TOURNAMENTS. Friday. Wednesday. Thursday. DBA Open. Heaven s Favorite - Mongol Theme. Invasion, Maneuver and Flank March. A Shot in the Darkness

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1 NASAMW Ancient and Medieval Events Below is a short description of the tournaments being put on by the North American Society for Ancient and Medieval Wargaming. For more information, please go to the NASAMW registration desk. A single entry fee of $5 is charged and covers all events you play in. This goes for trophies and other event expenses. DBA The DBA & related tournaments and events listed here are presented by the North American Society of Ancient and Medieval Wargamers (NASAMW). To join just show up and play in an event, or for more information on NASAMW, Sign-Up Sheets for all events will be at the DBA HQ Table. ALL of our events are new player friendly. If you show up, there are plenty of people willing to help you learn how to play and help out with loaning an army for an event. Just ask! DBA events may be 2.2, 2.2+ or 3.0 versions of the rules. Please see specific event listing for the version used uses the DBA 2.2 army lists. Information related to 2.2+ rules can be found at: wadbag.com/v2.2+/ Event size in terms of players is unlimited unless noted below. Players should bring their own terrain but some communal terrain will be available; all battlefields are provided. Players must show up at events 10 minutes prior to the posted start time for assignments. DBA Manager: David Schlanger Some online pre-registration is available for specific events where listed in the event details. Please contact David Schlanger with any questions: buckynduke@gmail.com Invasion, Maneuver and Flank March Invasion and Maneuver rules as well as a link to download the Invasion and Maneuver ratings for all DBA 2.2 army lists can be found here: Wednesday A Shot in the Darkness 8pm 11PM A Stooges Artillery Theme Event Rules: v2.2+, 15mm, 3 rounds. Bring out your Big Guns! Eligible DBA 2.2 armies must have a minimum of 1 element of Artillery, but more are encouraged! GM: Larry Chaban and Rich Baier Big Battle DBA Doubles Open Tourney 9am 6pm TOURNAMENTS Rules: v2.2+, 15mm, 3 rounds plus championship evening. Two player teams face-off in Big Battle DBA games. Each team must bring their own armies and terrain. No Littoral Landings. Flank March and Invasion/Maneuver rules will be used. Please see the rules and ratings here: All 6Kn elements are rated as Cataphracts. All DBA 2.2 armies are eligible with appropriate allies. DBA Open 7:30pm 11:30pm Rules: v2.2+, 15mm, 4 rounds. A traditional DBA Open event. Historical matchups in the first round if possible, after that winners play winners. No Littoral Landings. Flank March and Invasion/Maneuver rules will be used. Any DBA 2.2 army is eligible. GM: Roland Fricke Heaven s Favorite - Mongol Theme 10am 3pm Rules: v2.2+, 15mm DBA Theme Tournament, 4 Rounds 15mm Mongol Warfare using house rules for Horse Archers. All Mongol armies will use: 1x3Cv(Gen), 2x3Cv, 9x2LH. No artillery. In the year of the Tiger, 1206, the whole steppes stood watching as the great Khuriltai was being held. Temujin planned to become Chengis Khan, emperor all who lived in felt tents - emperor of the steppes. As the ruler of Mongolia, Chengis would ensure the longevity of his empire, a somewhat daunting task, since not so long ago his empire had been a chaotic battleground of many nomadic powers. But now Temujin s plans were dust. He drew his last breath and died, victim of his horse stepping in a marmot hole and throwing him badly during a drunken night time ride across the steppes. The funeral is over. The tribes have scattered back to their homelands, each convinced they could guide the nation as well as Temujin would have. So it begins. GM: Jeff Caruso With Lance and Destrier Comes The Apocalypse End of the World at Y1K Campaign Theme 5pm 11pm Rules: v2.2+, As many rounds as we can fit in! As the year 1000 approached, Dark Ages Christianity expected the End of Days. Magyar, Viking, and Arab raiders did their best to validate these Millennial theories by sacking and burning everything they could. No part of Western Europe was safe; some parts

2 had the dubious pleasure of being sacked by all three in the same decade. But the world didn t end. Otto I reformed the Empire of Charlemagne, more or less. The Byzantine Empire was resurgent, more or less. The Vikings quieted down, and the various Islamic powers fought among themselves. It was a brand new age -- what old power would regain its one-time strength, as the Byzantines hoped to? What new power could ride the crest of history to gain primacy? Now comes the dawn of Feudalism, and the rise of the Mounted Knights of the West. Pre-registration and list of eligible armies at: Armies: III/35(b) Feudal Spanish / K.Leon (Spain): 1x 3Kn or 4Bd (Gen), 2x 3Kn, 1x 3Kn or 4Sp, 1x 3Cv, 1x LH or 4Sp or Ps, 2x 4Sp, 4x Ps III/34(b) Andalusian / Umayyad Caliphate (Spain): 1x LH or 3Cv or 3Kn (Gen), 1x 3Cv, 1x 3Cv or LH, 1x LH, 2x 4Sp, 1x 4Sp or Ps, 2x Ps, 3x LH or Ps or 3Ax III/33 EMNAS / Fatimid West (N.Africa and Sicily): 1x 3Cv (Gen), 2x 3Cv, 3x LH, 4x 4Sp, 2x Ps or 3Bw III/47 Pechenegs: 1x 3Cv (Gen), 9x LH, 2x WWg or (2x 7Hd or 3Bw). +2 maneuver rating; can do flank marches on 1-3. III/64 Nikephorian Byzantine East (Thrace and Constantinople,S.Italy/Greece): 1x 3Cv (Gen), 3x 3Cv, 1x 6Cat or LH, 1x LH, 3x 8Pv, 1x 4Ax or 8Pv, 1x Ps or 8Pv, 1x Art or 4Bd or 4Sp or 3Ra or 8Pv. S.Italy substitutes a 3Kn element for the 6Cat element option. III/14(c) Bulgarian Empire: 1x 3Kn (Gen), 2x 3Kn or LH, 4x LH, 4x 4Sp, 1x 4Sp or 3Bw or Ps III/30 Magyar:1x 3Cv (Gen), 2x 3Cv, 8x LH, 1x 3Ax or Ps or 3Cv. +2 maneuver rating; can do flank marches on 1-3. Viking: 1x 4Bd(Gen), 9x 4Bd, 1x 4Bd or 3Bw or Ps, 1x 4Bd or 3Ra or 3Wb. Can attack most coastal zones in N.Europe at distance 0 (surprise); can flank march on 1-2. Bohemian: 1x 3Cv (Gen) 1x 3Cv or 3Kn//4Bd, 8x 4Sp 2x Ps or 3Bw II/26(a) Early Serbian: 1x 3Kn (Gen), 2x 3Kn, 3x 4Sp, 2x 4Sp or 3Ax, 3x 3Bw, 1x 3Bw or 3Ax or Ps II26(b) Early Croatian: 1x 3Kn or 3Cv (Gen), 2x 3Kn or 3Cv, 4x 4Sp, 4x 4Sp or 3Ax, 1x Ps III/21(b) Lombard (S.Italy, N.Italy): 1x 3Kn (Gen), 3x 3Kn, 4x 4Sp, 2x 4Sp or 7Hd, 2x 3Bw or Ps III/52 East Frankish: 1x 3Kn (Gen), 3x 3Kn, 4x 3Kn or 3Kn//4Bd, 1x 3Cv, 1x 3Kn or 4Sp, 2x 3Kn or 4Sp or Ps or 7Hd. If you take any dismounting Knights, you must also take 2x 7Hd. III/51 West Frankish: 1x 3Kn (Gen), 7x 3Kn, 1x 3Kn or 4Sp, 3x 3Kn or 4Sp or Ps or 7Hd III/51 Norman (Normandy): 1x 3Kn//4Bd (Gen), 7x 3Kn//4Bd, 1x 3Kn//4Bd or 4Sp, 3x 7Hd III/62 Poland: 1x 3Cv (Gen), 2x 3Cv, 4x 4Sp, 4x 3Bw, 1x Ps III/48 Rus: 1x 3Cv or 4Bd (Gen), 7x 4Sp, 2x Ps or 4Sp, 1x LH or 4Sp, 1x 3Ax or 4Sp This is the latest in a series of successful Two Davids campaign theme events (Recovering Byzantium, Assyrian Collapse, Viking Fury etc.). Please join us, and don t forget to pre-register at fanaticus.org GM: David Kuijt and David Schlanger A Game of Ice and Fire 7pm - 11pm Rules: A Game of Ice and Fire (DBA Variant), Figures Provided, Multiple rounds Command one of the great houses of Westeros and win the Iron Throne. Each player will choose one great house and then assemble a coalition of other houses to do battle for the Iron Throne. A series of linked battles with new coalitions forming behind either the current king or latest pretender will determine the eventual winner. An ally in one game may be a mortal enemy in the next. Each battle will be played out using A Game of Ice and Fire (a variant of De Bellis Antiquitatis DBA), a quick play system of medieval war. The game is easy to learn and beginners are welcome. Figures representing Lannisters, Greyjoys, Starks, Baratheons, Freys, Tullys, Martells and many others will be provided. Battles will take about 90 minutes to resolve and players can participate in as many battles as they wish. GM: Tom Thomas DBN - Waterloo Bicentennial Commemorative Scenario 9am 1pm Rules: DBN, 15mm, 6 players This summer marks the 200th anniversary of one of the great battles in military history: the Battle of Waterloo. This event will run a DBN game simulating aspects of this great battle. Bring your DBN armies, be in full voice to shout Vive, La Emperor! or God Save the King! and honor this great day in military history. DBN is a DBA variant for the Napoleonic period. DBN rules and play sheet can be obtained at: GM: Bill Brown DBA 3.0 Open 25mm 9am - 1pm Rules: 3.0, 25mm Open Tournament, 4 rounds Sign up with any DBA 3.0 army. Historical matchups in the first round if possible, after that winners play winners. GM: Tom Thomas

3 Schoolyard Rumble DBA! 1pm - 5pm Rules: v2.2+, 15mm Team Tournament, 4 rounds Sign up with any DBA army. Players form teams based on the number of participants. There might be teams of 2, 3 or 4 depending on how crowded the school yard ends up. Teams are formed and the rumble begins! Matchups between players and armies are negotiated. Your team wins or loses based on the sum of all team matches in a given round. Loaner armies are available. GM: Stephen Baier The Age of Arthur: An Introduction to DBA 1pm - 5pm (see PEL event description) Rules: v2.2+, Unlimited Walk-up Event It is the Age of Arthur and Vortigern and the fate of Romano- Celtic Britain hangs in the balance. Take on the role of a British dux bellorum, Saxon warchief or Pictish toisech. With each victory and defeat, you can change the map of Britain. This is a walk-up gaming opportunity - FOR WHICH YOU DO NOT NEED TO BE REGISTERED! - designed to introduce players to the fast-play 2.2+ version of De Bellis Antiquitatis ancient and medieval rules. Individual games of DBA typically take well under an hour so play one game or play a dozen! DBA tutors on hand to help introduce you to the game, teach and answer questions. Experienced players also welcome. Can you rally the Britons to hold back the barbarian hordes? Or will the Saxon warbands of Horst and Hengist (and the Picts in the North) overthrow kings and carve out new lands to rule? Participants are eligible for raffle prizes. GM: Chris Brantley and Terrence McPartland DBA NASAMW Invitational Championship (NICT) 6pm 9pm, 9pm Midnight Rules: v2.2+, 15mm, Round Robin Group Stage, followed by Single Elimination For players who have won an event in a HMGS East Convention during the previous year, or any other sizable DBA tournament as reported in NASAMW qualifier list. 3 games of group round robin play phase followed by championship round single elimination bracket for winners of group stage. Championship round starts at 9PM. Time to crown a new NICT champion! Bring your own legal 2.2 army and terrain. Not the NICT, DBA Open 6:30pm 9:30pm Rules: v2.2+, 15mm, 3 rounds. Didn t win an event this year? Who cares?!? New to the game? No big deal!?! This is the event for you!!! Any legal DBA army, but no 3.0 allies. Sunday HotT Open 9am Noon Rules: Hordes of the Things, 25/28mm, 3 rounds Bring out your 24 point armies for a punch up! Brute and Phalanx extended rules will be used. Loaner Armies Available! Art de La Guerre Games in 15mm but we will try to accommodate 25mm players. GM if you plant to bring a 25mm army and if you can float between scales. GM: Dan Hazelbark (Hazelbark2005@yahoo.com) Rome and Byzantium Theme 9am-6:30pm 200pts; Armies from Roman Period (82-124) or Dark Age Period ( ); 2.5 hour rounds. Round 1: 9:15am; Round 2: 1:15pm; Round 3: 4pm Open 9am-6:30pm 200pts. Any army from any period; 2.5 hour rounds. Round 1: 9:15am; Round 2: 1:15pm; Round 3: 4pm Warrior Players must check in 30 minutes prior to listed start time. One list from published army list books (see website for latest versions/errata); African Warrior draft lists allowed. Generals must be rolled. Preset terrain. Special Rules: Barbarian Foot rules and Deployment rules in effect. X-Rules 2.512, 5.11, 6.2, 11.1 and 17.1 in use. 8 x 5 tables for 25mm Theme/Open, 6 x 4 tables for 15mm Theme/Open; 4 x 4 for 15mm Mini. 2.5 hr rounds for Mini, 3.5 hr rounds for rest. Full listing of special rules, armies and deployment rules at: GM: Scott Holder Mini Open, 15mm Noon - 9:30pm; 1200 pts. Round 1: Noon; Round 2: 3:30pm; Round 3: 7pm. Warrior National Championship Prelim Noon 8:30pm; 25mm, By Invitation Only, 1600 pts. Round 1: Noon; Round 2: 5:00pm. Alexander and the Successors Theme, 15mm & 25mm 9am 11pm; 1600 pts. Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm. Eligible Armies list at Warrior table and at link above.

4 Open, 15mm & 25mm 9am 11pm; 1600 pts. Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm. Warrior National Championship Finals Noon 11pm; 25mm, By Invitation Only, 1600 pts. Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm. Other Tournaments Flames of War (I-95 Gamers) Flames of War Early-War Doubles 10am 8pm Arrive at 9:30am or your slot might be given away. Three 2.5 hour rounds. All official Early-War briefings are in play. Teams make two 1,000pt companies but you can only have one tank, one mech, or one infantry company, no fortified companies allowed. They also must be from the same nationality. You can swing up to 200pts to either 1k company. One air purchase. One named hero per 1k list maximum. Terrain will be typical I-95 stuff. It s likely that we ll have several snow boards with restrictive going for vehicles. Scenarios will be determined and some will be based on the table. Scoring will be based on Wins and then points. Please reserve a slot for your team as soon as you can by mailing the GM. Please indicate the nationality of your team. Lists are due via by 10 July All miniature manufacturers are welcome but no unpainted teams. Cost is $10 per team which goes for prizes. We encourage you to bring a chess clock as we will enforce the 60% of the time rule: if you go over, you lose. Additional tournament information will be posted on I95Gamers_Flames_of_War_Tournaments_page/ GMs: Mark Greenwald and Eric Lauterbach (errk68@yahoo. com). & Flames of War Relay Team Tournament 9am 6pm (Fri); 9am 5pm (Sat) Players will form their own 2-5 man teams for games over both days. Only one player from each team will be playing the round. A player may join two teams but obviously needs to schedule to play different rounds for each team. Theme will be 1500pt Mid-War and we encourage each team to bring at least two armies, one Allied and one Axis; your team may bring up to five armies and play different ones each round. The teams will be scored on wins, then victory points and domination points. Round 1: (Fri) 9:30am; Round 2: (Fri) 12:30pm; Round 3: (Fri) 3:00pm; Round 4: (Sat) 9:30am; Round 5: (Sat) 12:30pm. Terrain will be typical I-95 stuff. It s likely that we ll have several snow boards with restrictive going for vehicles. For Rounds 1-4 missions will be determined by the player but Round 5 is blind domination. Please reserve a slot for your team as soon as you can by mailing the GM. You do not need to know all your players at this time and may even add guys the day of. All miniature manufacturers are welcome but no unpainted teams. We encourage you to bring a chess clock as we will enforce the 60% of the time rule: if you go over, you lose. Additional tournament information will be posted on I95Gamers_Flames_of_War_Tournaments_page/ GMs: Sean Mackintosh and Eric Lauterbach (errk68@yahoo. com). Warhammer Ancients The WAB World Cup comes to Historicon! Players bring a valid 2800pts WAB 2 list from the Armies of Antiquities 2 book or Chariots Wars 2.0 lists. With this list they will compete first in a qualifier where they will be paired in a set of 4 players and play a round robin tournament. The top two finishers will qualify for the WAB cup finals. Players may play in more than one qualifier. On the players who qualified will play in the World Cup finals. 25mm, 4 x 8 tables GMs: Alex White & Neight Connelly (boldos@frontier.net) WAB Cup Qualifier 1 4pm - 11pm WAB Cup Qualifier 2 9am - 3pm WAB Cup Qualifier 3 4pm 11pm WAB Cup Finals 9am - 5pm Doubles Tournament 3pm 10pm 2800pt list from Armies of Antiquities 2 book or the WAB 1 books. Bring a partner or we ll try to find you one.

5 Wargods 8pm - Midnight; 8 x 5 table Come out and play in the Wargods of Aegyptus Campaign! Each player can bring a 2000pt warband containing a harbinger with Ka 1 + d3 and following all other rules for warband construction. Warbands can be chosen from Aegyptus, Olympus, Wendigo. Warbands will be allowed to develop throughout HMGS East conventions. GM: Adam Hughes (atom120@yahoo.com). Sponsor: Crocodile Games. Bolt Action : 9:00am 7:00pm 28mm; pt lists; three 2:15 rounds. 6 x 4 tables. Check-in will be from 9-9:30am. Preregister with GM to receive updates and allowances for unit specific information. This will be a point escalation tournament. Your force may be selected from one reinforced infantry platoon (no Theater Selectors). Game 1 will be 750pts, Game pts (must include everything that was in the 750pt list), Game pt list (must include everything in the 1000pt list). Special Rules: Season 2 Bolt Action.net rules will be used. This has several rules changes being tested so contact GM for full explanation. These include modified rules for Tows, Fixed Weapons, LMG (only cost 5pts), Vehicle flamethrowers and transports. War Planes (instead of air observers) and Split Transports will be used. Tables will represent European, Pacific, North African and Eastern theaters. Prizes will be awarded for Best Axis General, Best Allied General, Best Minor General, Best Painted, Bad Day at War and Hanoswag. Expect a creative scoring system to break ties of win/loss records for determining winners. Missions being played are out of the rule book but there will be no Three man infantry team required to take an objective rule used. Game 1: Maximum Attrition, Game 2: Point Defense, Game 3: Domination (from Tank Wars book with 5 objectives). Round 1: 10:00am, Round 2: 1:30pm, Round 3: 4:00pm. GM: Mike Proctor (mikep18103@yahoo.com) Sponsors: Warlord Games and BoltAction.net : 9:00am 7:00pm 1000pt lists; 3 rounds; 28mm. Check-in begins at 9:30am and dice will roll at 10:00am with awards at 6:30pm. Preregister to receive rule explanations, game and terrain updates and scoring criteria. Prizes awarded for Best Armies, Generals, Painted and some one-off fun events Army lists with units selected from a nation-specific army book or an official BA supplemental list. Each army list can be a maximum of 1 armor platoon sector or 2 reinforced platoons/theater selectors from nation specific books. Additional rules: Warplane rules in use; Heavy and superheavy arty require transport; LMGs cost 5pts and MMGs cost 40pts; VFTs are treated as IFTs; Open-topped vehicles with a damage value of 7+ or greater receive pin markers from small arms like fully enclosed vehicles do for heavy weapons; An open-topped transport vehicle with a damage value of 7+ or greater is an Armored Transport; Infantry units being transported by an Armored Transport receive pin markers from small amrs like fully enclosed vehicles do for heavy weapons; Armored transports may fire up to one weapon when empty. GM: Stefan Sheckells (shecknews@comcast.net) Sponsor: Warlord Games, BoltAction.net Napoleon at War Events 10am-6:30pm 15mm 1500pt armies. 2.5 hour rounds. 16 players max. This will be a three round, open tournament; no qualifying is necessary to participate. Only army lists from the 100 Days book or PDFs on the Man at War website will be allowed. Loaner armies are available on a first-come, first-serve basis. Contact GM if you wish to borrow an army. Scenarios are specifically designed for the tournament. GM: Ken Jacobsen (Ken.Jacobsen@americanintrastructure.com) SAGA Grand SAGA Tournament 10:00am 4:40pm; 4 x 4 table Three rounds with 6pt armies from the official SAGA or Crescent and Cross lists. You must play the same faction in all three rounds but you are free to spend your 6pts differently each round if you want to shape your force differently for each scenario and/or opponent. Rounds will roughly be 1.5 hours in length. C&C Armies and Dark Age Armies are both welcome. Heroes are allowed. Score will be based on number of scenario wins and then points. Points will be awarded in accordance with the rules with 1pt for every three Levy, two Warriors and one Hearthguard eliminated of your opponents. Each enemy Warlord eliminated is worth 5 pts. No unpainted figures. Details at GM: Tom Keegan (keegantdad@yahoo.com).

6 Warhammer Fantasy Team Tournament-8 th Edition 9:00am 8:00pm 2400pt lists. 2.5 hour rounds. 3 rounds Teams will be comprised of four 2400pt armies using the current European Team Championship rules which may change the size of certain armies. Scoring will be based on battle points. Please reserve a slot for your team by ing the GM. Additional information on the Wargamers USA forum: There will be a long lunch break so players can look around and attend the flea market and vendor hall. GM: Dennis Jensen (maroonldr@hotmail.com) Lord of the Rings DC Hobbit League Tournament 11:00am 6:00pm 600pt lists. 3 rounds. Three rounds each in 2V2 games. Partners will be picked as players show up for the event. Players may nominate and agree upon who they want as a teammate. Each person has 600pts. Each team cannot fight each other more than once. Each round will have a different scenario. First is To The Death Match, second Domination Match with 5 objectives, third Storm The Camp. The first two scenarios will be played with the Scenarios from Hobbit rulebook. Each player may only pick units from a maximum of two factions. If they pick another faction beyond the first, then that second faction must have at least 12 models in its warband. The Exceptions to all these rules are the following factions (you can have two factions and still ally in these): Thorin s Company, Champions of Erebor, The Fellowship, The White Council, Wanderers of the Wild, Denizens of the Dark. Each player must keep their same army list throughout the tournament. GM: Devin Moreno (dchobbitleague@gmail.com) Mass Battle 11:00am 4:00pm 600pt lists. 8x5 table. This battle will involve multiple players on a single, highly detailed, terrain board. Players will all play in a fun match with multiple objectives and win conditions, essentially an all out brawl! We will play with several special rules to make things fun and chaotic. Players bring 600pts to the table. GM: Devin Moreno (dchobbitleague@gmail.com) Blucher 10am-6pm 15mm (cards are an acceptable substitute). 300pts; 6 x 4 table. This is an opportunity to meet and play different opponents in a round robin format rather than a formal, competitive tournament. Two rounds definitely, a third of enough interest. All advanced rules will be used. Battles will be generated using the Scharnhorst campaign system. Players should bring a 300pt army, copies of the Scharnhorst battle maps, column counters for Scharnhorst, a 6x4 mat and sufficient terrain to create a battlefield using the generation system. Other figure scales will be accommodated if there are suitable opponents. Walk ups welcome! GM: Matt Iverson (Iverson.jm@verizon.net) By Fire and Sword Demo & Open Games 2:00pm 6:00pm Come learn how to fight in the Eastern European Renaissance. Demo games run every hour with up to 4 players per game. There will also be space to meet and play other opponents. Bring your own skirmish force and we ll match you up. If we get enough players, we ll have a mini-campaign tournament. GM:Jeff Wiltrout (jefritrout@msn.com).

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