Playoff Mechanics 2012

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1 Playoff Mechanics 2012

2 O MISSION eview the changes that the PIAA has sent out for a crew of 7 eminders for 2012: The manual is the Collegiate Commissioners Association Manual which is online in PDF format eview some game situations on film 2

3 NOTES We are not going to follow all of the manual Comments about instant replay and the 40-second clock 10 second runoff niforms of officials Babysitting prior to the game When in question statements that conflict with the NFHS NCAA has restrictions on free kick formations we do not have NFHS has a free kick following a safety that is not in the manual, so we will use our own mechanics for that situation Slides are from the Florida High School Athletic Association s web site-thanks, FHSAA! 3

4 Coin Toss Proper Positioning Once you reach the hash, direct the captains forward then turn around and return to the sideline T T 1

5 Coin Toss To Kick Off Proper Positioning K

6 Kick Off Proper Positioning Count Hands The Ball To The Kicker Count K K

7 Onside Kick Proper Positioning Did Did Either The Team Ball Touch Hit Go The 10 The Ground? yards? Ball?

8 Free Kick Following A Fair Catch&* *Not in the CCA. This is a CACPFO recommended mechanic. K

9 Standard Play Standard Play Proper Positioning 20 Yards 25 Yards Yards 1

10 Inside The 20 Yard Line 20 5 Yard Line Proper Positioning At The Pylon On The Endline At The Pylon 1

11 Approaching The Goal Line 5 > - G5 Yard Line Proper Positioning 5 Yard Line

12 everse Goal Line Mechanics everse Goal Line Mechanics 5 Yard Line

13 Pre-Snap Duties Counting Count Defense Count Offense Chains 1

14 Collapsing Box Coverage Boxing The Play In The Accordion Principle X X X X XSquare In X At The Snap,, All And Officials Move Accordion Back In and Hold and Position ntil The Ball Crosses At The The Spot Line Talk To 5 0Players4 0 Accordion Principle - Dead Ball Officiating - Break p Confrontations - Make A Presence 1 2

15 Long un Down Sideline Keep elative Positioning At The Snap, And Deep Wings Start Backing p Assume Goal Clean Line p Out-Of-Bounds Position Trailing Get The Spot 20 Yards Official Leading Official 1

16 Long un Down Sideline Keep elative Positioning - Don t un Over The Or 2 Yard Line Assume Goal Line Leading Position Official Signals Touchdown Trailing Yards Official 1

17 Initial Keys Pro Set

18 Initial Keys Double Wing

19 Initial Keys Trips Formation

20 Initial Keys Stacked Formation No Formal Keys

21 Initial Keys Double Tight End

22 Punt Mechanics 5 yards behind deepest 5 yards, 45 degree angle yards behind deepest 4

23 Punt Mechanics-Inside s 45* *Modified CCA -- for high school punters 45 degree angle

24 Punt-Deep eceiver Inside s

25 Punt Mechanics Punt Proper Positioning 40 Yards 45 Yards Yards 3 0 4

26 Punt Mechanics Punt Proper Positioning 40 Yards 45 Yards Yards 3 0 4

27 everse Mechanics everse Mechanics - Occurs On Punt And Interception eturns, / And / Duties Flip Has Goal Line Duty Assume Signals Goal Touchdown Line Position Leading Official 2 Yard Line eferee Shares Goal Line Duty (Don t Get Beat) Trailing Official

28 FG And Try Mechanics FG And Try Proper Positioning

29 Measurement Mechanics Field Judge Clears Players Away And Secures A New Ball If Appropriate The Mechanics Of The emaining Officials Are Exactly As In A NFHS 5 Man Crew Side Judge Takes Charge Of The Box 2 2

30 Penalty Enforcement Mechanics is at Enforcement Spot, then Checks Head Linesman Marches Off The Penalty With 3 0 The mpire From The Enforcement Spot Offensive Holding All 3 Should End p At The Same Yard Line With The Same Down

31 Pre-Snap Duties Count 7 on the Line Count Defense Count Offense Chains 1

32 32

33 Key Points Sideline officials should push each other down the field keep the runner, receiver between the LOS official (/) and the deep official (//). and should get most of the spots, with the exception of very long passes should stay at line of scrimmage to rule on forward passes thrown beyond the line of scrimmage release after the ball is thrown exception is when he has goal line. 33

34 Other Points will line up on kicker s leg on scrimmage kicks so he may be on s side or s side. If snap is no good, official opposite will chase. Official with will hold to rule on LOS concentrate on the snapper and 2 guards. takes tackle opposite from where he is lined up. and have tackles on their side, as well as receiver. eceiver has priority. 34

35 Muddle Huddle stay with ball stay with team Work out how you shift when teams shift 35

36 Ball Control Get 3 balls from each team the official ball is the Wilson GST, and the teams have been given game balls by the District, but they may use any legal Wilson football (per 2011 guidance) / side has 2 of the balls from each team, / has 1 ball from each team Since 1 ball is in play, one ball boy has 3 balls, 1 has 2 at all times Ball comes in from / side at beginning of game and for all changes of possession If ball goes out on a side, it comes in from that side (except changes of possession) 36

37 Ball Control se the numbers if a ball is dead at the top of the number or closer to the sideline, mark the spot with a ball and throw in a new ball Normally, or mark the spot, so or would relay new ball in 37

38 Ball Control Examples Sweep to s side, dead near sideline marks spot with ball that was in play gets new ball from ball boy, throws in to either // depending who is nearby picks up ball, tosses to either or ball boy Punt o/o/b on s sideline or get the new ball. / throw the ball to the. / will throw the old ball to / through 38

39 Second Half Option Captains will not go to midfield after the half eferee will assume the team with the option for the 2 nd half will receive, unless, prior to the 2 nd half, the head coach changes his option We will ask the coach of the team that will kick off which way they want to kick 39

40 Timeline Kickoff minus: 1 hour 45 minutes Crew arrives 90 minutes Pre-game conference starts 60 minutes & meet with head coaches 30 minutes & meet with head coaches & captains to do sportsmanship & coin toss 20 minute crew arrives on field to do pre-game duties 10 minutes teams arrive on field 3 minutes mock toss Halftime 15 minutes 40

41 Game Film eview 41

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