primary Intra-school/Level 1 Resource - challenge card lacrosse - One 2 One Shoot Challenge

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1 primary Intra-school/Level 1 Resource - challenge card lacrosse - One 2 One Shoot Challenge Quick introduction A whole class activity aimed to develop scooping, carrying and shooting skills in a fun-based game. Getting started Participants have to be split into even teams dependent on how many pitches are being run. Players are then numbered and sent to opposite sides of the pitch. Place a ball on the centre spot and the official calls out a number. The respective players then have to run out, scoop up the ball and return to the official. The winner is awarded points for their team. Progression: Official can call out two or more numbers. Introduction of a target/goal. When more than one number is called out a set number of passes are made to finish the game. A player only has four seconds to carry the ball. Health and safety Safe ball carrying position, no sticks waving around. Be aware of the players around you; try not to bump into anyone. Equipment required Stick for each participant. A target/goal. Five balls.

2 lacrosse - one 2 one shoot challenge Physical me Step-squat-scoop technique. Introduce a cone to run around, prolonging the activity. Players run in at different angles to ensure no clashes. Hands apart on the stick, one near the top, other hand at the butt of the stick. Task Match players up by ability to ensure teams are even. Try and keep the stick close to your body. Aim bottom of the stick towards target or other player when shooting or passing. Follow through. Social me Leading and volunteering Officials Explain the rules of the challenge to all participants and check they understand what they are doing. They will also be responsible for calling out the numbers within the game. Have a higher value for a success for SEN participants. How can I scoop the ball quicker than my opponent? How can I carry the ball once I have scooped it up without dropping it? How can I successfully deliver a pass or shot to the designated target? Cut down the length of the stick to allow it to be held in one hand, enabling SEN players to use a prop or manoeuvre a wheelchair. People Some players can start closer to the ball so don t have as far to run, for example, those who have a mobility impairment. Allow visually-impaired players to work with a sighted player. Think inclusively (STEP) Sporting me Space Vary the distance that the official stands from the players. Spirit of the Games: When calling out more than one number, introduce passing to earn extra points for their team. Equipment Allow players who cannot control the stick to use other parts of the body to send and receive the ball. Record keeper Responsible for recording all the results and ensuring they are all displayed and presented neatly. The record keeper must co-operate with the officials. Thinking me Excellence through Competition If appropriate reduce the distance to the centre point for SEN/disabled players. Ensure players of all abilities are appreciated and applauded. Tactical me How can I score a point for my team? How can I work as a team when two players are called out?

3 primary Intra-school/Level 1 Resource - challenge card lacrosse - Runaround Quick introduction Runaround is a ball-carrying game, which involves quick decisions to ensure players get to a base with the right number of team-mates. Equipment required Stick and ball for each participant. Getting started Use cones to mark out some bases on the floor. Every player needs a stick and ball. The group can pick someone to be in charge of the game (possibly a teacher initially). Every player starts with five points, and keeps score as they go along. Players move around carrying their ball in the play area until they hear the person in charge shout out a number. If the number is for four, they have to run carrying their ball to a base and make a team of four. If the set number of players is already on a base, players should run to another base which has space. Players who don t get to a base lose a point, but players who do get on a base gain a point. The first player(s) to get to the target number of points is the winner! Health and safety Surrounding area to be clear of bags, equipment etc. Safe ball carrying position, no sticks waving around. Be aware of the players around you; try not to bump into anyone.

4 lacrosse - Runaround Physical me Hands apart on the stick, one near the top, the other at the bottom of the stick. Try and keep the stick close to your body. Social me Leading and volunteering Officials Explain the rules of the challenge to all participants and check they understand what they are doing. They will also be responsible for calling out the numbers within the game. Record keeper Responsible for recording all the results and ensuring they are all displayed and presented neatly. The record keeper must co-operate with the officials. Think inclusively (STEP) Equipment If SEN/disabled players have difficulty using the stick, allow them to carry the ball in their hand. Stick and ball for each participant. People If appropriate mark out a zone near to the base for SEN/disabled players to move in. Some players can stay near a base (for example, those who have a mobility impairment). Allow visually-impaired players to work with a sighted player. Can I always keep the ball under control so I can see the people around me? How can I change direction quickly when a number is called without bumping into someone? Spirit of the Games: Excellence through Competition I should be honest if a base is already full; when I get there move to another one. Increase the space between bases to encourage movement; reduce space to make teaming up easier. Task This can be used as a warm up firstly. No stick and ball needed. Sporting me Space Ensure there is enough space in and between the bases for all players to move easily. Thinking me Tactical me How can I ensure I go to a base with the correct number of people? Am I aware of the nearest bases?

5 primary Intra-school/Level 1 Resource - challenge card lacrosse - Robin the nest Quick introduction Robin the Nest is a fully inclusive scooping and carrying game where players can work on their own techniques whilst helping their team secure points. Getting started Players are divided up into equal teams and line up behind their base e.g a row of cones in front of them. The four nests hold all the balls. One by one players are allowed out of their base and zig zag around their cones to scoop up a ball. They then carry it back to their hoop and place the ball in it. If a ball is dropped, it must be returned to their nest in the middle. Time keeper blows whistle to end the game at two minutes. Count up the number of balls each base has managed to successfully carry back from the nest. Progression: Different colour balls are worth more points. An extra minute where one person at a time is allowed to leave their base to take a ball from someone else s hoop and put it in their own. You cannot defend your hoop. Health and safety Mark zones with throw-down markers/chalk for the nest and team bases. Only one player at a time can leave the base. Insist players look forwards to avoid collisions at the nest. Surrounding area to be clear of bags, equipment etc. Equipment required Each participant will need a stick. Make sure there are sufficient balls to last to the end of the game. Use brightly coloured marker discs that contrast well with the surroundings.

6 lacrosse - Robin the nest Physical me Hands apart on the stick, one near the top, the other at the bottom of the stick. Try and keep the stick close to your body. Social me Leading and volunteering Officials Explain the rules of the challenge to all participants and check they understand what they are doing. They will also be responsible for calling out the numbers within the game. Record keeper Responsible for recording all the results and ensuring they are all displayed and presented neatly. The record keeper must co-operate with the officials. Think inclusively (STEP) Equipment If SEN/disabled players have difficulty using the stick, allow them to carry the ball in their hand. Stick and ball for each participant. Some players can stay near a base (for example, those who have a mobility impairment). Excellence through Competition I should be honest if a base is already full; when I get there move to another one. Increase the space between bases to encourage movement; reduce space to make teaming up easier. Allow visually-impaired players to work with a sighted player. How can I change direction quickly when a number is called without bumping into someone? Spirit of the Games: Task This can be used as a warm up firstly. No stick and ball needed. Can I always keep the ball under control so I can see the people around me? Sporting me Space Ensure there is enough space in and between the bases for all players to move easily. People If appropriate mark out a zone near to the base for SEN/disabled players to move in. Thinking me Tactical me How can I ensure I go to a base with the correct number of people? Am I aware of the nearest bases?

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