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Transcription:

Army Lists Sumer and Akkad Contents

Creating an army with the Mortem et Gloriam Army Lists

Historical Introduction

A note on chronology

Early Sumerian Army Commander 1 Any Instinctive Dates 3000 BC to 2801 BC SubGenerals 13 Any Instinctive Terrain Standard Internal Allied Generals 02 Any Instinctive Camp Unfortified; or Type Shooting Skill Melee Characteristics Min Name Training and Quality Protection Mandatory Optional Max UG Size Skilled 0 6 Household archers Bow 18 Experienced 30 6,8 Militia archers Combat shy Bow 120 Skirmishing archers Combat Shy Bow 36 Experienced 12 6,9 Skirmishing javelinmen Combat Shy Javelin 36 Experienced 12 6,9 Skirmishing slingers Combat Shy Sling 36 Allies Bedouin allies Early Nomad Zagros allies Early Highland Raiders Notes A command may have only 1 UG of Household archers. Historical Notes The first records origninate from Sumeria where we know that the land was divided into a couple of dozen citystates whose priestkings contended for an overall supremacy. Troop Notes Archaic protocuneiform texts of the late 4th millennium seem to list large bodies of archers under military officers, possibly the first regular army. Changes from last version Removed Elamite allies. Sumerian archers optionally combat shy.

Old or Middle Kingdom Egyptian Army Commander 1 Any Instinctive Dates 3000 BC to 1550 BC SubGenerals 13 Any Instinctive Terrain Standard Internal Allied Generals Camp Unfortified; or Type Shooting Skill Melee Characteristics Min Name Training and Quality Protection Mandatory Optional Max UG Size Guard infantry 0 6,8 Superior Protected Short Spear Drilled Loose 12 Close fighters 18 6,8 Protected Short Spear Drilled Loose 54 Archers Experienced 12 6,8 Combat shy Drilled Loose Bow 72 Conscript spearmen 0 6,8,9 Protected Short Spear 36 Javelinmen Experienced 0 6,8,9 Protected Drilled Loose Javelin 12 Nubian archers Skilled 0 6,8 Combat shy Bow 12 Tribal auxilaries Combat Shy Javelin 24 Nubian skirmishers Skilled 0 6,9 Combat Shy Bow 9 Skirmishing archers Combat Shy Bow 12 Slingers Combat Shy Sling 12

Historical Notes Old or Middle Kingdom Egyptian This list covers the armies of Egypt from the predynastic period through to the 17th Dynasty but excluding the 15th and 16th dyansties which are covered by the Hyksos list. The Old Kingdom is usually taken as the period from 2686 to 2181 BC covering the 3rd to 6th dynasties. Towards the end of this period the regional governors increased their power and the kingdom was afflicted with droughts. This led to the First Intermediate Period of relative anarchy and cultural decline. In around 2050 BC Mentuhotep ushered in the Middle Kingdom. During this period Egypt advanced southwards into Nubia and eastwards into Palestine and Lebanon. At the end of the 12th Dynasty, around 1802 BC, the country once again became divided. In around 1650 BC the Hyksos seized Lower Egypt which they held until 1535 BC. A native dynasty retained control of Upper Egypt in the south. Ahmose I completed the reconquest of Lower Egypt which ushered in the New Kingdom. Troop Notes With the rich Nile vally, Egypt could draw on a large manpower for her armies. Hereditary archers and menfat "shock troops" were supported by conscripts. The centre of the battle line would consist of massed close fighters in columns supported by separate massed archer formations. Lighter troops such as javelinmen or tribal auxiliaries would form up on the flanks of the array. Changes from last version Archers optionally combat shy. Added Nubian skirmishers.

Army Commander 1 Any Instinctive Dates 3000 BC to 1001 BC SubGenerals 02 Any Instinctive Terrain Desert Internal Allied Generals 02 Any Instinctive Camp Unfortified; or Name Best Warriors Warriors Archers Skirmishing archers Skirmishing javelinmen Skirmishing slingers Notes Characteristics Min Mandatory Optional Max Superior Protected Protected Unskilled 0 6 Short Spear Javelin 18 Unskilled 30 6,8,9 Short Spear Javelin 150 Experienced 0 6,8,9 Combat shy Bow 18 Combat Shy Bow 36 Combat Shy Javelin 36 Combat Shy Sling 18 The usual method of fighting on foot, appears to have been to shoot a few missiles then charge with hand weapons. Changes from last version Archers optionally combat shy. A command may have only 1 UG of best warriors. Historical Notes This list covers all neareastern desert or dry steppe nomads and seminomads prior to the widespread introduction of the camel in warfare. It includes the Aamu and the precamel Amurru (also known as MarTu or Amorites). Troop Notes Type Training and Quality Early Nomad Protection Shooting Skill Melee UG Size

Army Commander 1 Any Instinctive Dates 3000 BC to 1001 BC SubGenerals 02 Any Instinctive Terrain Mountains Internal Allied Generals 02 Any Instinctive Camp Unfortified; or Name Chariots (only Hurrians from 1800 BC) Chieftains and their retinues Warriors Javelinmen Skirmishing archers Skirmishing javelinmen Skirmishing slingers Notes Type Training and LIGHT CHARIOTS Quality Protection Minima marked * only apply if any such troops are used. Hurrians may not use warriors. A command may have only 1 UG of best warriors. Highland Raiders Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Superior Experienced 0 4,6 Bow 8 Devastating 0 6 Chargers 18 Devastating 18* 6,8,9 Chargers 128 Unskilled 18* 6,8,9 Short Spear Javelin 128 Combat Shy Bow 36 Combat Shy Javelin 36 Combat Shy Sling 18

Historical Notes None. Highland Raiders This list covers early upland peoples from the Zagros mountains, including Guti, Lullubi,early Kassites and Hurrians. The Guti were a prominent nomadic tribe who lived in the Zagros mountains in the time of the Akkadian Empire. Lullubum appears in historical times as one of the lands Sargon the Great subjugated within his Akkadian Empire, along with the neighboring province of Gutium. After the Akkadian Empire fell to the Gutians, the Lullubians rebelled against the Gutian king Erridupizir. In the second millennium BC, the term "Lullubi" or "Lullu" seems to have become a generic Babylonian and Assyrian term for "highlander", while the original region of Lullubi was also known as Zamua. However, the "land of Lullubi" makes a reappearance in the late 12th century BC, when both Nebuchadnezzar I of Babylon and TiglathPileser I of Assyria claim to have subdued it. The Kassites first appeared in the annals of history in the 18th century BC when they attacked Babylonia in the 9th year of the reign of Samsuiluna, the son of Hammurabi. The first known Hurrian kingdom emerged around the city of Urkesh (modern Tell Mozan) during the third millennium BC. In the late 19th and 18th centuries BC they migrated west and came into conflict with the early Hittite kings. By the 13th century BC all of the Hurrian states had been vanquished by other peoples. Troop Notes Gutian and Lullubi warriors are shown without shields. Changes from last version

Army Commander 1 Any Instinctive Dates 3000 BC to 651 BC SubGenerals 03 Any Instinctive Terrain Plains Internal Allied Generals 01 Any Instinctive Camp Unfortified; or Name Chariots (from 1500 BC) Chieftains and their retinues Javelinmen Only after 1200 BC Upgrade Chieftains and their retinues with swords Upgrade javelinmen with swords Only Meshwesh from 1000 to 940 BC Regrade Chieftains and there retinues Regrade javelinmen Only Libu from 1000 to 940 BC Characteristics Min Mandatory Optional Max Superior Experienced 0 4,6 Bow 8 Superior Experienced 0 6 Javelin 18 Experienced 12 6,8,9 Javelin 72 Superior Devastating 6 Chargers Any Devastating 6,8,9 Chargers Up to half Superior Protected 0 6 Short Spear Melee Expert 12 Protected 8 6,8,9 Short Spear Melee Expert 36 Regrade Chieftains and there Unskilled 0 6 Superior Protected Short Spear retinues Javelin 18 Unskilled 8 6,8,9 Regrade javelinmen Protected Short Spear Javelin 18 Archers Type Training and LIGHT CHARIOTS Tribal Close Tribal Close Quality Early Libyan Protection Shooting Skill Melee Experienced 12 6,8 Combat shy Bow 72 UG Size

Skirmishing archers Skirmishing javelinmen Allies A command may have only 1 UG of chieftains and their retinues. Meshwesh may have Libu allies and Libu may have Meshwesh allies. Historical Notes Changes from last version Added options for Meshwesh and Libu. Archers optionally combat shy. Early Libyan Combat Shy Bow 60 Combat Shy Javelin 60 This list covers all independent Libyan armies based beyond the western borders of Egypt until the introduction of fourhorse chariots. A period of increased desertification started around 3900 BC and intensified again around 2200 BC The Libyans were a constant threat to the Egyptians of the Nile valley. Around 1000 BC the Meshwesh and Libu invaded and settled until eventually a Lybian dynasty ruled Egypt. Troop Notes Sea Peoples allies (from 1208 to 1176 BC) Notes Libyan troops of this period are shown without shields. Initially equipped only with a javelins, throwing sticks and a few bows, they later became better equipped with increased bow use, some chariots from Egypt and then swords. The Meshwesh developed a reputation for invincibility.

Army Commander 1 Any Dates 2800 BC to 2501 BC SubGenerals 03 Any Terrain Standard Internal Allied Generals 02 Any Camp Unfortified or Flexible; or Name 4wheeled battle cars Guardsmen Retained archers Retained spearmen Militia spearmen Javelinmen Levied foot Skirmishing archers Skirmishing slingers Skirmishing javelinmen Notes Guardsmen must be included in the command of the CinC. Internal allies represent allied city states. Historical Notes Type Training and BATTLE CHARIOTS Formed Close Tribal Close Quality Sumerian Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Superior Protected Protected 0 4,6 16 0 6 Melee Expert 6 Skilled 0 6,8 Bow 12 0 6,8,9 Long Spear Shove 18 32 6,8,9 Long Spear 90 Experienced 0 6,8,9 Javelin 18 0 8,9,10 Short Spear 24 Combat Shy Bow 24 Combat Shy Sling 24 Combat Shy Javelin 24 This list covers Sumerian armies from the introduction of the 4wheeled battle car and the adoption of spearmen until the introduction of body shields and shieldbearers. Intercity warfare was endemic. UG Size

Troop Notes Changes from last version None. Sumerian By 2800 BC, the bulk of a Sumerian army was close order foot with long spears held in both hands. These initially lacked shields, relying instead on a leather or thick felt cape, studded with copper discs. Guardsmen were equipped with heavy axes. Fourwheeled battle cars were drawn by four expensive onagerdonkey cross equids.

Army Commander 1 Any Instinctive Dates 2800 BC to 1100 BC SubGenerals 03 Any Instinctive Terrain Mountains Internal Allied Generals 02 Any Instinctive Camp Unfortified; or Name Best Archers Archers Javelinmen Skirmishing archers Skirmishing javelinmen Slingers From 2500 to 1801 BC Characteristics Min Mandatory Optional Max Skilled 0 6 Combat shy Bow 18 Experienced 16 6,8 Combat shy Bow 80 Experienced 0 6,8,9 Javelin 12 Combat Shy Bow 36 Combat Shy Javelin 24 Experienced 6 6,9 Combat Shy Sling 36 0 6,8 Retained spearmen Long Spear Shove Formed Close 8 0 6,8 Militia spearmen Long Spear Tribal Close 8 From 2500 to 2193 BC 4wheeled battle cars From 2334 to 1800 BC Protochariots (replacing battle cars) Type Training and BATTLE CHARIOTS LIGHT CHARIOTS Quality Protection Elamite Shooting Skill Melee 0 4,6 Protected 8 Experienced 0 4,6 Short Spear Javelin 8 UG Size

From 1800 BC Chariots From 1450 BC Chariots Allies LIGHT CHARIOTS LIGHT CHARIOTS Zagros highlander allies Highland raiders Amorite allies Early nomad (from 2200 to 1900 BC) Sumerian city state allies Akkadian empire (from 2000 to 1750 BC) Notes A command may have only 1 UG of best archers. Only one foreign ally may be chosen. Troop Notes Elamite armies were noted for their archers. Changes from last version Elamite archers optionally combat shy. Elamite Experienced 0 4,6 Bow 8 Experienced 4 4,6 Superior Bow 8 Historical Notes This list covers the armies of Elam. It also covers eastern highland kingdoms such as Markhashi, Awan and Aratta and the seminomadic cultures of transelamite Bactria and Margiana from 2500 to 1800 BC. Elam was a threat to its western neighbours when strong and a tempting target for conquest when weak.

Army Commander 1 Any Instinctive Dates 2700 BC to 2200 BC SubGenerals 02 Any Instinctive Terrain Standard, Plains Internal Allied Generals 02 Any Instinctive Camp Unfortified; or Name 4wheeled battle cars From 2300 BC Protochariots replacing battle cars Guardsmen Retained archers Militia archers Retained spearmen Militia spearmen From 2500 BC Upgrade retained spearmen Upgrade militia spearmen Type Training and BATTLE CHARIOTS LIGHT CHARIOTS Formed Close Tribal Close Formed Close Tribal Close Quality Early Syrian Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max 0 4,6 Protected 12 Experienced 0 4 Short Spear Javelin 4 UG Size Superior Protected 0 6 Melee Expert 6 Skilled 0 6,8 Bow 8 Experienced 12 6,8 Combat shy Bow 48 0 6,8,9 Long Spear Shove 9 12 6,8,9 Long Spear 24 Shove, Shield 6,8,9 Long Spear Cover All Shove, Shield 6,8,9 Long Spear Cover All

Nomadic levy or vassal javelinmen Skirmishing archers Skirmishing slingers Skirmishing javelinmen Allies Sumerian city state allies Sumerian (before 2500 BC) or Later Sumerian (from 2500 BC) Nomad allies Early Nomad Historical Notes Early Syrian Troop Notes Syrian armies included archers and nomadic javelinmen as well as following Sumerian styles of fighting. Changes from last version New list. Protected Unskilled 12 6,8,9 Short Spear Javelin 72 Combat Shy Bow 24 Combat Shy Sling 24 Combat Shy Javelin 24 This list covers the early Syrian states including Mari and Ebla. They were influenced by Sumerian culture. It also covers Syrian allies until the invasion of the Amorites in 1894 BC. At its greatest extent, Ebla controlled an area roughly half the size of modern Syria. One of the most important of these vassals was Armi, but more than 60 vassal kingdoms and city states are known. Ebla may have been sacked by either Mari or Sargon of Akkad and later rebuilt. Mari engaged in a long war with its rival Ebla. Mari was destroyed and burned by Sargon of Akkad, but rebuilt and governed by the Akkadians.

Army Commander 1 Any Instinctive Dates 2600 BC to 1700 BC SubGenerals 01 Any Instinctive Terrain Standard Internal Allied Generals 12 Any Instinctive Camp Unfortified or Flexible; or Name Guardsmen Spearmen Archers Followers s Slingers Notes Characteristics Min Mandatory Optional Max Superior Protected 0 6 Short Spear Melee Expert 18 8 6,8,9 Short Spear 48 Experienced 16 6,8 Combat shy Bow 72 0 8,9,10 20 Combat Shy Bow 12 Experienced 18 6,9 Combat Shy Sling 54 Archaeology has recoved slingshot, arrow and spearheads. Guardsmen are noted on trading ships. There is no evidence for war elephants or chariots. Changes from last version Archers optionally combat shy. Formed Close Tribal Close Tribal Close A command may have only 1 UG of Guardsmen. Historical Notes The Indus Valley or Harappan Civilisation flourished between 2600 and 1700 BC. They formed large urban centres and traded extensively (seals from Harappa have been found in Ur). It is believed that these are the people referred to as Meluhha in Sumerian texts. Troop Notes Type Training and Indus Valley Civilisation Quality Protection Shooting Skill Melee UG Size

Army Commander 1 Any Instinctive Dates 2500 BC to 2250 BC SubGenerals 01 Any Instinctive Terrain Standard Internal Allied Generals 02 Any Instinctive Camp Unfortified or Flexible; or Name 4wheeled battle cars From 2334 BC Protochariots replacing battle cars Guardsmen with heavy axe Retained archers Retained spearmen Militia spearmen Javelinmen Skirmishing archers Skirmishing slingers Skirmishing javelinmen Type Training and BATTLE CHARIOTS LIGHT CHARIOTS Formed Close Tribal Close Quality Later Sumerian Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max 0 4,6 Protected 8 Experienced 0 4 Short Spear Javelin 4 UG Size Superior Protected 0 6 Melee Expert 6 Skilled 0 6,8 Bow 12 Shove, Shield 0 6,8,9 Long Spear Cover 24 Shove, Shield 16 6,8,9 Long Spear Cover 72 Experienced 0 6,8,9 Javelin 24 Combat Shy Bow 24 Combat Shy Sling 24 Combat Shy Javelin 24

Later Sumerian Allies Bedouin allies Early Nomad Elamite allies Highland Raider allies Meluhhan allies Indus Valley Civilisation (only in 2250 BC) Historical Notes This list covers Sumerian armies following the introduction of body shields until the completion of the conquest of Sumer by the Akkadian Empire. It also includes the Great Revolt of c. 2250 BC. Troop Notes Heavy felt capes were replaced with full body shields carried by a shieldbearer armed with an axe. They protected the unshielded spearmen who used their spears twohanded. Changes from last version None.

Army Commander 1 Any Instinctive Dates 2500 BC to 1480 BC SubGenerals 03 Any Instinctive Terrain Standard Internal Allied Generals Camp Unfortified or Mobile; or Name Archers Best archers Warriors with axe Warriors with javelins Best skirmishers Skirmishing archers Skirmishing javelinmen Allies A command may have only 1 TuG and 1 SuG of best archers Historical Notes Nubia was noted for its archers. Characteristics Min Mandatory Optional Max Protected Protected Experienced 30 6,8 Combat shy Bow 120 Skilled 0 6 Combat shy Bow 18 0 6,8,9 Melee Expert 18 Experienced 0 6,8,9 Javelin 18 Skilled 0 6,9 Combat Shy Bow 27 Combat Shy Bow 54 Combat Shy Javelin 36 Nubia was the region of the nile vally south of the first cataract. It served as a trade corridor between Egypt and tropical Africa. During this period, Nubia is divided into three categories: Agroup culture (to 2800 BC); Cgroup culture (2300 to 1600 BC) and the Kingdom of Kerma (2500 to 1500 BC). Troop Notes Egyptian allies Old or Middle Kingdom Egyptian (only in 2310 BC) Notes Type Training and Quality Protection Nubian Shooting Skill Melee UG Size

Nubian Changes from last version Archers optionally combat shy. s can be skilled.

Army Commander 1 Any Instinctive Dates 2334 BC to 2193 BC SubGenerals 03 Any Instinctive Terrain Standard Internal Allied Generals Camp Unfortified; or Name 4wheeled battle cars Protochariots Guardsmen with heavy axe Retained archers Retained spearmen Militia spearmen Javelinmen Skirmishing archers Skirmishing slingers Skirmishing javelinmen Allies Sumerian subject allies Later Sumerian Elamite allies Elamite Syrian subject allies Early Syrian Type Training and BATTLE CHARIOTS LIGHT CHARIOTS Formed Close Tribal Close Quality Akkadian Empire Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max UG Size Superior Protected Protected 0 4,6 4 Experienced 0 4,6 Short Spear Javelin 8 0 6 Melee Expert 6 Skilled 0 6,8 Bow 12 Shove, Shield 0 6,8,9 Long Spear Cover 24 Shove, Shield 16 6,8,9 Long Spear Cover 72 Experienced 0 6,8,9 Javelin 24 Combat Shy Bow 24 Combat Shy Sling 24 Combat Shy Javelin 24

Historical Notes Troop Notes This period saw the increasing use of battle cars and the introduction of the first chariots. Changes from last version None. Akkadian Empire The Akkadian Empire was centered in the city of Akkad and was the first to unite Akkadian and Sumerian speakers under one rule. It controlled all of Mespoptamia. It was founded by Sargon of Akkad c. 2334 BC and lasted for 180 years. Akkadian armies campaigned far beyond Mesopotamia into Syria, Cyprus and the Mediterranean, Anatolia, highland Iran, and down the Gulf to Oman. It was eventually overrun by the Guti and Lullubi.

Army Commander 1 Any Instinctive Dates 2112 BC to 2004 BC SubGenerals 13 Any Instinctive before 2028 BC Terrain Standard Internal Allied Generals 03 Any Instinctive from 2028 BC Camp Unfortified; or Name Protochariots Guardsmen with heavy axe Retained archers Retained spearmen Militia spearmen From 2028 BC Replace militia spearmen with lighter shields Type Training and LIGHT CHARIOTS Formed Close Tribal Close Tribal Flexible Third Dynasty of Ur Quality Protection Shooting Skill Melee Characteristics Min Mandatory Optional Max Superior Protected Experienced 0 4,6 Short Spear Javelin 8 0 6 Melee Expert 6 Skilled 0 6,8 Bow 12 Shove, Shield 0 6,8,9 Long Spear Cover 24 Shove, Shield 16 6,8,9 Long Spear Cover 72 6,8,9 Protected Long Spear Any Experienced 0 6,8,9 Javelinmen Javelin 24 Experienced 0 6,8,9 Amorites Protected Javelin 24 Skirmishing archers Combat Shy Bow 24 Skirmishing slingers Combat Shy Sling 24 Skirmishing javelinmen Combat Shy Javelin 24 UG Size

Allies Amurru bedouin allies Early Nomad (from 2028 BC) Historical Notes Troop Notes Third Dynasty of Ur After the anarchcy following the collapse of the Akkadian Empire there followed a "Sumerian Renaissance". Armies of the Third Dynasty of Ur drove out the Guit and Lullubi and achieved stability. It rose to prominence c. 2112 BC and fell to an Elamite invasion in c. 2004 BC. The large rectangular shields of former times were replaced towards the end of the dynasty by lighter and more manageable Amorite shields. Changes from last version None.

Army Commander 1 Any Instinctive Dates 2028 BC to 1762 BC SubGenerals 03 Any Instinctive Terrain Standard Internal Allied Generals Camp Unfortified or Mobile; or Name Protochariots Retained archers Elamite mercenary archers Mercenary archers Retained spearmen Militia spearmen Replace militia spearmen with lighter shields Javelinmen Highlander or Turruju mercenary warriors Only Isin Characteristics Min Mandatory Optional Max Protected Experienced 0 4,6 Short Spear Javelin 8 Skilled 0 6,8 Bow 8 Skilled 0 6,8 Combat shy Bow 8 Experienced 0 6,8 Combat shy Bow 16 Shove, Shield 0 6,8,9 Long Spear Cover 24 Shove, Shield 16 6,8,9 Long Spear Cover 72 6,8,9 Long Spear Any Experienced 0 6,8,9 Javelin 24 Devastating 0 6,8,9 Chargers 9 Experienced 0 6,8,9 Amorites Protected Javelin 18 Type Training and LIGHT CHARIOTS Formed Close Tribal Close Tribal Flexible Quality IsinLarsa Protection Shooting Skill Melee UG Size

IsinLarsa Skirmishing archers Combat Shy Bow 24 Skirmishing slingers Combat Shy Sling 24 Skirmishing javelinmen Combat Shy Javelin 24 Allies Elamite allies (only Eshnunna) Old Assyrian allies Later Amorite (only Eshnunna from 1894 BC) Amurru allies Early Nomad (only Larsa) Notes An army must either be the Isin, Larsa or Eshnunna state. Historical Notes This list covers the southern Mesopotamian successor kingdoms of the IsinLarsa period following the collapse of the Third Dynasty of Ur, including Hurrian influenced Eshnunna 2028 to 1762 BC, Larsa 2025 to 1762 BC, and the First Dynasty of Isin 2017 to 1787 BC. Troop Notes All these kingdoms appear to have preserved a more substantial element of "Sumerian" military tradition for a longer period than other Mesopotamian states. Eshnunna was under Elamite and Hurrian influence. Changes from last version None.

Army Commander 1 Any Instinctive Dates 1894 BC to 1595 BC SubGenerals 02 Any Instinctive Terrain Standard Internal Allied Generals 02 Any Instinctive Camp Fortified or Mobile; or Name Chariots Retinue Retainue archers Sabum qallaturn Levied reserves Skirmishing archers Skirmishing slingers Skirmishing javelinmen Historical Notes LIGHT CHARIOTS Tribal Close Characteristics Min Mandatory Optional Max Superior Protected Experienced 0 4,6 Short Spear Bow 8 Unskilled 16 6,8,9 Melee Expert Javelin 48 Skilled 0 6,8 Bow 8 Experienced 0 6,8,9 Javelin 18 0 8,9,10 20 Combat Shy Bow 24 Combat Shy Sling 24 Combat Shy Javelin 24 This list covers the armies of the mature, urbanised Amorite dynasties of Syria and Mesopotamia that developed out of the invading Amurru/Early Amorite hordes before the conquests of the Hittite king Mursilis I opened the way for Hurrian control. They include Yamhad, Karkemish, Qatanum (Qatna), Ebla, and especially the northern kingdom (or socalled Old Assyrian Empire) of ShamshiAdad and his successors, 1813 to 1755 BC, the First Dynasty of Babylon, 1894 to 1595 BC (particularly during the reign of Hammurabi, 1792 to 1750 BC), Mari until destroyed in 1759 BC and Aleppo until destroyed in 1600 BC. Troop Notes Type Training and Quality Later Amorite Protection Shooting Skill Melee The new Amorite states basically combined Amorite tactics and equipment with SumeroAkkadian wealth, culture and technology. The outstanding change from previous civilised armies was the abandonment of standing in close ranks poking at the enemy with long spears. Levies from the powerful seminomadic Amorite tribes, in the north and west, such as the Hanu confederation with its Sim'alu ("northerner") and Yaminu ("southerner") branches, or the Sutu, were an important element of armies. UG Size

Later Amorite Changes from last version None.

Army Commander 1 Any Instinctive Dates 1732 BC to 1460 BC SubGenerals 13 Any Instinctive Terrain Coastal Internal Allied Generals Camp Unfortified; or Name Protochariots Retained archers Elamite mercenary archers Mercenary archers Spearmen Javelinmen Skirmishing archers Skirmishing slingers Skirmishing javelinmen Historical Notes Characteristics Min Mandatory Optional Max Protected Experienced 0 4,6 Short Spear Javelin 4 Skilled 0 6,8 Bow 8 Skilled 0 6,8 Combat shy Bow 8 Experienced 0 6,8 Combat shy Bow 16 0 6,8,9 Long Spear 96 Experienced 0 6,8,9 Javelin 24 Combat Shy Bow 24 Combat Shy Sling 24 Combat Shy Javelin 24 There is little evidence for the armies of this dynasty except for the fact they were a constant threat to the kings of Babylon. Changes from last version Archers optionally combat shy. LIGHT CHARIOTS Tribal Flexible This list covers the "2nd Dynasty of Babylon" (although it was independent of Amoriteruled Babylon) that was named for the province in the far south of Mesopotamia. The kings bore pseudosumerian names. There is circumstantial evidence that they briefly ruled Babylon itself. Troop Notes Type Training and Quality Dynasty of Sealand Protection Shooting Skill Melee UG Size