AMING AIDS. The contents of this chapter are summarised as follows:
|
|
- Gavin Wright
- 5 years ago
- Views:
Transcription
1 AMING AIDS 15 Bonce, blood-steeped oth sides attacked at weapons flew, and men fell, cut down by them. Stones were loosed from slings and arrows from bows. And the many wounds drove out men s souls like leaves. John of Garland 9V \QN OWTTW_RVP XJPN[ aw]stt VM ^JZRW][ gaming aids for Deus Vult, designed to facilitate your battles. You are free to photocopy the pages in this chapter for your own personal ][N 3V JMMR\RWV RO aw] ^R[R\ \QN 0RZNOWZPN 1JUN[ website ( ZNOWZPN PJUN[ LWU aw]stt VM pdf versions of these gaming aids that you can download and print out. BATTLE LEADER CARDS The contents of this chapter are summarised as follows: SUBTERFUGE CARDS ARMY SHEETS CRUSADING MOUNTED SERJEANTS Use these to record the composition of aw]z JZUa JVM aw]z KJ\\TN TNJMNZ[s XZW TN[ An example army sheet detailing an army commander and the divison he leads is presented on the opposite page. On pages 170 " aw]stt VM KTJVS JZUa [QNN\[ OWZ aw] \W XQW\WLWXa JVM TT RV Cut out these cards and glue them to the front of a standard-sized playing card (a bridge size card: 57x89 mm) to create your own customisable Battle 6NJMNZ LJZM[ =QN LJZM[ JTTW_ aw] \W TT RV \QN details for each of your battle leaders, so double ]X J[ J QJVMa ZNONZNVLN WO \QNRZ XZW TN[ -JZM[ OWZ Skirmish Divisions are also included. These cards can be cut out and glued to standard-sized playing card to create a Subterfuge deck (you ll only need one Subterfuge deck for a battle). MARKERS AND TOKENS Use these tokens and markers to keep track of KJ\\TN NTM NOONL\[ 0WZ N`\ZJ M]ZJKRTR\a [\RLS \QN[N markers onto card, or even better, if you have access to the pdfs, print them out onto card. THUNDER ACROSS THE BATTLEFIELD 168 DVb Cards & Tokens.indd /10/ :06
2 GRAND MASTER SAUNIÈRE LEADS HIS TEMPLAR KNIGHTS IN A CHARGE 1st Division Army Commander e: Ace of Diamonds Main Force Templar Knights (6 stds) Knights Templar Contingent Templar Grand Master Grand Master Saunière Templar Mounted Serjeants (4 stds) Templar Foot Serjeants (4 stds) with long spears D4, D8, D12 Stalwart (3 dice for Injury test) Infamous ( +1) Strategy Battle Cry Once per game all battle leaders gain e +1 for 1 turn DVb Cards & Tokens.indd 169
3 ARMY SHEET 1st Division Army Commander e: Strategy 2nd Division Battle Leader 2 e: 170 DVb Cards & Tokens.indd 170
4 ARMY SHEET 3rd Division Battle Leader 3 e: 4th Division Battle Leader 4 e: DVb Cards & Tokens.indd
5 ARMY SHEET 5th Division Battle Leader 5 e: 6th Division Battle Leader 6 e: 172 DVb Cards & Tokens.indd 172
6 ARMY SHEET Battle Leader Division e: Battle Leader Division e: DVb Cards & Tokens.indd
7 BATTLE LEADER CARDS Battle Leader Army Commander Battle Leader e: e: e: Strategy Battle Leader Battle Leader Battle Leader e: e: e: 174 DVb Cards & Tokens.indd 174
8 BATTLE LEADER CARDS Battle Leader Army Commander e: e: Skirmish Division Vanguard Strategy Battle Leader Battle Leader e: e: Skirmish Division Vanguard 175 DVb Cards & Tokens.indd 175
9 SUBTERFUGE CARDS Ambuscade Ambuscade Ambuscade Reveal at the end of the Deployment phase. Reveal at the end of the Deployment phase. Reveal at the end of the Deployment phase. Choose a unit in one of the opposing player s rearguard or vanguard divisions. That unit is immediately targeted by a shooting attack with a Shooting score of 8. The target counts as being within Killing Range of the attack. Choose a unit in one of the opposing player s rearguard or vanguard divisions. That unit is immediately targeted by a shooting attack with a Shooting score of 8. The target counts as being within Killing Range of the attack. Choose a unit in one of the opposing player s rearguard or vanguard divisions. That unit is immediately targeted by a shooting attack with a Shooting score of 8. The target counts as being within Killing Range of the attack. The target suffers casualties and must make any appropriate tests as if targeted by a normal shooting attack to its rear (see pages 46-48). Effects are carried over to the unit when it enters the battle. The target suffers casualties and must make any appropriate tests as if targeted by a normal shooting attack to its rear (see pages 46-48). Effects are carried over to the unit when it enters the battle. The target suffers casualties and must make any appropriate tests as if targeted by a normal shooting attack to its rear (see pages 46-48). Effects are carried over to the unit when it enters the battle. Assassin Delay delay Reveal when an enemy battle leader is allotted a Battle Leader card during the Battle Leader Cards phase. Reveal during the Deployment phase (see page 27) when your opponent places an enemy Battle Leader card from his main OWZLN WV \QN KJ\\TN NTM Reveal during the Deployment phase (see page 27) when your opponent places an enemy Battle Leader card from his main OWZLN WV \QN KJ\\TN NTM The Battle Leader card can only be placed if the battle leader it represents tests his Discipline and scores a Success. The Battle Leader card can only be placed if the battle leader it represents tests his Discipline and scores a Success. 3O \QN KJ\\TN TNJMNZ [LWZN[ J 0JRT]ZN QN and his division must be placed in the rearguard. 3O \QN KJ\\TN TNJMNZ [LWZN[ J 0JRT]ZN QN and his division must be placed in the rearguard. That battle leader is targeted by an assassin, and QN U][\ RUUNMRJ\NTa PQ\ J M]NT JPJRV[\ QR[ attacker (see pages 34-35). The assassin has the following Duel dice: D4, D8, D12, unless he is PQ\RVP \QN JZUa LWUUJVMNZ RV _QRLQ LJ[N QN QJ[..!.# ZNXZN[NV\RVP \QN MRO L]T\a of getting past the commander s bodyguards). The battle leader is not affected by a Humiliated result in this duel. Any wounds suffered in the duel are carried over to the battle. If the assassin []Z^R^N[ \QN M]NT QN NN[ JVM \QN M]NT R[ W^NZ If the battle leader is killed, its controlling player U][\ ZWTT ]X J VN_ XZW TN OWZ \QN MNJM KJ\\TN leader s replacement (see page 15). However, when he rolls to determine the new battle TNJMNZs[ XZW TN QN U][\ ZWTT JV N`\ZJ.! OWZ each category and discard the highest scoring die, unless he is the new army commander, in which case roll him up as though he is only a normal battle leader. 176 DVb Cards & Tokens.indd 176
10 SUBTERFUGE CARDS Disloyalty Disloyalty Inside information Reveal when an enemy battle leader (other than the army commander) is allotted a Battle Leader card during the Battle Leaders Cards phase. Reveal when an enemy battle leader (other than the army commander) is allotted a Battle Leader card during the Battle Leaders Cards phase. That battle leader bears a grudge against the army commander and is unwilling to follow his lead. That battle leader bears a grudge against the army commander and is unwilling to follow his lead. =QN JZUa LWUUJVMNZ LJVVW\ RV ]NVLN any units in that battle leader s division, and if the chosen battle leader is within the army commander s Command Range, the chosen battle leader reduces his Discipline by 1. =QN JZUa LWUUJVMNZ LJVVW\ RV ]NVLN any units in that battle leader s division, and if the chosen battle leader is within the army commander s Command Range, the chosen battle leader reduces his Discipline by 1. Intrigue Intrigue Reveal during the Deployment phase as soon as your opponent places one of his Battle Leader cards in his main force or vanguard face down onto the table. Reveal during the Deployment phase as soon as your opponent places one of his Battle Leader cards in his main force or vanguard face down onto the table. Your opponent must test his army commander s Discipline. Your opponent must test his army commander s Discipline. Reveal during the Deployment phase, as soon as your opponent is about to deploy a unit in his main force (you cannot choose a unit with the trait). Your army commander tests his Discipline, and the chosen unit makes a Discipline test using its rating instead of its Discipline rating (this test cannot be RV ]NVLNM Ka JVa KJ\\TN TNJMNZ 3O QN [LWZN[ J 0JRT]ZN \QN LQW[NV KJ\\TN leader is now the army commander for the duration of the battle. Of course, if he turns out to already be the army commander, this act of subterfuge has no effect. 3O QN [LWZN[ J 0JRT]ZN \QN LQW[NV KJ\\TN leader is now the army commander for the duration of the battle. Of course, if he turns out to already be the army commander, this act of subterfuge has no effect. If you score equal to or less than your opponent s score, nothing happens. If you score higher than your opponent s score, \QN LQW[NV ]VR\ R[ ]V_RTTRVP \W PQ\ OWZ aw]z opponent s side, and reduces its Discipline and e by 1 (to a minimum of 0) for the duration of the battle. Reveal at any time. Your opponent s army commander must test his Discipline. 3O QN [LWZN[ J 0JRT]ZN QN U][\ RUUNMRJ\NTa [QW_ aw] \QN 9]\ JVSRVP \WSNV MN\JRTRVP _QRLQ JVSRVP NMPN RO JVa QR[ W]\ JVSRVP OWZLN _RTT KN arriving from (see page 24). In addition, he must roll a D6 for each of his Ambush markers on the table. On the score of a 1 that Ambush marker must be removed. Sedition However, if you score higher and your WXXWVNV\ [LWZN[ JV ãkânl\ 0JRT]ZN \QN ]VR\ swaps sides. You now control that unit and it joins any division in your army yet to be MNXTWaNM N`LNX\ JV W]\ JVSRVP MR^R[RWV 3O this is not possible, the unit plays no part in \QN PQ\RVP OWZ aw] \QN ]VR\s[ Discipline and e are not reduced by 1. DVb Cards & Tokens.indd
11 SUBTERFUGE CARDS Sabotage Sabotage Spies Reveal at the end of the Deployment phase. Reveal at the end of the Deployment phase. Choose one of the opposing player s divisions in the main force or rearguard. That division s baggage has been poisoned, or the troops have drunk from a poisoned well. Choose one of the opposing player s divisions in the main force or rearguard. That division s baggage has been poisoned, or the troops have drunk from a poisoned well. Reveal during the Deployment phase when any enemy Battle Leader card is XTJLNM OJLN MW_V WV \QN KJ\\TN NTM Each unit in the division must test its.r[lrxtrvn _QRLQ LJVVW\ KN RV ]NVLNM by any battle leader, and if a unit scores J 0JRT]ZN R\ RUUNMRJ\NTa []OONZ[.! casualties if an infantry unit or D3 casualties if a cavalry or skirmishing unit. Each unit in the division must test its.r[lrxtrvn _QRLQ LJVVW\ KN RV ]NVLNM by any battle leader, and if a unit scores J 0JRT]ZN R\ RUUNMRJ\NTa []OONZ[.! casualties if an infantry unit or D3 casualties if a cavalry or skirmishing unit. Spies Spies Wild Rumours Reveal during the Deployment phase when any enemy Battle Leader card is XTJLNM OJLN MW_V WV \QN KJ\\TN NTM Reveal during the Deployment phase when any enemy Battle Leader card is XTJLNM OJLN MW_V WV \QN KJ\\TN NTM Reveal this card at the end of the Deployment phase. Roll a die. On a 4+ that Battle Leader card must be placed face up, and your opponent must tell you what units his division comprises of. Roll a die. On a 4+ that Battle Leader card must be placed face up, and your opponent must tell you what units his division comprises of. Alternatively, you may reveal this card at any time in response to an act of subterfuge played by your opponent. Roll a die. On the score of a 4+ that act of subterfuge does not take effect and plays no further part in the game. Alternatively, you may reveal this card at any time in response to an act of subterfuge played by your opponent. Roll a die. On the score of a 4+ that act of subterfuge does not take effect and plays no further part in the game. 178 DVb Cards & Tokens.indd 178 Roll a die. On a 4+ that Battle Leader card must be placed face up, and your opponent must tell you what units his division comprises of. Alternatively, you may reveal this card at any time in response to an act of subterfuge played by your opponent. Roll a die. On the score of a 4+ that act of subterfuge does not take effect and plays no further part in the game. Your opponent must test his army commander s Discipline. 3O QN [LWZN[ J 0JRT]ZN OWZ \QN M]ZJ\RWV WO the battle, after your opponent has made a e test, you may choose one of the dice rolled for the test and force him to re-roll it.
12 SUBTERFUGE CARDS No Subterfuge No Subterfuge No Subterfuge Your agents are unreliable or are caught before they can carry out their scheme, and your attempt at subterfuge comes to naught. Your agents are unreliable or are caught before they can carry out their scheme, and your attempt at subterfuge comes to naught. Your agents are unreliable or are caught before they can carry out their scheme, and your attempt at subterfuge comes to naught. No Subterfuge No Subterfuge No Subterfuge Your agents are unreliable or are caught before they can carry out their scheme, and your attempt at subterfuge comes to naught. Your agents are unreliable or are caught before they can carry out their scheme, and your attempt at subterfuge comes to naught. Your agents are unreliable or are caught before they can carry out their scheme, and your attempt at subterfuge comes to naught. DVb Cards & Tokens.indd
13 TOKENS & MARKERS 180 DVb Cards & Tokens.indd 180
14 TOKENS & MARKERS Baggage Train Baggage Train Baggage Train Baggage Train Evaded Evaded Evaded Evaded Evaded Evaded DVb Cards & Tokens.indd
15 TOKENS & MARKERS 182 DVb Cards & Tokens.indd 182
16 TOKENS & MARKERS Wounded Wounded Wounded Wounded Wounded Wounded Shielded Shielded Shielded Shielded Shielded Shielded Outflanking Outflanking Right Flank Left Flank Outflanking Outflanking Right Flank Left Flank Crusader Force Outflanking Crusader Force Outflanking Right Flank Left Flank No Outflanking No Outflanking Initiative 183 DVb Cards & Tokens.indd /10/ :08
ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men
ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery
More informationCOMITATUS Warfare in the Dark Ages AD
COMITATUS Warfare in the Dark Ages AD 250-1100 Scenario 1 The Battle of Daras AD 50 Historical Background The young East Roman General Belisarius, in his first major command, was sent to defend the city
More informationRESTRICTIVE MANEUVER UNBROKEN MORALE BATTLE PRAYER MASTER PLAN ALWAYS PREPARED NO ATTRITION MOBILIZATION LOCAL VOLUNTEERS
RESTRICTIVE MANEUVER UNBROKEN MORALE When you are the defender in a Battle, your enemy can play only 1 Combat Card. Whenever your opponent has more Hoplites than you in a Battle, kill 1 Hoplite from his/her
More informationChosen Men Fat. 1. Sequence of play. Base Morale;
Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,
More informationBlack Powder House Rules
Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square
More informationnapoleon's battles at divisional and onehalf
napoleon's battles at divisional and onehalf scales I am trying to find a Napoleonic rule-set to play minor, i.e divisional, engagements occurring at the Campaign of Leipzig or in any other Napoleonic
More informationRules Update for Warmaster Ancients
Rules Update for Warmaster Ancients P25 Skirmishers Evading a Charge delete all four paragraphs and replace as follows. Note that this new rule replaces the rules addition Evades from close range become
More informationA Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.")
A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Splendid Victory is a basic set of rules designed for the table-top wargaming
More informationIntroduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...
State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...
More informationKing George Commands and We Obey
King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders
More informationAdvanced Virtus. Attempt of translation* in English of AV, «fast and furious» ancient rules By Pierre Laporte and Hervé Pérez
Advanced Virtus Attempt of translation* in English of AV, «fast and furious» ancient rules By Pierre Laporte and Hervé Pérez *Ndt : all apologies for the possible grammatical mistakes, and many thanks
More informationA Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.")
A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.") Page 1 of 28 A Marvellous Victory is a basic set of rules designed for the table-top wargaming
More informationSAMURAI INFANTRY. Name QUA TYP STR RES WOR ARM WEA MOV SAV TER BAD PTS UPG MIN MAX. Infantry Poor Disc md 2h 15 no no night 3 +1med 5 20
SAMURAI The Samurai belong to the faction known as "Good". Allies, Mercenaries and Auxiliaries: The army of the Samurai can deploy either the Ikko-Ikki or the Ninja as regular units and characters of the
More information1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is
1. MELEE EXPERT Melee Expert covers troops who were especially good at hand-to-hand combat for their quality grade. So an AVERAGE Melee Expert is good at melee for average troops; a SUPERIOR non-melee
More informationPROCONSUL RULES FOR ANCIENT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Command and Control 3 2.1 Moving Commanders 3 2.2 Losing a Commander
More informationBrimstone and Iron. Some Alternate Weapon Rules for Warhammer Fantasy.
Brimstone and Iron. Some Alternate Weapon Rules for Warhammer Fantasy. This page originally started off as some house rules for some of the weapons in Warhammer. The following rules suggestions can be
More informationMortem et Gloriam Magna
16/10/2018 Mortem et Gloriam Magna Small Table Variant for.. 28mm figures on a 6'x4' or 15mm figures on a 4' x 3' table Introduction Mortem et Gloriam Magna is a simple adaptation of the main MeG game
More informationOPERATIONAL OBJECTIVE ZONES
OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker
More informationTo End All Wars. WW1 Miniature Game V1.2
To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would
More informationSeven years war Wargames rules Version 2.4 March
Seven years war Wargames rules Version 2.4 March 2018 1 2 7years wargame rules (version 2.4) (1) Introduction... 4 Troop types... 4 Groups:... 5 (2) Sequence of play... 5 (3) Command and Control... 5 Generals:...
More informationThis is directly commanded by Leonidas, the Army General, and consists of 5 Divisions.
Spartan Army The Spartans are perhaps the most well-known of all the Greek armies. Hopefully my version of their army is more historically accurate than some of the portrayals in films and books. The Spartans
More informationFORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved
FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved Forces Of Valor, The Game allows you to fight exciting and realistic war games. All you need to play are Forces Of Valor soldiers
More informationFields of Blue & Grey
Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple
More informationBURN IT DOWN GRISLY REMINDER DEAD DROP REVENGE PATROL CLAIM TERRITORY CALL TO GLORY OBJECTIVE
GRISLY REMINDER BURN IT DOWN Reveal this Objective when an enemy model is killed by a Melee Attack. Give the model that killed it 1 Head Counter. While in contact with an Objective Marker, this model may
More informationOrder Code. Test reaction if:
Move Sequence in each period 1. Dice for arrivals and returns 2. Test reaction for first time in charge reach or shot at 3. Declare and Test for charges. Test Reaction for all other causes 5. Charge Response,
More informationCOMMANDS AND COLORS NAPOLEONICS PLUS
COMMANDS AND COLORS NAPOLEONICS PLUS CAMPAIGN RULES Version 3.00 2018-09-20 Contents LEADERS... 3 Leader Casualty Fate... 3 Leader Replacement... 4 Leadership Quality... 4 CAPTURING A THOPHY... 4 GLORY...
More informationPage. Blades (Bd) classed as foot troop description figures per base recoil interpenetration combat factors flank support
Aggression defender selection in the army lists Allies can t garrison can t guard a camp moving in groups in tournaments BBDBA allies BBDBA allied camps BBDBA allied PIPs allied contingents Arable Homeland
More informationHobgoblin Horde. By Dave StyrofoamKing Joria
Hobgoblin Horde By Dave StyrofoamKing Joria Long ago, Hobgoblins are known solely as cowardly thieves, with no strength or ambition until the first Hobgobla-Khan. A lowly Chieftain from a small tribe,
More informationX Corps: The Somme 1916
X Corps: The Somme 1916 A Card Wargame of World War I Neal Reid 2016 Published by Vexillia Limited www.vexillia.com Contents 1. Introduction 3 2. Historical Background 3 3. Game Overview 6 4. Setting Up
More informationGlory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell
Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry
More informationOfficial amendements for L Art de la Guerre Rules
Official amendements for L Art de la Guerre Rules This document regroups and assembles the official amendments and corrections to L Art de la Guerre V3. They are presented in the chronological order of
More informationFast table-top gaming with model soldiers, dice and rules covering the period 3000 BC AD
PHALANX Fast table-top gaming with model soldiers, dice and rules covering the period 3000 BC - 1500 AD For use with 6mm, 10mm, 15mm, 20mm, HO/OO and 25mm scales 2 Welcome to another set of ancient wargame
More informationMini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.")
Page 1 of 42 The Basics Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.") Mini-Nap 2 is a set of rules specifically designed
More informationSkirmish Action AAR: Ruhr 1945 By Russ Lockwood
Skirmish Action AAR: Ruhr 1945 By Russ Lockwood This tidy little 1945 scenario for Skirmish Action (SA) comes courtesy of Dennis Shorthouse, whose figures and terrain make for a good-looking WWII table.
More informationSeven Years War. Generals
Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly
More informationContents.
Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline
More informationTo End All Wars WW1 Miniature Game V1
To End All Wars WW1 Miniature Game V1 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would
More informationTHE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES
THE WAR OF THE SPANISH SUCCESSION PAPERBOYS RULES This is a little set of rules written to continue the tradition of each Paperboys book having an associated set. Andy Callan s ideas abound here, but Peter
More informationPig Wars Late Medieval Variant
Pig Wars Late Medieval Variant 1337 to 1485 Introduction Pig Wars LMV is a variant of Tod Kershner s Pig Wars Dark Age skirmish rules that covers the period of the Hundred Years War to the end of the Wars
More informationS&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford
Layout: Chris Cummins Photos: ER Bickford Battleplan, Report 005 January 2010 S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford The Battle of Najera focuses
More information5000 Pts - Saurian Ancients - Jeff Durham
5000 Pts - Saurian Ancients - Jeff Durham Name # Type M WS BS S T W I A Ld AS WSv Cost Firstborn (1, 970 pts) Warlord 1 rmo 4 6-5 5 3 4 5 8 4+ (2+) 970 General; Born Predator; Cold-Blooded; Innate Defence
More informationERES TO YOU FUZZY WUZZY by Bob Cordery
1. Introduction ERES TO YOU FUZZY WUZZY by Bob Cordery ETYFW relies upon the use of both average dice (AvDs produce more predictable results) and normal dice (D6s produce less predictable results) to reflect
More informationOfficial Errata and FAQs, Version 1.3
Official Errata and FAQs, Version 1.3 This document presents amendments to the rules of and our responses to players frequently asked questions. When changes are made, the version number will be updated
More informationWagenburg. ranks) Heavy Infantry 3cm (or 4cm) Light Infantry 4cm Missile troops 4cm
1.0 INTRODUCTION 1.1 IMPETUS AND BASIC IMPETUS Impetus is a set of wargame rules that aims to simulate battles with toy soldiers in the ancient, medieval and renaissance period. Basic Impetus is a free,
More informationStephan Hess Compiled by Ken Demyen
By Stephan Hess Compiled by Ken Demyen CONTENTS Introduction... Rules... Characters & Mounts... s... s... Shamans... Mount... Elephant Mount... Unit s... Skirmishers... Warband... Phalanx... Testudo...
More informationSNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674
Franco-Dutch War - Battle of Seneffe 11 August 1674 Note: the woods on the hilltop are orchards. Page 1 of 5 Franco-Dutch War - Battle of Seneffe 11 August 1674 William of Orange invaded Northern France
More informationBundok and Bayonet Colonial Wargames Rules by Bob Cordery
Introduction Bundok and Bayonet Colonial Wargames Rules by Bob Cordery Part 1 - The Basic Rules The following Colonial Wargames rules were written for my own personal use and reflect my philosophy that
More informationSNAPHANCE RULES FOR PIKE AND SHOT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0
More information[DRAFT] SNAPHANCE RULES FOR PIKE AND SHOT BATTLES
Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 2 1.4 Game Play 2 2.0 Types of Stands 2.1 Combat Stands 2.2 Support Stands 3.0 Command
More informationTactical Combat Rules By David Newport
Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles
More informationThe Battle of Cowpens 1781
The Battle of Cowpens 1781 Battle: COWPENS War: American Revolutionary War Date: 17th January 1781 Place: South Carolina on the border with North Carolina, United States of America Combatants: Americans
More informationSunTzuGames presents
SunTzuGames presents Ancient battles a game by Emil Larsen (4) -0 min 4+ version - Omega.4 Ancient Battles Introduction In ancient battles you get to play out some of ancient history s most iconic battles.
More informationBrimstone and Iron. Heroic Combat System.
Brimstone and Iron. Brimstone and Iron was originally an attempt to unify the rules of Warhammer Fantasy Battle, Warhammer Skirmish and Mordheim. I ve dropped that idea since Games Workshop change the
More informationTHE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point
INTRODUCTION The late Greg Novak developed the following variant of Volley & Bayonet for fighting at the Wing scale in the Americas. All Volley & Bayonet rules not modified below remain in force. Paul
More informationSociety of Ancients Battle Day, 2008: Poitiers, 1356 AD
2008 Society of Ancients Battle Day: Poitiers, 1356 AD Saturday 26 April 2008 Sycamore Hall, Drayton Road, Bletchley, Milton Keynes, MK2 3RR The Battle Pack Richard Lockwood and John Hills This year we
More information2 nd and 3 rd Punic War
nd and rd Punic War These are the armies of the second and third Punic war. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct. Tables
More informationBattle RepoRt CReCy 1346
Battle Report Crecy 1346 Crecy 1346: Battle Report Crecy was by medieval standards a very large battle which probably had a somewhere in the region of 50 000 combatants; however the number of French actually
More informationNo charges, but Ar0llery shoot.
No charges, but Ar0llery shoot. Heavy Ar7llery are in range of anything 12 BW range. Can shoot overhead at any enemy 2BW from friends, but cannot shoot over one target to shoot another à has to shoot the
More information20mm+ castings : One inch = ten yards OR One centimeter = 5 yards 15mm /6mm castings : One inch = twenty yards OR One centimeter = 10 yards.
Martians, Indunas, Colonels and Emirs was originally published to cover tactical mass warfare on Mars during the Victorian Science Fiction Era of the late 1800s. Units with twenty men as well as those
More informationMini-Nap. RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE
Mini-Nap RULES FOR CORPS SCALE WARGAMES IN THE NAPOLEONIC ERA USING THE 6mm SCALE Copyright. Trevor Raymond. Version 8: August, 2009 (Exodus 20:15 - Thou shall not steal.") www.runtus.org Page 1 of 25
More informationFRENCH AND INDIAN WARS SKIRMISH
FRENCH AND INDIAN WARS SKIRMISH 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 5,10 15 20 Foot/Artilleryman 15mm frontage Depth 15mm,18mm,20mm depending on figure Cavalryman 25mm frontage Depth
More informationOgres Two units with three Ogre figures each.
BattleLore: Horrific Horde This pack introduces two new types of troops for use in Goblinoid armies: Two units of Red Banner Ogres Three units of Green Banner Goblin Halberdiers This pack also includes
More informationNEW ZEALAND WARS FIGURES CAN FIRE, MOVE THEN, MELEE IN THERE TURN OR MELEE MOVE THEN FIRE
NEW ZEALAND WARS 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 10 or 1 to 20 Foot/Artilleryman 1 Diameter circle Cavalryman 2x1 Diameter circle No need for bases for Artillery. Decide how
More informationFeudal Skirmish and Tourney Rules
Feudal Skirmish and Tourney Rules Al Hewitt, Ric Willey, Neil Houltby, and Tony Morley Initiative Throw d20, highest has initiative and can move first. If a figure is contacted by a higher initiative figure
More informationFIRETEAM Wargame Rules for Modern Combat Operations
FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame
More informationQuick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions
Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions The Quick Reference Sheet (QRS) summaries the play sequence and processes for resolving a player turn. QRS Version
More informationArmoured Scenarios. Heavy Scenarios. Counting Coup Woods Battle. Capture the Flag + Counting Coup. Capture and Control. MIC: Sir Griffin ap Bedwyr
The armoured scenarios are subject to change at the event. The order and number fought will be determined by the MIC, taking into account the number of fielded armies. At the end of Day One, there will
More informationAncient Warfare Fast Play Rules RULES FOR WARGAMING TACTICAL LEVEL COMBAT FROM 3000 BC AD March 2002 By Terry Gore
2 Ancient Warfare Fast Play Rules RULES FOR WARGAMING TACTICAL LEVEL COMBAT FROM 3000 BC - 450 AD March 2002 By Terry Gore These rules are a logical and much requested complement to our successful Medieval
More informationCHARLES THE BOLD SCENARIO
Scottish War of Independence - Battle of Falkirk 1298 Page 1 of 5 Battle of Falkirk 22 July 1298 In 1296 Edward I of England declared himself overlord of Scotland deposing the Scottish king. Rebellion
More informationWARHAMMER 40,000 HOUSE RULES EDITION V1.3
WARHAMMER 40,000 HOUSE RULES EDITION V1.3 THE TURN UNIT ACTIVATIONS Before the game begins the players must each place an appropriate number of tokens (with markings or colours specific to that player)
More informationAge of the Trebuchet. Introduction. Contents
Draft number 2 6 th October 2005 Special thanks to Dave Smith (lotrhithero), Paul Mullis(Osbad), Richard Heath (Yith) and Tony Barnes for comments on Draft 1. For those of you who saw Draft, there a number
More informationPart1 Setting up the Game. Sample file
Part1 Setting up the Game Setting up the game Necessary equipment All you need to play Polemos American Civil War is: A number of ordinary six-sided dice, numbered 1-6, known hereafter as D6. A ten-sided
More informationOld Dessauer. Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers
Old Dessauer Rules for Tabletop Wargames Set in the Tricorn Era Using 15mm Size Model Soldiers By Wes Rogers TABLE OF CONTENTS 1 INTRODUCTION... 1 2 GAME SCALES, DICE AND MEASUREMENTS... 1 3 TROOP TYPES
More informationNight Goblins v.1.5. Warband Special Rules. Warband Special Rules. Gork Complex Night Goblin warbands have +2 Ld to all Rout Tests they have to take.
- Night Goblins v.1.5 Gork Complex Night Goblin warbands have +2 Ld to all Rout Tests they have to take. Animosity At the start of each of your own turns (i.e. not opponent s), roll a D6: On (2-6) nothing
More informationTactics, Warfare, Strategies, Weaponry, and Armament of the Greeks
Tactics, Warfare, Strategies, Weaponry, and Armament of the Greeks The Greeks at War http://uk.youtube.com/watch? v=qzy_rsbxequ&feature=related http://uk.youtube.com/watch? v=yfuihf8ca48&feature=related
More informationBATTLE OF IBERA Part of the Second Punic War Spring 215 BC
BATTLE OF IBERA Part of the Second Punic War Spring 215 BC This is a small scenario for Hail Caesar based on the Battle of Ibera. The Troops are not according to any historical account but the unit we
More information3rd Edition RULES OF PLAY
Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls
More informationARE YE FOR KING OR PARLIAMENT?
ARE YE FOR KING OR PARLIAMENT? A Warmaster Ancients Variant For The Period 1641-52 Written by Jimi Tubman Assisted by the members of the Washington Wargames Club ( http://www.washingtonwargames.co.uk ).
More informationAlexander the Great. Tables Explained Each list has an outline of a number of units. The following is an example unit:
Alexander the Great These are the armies of Alexander the Great and his Enemies. The armies are based upon those found in DBA. and Might of s. They have been modified based on research and gut instinct.
More informationVaeVictis Olivier PERRONNY, / 13
VaeVictis Olivier PERRONNY, 2012 1 / 13 Rules Legends of the Feudal Times is a skirmish ruleset in the feudal times (12 th -13 th centuries). It uses the mechanisms of Mark Latham s ruleset Legends of
More informationPavia: Climax of the Italian Wars
Pavia: Climax of the Italian Wars by E.R. Bickford Production: Lise Patterson & Chris Dickson 2013 Decision Games Bakersfield, CA. AAR of Pavia: Climax of the Italian Wars Pavia is a little village in
More informationBATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)
BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently
More informationWestern Mediterranean Sea BC
Western Mediterranean Sea 231 218 BC By the terms of the peace treaty that ended the First Punic War in 241, Carthage was forced to cede Sicily, which became Rome s first province. Three years later, Rome
More informationAthenian Army. The Army is commanded by the Athenian Polemarch, Perikles, who is an Elected, Reliable and Strong commander.
Athenian Army My Athenian Army was one of the first I completed and as such has had to suffer fighting through considerable rule changes. It has also undergone several expansion and configuration changes.
More informationNAPOLEONIC HEX SCENARIO. Battle 0f Talavera 28 July1809. Page 1 of 5
Battle 0f Talavera 28 July1809 Page 1 of 5 Battle 0f Talavera 28 July1809 French Units Corps Elan Traits Move Joseph/Jourdan Overall Commander 26 Units 10 Morale Victor First Corps Ruffin 1 st Division
More informationARMIES OF THE 18 TH CENTURY
ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,
More informationWarmaster Ancients Rulebook Errata
Warmaster Ancients Rulebook Errata When we released Warmaster Ancient Armies we included some rules additions and corrections for Warmaster Ancients and for those who are yet to buy this book, the relevant
More informationUnreleased Profiles. Faramir, Prince of Ithilien (Man) Points Value: 150. Theoden, King at Pelennor (Man) Points Value: 130
Unreleased Profiles Unofficial additional rules and profiles designed for Lord of the Rings and The Hobbit Strategy Battle Games. Published by www.thelastalliance.com The Golden Rule: All Unreleased Profiles
More informationINTO GLORY RIDE. Fast table-top gaming with model soldiers, dice and rules covering the period 1500AD AD
INTO GLORY RIDE Fast table-top gaming with model soldiers, dice and rules covering the period 1500AD - 1900AD For use with 6mm, 10mm, 15mm, 20mm, HO/OO and 25mm scales alienstar publishing 2002 1 Welcome
More informationReinventing An Old Friend - Rekindling The Passion For Old School Rules
Reinventing An Old Friend - Rekindling The Passion For Old School Rules Way back in the early 1980s when double-sided photocopying was at the cutting edge of wargame rule production, I happened on a set
More informationContents. Sample file. Copyright Stephen Danes 2010
Contents Introduction 3 The Miniatures 3 Skirmish at Werben 4 Background 4 Swedish Deployment 4 Command 4 Objectives 4 Imperial Deployment 5 Command 5 Objectives 5 Terrain 6 The Skirmish 6 The Action at
More informationStepping Up to Version 3 by Phil Yates
Stepping Up to Version 3 by Phil Yates With the arrival of Version 3, lots of existing players are asking the obvious question: What s changed?. To answer this question, I ve written this document as a
More informationWar Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2
War Ain t Fair Fast play ww2 rules incorporating the full vagaries of war By Stephen Luscombe Stephen@BRITISHEMPIRE.CO.UK 1.2 Introduction Welcome to War Ain t Fair. These are a set of rules designed to
More informationCommand Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861
Command Combat: Civil War The Battle of Bull Run / Manassas July 21, 1861 Game Design by Jeff McArthur (c) Bandwagon Books, 2011 This scenario is from the Command Combat: Civil War series. To learn more
More informationCreating a campaign game of the Teutoburg Forest Disaster in 9AD,
Creating a campaign game of the Teutoburg Forest Disaster in 9AD, The Ancient Warfare series launched its latest game Roman Civil Wars in December 2011 but did not include a scenario for this famous event.
More informationStories and Background by Stacy L. Colonna, without whom this book would not have been possible.
Trilaterum Stories and Background by Stacy L. Colonna, without whom this book would not have been possible. Art by Bob Stearns. Photographs by Timothy W. Colonna. Images by NASA/STSci. Miniatures produced
More informationFree-For-All (Fair Fight)
Free-For-All (Fair Fight) In highly-mobile engagements it is not uncommon for forces to suddenly find themselves in contact with the enemy. The freewheeling battles that result are little more than all-in
More informationInitial Set-Up. Officer s Handbook Game Walk-Through
Officer s Handbook Game Walk-Through O H W - D : 29 M 2018 The game was fought in a North African Desert environment in late 1940 between British and Italian Forces, depicting a hasty engagement where
More informationINFANTRY. Dark elf infantry (base size: 2.5 x 2.5 cm)
DARK ELVES Auxiliaries: Dark elf armies can recruit the Hydra and the Harpies as Auxiliaries; Hydra and Harpies can then lined up as normal troops of this army and for they it is not required to have an
More informationTips on How to Assemble the Persian Scythed Chariot (60 PSN 07 Y) By scott lam
Tips on How to Assemble the Persian Scythed Chariot (60 PSN 07 Y) By scott lam Introduction The war chariot is invented during the Bronze Age circa 1800 B.C. by the nomadic people of Central Asia. It starts
More information