BENCH OFFICIALS MANUAL Kaiwawao Pae Whakahirihiri

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1 BENCH OFFICIALS MANUAL Kaiwawao Pae Whakahirihiri

2 NATIONAL ACCREDITATION FOR BENCH OFFICIALS 2 BENCH OFFICIALS ACCREDITATION OVERVIEW 3 BENCH OFFICIALS ROLES 4 TRAINING GUIDE 6 BENCH OFFICIALS TABLE 7 PROTOCOLS FOR BENCH OFFICIALS 8 UNDERSTANDING AND APPLICATION 10 Interpretations 10 JOB DESCRIPTION 12 SCORER 1: NZ DOMESTIC SCORESHEET 12 TEAM 2 15 JOB DESCRIPTION 21 SCORER 2: NNZ RUNNING SCORESHEET/CALLER 21 A - To indicate Pass Taken no action 22 B - To indicate pass taken with goal scored 22 C - To indicate Pass Not Taken - 22 JOB DESCRIPTION 24 TIMEKEEPERS - Umpire Alert Units 24 TIME INTERVAL ACTIVATE UMPIRE ALERT UNIT 25 ACTIVATE UMPIRE ALERT UNIT/S 25 ACTIVATE UMPIRE ALERT UNIT/S 25 JOB DESCRIPTION 27 ANZ Championship 27 TIMEKEEPERS Full Countdown Clock and Umpire Alert Units 27 TIME INTERVAL ACTIVATE UMPIRE ALERT UNIT 28 ACTIVATE UMPIRE ALERT UNIT/S 28 ACTIVATE UMPIRE ALERT UNIT/S 28 JOB DESCRIPTION 30 JOB DESCRIPTION 32 JOB DESCRIPTION 34 IN THE EVENT OF A MATCH ENDING IN A DRAW AT THE 35 END OF REGULATION TIME Netball New Zealand Inc. All rights reserved. All copyright, other intellectual property and information in this Bench Officials Manual is the property of Netball New Zealand Inc. No part of this document may be copied, adapted, modified or transmitted in any form by means without the prior written consent of Netball New Zealand Inc Netball New Zealand Inc 1

3 NATIONAL ACCREDITATION FOR BENCH OFFICIALS 1. Zone Entities on behalf of Netball New Zealand shall deliver the Netball New Zealand Bench Officials programme. 2. Candidates who have achieved competence at Zone Level events and games in Scoring and Timekeeping will be awarded a Zone NNZ Bench Officials Accreditation certificate. Assessment of competence in these disciplines will be assessed at Zone level on Zone approved games or other specified games. Candidates who have achieved competence in Scoring and Timekeeping at National level events and games will be awarded a National NNZ Bench Officials Accreditation certificate. In order to achieve National certification two domestic scoresheets as Scorer 1 at the specified level of game must be submitted to NNZ for assessment. 3. The Zone Entity s Bench Officials Coordinator shall register names of successful candidates with the Zone Entity. Candidate details will also be recorded on the Netball New Zealand Database. NNZ will only keep those candidates who have completed a Zone Qualification and above. 4. The Zone Entity will keep a record of accredited personnel who officiate on approved games. Revalidation will occur every three years for the maintenance of current qualification 5. For a Bench Official to be revalidated they must submit the prescribed number of domestic scoresheets as Scorer 1 on the appropriate level of games for the qualification that they wish revalidated. If an official does not revalidate within the three year time frame, unless there is an extension or exemption granted by NNZ or the Zone Entity, they will return to the level below that which they held e.g. if national accredited then without revalidation they are now considered to be Zone if Zone then they become unaccredited. 6. Where changes or updates related to any of Bench Officials roles are made a training seminar or update session may be required to be completed for a candidate to retain their qualification. 7. Bench referee will hold National accreditation 2014 Netball New Zealand Inc 2

4 BENCH OFFICIALS ACCREDITATION OVERVIEW NB: To achieve Zone qualification candidates must have attended or completed a training session with the Zone. Zone Certificate Zone Scorer 1 40 (4 x 10) or 60 minute (4 x 15) Zone approved games NZAGC NZSS Champs 2 domestic scoresheets Assessed by Zone Zone Scorer 2 40 (4 x 10) or 60 minute (4 x 15) Zone approved games NZAGC NZSS Champs 2 running scoresheets Assessed by Zone Zone Timekeeper 40 (4 x10)or 60 (4 x 15) minute Zone approved games NZAGC NZSS Champs 2 games Assessed by Zone National Revalidation and Accreditation No of sheets Event Notes 2 International Tests Silver Ferns, U21, Men s, NZA 2 ANZ Champs 3 NZ Netball Champs E.G Zone v Zone 3 College Netball 3 ANZ Prep Events E.G Waipa, 1hr standard game 4 NZAGC 4 NZSS For revalidation the Zone Bench Official Coordinator must endorse the current competence of the applicant in Scorer 2 and Time Keeper roles (including use of umpire alerts). Bench Officials seeking to officiate at elite domestic or international games should be working on 60-minute (4 x 15) games at the highest level available to them in the roles, which they will take on these games. International Test Series officials will be selected from those who have demonstrated recent, successful and competent experience at the elite domestic event level. Approval of these bench officials is at the discretion of NNZ Netball New Zealand Inc 3

5 BENCH OFFICIALS ROLES Scorers In the Netball New Zealand Accreditation there will be 2 scorer roles. Scorer 1 shall complete the Domestic scoresheet. Scorer 2 shall complete the Running scoresheet and caller for Scorer 1 Timekeepers In the Netball New Zealand Accreditation programme there are 2 Timekeepers on each game. There are a number of tasks, which need to be completed by timekeepers the allocation of the tasks will vary from game to game depending on the equipment used and specific protocols. A detailed description of each role can be found from page 13 onwards. TO ATTAIN ZONE ACCREDITATION AS A SCORER AND/OR TIMEKEEPER Games for Zone Accreditation are two four-quarter games of either 4 x 10 or 4 x 15 minute duration. The Zone has the right to approve games played in their Zone under the control of either the Zone or their Centres. A. Candidates who wish to be accredited as a Scorer shall: Attend a training seminar, approved by the Zone Successfully complete two Domestic Scoresheets on matches that are approved by the Zone Successfully complete two Running Scoresheets on a match that is approved by the Zone B. Candidates who wish to be accredited as a Timekeeper shall Attend a training seminar, approved by the Zone Successfully complete two matches as a Timekeeper Covering all components as listed in the Timekeeper role as relevant to specific games and equipment. TO ATTAIN NATIONAL ACCREDITATION AS A SCORER AND TIMEKEEPER. Candidates will have attended a training seminar, approved by the Zone or NNZ Candidates will have achieved Zone certification in all disciplines Scorer 1 & 2 and Timekeeper 1 & 2 A. Candidates who wish to be accredited: Successfully complete the prescribed number of NZ Domestic Scoresheets as Scorer 1 on matches that are approved by NNZ Games for National Accreditation are four-quarter games of 4 x 15 minute duration at a level approved by NNZ. Examples of such games are; New Zealand Championships, Elite competition, International Test Series, International matches e.g. Silver Ferns vs NZ A. NNZ may approve games on request by a Zone Netball New Zealand Inc 4

6 To achieve National Accreditation the Domestic scoresheets must be assessed by NNZ as being competent and attain competence. Process: Scorer completes a minimum two scoresheets and requests the Zone Coordinator to submit them to NNZ for assessment accompanied by an official application for National Bench Officials Assessment form (Appendix G). For revalidation the Zone Bench Official Coordinator must endorse the current competence of the applicant in Scorer 2 and Time Keeper roles (including use of umpire alerts). NNZ will be responsible for the assessment of the scoresheets and will return the result to the candidate via the Zone Coordinator/Zone office indicating if unsuccessful the aspects, which require further improvement. If successful NNZ will update the database records for Bench Officials and forward the National Certificate and any other requirements (e.g. vest) Zones through the Zone coordinator and office will be notified of the candidates success Netball New Zealand Inc 5

7 PROCEDURE 1. Seminar of two hours duration TRAINING GUIDE 2. Practice on local games of four quarter duration either 4 x 10 or 4 x 15, preferably with an experienced/accredited bench official to assist Train on games as a Timekeeper 3. And/or Train on Zone Accreditation games as a Scorer - on one game as Scorer 1, one game as Scorer 2. * A four-quarter game approved by the Entity TRAINING GUIDE FOR PRESENTERS SUGGESTED TIME ACTIVITY minutes Issue and go over NNZ National Accreditation of Bench Officials. Roles of each position NZ Domestic Scoresheet Running Scoresheet Event requirements o Domestic team lists, sub/team change forms etc o International outline when used Protocols for handling errors Presentation of Scoresheet minutes Running Scoresheet Scorer 2 can practice with a suitable video with the sound turned down minutes Scorer 1 & 2 Practice - Using a completed scoresheet; call out the scoring at a reasonable speed. Domestic Scoresheet minutes Timekeepers o Candidates to be shown how to operate electronic scoreboards (if available), stopwatches and umpires electronic signal (if available). o Practice running behind the umpire and calling Time as this may be used for some events and games o Where possible practice the use of Umpire Alert Units o Where possible practice the use of processes and procedures specific to all levels of game. o Cover all roles of timekeepers and the division of tasks related to the equipment and requirements of the specific level of game minutes Questions Where to from here? 2014 Netball New Zealand Inc 6

8 BENCH OFFICIALS TABLE Seating pattern at the Bench Officials table facing out onto the court - 1. International: SCORER 1/ SCORER 2/BENCH REFEREE/ TIMEKEEPER 2/ TIMEKEEPER 1 Reserve Umpire / suspended player Team 2 Team 1 Sub writer 2 Sub writer 1 2. NZ Championships & Elite competition: SCORER 1/ SCORER 2/BENCH REFEREE/ TIMEKEEPER 2/ TIMEKEEPER 1 Reserve umpire / suspended player Team 2 Team 1 Sub writer 2 Sub writer 1 3. Age Group Championships and New Zealand Secondary Schools Championships: Where possible these events will follow the requirements as in 2 above. Refer to the Event Guidelines for specific requirements and accepted amendments Netball New Zealand Inc 7

9 PROTOCOLS FOR BENCH OFFICIALS Expected behaviours: Dress: Black or dark coloured tidy trousers, provided Sponsors top (if one not available a plain black shirt or top to be worn) Zone supplied apparel is acceptable if there is no sponsor apparel. If there is no supplied apparel then if qualified the wearing of NNZ National Bench Official vest is encouraged. Appearance must be tidy and presentable Behaviour is to be non-partisan (that is without bias) towards either team Pleasant and co-operative demeanour Concentration and focus of all officials must be on the game refrain from unnecessary talk No food is to be on or eaten at the Score bench during a game. Where successive games are to be officiated, officials may require sustenance however, please move away from score bench to consume food ensuring that the bench remains tidy and clean. Hydration (water bottles) or spill-proof cups may be used and visible ensure markings on these containers do not conflict with sponsor s products. No use of cell phones Protocol for Handling Errors At NNZ Domestic Events: In the event of an error on the Domestic Scoresheet: Scorer 1 is the official scorer at these events Check with Scorer 2 - If the error can be identified and rectified easily, do not stop the game If the error is easily identifiable and fixable fix it If the error is not easily identified nor able to be rectified easily then - i. Scorer 1 or 2 ask the Bench Referee to assist them. Whichever scorer doesn t have the issue keeps going. ii. While the Bench Referee works with the scorer who needs assistance IT IS CRITICAL that one scorer continues to keep an accurate score maintained. iii. Use the person designated to give bench official support from NNZ or Zone. iv. Option - Scorer 1 or 2 leave some lines and continue further down the sheet. Cross out the blank lines at the end of the quarter so scoresheet can t be adjusted. v. Option - if you think it is a numbering issue use a small tick to record who scored goals then when error is found and fixed turn these into numbers. vi. Emphasise in training the checking process between scorers on a regular basis. If at the beginning of any quarter the centre pass is in conflict with the umpire s indication at the start of the game or interval then Scorer 2 calls out Umpire Pass check If the centre pass that the umpires indicates is in conflict with what the scoresheet shows then simply note on the scoresheet by circling the centre pass where the difference occurred and continue in the pattern that the umpire has indicated. Where possible raise this at the end of the quarter or game with the umpire/s. If the umpire calls for a pass check during the game Scorer 2 calls out the team that the scoresheet shows is due to have the centre pass Netball New Zealand Inc 8

10 Presentation of the Scoresheet Key competencies: Legibility figures, writing and symbols used e.g. dots - must be clearly and consistently formed Size writing and figures etc which fit neatly and legibly inside the boxes and spaces provided Mathematical skills accurate addition of statistics and checking of such equations Errors are to be crossed out with a tidy straight line - horizontally, diagonally or with an X through the incorrect items. Avoid the use of scribble-outs or block outs. NO whiteout or text erasing allowed on any official documents e.g. scoresheet, team list, substitution forms 2014 Netball New Zealand Inc 9

11 UNDERSTANDING AND APPLICATION Scenario 1 Interpretations A shooter (GA/GS) is about to or has released the ball for a shot at goal. The whistle is blown by the umpire to indicate that time is up for the end of a quarter or match. The ball has not been able to go completely through the ring as per rule 15.1 (v) Interpretation That the Attempt is NOT COUNTED. o Reason: it is unfair to count as an attempt something that could not be counted as a goal if unable to be counted in then we should not penalize a shooter for an out The exception to this is if it is a PENALTY SHOT in which case if it is successful it would count and therefore if unsuccessful must also be recorded as a missed PENALTY ATTEMPT Scenario 2 A shooter is shooting for goal and an opposition player is called for an unrelated penalty e.g. GS is shooting for goal and the GD is called for contact on the GA. Interpretation That the attempt is COUNTED o Reason: if the shot by the GS is successful it will be awarded as a goal by the umpire under the advantage rule. Scenario 3 A shooter is shooting for goal and one of her own players is called for a penalty e.g. GS is shooting for goal and the GA is called for contact on the GD. Interpretation That the attempt is NOT COUNTED o Reason: it is unfair to count an attempt against the GS as if the shot was successful it would be disallowed by the umpire as the penalty against the GA will take precedence. Scenario 4 If a penalty/or attempt occurs but the shooter misses and a contact occurs while going for a rebound which results in a penalty being awarded then two separate attempts are recorded Interpretation GA is awarded a penalty by the umpire but it is unsuccessful. So recorded with a P as per usual. In going for the rebound the GA is contacted by the GD and is awarded another penalty. These are two separate penalty attempts and should be recorded as such While it is the same shooter the initial penalty was completed and a new phase of play has occurred 2014 Netball New Zealand Inc 10

12 Scenario 5 If a penalty is awarded to a shooter and in the process of taking it, a further penalty is awarded Interpretation Then this is recorded as only one attempt o GS is awarded a penalty because the GD contacts o GD stands beside o While the GS is attempting the penalty the GK obstructs and the umpire awards a further penalty o This penalty is set with both the GD and the GK standing beside o Only one penalty attempt is recorded because this is a penalty awarded on top of a penalty without the first attempt being completed or a new phase of play commencing unlike the situation in 4 above Scenario 6 If a penalty is awarded to one shooter (eg the GS) and the other shooter takes it (eg the GA) Interpretation Record the attempt against the GA even though the GS was awarded it o Record as per usual if successful = Penalty IN if unsuccessful = Penalty OUT Scenario 7 Where a penalty is awarded and the shot is taken before the penalty is set (i.e. before infringing player stands beside and away) Interpretation If successful the umpire may award the goal without re-setting the penalty o The goal is counted as a successful shot. o If the umpire chooses to set the penalty after the first shot was taken regardless of whether it is successful or not do not count the first attempt Scenario 8 If the umpire advances a penalty against a mid-court player into the goal circle (i.e. neither GD or GK infringed) record the attempt as a penalty by the shooter who takes this. Scenario 9 If GD or GK tip/deflect a shot that is an unsuccessful attempt not resulting in a penalty it is recorded as an unsuccessful attempt and called OUT Netball New Zealand Inc 11

13 JOB DESCRIPTION SCORER 1: NZ DOMESTIC SCORESHEET STEPS 1. Complete Match Details (Section 1) 2. Complete Team Details (Section 2) EXAMPLE Names J. Jones GA 2 T. Brown 3 K. Adams C 4 T. Franks 5 I. Smith GK 6 Q. Ossie WD Note: positions are to be in the top left corner of box. 3. Complete Bench Officials Details (Section 3) 4. Record the Centre Pass Sequence (Section 4) KEYPOINTS Court number e.g. 1 Tournament / title of event e.g. ANZ Champs Match Number (if known) Venue e.g. Westpac Trust Centre Date - today s in numerals e.g. 10/2/06 Match name of team one on sheet Versus name of team two on sheet List umpire 1 & 2 in alphabetical order by surname Umpire 1 & Umpire 2 Initial and surname Reserve Umpire initial and surname Start time is real time that game commences e.g. 2-30pm End time is real time that game finishes e.g. 3-15pm Extra time only entered if extra time is played due to a draw in games where a result is required From official team lists 12 players and up to 5 team officials Transfer all details as per team list to the appropriate lines. Initial and surname of all team members only unless there are two team members with the same first initial and surnames e.g. A. Brown and A. Brown then put in first names too. Correct spelling check if unsure Team 1 must be the same as recorded in match details in 1 above Team 2 must be the same as recorded in versus details in 1 above For both teams indicate starting position in top left hand corner of the first quarter player record box Only enter positions for those players on court for the start of the game. Print in full both first name and surname Scorer 1 name printed must be person completing NZ Domestic Scoresheet Scorer 2 name printed must be person completing the Running Scoresheet & calling Bench Referee, Timekeepers 1 & 2 names printed in appropriate spaces in Bench Official detail section After result of toss notified In the Ctr Pass column, top line, 1 st quarter column. Use the agreed team abbreviation - e.g. W for Wellington and C for Canterbury Abbreviations for each team name, can be offset or directly under one another 2014 Netball New Zealand Inc 12

14 5. Record Goals Scored in Each Quarter For GS & GA for each team A] Numerically (Section 4) B] Progressively (Section 5) GS Team 1 Team 2 GA GS GA 1. P Missed attempts at goal are shown as Missed penalty attempts are shown as P Successful penalties are shown with a circle around the number of the goal e.g. Goals scored which are not penalties are recorded as a number e.g. 1, 2, 3 Goals are recorded for each shooter sequentially and separately i.e. Team 1- GS and GA goals are recorded separately as above NB: Do not record missed attempts at goal for which a penalty is subsequently awarded Do record attempts which miss that are deflected or rejected by a defender On far right of scoresheet (Section 5) Team etc. Team etc. 6. Cross Reference Scores Regularly By glance at scorer 2 - running score By request of scorer 2 to check score At each break / interval 7. Record Pass details when quarter time is indicated and play ceases A - To indicate Pass Taken no action Centre Team 1 Team 2 Pass GS GA GS GA C 6. P N. 3 P C 4 N A. Pass Taken but with no attempts or goals scored There is no activity on the final pass of the quarter but it was taken. Rule a line through the middle of the row across the four columns. The down slash is to ensure that there can be no alteration to the sheet. The centre pass to start the next quarter should be C 2014 Netball New Zealand Inc 13

15 B (i) To indicate pass taken attempts only Centre Team 1 Team 2 Pass GS GA GS GA C 6. P N. 3 P C 4 N.. P B. Pass taken with attempts and/or goal scored there is activity on the final pass of the quarter but it was taken so rule a line underneath the final pass taken. The centre pass to start the next quarter should be C. B (ii) To indicate pass taken with goal scored Centre Team 1 Team 2 Pass GS GA GS GA C 6. P N. 3 P C 4 N.. 3 C - To indicate Pass Not Taken Centre Team 1 Team 2 Pass GS GA GS GA C 6. P N. 3 P C 4 N C. Pass Not Taken To indicate that the pass was not taken rule a line across the middle of all 5 columns. This usually occurs when the timing of writing the centrepass and the umpire whistle don t coincide. The centre pass to start the next quarter should be N Netball New Zealand Inc 14

16 8. Record Pass details for the start of the next quarter Wait until the umpires tell the score bench or ask the umpires which team has the first centre pass of the next quarter In the Centre Pass (Ctr pass) column under the appropriate quarter column Check pass with Scorer 2 If [A or B] above the sequence continues Y Z Y Z Pass is indicated as Taken as above The first pass in the next quarter will be Y If [C] above the sequence changes Y Z Y Z Pass is indicated as Not Taken as above The first pass in the next quarter will be Z 9. Document each quarters statistics NB: after the 2 nd, 3 rd & 4 th quarter complete the progressive score Note: this example shows pass taken with goal scored Ref: number 7 B (ii) (Section 6) 10. Record quarter time score on progressive score, on far right of scoresheet, mark with a ¾ box/bracket GS GA GS GA P Att Scrd Qtr Scr 7 5 Prog Scr Team ] etc. At end of the game circle the final score on the progressive score Team ] etc 2014 Netball New Zealand Inc 15

17 11. Record player involvement in the game & team changes (Section 7) A - To indicate team changes during a quarter - Names J. Jones GA / G 2 T. Brown 3 K. Adams C 4 T. Franks -/ GA 5 I. Smith GK 6 Q. Ossie WD S - /WA B - At end of each quarter mark with an X those players who did not take the court at all during the quarter Names J. Jones GA 2 T. Brown X 3 K. Adams C 4 T. Franks X 5 I. Smith GK 6 Q. Ossie WD 7 P. Jackson GS 8 G. Andrew WA 9 B. Kadon GD From the official form handed to the bench by the team management In the appropriate quarter column note changes of position. Write all positions in the top left hand corner of the box at the start of the quarter in case of an injury or team change occurring during the quarter Record substitutions or team changes during a quarter in the bottom right hand corner of the box To indicate that a player did not start the quarter but has come on during the quarter use a dash (-) in the top left corner If you run out of room in the box for a particular quarter due to several team or positional changes use sub pad to assist and then record these changes in the comments box at the end of the game as Team 2 3 rd quarter -. At the end of a quarter if a player does not take the court at all for that quarter then mark their box with an X. Do this at the end of the quarter! Do not anticipate the player participation/changes which may occur in a quarter C - At the end of the game the player involvement grid may look like this - Names J. Jones GA / G GA S - /WA - / C 2 T. Brown 3 K. Adams C / - 4 T. Franks -/ GA GS 5 I. Smith GK 6 Q. Ossie WD 7 P. Jackson GS/ -- X X X 8 G. Andrew WA/ - X X WA 9 B. Kadon GD At the start of second/third/fourth quarters if a player remains in the same position then put either a tick or the position letters in the top left hand corner of the box. Or you may leave this until the end of the quarter as per X s. Mark the rest of their participation as per A & B above. In the example of K. Adams began the game in the 4 th quarter at C but was taken off court during the quarter. A dash is used rather than an X to differentiate between a player, who has been on court vs one who does not play at all Netball New Zealand Inc 16

18 OR Like this - Names J. Jones GA / G GS GS GA 2 T. Brown 3 K. Adams 4 T. Franks -/ GA 5 I. Smith 6 Q. Ossie 7 P. Jackson 8 G. Andrew 9 B. Kadon S - /WA WA WA - / C C C C C/- GA GA GS GK GK GK GK WD WD WD WD GS/ -- X X X WA/ - X X WA GD GD GD GD Either ticks or the position letters may be used to record the player grid. REMEMBER to complete the 4 th quarter (or final) column for the game. This is very important! 12.(A) Record change in shooters on numerical columns Shooter changes must be indicated when they occur - that is during the quarter or at the end of the quarter. When a shooter is changed at the end of a quarter enclose in a red ink box all final actions by a GS or GA being replaced. If the shooter is being replaced in the middle of a phase of play through team substitution/change in a quarter put a small red ink box around all final actions by that player before they were changed. This is to allow for the possible addition of a goal etc in that phase of play by the new shooter entering the game. Example at end of quarter e.g. GS GA GS GA Example if during a phase of play e.g. GS GA GS GA 1.P Netball New Zealand Inc 17

19 12. (B) Where a shooter is on the court but does not take any attempts Mark the shooters column at the point where the shooter changed. Place a red box with an X inside it at that point. GS GA GS GA 1 x (A) Repeat steps 4-12 for subsequent quarters For example Ctr Team 1 Team 2 Pass GS GA GS GA C. 1 P P C 1 P 2 C 2.. P 1 Team 1 Team 2 Ctr Pass GS GA GS GA Scoring columns in here Att Scrd Q. Scr. 4 2 Prog. Scr Netball New Zealand Inc 18

20 13. (B) Where two GS or GA have been used within a quarter (or to indicate that a GS or GA has been changed during the game) - use the second line to indicate the attempts and goals scored. For example Ctr Team 1 Team 2 Pass GS GA GS GA C. 1 P P C 1 P 2 C 2.. P 1 See as shown in Team 1 GA - Ctr Pass Att Scrd Q. Scr. Prog. Scr. Team 1 Team 2 GS GA GS GA Scoring columns in here ( C ) When up to four shooters play in a quarter divide the quarter statistics boxes diagonally. If there are more than four shooters then record quarter statistics in the comments section For example Ctr Pass Att Scrd Team 1 Team 2 GS GA GS GA Scoring columns in here Q. Scr 22 Prog. Scr Netball New Zealand Inc 19

21 14. At the end of the game complete the time details Calculate and complete shooter statistics Timekeepers tell Scorer 1 the Start Time and End Time of the game in real time e.g. 3-15pm start, 5-05pm end. Also the duration in real time of any EXTRA time played. Remember this is only played and recorded in the event of a game, which cannot end in a draw i.e. play to a result. Remember to enter the player s team number in the first column e.g. player 6 was GS first then player 4 was GS. Team 1: Glow Worms A Goal Shoot Goal Attack 6 Attempts 20 3 Attempts 10 Scored 12 Scored 6 4 Attempts 18 6 Attempts 15 Scored 16 Scored 14 Attempts Attempts Scored Scored Attempts Attempts Scored Scored 15. Complete sheet Complete the Match Shooting Statistics form as required. Check score with scorer 2 Write the winning team in the Match Won by: section Record the final score winner score first/loser score second All bench officials must put their initials by their name to indicate that they agree with the final recording on the scoresheet i.e. Final score, winning team etc 16. Other: A) Record suspensions B) Record any occurrences during game which involve extended stoppages e.g. lights going out 17. Handing over of scoresheets NB: the process of handing over scoresheets will vary from event to event check on the process required In space on form provided - - Name of player - Length of suspension - Note in comments section on scoresheet In comments section of sheet Top copy of NZ Domestic Scoresheet & Running Scoresheet if used plus all team lists and substitution are given to NNZ Game Operation Official 2 nd and 3 rd domestic scoresheets to team managers this may not be done until after the scoresheet is checked officially in the case of tournaments. 4 th sheet to media manager 2014 Netball New Zealand Inc 20

22 JOB DESCRIPTION SCORER 2: NNZ RUNNING SCORESHEET/CALLER When calling ensure they continuously watch the game (i.e. not have head down writing anything at any time) as they are the only bench official able to do so. Most misunderstandings and incorrect entries occur because the person calling has their head down and so nobody was watching the game, e.g. when a goal is disallowed and they assume the ball returned for a centre pass when play actually continued. Where possible slightly elevate the Caller so that their view of the court is unimpeded Remember that the key is CONSISTENCY for the duration of the game while we are aiming to achieve uniformity it is important that the statistics recorded in one particular game are recorded in the same way for both teams. If the Caller makes a call and it is incorrect tell scorer 1 immediately and make a note on paper of the goal number and check the call with the scorer at the next interval Team 1 on the score pad should always be called first, followed by Team 2 Centre Pass 1. Specify the centre pass timing of this is important so the caller may use a system similar to the umpires. Confirm the centre pass as taken or not taken in the event that the end of the quarter occurs. This may be checked with the umpires at the end of the quarter. Goal Attempts 1. When calling an attempt use Team Name, Position, and either IN or OUT. STEPS 1. Complete match details Responsible for calling for scorer 1 and completing running scoresheet. 2. Record the beginning pass sequence 1 2 Pass Direction KEYPOINTS Court number e.g. 1 Match names of both teams Event e.g. ANZ Champs Date - in numerals Venue e.g. Stadium Southland Team 1 Team 2 These must be the same order and initials as on the NZ Domestic scoresheet After result of toss notified Line immediately after Pass in first quarter Use arrow to indicate whether Team 1 s goal is to the right or to the left of the score bench. or 3a. Call centre pass at start of each ¼ and after each center pass has been taken 3b. Check centre pass Check with umpires at the end of the quarter whether a Centre Pass was taken to determine the team to begin with the Centre Pass for the next quarter E.g. Tasman Pass 2014 Netball New Zealand Inc 21

23 4. Call goal attempts by each team when the action is completed. DO NOT ANTICIPATE THE COMPLETION OF AN ACTION Team position action in this order only Correct language For a successful goal Tasman GS In For a successful penalty Tasman GS penalty In For an unsuccessful goal Wellington GA Out For an unsuccessful penalty Wellington GS Penalty Out 5. Record the running score of goals scored in each quarter Pass Team 1 Team 2 Check that there is only one number on each W 1 - line for one team only to match each centre C 2 - pass. W - 1 C Cross reference scores regularly By glance at scorer 1 7. Record pass details when quarter time is called and interval commences A - To indicate Pass Taken no action Centre Team 1 Team 2 Pass C 6 - N - 3 C - 4 N B - To indicate pass taken with goal scored Centre Team 1 Team 2 Pass C 6 - N - 3 C - 4 N - 5 At each break / interval NOTE: the difference between the domestic and running scoresheet procedure is that attempts are not recorded. A. Pass Taken but with no goal scored - There is no activity on the final pass of the quarter but it was taken. Rule a line through the middle of the row across the two columns. The down slash is to ensure that there can be no alteration to the sheet The centre pass to start the next quarter should be C. B. Pass taken with goal scored there is activity on the final pass of the quarter but it was taken so rule a line underneath the final pass taken. The centre pass to start the next quarter should be C. C - To indicate Pass Not Taken - Centre Team 1 Team 2 Pass C 6 - N - 3 C - 4 N C. Pass Not Taken To indicate that the pass was not taken rule a line across the middle of all 5 columns. This usually occurs when the timing of writing the centre-pass and the umpire whistle don t coincide. The centre pass to start the next quarter should be N Netball New Zealand Inc 22

24 8. Record pass details for the start of next quarter Wait until the umpires tell the score bench or ask the umpires which team has the first centre pass of the next quarter In the Centre Pass (Ctr Pass) column under the appropriate quarter column Check pass with Scorer 1 If [A or B] above the sequence continues Y Z Y Z Pass is indicated as Taken as above The first pass in the next quarter will be Y If [C] above the sequence changes Y Z Y Z Pass is indicated as Not Taken as above The first pass in the next quarter will be Z 9. Fill in Match shooting stats form at end of each quarter by using information provided by Scorer Complete details at bottom of Running Scoresheet Match won by the winning team Final score with winning team score listed first 11. Initial NZ Domestic Scoresheet as Scorer Netball New Zealand Inc 23

25 JOB DESCRIPTION TIMEKEEPERS - Umpire Alert Units Stop visual clock at one minute There are two timekeepers on each game There are a number of tasks, which need to be completed by timekeepers the allocation of the tasks will vary from game to game depending on the equipment used and specific protocols. The manual timer is the official time The timers may be shared by the timekeepers e.g. the interval and/or stoppage timer may be operated by the timekeeper operating the electronic timer/scoreboard This protocol is written for use with countdown timers. Umpire Alert Units The Timekeeper will activate the umpire alert unit/s at the designated time to allow for any signal time lapse. Where both umpires have Umpire Alert Units activate alerts simultaneously. Allow for 2 sec delay to reach umpire. The Timekeepers must ensure they understand and are competent in the operation of the Umpire Alert Units. STEPS 1. Maintain time record of game Operate the manual and electronic timers and scoreboard Start and stop time as indicated by umpires There may be four timers Quarter/period timer Interval timer A stoppage timer: 2min A real time clock The manual Quarter/Period timer must be operated by the timekeeper operating the umpire alert units. # The visible score is maintained by either timekeeper depending on the system used in the venue KEYPOINTS Start manual and electronic timers when game is started by umpires whistle Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to be resumed Stop the electronic timer when one minute is left in the quarter or period of extra time Reset manual and electronic timers during the intervals to the appropriate time for quarters or periods of extra time Maintain visible score board maintain accuracy of score Signal time at the end of each quarter or period Activate Umpire Alert Units 2. Communicate time protocols to umpires Time intervals and stoppages Start and stop time as indicated by umpires In the event that a stoppage period exceeds 2 minutes due to the nature of an incident Timekeeper is to start count-up timer to record the length of the total stoppage i.e. 2 minutes + extra stoppage time Record this in the comments section of the domestic scoresheet Time Stoppages Record two minute stoppage per ¼ per team as appendix form Raise either red 2 minute or green 30 sec or white U paddle as appropriate to indicate which stoppage type is in progress Time countdown to the start of the match and at the end of each interval Activate the umpire alert to notify the umpire of 30 second call 10 second call time call Commence 1 minute warning timing when instructed by umpire Inform umpires of elapse of 1 minute Time stoppages 2 mins & 30 secs Inform umpire of 30 second call (for 2 min stop) 10 second call (for 2 min & 30sec) time call at the end of stoppage Activate umpire alert unit 2014 Netball New Zealand Inc 24

26 STEPS Start time to countdown the appropriate stoppage period i.e 2 min or 30 sec. (Separate timers may be required) 3. Time Intervals Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters 4. Quarter and/or Period timing In the event that the umpire alert unit is not felt/heard by either umpire or the unit fails to activate; o Only on court umpire whistle can end the time o One timekeeper to stand and activate air horn o One Timekeeper to move quickly behind the bench side umpire and call time loudly and clearly (as per Running Timekeeper) the other Timekeeper continues to press the umpire alert units. 5. Time Extra periods Extra time start and end only where extra time is played in a game that must be played to a result Initial name on scoresheet In the event of extra time Time Interval - o Interval at end of 4 th quarter time as specified in specific NNZ Domestic Competition rules o Time interval activate umpire alert unit In the event of extended extra time When one team is two goals ahead the Scorer 2 or Bench referee will indicate this to the timekeeper who will activate the umpire alert unit/s as per above KEYPOINTS Using a manual timer time all intervals and as above complete countdown to the end of the interval and commencement of the quarter or period as in point 1. Activate umpire alert unit/signal umpire Time the quarters or periods on the manual and electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to be resumed Extra Time Periods (keypoint) Set the manual and electronic timers to the time period required As above stop the electronic clock when one minute is left in the quarter or period of extra time Time as per quarter (Keypoint) o For first period of extra time begin timers o Activate umpire alert unit/s o Reset timers for the second period of extra time as quickly as is possible o Indicate to the umpire that the timer/s are ready o Time as per first period of extra time o Activate umpire alert unit/s Extended Extra time when this phase commences timekeeper raises an orange flag or similar on the score bench No electronic or manual countdown timing is required in this phase Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet 2014 Netball New Zealand Inc 25

27 STEPS 6. Time Records Tell the Scorer the time records for completion on the NZ Domestic scoresheet Complete Domestic scoresheet KEYPOINTS Start time End time Extra time start and end only where extra time is played in a game that must be played to a result Initial name on scoresheet 2014 Netball New Zealand Inc 26

28 JOB DESCRIPTION ANZ Championship TIMEKEEPERS Full Countdown Clock and Umpire Alert Units There are two timekeepers on each game There are a number of tasks, which need to be completed by timekeepers the allocation of the tasks will vary from game to game depending on the equipment used and specific protocols. The visual electronic timer is the official time The timers may be shared by the timekeepers e.g. the interval and/or stoppage timer may be operated by the timekeeper operating the electronic timer/scoreboard This protocol is written for use with countdown timers. Umpire Alert Units The Timekeeper will activate the umpire alert unit/s at the designated time to allow for any signal time lapse. Where both umpires have Umpire Alert Units activate alerts simultaneously. Allow for 2 sec delay to reach umpire. The Timekeepers must ensure they understand and are competent in the operation of the Umpire Alert Units. STEPS 1. Maintain time record of game Operate the manual and electronic timers and scoreboard Start and stop time as indicated by umpires There may be four timers Quarter/period timer Interval timer A stoppage timer: 2min A real time clock The manual Quarter/Period timer must be operated by the timekeeper operating the umpire alert units. # The visible score is maintained by either timekeeper depending on the system used in the venue KEYPOINTS Start manual and electronic timers when game is started by umpires whistle Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to be resumed Reset manual and electronic timers during the intervals to the appropriate time for quarters or periods of extra time Maintain visible score board maintain accuracy of score Signal time at the end of each quarter or period Activate Umpire Alert Units 2. Communicate time protocols to umpires Time intervals and stoppages Start and stop time as indicated by umpires In the event that a stoppage period exceeds 2 minutes due to the nature of an incident Timekeeper is to start count-up timer to record the length of the total stoppage i.e. 2 minutes + extra stoppage time Record this in the comments section of the domestic scoresheet Time Stoppages Record two minute stoppage per ¼ per team as appendix form Raise either red 2 minute or green 30 sec or white U paddle as appropriate to indicate which Time countdown to the start of the match and at the end of each interval Activate the umpire alert to notify the umpire of 30 second call 10 second call time call Commence 1 minute warning timing when instructed by umpire Inform umpires of elapse of 1 minute Time stoppages 2 mins & 30 secs Inform umpire of 30 second call (for 2 min stop) 10 second call (for 2 min & 30sec) time call at the end of stoppage Activate umpire alert unit 2014 Netball New Zealand Inc 27

29 STEPS stoppage type is in progress Start time to countdown the appropriate stoppage period i.e 2 min or 30 sec. (Separate timers may be required) KEYPOINTS 3. Time Intervals Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters 4. Quarter and/or Period timing In the event that the umpire alert unit is not felt/heard by either umpire or the unit fails to activate; o Only on court umpire whistle can end the time o One timekeeper to stand and activate air horn o One Timekeeper to move quickly behind the bench side umpire and call time loudly and clearly (as per Running Timekeeper) the other Timekeeper continues to press the umpire alert units. 5. Time Extra periods Extra time start and end only where extra time is played in a game that must be played to a result Initial name on scoresheet In the event of extra time Time Interval - o 3 mins o Time interval activate umpire alert unit In the event of extended extra time When one team is two goals ahead the Scorer 2 or Bench referee will indicate this to the timekeeper who will activate the umpire alert unit/s as per above Using a manual timer time all intervals and as above complete countdown to the end of the interval and commencement of the quarter or period as in point 1. Activate umpire alert unit/signal umpire Time the quarters or periods on the manual and electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to be resumed Extra Time Periods (keypoint) Set the manual and electronic timers to the time period required As above stop the electronic clock when one minute is left in the quarter or period of extra time Time as per quarter (Keypoint) o For first period of extra time begin timers o Activate umpire alert unit/s o Reset timers for the second period of extra time as quickly as is possible o Indicate to the umpire that the timer/s are ready o Time as per first period of extra time o Activate umpire alert unit/s Extended Extra time when this phase commences timekeeper raises an orange flag or similar on the score bench No electronic or manual countdown timing is required in this phase Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet 6. Time Records Tell the Scorer the time records for completion Start time End time 2014 Netball New Zealand Inc 28

30 STEPS on the NZ Domestic scoresheet Complete Domestic scoresheet KEYPOINTS Extra time start and end only where extra time is played in a game that must be played to a result Initial name on scoresheet 2014 Netball New Zealand Inc 29

31 JOB DESCRIPTION TIMEKEEPERS Running Timekeeper The Manual timer is the official time Timekeepers must work together to ensure the accurate and successful completion of the required tasks as listed; STEPS 1. Maintain time record of game 2. Operate the manual and electronic timers and scoreboard 3. Start and stop time as indicated by umpires 4. Communicate time protocols to umpires Time intervals and stoppages Start and stop time as indicated by umpires When informing umpires of timing calls Move out and walk in front of score bench to the umpires. When counting down to the start of a quarter for the 30 sec and the 10 second calls remain standing After the 10 sec call move behind the score bench to deliver the time call before sitting down DO NOT sit at the timekeeper end of score bench and call out to the umpires In the event that a stoppage period exceeds 2 minutes due to the nature of an incident Timekeeper is to start count-up timer to record the length of the total stoppage i.e. 2 minutes + extra stoppage time Record this in the comments section of the domestic scoresheet KEYPOINTS Start manual and electronic timers when game is started by umpires whistle Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to be resumed Stop the electronic timer when one minute is left in the quarter or period of extra time Reset manual and electronic timers during the intervals to the appropriate time for quarters or periods of extra time Maintain visible score board maintain accuracy of score Signal time at the end of each quarter Running Timekeeper a) Stand up 10 seconds prior to end of quarter and with no less than 5 seconds remaining move behind the bench side umpire and call time when time is up b) Ensure the umpire hears the call wait in position until the umpire has blown the whistle to end the quarter, period or game before moving back to score bench Time countdown to start of match and at the end of each interval Inform umpires of second call - 10 second call - time call Commence 1 minute warning timing when instructed by umpire if a team is late/slow to take the court Inform umpires of elapse of 1 minute Time stoppages 2 mins or 30 secs Inform umpires of - 30 second call (for 2 min only) 10 second (for 2 min & 30 secs) Time call at end of stoppage Stoppage for blood controlled by umpires stop the quarter/period timer Netball New Zealand Inc 30

32 Time Stoppages Record two minute stoppage per ¼ per team as appendix form Raise either red 2 minute or green 30 sec paddle or white U paddle as appropriate to indicate which stoppage type is in progress Start time to countdown the appropriate stoppage period i.e 2 min or 30 sec. (Separate timers may be required 5. Time Intervals Note: in the case of televised games liaise with NNZ personnel on the commencement of quarters Using manual clock time all intervals and as above complete countdown to the end of the interval and commencement of the quarter or period as in point Quarter and/or Period timing Time the quarters or periods of on the manual and electronic timers Hold (Stop) time when requested by the umpire. Restart time when the umpire signals for play to be resumed Signal time at the end of each quarter or period as per protocol in 1 above. 7. Time Extra periods Extended Extra time when this phase commences timekeeper raises an orange flag or similar on the score bench No electronic or manual countdown timing is required in this phase A Timekeeper activates manual count-up timer to record the time played beyond the two periods of extra time At the conclusion of the game this time and the two periods of extra time are added together and recorded in the extra time section of the domestic scoresheet 8. Time Records Tell the Scorer the time records for completion on the NZ Domestic scoresheet Complete Domestic scoresheet In the event of extra time Time Interval - o Interval at the end of 4 th quarter time as specified in specific NNZ Domestic Competition rules Extra time periods - Set the manual and electronic timers to time period required As above stop the electronic clock when one minute is left in the quarter or period of extra time Time as per quarter o For first period of extra time begin timer/s o Reset timers for the second period of extra time as quickly as is possible o Indicate to the umpire that the timer/s are ready o Time as per first period of extra time In the event of an extended draw o o When one team is two goals ahead the Scorer 2 or Bench Referee will indicate this to the timekeeper. The Timer 1 must be standing and near the side of the court during this phase. Indicate time to the bench side umpire as per protocol above. Start time End time Extra time start and end only where extra time is played in a game that must be played to a result Initial name on scoresheet 2014 Netball New Zealand Inc 31

33 JOB DESCRIPTION BENCH REFEREE STEPS KEYPOINTS 1. Must be nationally qualified Bench Official. Approved by NNZ for games. Appoint or be part of a panel to appoint the bench officials for that game. 2. Co-ordinate with other personnel Make themselves known to Event Manager, Team Managers, Announcer, Match Delegate and the floor manager prior to commencement of the game 3. Setting up the bench Arrive at venue at least 1.5 2hrs before commencement of the game. Ensure all score bench personnel are present, 2 scorers, 2 timers, 2 sub writers and runners (media) Brief bench on any new or specific requirements. Receive team lists from managers and distribute to bench and media copies as required. Check equipment is supplied and functioning correctly. If necessary set up bench using equipment provided. 4. Liaise with NNZ and/or Host Team Setting of clocks for team call on time. Work with event manager to supply correct times to team managers. Ensure correct positioning of signage near bench 5. Backstop the bench Sit in an accessible position in a close proximity to the bench as possible may be positioned on the bench To be mobile. Oversee scoring and timing during the game: - Watch who scores the goal - Listen to call from S2 - Watch electronic board - Verify and clarify correct score between scorers In the event of any problem occurring on the bench, assist as necessary providing cover or support as needed 6. Distribution of lists/team changes etc Receive team changes from Sub-Writer check and hand to S1 Distribute appropriate copies to announcer, media, TV and floor manager 2014 Netball New Zealand Inc 32

34 7. Extra time duties and procedures Liaise with umpires, floor manager, event coordinator and announcer. Ensure bench is equipped and aware of extra time procedures Ensure timekeepers have reset clocks as necessary 8. Other duties In the event of a suspension co-ordinate with the reserve umpire, the supervision of the suspended player. Co-ordinate the notification of the bench side umpire when the supervision period is completed in conjunction with scorers or timekeepers. 9. Blood Kit - Rubber gloves - Anti-bacterial spray - Towel - wet wipes/chux cloth - Hand sanitizer Ensure this is present and easily accessible at the scorebench When signaled to by an umpire get Blood Kit and either Hotst team personnel and /or NNZ and/or Bench Referee clean blood as required from floor, ball etc. Ensure bloody material is disposed of correctly. 9. On completion of the game On completion of the game initial name on domestic scoresheet Collect sheets used, check for completion and distribute to appropriate personnel event manager/match delegate/teams copies/media. Top copy to NNZ, 2 nd & 3 rd to team managers and 4 th to media. Gather up equipment on completion of game and return to event manager or storage area Netball New Zealand Inc 33

35 JOB DESCRIPTION SUBSTITUTION WRITER Relay substitutions and/or team changes information to appropriate personnel STEPS KEYPOINTS 1. Ascertain who is to receive forms Ensure you have a copy of the team list Liaise with Bench Referee, Match Delegate or Event Manager (this may vary according to the event) 2. Team Allocation Introduce yourself to team officials and inform them where you will be seated. 3. Be alert during the game Be prepared by having a header complete with date, team name and current quarter circled. Anticipate possible changes 4. Completing Forms At any stoppages and intervals, stand behind the team bench and watch for any team changes and substitutions Enter the player surname against the number as per team list eg. Beside number 3 EDGE In the position column write the new position that this player is moving into e.g. EDGE GS Where player is leaving the court to the bench this is no longer has to be indicated The score bench will assume that if they are not shown as moving to a new position and another player has taken their position they will now be on the bench Write information clearly and neatly on form provided and pass to appropriate personnel If no changes indicate this to the bench referee 2014 Netball New Zealand Inc 34

36 IN THE EVENT OF A MATCH ENDING IN A DRAW AT THE END OF REGULATION TIME Know the rules of the specific competition - Confirm whether draws are permitted in the competition or not. Preparation: 2 nd Domestic & Running Scoresheet is required. Extra Match Statistics Sheet Ensure that a timer is set to the required interval between the end of regulation time (the 4 th quarter) and the start of the first period of extra time (e.g. 2 minutes for international games or 3 minutes for ANZC) Bench Referee 1. Confirm with the Scorers that the game is drawn according to the official scoresheet. 2. Liaise with the appropriate Event and Game Officials (e.g. NNZ, ANZC Match Delegate etc) 3. Ensure that a timer s set 4. Ensure that the Scorers and Timekeepers are clear on their duties and ready for the start of the first period of extra time. 5. If the game goes into extended extra time ensure that the orange flag is placed on the score bench. Domestic Scoresheet Scorer 1 1. Complete Team Details as per Domestic Sheet For both teams indicate starting position in top left hand corner of player record box. If there is a change of shooter record on Sheet 1 by enclosing in a red ink box the last goal scored, penalty or attempt by GS or GA. 3. Record Centre Pass sequence. 4. Record goals scored as in previous quarters on Sheet Record Pass Details at the completion of the first period of extra time and play ceases. See Step Record Pass Details for the start of the second period extra time. 7. Record goals/attempts etc as per usual Scorer 1 role on Domestic Sheet. In the Event of an Extended Draw 1. Underline where the second period of extra time ended indicating the drawn score of that point. 2. Continue recording goals in the same column. 3. When one team is 2 goals ahead indicate this to the Bench Referee who will then inform the timekeeper who will immediately signal umpires A. 4. Bench Referee will also indicate to the reserve umpire. At the completion of the game 5. Complete team and game details as per sheet In the top right corner of sheet1 record Sheet 1 as 1 of 2 and Sheet 2 as 2 of 2 7. All individual Shooters statistics for the drawn game to be completed on Sheet Total individual shooters stats from sheets 1&2 to be completed on sheet 2. Running Scoresheet Scorer 2/Caller 1. Complete Match Details 2. Record the beginning pass sequence. 3. Record the running score of goals in each period of extra time. 4. Assist scorer 1 in completing all scoresheets and documents Netball New Zealand Inc 35

37 5. Ensure that the Match Shooting Stats summary matches the Scoresheet. In the event of an Extended Draw see above At the completion of the game Timekeepers 1. Complete team and game details as per sheet 1 2. Complete the final Match Statistics summary sheets there will be two of tese. 3. Number all scoresheets and papers as 1 of 2 (1/2) or 2 of 2 (2/2). 1. At the start of the 4 th quarter ensure that a timer is set to the required interval between the end of regulation time (the 4 th quarter) and the start of the first period of extra time (e.g. 2 minutes for International games or 3 minutes for ANZC). 2. Keep checking the electronic scoreboard score display against the official score. Stoppages Only one two minute stoppage is allowed for the entire period of extra time per team (i.e. the entire duration 2 x 7 minute periods + extended extra time). All other stoppages the 30 second rule applies Netball New Zealand Inc 36

38 Netball New Zealand Running Score Sheet Used in compliance with NNZ Bench Officials Procedures Court No: Date: Team 1: Event: Venue: Team 2: First Quarter Second Quarter Third Quarter Fourth Quarter Pass Team 1 Team 2 Pass Team 1 Team 2 Pass Team 1 Team 2 Pass Team 1 Team 2 Team 1 Direction Progr. score Progr. score Progr. score Match Won by: Final score: 2014 Netball New Zealand Inc 37

39 Team Qtr Stat Team Qtr Stat Updated January 2014 Match Shooting Statistics Date: Venue: Time: Team 1: GS/GA cross-out non-applicable position, and enter quarter attempts/goals scored ie. 12/8 Player Player Stats GS/GA GS/GA GS/GA GS/GA Attempts Scored % GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA Attempts TOTALS Scored Attempts Scored % % Team 2: GS/GA cross-out non-applicable position, and enter quarter attempts/goals scored ie. 12/8 Player Player Stats GS/GA GS/GA GS/GA GS/GA Attempts Scored % GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA GS/GA Attempts TOTALS Scored Attempts Scored % % 2014 Netball New Zealand Inc 38

40 Netball New Zealand Stoppage Sheet Start Time Each Qtr Qtr Team 1 Stoppages Team 2 Stoppages Start Time Extra Time End Time Extraordinary Notes for Use In the start time for each quarter enter the REAL time that is 7pm or 6:15pm etc. Record in the respective teams column the two minute stoppage occurrence all other stoppages are 30secs Note the time left in the quarter when the stoppage occurs e.g. 3mins 15sec and the position of the player for whom the stoppage was granted e.g. GA Where a team does not use their 2min stoppage in any quarter mark the relevant box with a full diagonal cross. In the Start and end time boxes enter the REAL time of the game Where required any extraordinary stoppages e.g. lights/extreme injury etc may be noted in the box provided. This form is given to the Bench Referee/Scorer 1 for information transfer to the main score sheet Netball New Zealand Inc 39

41 ANZ Champs Stoppage Sheet Start Time Each Qtr Qtr Team 1 Stoppages Team 2 Stoppages Blood Stoppages Start Time Extra Time End Time Extraordinary Notes for Use In the start time for each quarter enter the REAL time that is 7pm or 6:15pm etc. Record in the respective teams column the two minute stoppage occurrence all other stoppages are 30secs Note the time left in the quarter when the stoppage occurs e.g. 3mins 15sec and the position of the player for whom the stoppage was granted e.g. GA Where a team does not use their 2min stoppage in any quarter mark the relevant box with a full diagonal cross. In the Start and end time boxes enter the REAL time of the game Where required any extraordinary stoppages e.g. lights/extreme injury etc may be noted in the box provided. This form is given to the Bench Referee/Scorer 1 for information transfer to the main score sheet Netball New Zealand Inc 40

42 NNZ Bench Officials Scorer 1 - Assessment Schedule To receive a Pass, 9 out of 11 sections must be marked competent or satisfactory. Sections 2, 3, 4, 5, 6, 7 and 11 must be marked competent Key: Competent Satisfactory Not Yet Competent Candidate: Zone: Sheets Marked: Overall Assessment: Pass / Fail Section Descriptor Key Comment All sections completed (except extra time unless required) 1 Match Number, could be round number, game in sequence etc Both teams names with initial and surname, unless same or similar split with full first name All subs/positional changes to the initial team on-court list are clearly noted in the appropriate box by playing positions eg GA Quarters are indicated when the sub/positional change takes effect by playing positions Changes or subs in the case of a stoppage are indicated Pass sequence is accurate Last pass in each quarter is identified and completed correctly Numbers for goals by each shooter are sequential and accurate Penalties are clearly indicated with a P or the goal number is circled Missed attempts are shown with a clear dot/fullstop Changes in shooters are indicated with red square around the last attempt or goal scored by the shooter. If no attempts taken or goals scored by shooter prior to sub/change then indicated by X in box 5 Statistics for each shooter are placed in the correct boxes 2014 Netball New Zealand Inc 41

43 Section Descriptor Key Comment Quarter score is indicated for each team Progressive score is indicated for 2nd, 3rd and 4th quarters Statistics for each teams shooters are indicated and completed by player number Where more than one GS or GA has played, this is clearly shown Team names are completed Style 11 Accuracy Numbers are consistently marked off either horizontal or diagonal line through individual number Quarter score is half bracketed ]- Final score is circled Winning team name listed Final score in order of winning team score first, losing team score second Names written in first name and surname with initial signed beside name Comments section as required and appropriate Numbers, symbols and letters must be: o legible o consistently formed o sized to fit with spaces provided Mathematically correct sequencing Accurate addition Correct scoring Errors are neatly corrected Assessed by: Date: (Print Name): 2014 Netball New Zealand Inc 42

44 NNZ Bench Officials Scorer 2 - Assessment Schedule At the completion of the game to be judged competent all sections must be ticked; Key: Competent Not Yet Competent Candidate: Zone: Section Descriptor 1 All sections completed Court, event, venue, date, teams etc 2 Team 1 and 2 identified clearly Team 1 in left column and team 2 in right column Direction of play Team 1 3 Pass sequence is accurate Last pass in each quarter is indicated as per role tasks Numbers for goals scored by each team are sequential and accurate When the goal not scored by a team is indicated with a horizontal or diagonal line Progressive score is carried forward for 2nd, 3rd and 4th quarters and entered in progressive score section 4 Final score by each team at end of the 4th quarter or game is circled 5 Winning team name listed Final score in order of winning team first/losing team score second Competent /Not yet competent Comment Voice Pleasant, even tone to voice Speaks clearly and is able to be heard and understood by scorers Terms Use of appropriate terms to describe action i.e. Tasman GA In, Tasman GA Out etc in correct 2014 Netball New Zealand Inc 43

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