5 Man Mechanics. Line Judge

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1 Pre-Game - Spend time each night of the week on some aspect of football. Have a normal routine - Facilitate crew-mate discussions during the week - Arrive at the game site 1 ½ hours prior to Kickoff - Arrive on the field at least 45 minutes prior to Kickoff - Meet with the coaches, as a crew - Inspect the field. Observe any unusual markings. Take measures to remedy any hazardous obstructions - Responsible for the home team captains - Responsible to see that the home team head coach is notified as to when to bring team onto the field and remain with the team to see that it arrives on time to start each half. Free Kicks (Normal After Safety, and Obvious Onside Kick Situations) - R-50: free kick line out of bounds on your sideline (press box side) - Count K players (don t kick until you have 11) - Keep an eye on your sideline: coaches, players, substitutes, - Give ready signal to R after moving into position on sideline - Key on the front line blockers nearest you - Know # s of blockers - Be ready to rule on NZ infraction DEAD BALL, encroachment - Be ready to rule on kick not crossing R free kick line - Be ready to rule on first touching by K mark with a beanbag - Be ready to rule on kick catching interference for short kick - Watch initial blocks by R on your half of field - Be ready to pick up runner when he enters your area of coverage 5. Dead Ball Mechanics towards the sideline to watch the out of bounds players. (Do not drop a bean bag and leave that spot unless absolutely necessary)

2 Free Kicks after a Safety (After Safety) - R-30: free kick line out of bounds on your sideline (press box side) 2. Position (Obvious Onside Kick Situation) - R-30: free kick line out of bounds on your sideline (press box side) Scrimmage Kicks - Punts (Punts) - Out of bounds on your sideline at the LOS - Count R players Gunner - Release on the snap - Move downfield to assist coverage on your side - Kick Out of Bounds in flight move past where it went out, walk back upfield, look at Referee for spot, mark spot - Kick Out of Bounds after hitting ground mark spot - Cover runner when he moves into your area - Watch signaler when no fair catch is made (cannot block) 5. Dead Ball Mechanics towards the sideline to watch the out of bounds players. (Do not drop a bean bag and leave that spot unless absolutely necessary) Scrimmage Kicks Field Goal, Try (Field Goal, Try) - Upright on LJ side of field - Count R players Gunner - Rule on your upright - Signal score or no-score - Be ready to cover sideline if blocked, fake or short FG

3 Plays from Scrimmage (Run) Each Referee will have a method of communicating 11 men on offense. You may wish to acknowledge that you have this count someway. 3. At the Snap - Read the snap (legal?). - Initial key is the Tackle/Tight End. Do you read pass or run? - Second key is the Back coming out of the backfield - Never make a decision on the status of a player in front of your partner 4. Keys Initial key is the Tackle/Tight End. Do you read pass or run? 5. Areas of coverage - Look at the initial block of the TE and/or T on your side - Stay with the TE/T until the ball carrier moves toward the LOS - (It is better to pick up the runner too soon rather than too late) - Once the ball has passed your position, follow the play. Responsible for forward progress - When the play ends Do not angle in to the spot of progress, square off the progress at a 90 degree angle. 6. Point of attack 7. Dead Ball Mechanics towards the sideline to watch the out of bounds players. (Do not drop a bean bag and leave that spot unless absolutely necessary)

4 Plays from Scrimmage (Pass) Each Referee will have a method of communicating 11 men on offense. You may wish to acknowledge that you have this count someway. 3. At the Snap - Read the snap (legal?). - Initial key is the Tackle/Tight End. Do you read pass or run? - Second key is the Back coming out of the backfield - Never make a decision on the status of a player in front of your partner 4. Keys Initial key is the Tackle/Tight End. Do you read pass or run? 5. Areas of coverage - Look at the initial block of the TE and/or T on your side - Man know who you have initial responsibility to watch - Zone go to zone coverage as the play develops. See actions of players in your area - Ball when the ball leaves the passer s hand all eyes (except for referee) 6. Point of attack 7. Dead Ball Mechanics towards the sideline to watch the out of bounds players. (Do not drop a bean bag and leave that spot unless absolutely necessary)

5 Goal Line Mechanics - Each Referee will have a method of communicating 11. You may wish to acknowledge that you have this count someway. Same as above 4. Areas of coverage (Who s got Goal Line!) - When the ball is at the 10 yard line, you are responsible for the goal line. Officiate the play from in front - When snapped at the 5 yard line, move to the goal line when you read run 5. Point of attack 6. Dead Ball Mechanics Same as above - Change of Possession 1. Reverse mechanics (Spots, Goal Line) Watch for illegal blocks 2. Beanbag usage WHITE, carry 2 new rule-psk, spot of catch, spot of fumble, player OB Measurements 1. Responsibility Have the spot where the clip will be placed.

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