1 P a g e GPISD STEaMposium 2.0 Lego Competition Handbook

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1 1 P a g e 2016 GPISD STEaMposium 2.0 Lego Competition Handbook

2 Overview: All district 4 th 8 th grade campuses and current First Lego League teams are invited to participate in the 2nd Annual GPISD STEaMposium LEGO Competition. There will be three different challenges that will each be scored and added to give a final overall score. Each team will get one chance to do all three challenges. Only one robot may be used, but all attachments that do not extend the robot beyond 18 inches are allowable. Please read the instructions and dimensions to make sure the robot will qualify for each challenge. Registration: All participating district teams are required to register their team for this event. When registering you will need the following information: campus name, coach #1 and #2 names, campus administrator, number of teams, team name(s), team members first and last names, and each student s grade level. The registration deadline is Friday, January 29, 2016 by 5:00pm. You may access registration by clicking the following link: Registration will serve as your contract to guarantee your attendance, preparation, and participation in the LEGO Competition on Saturday, April 2, 2016 from 8:30am 10:30am. Extenuating circumstances that prohibit your participation will be addressed on a case by case basis. If you have any questions, please contact Erica Ingram at Erica.Ingram@gpisd.org or (972) Coaches and Teams: A team may consist of 2-10 members (ages 9 14) and 1-2 coaches. Students can only be on one team, but a Coach is allowed to coach multiple teams. A campus may also have more than one team. Each member is required to be an active participant in the challenges during the competition. The team members are required to develop the programming for their robots. Coaches are responsible for scheduling team meetings, motivating the team, and ensuring preparedness and preparation in time for the competition. If you do not currently have a campus team, coaches will need to familiarize themselves with the rules using the 2015 First Lego League Coach s Handbook ( Materials: Pre-existing district teams should have all of the materials necessary to compete. New teams who did not participate in FLL would need to acquire their own EV3 or NXT Robot and Field Kit Set. All materials for practice will need to be purchased at the campus expense. The development of practice mats for challenges 1 and 2 can be done using inexpensive materials: white butcher paper or vinyl, the floor, black tape, Legos, black sharpie or marker, and wood. Please see each challenge s details regarding the specific dimensions. 2 P a g e

3 Challenge 1: Modified Trash Trek Challenge Task Overview: Teams will use their EV3 or NXT Robot to attempt the completion of 5 missions on the 2015 Modified Trash Trek Challenge FLL table. Each team will only get one attempt (2 minutes and 30 seconds) to score up to the maximum points possible. The 5 missions are Transport, Careers and Clean Up, Scrap Car, Composting and Demolition. Field Set-up: The table from the FLL 2015 Trash Trek Challenge will be used with some modifications. Only the pieces directly related to the selected tasks will be required to be on the field. The Methane Holder, Landfill Bin, Small Toy in Package, both Transfer Mechanisms, all three Green Bins, and the entire Power Station will be removed, but he Dual Lock squares will still be present. The rest of the set up will remain the same (including the yellow piece in the truck bin, and the plastic bag in the sorter). 3 P a g e

4 Rules of Play: M03- Transport 50 Points: The Truck supports all of the Yellow Bin s Weight. 50 Points: Yellow Bin is completely east of the Truck s Guide. M05/07- Careers and Clean Up 50 Points: 25 points per Person (2 Person max.) completely in the Sorter Area 50 Points: 25 point per Animal (2 Animals max.) completely in any circle which is completely empty of Plastic Bags M06- Scrap Car 50 Points: The Car is completely folded. 50 Points: The Car is completely in the East Transfer Area. M08- Composting 50 Points: Compost is ejected. 50 Points: Compost is in Safety. M10- Demolition 50 Points: The building s twelve beams are NOT left standing in the setup position. 50 Points: All Building materials are completely in safety or 4 points per piece in Safety (there is a 2 point bonus for 100% completion). The points for each task completed will be added up at the end of the round. Point deductions of 10 points will be given for each touch outside of safety. Time of completion will ONLY be considered in a TIE for this challenge only. The shortest time will win. 4 P a g e

5 Trash TREK Scoring Rubric Challenge Completion Time: secs (ONLY CONSIDERED IN A TIE) Requirements The Truck supports all of the Yellow Bin s Weight Yellow Bin is completely east of the Truck s Guide People completely in Sorter Area (25 points each) Animals completely in Circle without Bag (25 points each) Car completely folded Car completely in East Transfer Area Compost ejected Compost completely in Safety The building s twelve beams are NOT left standing in the setup position. All Building materials are completely in safety or 4 points per piece in Safety (there is a 2 point bonus for 100% completion) 2 pt Bonus: Points Points Possible Earned Total Points Earned Deductions Point Possible Points Lost 10 Points per touch outside of Safety Total Score P a g e

6 Challenge 2: Red IN/Blue OUT Task Overview: Each team will build and program EV3 or NXT robot that will be able to push the Blue Cans OUT of the circle outline and then finish by grabbing the Red Can and returning the robot back to the CENTER with the Red Can. All robots will be placed facing the North end of the circle according to the arrow on the mat. The robot s chassis must completely cover the X at the end of the task for full credit. Field Set-up: The field is a 36 inch circle drawn with a ¾ inch black line. In the center of the circle, there is a gray X with an arrow indicating North. Four cans will be placed around the circle at North, South, East and West ends from the center. (Pictured below) Three of the cans will be covered in Dark Blue construction paper and one can will be covered in Red construction paper. Rules of Play: Each team will program their Lego Robot to start on the gray X facing North at the center point of the circle. Each team will have 150 seconds (2 minutes and 30 seconds) to get 3 Blue cans out of the circle and 1 Red can within the circle. Points will be allocated as follows: 100 points for each Blue can that is successfully pushed outside of the circle, 100 points if the Red can is within the circle in contact with the robot at the end of the task, and an additional 100 points if the Red can is in contact with the robot while the robot completely covers the center X. Once the time starts until task completion (indicated by the team) or time expiration, one point will be subtracted from the score for each second used up to 150 seconds. The faster the completion, the higher the score. (Ex: a team that takes 38 seconds to complete the task will lose 38 pts.) The time will not stop for multiple attempts to complete the task. Point deductions will occur as follows: 10 points each time a team member has to touch the robot during operation (max 5 touches) and 5 points for each occurrence the robot PHYSICALLY touches and/or surpasses the circle s black borderline (max 10 touches). Robot Restrictions: Only 3 motors are permitted (not 4). Sensors are encouraged but not required. The robot and its attachments may not extend beyond 18 inches in any direction at any time before, during, or after the task. Failure to adhere to restrictions will result in disqualification for this challenge only. 6 P a g e

7 Requirements Red In/Blue Out Scoring Rubric 100 Points for each Blue can fully outside of the Black Line Points for the Red can inside the Black Circle and in contact with the Robot 100 Points for the Red can in contact with the robot, and the robot covering the X completely with its Chassis Points Points Possible Earned Total Points Earned Deductions Point Possible Points Lost Time Deduction: 1 point for each second from the time the starting bell sounds and the completion of the task (as indicated by the team) or time expiration Time 38 secs Touch Deduction: 10 Points for each time the team has to touch the robot after pressing the start button the first time Line Deduction: 5 Points for each time the robot physically touches the black line or beyond it (robots may extend beyond the line, but they may not touch the mat or floor painted black or beyond) Total Deductions Total Score P a g e

8 Challenge 3: Park it on the Shelf Task Overview: The Robot will start with its back edge against the START line on the east edge of the mat. It will need to travel west across the mat and pick up the can. It will then place the can on the shelf of (2) 2X4s. Finally, the robot will need to park in the 1 st space within 3 inches of the North wall. Field Set-up: The field is a 6 foot by 2 foot white mat. There is a ¾ inch black line the runs from one end to the other 6 inches from the South end of the mat. At 42 inches, 54 inches and 66 inches, a 15 inch ¾ black line will branch off towards the North end. On the North end of the mat, a black 2X4 will act as a border with 4 2-stud by 32-stud Lego walls at 36 inches, 48 inches, 60 inches and 72 inches, respectively (indicated by the red lines). Two 11 inch black pieces of 2X4 will be stacked and placed in the 2 nd space against the North wall. The can will be located on the main line at the opposite end of the mat from the start line. Rules of Play: Teams will program their robot to travel from the start line across the mat, pick up the can, place it on top of the shelf OR somewhere in Space 2, and park the robot within 3 inches of the North wall in Space 1. Each team will have 150 seconds (2 minutes and 30 seconds) to complete the challenge. Points will be allocated as follows: 50 Points for the robot successfully obtaining control of the can, 50 points for the can being placed somewhere in the 2nd parking space*, and 50 points for placing the can on the shelf. An additional 200 points can be earned by placing the can upright on the shelf and 150 points for parking within the 1st parking space. Points will be deducted for the following: 1 point for every second it takes to complete the task (Ex: a team that takes 38 seconds to complete the task will lose 38 pts.), 10 points each time the robot is touched, and 5 points if the robot hits the Lego walls, touches outside of the mat, or runs into the North wall. The faster the completion, the higher the score. No points will be deducted for the robot touching the shelf unless it causes the North wall to move which will count as a North wall touch. *Clarification: In the 2nd parking space means within the three walls that make up the parking space and the imaginary line between the ends of the two Lego walls. Robot Restrictions: The Robot may not extend beyond 18 inches in any direction at any time before, during or after the task. Failure to adhere will result in disqualification for this challenge only. If the can is knocked over, the judge will replace it back on its starting position. 8 P a g e

9 Park it on the Shelf Scoring Rubric Requirements Points Possible Points Earned 50 Points - obtained control of the can Points - can inside the boundaries of the 2 nd parking space Points - can placed on top of the shelf Points - can placed upright on the shelf (must remain until task completion) 150 Points - robot parked in Space 1 within 3 inches of the North wall (between the end of the black line and the wall) Total Points Earned Deductions Point Possible Points Lost Time Deduction: 1 point for each second from the time the starting bell sounds and the completion of the task (as indicated by the team) or time expiration Time 120 secs Touch Deduction: 10 Points for each time the team has to touch the robot after pressing the start button the first time Line Deduction: 5 Points for each time the robot physically touches outside the mat, touches a Lego wall, or touches the North wall Total Deductions Total Score P a g e

10 Team Challenge Rotations There will be two setups for each of the 3 Lego Challenges: 2015 Trash TREK FLL Table, Red In/Blue Out, and Park it on the Shelf. Six teams will be completing the 3 challenges simultaneously. Teams will rotate one time through each of the three challenges. There will be 2 minutes and 30 seconds for each team to attempt the challenge with a 5-minute transition time in between. The transition breaks are allotted to switch out attachments and find the correct program for their next challenge as the judges reset the field. The rotation will occur as modeled in the diagram below. The number of rounds will be contingent upon the number of teams competing. However, a round will consist of teams completing all three challenges in 17:30 including two transition breaks. There will be a 10 minute transition break between each round to setup the next round of 6 six teams. 10 P a g e

11 LEGO Competition Schedule* (Tentative) The STEaMposium 2.0 LEGO Competition is on Saturday, April 2, 2016 from 8:30am 10:30am. ***Team competition times will be provided to coaches prior to the event. This will help in planning if students are involved in STEaMposium competitions. Round 1 1 st six teams 8:30 1 st Challenge 2 mins 30 secs 8:32 Transition Break to 2 nd Challenge 5 mins 8:37 2 nd Challenge 2 mins 30 secs 8:39 Transition Break to 3 rd Challenge 5 mins 8:44 3 rd Challenge 2 mins 30 secs 8:46 End of Round 1 ****10 minute Transition Break to prepare Round 2 Teams **** Round 2 2 nd six teams 8:56 1 st Challenge 2 mins 30 secs 8:58 Transition Break to 2 nd Challenge 5 mins 9:03 2 nd Challenge 2 mins 30 secs 9:05 Transition Break to 3 rd Challenge 5 mins 9:10 3 rd Challenge 2 mins 30 secs 9:12 End of Round 2 ****10 minute Transition Break to prepare Round 3 Teams **** Round 3 3 rd six teams or remaining teams 9:22 1 st Challenge 2 mins 30 secs 9:24 Transition Break to 2 nd Challenge 5 mins 9:29 2 nd Challenge 2 mins 30 secs 9:31 Transition Break to 3 rd Challenge 5 mins 9:36 3 rd Challenge 2 mins 30 secs 9:38 End of Round 3 ****9:40am 10:05am - 25 mins Tallying of Judges Scores**** 10:10a 10:30a LEGO Competition Awards Ceremony (Announcement of Winners) *This schedule is subject to change based on district team participation. 11 P a g e

12 Scoring and Awards Teams will have an opportunity to earn 1 st, 2 nd, or 3 rd place for each challenge along with 1 st, 2 nd, or 3 rd place for Overall Winners with a combined average score of all 3 challenges. Below is an example of how scores will be recorded and calculated. Challenges/Teams Team 1 Robots Team 2- Miners Team 3- Legos 500pts 400pts 300pts FLL Trash TREK Red IN/Blue OUT 303pts 267pts 438pts Park it on the Shelf 312pts 344pts 332pts Overall Average 1115/3 = 372pts 1011/3 = 337pts 1070/3 = 357pts Individual Challenge Winners FLL Trash TREK 1 st Place Robots, 2 nd Place - Miners, 3 rd Place - Legos Red IN/Blue OUT 1 st Place - Legos, 2 nd Place Robots, 3 rd Place- Miners Park it on the Shelf 1 st Place - Miners, 2 nd Place - Legos, 3 rd Place- Robots Overall Winners: 1 st Place: Robots 372pts 2 nd Place: Legos 357pts 3 rd Place: Miners 337pts 12 P a g e

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