DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Size: px
Start display at page:

Download "DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC"

Transcription

1 Rork Page Character Sheet Player Name Rork 4 Pit 5,900 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 75 Male 4'7" 0 Good Moradin Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC 0 Initiative 7 3 CONDITIONAL MODIFIERS SCORE S ARMOR/ MOVEMENT SCORE BASE ARMOR ITEM MISC 5 Speed (Squares) 5 SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL STR Strength CON Constitution 5 DEX Dexterity 0 7 INT Intelligence 8 3 WIS Wisdom 8 9 CHA Charisma - 6 MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY CURRENT HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +5 Racial bonus against poison CURRENT SURGE USES 8 FORT REF 7 3 WILL 7 3 TION POINTS MILESTONES 0 Action Points FOR SPENDING TION POINTS RE FEATURES TION POINTS 3 Dwarven Weapon Proficiency - Proficient with hammers. Cast-Iron Stomach - +5 bonus to saving throws against po Encumbered Speed - Armor or heavy load doesn't reduce y ABILITY: Tide of Iron - Fey Strike Craghammer +3 Dwarven Resilience - Second wind is minor action. SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 8 Passive Insight 8 8 Passive Perception 8 SPECIAL SENSES Low-light Vision ATTK WORKSPE ABILITY: Crushing Surge - Fey Strike Craghammer +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC ABILITY: Tide of Iron - Fey Strike Craghammer +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC ABILITY: Anvil of Doom - Fey Strike Craghammer +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC DAMAGE WORKSPE ABILITY: Crushing Surge - Fey Strike Craghammer +3 d d Stand Your Ground - Can move less when forced to move ABILITY: Anvil of Doom - Fey Strike Craghammer +3 RESISTANCES CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + / LVL TRND (+5) 3 Acrobatics DEX Arcana INT 8 0 n/a ARMOR PENALTY MISC 6 Athletics STR Bluff CHA 6 0 n/a 6 Diplomacy CHA 6 0 n/a 0 Dungeoneering WIS 8 0 n/a 5 Endurance CON Heal WIS 8 5 n/a 8 History INT 8 0 n/a 8 Insight WIS 8 0 n/a 6 Intimidate CHA 6 0 n/a 8 Nature WIS 8 0 n/a 8 Perception WIS 8 0 n/a 8 Religion INT 8 0 n/a 3 Stealth DEX Streetwise CHA 6 0 n/a 3 Thievery DEX / PATH / DESTINY FEATURES Combat Challenge - Mark foes you attack. They get - to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Combat Superiority - Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Talents - Select a Talent. Battlerager Vigor - Temp hp when you hit with melee or close; double with invigorating, temp HP if miss with invigorating, + in light armor with some weapons Armor Optimization - + when wearing armor Extra Damage Action - When you spend action point to take action, add / level to with standard action attacks this turn Common, Dwarven LANGUAGES KNOWN d BASIC ATTKS ATTK OR DAMAGE 9 Fey Strike Craghammer +3 d0+ FEATS Armor Proficiency (Plate) - Training with plate armor Weapon Proficiency (Craghammer) - Gain proficiency with the Craghammer. Weapon Expertise (Hammer) - Gain bonus to attack rolls with hammers. Dwarf Stoneblood - Add half Con modifier to Battlerager Vigor temporary hp Weapon Focus (Hammer) - Gain + per tier with Hammers. Hunting Wolf Style - Gain a benefit with crushing surge, deft strike, hit and run, and wolf pack tactics. Armor Specialization (Plate) - + to with plate armor Staggering Challenge - Combat Challenge with shield, forgo from Combat Challenge to knock prone Dwarven Durability - Increase number of healing surges, healing surge value

2 Rork Page Combat Challenge Crushing Surge Tide of Iron INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Fey Strike Craghammer +3 (E) CHARTER PORTRAIT ARMOR Summoned Warplate Armor +4 (E) ARMS Second Wind ENCOUNTER S FEET HANDS Boots of the Fencing Master (heroic tier) (E) Blinding Smash HEAD Come and Get It NECK Timeless Locket +3 (E) All Bets Are Off RING Ring of Calling (paragon tier) (E) Anvil of Doom RING WAIST Cincture of Vivacity (paragon tier) (E) PERSONALITY TRAITS Knee Breaker Rain of Steel Terrifying Impact DAILY S Recoil Shield Heavy Shield (heroic tier) (Off-han Salve of Power (heroic tier) MANNERISMS AND APPEARANCE Shielded Sides UTILITY S Unbreakable Mighty Surge Deadly Payback OTHER EQUIPMENT Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-30) Milestone / / / RITUALS / ALCHEMY CHARTER BKGROUND Geography - Mountains You were raised among the cold, craggy peaks of a mountain range. How often did you visit the lowlands as you were growing up? What brought you out of the mountains to become an adventurer? COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 35 pp; 7 gp Stored money: 0 gp Encumbrance: 7 / 0

3 CHARTER NAME Rork PLAYER NAME Second Wind RE Dwarf 4 HP 3 Spd SCORE ABILITY MOD STR +6 0 CON DEX 36 Fort 8 TION Effect: You spend a healing surge and regain 33 hit points. You gain a + bonus to all defenses until the start of your next turn. 5 Init +0 + INT 3 + WIS 9 CHA Ref 3 Will Second wind is a minor action for dwarves. 8 Passive Insight 8 Passive Perception PLAY DATA Combat Challenge Crushing Surge Tide of Iron Invigorating, TION ATTK Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6). Increase to [W] + Strength modifier (+6) at st level. Fey Strike Craghammer +3: +9 attack, d0+ TION 9 ATTK Requirement: You must be using a shield. Attack: Strength. Hit: [W] + Strength modifier (+6), and you push the target square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Increase to [W] + Strength modifier (+6) at st level. Fey Strike Craghammer +3: +9 attack, d0+ Blinding Smash Come and Get It All Bets Are Off Invigorating, TION 9 ATTK Fort Attack: Strength. Fortitude Hit: The target is blinded until the end of your next turn. Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals equal to your Constitution modifier (+5). Fey Strike Craghammer +3: +9 attack, 5 TION 9 ATTK 3 Close burst 3 Each enemy in burst you can see Effect: You pull each target squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy. Attack: Strength. Hit: [W] + Strength modifier (+6). Fey Strike Craghammer +3: +9 attack, d0+ TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6). Make a secondary attack against the same target. Secondary Attack: Strength +. Hit: d6 + Strength modifier (+6), and the target is dazed until the end of your next turn Fey Strike Craghammer +3: +9 attack, d Pit Rork Page 3

4 Anvil of Doom Knee Breaker Rain of Steel Invigorating, Martial, Stance, Weapon TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6), and the target is dazed until the end of your next turn. Weapon: If you're wielding a hammer or a mace, the target is stunned rather than dazed. Fey Strike Craghammer +3: +9 attack, d0+ TION 9 ATTK Attack: Strength. Hit: [W] + Strength modifier (+6), and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra equal to your Constitution modifier (+5). Miss: Half, and the target is not slowed or immobilized. Fey Strike Craghammer +3: +9 attack, d0+6 TION ATTK Effect: Any enemy that starts its turn adjacent to you takes [W], as long as you are able to make opportunity attacks. 3 5 Terrifying Impact Shielded Sides Unbreakable Invigorating, Martial Martial TION 9 ATTK Hit: [W] + Strength modifier (+6). Weapon: If you're wielding an axe, a hammer, or a mace, the primary attack deals extra equal to your Constitution modifier (+5). Effect: Make a secondary attack, which has the fear keyword. Secondary Target: Each enemy within 3 squares of the primary target Secondary Attack: Constitution. Will Hit: You push the target square. Fey Strike Craghammer +3: +9 attack, d0+6 TION Requirement: You must be using a shield. Effect: Until the end of your next turn, you gain a + power bonus to and Reflex and do not grant combat advantage to creatures flanking you. TION Trigger: You are hit by an attack Effect: Reduce the from the attack by 5 + your Constitution modifier (+5). 9 6 Mighty Surge Deadly Payback Fey Strike Craghammer +3 Healing, Martial TION Effect: You can spend a healing surge, and you also gain a + power bonus to all defenses and a + power bonus to attack rolls until the end of your next turn. Until the end of the encounter, each time you spend a healing surge, you gain a + power bonus to all defenses and a + power bonus to attack rolls until the end of your next turn. Unarmed: +7 attack TION Trigger: You take from a melee attack Effect: Until the end of your next turn, you gain a + bonus to attack rolls and rolls against the enemy that d you. d0 DAMAGE PROFICIENT +3 attack rolls and rolls Versatile, Brutal Hammer GROUP 5 +3d6 CRITICAL Melee Basic Attack: +9 attack, d0+ Power (Encounter): Action. Effect: The weapon discharges a shimmering mirror of itself that flies toward your enemy. You make a melee basic attack as a ranged 0 attack with this weapon. Power (Daily Teleportation): Free Action. Trigger: You hit an enemy with an attack using this weapon. Effect: Teleport the target 0 squares to a space adjacent to you. 0 BOOK Dragon 379 Pit ITEM SLOT One-hand WEIGHT 6 PRICE 5000 MAGIC Rork Page 4

5 Boots of the Fencing Master (heroic tie Recoil Shield Heavy Shield (heroic tier) Summoned Warplate Armor +4 BONUS CHECK SPEED 7 Feet Slot Item When you shift, gain a + item bonus to and Reflex defense until the end of your next turn. BONUS - CHECK - SPEED 9 Arms Slot Item Shields grant a shield bonus that you add to your and your Reflex defense. BONUS +4 - CHECK - SPEED 6 Armor Legend holds that Moradin made the first godplate armor, and ancient dwarf smiths copied his patterns imperfectly to make warplate armor. Power (Encounter): Action. Shift squares. Prerequisite: Any Power (Encounter): Immediate Reaction. Use this power when a melee attack hits you. The attacker is knocked prone. Power (At-Will): Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally. ITEM SLOT Feet WEIGHT 0 PRICE 600 ITEM SLOT Off-hand WEIGHT 5 PRICE 400 ITEM SLOT Body WEIGHT 50 PRICE Salve of Power (heroic tier) Ring of Calling (paragon tier) Timeless Locket +3 BONUS CHECK SPEED BONUS CHECK SPEED BONUS CHECK SPEED 0 Wondrous Item 4 Ring +3 Fortitude, Reflex, and Will 4 Neck Slot Item When an ally adjacent to you uses a teleport power, he or she can increase the distance teleported by 4 squares. You gain an item bonus to initiative checks equal to the locket's enhancement bonus. Power (Daily): Action. When salve of power is applied to a creature, the target can expend one healing surge to regain the use of one daily power of 5th level or lower (instead of regaining hit points). If the target has no healing surges remaining, it cannot benefit from the salve. Power (Daily Teleportation): Action. Choose one ally within 0 squares of you and within line of sight. That ally is teleported to any unoccupied square adjacent to you. If you've reached at least one milestone today, you can instead teleport to a square adjacent to an ally within 0 squares of you. Power (Daily): Action. You take a standard action. ITEM SLOT WEIGHT 0 PRICE 5000 ITEM SLOT Ring WEIGHT 0 PRICE 000 ITEM SLOT Neck WEIGHT 0 PRICE 000 Cincture of Vivacity (paragon tier) BONUS CHECK SPEED 4 Waist Slot Item When you spend a healing surge and regain hit points above your maximum hit points, you can keep the extra hit points as temporary hit points until the end of the encounter. ITEM SLOT Waist WEIGHT 0 PRICE 000 Rork Page 5

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP TheTomeShow Page Character Sheet Player Name TheTomeShow 5 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Shadar-kai Medium Race Size Age Gender Height Weight Alignment Deity Adventuring

More information

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP Aidan Uth Twynam Page Roy Verweij Character Sheet Player Name Roy Verweij Aidan Uth Twynam 8.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 2 Male.78m 85kg Lawful Good Kiri-Jolith

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Grax Nephilim Page Character Sheet Player Name Grax Nephilim 4 Infernal Strategist 48,0 Character Name Level Class Paragon Path Epic Destiny Total XP Genasi Medium 30 Male 6'" lbs. Good Kord Race Size

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Azarius Venger 4 Ranger Giantslayer 52,000 Character Name Level Class Paragon Path Epic Destiny Total XP Elf Medium 00 Male 5'9" 55 Unaligned Ilmater Race Size Age Gender Height

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Calixto Page Character Sheet Calixto 2 Commando Captain.77 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium Female Unaligned Tempus Race Size Age Gender Height Weight Alignment

More information

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire Character Sheet Player Name Archibald Nemecix 6 Wild Mage 69,000 Character Name Level Class Paragon Path Epic Destiny Total XP Tiefling Medium Male Unaligned Race Size Age Gender Height Weight Alignment

More information

Character Sheet For Dungeons and Dragons 4th Edition

Character Sheet For Dungeons and Dragons 4th Edition Character Sheet CHARACTER NAME Bworf PLAYER NAME David DEITY Moradin ALIGNMENT Good RACE Dwarf AGE GENDER Male SIZE Medium HEIGHT '6" WEIGHT PARAGON EPIC CLASS Fighter Rampaging Brute PATH DESTINY CURRENT

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Targus Martok Page Jason Targus Martok Great Elder 6,000 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 3 Male '8" 0 lb Lawful Good Vectron UTRPG Dark Sun Race

More information

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P Bloodfang Lv1 Male clockwork pony (leather wing) gunslinger 1 - CR 1/2 Chaotic Good Fey (Half-Constuct, Ponykind); Deity: The Moon Princess; Age: 17; Height: 4' 2"; Weight: 295lb. Ability Score Modifier

More information

MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS WEAPON

MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS WEAPON Hunter's Quarry Twin Strike Deft Strike Assassin's Shroud INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. S INDEX List your powers below. Check

More information

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking, Reader, Skylar Evans Player: Scott Gray Male human (Chelaxian) brawler 3 - CR 2 Neutral Good Humanoid (Human); Deity: Desna; Age: 21; Height: 5' 8"; Weight: 170lb. Ability Score Modifier Temporary STR

More information

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7 Wolf Medium natural beast 100 Senses Perception +6; low-light vision 31; Bloodied 15 15; Fortitude 13, Reflex 13, Will 12 Speed 8 Bite (standard; at-will) 39 47 55 63 71 Spider Medium natural beast (spider)

More information

Armor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP)

Armor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP) Level 1 Earthbender Roleplaying Notes: Earth is the element of substance, making earthbenders and their people diverse, strong, persistent, and enduring. The key to earthbending is utilizing neutral jing,

More information

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms Star*Drive Races Part of the 4lternity Project By Caoimhe Ora Snow These are racial traits for the core Star*Drive races, expressed in (modified) 4th edition Dungeons & Dragons

More information

Character Classes (draft 10)

Character Classes (draft 10) Character Classes (draft 10) Part of the 4lternity Project (this page intentionally left blank. draw a sesheyan!) By Caoimhe Ora Snow These are character classes based on Alternity

More information

EN World War of the Burning Sky

EN World   War of the Burning Sky NPC ALLIES This is a free accompaniment to WotBS 4E #8: O, Wintry Song of Agony. The heroes may decide to bring allies along on their travels, especially if they're underpowered or lacking in certain specialities.

More information

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss. Player s Handbook Dwarf Page 36: When adding up your ability score bonuses, you now gain a +2 bonus to Constitution and your choice of Strength or Wisdom. Eladrin Page 38: When adding up your ability score

More information

Alignment: Any. Hit Die: d10.

Alignment: Any. Hit Die: d10. Fighter As long as wars are raged on distant lands, there will be men and women who fight those wars. The fighter is no mere sword-swinger; he is a skilled combatant, combining strength of arm, knowledge

More information

UNEARTHED ARCANA Sidekicks

UNEARTHED ARCANA Sidekicks UNEARTHED ARCANA Sidekicks This article gives you a straightforward way to play and level up a sidekick in DUNGEONS & DRAGONS. The rules presented here take a creature with a low challenge rating and give

More information

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd Black Belt Deadly even with nothing in her hands, a black belt eschews using the fighter's heavy armor and the monk's mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile,

More information

Aberrant Dragonmarked. A character theme for Eberron (4e)

Aberrant Dragonmarked. A character theme for Eberron (4e) Aberrant Dragonmarked A character theme for Eberron (4e) We are the forgotten, the lost, the hunted, and the reviled. We are marked by prophecy; for what, we cannot say. But we will not lie down and die

More information

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC. Rune Giant, Samurai LE CHARACTER NAME ALIGNMENT PLAYER Samurai 4 CHARACTER LEVEL DEITY HOMELAND Giant, Rune Gargantuan Male 124 41' 8" 3000 lbs. Black RACE SIZE GENDER AGE HEIGHT WEIGHT HAIR EYES Ice-

More information

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB Goblin Dog CR 1 N Medium animal Init +2; Senses low light vision, scent; Perception +1 AC 13, touch 12, flat footed 11 (+2 Dex, +1 natural) hp 9 (1d8+5) Fort +4, Ref +4, Will +1 Immune disease Speed 50

More information

Alignment: Any. Hit Die: d8.

Alignment: Any. Hit Die: d8. Archer Of history s most persistent necessities, none has colored the art of death more strikingly than the ability to kill from afar. While this innovative concept came in many forms, no method was as

More information

"With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills." Prerequisite: Paladin class

With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills. Prerequisite: Paladin class Astral Weapon http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=43 1 sur 1 04/04/2013 21:53 Astral Weapon "With the power of the Astral Sea flowing through me, and my faith as powerful as

More information

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0) Baaz Draconian Medium dragon (draconian), usually chaotic evil Armor Class 17 (scale mail, shield) Hit Points 22 (4d8 + 4) Speed 30 ft. DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1)

More information

All Subtiers BARON BOMANDE RUDYAHM CR 3

All Subtiers BARON BOMANDE RUDYAHM CR 3 All Subtiers BARON BOMANDE RUDYAHM CR 3 Middle-aged male human aristocrat 2/ranger (trophy hunter) 2 LG Medium humanoid (human) Init +3; Senses Perception +7 AC 17, touch 13, flat-footed 14 (+4 armor,

More information

Original concept from:

Original concept from: Original concept from: http://home.earthlink.net/~duanevp/dnd/building%20d&d/buildingdnd17.htm. The A.D.D.I.C.T. Short Form I. Check for Surprise A. The DM can determine that surprise exists (or does NOT

More information

You, the players, are our best source of feedback, so we encourage you to direct questions and concerns to the following

You, the players, are our best source of feedback, so we encourage you to direct questions and concerns to the following Dungeons & Dragons 4th Edition Rules Updates March 2, 2010 This document provides updates to various D&D game products, including core rulebooks, game supplements, and accessory products, such as the Dungeon

More information

The Pacifist Invented by Edward Couch

The Pacifist Invented by Edward Couch The Pacifist Invented by Edward Couch The Pacifist is a character who went out into the world much like any other adventurer, seeking fame, fortune, adventure, or a multitude of other goals. However, in

More information

D&D 5TH BASE CLASSES AND PATHS

D&D 5TH BASE CLASSES AND PATHS D&D 5TH BASE CLASSES AND PATHS Style Specialisation Weapon Source 1 Barbarian Path of the Berserker D12 2 of (Animal Handling, Athletics, Intimidation, Nature, Perception, Survival) ne STR, CON Shield

More information

Expanded Mount Options

Expanded Mount Options Expanded Mount Options A dwarf cavalry regiment riding upon the backs of raging grizzly bears. The frost giant astride a massive mammoth. The drow assassin stalking the Underdark on his stealthy lizard.

More information

Force Power Cards (front)

Force Power Cards (front) Battle Strike You use the Force to enhance your battle prowess. Time: Swift action. Target: You. DC 15: Gain a +1 Force bonus on your next attack roll and deal an additional 1d6 points of damage if the

More information

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S Male fetchling rogue 1/summoner (shadow caller) 7 - CL8 - CR 7 True Neutral Outsider (Native) STR STRENGTH 13 +1 DEX DEXTERITY 17 +3 CON CONSTITUTION 14 +2 INT INTELLIGENCE 8-1 WIS WISDOM 8-1 CHA CHARISMA

More information

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom Viking Class D&D 5e Created by Luke Nicholson and Tom Viking Class D&D 5e A daring mountain dwarf stares coldly into a horde of lifeless undead, he wipes the sweat of his forehead and yells a war cry before

More information

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws. Character name Height Alignment Player name Status Race Age Mental: Physical: Encumbrance Class Level STR DEX CON INT WIS CHA Hit Prob. Reaction HP of Lang. Magical Defense Max. of Henchmen Dmg. System

More information

Race. In D&D, race refers to any intelligent humanoid species

Race. In D&D, race refers to any intelligent humanoid species Race Race In D&D, race refers to any intelligent humanoid species Dwarf Elf Halfling Human Gnome Half-Elf Half-Orc Tiefling Race Select a race now and record it near the top of your character sheet Common:

More information

Samurai. Special Ability

Samurai. Special Ability Samurai Level Base Resist Reflex Will Defense Special Ability Attack Save Save Save Bonus 01 1 2 0 0 1 Code of Honor, Stance 1, Sword Style 1 02 2 3 0 0 1 03 3 3 1 1 2 Sword Style 2 04 4 4 1 1 2 05 5 4

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach, Jakub "Kuba" Slezak Player: Scott David Gray Male human fighter 3/rogue 2, Sovereign Court faction - CL5 - CR 4 True Neutral Humanoid (Human); Deity: Cayden Cailean ; Age: 36; Height: 5' 11" ; Weight:

More information

Damage / Current HP. Crit: 2 1-hand, B

Damage / Current HP. Crit: 2 1-hand, B Player: Scott David Gray Sargent Zander Court Male human (taldan) brawler (exemplar) 3/slayer (vanguard) 1/swashbuckler (inspired blade) 2, Liberty's Edge faction - CL6 - CR 5 Lawful Good Humanoid (Human);

More information

Kingdoms of Kalamar Player s Guide v.3.5 adaptation

Kingdoms of Kalamar Player s Guide v.3.5 adaptation (Adapted by Tilmann Berger, Edited by Brian Jelke and Joe Selby) Kingdoms of Kalamar is a registered trademark of Kenzer & Company. Kingdoms of Kalamar Player s Guide is a trademark of Kenzer & Company.

More information

Soldier-4. Traits (see back for details)

Soldier-4. Traits (see back for details) Abilities and Skills Strength 16 +3 Athletics +10 Defenses Traits (see back for details) Soldier-4 Saga Edition RPG Dexterity 16 +3 Acrobatics +3 Initiative +10 Pilot +10 Stealth +3 Constitution 16 +3

More information

Race through the Residuum Mine: Gen Con 2009

Race through the Residuum Mine: Gen Con 2009 Race through the Residuum Mine: Gen Con 2009 The Magocracy's mine is rich with magic, but they never wondered about its origin until the explosion. The first daring souls to discover the source at its

More information

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese Arlyn Varss Medium Human jedi 4 Init +8; Senses Perception +10 Languages Basic, Sullustese Defenses Ref 16 (15 flat footed), Fort 15, Will 18 hp 60; Threshold 15 Melee lightsaber +6 (2d8+4) Ranged by weapon

More information

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil GOBLIN AMBUSH Abilities & Abilities & Abilities & Abilities & Leads to trail with 2 traps Snare (DC 12 perception to notice, dc 10 dex to save) Pit (Passive Perception 15, DC 15 Wis/percep to notice, DC

More information

SHIELD-BEARER. Overview. When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone

SHIELD-BEARER. Overview. When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone SHIELD-BEARER When a shield-bearer has your back, you feel like you can conquer the Underdark. - General Vingarr Sunderstone Spoken offhand during the clearing of the Undermarch. Overview Play Style: Shield-bearers

More information

Prerequisites Name Details Pg. Armor Proficiency (light)

Prerequisites Name Details Pg. Armor Proficiency (light) D&D 3.5 FEATS This is a summary of Chapter 5 (Feats) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official errata

More information

Crit: 20/x2 1-Hand, B. Crit: 20/x3 Rng: 110' 2-Hand, P. Crit: 20/x2 Light, P. Crit: 20/x3 2-Hand, S

Crit: 20/x2 1-Hand, B. Crit: 20/x3 Rng: 110' 2-Hand, P. Crit: 20/x2 Light, P. Crit: 20/x3 2-Hand, S Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 8 - CR 7 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow

More information

by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with

by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with by Cindy Moore 1 2 by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other

More information

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values TRAVEL & EQUIPMENT Land Travel 1 day of travel on foot = 20 miles 1 day of travel on horseback = 30 miles Difficult terrain = halve all distances Table 5A : Daily Sea Weather D10 Weather Conditions 1-2

More information

Reference Revised Combat Rules

Reference Revised Combat Rules Revised Combat Round Reference Revised Combat Rules I. Check for Surprise a. Roll 1d10 (see Surprise Modifiers) with a 1, 2, or 3 meaning surprise. Determine Initiative (once for given encounter) a. Each

More information

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 9 - CR 8 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow

More information

Martial Power 2 ROLEPLAYING GAME SUPPLEMENT. Richard Baker

Martial Power 2 ROLEPLAYING GAME SUPPLEMENT. Richard Baker Martialal Power 2 Options for Fighters, Rangers, Rogues, and Warlords ROLEPLAYING GAME SUPPLEMENT Richard Baker Martial Power 2 ROLEPLAYING GAME SUPPLEMENT Richard Baker CREDITS Design Richard Baker (lead),

More information

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players. Death Pit of Moloch 5E Adventure for Beginner Dungeon Masters & Players. The Fall T 1. Sink Cavern "Help me, Help me," A raspy, low pitched voice called out. I have been trapped here for days, My leg is

More information

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan, Race INT (Phy INT) Willpower 8 PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Intellectual Gobber Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers

More information

Sample file. fang, fist, and song

Sample file. fang, fist, and song Table 4 Classes, Their Affiliations, and Conflicts Between Classes Ascending the Ranks According to surviving tomes of the Ancients, druids and monks were organized in rigid hierarchies, and there could

More information

THE BARBARIAN PLAYTEST: TAKE A WALK ON THE WILD SIDE... A D&D INSIDER EXCLUSIVE!

THE BARBARIAN PLAYTEST: TAKE A WALK ON THE WILD SIDE... A D&D INSIDER EXCLUSIVE! TAKE A WALK ON THE WILD SIDE... PLAYTEST: THE BARBARIAN A D&D INSIDER EXCLUSIVE! Enjoy this free playtest version of the barbarian, a new class scheduled to appear in the Player s Handbook 2 in 2009. This

More information

PDF compiled, edited and designed to resemble the official Player s Handbook by Ners

PDF compiled, edited and designed to resemble the official Player s Handbook by Ners PDF compiled, edited and designed to resemble the official Player s Handbook by Ners 1 Pugilist Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc

More information

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S, Reach

Crit: x2 1-Hand, B. Crit: x3 Rng: 110' 2-Hand, P. Crit: x2 Light, P. Crit: x3 2-Hand, S, Reach Yoshihiro Kaijitsu Player: Ernest Mueller Male Human (Tian-Min) Samurai 10 - CR 9 Neutral Good Humanoid (Human); Deity: Shelyn; Age: 21; Height: 5' 7"; Weight: 130lb.; Eyes: Brown; Hair: Black; Skin: Yellow

More information

Masterwork name Feyweave Starweave +2 +8

Masterwork name Feyweave Starweave +2 +8 Masterwork Any magical armour with an enhancement bonus of or higher is considered "Masterwork". The process of creating such armour binds extra enhancements into it. Masterwork versions of armour are

More information

GURPS : COMBAT. Maneuvers

GURPS : COMBAT. Maneuvers GURPS : COMBAT Turn Sequence Combatant with highest Basic Speed goes first, then the one with the next-highest Basic Speed and so on. If tied, the one with the highest DX goes first. If still tied, roll.

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P Male human fighter 11 - CR 10 True Neutral Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16/18 +3/+4 DEX DEXTERITY 14 CON CONSTITUTION 12 INT INTELLIGENCE 14 WIS WISDOM CHA CHARISMA

More information

Visit our website at

Visit our website at Dungeons & Dragons, D&D, d0, d0 System, Wizards of the Coast, Player s Handbook, Dungeon Master s Guide, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks

More information

nonlethal ft. manuverability SKILL NAME Acrobatics Climb Fly Perception Stealth Swim deflect mod. mod. modifiers modifiers

nonlethal ft. manuverability SKILL NAME Acrobatics Climb Fly Perception Stealth Swim deflect mod. mod. modifiers modifiers ability name STR strength DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma ability score ability temp. score temp. name type size owner hit s space init. reduction spell resistance

More information

THE MARTIAL PROFESSIONS

THE MARTIAL PROFESSIONS THE MARTIAL PROFESSIONS Knowledge Name Build word KNOWLEDGE SKILLS Knowledge Description Duration Prerequisites Bladed Weaponry 3 This skill allows a person to use any bladed weapon including small weapons,

More information

Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2

Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Attributes STR 16 (20) +5 CON 18 +4 DEX 16 +3 INT 13 +1 WIS 16 +3 CHA 10 +0 HP 116 AP 10 AC 22 (+1 Dodge) (+2 Abs Steel if move) BAB +11 XP 59,450

More information

Ability to spontaneously cast cure spells. cure spell still does full damage to undead. magical abilities.

Ability to spontaneously cast cure spells. cure spell still does full damage to undead. magical abilities. Flaws for D&D Characters NAME DESCRIPTION PREREQUISITE EFFECT Aligned Devotion Your healing powers are only as effective for those whose alignment closely matches yours. Ability to spontaneously cast cure

More information

Mutants & Masterminds Combat Cheat Sheet (PL 6)

Mutants & Masterminds Combat Cheat Sheet (PL 6) Actions Mutants & Masterminds Combat Cheat Sheet (PL 6) Adapted from Mutants & Masterminds, Second Edition Brandon Blackmoor, 2009-07-12 The types of actions your hero can perform during a round are standard

More information

Playtest: Rogue. Illustrations by James Ryman, William O Connor, and Steve Prescott

Playtest: Rogue. Illustrations by James Ryman, William O Connor, and Steve Prescott Illustrations by James Ryman, William O Connor, and Steve Prescott Why This Is the Class for You: You want to play a clever, agile character who is capable of outwitting monsters while delivering deadly

More information

Saga. A Fantasy Setting for the Star Wars: Saga Edition Roleplaying Game Version 3.1

Saga. A Fantasy Setting for the Star Wars: Saga Edition Roleplaying Game Version 3.1 Saga A Fantasy Setting for the Star Wars: Saga Edition Roleplaying Game Version 3.1 This supplement is not intended for publication or sale. It is a fan-based creation design to work in conjunction with

More information

Dr. Evil Presents: True20 Thieves World Part Three

Dr. Evil Presents: True20 Thieves World Part Three Dr. Evil Presents: True20 Thieves World Part Three Welcome to the third installment of Green Ronin s conversions of the Thieves World campaign setting for use with True20 Adventure Roleplaying. In this

More information

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR NAME: RACE: RANK: XP: PERSONAL INFO ICONIC FRAMEWORK ATTRIBUTES & DERIVED STATS HINDRANCES AGILITY SMARTS SPIRIT CHARISMA PARRY PACE STRENGTH VIGOR SKILLS GEAR SKILL DIE ITEM STRAIN WT EDGES & ADVANCES

More information

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION Prerequisites: Force Rating 2 + BATTLE MEDITATION BATTLE MEDITATION BASIC POWER The Force user directs allies in battle, making them more effective as a coordinated unit. The user may spend to add one

More information

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB This web enhancement provides monster, trap, and pre-generated character conversions for Bleeding Edge #6: Escape from Ceranir. As with any other

More information

Attacks of Opportunity (Part Two) By Skip Williams

Attacks of Opportunity (Part Two) By Skip Williams Rules of the Game: All About Attacks of Opportunit... 1 of 5 Rules of the Game Home > Games > D&D > Articles Attacks of Opportunity (Part Two) By Skip Williams 11/02/2004 Printer Friendly Email A Friend

More information

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander NUMENERA SYSTEM CHEAT SHEET Collated by Justin Alexander http://www.thealexandrian.net BASIC MECHANICS Abilities: Might, Speed, Intellect Task: 1d20 vs. target number DIFFICULTY/ NPC LEVEL DESCRIPTION

More information

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Dazzle Reflex DC 10 Notice DC 15 Notice DC 20 Notice Drain Fortitude -5 power points -10 power

More information

IRON HEROES REVISION SUMMARY

IRON HEROES REVISION SUMMARY IRON HEROES REVISION SUMMARY Iron Heroes copyright 2007 Adam Windsor. Welcome to the Iron Heroes Revisions PDF. This PDF compiles all the changes made between the original, 2005 Iron Heroes rulebook and

More information

Name: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine

Name: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine ANIMA BANNER : Caste: Motivation: Spirit Shape: Tell: Gender: ATTRIBUTES PHYSICAL Dexterity Stamina SOCIAL Charisma Manipulation Appearance MENTAL Perception Intelligence Wits EXPERIENCE SPENT TOTAL _

More information

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Logo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. CLASS & LEVEL BACKGROUND PLAYER NAME CHARACTER NAME RACE SPEED ALIGNMENT EXPERIENCE POINTS SAVING THROWS HIT DICE Strength Dexterity Constitution Intelligence Wisdom Charisma CLASS CURRENT / TOTAL Athletics

More information

Written By Michael R. Kimmel NEW FEATS

Written By Michael R. Kimmel NEW FEATS undefeatable 15: Duelist LPJ9561 NEW FEATS Aggressive Duelist s Stance [Combat] You can lower your defenses in order to improve your aggressive swordplay. Prerequisites: Combat Expertise, duelist level

More information

CLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE

CLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE BUILDING CHARACTER As with the fantasy setting of Fantasy Age, classes represent character archetypes that also determine your character s capabilities and develop as you gain experience. These classes

More information

Customized Magical Weapons, Armor, and Shields

Customized Magical Weapons, Armor, and Shields Customized Magical Weapons, Armor, and Shields While we present a fairly robust collection of magic items, you can never have too many implements for driving your enemies before you. To this end, the system

More information

Dungeons & Dragons 3.5 Edition Index Equipment

Dungeons & Dragons 3.5 Edition Index Equipment Dungeons & Dragons 3.5 Edition Index Equipment http://www.crystalkeep.com/d20/rules Collected by Chet Erez (cerez@crystalkeep.com) August 27, 2003 Note: Changes from 3 rd Edition and 3.5 Edition are marked

More information

Alignment: Any. Hit Die: d10. Parent Classes: fighter and gunslinger

Alignment: Any. Hit Die: d10. Parent Classes: fighter and gunslinger Swashbuckler Unchained Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. Swashbucklers dart in and

More information

STR DEX CON INT WIS CHA. Antonius (An Tung)

STR DEX CON INT WIS CHA. Antonius (An Tung) Antonius (An Tung) Male human (Tian-Shu) champion of irori 5/monk (monk of the sacred mountain) 5/paladin 2/Champion 7 - CL12 - CR 14 Lawful Good Humanoid (Human); Deity: Irori; Age: 18; Height: 5' 4";

More information

Compiled by Carlos Robledo GA PFS Any errors please me

Compiled by Carlos Robledo GA PFS Any errors please  me Prep Checklist Area Minis Base Size # of minis 1-2 4-5 A2 Humanoid Barbarians Medium 6 8 B3 Leeches (giant) Medium 1 2 B3 Leeches (swarm) Large - 1 B4 Ghouls Medium 4 8 B4 Festrogs Medium 2 5 B5 Ghoul

More information

P12. Soldat Drow Fighter 6

P12. Soldat Drow Fighter 6 P12. Soldat Drow Fighter 6 CHARACTER LEVEL (favored class = Fighter) ABILITY NAME STR Strength DEX Dexterity CON Constitution INT Intelligence WIS Wisdom CHA Charisma INITIATIVE +5 TOTAL = 5 DEX MOD. Chaotic

More information

Cleric. Illustrations by Kerem Beyit, William O Connor, Eva Widermann, and Empty Room Studios

Cleric. Illustrations by Kerem Beyit, William O Connor, Eva Widermann, and Empty Room Studios Cleric Illustrations by Kerem Beyit, William O Connor, Eva Widermann, and Empty Room Studios Why This Is the Class for You: You like playing a character who helps other characters to fight their best,

More information

SKIN WEIGHT ARMOR CLASS. Other. ARMOR Hide armor ARMOR. proficient, Don: 5min, Doff: 1min. SHIELD Shield OTHER. LANGUAGES Common Elvish Druidic Sylvan

SKIN WEIGHT ARMOR CLASS. Other. ARMOR Hide armor ARMOR. proficient, Don: 5min, Doff: 1min. SHIELD Shield OTHER. LANGUAGES Common Elvish Druidic Sylvan Gardener Wiki Wiki Haunted One 2,000 CHARACTER NAME BACKGROUND EXPERIENCE NEXT LEVEL Druid 7 Moon Neutral Good 7 Wood Elf LEVEL RACE 1 +2 STRENGTH 12 ABILITIES +2 +2 SAVING THROWS Athletics 0 lb Carried

More information

D&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½

D&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½ D&D 3.5 EQUIPMENT This is a summary of Chapter 7 (Equipment) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official

More information

Torrent s Last Will Subtier 7-8

Torrent s Last Will Subtier 7-8 Torrent s Last Will Subtier 7-8 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or

More information

CYPHER LIST When giving cyphers to characters, either choose from this table or roll a 1d100 for random cyphers. 01 Abeyance trap 02 Age taker A

CYPHER LIST When giving cyphers to characters, either choose from this table or roll a 1d100 for random cyphers. 01 Abeyance trap 02 Age taker A CYPHER LIST When giving cyphers to characters, either choose from this table or roll a 1d100 for random cyphers. 01 Abeyance trap 02 Age taker 03-04 Analeptic 05 Antidote 06 Armor reinforcer 07 Attractor

More information

D&D Denizens: Goblins

D&D Denizens: Goblins D&D Denizens: Goblins A Glut of Goblins Introduction: The Monster Manual lists only two options for goblins: the basic goblin (CR 1/4) and the goblin boss (CR 1). This document provides a range of other

More information

Siege of Serpents Tier 5-6. A2 Menagerie Run Amok!

Siege of Serpents Tier 5-6. A2 Menagerie Run Amok! A2 Menagerie Run Amok! WOOLLY RHINOCEROS CR 6 N Large animal Init +0; Senses scent; Perception +15 AC 19, touch 9, flat-footed 19 (+10 natural, 1 size) hp 76 (8d8+40) Fort +13, Ref +6, Will +3 Melee gore

More information

Torrent s Last Will Subtier 10-11

Torrent s Last Will Subtier 10-11 Torrent s Last Will Subtier 10-11 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or

More information

The Sunless Citadel Combat Reference Document

The Sunless Citadel Combat Reference Document The Sunless Citadel Combat Reference Document Monster Statistics and Reinforcement Information Introduction: This reference document was created for DMs planning to run The Sunless Citadel from Tales from

More information

Unforgiving EX : As the frost giant dies, it may take a. standard action. Wake EX : Up to twice per [Round], when the frost giant

Unforgiving EX : As the frost giant dies, it may take a. standard action. Wake EX : Up to twice per [Round], when the frost giant Frost Giant (EL3) Giant Barbarian Utter Brute/Path of Destruction/Path of the Ancestors/Elementalist +0 10 ft LARGE giant does normal melee damage to the second opponent as well. Unforgiving EX : As the

More information

Critical Bullet and Melee Hit Chart 2

Critical Bullet and Melee Hit Chart 2 Critical Bullet and Melee Hit Chart 2 Expect to be injured in our line of work. Bullet wounds can be most serious, but blade weapons can sometimes be just as deadly. This chart expands upon the previous

More information

presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar Written by Stephen Johnson Layout by Michael Jones

presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar   Written by Stephen Johnson Layout by Michael Jones presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar www.skylandgames.com Written by Stephen Johnson Layout by Michael Jones Captain Rednik Longbeard Garowry Chaotic Neutral Male Chelaxian Human

More information