DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
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1 Rork Page Character Sheet Player Name Rork 4 Pit 5,900 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 75 Male 4'7" 0 Good Moradin Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC 0 Initiative 7 3 CONDITIONAL MODIFIERS SCORE S ARMOR/ MOVEMENT SCORE BASE ARMOR ITEM MISC 5 Speed (Squares) 5 SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL STR Strength CON Constitution 5 DEX Dexterity 0 7 INT Intelligence 8 3 WIS Wisdom 8 9 CHA Charisma - 6 MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY CURRENT HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +5 Racial bonus against poison CURRENT SURGE USES 8 FORT REF 7 3 WILL 7 3 TION POINTS MILESTONES 0 Action Points FOR SPENDING TION POINTS RE FEATURES TION POINTS 3 Dwarven Weapon Proficiency - Proficient with hammers. Cast-Iron Stomach - +5 bonus to saving throws against po Encumbered Speed - Armor or heavy load doesn't reduce y ABILITY: Tide of Iron - Fey Strike Craghammer +3 Dwarven Resilience - Second wind is minor action. SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 8 Passive Insight 8 8 Passive Perception 8 SPECIAL SENSES Low-light Vision ATTK WORKSPE ABILITY: Crushing Surge - Fey Strike Craghammer +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC ABILITY: Tide of Iron - Fey Strike Craghammer +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC ABILITY: Anvil of Doom - Fey Strike Craghammer +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC DAMAGE WORKSPE ABILITY: Crushing Surge - Fey Strike Craghammer +3 d d Stand Your Ground - Can move less when forced to move ABILITY: Anvil of Doom - Fey Strike Craghammer +3 RESISTANCES CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + / LVL TRND (+5) 3 Acrobatics DEX Arcana INT 8 0 n/a ARMOR PENALTY MISC 6 Athletics STR Bluff CHA 6 0 n/a 6 Diplomacy CHA 6 0 n/a 0 Dungeoneering WIS 8 0 n/a 5 Endurance CON Heal WIS 8 5 n/a 8 History INT 8 0 n/a 8 Insight WIS 8 0 n/a 6 Intimidate CHA 6 0 n/a 8 Nature WIS 8 0 n/a 8 Perception WIS 8 0 n/a 8 Religion INT 8 0 n/a 3 Stealth DEX Streetwise CHA 6 0 n/a 3 Thievery DEX / PATH / DESTINY FEATURES Combat Challenge - Mark foes you attack. They get - to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Talents - Select a Talent. Battlerager Vigor - Temp hp when you hit with melee or close; double with invigorating, temp HP if miss with invigorating, + in light armor with some weapons Armor Optimization - + when wearing armor Extra Damage Action - When you spend action point to take action, add / level to with standard action attacks this turn Common, Dwarven LANGUAGES KNOWN d BASIC ATTKS ATTK OR DAMAGE 9 Fey Strike Craghammer +3 d0+ FEATS Armor Proficiency (Plate) - Training with plate armor Weapon Proficiency (Craghammer) - Gain proficiency with the Craghammer. Weapon Expertise (Hammer) - Gain bonus to attack rolls with hammers. Dwarf Stoneblood - Add half Con modifier to Battlerager Vigor temporary hp Weapon Focus (Hammer) - Gain + per tier with Hammers. Hunting Wolf Style - Gain a benefit with crushing surge, deft strike, hit and run, and wolf pack tactics. Armor Specialization (Plate) - + to with plate armor Staggering Challenge - Combat Challenge with shield, forgo from Combat Challenge to knock prone Dwarven Durability - Increase number of healing surges, healing surge value
2 Rork Page Combat Challenge Crushing Surge Tide of Iron INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Fey Strike Craghammer +3 (E) CHARTER PORTRAIT ARMOR Summoned Warplate Armor +4 (E) ARMS Second Wind ENCOUNTER S FEET HANDS Boots of the Fencing Master (heroic tier) (E) Blinding Smash HEAD Come and Get It NECK Timeless Locket +3 (E) All Bets Are Off RING Ring of Calling (paragon tier) (E) Anvil of Doom RING WAIST Cincture of Vivacity (paragon tier) (E) PERSONALITY TRAITS Knee Breaker Rain of Steel Terrifying Impact DAILY S Recoil Shield Heavy Shield (heroic tier) (Off-han Salve of Power (heroic tier) MANNERISMS AND APPEARANCE Shielded Sides UTILITY S Unbreakable Mighty Surge Deadly Payback OTHER EQUIPMENT Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-30) Milestone / / / RITUALS / ALCHEMY CHARTER BKGROUND Geography - Mountains You were raised among the cold, craggy peaks of a mountain range. How often did you visit the lowlands as you were growing up? What brought you out of the mountains to become an adventurer? COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 35 pp; 7 gp Stored money: 0 gp Encumbrance: 7 / 0
3 CHARTER NAME Rork PLAYER NAME Second Wind RE Dwarf 4 HP 3 Spd SCORE ABILITY MOD STR +6 0 CON DEX 36 Fort 8 TION Effect: You spend a healing surge and regain 33 hit points. You gain a + bonus to all defenses until the start of your next turn. 5 Init +0 + INT 3 + WIS 9 CHA Ref 3 Will Second wind is a minor action for dwarves. 8 Passive Insight 8 Passive Perception PLAY DATA Combat Challenge Crushing Surge Tide of Iron Invigorating, TION ATTK Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6). Increase to [W] + Strength modifier (+6) at st level. Fey Strike Craghammer +3: +9 attack, d0+ TION 9 ATTK Requirement: You must be using a shield. Attack: Strength. Hit: [W] + Strength modifier (+6), and you push the target square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Increase to [W] + Strength modifier (+6) at st level. Fey Strike Craghammer +3: +9 attack, d0+ Blinding Smash Come and Get It All Bets Are Off Invigorating, TION 9 ATTK Fort Attack: Strength. Fortitude Hit: The target is blinded until the end of your next turn. Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals equal to your Constitution modifier (+5). Fey Strike Craghammer +3: +9 attack, 5 TION 9 ATTK 3 Close burst 3 Each enemy in burst you can see Effect: You pull each target squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy. Attack: Strength. Hit: [W] + Strength modifier (+6). Fey Strike Craghammer +3: +9 attack, d0+ TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6). Make a secondary attack against the same target. Secondary Attack: Strength +. Hit: d6 + Strength modifier (+6), and the target is dazed until the end of your next turn Fey Strike Craghammer +3: +9 attack, d Pit Rork Page 3
4 Anvil of Doom Knee Breaker Rain of Steel Invigorating, Martial, Stance, Weapon TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6), and the target is dazed until the end of your next turn. Weapon: If you're wielding a hammer or a mace, the target is stunned rather than dazed. Fey Strike Craghammer +3: +9 attack, d0+ TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6), and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra equal to your Constitution modifier (+5). Miss: Half, and the target is not slowed or immobilized. Fey Strike Craghammer +3: +9 attack, d0+6 TION ATTK Effect: Any enemy that starts its turn adjacent to you takes [W], as long as you are able to make opportunity attacks. 3 5 Terrifying Impact Shielded Sides Unbreakable Invigorating, Martial Martial TION 9 ATTK Hit: [W] + Strength modifier (+6). Weapon: If you're wielding an axe, a hammer, or a mace, the primary attack deals extra equal to your Constitution modifier (+5). Effect: Make a secondary attack, which has the fear keyword. Secondary Target: Each enemy within 3 squares of the primary target Secondary Attack: Constitution. Will Hit: You push the target square. Fey Strike Craghammer +3: +9 attack, d0+6 TION Requirement: You must be using a shield. Effect: Until the end of your next turn, you gain a + power bonus to and Reflex and do not grant combat advantage to creatures flanking you. TION Trigger: You are hit by an attack Effect: Reduce the from the attack by 5 + your Constitution modifier (+5). 9 6 Mighty Surge Deadly Payback Fey Strike Craghammer +3 Healing, Martial TION Effect: You can spend a healing surge, and you also gain a + power bonus to all defenses and a + power bonus to attack rolls until the end of your next turn. Until the end of the encounter, each time you spend a healing surge, you gain a + power bonus to all defenses and a + power bonus to attack rolls until the end of your next turn. Unarmed: +7 attack TION Trigger: You take from a melee attack Effect: Until the end of your next turn, you gain a + bonus to attack rolls and rolls against the enemy that d you. d0 DAMAGE PROFICIENT +3 attack rolls and rolls Versatile, Brutal Hammer GROUP 5 +3d6 CRITICAL Melee Basic Attack: +9 attack, d0+ Power (Encounter): Action. Effect: The weapon discharges a shimmering mirror of itself that flies toward your enemy. You make a melee basic attack as a ranged 0 attack with this weapon. Power (Daily Teleportation): Free Action. Trigger: You hit an enemy with an attack using this weapon. Effect: Teleport the target 0 squares to a space adjacent to you. 0 BOOK Dragon 379 Pit ITEM SLOT One-hand WEIGHT 6 PRICE 5000 MAGIC Rork Page 4
5 Boots of the Fencing Master (heroic tie Recoil Shield Heavy Shield (heroic tier) Summoned Warplate Armor +4 BONUS CHECK SPEED 7 Feet Slot Item When you shift, gain a + item bonus to and Reflex defense until the end of your next turn. BONUS - CHECK - SPEED 9 Arms Slot Item Shields grant a shield bonus that you add to your and your Reflex defense. BONUS +4 - CHECK - SPEED 6 Armor Legend holds that Moradin made the first godplate armor, and ancient dwarf smiths copied his patterns imperfectly to make warplate armor. Power (Encounter): Action. Shift squares. Prerequisite: Any Power (Encounter): Immediate Reaction. Use this power when a melee attack hits you. The attacker is knocked prone. Power (At-Will): Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally. ITEM SLOT Feet WEIGHT 0 PRICE 600 ITEM SLOT Off-hand WEIGHT 5 PRICE 400 ITEM SLOT Body WEIGHT 50 PRICE Salve of Power (heroic tier) Ring of Calling (paragon tier) Timeless Locket +3 BONUS CHECK SPEED BONUS CHECK SPEED BONUS CHECK SPEED 0 Wondrous Item 4 Ring +3 Fortitude, Reflex, and Will 4 Neck Slot Item When an ally adjacent to you uses a teleport power, he or she can increase the distance teleported by 4 squares. You gain an item bonus to initiative checks equal to the locket's enhancement bonus. Power (Daily): Action. When salve of power is applied to a creature, the target can expend one healing surge to regain the use of one daily power of 5th level or lower (instead of regaining hit points). If the target has no healing surges remaining, it cannot benefit from the salve. Power (Daily Teleportation): Action. Choose one ally within 0 squares of you and within line of sight. That ally is teleported to any unoccupied square adjacent to you. If you've reached at least one milestone today, you can instead teleport to a square adjacent to an ally within 0 squares of you. Power (Daily): Action. You take a standard action. ITEM SLOT WEIGHT 0 PRICE 5000 ITEM SLOT Ring WEIGHT 0 PRICE 000 ITEM SLOT Neck WEIGHT 0 PRICE 000 Cincture of Vivacity (paragon tier) BONUS CHECK SPEED 4 Waist Slot Item When you spend a healing surge and regain hit points above your maximum hit points, you can keep the extra hit points as temporary hit points until the end of the encounter. ITEM SLOT Waist WEIGHT 0 PRICE 000 Rork Page 5
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