5 Man Mechanics. Back Judge

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1 Note: s are the referee of the defense. He must be the best Dead Ball official on the field Pre-Game Spend time each night of the week on some aspect of football. Have a normal routine. Facilitate crew-mate discussions during the week Review Keys/Formations Arrive at the game site 1 ½ hours prior to Kickoff Arrive on the field at least 45 minutes prior to Kickoff Meet with the coaches, as a crew Inspect the field. Observe any unusual markings. Take measures to remedy any hazardous obstructions. Is there a 40-second play clock? If not, review how to count off last 5 seconds with coaches Meet with clock operators to go over signals and procedures for 25-second and 40-second play clock Check Pylons Observe the kicking game, especially punters for distance Responsible for the visiting team captains Responsible to see that the visiting team head coach is notified as to when to bring team onto the field and remain with the team to see that it arrives on time to start each half.

2 Note: s are the referee of the defense. He must be the best Dead Ball official on the field Free Kicks YOU ARE RESPONSIBLE FOR THE BALL! 1. Position (Normal and Obvious Onside Kick Situations) - K-40: free kick line out of bounds on the Head Linesman s side of the field (opposite the press box) 2. Responsibility before kick - Talk to kicker about receiving Ready for Play signal from Referee - Count K players (don t kick until you have 11) - Check K alignment - Keep an eye on your sideline: coaches, players, substitutes, - Give ready signal to R after moving into position on sideline - Key on the front line blockers nearest you - Know # s of blockers 4. What to look for during play - Be ready to rule on NZ infraction DEAD BALL, encroachment - Be ready to rule on kick not crossing R free kick line - Be ready to rule on first touching by K mark with a beanbag - Be ready to rule on kick catching interference for short kick - Watch initial blocks by R on your half of field - Be ready to pick up runner when he enters your area of coverage 5. Goal Line - Responsible for the goal line on long runs 6. Dead Ball Mechanics - look at clock at end of play - observe any dead ball activity, good time to talk to players positive - escort players from opposing bench area back onto field Free Kicks after a Safety 1. Position (After Safety) - K-20: free kick line out of bounds on sideline opposite the on the Linesman s side of the field (opposite the press box

3 Note: s are the referee of the defense. He must be the best Dead Ball official on the field Scrimmage Kicks 1. Position (Punts) yards wider and deeper the receiver on linesman side - talk to the receiver about good signal 2. Responsibility before kick - count 11 players for R - responsible for 25 clock - bean bag in hand (2 white bags for PSK) - receiver - sneak a peek at gunners - yardage of kickers leg - ball at what yard line (when should you start at the Goalline) 4. What to look for during play - Fair catch signal - catch / no catch, fumble / muff - room to catch ball - spot of catch / end of kick, mark the PSK spot - first touching - spot if ball goes OB (work with R for signal on OB spot) 5. Dead Ball Mechanics - look at clock at end of play - observe any dead ball activity, good time to talk to players positive - point direction of play Scrimmage Kicks 6. Position (Field Goals, Try After Score) - Under the upright on linesman side - Rule on bar and your post 7. Responsibility before kick - count 11 players for R - responsible for 25 clock 8. Responsibility after kick - Field Goal have whistle (R has whistle on try) - Coordinate Go/No-Good with LJ 9. Handle Unsuccessful Field Goals just like a punt

4 Note: s are the referee of the defense. He must be the best Dead Ball official on the field Plays from Scrimmage (Run, Pass) 1. Position yards from LOS - shade to your key [in some cases, shade to the wide side of field] (no wider than the hashmark) 2. Responsibility before snap Get into a routine. Do the same things on every play to get ready - observe the 25 second clock - count the Defense - communicate your count to the Line Judge - know the down & distance - know the numbers of your keys - 2 nd player/receiver in, man in motion - move to the direction of your key to show I have my key - pre-game discussion for trips and weird plays 4. Areas of coverage - follow keys until changing to zone - when ball in the air go, all eyes should follow that direction - be aware of players and speed 5. Point of attack - Don t get burned deep, always be on the goal line first - watch out in front of runner for illegal block etc. 6. Dead Ball Mechanics - be aware of the clock - talk to players after the play, set good tone with players - watch for celebration after big hits, keep it in hand, nothing wrong with getting excited - preventive officiating - If covering official, signal start of 40-second play clock

5 Goal Line Mechanics 1. Position - End line strength side 2. Responsibility before snap Get into a routine. Do the same things on every play to get ready - observe the 25 second clock - count the Defense - communicate your count to the Line Judge - know the down & distance - know the numbers of your keys - think about turnover (fumble, interception) - 2 nd player/receiver in, man in motion - move to the direction of your key to show I have my key - pre-game discussion for trips and weird plays 4. Areas of coverage (Who s got Goal Line!) - discuss in Pre-game - ball location - wings ability to get there 5. Point of attack - be aware of off the ball action (WR pass patterns) - be ready to rule if ball pops out (Touchdown/Touchback/Fumble) 6. Dead Ball Mechanics - be aware of the clock - talk to players after the play, set good tone with players - watch for celebration after big hits, keep it in hand, nothing wrong with getting excited - If covering official, signal start of 40-second play clock Change of Possession 1. Reverse mechanics (Spots, Goal Line) - Clean up to sidelines, don t leave player behind you - spots in the middle of the field in front of you 2. Beanbag usage WHITE, carry 2. Mark PSK, spot of catch, spot of fumble Measurements 1. Responsibility - Help clean area of players - observe and keep attendants off the field - tend ball while facing press box and downfield, don t let the ball move

6 Primary Keys 1. The s Key is based on the strength of the formation and the number of eligible receivers on one side of the ball; normal Key is the Tight End on the strong side. 2. The s Key for a balanced formation is the end on the side of the Line Judge. 3. When there are trips (three receivers) on the same side, the Back Judge will Key the two outside receivers and the wing official (HL or LJ) on that side will have primary responsibility for the inside eligible receiver. The wing official on the weak side has primary key coverage for both of the receivers on that side. 4. If there is a motion back, the strength may change by the motion back s location at the snap.

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