrictions apply to the offense and defense. d) An overbuilt face mask is illegal. XIX. False Start: a) A flinch is a flinch and a FST. This applies to both Lineman and Backs. b) If an offensive player is going from a 2 point stance to a 3 point stance when the ball is snapped, this is a FST. c) QB head bobs or jerks are FST. QB hard counts are not fouls. d) Ineligible offensive lineman who have their hand on or near the ground can turn and look at the QB to hear the signals if they are slow and do not lift their hand. e) Pointing at the defender as part of the offensive signals is not a FST. f) If the center flinches, head bobs, or moves the ball, this is a FST. Especially if this is only done on 4th downs or short yardage situations. g) Be alert for the defense calling the offensive snap count that causes a FST. h) A defender making a non-football move that causes the offense to FST is a foul for DOG. XX. Field: a) If both teams are on the field, an official must be on the field. b) Jurisdiction is 30 minutes prior to KO, but use good judgment if there is a potential for problems. c) The Referee will request a change to anything in, on, or around the field he believes is unsafe to the game administrator. XXI. Flags: a) There is no such thing as a late flag. Sometimes, it is necessary to wait until all of the action has stopped to make a ruling. b) Go slow. See the play, read the action, then, make the call. c) Do not reach for your flag unless you intend to drop it. Everyone will see your indecisiveness. 5
6 d) There is no such thing as that s not your call. All officials are responsible for their primary area and secondarily responsible for ruling on action legal or illegal anywhere on the field. (Exception...prior to and at the snap, LOS officials should officiate from the snapper to their sidelines; officials on the KO team restraining line officiate OFK from the K to their sidelines) e) Do not throw flags at players. Throw your flag up in the air unless it is a spot foul. f) If the flag is meant to mark a spot, throw and continue to officiate. After all dead ball action has ceased, reposition the flag if necessary before reporting the foul. XXII. Fighting: a) If player actions are deemed to be fighting, the player must be DQ. b) When in question, such actions will be deemed pushing UNS and not fighting. c) If players come off of the bench on to the field, they are deemed to be fighting by rule. d) If multiple players are fighting, the R & L will record the home team members involved. The U and H will record the visiting team members involved. The B will overlap those efforts and record all team members involved in fighting. e) After all actions have ceased, the officials shall direct the team members to their sidelines. f) Officials shall meet in the middle of the field and compare player numbers for DQ. Go slow. g) The R shall notify the head coaches of DQ players. XXIII. Formations Defense: a) If the center adjusts or moves the ball forward after the defense has established position on the LOS, the defense should not be penalized for DOF as they have been put into this position by actions of the offense. XXIV. Formations Offensive: a) Use good judgment on ILF. There s no obvious advantage by the offense having 5 in the backfield on a running play. Read the play. b) Officials will work to keep offensive lineman legal and call ILF only when obvious or when warnings to the Player or Coach are ignored. c) Do not wait until the 4th quarter to start enforcing this rule. d) A wide receiver or slot back is covering up a tight end if there is no stagger. When in question, it is not a foul. e) Do not be technical in determining if a wide receiver or slot back is on or off the LOS. f) When in question, it is not a foul. XXV. Kicks: a) The kicking team restraining line for regular deep or pooch kicks will be a SOFT plane, and the officials will not be technical on calling OFK. b) The kicking teams restraining line for an onside kick will be a HARD plane, and the officials will call OFK if the kickers (other than the kicker) break the plane of the kicking teams restraining line before the ball is kicked. 6
7 c) The receiving team restraining line is a plane, and a kickoff has gone 10 yards when the ball has broken the plane and remains beyond the plane of the receiving teams restraining line. (The wind could blow it back) d) If the kickoff results in a TB or Fair Catch do not call a foul for an illegal wedge formation or OH. e) On a kickoff that results in a touchback, there is no foul for an illegal wedge formation. f) Illegal block in the back can be called on fair catches, but not if the illegal block occurs away from the play as the fair catch is being made, or the play results in a touchback and contact is slight. g) Blocks in the back that are personal fouls should be called regardless of their timing relative to a fair catch. XXVI. Ball Persons & Game Balls a) Have good communication and a good pregame meeting. b) Keep them in the game but safely away from the field. c) Tell the ball person you will let them know when you want a new ball. Don t let them or a coach make that decision. d) Allow a reasonable request to exchange a ball that becomes dead in the offensive teams side zone. e) Unless a TD is the result of a turnover, a ball used for a TD is good enough for the extra point. f) There is no such thing as a kicking ball. All balls submitted for approval prior to the game must be rotated in and out of the game as necessary. g) Even though balls have been inspected and approved for play, all officials are responsible for ball inspection throughout the game. h) When the U places the ball on the ground he has deemed that ball acceptable for play. i) Do not let a team request a new ball late in the play clock to keep from getting a DOG. j) Good ball mechanics by the crew is a very important part of the game. k) The crew must have an air pressure test gauge, an air pump, and a marker, to test, inflate and mark the game balls. XXVII. Fumbles: a) A fumble is the unintentional loss of possession. b) When in question, the runner fumbled the ball and was not down. c) When in question, the ball is passed and not fumbled during an attempted forward pass. d) The ground cannot cause a fumble. If the runner with the ball in his possession, contacts the ground with something other than his hand or foot and the ball comes out simultaneous with the contact the ball becomes dead. You cannot fumble a dead ball. XXVIII. Fouls: a) See the play, read the action, make the call. Go slow in calling fouls. b) If you think it s a foul it is not. If you know it s a foul it is. c) If you don t see the entire actions don t throw a flag. d) With proper mechanics your view of the action is all that s required; the coach can t help you. 7
8 e) When necessary seek the help of a nearby official. But if it s your key, it s your call. f) In applying the rules, look for a clear advantage gained. Illegal flagrant actions are always a foul. g) We don t have me too flags. XXIX. Game Control: a) Control of the game is not lost in one play. It happens a play at a time until control is lost. b) Preventive officiating will keep the game pace and eliminate potential fouls. c) See everything you call, but don t call everything you see. d) Fouls that create an unfair advantage or player safety should be called anytime during the game regardless of time and score. XXX. Goal Line: a) When in question it is not a TD. b) When considering whether or not a receiver has taken the ball out of the end zone on a kick, interception, or recovery, it is the position of the ball rather than the position of the player or his feet that will determine if the entire ball is out of the end zone. c) The entire ball must be in the FOP or it is a touchback or safety when coming out. d) The entire Goal Line is in the end zone. e) When in question a foul occurred in the FOB and not in the end zone. f) Consider an interception or catching a kick inside the 1 yard line to be in the end zone. XXXI. Hide Out & Trick Plays: a) Formations and actions during the execution of a trick or unusual plays must be completely legal. It s either 100% legal or 100% illegal. b) Any play that uses a substitution to deceive as part of the play is illegal. c) If a play can only be run in front of a team s bench area it is probably illegal. d) Officials must be aware of all substitutions, especially ones that could create an ILS foul. e) A player loses his status as a participant when he enters his team area while the ball is dead, and then must adhere to substitution rules. f) A player may fake a spike and throw a pass. g) A player may not fake taking a knee. This makes the ball dead. XXXII. Holding Defense: a) It is not DH if the defender is restricting the offensive player in a personal attempt to get to the ball or the runner. b) If a defender immediately grabs and pulls the jersey of a receiver at the LOS and doesn t continue this action downfield this isn t DH. c) Do not call DH if the action occurs clearly away from the POA and has no effect on the play. d) If a defender holds and restricts an offensive player and a teammate shoots the gap this is DH. e) If the defender holds and restricts an offensive player and no one shoots the gap this is not DH unless this action prevents the offensive player from getting to their blocking assignment. (next level) 8
9 XXXIII. Holding Offensive: a) To have OH there must be a clear and visible material restriction: a pull, a yank, or a jerk. b) Make the defense show you something i.e. trying to get away, running sideways, etc c) Categories of OH: Tackle, Pullover, Grab & Restrict, Hook & Restrict, Take Down, Jerk & Restrict. d) Avoid calling OH hold if the held defender participates in the tackle. e) If there is a potential OH, but the action occurs clearly away from the POA and has no (or could have no) effect on the play, OH should not be called. Example: A defensive back on the opposite side of the field holding a wide receiver on a designed run play to the other side. f) You should not call OH on a double team block unless there is a takedown or the defender breaks the double team and is pulled back. g) If a defender has beaten the blocker, be alert for OH. If he is beat, the blocker is going to cheat. Watch the feet. h) Takedowns at the point of attack, those in the open field, within the tackle box and affecting the result of the play create special focus and should be called in those situations. XXXIV. Horse Collar Tackle: a) It is not a foul for a HCT inside the tackle box. b) Once the ball goes outside the tackle box, the tackle box disintegrates; HCT can be called if the runner returns to that original area. c) To have a HCT the runner does not have to be tackled. If the immediate action buckles the runners knees but he is strong enough to fight through the action it is still a foul. XXXV. Illegal Forward Pass: a) The second forward pass from behind the LOS is IFP. b) If beyond the LOS the spot from where the ball was first touched or hits the ground must be in advance of the spot where the ball was released to be IFP. c) For the passer to be called for IFP the passers ENTIRE BODY and the BALL must be beyond the LOS when he RELEASES the ball. Don t be technical; allow the LOS to extended 1 yard. XXXVI. Ineligible Downfield: a) For a restricted offensive player to be illegally downfield on a forward pass that crosses the LOS the ENTIRE player s body must have been more than 3 yards past the LOS before pass is RELEASED to have a foul for IDP. Don t be technical. b) If the passer is legally throwing the ball away out of bounds, near or beyond the sideline, do not penalize the offense for IDP. XXXVII. Intentional Grounding: a) The QB can spike the ball to stop the clock unless it is: 1. After the ball has already touched the ground; or 2. Not immediately after controlling the ball b) The QB can throw the ball at the feet of an eligible receiver even if he is not looking. 9
10 c) If the QB is outside the pocket and throws the ball away to avoid a sack and there is a question as to if the ball went beyond the LOS, rule that it did. XXXVIII. Kicking a Loose Ball: a) When in question, if a loose ball was kicked, it will be ruled accidental and not a foul. XXXIX. Leaping: a) Jumping straight up to block a Try or FG is not a foul. Landing on a player is the foul. b) Know who on the defense is in a restricted leaping position. c) It is a foul to leap over a blocker behind the NZ (punt shield) when attempting to block a kick. XL. Line of Scrimmage: a) Defensive players who jump into the NZ and are moving back will be ruled to be DOF anytime there is a question as to did they get back on side before the snap. b) If the defense is crowding the NZ, any forward movement by the defense puts them into the neutral zone. c) 2 Offensive Players Protected: If a defender moves into the NZ in the gap between 2 offensive linemen causing one of the lineman to react it is a foul for DOF. d) 3 Offensive Players Protected: If a defender moves into the NZ head up on an offensive lineman causing that lineman or an adjacent lineman on either side to react it is a foul for DOF. e) Backs and Split Receivers are not protected. f) Contact by the defense prior to the snap is DOF. g) The defense cannot touch the ball after it has been made ready for play. h) Rule a defender as unabated when his charge takes him past the hip of the outside offensive lineman before the ball is snapped. Shut the play down immediately. i) When in question, a quick or abrupt movement by the center or QB is a false start. j) Officials will work to keep offensive linemen legal and will call a foul only when obvious or when a warning to the player and a subsequent warning to the coach are ignored. Don t wait till the fourth quarter to enforce the rule. k) Don t be technical on an offensive player who is a wide receiver or slot back in determining if he is off the line of scrimmage. When in question, it is not a foul. l) Wide receivers or slot backs lined up outside a tight end will be ruled on the line of scrimmage and covering the tight end if there is no stagger between their alignments. If in question, the tight end is not covered up. m) When in question regarding player position on movement by the defense into the neutral zone which causes the offense to move, a player is moving toward the offensive player. This protects both that player and the two adjacent offensive players. n) Anytime a defensive player jumps toward the neutral zone and there is a question whether he was in the neutral zone and the appropriate offensive player(s) moves, shut the play down and penalize the defense. o) Anytime a defensive player shoots the gap, and there is a question as to contact, err on the side of offside and shut the play down to avoid a free shot on the quarterback. 10
11 XLI. Measurements: a) Always allow a reasonable request for a measurement. b) Do not allow a team a measurement to keep from a DOG penalty. c) Be sure the Press Box or TV cameras have a clear view of the measurement. d) Rotate the ball with the nose facing the goal line before measuring. e) The covering official should come in to the pile and get the ball down as close to the runner or OB spot. Don t move the ball then measure. XLII. Momentum: a) If a pass is intercepted near the goal line (inside the 1 yard line) and there is a question as to whether possession is gained in the FOP or the EZ, make it a TB. b) If intercepted inside the 5 yard line and the players momentum take him into the EZ where he goes down, give him the ball at the spot of the interception with bean bag mechanics. c) Use the same philosophy in ruling if the catcher of a free or scrimmage kick should be a TB or possession in the FOP. XLIII. Overtime: a) You must know the Overtime Rules and if the District plays Positive Points. b) Officials shall briefly meet in the middle of the field and discuss the overtime procedures. c) L & H will escort coaches to the middle of the field to meet with the R & U. XLIV. Defensive Pass Interference: a) DPI and OPI are generally committed by actions about the waist. b) Occasionally player s feet get tangled but unless ruled TRP, there s no foul. c) There must be contact to have DPI and the legal pass must be untouched and catchable by rule. d) There can be no DPI on a pass that does not cross the LOS. There can be DH but not DPI. e) Both offensive and defense have equal rights to the ball. f) Slow down and mentally process the action what did you see was an advantage gained was the contact material to prevent a play on the ball make your ruling. g) Bump and run down the sideline by both players is not a foul. h) No DPI on an eligible receiver who went OB on his own. i) Actions that constitute defensive pass interference include, but are not limited to, the following six categories: 1. Early contact by a defender who is not playing the ball is defensive pass interference provided the other requirements for defensive pass interference have been met, regardless of how deep the pass is thrown to the receiver. 2. Playing through the back of a receiver in an attempt to make a play on the ball. 3. Grabbing and restricting a receiver s arm(s) or body in such a manner that restricts his opportunity to catch a pass. 4. Extending an arm across the body (arm bar) of a receiver thus restricting his ability to catch a pass, regardless of whether or not the defender is looking for the ball. 5. Cutting off or riding the receiver out of the path to the ball by making contact with him 11
12 without playing the ball. 6. Hooking and restricting a receiver in an attempt to get to the ball in such a manner that causes the receiver s body to turn prior to the ball arriving. XLV. Pass Interference Offense: a) Actions that constitute offensive pass interference include but are not limited to the following four categories: 1. Driving through a defender who has established a position on the field. 2. Blocking downfield during a pass that legally crosses the line of scrimmage. 3. Picking off a defender who is attempting to cover a receiver. XLVI. Not Offensive Pass Interference a) Offensive pass interference for blocking downfield will not be called if the passer is legally grounding the ball out of bounds, near or beyond the sideline. b) Offensive pass interference will not be called on a screen pass when the ball is overthrown behind the line of scrimmage but subsequently lands beyond the expanded line of scrimmage and linemen are blocking downfield, unless such blocking prevents a defensive player from catching the ball. c) It is not offensive pass interference on a pick play if the defensive player is blocking the offensive player when the contact occurs and doesn t make a separate action, or if the contact occurs within one yard of the line of scrimmage. d) Push off creating separation is not a foul unless the offended player is moved from his position that disables him from making a play on the ball. You can use him but not abuse him XLVII. Other Passing Situations: a) Remember the elements of Pass Interference: 1. Forward pass beyond the LOS 2. Eligible receiver 3. Untouched pass 4. Reasonable opportunity to catch the pass had the contact not occurred b) Watch for DPI and OPI in the 1/3 of the field the ball is thrown. c) Pick plays. Offensive players by rule must avoid contact. d) Ineligible lineman must be more than 3 yards beyond the LOS to be a foul. e) When in question on action against the passer, it is roughing the passer if the defender s intent is to punish. f) An uncatchable pass must be blatantly uncatchable in order to disregard a foul for pass interference. g) If the quarterback is outside the tackle box and is throwing the ball away to avoid a sack, when in question as to whether the ball is beyond the neutral zone, it is beyond the line. Don t be technical. h) If the passer is contacted after he starts his passing motion, then it may be ruled no intentional grounding due to this contact. 12
13 i) If the passer is contacted clearly before he starts his passing motion, then there will be a foul for intentional grounding if there is no eligible receiver in the vicinity or if the pass does not reach the line of scrimmage after the quarterback has been outside the tackle box. j) If an interception is near the goal line (inside the one yard line) and there is a question as to whether possession is gained in the field of play or end zone, make the play a touchback. XLVIII. Personal Fouls: a) Spitting on an opponent is a DQ. b) When late hits occur away from the ball near the end of the play, when in question make them dead ball UNS and not live ball fouls. c) Non-contact fouls (verbal, excessive demonstration) and delayed contacts after the play is obviously over are UNS. d) Officials shall notify the head coach of his player s number for the first infraction of UNS fouls. Just state the player s number and a brief description of the illegal action. Don t entertain much conversation. e) If the action is deemed to be fighting, the player must be DQ. When in question if an act is a flagrant personal foul or fighting, the player is not fighting. f) Players committing flagrant personal fouls must be DQ. g) The R shall notify the head coach of DQ players. XLIX. Pocket: a) Pocket is not an NCAA Rule Book term. The rule book uses the term Tackle Box. b) The Tackle Box goes from tackle to tackle all the way back to the passers end line. c) The Tackle Box goes away when the ball leaves the Tackle Box and does not come back even if the ball comes back into the original Tackle Box area. L. Pregame: a) A good pregame conference is vital to the success of the crew. b) Use the time on the field during warm ups to get some snaps and reps at your position. c) R introduce yourself to the starting Q of both teams. Tell them you ll call them by their first name rather than number during the game (i.e...rfp after a TO, etc ) d) U do the same for the starting snapper. LI. Professionalism: a) From the time you arrive at the stadium until you leave, how you dress, act, talk, and treat other people is a reflection on you, your fellow officials, and your Chapter. b) Tobacco use on school property is against the law and not acceptable conduct for an official. LII. Pylon: a) The Goal Line pylon is OB behind the goal line. b) If the ball in player possession touches the Goal Line pylon it is a TD. c) A player who touches the Goal Line or End Line pylon is OB 13
14 d) A loose ball that touches any pylon is OB behind the goal line. e) The End Line Pylon is OB and not part of the end zone. LIII. Roughing/Running into Holder, Kicker and Passer: a) The holder can be illegally roughed RTH. Be careful in calling RTH because he can get up and run. If contact is late after the ball is gone and he continues to be in the position of the holder, it is RTH. b) When in question it is RTK. If the defender hits the kicker s plant leg it is RTK. If he hits his kicking leg it can be either RTK or RNK. c) When in question it is RPS if the defender is attempting to punish. h) RPS can be the result of a legal hit that was late. i) It s roughing the kicker if there is forcible contact to the plant leg, whether that leg is on the ground or not. It s running into the kicker if a defender simply "runs through" the kicking leg. j) R a good practice is to note the down and distance on 4 th down scrimmage kicks. 4 th and 5 or less, make the contact RNK; the offense gets a 1 st and the defense only loses a few yards. k) All other contact shall be based on the severity and the potential for injury to the kicker. l) For scrimmage kicks the kicker is a player who kicks the ball and may be legally contacted prior to kicking. LIV. Plays at the Sideline and Sideline control: a) Use common sense in working with the team on your sideline to stay back. b) Let them coach but don t let them interfere with you doing your job. c) Sideline control is a safety issue. d) Good communication with your sideline is an important part of the game. e) Be respectful and reply to questions. Do not reply to comments. f) Conduct sideline conferences with the Coach on the sideline. Not on the field. g) If the R grants a request for a sideline conference, the appropriate wingman shall attend. h) If you think a runner stepped OB he did not. i) Throw your hat when an eligible receiver steps OB. j) If the whistle has blown and a runner continuing to advance down the sideline has eased up, contact by the opponent against the runner is a foul. k) If legal contact occurs before the runner has a foot down OB, consider it a legal hit. l) Officials should be alert and be sure any action is not part of the initial play before calling a foul. m) If the runner is hit inbounds and tackled OB by the same defender, consider that one legal action. n) What starts inbounds can finish OB. Look for a 2 nd act before ruling a late hit OB. o) The OB action is more important than the spot where the runner went OB. Get close. p) The affected coach won t care if you miss the exact OB spot if you properly officiated OB. q) When in question as to whether the runner stepped OB, officials should rule the runner did not step out of bounds. r) A good official maintains the down & distance information throughout the game. 14
15 LV. Signals: a) The dead ball signal kills the play just like a whistle. b) Good signals by the officials make the game play better. c) Do not signal TD unless you are the covering official. Don t repeat another official s TD signal. LVI. Spots: a) Always mark the forward progress spot with your downfield foot. b) Spot the ball with the same pace throughout the game unless there is an up tempo offense or time is running out. Do not let a hurry up offense take you out of your game. c) Hustle to get the ball spotted when necessary but you must mechanically do your pre-snap responsibilities first even in a hurry up offense. d) Don t confuse hustle with poor mechanics. Move only with a meaningful purpose. e) The ball should be spotted where it was when it became dead not where it became dead. f) The wrist is part of the hand and the ankle is part of the foot. Rule a player down when something other than his hand of foot touches the ground. g) The back of the hand does not make the runner down. h) For no-huddle offenses, the U shall rely on the HL and LJ practicing cross field mechanics to assist the U in spotting the ball. LVII. Touchdown: a) If the ball in player possession breaks the plane of the goal line it is a TD and the ball becomes dead. Go slow in ruling TD. Look at the other officials if you need help before you signal. b) Your TD signal kills the play and the ball becomes dead. c) When in question, it is not a TD. d) When in question, it is not a safety. e) A non airborne runner crossing the goal inside the pylon with the ball crossing the goal line extended is a TD. f) On a long run for a TD, the B will have the goal line and signal. The wings will assist with the dead ball action. g) On a long run down a sideline, the B will pause to listen for a possible OB whistle by the wing before the giving TD signal. All must maintain focus on the dead ball action. h) The official signaling a TD shall sound a whistle to assist other officials determining live vs dead ball fouls. LVIII. Touching the Ball: a) If a player who is passive and not blocking is blocked into the ball he is not deemed to have touched the ball. Forced touching is disregarded. b) If a player who is active and blocking touches the ball it is touching. c) On a punt when in question the ball was not touched by kickers or receivers. LIX. Try s & Field Goals: a) The 4th down fumble rule applies on tries. 15
16 b) Check with the Offense before spotting the ball for a 2 point try. They may want to put it on the right or left hash mark. c) If it is placed at a hash mark by request of the offense, and after the RFP signal, it can only be moved if the offense calls a T.O. d) A kick that hits the cross bar or upright can score a goal, otherwise it becomes a dead ball. e) A pass, free kick, punt, or fumble that hits the goal post is dead. f) The kicker can use a legal kicking tee. LX. Unsportsmanlike Conduct: a) Allow for brief, spontaneous, emotional reactions at the end of plays. b) Do not allow taunting actions made toward an opponent. c) Actions such as throat slash, gun references, sexual motions, spiking the ball, or actions that are aimed to draw attention are UNS fouls. d) Kicking or throwing an officials flag is a DQ. e) A player DQ himself. We only enforce the rule. f) Beyond the brief, spontaneous bursts of energy, officials should flag those acts that are clearly prolonged, self-congratulatory, and that make a mockery of the game. g) A list of specifically prohibited acts is in Rule (a) thru (h). That list is intended to be illustrative and not exhaustive. All agree that when those acts are clearly intended to taunt or demean, they should be penalized. h) Do not be overly technical in applying Rule i) Officials should refrain from arresting a player who is about to celebrate or taunt. We can t stop them all, so don t attempt to stop any. Often officials are injured attempting to prevent excessive celebrations. LXI. Video: a) Watch and study as much video of yourself and others as possible. b) Watch games on TV from your position. c) Practice your keys when watching TV or video. LXII. Weather: a) Know the weather and lightning rules for stopping and restarting the game. LXIII. Whistles: a) Officials are instructed to blow the whistle only when they see the ball dead. b) The rules state a whistle shall be blown at the conclusion of every play. c) There will be no inadvertent whistles if the officials go slow and blow the ball dead only when it becomes dead by rule. d) R don t blow a whistle to start the game clock after an inbounds first down. Face the LOS and wind the clock. The play clock is running so your whistle serves no purpose but to confuse players or other officials. 16
17 LXIV. X s & O s: a) Learn some football coaching terms. b) This will help when communicating with coaches. LXV. Yard Lines: a) The ball can be spotted on a yard line to begin a new series after a change of possession. Exception: If the COP occurs after a failure to make the LTG because of an incomplete forward pass or a run that was short of the LTG after a measurement you do not move the ball. b) At all other times the ball will be spotted where it becomes dead. LXVI. Officiate the Big Stuff: a) Make ALL fouls BIG infractions of the rules. Determine if an advantage was gained. b) Common sense and good judgment usually can get you in the best position to do your job. c) Ruling on the legality of conduct and actions by player and coaches takes courage. d) Do not take a coaches words, attitude, or body language as directed to you personally. Have the boldness to do what is right regardless of the consequences. e) If you miss one, don t look back. We must always be ready to officiate the next play. f) There s an invisible but distinct string between your integrity and your flag. g) A successful Texas high school football official uses the proper application of NCAA rules, UIL exceptions, TASO mechanics and these Philosophies. 17
Ball-Spotting. Line of Scrimmage
Ball-Spotting The ball can be placed on a yardline to begin the next series after a change possession. For example, if a punt return ends with the ball between team B s 33 and 34 yardlines, move the ball
RCCFO Officiating Philosophies
Ball-Spotting 1. The ball can be placed on a yard line to begin the next series after a change of possession. (Exception: If the change of possession occurs on a fourth-down running or passing play, the
OFFICIATING PHILOSOPHIES 2014
OFFICIATING PHILOSOPHIES 2014 SAFETY RELATED to HELMET CONTACT 1. Contact with the helmet in an attempt to punish is always a foul and may result in a disqualification. 2. When a player is contacted by
2011/2012 New Rules...
2011/2012 New Rules... 1. A, 3/10 @ B-25... Team A s tight end catches a pass for a touchdown. Immediately after the score the BJ sees that the tight end is wearing red gloves that match his jersey. A.
FOOTBALL RULES REVIEW T. Clingan
1. 3 minute warm-up mandatory and must always be added to clock. If a team arrives on field after 3 min has expired it s an unsportsmanlike penalty on head coach. 2. Period extended if one of following
5-Man Mechanics Pre-Game Outline 2015
5-Man Mechanics Pre-Game Outline 2015 I. General Mechanics Walking the Field 1. B & H and R together - go press box side 2. L & U together - go opposite press box 3. Adjust all pylons, move sideline markers
2018 KCOA Football Summer Study Guide
2018 KCOA Football Summer Study Guide Football Rules and Fundamentals: True or False 1 Batting is intentionally slapping or striking the ball with the arm or hand 2 Between the 9-Yard Mark Conference can
July 2015 Study Guide (Omit #27 and #30)
July 2015 Study Guide (Omit #27 and #30) 1. When the Referee blows the ready for play whistle for a kickoff, Team K has seven players to the left of the kicker K25 and three to the right. As K25 approaches
2015 CFOA Football Exam
2015 CFOA Football Exam NOTE: In the exam situations, A refers to the offensive team and B refers to their opponents the defensive team. K refers to the kicking team and R refers to the receiving team.
REFEREE POSITION OUTLINE GUIDE
1. PRE-GAME CONFERENCE AND DUTIES: REFEREE POSITION OUTLINE GUIDE A. Arrive more than an hour and a half before the game. Have BOTH uniforms. If there is a dispute as to the uniform to be worn the Referee
2016 NNFOA Study Guide
2016 NNFOA Study Guide 1. A 4/1 @ 50. Shotgun QB A1 lines up to receive the snap at the A-41. Team A has A55, A56, A57, and A88 on the right side of the LOS. A84 is lined up as the snapper with A58, next
Football Officials Exam for Postseason Tournament Consideration & Answers
2018-19 Football Officials Exam for Postseason Tournament Consideration & Answers 1. On an extra point attempt, A16 throws a pass that is intercepted by B7 in the end zone. As B7 takes two steps, he drops
RULE 7 Ball in Play, Dead Ball, Scrimmage
RULE 7 Ball in Play, Dead Ball, Scrimmage Section 1 Ball in Play Article 1: Live Ball. After the ball has been declared ready for play, it becomes a live ball when it is legally snapped or legally kicked
2011 NCAA Penalty Summary Jack Wood - SCCFOA RULE FOUL OR VIOLATION PENALTY ENFORCEMENT SPOT
1-2-9 Use of Device or Material to Improve/Degrade Playing Surface Previous Spot 1-3-3 Marking Ball for Personal or Situational Preference 1 Previous Spot 1-4-2 Player Numbering Less than 5 linemen w/
2017 NNFOA Study Guide v1.1
2017 NNFOA Study Guide v1.1 1. A 1/G @ B-4. Runner A23 advances to the B-2 and is tackled inbounds with 6 seconds remaining in the 4th quarter. B97 is flagged for a late hit. 2. A 1/10 @ A-30. QB A1 takes
RULES TEST: HEAD LINESMAN 1 A1 runs for a TD. During his run, B2 is flagged for incidental facemask. Options?
RULES TEST: HEAD LINESMAN 1 A1 runs for a TD. During his run, B2 is flagged for incidental facemask. Options? 2 2 nd and 7 for A from their 40 yard line. Back A4 goes in motion. His motion is parallel
2018 NCAA/CFO NATIONAL RULES TEST
2018 NCAA/CFO NATIONAL RULES TEST For each of the following select the correct answer. There is only ONE correct choice for each question. ****************************************************************************************
2009 SCCFOA Umpire Concentration Keys
2009 SCCFOA Umpire Concentration Keys Pre-Game Kicks 1. Be prepared to participate in pregame and obtain information you need as it relates to you (ball mechanics, penalty enforcement, etc.) 2. Visit each
2012 EXTRA PLAYS (10/22/12)
2012 EXTRA PLAYS (10/22/12) 1. PLAY: Extra period. First possession series. Fourth and goal on B s 8. A6 s field goal attempt is blocked and lands on B s 5 where A88 bats the ball forward. B44 recovers
Pre-Game Rules Reminders:
Pre-Game Rules Reminders: Kicking Tee 2 inches or less No Helmet Coverings Mouthpiece not white or clear Shoe cleats not more than ½ inch No slippery or sticky stuff on anything Towel any color except
August 2015 Study Guide
August 2015 Study Guide 61. A34 runs a sweep to Team B s six yard line out of bounds. B65 contacts A34 well after he runs out of bounds. A34 jumps up and pushes B65. B78 swings at A34 but misses. Which
Passing Plays. Dallas Football Officials Association. New Members Training
Passing Plays Dallas Football Officials Association New Members Training Objective The intent of this training session is to help you understand and familiarize you with the rules pertaining to Football.
PENALTY ENFORCEMENT. John H. Fishel YACPFOC Rules Interpreter 2013
PENALTY ENFORCEMENT John H. Fishel YACPFOC Rules Interpreter 2013 FUNDAMENTALS OF A PENALTY The distance penalty for any foul may be declined You will see this primarily on a Try Penalties are either 5,
2011 CFO/NCAA National Rules Test
Section 1: Rule and Editorial Changes 1. A, 1/10 @ B-30. After catching a legal forward pass, the Team A receiver taunts his opponent at the B-5 and continues into the end zone for a score. A. Touchdown;
Dutton s 2017 Pre-game Checklist
Dutton s 2017 Pre-game Checklist efore the Game eview starting and stopping the clock, inadvertent whistle, extending the period, extra periods tiebreaker, signals. Conduct pre-game conference, test game
2018 CFOA STUDY GUIDE RULES QUESTIONS 1-75 MECHANICS QUESTIONS
2018 CFOA STUDY GUIDE RULES QUESTIONS 1-75 MECHANICS QUESTIONS 76-100 KEYS Team A or Team B is designated as A or B Team A or Team B's 45 yard-lines, example: A-45 or B-45 Player A or B's number is 40,
Umpire Concentration Keys
Umpire Concentration Keys Pre-Game Kicks 1. Visit each dressing room 1 hour 15 minutes before game time with Referee. 2. Verify with the head coach that all equipment is legal and that all players know
Rules Reference(s) that supports your answer
RULES TEST: REFEREE 1 With the clock winding down to end the game, the clock is stopped for a 1 st down. The scoreboard clock shows 0:00 but the horn didn t sound. Is the game over? 2 A1 advances beyond
2016 Football Rules & Mechanics Examination
2016 Football Rules & Mechanics Examination Use a number 2 pencil to COMPLETELY fill in the correct answer. To change your answer ERASE COMPLETELY and mark again. Make no extra marks on the answer sheet;
FUNDAMENTALS. The defense tries to prevent the offense from scoring or advancing the football.
FUNDAMENTALS There are four quarters, each 12 minutes in length. Each team has eleven players on the field at a time. Each team must start a play on their side of the ball. The team with the possession
South Dakota High School Activities Association
South Dakota High School Activities Association October 18, 2017 Author: Buck Timmins Thank You The football season is an extremely busy time for every one of you. It takes hard work to become a good official.
LCW3-YFFL OFFICIAL RULES
Revised as of August 14, 2018 2018 Lake Charles Ward 3 Recreation LCW3-YFFL OFFICIAL RULES (The 7/8 Year Old Leagues) These rules and regulations were put in place by the Directors of Ward 3 Recreation.
It will be necessary to determine a running play or a loose ball play for the correct penalty enforcement of each of the following fouls.
2017 Crew Test Results and Rule References 100 1 89 1 79 3 69 2 99 3 88 8 78 5 68 1 98 4 87 4 77 1 67 1 97 4 86 5 76 3 66 3 132 96 4 85 3 75 3 65 1 crews 95 3 84 7 74 8 64 0 took 94 7 83 4 73 2 63 0 the
2018 Crew Test Results, Rule References, & Comments
2018 Crew Test Results, Rule References, & Comments Grades: 90-100 (12) 80-89 (31) 70-79 (43) 60-69 (37) 50-59 (10) 40-49 (2) As you read through the rule references and comments, I trust that you will
2018 Rules Summary. (NCAA + UIL Exceptions) Dallas Football Officials Association
2018 Rules Summary (NCAA + UIL Exceptions) Dallas Football Officials Association Objective The intent of this guide is to help you understand and familiarize you with the rules pertaining to UIL High School
PIAA 7 MAN Pre-Game Review-REFEREE Rev 08/20/2010 Martin, District VI
PIAA 7 MAN Pre-Game Review-REFEREE Rev 08/20/2010 Martin, District VI Prior To The Game: Coin Toss Ceremony: The Referee and the Umpire will wait in the center of the field for the captains. The Referee
NCAA Rules Review A quick look at common rules that we often forget
NCAA Rules Review - 2018 A quick look at common rules that we often forget By Updated by Dominique Pender (dominique_pender@yahoo.com) & Patrick Holt (patrick@tbfoc.org) 7/1/2018 Table of Contents 1 2
NFL REC FLAG RULES. 3. Participants, coaches, parents, and family members must conduct themselves appropriately during games.
Updated: 12-Jan-18 NFL REC FLAG RULES 1. Age brackets will be as follows: (Age is age as of Aug 1 st ) A. 6U Co-Ed B. 8U Co-Ed C. 10U Co-Ed Coaches and Spectator Conduct/Responsibilities 1. Family members,
Intramural Sports Flag Football Rules
Intramural Sports Flag Football Rules 2016-2017 Where a situation is not expressly covered in these rules, National Intramural-Recreational Sports Association (NIRSA) Flag Football Rules will apply. A--refers
Rule 2 - Definitions. Dallas Football Officials Association. New Members Training
Rule 2 - Definitions Dallas Football Officials Association New Members Training Objective The intent of this training session is to help you understand and familiarize you with the necessary definitions
South Dakota High School Activities Association
South Dakota High School Activities Association September 13, 2018 Author: Buck Timmins Pass Direction Wind and the Football Whether a pass is forward or backward is determined by the initial direction
2016 NEMOA Pregame Conference for 6 Person Crews
1. The Pregame shall start at least 1 hour prior to kickoff for all Varsity games; officials should already be dressed at that time. 2. If the Referee is not present at the beginning of the Pregame, the
COLLEGE FOOTBALL OFFICIATING, LLC
COLLEGE FOOTBALL OFFICIATING, LLC NEW AND EDITED APPROVED RULINGS FOR 2014 New Approved Rulings Rule 1-4-5 Jersey Design, Color and Numerals ARTICLE 5 I. The home team is wearing red jerseys with orange
Rules Reference(s) that supports your answer
RULES TEST: LINE JUDGE 1 True or False. The pylons on the inbounds lines (hashmarks) along the endline are three feet off the endline, and may be red, orange or yellow in color. 2 After team A s try and
MEN S FLAG FOOTBALL (8 vs 8)
MEN S FLAG FOOTBALL (8 vs 8) I. ELIGIBILITY 1) All players must have made a payment and have agreed to the online waiver form at ctsportsleague.com before participating. II. GAME 1) At the start of each
2012 Major Football Rules Differences
May be thrown by any player at any time for any purpose. Leather and composition allowed; no panel restrictions. A grounded loose ball may not be batted in any direction except K can bat a grounded scrimmage
2006 CCA Football Exam
1. 4/G @ B's 3. Team A's field goal attempt is successful. The defensive end wipes out the kicker with a flagrant foul. Team A takes the three points. a) DQ, Kickoff @ A35 b) DQ, Kickoff @ A20 c) Kickoff
PIAA 6 MAN Pre-Game Review-SIDE JUDGE Rev 08/10/2010 Martin, District VI
PIAA 6 MAN Pre-Game Review-SIDE JUDGE Rev 08/10/2010 Martin, District VI Free Kicks K s Pre-Kick Kicking Team Must have 11 players. The kicking team members may be anywhere behind K s free kick line. Clear
Review Mechanics and Specific Rules Situations that become more pronounced in the last 2 minutes of a half.
Tom Dunleavy CACPFO Rules Interpreter 8 October 2015 Review Mechanics and Specific Rules Situations that become more pronounced in the last 2 minutes of a half. 2 Substitutions Formations Encroachment
2: Prior to the contest, the crew is required to ask the coach, "Does your team have a healthcare professional authorized in concussion management?
2018-19 WOA Football Study Guide Page 1 of 10 1: A note from a MD/OD is required in order for a player to return to play (after being removed from the game for symptoms of a concussion) 2: Prior to the
PIAA 7 MAN Pre-Game Review-SIDE JUDGE Rev 08/20/2010 Martin, District VI
Rev 08/20/2010 Martin, District VI Prior To The Game Coin Toss Ceremony: The Referee and the Umpire will wait in the center of the field for the captains. The Referee will face the scoreboard. The Side
2010 Major Football Rules Differences
2010 Major Football Rules Differences Note: These NFHS/NCAA Football Rules Differences are presented in summary form and should only to be used as a guide; not all nuances are described. This information
2015 OFFICIAL CASEBOOK OF THE NATIONAL FOOTBALL LEAGUE
2015 OFFICIAL CASEBOOK OF THE NATIONAL FOOTBALL LEAGUE Devised, Amended, and Authenticated by the National Football League Roger Goodell, Commissioner Copyright 2015 by the National Football League. All
PIAA 7 MAN Pre-Game Review-LINESMAN Rev 08/20/2010 Martin, District VI
PIAA 7 MAN Pre-Game Review-LINESMAN Rev 08/20/2010 Martin, District VI Prior To The Game: Coin Toss Ceremony: The Referee and the Umpire will wait in the center of the field for the captains. The Referee
2012 INSTANT REPLAY CASE BOOK
2012 INSTANT REPLAY CASE BOOK 2012 NCAA FOOTBALL INSTANT REPLAY CASEBOOK NATIONAL COLLEGIATE ATHLETIC ASSOCIATION THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION P.O. Box 6222 Indianapolis, Indiana 46206-6222
LOUDON PARKS AND RECREATION FLAG FOOTBALL LEAGUE RULES
LOUDON PARKS AND RECREATION FLAG FOOTBALL LEAGUE RULES THE FIELD: All games are played on a field 40 yards wide and 80 yards long (Four 20-yard zones). End zones are 10 yards long each. UNIFORMS: All players
PIAA 7 MAN Pre-Game Review-BACK JUDGE Rev 08/20/2010 Martin, District VI
PIAA 7 MAN Pre-Game Review-BACK JUDGE Rev 08/20/2010 Martin, District VI Prior To The Game: Coin Toss Ceremony: The Referee and the Umpire will wait in the center of the field for the captains. The Referee
PIAA 7 MAN Pre-Game Review-UMPIRE
PIAA 7 MAN Pre-Game Review-UMPIRE Rev 08/20/2010 Martin, District VI PIAA Prior To 7 The MAN Game Pre-Game Review-UMPIRE Coin Toss Ceremony: The Referee and the Umpire will wait in the center of the field
1) If a game official calls a time-out because A1 appears injured, A1 must leave the game for at least one play. [Rule ]
NFHS Football Exam 2011 Part 1 1) If a game official calls a time-out because A1 appears injured, A1 must leave the game for at least one play. [Rule 3-5-10] 2) A chop block is a legal block within the
Count Team R. indicate readiness. 9 yd marks, know your keys. Wind clock if kick is legally touched in your area. Fair Catch, illegal blocks, clips
SITUATION PRIOR TO FREE KICK PRIORITY REFEREE UMPIRE LINESMAN LINE FIELD 1. Lineup on goal line Clear sideline Clear sideline Clear sideline Clear sideline Position: 10 ydl Position: 10 ydl Position: R
Tom Dunleavy CACPFO Rules Interpreter 21 February 2015
Tom Dunleavy CACPFO Rules Interpreter 21 February 2015 This presentation is intended for use by the New Officials Class of 2015 It is based on the 2014 rule book, but has been revised to includes rule
WOMEN S LEAGUE (7 vs 7)
WOMEN S LEAGUE (7 vs 7) I. ELIGIBILITY 1) All players must have made a payment and have agreed to the online waiver form at CTFLAGLEAGUE.COM before participating. II. GAME 1) At the start of each game,
2015 NNFOA PRE SEASON STUDY QUESTIONS
2015 NNFOA PRE SEASON STUDY QUESTIONS Instructions: Answer each question using the following format: Team that will next put the ball in play Down/Distance/Yard line Clock status (snap/ready/untimed down)
Rule 2 Definition of Playing Terms SCFOA District 11
Rule 2 Definition of Playing Terms 1 Dead Ball Live Ball Dead ball a ball that is not in play. The ball is dead during the interval between downs. Live ball a ball in play. The only way to get a dead ball
2011 NFHS Football Exam Part I
2011 NFHS Football Exam Part I Note: This exam is for study purposes only. Do not mail to the League Office-exams submitted on this form will not be accepted. Exams must be submitted online through Officials
2011 Major Football Rules Differences Between NFHS and NCAA
2011 Major Football Rules Differences Between NFHS and NCAA These NFHS/NCAA Football Rules Differences are presented in summary form and should only to be used as a guide; not all nuances are described.
2017 Major NFHS/NCAA Football Rules Differences
2017 Major NFHS/NCAA Football Rules Differences May be thrown by any player at any time for any purpose. Leather and composition allowed; no panel restrictions. A grounded loose ball may not be batted
I. PRIOR TO GAME DAY C. V. F. O. A. SIX MAN MECHANICS REVISION 5 DATE: 5/01/04 PAGE 1 OF 20
PAGE 1 OF 20 I. PRIOR TO GAME DAY 1. Have uniform clean and shoes polished. 2. Pack uniform and equipment. 3. You are responsible for getting your game assignment. 4. If you have not been contacted by
2012 NFHS Football Exam - Part II
2012 NFHS Football Exam - Part II NOTE: In the exam situations, A refers to the offensive team and B refers to their opponents the defensive team. K refers to the kicking team and R refers to the receiving
2018 Major Football Rules Differences Between NFHS and NCAA
2018 Major Football Rules Differences Between NFHS and NCAA These NFHS/NCAA Football Rules Differences are presented in summary form and should only to be used as a guide; not all nuances are described.
~ UIL/NCAA SIX-MAN FOOTBALL RULES COMPARISON ~ Approved by the UIL Rules Committee - April 9, 2018
~ UIL/NCAA SIX-MAN FOOTBALL RULES COMPARISON ~ Approved by the UIL Rules Committee - April 9, 2018 General: Texas Six-Man Football Rules are the same as NCAA Football Rules Except for the following variations.
2010 Football Mechanics 4-Official Exam Note: DO NOT
2010 Football Mechanics 4-Official Exam Note: This mechanics exam is a practice exam only-do NOT return to the League Office. The answer key is included at the end of the exam. INSTRUCTIONS: All questions
PIAA 6 MAN Pre-Game Review-HEAD LINESMAN Rev 08/10/2010 Martin, District VI
PIAA 6 MAN Pre-Game Review-HEAD LINESMAN Rev 08/10/2010 Martin, District VI Free Kicks R s Pre-Kick Receiving Team Must have 11, do not begin unless each team has 11 players. May be anywhere behind receivers
Advantage Flag Football League MISSION STATEMENT
Advantage Flag Football League MISSION STATEMENT To provide the most well organized, entertaining & educational sports programs for our community participants, coaches, parents and youth. Advantage Flag
2012 SCCFOA Crew-of-Seven Manual (081312).doc - 1 -
2012 SCCFOA Crew-of-Seven Manual (081312).doc - 1 - 2012 SCCFOA Football Officiating Mechanics Changes CHANGES FROM 2011 MANUAL CHANGES FROM 2011 MANUAL PAGE(S) Officiating axioms added 21 See attached.
RULES. I. Game. 4. If the offense fails to score, the ball changes possession and the new offensive team starts its drive on its own 5-yard line.
TABLE OF CONTENTS I. Game... 3 II. Terminology... 4 III. Eligibility... 5 IV. Equipment... 5 V. Field... 6 VI. Rosters... 6 VII. Timing and Overtime... 7 VIII. Scoring... 8 IX. Coaches... 8 X. Live Ball/Dead
PIAA 6 MAN Pre-Game Review-LINE JUDGE Rev 08/10/2010 Martin, District VI
PIAA 6 MAN Pre-Game Review-LINE JUDGE Rev 08/10/2010 Martin, District VI Free Kicks K s Pre-Kick Kicking Team Must have 11, do not begin unless each team has 11 players. Kicking team members may be anywhere
5 Person Mechanics Football Linesman. NCOA Sacramento
5 Person Mechanics Football Linesman NCOA Sacramento 1 Pre-Game Before Game Day Communication Contact referee by Tuesday PM Determine assignment for JV game Find out when and where to meet 2 Pregame Discussion
MEN'S 7x7 FLAG FOOTBALL RULES Except as designated below, NCAA rules will apply.
MEN'S 7x7 FLAG FOOTBALL RULES Except as designated below, NCAA rules will apply. PART I - PLAYING PROCEDURES Sec-1 TEAM SIZE A team consists of 7 men playing at one time. There shall be a limit of 16 eligible
LINE JUDGE POSITION OUTLINE GUIDE
1. PRE-GAME CONFERENCE : LINE JUDGE POSITION OUTLINE GUIDE A. Have complete uniform. (warm & cold weather) B. In 5 man mechanics you will be responsible for game clock timing on the field. C. In 2, 3,
2018 NFHS Football Exam Part II
2018 NFHS Football Exam Part II NOTE: In the exam situations, A refers to the offensive team and B refers to their opponents the defensive team. K refers to the kicking team and R refers to the receiving
7. Look for bats 8. Wind and stop if R downs ball 9. Dead ball officiate
Pre-Game Notes A. Before Game 1. Talk with game clock operator 2. Once on field verify stadium clock & watch are in sync 3. Keep teams behind 45 yard marks 4. Watch formations & plays of teams during warm-ups
NCAA FOOTBALL RULES COMMITTEE Changes
NCAA FOOTBALL RULES COMMITTEE 2009-10 Changes Sub- 1-1-1-b-2 New Formation Teams may have at most 4 players in the backfield. 1-4-3-a New Jersey Colors Visiting Teams may wear colored jerseys if the colors
Basic Mechanics for Crew of 6
This basic mechanics manual developed in 2013, by Mark Ferris and Larry Foster (District 1 football officials), was adapted from the CCA Football Officiating Manual for a Crew of 6 and modified to assist
NFL ELITE FLAG RULES
Updated: 24-Jan-16 NFL ELITE FLAG RULES 1. Age brackets will be as follows: (Age is age as of Aug 1 st ) A. 8U Co-Ed B. 10U Co-Ed C. 12U Co-Ed D. 14U Co-Ed E. 14U Girls 2. Teams participate in league play
2006 NFHS Football Rules Examination - Part I (No Answers)
Rules Changes or Emphasis for 2006 2006 NFHS Football Rules Examination - Part I (No Answers) 1. Spearing involves an attempt to punish an opponent by contacting the player with the helmet. 2. A player
Check here if you're new to football, having a difficult time following the games or if you just need to look up some terms.
Football Basics Check here if you're new to football, having a difficult time following the games or if you just need to look up some terms. The Basics of the Game One 11-man team has possession of the
Memorandum. From: Dennis Donovan, Football Officials Representative on the MIAA Football Committee
Memorandum To: MIAA Football Officials From: Dennis Donovan, Football Officials Representative on the MIAA Football Committee Re: 2011 NCAA Changes & Modifications as they pertain to MIAA Football Date:
CREW OF 7 OFFICIALS 2016 MECHANICS MANUAL
CREW OF 7 OFFICIALS 2016 MECHANICS MANUAL ALL OFFICIALS MUST USE THE APPROVED SDCFOA MECHANICS AS DETAILED IN THIS MANUAL. ANY OTHER MECHANICS MUST BE APPROVED BY THE SDCFOA BOARD OF DIRECTORS BEFORE BEING
2005 NFHS Football Rules Examination - Part I (With Answers)
2005 NFHS Football Rules Examination - Part I (With Answers) Rules Changes or Emphasis for 2005 1. Spearing involves an attempt to punish an opponent by intentionally contacting the player with the helmet.
Bubble Answer Sheet
Name Class Date Bubble Answer Sheet 1. 18. 35. 2. 19. 36. 3. 20. 37. 4. 21. 38. 5. 22. 39. 6. 23. 40. 7. 24. 41. 8. 25. 42. 9. 26. 43. 10. 27. 44. 11. 12. 13. 14. 15. 16. 28. 29. 30. 31. 32. 33. 45. 46.
Flag Football Tournament Rules
Flag Football Tournament Rules These rules have been modified for the purpose of this tournament. Please refer to the NIRSA Flag Football rule book for all other rules. I. Policy and Procedures A. For
POSITIONS AND MECHANICS FOR CREW of 7 OFFICIALS
POSITIONS AND MECHANICS FOR CREW of 7 OFFICIALS CREW OF 7 POSITIONS FOR KICKOFF Initial Positions R-R s Goal Line Middle of Field, U- K s Free Kick Line -with ball for K to Kick Off, L R s Goal Line Corner
Approved 2016 Playing Rules Proposals
Approved 2016 Playing Rules Proposals March 23, 2016 1. By Competition Committee; Permanently moves the line of scrimmage for Try kicks to the defensive team s 15-yard line, and allows the defense to return
Go over key parts of rule 7
Mike Pasenelli CACPFO Rules Interpreter Revised 17 February 2013 Go over key parts of rule 7 2 Outline of Rule 7 Section 1: Deals mostly with restrictions on the snapper and other players on the line Section
Southern California Collegiate Football Official Association (SCCFOA) Crew-of-Seven Flank Official s Mechanics Manual
Southern California Collegiate Football Official Association (SCCFOA) Crew-of-Seven Flank Official s Mechanics Manual 2010 2010 SCCFOA Crew-of-Seven Position Outline Head Linesman 1) Pregame Duties and
TASO 4 Man Mechanics Umpire
Commitment Pecan Valley Football May 2016 Monthly Training Integrity TASO 4 Man Mechanics Umpire Prepared by: Joey Wynn Mechanics Manual The two following sections are the same in both the 5-Man and 4-
2007 NFHS Football Rules Examination - Part I (No Answers)
2007 NFHS Football Rules Examination - Part I (No Answers) Rules Changes or Emphasis for 2007 1. A passer is a player who throws a legal forward pass. 2. When the ball becomes dead in possession of a player,
MESIVTA FOOTBALL LEAGUE RULEBOOK SEASON
LEAGUE RULES: PLEASE BE ADVISED THAT THE MESIVTA FOOTBALL LEAGUE IS BEING FORMED WITH THE STRICTEST HALACHIC STANDARDS AND AS SUCH THE FOLLOWING RELIGIOUS REGULATIONS MUST BE ADHERED TO BY ALL TEAMS AND
June 2018 Study Guide
June 2018 Study Guide Welcome to June almost that time. Camps start this month. This guide hits some special areas of emphasis such as unusual enforcement and force as related to touchback or safety. QUESTIONS