Nick Breslin Lightfoot Medalist (Photo courtesy of the Shepparton News) Registered No.: A P RULES AND REGULATIONS

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1 CRICKET Nick Breslin Lightfoot Medalist (Photo courtesy of the Shepparton News) SHEPPARTON Registered No.: A P RULES AND REGULATIONS

2 CRICKET SHEPPARTON EXECUTIVE CONTACTS President David D Elia president.cricketshepparton@gmail.com Secretary Jenny Mears secretary.cricketshepparton@gmail.com Senior Cricket Ben Prenter snrcricket.cricketshepparton@gmail.com Junior Cricket Steve Dalitz jnrcricket.cricketshepparton@gmail.com Treasurer Sean Ryan treasurer.cricketshepparton@gmail.com General Committee Butch Scott butchscott1@hotmail.com Narelle Claney claneyn@gmail.com Kieran Humphrey khumphrey@mcmedia.com.au Manzi Ali manzour-roy007@hotmail.com Director of Umpires Gary Wood Adverse Jim Pyke jimpyke@bigpond.net.au Conditions Andrew Porch andrew.porch@bigpond.com Committee Matt Walker mathew.walker@police.vic.gov.au CLUB CONTACTS Central Park/ Steve Wright smwright@powercor.com.au St Brendan s Dookie Butch Scott butchscott1@hotmail.com Clint Arthur kody20k@hotmail.com Euroa Sean Templeton sean.templeton@gvgs.vic.edu.au Kerrie Smith kerrie.smith05@bigpond.com Invergordon Ryan Gleeson gleeson.ryan.r@edumail.vic.gov.au Karramomus Paul Trevaskis trevaskis29@mcmedia.com.au Narelle Claney claneyn@gmail.com Katandra Andrew Nicholls andrew.e.nicholls@hotmail.com Kialla Grant Rowe president@kiallaknights.com.au Kyabram Andrew Porch andrew.porch@bigpond.com Mooroopna Darren Young darren.young@ccamatil.com Robert Barker barker.robert.r@edumail.vic.gov.au Murchison Darryn Rowney djrowney@hotmail.com Kathie Dawson kdawson@tatura.com.au Northerners Chris Wisely wiz2333@hotmail.com Gavin Houldcroft gavkezz@bigpond.com Numurkah Tyson Woods tysonwoods@bigpond.com Andrew Pattison andrewpattison12@gmail.com Old Students Vince Gagliardi vgagliardi@infinitypw.com.au Tim MacLaughlin timothymaclaughlin@bigpond.com Pine Lodge Travis Waters pinelodgecc@hotmail.com Shepparton/ Tony Giblin tonygiblin16@gmail.com Youth Club United Clive Wood woody555@bigpond.net.au Tatura Glenn Walker glenn.walker@depi.vic.gov.au Toolamba Nathan Quinlan quinlannathan@gmail.com Stuart Armstrong stuart@haeusler.com.au

3 Cricket Shepparton INDEX OF RULES..... Rule No. Page No. 1 Laws of Cricket Programme of Matches Results of Matches Points and Averages Final Systems Makeup Eligibility of Players Umpires Players Dress General Provisions Adverse Conditions Ground and Pitch Use of Balls The Over Hours of Play Penalties for Slow Over Rate Two Day Matches One Afternoon Matches Two Day Final Matches Affiliation Fees Disputes Players Conduct and Tribunal Emergency Rulings Instructions to Clubs Forfeits Transfer of Players Special Permits Grades Code of Player Behaviour Electronic Devices Payment of Fines Twenty 20 Rules Summary of Rules By Grade (Juniors) Interpretation of Code

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5 RULES FOR CRICKET SHEPPARTON MATCHES Rule 1: Laws of Cricket 1. The Laws of Cricket, as adopted by Cricket Shepparton, shall apply to the Matches, except as hereinafter modified. 2. The Board of Directors shall have the power to take any action deemed appropriate on a Club, its Players or any Club Members breaking a Law of Cricket or a Cricket Shepparton Rule. 3. The Board of Directors, in resolving a dispute which is not directly covered by the Laws of Cricket or Cricket Shepparton local rules may refer to the Cricket Victoria rules for an interpretation and subsequent action if deemed necessary. Rule 2: Programme of Matches 1. The Clubs of Cricket Shepparton shall compete in a series of matches, the programme of which shall be arranged by the Board of Directors 2. Subject to the approval of the Board of Directors, the Board of Directors may, if necessary, alter the programme in respect of dates or grounds on which any of the matches shall be played. 3. Two days (not necessarily consecutive) or any one public holiday, or any one afternoon, shall be allocated for each match (excepting semi-finals). Provided always that upon the joint applications, in writing, of the competing clubs, a majority of the Board of Directors may fix other days and times for commencing or continuing any match. Rule 3: Results of Matches 1. All matches not decided by an outright decision or on the result of the completed first innings, except as provided for in Rules 2,3,16 &17, shall be considered as drawn. 2. Where there is equality in the aggregate number of runs scored in a match (a) In which one side has completed its first innings and the other side has completed or uncompleted its first innings- the result shall be a tie. (b) In which one side has two innings, one of which is not completed and the side which has not completed its second innings was (i) leading on the first innings- the result shall be decided by the first innings (ii) not leading on the first innings- the result shall be an outright tie. 1

6 Rule 4: Points and Averages 1. Results of matches shall be recorded by points as under: Win Outright and First innings lead Win Outright and First innings tie... 8 Win Outright and behind on First innings... 6 Won on First innings- no further points result... 6 Tie Outright- each team... 5 Tie on First innings- no further points result... 3 Tie on First innings with Outright Loss... 2 Loss Outright after First innings lead... 4 Bye... where each team has the same number of BYES, no points to be allocated. Where each team has a different number of BYES, 6 points will be allocated for the first BYE and average winning points for the second or in the event of adverse conditions causing all games in that grade to be cancelled, 3 points only. 2. All games cancelled due to adverse conditions- All Grades. If no result is achieved in that grade, match points will be awarded with each team receiving 3 points plus percentage awarded if play had started. When a result is gained in at least one game in a grade, teams washed out will receive 3 points and any percentage gained if the match had started. If no play began in a certain grade 3 points would be awarded only. 3. If two or more teams be equal in points at the end of the home and away season, their relative positions shall be determined by averages. 4. For the purpose of ascertaining averages, the following system shall be adopted: The batting averages for a team shall be obtained by dividing the total number of runs scored by the total number of wickets lost. The batting average against such team shall be obtained by dividing the total number of runs scored against it by the total number of wickets taken. The former shall be divided by the later. The team having the higher quotient shall be considered to have the better performance. 5. For the purpose of ascertaining averages, a team declaring its innings closed or having its innings terminated under Rules 16 or 17 shall be deemed to have lost the number of wickets which have actually fallen. 6. Percentages shall be calculated as follows (Runs for over Wickets lost) divided by (Runs against over Wickets taken) One Day Competition (A GRADE ONLY) Win 6 points, Tie 3 points, Washout 3 points, Loss 0 points. Incentive points: 1 incentive point for the following: If the side batting second reaches the target within 80% (round down to completed over) 2

7 of the over s to be bowled: In a 43 over game, that is 34 over and a 45 over game that is by the end of the 36th over. If the side bowling second dismisses or restricts the other side to less than 80% of the target, (eg: if a side makes 100 runs, they must restrict the other side to 79 runs). The umpire will inform both captains of the incentive point s requirements during the break between innings. Sides equal on points will be separated on Net Run Rate, which will be calculated as follows: Runs Scored- Runs Conceded. Overs Faced- Overs Bowled. If a side is dismissed in less than the allocated overs (43 or 45) it will be deemed to have faced the full amount of overs when calculating run rate for both the batting and bowling sides. 7. To be eligible for Cricket Shepparton averages, the following conditions shall apply: A batsman must have completed in five(5) innings and made at least 300 runs. If no batsman reaches 300 runs for the season in a single grade then the qualification level will drop to 250 runs and continue to drop by 50 runs until at least one person qualifies. A bowler must have completed in at least five(5) innings and taken at least twenty-five(25) wickets. If no bowler in a single grade reaches 25 wickets the qualification level will drop to 20 wickets and continue to drop by 5 wickets until at least one person qualifies. 8. For the purpose of computing averages, the innings of a batsman retired owing to illness, injury or some other unavoidable cause, must be counted as not out. Rule 5: Finals Systems Makeup A) Final Four (10 teams or less) 1. The four competing teams that have obtained the highest number of points at the completion of the programme series of matches shall compete in a semi-final round of matches. 1vs4, 2vs3 with the winners advancing to the final. 2. Should either of the semi-final games not reach a first innings decision within the provisions of these rules, or a tie result, the winner shall be deemed the team higher on the list at the completion of the programme series of matches. 3. In the event of a tie on the first innings in an uncompleted match or a tie in a completed game, the winner shall be deemed the team higher on the list at the completion of the programme series of matches. 4. The winning club shall be awarded a Pennant and Shield, in each grade. B) Final Six (11 teams or more) 1. The six competing teams that have obtained the highest number of points at the completion of the programme series of matches shall compete in the final. 3

8 2. Should the final not reach a first innings decision within the provisions of these rules, or a tie result, the winner shall be deemed the team higher on point s comparison at the completion of the programme series of matches. 3. In the event of a tie on the first innings in an uncompleted match or a tie in a completed game, the winner shall be deemed the team higher on point s comparison at the completion of the programme series of matches. 4. The winning club shall be awarded a Pennant and Shield, in each grade. C) Qualifying finals and semi-finals for a final 6 in grades with 12 or more teams 1. Qualifying Finals: The teams in the six highest positions at the end of the programmed series shall compete in a qualifying final round, first playing sixth, second playing fifth and third playing fourth. 2. Semi-Finals: The qualifying round winners and highest placed loser shall compete in a semi-final round as per the table listed in 5.C.3. Qualifying Winner Highest Listed Loser Semi Final draws 1, 2, & v 4 & 2 v 3 1, 2, & v 3 & 2 v 4 1, 3, & v 2 & 3 v 5 1, 4, & v 2 & 4 v 5 2, 3, & v 1 & 3 v 6 2, 4, & v 1 & 4 v 6 3, 5, & v 1 & 5 v 6 4, 5, & v 1 & 5 v 6 D) Grand Final: The two teams deemed winner of the semi final will play in the Grand Final. The winning club will be awarded a pennant and a shield. Rule 6: Eligibility of Players 1. A registered Cricket Shepparton player may play up to six (6) days of cricket in the Victorian Premier Cricket League and retain Cricket Shepparton registration and eligibility. Any player who plays more than six (6) days of cricket in Victorian Premier Cricket will require a clearance to return to the Cricket Shepparton, subject to and in accordance with Rule All players remains bound to his/her last previous club upon his return to Cricket Shepparton if his/her absence from the district has been less than three (3) years. 3. The penalty for playing an ineligible player in a 2 day game shall be outright points being awarded to the offended club and a monetary 4

9 fine may be imposed on the offending club. The penalty for playing an ineligible player in a 1 day game shall be 1st innings points being awarded to the offended club and a monetary fine may be imposed on the offending club. 4. Any players selected to play in the NRCZ or Cricket Shepparton representative matches and who, for any reason, withdraws from the team, shall not be allowed to take part in any round or rounds of matches being played at the same time without the permission of the Board of Directors. PLAYER REPLACEMENT NORMAL CONDITIONS 5. A Grade & B Grades shall be allowed to nominate a maximum of one player who shall be permitted to fully replace any other selected player for all games, including finals, subject to the following: (a) Scenario One: A player (X) is not available for the second day of a two day game. (i) The first eleven players named in a team are to take the field on the first day of a match; (ii) The replaced (X) and the replacing (Y) players must be identified on the team sheet prior to the start of the match; (iii) The named replaced player (X) must not play in any other grade, in any replaced for. (iv) The named replacing (Y) player must play on the second day of the match he has been named as a replacement. (v) The replacing player (Y) may come from the immediate lower grade that started a match on the corresponding first day. To field eleven (11) players on the second day of the match the lower side must name the player going up and player coming in on the team sheet as per Rule 6.6(a) (ii). (vi) The replacing player (Y) may take part in the match as if selected in the original team. i.e. the replacing player (Y) shall be allowed to bat, bowl and/or wicket keep for the replaced player (X). If the replaced player (X) is batting and Not Out over night, he remains Not Out and the Replacing player (Y) can bat. The team must lose 10 wickets to be deemed All Out. If the replaced player (X) has been dismissed on Day one and the innings continues into Day 2, the replacement player (Y) cannot bat in that innings. 5

10 (vii) If team sheets are not completed or exchanged prior to the start of play on the first day, the team taking the field on the first day will be the team and no replacements will be allowed. (b) Scenario Two: A player (X) is not available for the first day of a two day game. (i) The first eleven players named in a team are to take the field on the first day of a match. (ii) The replaced (Y) and the replacing (X) players must be identified on the team sheet prior to the start of the match. The replacement must occur. (iii) The named replacing player (X) must not play in any lower Division on the day that corresponds to the second day of the match he has been named as a replacement. (iv) The named replaced player (Y) may play in any lower Division on the day that corresponds to the second day of the match he has been named as a replacement. (v) The replacing player (X) may take part in the match as if selected in the original team. i.e. the replacing player shall be allowed to bat, bowl and/or wicket keep for the replaced player(y). If the replaced player (Y) is batting and Not Out over night, he remains Not Out and the Replacing player (X) can bat. The team must lose 10 wickets to be deemed All Out. If the replaced player (Y) has been dismissed on Day one and the innings continues into Day 2, the replacement player (X) cannot bat in that innings. (vi) If team sheets are not completed or exchanged prior to the start of play on the first day, the team taking the field on the first day will be the team and no replacements will be allowed. C Grade can nominate up to 13 players in any given games. Replacement players must come out of, or return into, the nominated 13 and, as per Rule 5 (a)(ii), be nominated on the team sheets prior to the start of the game. When no Umpire is present, a Captain should ensure the Opposing Captain signs the team sheets with replacement players clearly noted, prior to the start of the game. 6. (a) No player who has played in a higher grade during their last 5 matches shall be allowed to play in a lower grade during the remainder of the season, unless they qualify under a points system as adopted by Cricket Shepparton. 6

11 A player must average less than (not equal to) 30 points over the last 5 games played by the player in any higher grade with points allocated as shown below- 1 run = 1 point 1 wicket = 10 points 1 stumping = 5 points Opposing clubs have 72 hours after the completion of the match to appeal any breaches of this rule. Once this period has expired, then no action can be taken against clubs or individuals. All appeals should be directed to C.S. for verification. (b) For the purpose of averaging points a missed match cannot be used, only games where the player actually named on the score sheet and is part of the team. (c) If a club wishes to play a player in a lower grade who is ineligible under Rule 6 (a) then they must lodge a request for a permit to Cricket Shepparton on MyCricket. The Permit request must include individual player statistics for that player in all games played in the season up to and including the last 5 games played and a reason they wish to drop the player. The Permit request must be received by Cricket Shepparton by 8.00pm on the Thursday prior to the commencement of the round. Requests received after this time will not be considered. Permits must be lodged on MyCricket. (d) Games played in other Northern Rivers Associations within the last 18 months must also be taken into account. 7. Where a club has more than 1 team in the same grade, once a player plays 3 games with one team, they cannot play with the other team in that season unless given a permit by C.S. 8. Where a team has a bye in any grade, no more than 2 players whose last game played was in the higher grade can be dropped to a lower grade. 9. No player can be demoted more than one grade at any one time.(a to B is okay, B to E is not.) The club s grade composition must be considered with this rule. 10. A player must play 3 games in a grade to qualify to play finals in that grade. 11. A player not qualified for finals in a particular grade under Rule 6.10 will be able to move from a higher grade to the clubs next affiliated lower grade, providing that both grades are playing in the finals for the same round and the player has played at least 1 game in that team during the current season. 7

12 12. Any club playing a player not possessing the requisite qualification shall, subject to the discretion of the Board of Directors, be declared to have lost the match or matches in which such player took part. 13. The awarding of the points to be allocated to the opposing club or clubs under rule 6.12 shall be as per rule 6.3. Rule 7: Umpires 1. Umpires for Cricket Shepparton matches shall be appointed by the Cricket Shepparton Director of Umpiring. 2. The square leg umpire may determine No-Balls in the event of a ball being bowled which is either: a) a full toss above waist high b) a bouncer over shoulder height in one day matches. The paid official Cricket Shepparton may overrule any decision, if in his opinion the square leg umpire has made an error of judgement. 3. The square leg umpire may hold an appropriate drink container for the use of both fieldsmen and batsmen; the use thereof is only at appropriate intervals and shall not interfere with the progress of the match. 4. In games where there is no official umpire, players shall refrain from openly commenting on decision made by the designated umpire. In all queries regarding the Laws or Rules, the Captains and the designated umpire shall resolve the matter directly in a constructive manner. 5. Should a Captain feel that a case of deliberate unfair umpiring is evident from a designated umpire, he shall report it to the Board of Directors and the Umpires Director. If the case be proved, that person shall be ruled unfit to officiate in future matches. 6. A team constantly disputing decisions shall be reported to the Board of Directors. Should that team be found guilty, they shall be fined $100 for the first offence and $200 for every subsequent offence in that season and lose six premiership points. 7. Clubs not participating in finals matches shall provide umpires when requested by the Director of Umpiring. The Cricket Shepparton Board of Directors will fine clubs not providing umpires $100 for the first offence and $200 for every subsequent offence. 8. Umpires shall be paid on the day of play. Any team failing to comply with this rule shall be fined $100 for the first offence and $200 for every subsequent offence plus the umpire s fee. 9. Umpires to wear clothing as approved by the S.C.U.A. 8

13 10. Umpires Match fees to be paid as per the following (rates/day) - Umpires Accredited Non Accredited Game Quantity Seniors Juniors Seniors Juniors T20 One $60 $30 $50 $25 T20 Two $60 $30 $50 $25 T20 Final* One/Two $100 $70 $80 $50 One Day One/Two $120 $60 $100 $50 One Day Final* One/Two $130 $100 $110 $80 Two Day One/Two $120 $60 $100 $50 Two Day Semi * One/Two $120 $60 $100 $50 Two Day Prelim * One/Two $120 $60 $100 $50 Grand Final * One/Two $150 $120 $130 $100 Cancelled by Ump One/Two $25 $25 $25 $25 Sunday Rep Games* One/Two $130 $120 $110 $100 Sunday Association Games travel money of $10 per 30kms travelled from Shepparton Deakin Reserve. 11. * Clubs will be invoiced on an average cost base for finals umpires as part of their annual fees, therefore finals matches to be paid by Cricket Shepparton. Rule 8: Players Dress 1. For all matches played under Cricket Shepparton, players Shirts & trousers shall be predominantly white; trousers shall be full length. Advertising logos may be worn on any cricket apparel with the approval of the Board of Directors. One day uniforms as approved by Cricket Shepparton must be worn in all A&B grade one day matches.(ie. long white pants and coloured shirts). C grade teams have the option of wearing white or coloured shirts. 2. Caps worn by players representing Cricket Shepparton in representative matches shall be those issued by Cricket Shepparton. 3. Caps worn by players representing Cricket Shepparton in non firstclass games shall be those of the clubs of which they are members. 4. Caps and pullovers worn by players in matches in competitions played under Cricket Shepparton direct management shall be those approved by their respective Clubs or Cricket Shepparton. 5. Caps specially issued by Cricket Shepparton to players for any particular match or matches; including State Colts matches, must be worn. 9

14 6. For all matches in A and B grades, spiked cricket footwear must be worn and used for all matches played on turf wickets for bowling. Rubber soled footwear may be used for batting and fielding purposes only, provided that in the opinion of the umpire, no damage to the wicket will occur. For any breach of this footwear rule, the offending player will be fined $100 for the first offence and $200 for every subsequent offence and will be suspended until the fine is paid. 7. On application to the Board of Directors in writing and supported by a medical certificate, approval may be given to a player to use rubber soled footwear for health reasons. Approval must be gained every season. 8. For C, D and E grades, clubs are allowed to wear coloured shirts in all games. Every player must wear same coloured shirt. Rule 9: General Provisions 1. In the event of an innings terminating within two minutes of an adjournment, the game shall be resumed at the time fixed for the conclusion of that adjournment. 2. (a) On both days in two day matches or games that have resolved to ordinary conditions an over shall be started if time has not been reached and shall be completed unless weather or light conditions prevent further play prior to the scheduled cessation time or an innings is compulsorily closed during the over. (b) Ordinary conditions means the playing out of a match without time or overs being taken into account except for the provision in both one day and two day matches when applicable for the bowling of a minimum of 16 overs when one hour of the (c) scheduled playing time remains. When a match reverts to ordinary conditions, the bowling side must maintain a minimum average of 16 overs per hour. Penalty for slow over rates will be 0.2 premier points per over not commenced at the closure of play. Refer also to Rule If for any reason play does not commence within ten minutes of the time appointed, the umpires shall, declare the match lost by the club unable or refusing to proceed with the match, and points shall be awarded by the Board of Directors. 4. At any time during a match either side may declare its innings closed, provided the declaration is made not later than 15 minutes before the scheduled end of the day s play. 5. The side which bats first and leads by 100 runs in two day matches shall have the option of requiring the other side to follow on. 10

15 6. The umpires shall, at the conclusion of each match, enter the umpires report on MyCricket of the time each match commenced on each day of play. If play did not commence within ten minutes of the time appointed, without such explanation as shall be deemed as satisfactory by the Board of Directors each club offending shall be fined the sum of $100 for the first offence and $200 for every subsequent offence in that season. 7. Before tossing for choice of innings, the captain of each Eleven shall give the umpire AND the opposing captain a list of the eleven chosen to play in the match, and having done so, no alteration shall be made without the consent of the opposing captain. The opposing captain and umpire are to be notified of the intended change of a player prior to the start of the game, as per Rule 6.6. Failure to advise the opposing Captain and Umpire will result in no replacement player being allowed. 8. In C and D grades and E grades, 13 players may be named on the team sheet for each team, 11 of these shall be permitted to participate as batsmen or bowlers. Fielding substitutes from the 13 named players may be made at any time, without the need to advise the opposing captain or umpires. If a team is found to have more than 11 players on the field a penalty of 20 runs will be applied. 9. In C and D grades and E grades, fielding substitutes can only be made with the players named on the team sheet unless permission is given by the opposing captain. 10. (a) Bowling and fielding restrictions for all Junior bowlers as per the Australian Cricket s Playing Policies and Guidelines 2006 will apply as below - U13 Players: 8 overs maximum per day with 4 overs maximum per spell. U14 Players: 14 overs maximum per day with 5 overs maximum per spell. U15 Players: 14 overs maximum per day with 5 overs maximum per spell. U16 Players: 20 overs maximum per day with 6 overs maximum per spell. Maximum 6 over spell DOES NOT apply to genuine spins bowlers who are eligible for U16 teams. The determination of spin bowlers would be made by the Umpire presiding over the game, or in the absence of an Umpire, the two opposing Captains must agree. This agreement should be reached prior to the start of the days play. If there is any doubt to the eligibility of the bowler as a spin bowler then the Umpire/Captains should err on the side of caution and restrict the bowler to 6 over spells as above. The maximum overs per day are to remain at

16 The minimum break between spells shall be at least twice the number of overs bowled in the bowler s immediate previous spell. A spell ends when that bowler ceases to bowl from that end. The maximum overs to be bowled in one day shall include all matches played on that one day. ie: Juniors who bowl in the morning must take into account the numbers of overs bowled in both matches. The appointed umpire and the captains of each side must take responsibility to ensure the above limits are not exceeded. No player registered junior player will field within 10-metre radius of the batman s stumps with the exception of slips, gully or wicketkeeper fielding positions. Clubs who breach these restrictions are subject at the discretion of the Board of Directors of Cricket Shepparton, to be fine $ per each offence and / or loss of all match points in each game/s where breaches occurred. (b) It is compulsory for all Cricket Shepparton players, eligible for Under 16 s and below for the current season, to wear a helmet when batting. (c) It is compulsory for all Cricket Shepparton players, eligible for Under 13 and below to wear a helmet while wicket keeping. Rule 10: Adverse Conditions 1. If the Adverse Conditions Committee has not cancelled all matches for the day, the fitness of the pitch, ground, weather and light for the commencement of play shall be judged solely by the umpires having regard to Notes (c) and (d) to Law 3 of the Laws of Cricket in the absence of umpire, Captains to decide. 2. Before commencement of play on any day, Umpires shall see that any necessary steps are taken to improve the ground or the pitch, with a view to expediting play, and shall not draw the stumps until the hour fixed by the Rules for the conclusion of the days play, unless satisfied there is no possibility of play. If both captains are willing to play the Umpire should allow the game to be played unless extenuating circumstances apply. 3. After commencement of play, the fitness of the ground, weather and light for continuation of play or resumption after an interval or stoppage shall be determined by the Umpires who shall not suspend or abandon play without fully observing the provisions of Law 3.8(a) and (b) of the Laws of Cricket. 12

17 4. A Committee shall be appointed each season to determine the suitability of grounds for play, due to inclement weather, prior to the commencement of a round of matches. The Committee shall be known as the Adverse Conditions Committee and shall consist of three (3) members. Deputies may be appointed 5. Should play be cancelled for a day, the decision shall be relayed over 3 One FM and SR at the earliest possible moment, and at 10.05am on the morning that play was due to commence. 6. On the second day of all two-day matches, the Adverse Conditions Committee with the assistance of the Board of Directors will cancel the day s play only when extreme conditions apply, otherwise it will be up to the umpire (or captains in the lower grades) to assess the suitability/fitness of the ground and pitch for that day s play. Rule 10 (a): Extreme Weather Conditions Cricket Shepparton reserve the right to cancel matches due to extreme weather conditions. This may occur on game day or during the week leading up to a scheduled match. i.e. If there has been very high temperatures leading up to a scheduled game and the forecast is below the limit, the game can still be cancelled. CANCELLATION OF MATCHES THE NIGHT BEFORE SCHEDULED MATCHES. If according to the Bureau of Metrology (BOM) at approximately 5.00pm on the night before scheduled matches (i.e. a Friday night before scheduled matches on Saturday), the temperature is predicted to reach a maximum of 40 degrees Celsius; C, D & E grade matches shall be cancelled due to Extreme Weather Conditions. Where the predicted maximum temperature reaches 42 degrees Celsius the cancellation of games will include A & B grades. CANCELLATION OF MATCHES ON THE DAY OF SCHEDULED MATCHES. If at any time prior to 11am on the day of the scheduled matches, the Bureau of Meteorology upgrades the predicted maximum temperature to exceed 40 degrees Celsius; C, D & E grade matches shall be cancelled due to Extreme Weather Conditions. Where the predicted maximum temperature reaches 42 degrees Celsius the cancellation of games will include A & B grades. Rule 11: Ground & Pitch 1. The ground may be rolled, watered or mown prior to each day s play, except for matches played on consecutive days, and the pitch may also be rolled and/or beaten and/or swept for seven minutes before the commencement of each innings. 2. If a side declares its innings closed before play commences or during an adjournment, it must do so in sufficient time to enable the other side to roll the pitch for seven minutes. 13

18 3. In matches to be played on consecutive days, the preparation of the pitch shall be undertaken subject only to Law 10 of the Laws of Cricket - except 30 minutes of rolling may take place within 180 minutes of the scheduled start of play on the second day. 4. This law shall not prevent the batsman during play from beating the ground with his bat, nor the batsman or bowler from using sawdust in order to obtain a proper foothold. 5. Danger area on all turf wickets must be marked metres from popping crease and 30.48cm either side of middle stump. 6. Conditions for use of covers and ground management requirements: Cover measurements cover shall be a minimum length and width of 30 metres by 6 metres (90x20 feet) and approved by the Board of Directors. Covering prior to match day: (a) A cover shall be laid by dusk on the day preceding a match day. The use of underlay material shall be optional, but its use shall be the same in the period prior to each day of a two day match. (b) At all other times the Curator shall be permitted to use the cover at his discretion to obtain the best possible conditions for play on a match day. (c) The Board of Directors shall have the power to waive the provision in 11.6(a) and instruct Clubs that covers shall not be laid on any specific day. Ring designated Board of Directors after 6.00pm on the Friday. Removing Covers on Match Day: In good conditions the cover shall be removed no later than 8.30am. Otherwise removal shall be at the discretion of the Curator or Ground Manager having regard to prevailing weather conditions and may be relaid if necessary. Umpires Control of Covers: The Umpires shall assume control 30 minutes prior to the scheduled start of each days play and make all decisions regarding the use of the cover until the end of play. Labour for Laying or Removing Cover: Until the scheduled starting time the Home Club shall provide any labour required for the laying or removal of the cover. After that time both sides shall assist with the laying and removal. 14

19 1.22m/4' 1.22m/4' 2.89m/12'9" WHITE MARK ABOUT 3.9cm/1 1 /2" WIDE THIS EDGE IS ACTUAL BATTING CREASE LENGTH OF WICKET 20.12m/66' FROM CENTRE OF STUMPS AT ONE END TO CENTRE OF STUMPS AT OTHER END. 3 STUMPS 71.1cm/28" OUT OF GROUND AND 22.86cm/9" WIDE OVERALL WITH 2 BAILS EACH 11.1cm/4 3 /8" LONG NOT PROJECTING MORE THAN 1.3cm/ 1 /2" ABOVE STUMPS cm /9" THIS EDGE IS ACTUAL BOWLING CREASE 2.64m/8'8" WIDTH OF PITCH Turf Pitch: 1.52m/5ft on either side of a line joining the centre of the middle stumps. Non Turf: The playing surface to be a minimum of 1.83m/6ft wide (i.e. 91.5cm/3ft as above) and 17.68m/58ft long. T20/1 DAY OFFSIDE WIDE LINE (TURF WICKETS) 30.48cm /12" 30.48cm /12" 15

20 Labour Requirements for Preparation of Hard Wicket Games: Until 30 minutes before the scheduled starting time, the Home club shall provide any labour required to prepare the hard wicket following wet weather or damage. After that time both sides shall assist with labour requirements. Following a wet weather event after the commencement of play, both sides are required to provide labour to assist in the recommencement of the match. Conditions for Semi-Final and Final Matches: The above provisions of Clause 11.6 shall apply to semi-final and final matches in the absence of any specific direction from the Board of Directors. The Board of Directors shall be empowered to inspect Finals venues and monitor prevailing and predicted weather conditions and to direct the Home and Host Clubs to use covers at any time in the week preceding any day of the match. 7. Failure to comply with directions: A Club failing to comply with the direction in Rule 11.6 may be dealt with by the Board of Directors who will deduct 6 points and apply a $100 fine for the first offence and $200 for each subsequent offence in that season. Rule 12: Use of Balls 1. In all matches each side shall provide its own ball. It shall be of Australian make and guaranteed. In A and B Grade matches such ball shall be four (4) pieces. Two (2) piece balls shall be used in all other Grades. 2. In all matches, a new ball shall be used for the first innings of each team, and in Semi-Finals AND Finals matches for each second innings. In Semi- Finals and Finals matches only, a new ball may be demanded by the fielding side after 80 overs. In matches other than Finals, a second innings of either side may be commenced with a ball which has been used previously if both captains agree. 3. If requested by either captain, the umpires shall determine whether the ball in play is unfit, and a substitution necessary. 4. Balls used in all Grades must be Cricket Shepparton (SCA) branded Kookaburra balls. 5. In A & B Grade one day games, Kookaburra white four-piece balls must be used. In C Grade one day games, Kookaburra white two-piece balls must be used. Rule 13: The Over 1. An over shall consist of six balls bowled overarm. A ball bowled from below the shoulder height of the bowler shall be regarded as unfair and the Umpire shall call and signal no ball. 16

21 2. If, for any reason, a bowler is unable to complete an over, another player shall complete it in accordance with Law of Cricket Code. 3. The scorer shall debit against the bowler no balls and wides. Rule 14: Hours of Play 1. Unless altered by the Board of Directors as provided in Rule 2, the hours of play and times for intervals in all matches shall be set out in Rules 15, 16, 17, Afternoon tea shall be provided by the Home side on each day s play. In Semi-Final and Final matches, on neutral grounds, the team finishing higher provides afternoon tea on the first day and the lower team on the second day. Rule 15: Penalties for Slow Over Rates 1. The following conditions are applicable to all matches played under: (a) Rule 16 - Two day matches. (b) Rule 17 - One afternoon matches. (c) Rule 18 A) - Semi-Final matches. 2. In the first innings of each side, the bowling side shall be required to bowl a minimum number of overs within the requisite period as set out below, unless varied by other provisions of this rule. Two day matches - 80 overs: 280 minutes. One afternoon matches - 40 overs: 165 minutes. Semi-Final matches - 80 overs: 280 minutes. The requisite period shall commence from the time at which an innings is scheduled to start and shall not include the time for the luncheon or afternoon tea interval. 3. The Umpires shall advise both Captains of the requisite period expiry time and the number of overs to be bowled at the commencement of each innings and shall signal to the scores at the start of the first over commenced after the end of the requisite period. 4. Should the minimum number or overs not be bowled before the end of the requisite period a penalty of 0.2 premier points (Semi-Finals $100) shall be applied to each of those overs not commenced at this time, except any of the overs remaining should the innings of the batting side then be terminated other than by compulsory closure. 5. The Umpires shall be the sole judge of which side was responsible for the minimum number of overs not being bowled within the requisite period, and their decision shall be final. Application to Cricket Shepparton Umpires allocated games only. 17

22 The number of overs bowled beyond the requisite period and occurring a penalty shall be apportioned, either wholly or partially, to the batting and/ or bowling side. Such apportionment is to be in terms of full overs. Umpires are to advise the Board of Directors of the number of overs not bowled within time, along with any extenuating circumstances; the Board of Directors will determine the penalty. The number of overs incurring a penalty and the apportionment to each side shall be noted in the space provided on the Umpires Match Report Form. Rule 16: Two Day Matches 1. Two day matches shall commence at 1.00pm and finish at 6.00pm (a) All grades 80 overs per innings (b) C, D & E Grades have the option to bowl 5 overs from one end before swapping to try and speed up the game. Both Captains must agree prior to the game starting. 2. A tea interval of 20 minutes shall be taken at 3.40pm unless: (a) (b) at that time nine wickets are down, in the case Law Code will apply and play will continue for a period not exceeding 30 minutes or until the innings is concluded, an innings ends after 120 minutes play or there is a stoppage caused by weather or bad light which extends or occurs after 90 minutes play, when the interval shall be taken immediately. 3. (a) The innings of the side which bats first, if not otherwise terminated, shall be compulsorily closed on the completion of the bowling of 80 overs. (b) (c) If during the innings of the side batting first play is interrupted by stoppages for weather or bad light at or after 280 minutes playing time, the innings shall be compulsorily closed at that time unless ordinary conditions apply. If the scheduled start of play is delayed by weather or bad light and play subsequently commenced within 120 minutes of the scheduled starting time on the first day, the match shall be played as a normal 80 over match and the scheduled completion time will be up to 7.00pm on both the first and second days. Once this additional time is invoked it must be used even if more than 120 minutes playing time is lost. 4. If the innings of the side batting first is compulsorily closed, the side batting second, if it is not dismissed, shall be entitled to bat for the same number of over s as bowled to the side batting first. 18

23 5. If more than 120 minutes of playing time is lost at the start of the first day of play, playing time will still be extended on both days to 7.00pm and the innings length will be reduced by 1 over per side for every 6 minutes lost over 120 minutes. This may mean the team batting first bats may on both the first and second days of the game to complete their innings. Play on the first day will be abandoned and the game will become a One day game on the second day when less than 30 over s can be bowled on the first day. 6. Playing time lost after play has started. (a) If on either the first or second day, less than 60 minutes play is lost to adverse conditions, play shall continue until 7.00pm on that day to allow the full 80 over s to be bowled. (b) If on the first day, more than 30 over s are bowled and more than 60 minutes play is lost, play will be extended to 7.00pm on both days to try and get 80 over per side played. If lost time is greater than 120 minutes each innings will be reduced by 1 over for every additional 6 minutes lost. This may mean the team batting first bats may on both the first and second days of the game to complete their innings. (c) (d) If on the second days play less than 60 minutes play is lost to adverse conditions, play shall continue until 7.00pm on that day to allow the full 80 overs to be bowled. If on the second day, greater than 60 minutes time is lost, play will continue until 7.00pm in an attempt to gain a result. If no result is gained or the full 80 not able to be delivered, the match will be drawn. 7. If the innings of the side batting first has been completed other than by compulsory closure, the side batting second, if it is not dismissed, shall be entitled to bat for the bowling of the number of over s as received by the team batting first or 80 over s, in 280 minutes (refer Rule 15 if over s not bowled in time), whichever is the greater, and any further numbers of over s until the scheduled time for the match to cease as directed by the Umpires before the commencement of the 2nd innings. 8. Except as provided for in Clause 5 and if the match is not played to a further result, the winner shall be the side scoring the greater number of runs irrespective of wickets lost. If both sides score an equal number of runs, the result shall be a tie irrespective of wickets lost. 9. (a) If a first innings result has been achieved and both captains agree that no further result is achievable, a game can finish at the scheduled afternoon tea break on Day 2. (b) However, if the side batting second completes its first innings within thirty minutes of the scheduled finishing time on the second day and on agreement of both captains, stumps may be drawn immediately. 19

24 10. On the second day, where a match has reverted to ordinary conditions, the Umpires shall signal when one hour of scheduled playing time remains. The next full over after that moment shall be the first of a minimum of 16 to be bowled before time subject to the following provisions: (a) This requirement shall not apply if the captains agree to end play at the scheduled time because a result or further result cannot be achieved: (b) if there are losses of time within the last hour because of intervals between innings or interruptions by adverse conditions the minimum number of over s to be bowled on resumption of play after any such interval or interruption shall be adjusted; (i) If any time is lost during the last hour because of adverse conditions, the number of over s to be bowled shall be 16 over s, less one over for each full three and a half minutes of (c) lost time. When an innings is completed during the last hour and a new innings shall be calculated on the basis of one over for each three and a half minutes or part thereof, of the time remaining for play when the innings is due to commence. 11. If all play is abandoned by the Averse Conditions committee or if less than 30 over s can be bowled on the first day, the match shall be played on the second day as a one afternoon match under the conditions of Rule 17 without regard to any toss for choice of innings on the first day. 12. Where a match reverts to ordinary conditions, the minimum number of over s to be bowled in the day shall be one over for every 3.5 minutes. Or part thereof, of the time remaining for play after each stoppage, less three (3) overs for any change of innings. If the minimum number of over s is not bowled by the scheduled time for stumps, then play shall continue until the over s are bowled. 13. A bowler shall be limited to 2 fast short pitched deliveries per over. This is a delivery that passes above the shoulder height of the striker standing upright at the crease. Rule 17: One Afternoon Matches 1. One afternoon matches shall start at 1.00pm for all grades. 2. A tea interval of 20 minutes shall be taken at the completion of the first innings of the match. 3. The innings of the side which bats first, if not otherwise terminated, shall be compulsorily closed on the completion of bowling 40 overs in all grades. If 40 overs are not completed in the required time then penalties as per Clause 15.5 shall apply. 20

25 4. If the first innings of the side batting first is compulsorily closed the side batting second, if it is not dismissed, shall be entitled to bat for the bowling of the same number of over s as bowled to the side batting first. 5. If the side batting first is dismissed before its allocated over s (40) the side batting second shall be entitled to its full allocation (40). 6. One day games to finish when result is achieved according to scorers and score books. Captains can agree to continue to play if they want to, but additional scores won t count 7. If the scheduled start of play is delayed by weather or bad light and plays subsequently commenced within 60 minutes of the scheduled starting time on the first day, the match shall be played as a normal match and the scheduled completion time will be up to 7.00pm. (a) If more than 60 minutes of playing time is lost at the start of play, playing time will still be extended 7.00pm and the innings length will be reduced by 1 over per side for every 6 minutes lost over minutes. Play will be abandoned when less than 20 over s per team can be bowled. 8. Playing time lost after play has started. (a) (b) (c) (d) If less than 60 minutes play is lost to adverse conditions, play shall continue until 7.00pm on that day to allow the full amount of over s per innings to be bowled. If during the first innings, more than 20 over s are bowled, play will be extended to 7.00pm to try and get the maximum amount of over s per side played. If lost time is greater than 60 minutes each innings will be reduced by 1 over for every additional 6 minutes lost. If during the second innings, less than 60 minutes play is lost to adverse conditions, play shall continue until 7.00pm on that day to allow the full amount of over s to be bowled. If during the second innings, greater than 60 minutes time is lost, play will continue until 7.00pm in an attempt to gain a result. If no result is gained or the full amount of over s not able to be delivered, the match will be drawn. 9. When less than 20 over s per team is available due to loss of time for adverse conditions, the game will be abandoned. 10. Except as provided for in Rule 17.6 and 17.9 and if the match is not played for a further result, the winner shall be the side scoring the greater number of runs irrespective of wickets lost. If both sides score an equal number of runs, the result shall be a tie irrespective of wickets lost 11. In each innings the scorer shall indicate when there are 10 over s and then 5 over s, of the allotment remaining and the Umpires shall notify the batsmen and the fielding Captain. 21

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