Divisional Games. Included Divisional Games
|
|
- Gyles Taylor
- 5 years ago
- Views:
Transcription
1 Divisional Games Divisional games are all the activities that do not fit any other categories and are the most common amongst youth divisions. These are the 10 to 15 minute long games that have a main focus of fun and use most equipment found in a youth division. These general games are an essential component of any successful youth programme. Included Divisional Games Submarines Octopus Ouch! Dead Ants Battleships Trees, Greenies and Chainsaws Humpty Dumpty (pro stuntman) Ultimate Chicken Drill Ironman Challenge Team Dodge Ball Communication Activities Yay or nay? Cartoon Cadets You ve lost your Marbles Triangulation Poor Farmer John Artistic Challenge Relays / Competitions Last Updated Page 2
2 Submarines 2 chairs placed 2m apart (facing each other) 2 triangular bandages Two volunteers sit on the chairs blindfolded. These players are known as the Sonar Stations. Each player (submarine) must try to get through the space between the chairs as quietly as possible. If the sonar picks up a noise, they must point in the direction of the noise. If they point to a player that person must try again. If they miss, the submarine may continue through. Start 2m Finish Sonar Station Octopus Submitted by: Benjamin Roberts None Two volunteers to be taggers (octopus). This is run in a similar style to the tackle game Bull rush. Players have to make it from one side of a court to the other without being tagged. If they are tagged they have to stand where they were tagged and become seaweed. An octopus can move freely to tag anyone, and seaweed can tag, but must remain stationary in the spot they themselves were caught from. Last Updated Page 3
3 Ouch! 1-2 cushions 1 blanket 1 hitting device (rolled up piece of paper, soft bat ) This is a game similar to the traditional murder except with a little twist. Everyone sits down in a circle, and a volunteer sits in the middle. They put the cushion on top of their head, and the blanket on top so they cannot see. A player from the circle is then nominated to whack the person on the head with the soft bat, and return to where they were sitting. Everyone in the circle puts their hands behind their backs, and the hitter puts the bat behind their back. The player in the middle then takes off his protective equipment and has three guesses to find the hitter. If the player cannot guess the hitter, they then have to repeat the process and are hit again (a maximum of 2 hits)! Points: The harder the hitters, the more cushions needed! A player should not be hit more than twice in a row. Ensure quiet during the hitting process for the player in the middle to locate the hitter by their footsteps. Dead Ants 2m x 2m marked square Two volunteers to be taggers (spiders) and the rest (ants) moving freely. Once tagged, ants must drop to the ground dramatically and wave their legs in the air (like a dead ant) in the hope for rescue. It is up to the ants that are alive to take the dead ants back to the Dead Ant Hospital. Spiders cannot tag ants that are attached to dead ants. Once dead ants arrive in the hospital, they are revived and can continue with the game. Last Updated Page 4
4 Variations: Integrate this with your first aid programme by having Dead Ant Hospital Staff to fix the ants before they are arrived. (ie: every dead ant must have an elevation sling put on before they can revive.) Safety Precautions: Make sure dead ants are not dragged by having a rule like two ants are required to move a dead ant. Battleships 2-3 tables 4 chairs 1 ball roughly the size of a soccer ball Set up a square court for the game to take place. Split the boundary in half by placing the tables sideways in a line, so players on the ground cannot see the other side of the court. Divide the group in half, and send the two into the two sides. Everybody must stay on the ground so they cannot see over the net. The game is played by a player on one team throwing the ball over the net into the other side in an attempt to sink a player on the other team. Teams take turns at throwing the ball over the net, and the team that is left with the most battleships is the winner. For a player to sink they need to be hit on the full with the ball. Even if they catch the ball, they still sink. If the ball hits a player, and then rebounds onto another player without touching the ground, both players sink. Sunken ships could either be kicked out of the game (which is not very friendly especially if you are the first person sunk), they join the other team, or a score is recorded of sinking s. Points: Players can move around to dodge bombs as long as they cannot see over the net. Last Updated Page 5
5 Variations to speed up the game: More than one ball. A shorter court. Table barrier Note: shorten the boundary as more people get out Trees, Greenies & Chainsaws! Submitted by: Mark Skene None An active version of paper-scissors-rock. Divide the group in half, for them to decide their action. Once decided, both teams line up in one rank facing each other. On the count of three, they reveal their action, and the loser has to run back to their end before they are caught by the team that won. Players caught, now become part of the opposite team. At the end of the game, the winning team is decided by the team with the most players. Actions and sounds: Trees Greenies Chainsaws hands in the hair, fingers spread out, yelling, Check out my leaves! palms together, with an angelic/harmonious, Aaaaaaaaah! one hand holding the chainsaw, the other pulling the cord, screaming, Rmm! Rmm! Rules: Chainsaws beat trees because they cut them down, Greenies beat Chainsaws because they take them to court over how many trees they murder, and Trees beat greenies because when they re not looking, trees squash them! Last Updated Page 6
6 Humpty Dumpty (professional stuntman) Equipment (per group): An egg Sellotape Scissors String 20 straws + anything else you deem to be creative Preparation: Divide into groups and hand out materials, even to each group. Briefing: Your group has been assigned the problem of protecting Humpty Dumpty in his next stunt. His stunt involves falling from a height of X metres without breaking. Using the materials provided you must create a jumping suit for Humpty to jump in so that the stunt will be a success. Once each group is ready, have a dropping ceremony to see which group has created the best jump suit. If there is more than one winner, you could have finals by increasing the height, or give Humpty a bit more pace by throwing him at the floor! (It might pay to put some newspaper on the floor to stop messes and dents from Humpty s shell.) Variations: The groups could start off by creating their Humpty, using craft-type materials as part of a beauty-pageant for the most attractive Humpty. This extends the exercise, and makes youth members more enthused to protect their gorgeous looking egg. Last Updated Page 7
7 Ultimate Frisbee or soft ball Rules: Split the group into two teams. (Offence = holds possession of the Frisbee) There is no offside rule. If the offence holds the Frisbee for longer than 3 seconds it is a turn over. If the Frisbee hits the ground, possession goes to the opposite team of the player who touched it before it hit the ground. An offence player cannot move if they are holding the Frisbee. The defence can intercept the Frisbee if it is caught on the full. The defence must keep a distance of 3 feet of the player with the Frisbee (as per Netball). To score a goal, the offence must throw the Frisbee to someone who is in the goal area, who must yell, YEEHAW! GOAL AREA GOAL AREA Last Updated Page 8
8 Chicken Drill None Form up your group as for parade. Youth members can only follow a command if it has a pre-requisite command: squad, Simon says, or division. Execute a variety of commands in an effort to trick youth members into following commands that do not have the chosen pre-requisite. You will have to use your best drill voice and trickery to get your senior cadets. Possible Methods: If the pre-requisite command was squad : Division shun! Squad, saluting by numbers one! Two Squad Right Dress. Eyes Front! Stand-at Ease Ironman Challenge An object of your choice (sensibly soft) Split the group into two teams. Have the players find a pair of relatively equal size and strength on the opposite team. Place the object in the middle of a circle. Give each pair a number and have the pair lying next to each other with their feet on the outside of the circle. Call out the numbers separately. When the pair s number is caller, the players must get up and run for the object. The first person to touch the object gets a point for their team. Safety Issues: If the pre-requisite command was squad : Make sure pairs are lying next to each other instead of opposite to prevent head clashes This can get very physical Watch out for carpet burns Last Updated Page 9
9 Team Dodge Ball A soft ball Mark out a square or circle court relative to the size of youth group. This can be done in two ways: Primitive Dodge Ball One team stands on the outer perimeter of the circle, and the dodging team is in the middle The team on the perimeter has to hit the dodger on the full below the knees to get that player out Time both teams to see which team is the quickest at demolishing the other team Elite Dodge Ball Both teams are in the middle and you will require a scorer Have some way of determining which team is which (arm bands, ties, etc) A team starts off by either passing to a friendly or trying to hit an opposition player below the knees Elite Dodge Ball Rules: If the throwers hold the ball for more than 3 seconds it is a turn over If the ball is dropped it is a turn over to the opposite team of the player who touched the ball before it hit the ground If a player is hit, the ball returns to the throwers as the player who was hit would have touched the ball before it hit the ground The dodgers can intercept the ball as long as they catch it on the full. If they drop the ball during the intercept, it remains with the throwers A point is awarded to a team every time they hit a player. Experts: Introduce two balls (you may need two scorers) To hit a person the thrower must be airborne Primitive Dodge Ball Elite Dodge Ball Last Updated Page 10
10 Communication Activities Yay or nay? Post-it notes or sticky labels Think of a theme for the activity (famous people, foods, feelings) or it could be related to the content of a current badge or lesson. On your labels, write a different thing, person or whatever, as long as each is in the same context. Set up players in a circle, with you in the middle, and the player s backs facing you. Go round and place the labels on the backs of each player so that they cannot see their own label. Players can now exit the circle, and must now question other players to find out what they are. Players must ask closed questions only, so that the responder can only answer yes or no. Cartoon Cadets? None Ask your group to think of a significant experience i.e. an embarrassing moment, a time when they felt scared, happy, etc. They then have to pick some volunteers to put in poses, to create a comic strip. As they create each scene, they must explain what is happening, what is being said (by moving people s mouths), where it took place, etc. (This is great for youth members to gain confidence in expressing themselves) Variations: For a different approach, have a bunch of stunt dummies onstage. These can be posed by people, or in a camp concert volunteers from the audience. A player or two have to tell a story based on these poses. The volunteers can change their pose, and move the dummies every time the page of the story is turned. Last Updated Page 11
11 Possible Themes: Spot the dog goes walkies. A documentary on the everyday life of an ant. A movie genre (wild west, action, horror, etc.) You ve lost your Marbles! Submitted by: Shanelle Johnston 3 marbles per number of players (or something similar) This games is great for promoting conversation and questioning skills. Hand out three marbles to each player. They now have five minutes to see how many marbles they can retrieve from others. To do this, everyone must go around asking tricky questions. If a player gets a yes/no response from the person they are talking to, they receive one of their marbles. After five minutes, see who has the most marbles, and who has lost theirs! Triangulation Triangular bandage per player A rope tied together to form a loop Blindfold the players. Get each player to hold the looped rope. Rules: You must create an isosceles triangle out of the rope. The team must stay holding the rope, but are allowed to slide their fingers along the rope. Last Updated Page 12
12 Poor Farmer John (Farmer John has lost his voice, the sheep are blind, and his dogs don t speak English!) Blindfolds for every player An obstacle course of some kind A marked out square at the end (the sheep pen) This can be done through many ways. The easiest (for the players) is to pair them up, and blindfolded one from each pair. The blindfolded player is a sheep, and the player who can see is a dog. The dog must navigate the blind sheep through the obstacle course using only sounds that dogs make. The dog cannot touch the sheep at any time. Give the animals a few minutes to work out how they are going to communicate, then send them off. Variations: For a different approach, instead of using dogs, you can use Farmer John to direct blind sheep. Farmer John cannot speak because he s lost his voice, but can stamp his feet, clap his hands, tap shoulders, etc. Give Farmer John a little while to work out how to communicate with his blind sheep, and send them off. Increase the Challenge: Allow only one Farmer John (or dog) and the rest can be sheep For a competition, have two Farmer Johns (or dogs) with two herds of sheep, and the first farmer to get all their sheep in the pen will win! Poor Farmer John A pencil each for half the group, blank paper for everyone Draw two simple designs on two sheets of paper. Make enough copies so half the group has one design and the rest have the other. Fold them in half. Adapt these designs so they are appropriate to the age and abilities of your players. Pair up players and sit them back to back. Let them choose amongst themselves whether they want to draw or explain. Give all the explainers the folded copy of the Last Updated Page 13
13 design and give the drawers a blank sheet of paper and a pencil. The explainer must tell their peer what to draw. Once finished, they can compare drawings and either celebrate an exact match, or laugh at how different it is! Once all have compared, discuss the different methods for communicating the image. Some may use math terms from geometry, some may be quite original. Pairs can swap over, and have a go at a different image. Last Updated Page 14
14 Relays / Competitions When running a games night, or you need a bit of haste and enthusiasm in your games and activities, there is nothing better than a race where teams have to compete side by side. This can be done through a relay of a task, a round robin of events, or which works better with more preparation; a staged course (where the whole team must complete each task before continuing onto the next task). Ideas for Tasks: Fill the bucket Egg and spoon Stretcher carry Under a Sheet Balls in a bucket First Aid task Adapt games Obstacles Hinder the teams effectiveness Set up two buckets opposite each other where competitors must pick up the water with a glass and fill the bucket until the water reaches a marked line. Competitors have to run with an egg on a spoon to a cone and back without dropping the egg. Competitors have to carry a person to a marker Place a big sheet or tarpaulin that competitors have to crawl under. Place a bucket at one end, and a large amount of balls and other bits at the end. The competitors must get all the balls in the bucket. Competitors have to complete a first aid orientated task (i.e. treat an injured collarbone, resuscitate a manikin, make a scene safe, recovery position, etc.) Change games to be quicker and put them in a stage. Place an amount of obstacles that the competitors must navigate through (i.e. under a table, over a bench, etc.) Blindfolds are a great way to increase the challenge of a competition with a focus on communication. You could also tie competitor s feet and arms together. Ideas for Tasks: Indiana Jones Challenge: Save the Damsel in Distress (Staged Relay) Fill the bucket Cross the river Stretcher Carry Blindfold running in lanes Under sheet crawl Revive the manikin Last Updated Page 15
Copyright information [National Rugby League Limited, 2007] RESTRICTED WAIVER OF COPYRIGHT
Copyright information [National Rugby League Limited, 2007] RESTRICTED WAIVER OF COPYRIGHT The print material in this publication is subject to restricted waiver of copyright to allow the material contained
More informationSide gallop Card One
Side gallop Card One 1 2 3 4 5 Skill components 1. Smooth rhythmical movement. 2. Brief period where both feet are off the ground. 3. Weight on the balls of the feet. 4. Hips and shoulders point to the
More informationTeambuilding Activities
Teambuilding Activities Pass the Clapper Focus: Having fun, Visual communication Stand in a circle. One person has the clapper (You can just have them clap their hands as well) in their hands and turns
More informationNewton Youth Soccer Fall 2017 Curriculum 1 st & 2 nd Grade
Newton Youth Soccer Fall 2017 Curriculum 1 st & 2 nd Grade Week 1: Dribbling One or two players are the farmers, while the rest of the players are the rabbits The farmers have to steal the tail from the
More informationU8 RECREATIONAL COACHING PACKET
U8 RECREATIONAL COACHING PACKET HOW TO USE THIS PACKET: Hopefully by now you have completed the Nebraska State Soccer Right Start and Online Coaching Modules. If you haven t, you can go through these free
More information10 shoulder passes, put ball down, turn and sprint to end of court and back again. Repeat x 10, rest, repeat x 5. X X X X X X X X X X
Fitness & Agility 1. Shooter Pressure Sprints. (5 minutes) Jog, sprint, jog until all shooters have shot 10 goals. 2. Pairs Passing. (5 minutes) 10 shoulder passes, put ball down, turn and sprint to end
More informationK IWIS PORT Fundamental Skills MANIPULATION ACTIVITIES BALL CONTROL
K IWIS PORT Fundamental Skills MANIPULATION ACTIVITIES BALL CONTROL BALL CONTROL The aim of is to develop basic sports skills through simple, enjoyable play activities. This section contains those which
More informationCHILDREN'S GAMES - INDOORS AND OUTDOORS
CHILDREN'S GAMES - INDOORS AND OUTDOORS FROG MAN One child is chosen to be the "Frog Man". His chair is taken away, or if the room has desks, a book is placed on the desk to indicate it is not to be used.
More information1. Boccia. Activity: Boccia. Warm up - Mini golf. Content focus of the activity/assessment
1. Boccia Content focus of the activity/assessment Skills to gain and maintain control and possession Skills to create, use and defend space Forces and motion Activity: Boccia Warm up - Mini golf Flat
More informationU6 RECREATIONAL COACHING PACKET
U6 RECREATIONAL COACHING PACKET HOW TO USE THIS PACKET: Hopefully by now you have completed the Nebraska State Soccer Right Start and Online Coaching Modules. If you haven t, you can go through these free
More informationSAMPLE. By Jean Roberts
SAMPLE By Jean Roberts Index Introduction.Page 1 Skill Levels, Disabilities. 11 Sportsmanship 19 Organization, Safety, Tips. 23 Short Breaks - In-Class and Out 31 Lesson Plans. 39 Personal Space and Warm
More informationFun Soccer Drills that Teach Soccer Skills to 5, 6, and 7 year olds
Fun Soccer Drills that Teach Soccer to 5, 6, and 7 year olds By Alanna Jones Free Sample Soccer Drill from the Warm Up Chapter of the book Varied Follow the Coach Each player lines up in single file with
More informationDRIBBLING EXERCISES. You can make it more fun for the young ones by adding noises when they copy the animal, e.g. road runner meep meep.
DRIBBLING EXERCISES Animals Set up a square area 30x30 (adjust area depending on how many players you have) and have each player with a ball inside the area. Tell the players that you are going to visit
More informationH.Dh. AEC PE Scheme Grade 3 Term1 2008
1 We ek First Week Dat e 9 th January Topic Objectives Activities Assessment Material Needed Physical Fitness Activity Build up physical strength while doing fun activities Exercise whole body parts while
More informationGUESSING GAMES. Eye Witness
GUESSING GAMES Eye Witness How to Play: One person stands up and everyone looks at him or her. That person then leaves the room and changes something about himself or herself. (Example: A shirt gets tucked
More informationAnytime Games PLAY TIME ESSENTIALS
PLAY TIME ESSENTIALS Relate the activities to the Bible lesson and verse for the week whenever possible. Play Time is part of Total Time Teaching. Keep it simple. A good rule of thumb to follow for the
More informationRecreation Therapy Games:
Recreation Therapy Games: Warm up Games: -Gotcha -while standing in a circle, have each participant put their right thumb in the palm of the left hand of the person next to them (thumbs will be pointing
More informationPractice Plan. United States Youth Soccer Association. Diagram. Activity. Name: Jeff Hopkins. Theme: Ball exploration, dribbling, passing
Theme: Ball exploration, dribbling, passing 1 st (warm-up) One Against the World As players arrive, have them join a game to one goal. Object it to score a goal. Whoever scores the goal becomes the next
More informationOPTIONAL: Stance Good balance, knees bent, comfortable, back straight, wide stance.
WEEK SESSION CARD WHAT YOU WILL NEED: OPTIONAL: Maximum of one () size basketball per person A basketball hoop for shooting activities One () Aussie Hoops Coach per fifteen () Cones and whistle children
More informationNursery Activities. Warm - ups
Nursery Activities Warm - ups Warm-up 1 Bulldog (5 minutes) Mark out an area of 20 metre squared with cones. Choose one player to be on. All other players stand on the end line of the square. They must
More informationBASIC NETBALL SKILLS. The ʻChange Itʼ Approach. Straight Drive
BASIC NEBALL SKILLS he ʻChange Itʼ Approach As a coach, it is important that you cater for individual skills and abilities - which in a team sport can be quite difficult. Every player in your team should
More informationSoccer-Related Gamesfor Very Young Children
Soccer-Related Gamesfor Very Young Children Wee ones love the idea of a "new" game so it is a good idea the change the rules of the game or chance the game every 10 minutes to keep interest. Instructions
More informationTime wasters (Reviewed May 10)
1 Time wasters (Reviewed May 10) Be Healthy Stay Safe Enjoy and Achieve Make a Positive Contribution Achieve Economic Wellbeing 2 Back to Back Race Markers for start and finish 5 20 Minutes Get the group
More informationActivity: Koolchee. Playing area Basketball/ netball court Equipment. Tennis or kanga cricket balls, cones. Instructions
31. Koolchee Content focus of the activity/assessment Skills to gain and maintain control and possession Forces and motion Activity: Koolchee Warm up: Chinese wall Basketball/ netball court Rectangle area
More informationNetSetGO! Coaching Resource Run
NetSetGO! Coaching Resource Run ANZ NetSetGO! 5-7 Years ANZ NetSetGO! 5-7 years is a play based movement skills program with the emphasis on the acquisition of basic movement skills in a fun environment
More informationTitle: Moving and Learning Together: Using cooperative activities to enhance student engagement, creativity and strategy
Title: Moving and Learning Together: Using cooperative activities to enhance student engagement, creativity and strategy Presenter: Amy Fuller Belding, Pella Middle School, Pella, Iowa Pella Middle School
More informationCSK013. Knots Games. 3rd Poole Sea Scouts
3rd Poole Sea Scouts Knots Games CSK013 1) Blackout knots 2) Blind man s knot 3) Bowline /sheet-bend draw 4) Chariot race 5) Fisherman s knot 6) Knotting baseball 7) Knotting circle 8) Knotting relay 9)
More informationULTIMATE FRISBEE RULES OF ULTIMATE FRISBEE. 1. The Field a rectangular shape with end zones at each end.
ULTIMATE FRISBEE RULES OF ULTIMATE FRISBEE 1. The Field a rectangular shape with end zones at each end. 2. How to start the game each point begins with both teams lining up on the front of their respective
More informationGames and Activities. This resouces provides many games and activities that will help in the delivery of the Paddle Oz
Games and Activities a This resouces provides many games and activities that will help in the delivery of the Oz 1 Contents Game/ Activity Skills Page WARM UP Ball Steal Warm Up 6 Flip it Warm Up 7 Form
More informationSprint run Card One. State of NSW, Department of Education and Communities, Skill components
Sprint run Card One 1 2 3 4 5 6 Skill components 1. Lands on ball of the foot. 2. Non-support knee bends at least 90 degrees during recovery phase. 3. High knee lift (thigh almost parallel to the ground).
More informationGreat Playground Games for K - 6
Great Playground Games for K - 6 Red Light Green Light Bill Allan, bill.allan@wnlsd.ca, 637-4021 Games for Kindergarten Grade 1 One player is the Stop Light and stands near a wall. Other players stand
More informationU6 / U7 Training Guide
U6 / U7 Training Guide Created for LNYSA Boys & Girls Coaches Questions? Contact Heather Biondolillo heather.biondolillo@lnysa.org Printing generously donated by Structures, Inc. http://www.structureseng.com
More informationFAST BREAK BASKETBALL GAMES. Create a rectangular boundary with the cones.
FAST BREAK BASKETBALL GAMES 1. Dribble Scribble Cones, Create a rectangular boundary with the cones. 1. Player without basketballs are it. 2. Everyone else has a basketball and the players without the
More informationKnow the direction of play
U7 ATTACKING Know the direction of play ACTIVITY: DRIBBLE TO THE CONE Understand that to score the ball must go towards the opposition goal Set up a 5 yard square area with a red cone goal at one end and
More informationPine Tree State Track & Field Games Summer Camp Lesson Plans
Pine Tree State Track & Field Games Summer Camp Lesson Plans Day 1 Introduce: 50m, 100m, 400m running events and standing long jump field event to participants. *If you have 13-14 year old s in camp add
More informationLET S MOVE 2014 LET S MOVE. Handbook for active sports games outdoors. Page 1
LET S MOVE Handbook for active sports games outdoors Page 1 Introduction Nowadays we all spend too much time indoors forgetting many nice things we could do outdoors with our friends. This handbook offers
More informationCowichan Valley Soccer Association
Cowichan Valley Soccer Association Mini soccer training manual 2011-2012 The purpose of this manual is to provide our volunteer coaches a concise and user-friendly resource for coaching U7-U8 CVSA boys
More informationBoyne Area 4H Youth Soccer. Grades 1 & 2. Practice Lesson Plan Manual
Boyne Area 4H Youth Soccer Grades 1 & 2 Practice Lesson Plan Manual TABLE OF CONTENTS Table of Contents Under 8 Lesson Plans... 3 Under 8 --- Practice Session One... 4 Under 8 --- Practice Session Two...
More informationSummer Games By Susan Ellis
Summer Games By Susan Ellis This article is a bunch of summer games you can play at camps, dryland training, or with your friends. It s is a collection I ve had on my computer for a while. Some are more
More information10 Rolling, leaping and landing
YOUNGSTERS AGE: 5- Activities 0 Rolling, leaping and landing for rolling, leaping and landing Landings are an important safety issue in sports and teaching children how to fall will help prevent injuries.
More informationAGILITY - MATCH THE MOVE
Name: james.meagher.gda.kilkenny@gaa.ie ACTIVITY 1 AGILITY - MATCH THE MOVE HURLING / FOOTBALL FITNESS EXERCISE This exercise to develop agility skills is generally suitable for players of 4-6 years Divide
More informationSpeed. Awareness. Year 1. Catch. Throwing & Catching. Jump. Throw. Balance
Speed Awareness Year 1 Catch Throwing & Catching Jump Throw Balance Throwing & Catching Objectives Catch from a variety of heights and distances. Recognise space during games. Show awareness of other children
More informationmix-up s ssion COACHING GUIDE Rugby Football Union.
mix-up E s ssion COACHING GUIDE www.xrugby7s.com Rugby Football Union. WEEK 1 Engagement SESSION AIMS: Increasing motivation to support regular participation. Setting a positive learning environment through
More informationin conjunction with Skills for Life: Basketball (KS2)
in conjunction with Skills for Life: Basketball (KS2) Progressive child development through FOM, FMS, FMS will ensure every child has the opportunity to reach their full potential contributing to a healthy
More information#1City1Club. 4v4. Developed For Players Ranging Between the Ages of 7 & 8. Chattanooga FC Academy
Curriculum 4v4 Developed For Players Ranging Between the Ages of 7 & 8 U8 Curriculum Developed for Players Ranging Between the Ages of 7 & 8 Philosophy: Players need to have a good understanding that the
More informationMirrored Lines. Apply Pressure Score Points Contest Possession Go Forward Create Continuity
presented by: GAME : Mirrored Lines EQUIPMENT AND SPACE NEEDED: SUGGESTED TIME - 30 x 30 yard grid ALLOCATION: 10-15 minutes PRINCIPLES OF PLAY: Apply Pressure Score Points Contest Possession Go Forward
More informationIcebreaker Ideas. The following is a list of activities that can be played using very little room, very little set-up, and no special equipment.
Icebreaker Ideas The following is a list of activities that can be played using very little room, very little set-up, and no special equipment. Circle Name game: The leader is in the middle of the circle
More information5 Training Sessions UNDER 12
5 Training Sessions UNDER 12 Age Group: Under 12 Years Session Number: 1 Date: Pre-Season Venue: Session Aims/Objectives/Outcomes - Grip and Carry. - Scrum Safety. - Blocking Tackle technique development.
More informationManly Drill. Variations. Use two balls Change directions Turn players under Run Diagonally Use three balls
Rugby League This document aims primarily to cover the basic drills and games used by the coordinators to develop the athlete s skills, strategy and knowledge of Rugby League. It is a resource that will
More informationSOFTBALL LESSON 1. LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute a two-handed catch.
LESSON 1 EQUIPMENT: 24 cones 1 Super soft softball for every 2 students 5 sets of bases (adjust with class size) LESSON OUTCOMES: Demonstrate the skills necessary to effectively throw a softball. Execute
More informationFALL Milton Coaching Manual. 1 st Grade B OOKLET. UK Elite Soccer, 34 Main Street, EXT Plymouth MA
FALL 2018 Milton Coaching Manual 1 st Grade B OOKLET UK Elite Soccer, 34 Main Street, EXT Plymouth MA Office: 781-585 - 1950 Fax : 781-585 - 1989 FALL 2018 TABLE OF CONTENTS PAGE 1 MILTON SOCCER MISSION
More informationOswaldtwistle Moor End Primary School
Lancashire Year 2 Athletic Activities Core Task Key Stage 1 Colour Match Core Task The Colour match core task involves children throwing different pieces of equipment as accurately as possible in order
More informationORANGE BALL. CAMP 3 The All Court Player Draft
ORANGE BALL CAMP 3 The All Court Player 2017 Draft ALL COURT PLAYER Practice Plan- Session 1 Theme of this camp: Resilience Warm-up Technical/Game Development (Players in Groups of 4 with Assigned Coach
More informationShuttlE. Schools Badminton LESSON PLANS Throw and Hit
Schools Badminton LESSON PLANS Throw and Hit Schools Badminton LESSON PLANS Throw and Hit Badminton World Federation 2011. First published November 2011. Overview 1. Introduction Throw and Hit Before
More informationPhysical Literacy at Summer Camp
Physical Literacy at Summer Camp 4-week unit for ages 8-12 years Are you looking to add some physical activity to your summer camp? This collection of physical literacy session plans has been developed
More informationLesson Plans. Section Seven. In this section. NAB AFL Auskick Manual. Middle primary (9-10 years) Late primary (11-12 years)...
NAB AFL Auskick Manual Section Seven Lesson Plans In this section Youngsters (5-6 years)... 0 Early primary (7- years)... Middle primary (9-0 years)... 4 Late primary (- years)... 6 AFL Auskick Manual
More informationKicking. Kicking. Activities AGE: 5-6 YOUNGSTERS. YOUNGSTERS AGE: 5-6 Activities
Kicking Kicking for kicking. Line up the ball with your target. Have your head bent slightly over the ball. Hold the ball over the thigh of the kicking leg.. Guide the ball down with one hand on the same
More informationHop Card One. State of NSW, Department of Education and Communities, Skill components
Hop Card One 1 2 3 4 5 Skill components 1. Support leg bends on landing, then straightens to push off. 2. Lands and pushes off on the ball of the foot. 3. Non-support leg bent and swings in rhythm with
More informationTRAVELLERS SPORTS SWIMMING COACHING MANUAL
Travellers Sports Manual: Coaching Swimming page 1 of 9: TRAVELLERS SPORTS SWIMMING COACHING MANUAL CHANGE HISTORY Issue Date of Issue CR/DR No. of Pages Changed and Numbers Pages Reasons for Change 2
More informationAll around the Learning Landscape
All around the Learning Landscape Hidden Treasures 6 Geometry Scavenger Hunt 8 Chameleon Jive 21 27 Earth Day Everyday o 37 50 Skill Drill 63 Cardio Dice 64 Zoolympics 65 Playground Olympics 71 C8 G8 I8
More informationLesson Plan #1 Team Handball Gr.8
Lesson Plan #1 Team Handball Gr.8 Title: Moving with the ball Subject: Physical Education and Health Team Handball Time Duration: 75 minutes Objective: Students will learn to dribble, move with our without
More informationStage Activity Description Diagram Coaching Points
Stage Activity Description Diagram Coaching Points Activity 1 Triangle Dribbling: In a 15x20 yard grid, set up 5 to 7 triangles (three cones about 2 yards apart). All players with a ball must dribble through
More informationOPTIONAL: Warm-up should cover the 3 P s: Prepare the body for the activity ahead Performance Help to prevent injury
WEEK SESSION CARD WHAT YOU WILL NEED: OPTIONAL: Maximum of one () size basketball per person A basketball hoop for shooting activities One () Aussie Hoops Coach per fifteen () Cones and whistle children
More informationShuttlE. Schools Badminton LESSON PLANS 10 STARTER LESSONS
Schools Badminton LESSON PLANS 10 STARTER LESSONS Schools Badminton LESSON PLANS 10 STARTER LESSONS Badminton World Federation 2011. First published November 2011. Overview 1. Introduction 10 Starter
More informationRookie Rugby101. Introducing Rugby to Students. High School Three Day Plan
Rookie Rugby101 Introducing Rugby to Students High School Three Day Plan Before the Training : Before leading your Rookie Rugby class for any age, prepare with the following: Familiarize yourself with
More informationin conjunction with Skills for Life: Hockey (KS2)
in conjunction with Skills for Life: Hockey (KS2) Progressive child development through FOM, FMS, FMS will ensure every child has the opportunity to reach their full potential contributing to a healthy
More informationGlitz n Glam PE Game Cards
Glitz n Glam PE Game Cards www.acephysed.wordpress.com acephysed.@gmail.com Survivor Series Tag When to Use ; Warm up Game Focus : Spatial Awareness, FMS (Run and Dodge) Equipment : Cones x 10, Sashes
More informationDisc Games National PE Standards: Standard 1-Demonstrates competency in a variety of motor skills and movement patterns.
Disc Games 2016 Lesson Focus: Maintaining possession of the disc. National PE Standards: Standard 1-Demonstrates competency in a variety of motor skills and movement patterns. Standard 2- Applies knowledge
More informationSoccer Skill Building Games
Soccer Games Soccer Skill Building Games Soccer Games Soccer is a wonderful game to introduce children to sports. If you can make sure every player has 200-300 touches on the ball at each practice, they
More informationNote that there are sometimes similarities between the games here and those in the Tag Variants and Creeping Up Variants sections. Touch Bullrush W12
Bullrush and Variants The material in this document derives from two sources. Some of it is cited directly from the material supplied by school students in response to Section 7 of the original questionnaire.
More informationGPS Curriculum 2016 Vacation Programs Technical Training Program u7 - u10
GPS Curriculum 2016 Vacation Programs Technical Training Program u7 - u10 Daily Schedule DAILY STRUCTURE FOR TTP WARM UP/TECHNICAL 30 MINUTES 9.00am - 9.30am PLAYER EVALUATION EXERCISE S 15 MINUTES 9.30am
More informationDAY 1 -- Creative Games (Superpower: Creativity)
Superhero VBS Action Game Station Ideas These are suggestions fo r you. Please modify o r add any other s you have done. There are option s for each day, some that may work better for different age s and/or
More informationDrills and Games. Warm-up & Movement drills/games:
Drills and Games Warm-up & Movement drills/games: Follow the Leader: Basic game of follow the leader. You start off as the leader and get them moving. Jogging, sliding, jumping, lunging, skipping, the
More information10 WEEK LESSON PLAN (COVER PAGE) INCLUDE A SANFL LOGO. Activity Booklet
10 WEEK LESSON PLAN (COVER PAGE) INCLUDE A SANFL LOGO Activity Booklet INTRODUCTION NAB AFL Auskick is the key introductory program for primary aged children and their families. The program provides boys
More informationActive Play. A resource for early years
Active Play A resource for early years Introduction This resource has been designed to support childcare students deliver physical activity sessions in placement settings. Chief Medical Officer physical
More informationDribbling, sharks minnows, shielding, turning, youth soccer drill, fun soccer drill, free soccer drill, dribbling
Sharks and Minnows Dribbling, sharks minnows, shielding, turning, youth soccer drill, fun soccer drill, free soccer drill, dribbling This drill focuses on the U6 and U8 player and their ability to dribble
More informationin conjunction with Skills for Life: Football (KS2)
in conjunction with Skills for Life: Football (KS2) Progressive child development through FOM, FMS, FMS will ensure every child has the opportunity to reach their full potential contributing to a healthy
More informationTHROW. Skill Progressions at a Glance. General Criteria (for right-handed throws) Safety for the Throws
THROW Skill Progressions at a Glance General Criteria (for right-handed throws) Movement sequence: a. preparation; b. momentum building; c. delivery; and d. recovery. During the delivery, right heel and
More informationYouth Floorball Coaching Manual
Manual Floorball New Zealand 1 Earn Place Island Bay Wellington, New Zealand contact@floorball.org.nz www.floorball.org.nz June 2014 FNZ, June 2014 2 Floorball New Zealand Manual Table of contents 1. Introduction
More information14 Bonus Basketball Drills
1 Table Of Contents All-Star Skills Challenge... 3 Back-to-Back Layups... 5 Blind Minefield... 7 Bullseye Shooting... 9 Dead End... 11 Deep Seal... 13 Exhaustion... 15 Free Throw Rebounding... 17 Opposite
More informationAlphabet Soup. Alphabet Bodies. For The Leaders Soul. Bingo. Commonalties. Participants need to be in groups of five.
Alphabet Soup Alphabet Bodies Participants need to be in groups of five. The facilitator will call out a letter in the alphabet. Participants have to form a letter by laying on the ground and shaping a
More informationThe triple threat SHOOTING
SHOOTING It is the final goal of any teamwork. It is both, the easiest and the most difficult fundamental skill to teach. The easiest one because players are happy to shoot; so it is easy to have them
More information2 ND 3 RD. 4 th 5 TH RELAYS STANDARDS
2018-2019 RELAYS RELAYS STANDARDS GRADE LEVEL STANDARD DESCRIPTION 2.M.1.1 Perform locomotor skills with proficiency in a variety of activity settings to include rhythms/dance 2.C.2.1 Describe the critical
More informationWelcome to the NFL PLAY 60 All-Ability Guide The NFL has a long-standing commitment to promoting health
Welcome to the NFL PLAY 60 All-Ability Guide The NFL has a long-standing commitment to promoting health and wellness for young fans through NFL PLAY 60. Unfortunately children with mobility-related conditions
More information8U-10U Coaches Package
8U-10U Coaches Package FDSA 8U-10U Coaches Plan Thank you for volunteering to be a coach with the FDSA. Outlined below are a few tips and logistics that help you with your season. The following plan is
More informationEnergizers. Page 1 of 9
Energizers Energizers can boost the energy of the group, and help get people s blood flowing! Here is a list of energizers that you can use in member learning sessions at your chapter! Descriptions include
More informationTraining Centers Interactive Lesson Plan
Season: Fall 2014 Program: Goalkeeping Week: 1 Goalkeeping Footwork and Handling Shuffle and Catch: GKs start shuffling around each other within the practice box while bouncing a on the ground. When the
More informationBEES - U4 AND U5 DIVISIONS
BEES - U4 AND U5 DIVISIONS 1. Use a 40x30 grid (half field). Adjust size as necessary. 2. The bees (players) attempt to sting the coach and parents. 3. Every player needs a ball. 1. Start by having the
More informationtouched by opponent Equipment/ set up Variations Equipment/ set up Variations - Four markers placed on ground m apart
Rats Rabbits - Players face each other two lines 3m apart - One line Rats, the other Rabbits - 5-10m behind each line is a line of markers on ground - Coach calls out either Rats or Rabbits - Named team
More informationU5 Coaches Guide and Drills
U5 Coaches Guide and Drills With the U5 age group our goal is to keep all players involved and active. Given the young age of these groups, the goal of each drill is to teach a small subset of underlying
More informationSOCCER PPRACTICE PLAN: WEEK #1
SOCCER PPRACTICE PLAN: WEEK #1 Activity 1 (Use as warm up on Saturday) Gates Dribbling: The coach sets up several small goals or gates (two cones a yard apart) inside a larger area. There should be at
More informationRookie Rugby101. Introducing Rugby to Students. Elementary School One Day Plan
Rookie Rugby101 Introducing Rugby to Students Elementary School One Day Plan Before the Training : Before leading your Rookie Rugby class for any age, prepare with the following: Familiarize yourself with
More informationU10 Challenger Sports Curriculum
U10 Challenger Sports Curriculum Key Coaching points to the u10 Curriculum The base of this curriculum is similar to that of the u8 as we as coach should still look to work on these fundamental skills,
More informationSeason: Spring 2016 Age Group: U8 Week: 1
Season: Spring 2016 Age Group: U8 Week: 1 Stage 4 Surfaces: (8 Minutes) Activity Description In a 15Wx20L grid. Each player has a ball. Have the players try to use the 4 surfaces of the foot in 1 fluid
More informationPART 5: TEACHING SKIPPING SKILLS
: TEACHING SKIPPING SKILLS This section includes: Learning skipping skills Skipping skills Individual Skipping skills Partner Skipping skills Long rope Skipping skills Double Dutch There are hundreds of
More informationSteamboat Soccer Club U8 Coaching Manual
Steamboat Soccer Club U8 Coaching Manual In order for coaches to run a smooth, fun and informative practices, we must understand the characteristics of U8 children. Although U8 children may begin to be
More informationCOMPENDIUM OF GAMES SECTION SIX IN THIS SECTION
SECTION SIX IN THIS SECTION Introduction to compendium of games and activity cards... 64 Introductory activities... 65 Warm-up exercises using balls... 65 Body movements... 66 Warm-up games... 67 Skill
More informationAdapt, include and excel. INCLUSIVE TENNIS TEACHER RESOURCE Activity Cards
Adapt, include and excel INCLUSIVE TENNIS TEACHER RESOURCE Activity Cards Inclusive Tennis Teacher Resource How to use these Activity Cards Testimonials This resource and equipment has made a huge impact
More informationInclusive Tennis Teacher Resource Activity Cards
Inclusive Tennis Teacher Resource Activity Cards TESTIMONIALS This resource and equipment has made a huge impact on our students who have never played tennis before. Inclusive Tennis Teacher Resource TEACHER,
More informationINDOOR DRILLS GALORE
Camogie Association Workshop INDOOR DRILLS GALORE Mark McManus 1. WARM UP 1.1 Stuck in the mud Nominate 2 or 3 taggers. Everyone else runs about with their hurls in the ready position. Taggers do not have
More information