Character Sheet For Dungeons and Dragons 4th Edition

Size: px
Start display at page:

Download "Character Sheet For Dungeons and Dragons 4th Edition"

Transcription

1 Character Sheet CHARACTER NAME Bworf PLAYER NAME David DEITY Moradin ALIGNMENT Good RACE Dwarf AGE GENDER Male SIZE Medium HEIGHT '6" WEIGHT PARAGON EPIC CLASS Fighter Rampaging Brute PATH DESTINY CURRENT EXPERIENCE NEEDED EXPERIENCE 69, 3, ABILITY SCORES STR STRENGTH BASE RACIAL ENHANCE CON CONSTITUTION BASE RACIAL ENHANCE MODIFIER MOD1/ LVL DEX INT INTELLIGENCE BASE RACIAL ENHANCE MODIFIER MOD1/ LVL WIS WISDOM BASE RACIAL ENHANCE MODIFIER MOD1/ LVL CHA CHARISMA BASE RACIAL ENHANCE MODIFIER MOD1/ LVL HIT POINTS MAX HP CURRENT DAMAGE TEMP HP BLOODIED (1/ HP) S & POWERS MODIFIER MOD1/ LVL DEXTERITY BASE RACIAL ENHANCE MODIFIER MOD1/ LVL 1 DEATH SAVE FAILURES ADD. EFFECTS WHILE BLOODIED INITIATIVE S AC 11/ LVL ARMOR ABIL CLASS FEAT FORTITUDE REFLEX WILL DEX1/ LVL MISC BASE ARMOR ITEM MISC SPECIAL MOVEMENT = = ENH MISC MISC = vs Large TOTAL 11/ LVL ABIL = CLASS FEAT = = SURGES SAVING THROW BONUSES PASSIVE SENSES POINTS SURGES SURGES USED PASSIVE PASSIVE CURRENT vs Poison INSIGHT PERCEPTION 1 31 SURGE (1/ HP) 39 1 SECOND WIND (1/ENCOUNTER) SPEED CONDITIONS 6 ENH MISC. SPECIAL SENSES MISC. CONDITIONAL BONUSES CONDITIONAL BONUSES 1 vs Large 7 POINTS USED RESISTANCE cold (ring) radiance (ring) 1 necrotic (armor) ADDITIONAL EFFECTS FOR SPENDING POINTS MILESTONES WEAPON OR POWER Sporehammer Warhammer Throwing Hammers DAMAGE BONUS DAMAGE DICE BONUS USAGE 1/ LVL ABIL CLASS PROF FEAT ENH MISC ABIL FEAT ENH MISC Basic Attack Str AC 1 3 1d1 19 Basic Attack Dex AC d6 PROPERTIES (HIGH CRIT, MAGICAL EFFECTS, ETC.) 1d13 necrotic damage d psychic damage, miss does con mod dam EQUIPMENT ITEM WEIGHT Throwing Hammers Adventurer's Kit SKILLS SKILL NAME ACROBATICS ARCANA ATHLETICS BLUFF DIPLOMACY DUNGEONEERING ENDURANCE HEAL HISTORY INSIGHT INTIMIDATE NATURE PERCEPTION RELIGION STEALTH STREETWISE THIEVERY ABIL1/ TRAINED ABILITY TOTAL LVL () MISC ARMOR DEX 1 1 INT 1 1 STR 1 CHA 1 1 CHA 1 1 WIS CON WIS 1 13 INT 1 1 WIS 1 13 CHA 1 1 WIS 1 13 WIS 1 13 INT 1 1 DEX 1 1 CHA 1 1 DEX 1 1 FEATS Armor: All, Weapons: Sim/Mil Melee/Range Dwarf Train Hammers/Axes Dodge Giants 1 AC/Ref vs Larg Jack of All Trades, Training Heal Improved Initiative, Hammer Rhy Powerful Charge dam Enduring Wallop ongoing damage to daily power Hammer Rhythm-Con mod dam on miss Devastating Critical d1 dam RACIAL FEATURES Dwarf Cast Iron Stomach vs poison Dwarven Resilience - second wind as a minor action Encumbered Speed - move at normal speed despite burden Stand Your Ground - move one square less than an attack states, save vs falling prone Low Light Vision AT-WILL POWERS Cleave Reaping Strike Brute Charge (Paragon Power) Rampager's Action (Paragon) ENCOUNTER POWERS Covering Attack Crushing Blow Come ang Get It Unbreakable Fighter's Grit Barreling Swing Chains of Sorrow Tumbling Trample (Paragon) LANGUAGES WEALTH ASTRAL DIAMOND PLATINUM PIECES GOLD PIECES SILVER PIECES COPPER PIECES GEMS/JEWELRY* * GOLD PIECE pp 9 gp TOTAL WEIGHT OTHER VALUABLES Common, Dwarven, animal (ring) 1 lb emeralds, shards of the Altar of Imix Amulet of Imix ( GP) 1 Fey Coins ~ gp each 1/ lb mithril mask, gp (deposited in bank in Sigil) 1 of each of elemental coins (non-magical) CLASS/PATH/DESTINY Fighter, Martial, Defender Combat Challenge Marked foe, - against anyone but you & adjacent foe that shifts or attacks not you, you can attack as an immediate interrupt Combat Superiority: Opportunity attack Wis to hit Fighter Weapon Talent: 1 to hit for one handed weapon Trample through Enemy Squares DAILY POWERS Brute Strike Dizzying Blow Thicket of Blades Boundless Endurance Dragon's Fangs Iron Warrior

2 Magical Items MAGICAL ITEMS ITEM NAME Sporehammer Warhammer (cont.) WEIGHT DESCRIPTION 3 to hit/damage, addl Spore Burst Effect: range 3, 6 vs Fort 1d13 necrotic damage blessed by Yeenoghu d psychic damage Dwarven Shadow Chain Mail torso AC, Endur., insubstantial for 1 turn when bloodied, 1 resist necrotic, gain 7 hp per kill Ring of Undead Appearance finger creates the illusion of appearing undead (zombie) Ring - Speak to Animals finger Ring of Ulul'um finger 3 Wis, 1 Str, 1 Fortitude Dwarven Boots Gauntlets of Strength Fang Bracelet of the Holy Tran Endurance, 1 Speed, AC, no forced movement 3 Str Ring of Resistance to Cold finger Resistance Cold Ring of Resistance to Radiance finger Resistance to Radiance Bryophyte Blessed Mushroom necklace 3 Will Magic Sword A successful hit with sporehammer induces psychedelic trance (save ends) 1 to hit/damage Girdle of the Umberhulk belt 1 Fort, burrow at half speed, AV- Gauntlets of Bood hands 1 dam, ooze blood, AV- Chaos Cloak neck 1 resist 1 vs elemental foes, daily avoid on d6, 1- half dam, 3- teleport, -6 enemy get same dam Ring of Improved Iron Will finger 6 Will Ring of Impro. Great Fortitude finger 7 Fortitude Ring of Impro.Lightning Reflex finger Reflex POTIONS POTION NAME DESCRIPTION RITUAL SCROLLS RITUAL NAME TIME DURATION COMP COST KEY SKILL EFFECT MISCELLANEOUS ITEMS ITEM NAME DESCRIPTION

3 At-Will Powers Cleave 1 creature You hit one enemy then cleave into another. 1[W]Str and an adjacent enemry takes damage of Str modifier PHB 77 Reaping Strike 1creature You punctuate your attacks with wicked jabs. 1[W]Str Miss: half Str modifier damage PHB 77 Brute Charge 11 Martial N/A N/A Weapon Rampaging Brute Free 1 creature Whenever an enemy hits you with an opportunity attack while you're charging, you can knock that enemy prone as a free action after the opportunity attack is resolved. MP 7 Rampager's Action 11 Martial N/A N/A N/A Rampaging Brute When you spend an action point to charge an enemy, the first attack you make as part of the charge deals [w] extra damage on a hit or damage equal to the strength modifier on a miss. (combine w/ Powerful Charge feat dam PHB 197) MP 7

4 Encounter Powers Covering Attack 1 creature You launch a dizzying barrage of thrusts, allowing an ally to retreat. [W] Str modifier damage, and an ally adjacent to the target can shift squares PHB 7 Crushing Blow Str Ref 3 1 creature You wind up and deliver a devastating blow. [W] Str modifier damage If you're wielding an aze, hammer of mace, gain damage equal to Con modifier PHB 79 Come & Get It Str AC 7 Fighter Close Burst [3] Each enemy in burst You call your opponents toward you and deliver a blow they will never forget. Each target must shift and end adjacent to you. You then attack any targets that are adjacent to you. 1[W] Str modifier damage PHB Unbreakable 6 Martial N/A N/A N/A Fighter Immed. Reaction You steel yourself against a brutal attack. If you are hit bay an attack, reduce the damage by Con modifier. PHB Fighter's Grit 1 Barreling Swing 1 Martial N/A N/A N/A Minor Martial N/A N/A Weapon Rampaging Brute Close Burst [1] each enemy in burst With pure determination, you ignore weakness and battle on. Until the end of your next turn, you ignore the effects of dazed, immobilized, slowed and weakened conditions. MP 1 You rush through foes swinging your weapon in a sweeping arc as you arrive in their midst. You charge and make the attack in place of a melee basic attack. When charging you can move through enemy squares. Hit: [W] Str (Con if mace or hammer) MP 7 Chains of Sorrow 3 One Creature Hit: 3[W] Str mod dam Target has - to all defenses until end of next turn Tumbling Trample 1 Martial N/A N/A N/A Rampaging Brute Free When you move out a square occupied by an enemy, you push the target two squares and knock it prone. PHB 1

5 Daily Powers Brute Strike 1 creature You shatter armor and bone with a ringing blow. 3[W] Str modifier damage (Enduring Wallop feat adds ongoing damage to daily power MP 13) PHB 7 Dizzying Blow Str AC 1 creature You crack your foe upside the head 3[W] Str and the target is immobilized (save ends). (Enduring Wallop feat adds ongoing damage to daily power MP 13) PHB 79 Thicket of Blades Str AC 9 Martial N/A Reliable Weapon Fighter Close Burst [1] Each enemy in burst You sting and hinder nearby foes with a savage flurry of strikes aimed at their legs. 3[W] Str modifier damage and the target is slowed (save ends). (Enduring Wallop feat adds ongoing damage to daily power MP 13) PHB Boundless Endurance Martial N/A Healing N/A Fighter Minor You shake off the worst of your wounds. You gain regeneration Con modifier when you are bloodied. (Enduring Wallop feat adds ongoing damage to daily power MP 13) PHB 7 Dragon's Fangs 1orcreatures You attack twice in rapid succession. Hit: 3[W]Str Miss: Half Damage Iron Warrior Martial N/A Healing N/A Fighter Minor Self You spend a healing surge, regain additional hp equal to d6 Con Mod and make a saving throw against one effect that a save can end. PHB PHB

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP TheTomeShow Page Character Sheet Player Name TheTomeShow 5 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Shadar-kai Medium Race Size Age Gender Height Weight Alignment Deity Adventuring

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Rork Page Character Sheet Player Name Rork 4 Pit 5,900 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 75 Male 4'7" 0 Good Moradin Race Size Age Gender Height Weight Alignment

More information

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP Aidan Uth Twynam Page Roy Verweij Character Sheet Player Name Roy Verweij Aidan Uth Twynam 8.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 2 Male.78m 85kg Lawful Good Kiri-Jolith

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Grax Nephilim Page Character Sheet Player Name Grax Nephilim 4 Infernal Strategist 48,0 Character Name Level Class Paragon Path Epic Destiny Total XP Genasi Medium 30 Male 6'" lbs. Good Kord Race Size

More information

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire Character Sheet Player Name Archibald Nemecix 6 Wild Mage 69,000 Character Name Level Class Paragon Path Epic Destiny Total XP Tiefling Medium Male Unaligned Race Size Age Gender Height Weight Alignment

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Calixto Page Character Sheet Calixto 2 Commando Captain.77 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium Female Unaligned Tempus Race Size Age Gender Height Weight Alignment

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Azarius Venger 4 Ranger Giantslayer 52,000 Character Name Level Class Paragon Path Epic Destiny Total XP Elf Medium 00 Male 5'9" 55 Unaligned Ilmater Race Size Age Gender Height

More information

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7 Wolf Medium natural beast 100 Senses Perception +6; low-light vision 31; Bloodied 15 15; Fortitude 13, Reflex 13, Will 12 Speed 8 Bite (standard; at-will) 39 47 55 63 71 Spider Medium natural beast (spider)

More information

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P Bloodfang Lv1 Male clockwork pony (leather wing) gunslinger 1 - CR 1/2 Chaotic Good Fey (Half-Constuct, Ponykind); Deity: The Moon Princess; Age: 17; Height: 4' 2"; Weight: 295lb. Ability Score Modifier

More information

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking, Reader, Skylar Evans Player: Scott Gray Male human (Chelaxian) brawler 3 - CR 2 Neutral Good Humanoid (Human); Deity: Desna; Age: 21; Height: 5' 8"; Weight: 170lb. Ability Score Modifier Temporary STR

More information

EN World War of the Burning Sky

EN World   War of the Burning Sky NPC ALLIES This is a free accompaniment to WotBS 4E #8: O, Wintry Song of Agony. The heroes may decide to bring allies along on their travels, especially if they're underpowered or lacking in certain specialities.

More information

Armor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP)

Armor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP) Level 1 Earthbender Roleplaying Notes: Earth is the element of substance, making earthbenders and their people diverse, strong, persistent, and enduring. The key to earthbending is utilizing neutral jing,

More information

"With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills." Prerequisite: Paladin class

With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills. Prerequisite: Paladin class Astral Weapon http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=43 1 sur 1 04/04/2013 21:53 Astral Weapon "With the power of the Astral Sea flowing through me, and my faith as powerful as

More information

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss. Player s Handbook Dwarf Page 36: When adding up your ability score bonuses, you now gain a +2 bonus to Constitution and your choice of Strength or Wisdom. Eladrin Page 38: When adding up your ability score

More information

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd Black Belt Deadly even with nothing in her hands, a black belt eschews using the fighter's heavy armor and the monk's mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile,

More information

Character Classes (draft 10)

Character Classes (draft 10) Character Classes (draft 10) Part of the 4lternity Project (this page intentionally left blank. draw a sesheyan!) By Caoimhe Ora Snow These are character classes based on Alternity

More information

Expanded Mount Options

Expanded Mount Options Expanded Mount Options A dwarf cavalry regiment riding upon the backs of raging grizzly bears. The frost giant astride a massive mammoth. The drow assassin stalking the Underdark on his stealthy lizard.

More information

Alignment: Any. Hit Die: d8.

Alignment: Any. Hit Die: d8. Archer Of history s most persistent necessities, none has colored the art of death more strikingly than the ability to kill from afar. While this innovative concept came in many forms, no method was as

More information

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC. Rune Giant, Samurai LE CHARACTER NAME ALIGNMENT PLAYER Samurai 4 CHARACTER LEVEL DEITY HOMELAND Giant, Rune Gargantuan Male 124 41' 8" 3000 lbs. Black RACE SIZE GENDER AGE HEIGHT WEIGHT HAIR EYES Ice-

More information

Samurai. Special Ability

Samurai. Special Ability Samurai Level Base Resist Reflex Will Defense Special Ability Attack Save Save Save Bonus 01 1 2 0 0 1 Code of Honor, Stance 1, Sword Style 1 02 2 3 0 0 1 03 3 3 1 1 2 Sword Style 2 04 4 4 1 1 2 05 5 4

More information

Alignment: Any. Hit Die: d10.

Alignment: Any. Hit Die: d10. Fighter As long as wars are raged on distant lands, there will be men and women who fight those wars. The fighter is no mere sword-swinger; he is a skilled combatant, combining strength of arm, knowledge

More information

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms Star*Drive Races Part of the 4lternity Project By Caoimhe Ora Snow These are racial traits for the core Star*Drive races, expressed in (modified) 4th edition Dungeons & Dragons

More information

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws. Character name Height Alignment Player name Status Race Age Mental: Physical: Encumbrance Class Level STR DEX CON INT WIS CHA Hit Prob. Reaction HP of Lang. Magical Defense Max. of Henchmen Dmg. System

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Targus Martok Page Jason Targus Martok Great Elder 6,000 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 3 Male '8" 0 lb Lawful Good Vectron UTRPG Dark Sun Race

More information

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB Goblin Dog CR 1 N Medium animal Init +2; Senses low light vision, scent; Perception +1 AC 13, touch 12, flat footed 11 (+2 Dex, +1 natural) hp 9 (1d8+5) Fort +4, Ref +4, Will +1 Immune disease Speed 50

More information

MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS WEAPON

MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS WEAPON Hunter's Quarry Twin Strike Deft Strike Assassin's Shroud INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. S INDEX List your powers below. Check

More information

Aberrant Dragonmarked. A character theme for Eberron (4e)

Aberrant Dragonmarked. A character theme for Eberron (4e) Aberrant Dragonmarked A character theme for Eberron (4e) We are the forgotten, the lost, the hunted, and the reviled. We are marked by prophecy; for what, we cannot say. But we will not lie down and die

More information

Race. In D&D, race refers to any intelligent humanoid species

Race. In D&D, race refers to any intelligent humanoid species Race Race In D&D, race refers to any intelligent humanoid species Dwarf Elf Halfling Human Gnome Half-Elf Half-Orc Tiefling Race Select a race now and record it near the top of your character sheet Common:

More information

UNEARTHED ARCANA Sidekicks

UNEARTHED ARCANA Sidekicks UNEARTHED ARCANA Sidekicks This article gives you a straightforward way to play and level up a sidekick in DUNGEONS & DRAGONS. The rules presented here take a creature with a low challenge rating and give

More information

Force Power Cards (front)

Force Power Cards (front) Battle Strike You use the Force to enhance your battle prowess. Time: Swift action. Target: You. DC 15: Gain a +1 Force bonus on your next attack roll and deal an additional 1d6 points of damage if the

More information

Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2

Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Attributes STR 16 (20) +5 CON 18 +4 DEX 16 +3 INT 13 +1 WIS 16 +3 CHA 10 +0 HP 116 AP 10 AC 22 (+1 Dodge) (+2 Abs Steel if move) BAB +11 XP 59,450

More information

Reference Revised Combat Rules

Reference Revised Combat Rules Revised Combat Round Reference Revised Combat Rules I. Check for Surprise a. Roll 1d10 (see Surprise Modifiers) with a 1, 2, or 3 meaning surprise. Determine Initiative (once for given encounter) a. Each

More information

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S Male fetchling rogue 1/summoner (shadow caller) 7 - CL8 - CR 7 True Neutral Outsider (Native) STR STRENGTH 13 +1 DEX DEXTERITY 17 +3 CON CONSTITUTION 14 +2 INT INTELLIGENCE 8-1 WIS WISDOM 8-1 CHA CHARISMA

More information

Soldier-4. Traits (see back for details)

Soldier-4. Traits (see back for details) Abilities and Skills Strength 16 +3 Athletics +10 Defenses Traits (see back for details) Soldier-4 Saga Edition RPG Dexterity 16 +3 Acrobatics +3 Initiative +10 Pilot +10 Stealth +3 Constitution 16 +3

More information

Kingdoms of Kalamar Player s Guide v.3.5 adaptation

Kingdoms of Kalamar Player s Guide v.3.5 adaptation (Adapted by Tilmann Berger, Edited by Brian Jelke and Joe Selby) Kingdoms of Kalamar is a registered trademark of Kenzer & Company. Kingdoms of Kalamar Player s Guide is a trademark of Kenzer & Company.

More information

All Subtiers BARON BOMANDE RUDYAHM CR 3

All Subtiers BARON BOMANDE RUDYAHM CR 3 All Subtiers BARON BOMANDE RUDYAHM CR 3 Middle-aged male human aristocrat 2/ranger (trophy hunter) 2 LG Medium humanoid (human) Init +3; Senses Perception +7 AC 17, touch 13, flat-footed 14 (+4 armor,

More information

You, the players, are our best source of feedback, so we encourage you to direct questions and concerns to the following

You, the players, are our best source of feedback, so we encourage you to direct questions and concerns to the following Dungeons & Dragons 4th Edition Rules Updates March 2, 2010 This document provides updates to various D&D game products, including core rulebooks, game supplements, and accessory products, such as the Dungeon

More information

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0) Baaz Draconian Medium dragon (draconian), usually chaotic evil Armor Class 17 (scale mail, shield) Hit Points 22 (4d8 + 4) Speed 30 ft. DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1)

More information

The Pacifist Invented by Edward Couch

The Pacifist Invented by Edward Couch The Pacifist Invented by Edward Couch The Pacifist is a character who went out into the world much like any other adventurer, seeking fame, fortune, adventure, or a multitude of other goals. However, in

More information

Damage / Current HP. Crit: 2 1-hand, B

Damage / Current HP. Crit: 2 1-hand, B Player: Scott David Gray Sargent Zander Court Male human (taldan) brawler (exemplar) 3/slayer (vanguard) 1/swashbuckler (inspired blade) 2, Liberty's Edge faction - CL6 - CR 5 Lawful Good Humanoid (Human);

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach, Jakub "Kuba" Slezak Player: Scott David Gray Male human fighter 3/rogue 2, Sovereign Court faction - CL5 - CR 4 True Neutral Humanoid (Human); Deity: Cayden Cailean ; Age: 36; Height: 5' 11" ; Weight:

More information

Original concept from:

Original concept from: Original concept from: http://home.earthlink.net/~duanevp/dnd/building%20d&d/buildingdnd17.htm. The A.D.D.I.C.T. Short Form I. Check for Surprise A. The DM can determine that surprise exists (or does NOT

More information

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom Viking Class D&D 5e Created by Luke Nicholson and Tom Viking Class D&D 5e A daring mountain dwarf stares coldly into a horde of lifeless undead, he wipes the sweat of his forehead and yells a war cry before

More information

SHIELD-BEARER. Overview. When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone

SHIELD-BEARER. Overview. When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone SHIELD-BEARER When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone Spoken offhand during the clearing of the Undermarch. Overview Play Style: Shield-bearers

More information

Race through the Residuum Mine: Gen Con 2009

Race through the Residuum Mine: Gen Con 2009 Race through the Residuum Mine: Gen Con 2009 The Magocracy's mine is rich with magic, but they never wondered about its origin until the explosion. The first daring souls to discover the source at its

More information

by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with

by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with by Cindy Moore 1 2 by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other

More information

Critical Bullet and Melee Hit Chart 2

Critical Bullet and Melee Hit Chart 2 Critical Bullet and Melee Hit Chart 2 Expect to be injured in our line of work. Bullet wounds can be most serious, but blade weapons can sometimes be just as deadly. This chart expands upon the previous

More information

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players. Death Pit of Moloch 5E Adventure for Beginner Dungeon Masters & Players. The Fall T 1. Sink Cavern "Help me, Help me," A raspy, low pitched voice called out. I have been trapped here for days, My leg is

More information

Prerequisites Name Details Pg. Armor Proficiency (light)

Prerequisites Name Details Pg. Armor Proficiency (light) D&D 3.5 FEATS This is a summary of Chapter 5 (Feats) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official errata

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P Male human fighter 11 - CR 10 True Neutral Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16/18 +3/+4 DEX DEXTERITY 14 CON CONSTITUTION 12 INT INTELLIGENCE 14 WIS WISDOM CHA CHARISMA

More information

Visit our website at

Visit our website at Dungeons & Dragons, D&D, d0, d0 System, Wizards of the Coast, Player s Handbook, Dungeon Master s Guide, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks

More information

GURPS : COMBAT. Maneuvers

GURPS : COMBAT. Maneuvers GURPS : COMBAT Turn Sequence Combatant with highest Basic Speed goes first, then the one with the next-highest Basic Speed and so on. If tied, the one with the highest DX goes first. If still tied, roll.

More information

PDF compiled, edited and designed to resemble the official Player s Handbook by Ners

PDF compiled, edited and designed to resemble the official Player s Handbook by Ners PDF compiled, edited and designed to resemble the official Player s Handbook by Ners 1 Pugilist Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc

More information

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese Arlyn Varss Medium Human jedi 4 Init +8; Senses Perception +10 Languages Basic, Sullustese Defenses Ref 16 (15 flat footed), Fort 15, Will 18 hp 60; Threshold 15 Melee lightsaber +6 (2d8+4) Ranged by weapon

More information

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values TRAVEL & EQUIPMENT Land Travel 1 day of travel on foot = 20 miles 1 day of travel on horseback = 30 miles Difficult terrain = halve all distances Table 5A : Daily Sea Weather D10 Weather Conditions 1-2

More information

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 9 - CR 8 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow

More information

D&D 5TH BASE CLASSES AND PATHS

D&D 5TH BASE CLASSES AND PATHS D&D 5TH BASE CLASSES AND PATHS Style Specialisation Weapon Source 1 Barbarian Path of the Berserker D12 2 of (Animal Handling, Athletics, Intimidation, Nature, Perception, Survival) ne STR, CON Shield

More information

Crit: 20/x2 1-Hand, B. Crit: 20/x3 Rng: 110' 2-Hand, P. Crit: 20/x2 Light, P. Crit: 20/x3 2-Hand, S

Crit: 20/x2 1-Hand, B. Crit: 20/x3 Rng: 110' 2-Hand, P. Crit: 20/x2 Light, P. Crit: 20/x3 2-Hand, S Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 8 - CR 7 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow

More information

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil GOBLIN AMBUSH Abilities & Abilities & Abilities & Abilities & Leads to trail with 2 traps Snare (DC 12 perception to notice, dc 10 dex to save) Pit (Passive Perception 15, DC 15 Wis/percep to notice, DC

More information

THE BARBARIAN PLAYTEST: TAKE A WALK ON THE WILD SIDE... A D&D INSIDER EXCLUSIVE!

THE BARBARIAN PLAYTEST: TAKE A WALK ON THE WILD SIDE... A D&D INSIDER EXCLUSIVE! TAKE A WALK ON THE WILD SIDE... PLAYTEST: THE BARBARIAN A D&D INSIDER EXCLUSIVE! Enjoy this free playtest version of the barbarian, a new class scheduled to appear in the Player s Handbook 2 in 2009. This

More information

Brimstone and Iron. Heroic Combat System.

Brimstone and Iron. Heroic Combat System. Brimstone and Iron. Brimstone and Iron was originally an attempt to unify the rules of Warhammer Fantasy Battle, Warhammer Skirmish and Mordheim. I ve dropped that idea since Games Workshop change the

More information

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR NAME: RACE: RANK: XP: PERSONAL INFO ICONIC FRAMEWORK ATTRIBUTES & DERIVED STATS HINDRANCES AGILITY SMARTS SPIRIT CHARISMA PARRY PACE STRENGTH VIGOR SKILLS GEAR SKILL DIE ITEM STRAIN WT EDGES & ADVANCES

More information

CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1

CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1 CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1 Charging Attack/Knock-Back [modified house rule]: Decide whether to inflict Damage or shove

More information

CLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE

CLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE BUILDING CHARACTER As with the fantasy setting of Fantasy Age, classes represent character archetypes that also determine your character s capabilities and develop as you gain experience. These classes

More information

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S, Reach

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S, Reach Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 10 - CR 9 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow

More information

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB This web enhancement provides monster, trap, and pre-generated character conversions for Bleeding Edge #6: Escape from Ceranir. As with any other

More information

nonlethal ft. manuverability SKILL NAME Acrobatics Climb Fly Perception Stealth Swim deflect mod. mod. modifiers modifiers

nonlethal ft. manuverability SKILL NAME Acrobatics Climb Fly Perception Stealth Swim deflect mod. mod. modifiers modifiers ability name STR strength DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma ability score ability temp. score temp. name type size owner hit s space init. reduction spell resistance

More information

Mutants & Masterminds Combat Cheat Sheet (PL 6)

Mutants & Masterminds Combat Cheat Sheet (PL 6) Actions Mutants & Masterminds Combat Cheat Sheet (PL 6) Adapted from Mutants & Masterminds, Second Edition Brandon Blackmoor, 2009-07-12 The types of actions your hero can perform during a round are standard

More information

Attacks of Opportunity (Part Two) By Skip Williams

Attacks of Opportunity (Part Two) By Skip Williams Rules of the Game: All About Attacks of Opportunit... 1 of 5 Rules of the Game Home > Games > D&D > Articles Attacks of Opportunity (Part Two) By Skip Williams 11/02/2004 Printer Friendly Email A Friend

More information

Siege of Serpents Tier 5-6. A2 Menagerie Run Amok!

Siege of Serpents Tier 5-6. A2 Menagerie Run Amok! A2 Menagerie Run Amok! WOOLLY RHINOCEROS CR 6 N Large animal Init +0; Senses scent; Perception +15 AC 19, touch 9, flat-footed 19 (+10 natural, 1 size) hp 76 (8d8+40) Fort +13, Ref +6, Will +3 Melee gore

More information

STR DEX CON INT WIS CHA. Antonius (An Tung)

STR DEX CON INT WIS CHA. Antonius (An Tung) Antonius (An Tung) Male human (Tian-Shu) champion of irori 8/monk (monk of the sacred mountain) 5/paladin 2/Champion 9 - CL15 - CR 18 Lawful Good Humanoid (Human); Deity: Irori; Age: 18; Height: 5' 4";

More information

Telengard Fighter s Handbook

Telengard Fighter s Handbook Telengard Fighter s Handbook 2/11/2011 Fighter Level Progression Experience Level Hit Dice Attack bonus (d8) 0 1 1 +1 2,000 2 2 +1 4,000 3 3 +2 8,000 4 4 +3 16,000 5 5 +4 32,000 6 6 +5 64,000 7 7 +6 120,000

More information

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION Prerequisites: Force Rating 2 + BATTLE MEDITATION BATTLE MEDITATION BASIC POWER The Force user directs allies in battle, making them more effective as a coordinated unit. The user may spend to add one

More information

STR DEX CON INT WIS CHA. Antonius (An Tung)

STR DEX CON INT WIS CHA. Antonius (An Tung) Antonius (An Tung) Male human (Tian-Shu) champion of irori 5/monk (monk of the sacred mountain) 5/paladin 2/Champion 7 - CL12 - CR 14 Lawful Good Humanoid (Human); Deity: Irori; Age: 18; Height: 5' 4";

More information

THE MARTIAL PROFESSIONS

THE MARTIAL PROFESSIONS THE MARTIAL PROFESSIONS Knowledge Name Build word KNOWLEDGE SKILLS Knowledge Description Duration Prerequisites Bladed Weaponry 3 This skill allows a person to use any bladed weapon including small weapons,

More information

STEP-BY-STEP RSBM THE FIGHTERS

STEP-BY-STEP RSBM THE FIGHTERS STEP-BY-STEP RSBM In RSBM all matches are to the death. There s a points system (gasp) that allows you to create and rate your gladiators. There s a Fame system to allow your gladiator to get better as

More information

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Dazzle Reflex DC 10 Notice DC 15 Notice DC 20 Notice Drain Fortitude -5 power points -10 power

More information

SKIN WEIGHT ARMOR CLASS. Other. ARMOR Hide armor ARMOR. proficient, Don: 5min, Doff: 1min. SHIELD Shield OTHER. LANGUAGES Common Elvish Druidic Sylvan

SKIN WEIGHT ARMOR CLASS. Other. ARMOR Hide armor ARMOR. proficient, Don: 5min, Doff: 1min. SHIELD Shield OTHER. LANGUAGES Common Elvish Druidic Sylvan Gardener Wiki Wiki Haunted One 2,000 CHARACTER NAME BACKGROUND EXPERIENCE NEXT LEVEL Druid 7 Moon Neutral Good 7 Wood Elf LEVEL RACE 1 +2 STRENGTH 12 ABILITIES +2 +2 SAVING THROWS Athletics 0 lb Carried

More information

Torrent s Last Will Subtier 7-8

Torrent s Last Will Subtier 7-8 Torrent s Last Will Subtier 7-8 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or

More information

Compiled by Carlos Robledo GA PFS Any errors please me

Compiled by Carlos Robledo GA PFS Any errors please  me Prep Checklist Area Minis Base Size # of minis 1-2 4-5 A2 Humanoid Barbarians Medium 6 8 B3 Leeches (giant) Medium 1 2 B3 Leeches (swarm) Large - 1 B4 Ghouls Medium 4 8 B4 Festrogs Medium 2 5 B5 Ghoul

More information

For use with the Ravenloft Campaign Setting

For use with the Ravenloft Campaign Setting Jester s 4E Ravenloft Manual of Monsters For use with the Ravenloft Campaign Setting Introduction Welcome to Jester s 4E Ravenloft Manual of Monsters for the RAVENLOFT Campaign Setting. What this Document

More information

Name: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine

Name: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine ANIMA BANNER : Caste: Motivation: Spirit Shape: Tell: Gender: ATTRIBUTES PHYSICAL Dexterity Stamina SOCIAL Charisma Manipulation Appearance MENTAL Perception Intelligence Wits EXPERIENCE SPENT TOTAL _

More information

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. CLASS & LEVEL BACKGROUND PLAYER NAME CHARACTER NAME RACE SPEED ALIGNMENT EXPERIENCE POINTS SAVING THROWS HIT DICE Strength Dexterity Constitution Intelligence Wisdom Charisma CLASS CURRENT / TOTAL Athletics

More information

Alignment: Any. Hit Die: d10. Parent Classes: fighter and gunslinger

Alignment: Any. Hit Die: d10. Parent Classes: fighter and gunslinger Swashbuckler Unchained Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. Swashbucklers dart in and

More information

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan, Race INT (Phy INT) Willpower 8 PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Intellectual Gobber Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers

More information

14,000 23,000 BACKGROUND EXPERIENCE NEXT LEVEL. Neutral Good. Tan RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR PROFICIENCY BONUS SKILL NAME

14,000 23,000 BACKGROUND EXPERIENCE NEXT LEVEL. Neutral Good. Tan RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR PROFICIENCY BONUS SKILL NAME Brother Osho RACTER 6 6 Human Medium Male 0 5'5" 40 lb LEVEL ENGTH TERITY CON CONSTITUTION ELLIGENCE DOM HP HIT POS 4 0 0 RISMA SCORE ACROBATICS = 0 3 0 ARCANA = 4 3 4 INSIGHT = 7 INVESTIGATION = 3 0 4

More information

GBH Great Battles Handbook

GBH Great Battles Handbook GBH Great Battles Handbook Last revision: March 2005. Designed by Edgar Leo. 1. Some Terms Used xd10 = Numeric value between x and ten times x, resulting from throwing x ten sides dice (0 is 10). Military

More information

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save.

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save. Combat Skills Weapons Training: Close Warrior can use all close combat weapons, not just those on his list. This skill does not grant proficiency with shields. Dodge: Great Weapons Warrior has a 6+ ward

More information

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander NUMENERA SYSTEM CHEAT SHEET Collated by Justin Alexander http://www.thealexandrian.net BASIC MECHANICS Abilities: Might, Speed, Intellect Task: 1d20 vs. target number DIFFICULTY/ NPC LEVEL DESCRIPTION

More information

OFFICIAL TORTURED EARTH ERRATA (02JULY2017)

OFFICIAL TORTURED EARTH ERRATA (02JULY2017) This is the first errata for the Tortured Earth Role-Playing System. Please check www.torturedearth.com https://www.facebook.com/torturedearth/ and https://twitter.com/torturedearth for updates! OFFICIAL

More information

Lamm s Lambs CR 1/3 Human child expert 1 N Small humanoid Init +3; Senses Perception 1

Lamm s Lambs CR 1/3 Human child expert 1 N Small humanoid Init +3; Senses Perception 1 Yargin Balko CR 1 Male human expert 2 LE Medium humanoid Init +2; Senses Perception +4 AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dexterity) hp 11 (2d8+2) Fort +1, Ref +2, Will +2 Melee dagger +1 (1d4/19

More information

Martial Power 2 ROLEPLAYING GAME SUPPLEMENT. Richard Baker

Martial Power 2 ROLEPLAYING GAME SUPPLEMENT. Richard Baker Martialal Power 2 Options for Fighters, Rangers, Rogues, and Warlords ROLEPLAYING GAME SUPPLEMENT Richard Baker Martial Power 2 ROLEPLAYING GAME SUPPLEMENT Richard Baker CREDITS Design Richard Baker (lead),

More information

Dungeons & Dragons 3.5 Edition Index Equipment

Dungeons & Dragons 3.5 Edition Index Equipment Dungeons & Dragons 3.5 Edition Index Equipment http://www.crystalkeep.com/d20/rules Collected by Chet Erez (cerez@crystalkeep.com) August 27, 2003 Note: Changes from 3 rd Edition and 3.5 Edition are marked

More information

STR DEX CON INT WIS CHA. Antonius (An Tung)

STR DEX CON INT WIS CHA. Antonius (An Tung) Antonius (An Tung) Male human (Tian-Shu) champion of irori 9/monk (monk of the sacred mountain) 5/paladin 2/Champion 10 - CL16 - CR 20 Lawful Good Humanoid (Human); Deity: Irori; Age: 18; Height: 5' 4";

More information

Cleric. Illustrations by Kerem Beyit, William O Connor, Eva Widermann, and Empty Room Studios

Cleric. Illustrations by Kerem Beyit, William O Connor, Eva Widermann, and Empty Room Studios Cleric Illustrations by Kerem Beyit, William O Connor, Eva Widermann, and Empty Room Studios Why This Is the Class for You: You like playing a character who helps other characters to fight their best,

More information

SWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web:

SWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web: SWORDCRAFT Live the Adventure! Medieval Live Action Battle Game & LARP Web: www.swordcraft.com.au Email: info@swordcraft.com.au 2018-03-21 1 Swordcraft Combat Rules 1. BASIC COMBAT 1.1 Play fair and use

More information

D&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½

D&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½ D&D 3.5 EQUIPMENT This is a summary of Chapter 7 (Equipment) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official

More information

P12. Soldat Drow Fighter 6

P12. Soldat Drow Fighter 6 P12. Soldat Drow Fighter 6 CHARACTER LEVEL (favored class = Fighter) ABILITY NAME STR Strength DEX Dexterity CON Constitution INT Intelligence WIS Wisdom CHA Charisma INITIATIVE +5 TOTAL = 5 DEX MOD. Chaotic

More information

PATHFINDER SOCIETY SPECIAL 6-00: LEGACY OF THE STONELORDS SUBTIER 5-6: CREATURE STAT BLOCKS

PATHFINDER SOCIETY SPECIAL 6-00: LEGACY OF THE STONELORDS SUBTIER 5-6: CREATURE STAT BLOCKS PATHFINDER SOCIETY SPECIAL 6-00: LEGACY OF THE STONELORDS SUBTIER 5-6: CREATURE STAT BLOCKS ACT 2: AN UNFRIENDLY WELCOME - WAVES 1 AND WAVE 2 DUERGAR CLERIC CR 3 Duergar cleric of Droskar 4 LE Medium humanoid

More information

IRON HEROES REVISION SUMMARY

IRON HEROES REVISION SUMMARY IRON HEROES REVISION SUMMARY Iron Heroes copyright 2007 Adam Windsor. Welcome to the Iron Heroes Revisions PDF. This PDF compiles all the changes made between the original, 2005 Iron Heroes rulebook and

More information