ITEM ITEM ITEM ITEM ITEM ITEM ITEM ITEM ITEM
|
|
- Cordelia Meredith Clarke
- 5 years ago
- Views:
Transcription
1
2 Scroll of Traveler s Chant The rods of this withered papyrus scroll are capped in silver and connected by a strong cord. Use as a Standard Action. Entire party receives Speed +2 for the duration of one Quest. The Book of Five Truths The First Truth Scribes recorded five truths on scrolls at the start of the Dawn War and then scattered the scrolls throughout the planes of existence. Each scroll grants its reader essential insight into the nature of being. Legendary Boon Property: Gain a +2 item bonus to Insight checks and Perception checks. Scroll of Raise Dead Withered parchment bearing a flowing script, this scroll is ancient and worn with stains of ominous origin. Use as a Standard Action. Bring an adjacent (and dead) Hero back to life as if they had an extended rest. Value 100 gp Value 3,400 gp Value 700 gp Scroll of Raise Dead Withered parchment bearing a flowing script, this scroll is ancient and worn with stains of ominous origin. Use as a Standard Action. Bring an adjacent (and dead) Hero back to life as if they had an extended rest. Scroll of Simbul s Conversion Made from vibrantly red-stained parchment, this scroll is wrapped by a simple silk ribbon and smells of aged spice. Use as a Standard Action. Convert an number of unused Daily powers into an equal number of healing surges. Scroll of Renewal Complex mystical patterns run along the surface of this lengthy scroll. Use as a Standard Action. Restore one Daily power. Value 700 gp Value 100 gp Value 100 gp The Hand of Vecna Withered and dry, this severed hand twitches occasionally of its own volition. Potion of Al Akbar This dirty glass flask contains a gently bubbling amber liquid. Use as a Minor Action. Spend a healing surge to receive 30 HP plus your surge value. Also make a saving throw (if needed). Elixir of Aptitude Delicate ivory petals wrap around this pale blue potion vial containing a silvery liquid. Use as a Minor Action. Gain +1 to the skill of your choice for the duration of one Quest. Value 1,000 gp Value 300 gp Value 50 gp
3 Crystal Ball of Arcane Might +1 The darkness of this large crystal ball is broken by a glowing blue radiance emanating from within its depths. Implement (Orb) Enhancement: Attack rolls and Critical: +1d6 Property: Gain a +2 bonus to Arcana checks. Value 1,000 gp Potion of Mimicry The aged iron flask bears a great X on its face and leaks an oily red liquid despite the well-fitted stopper. Use as a Minor Action. You become disguised as a denizen of the Castle for a short time. Monsters ignore you entirely for one Encounter. Value 100 gp Gravespawn Potion Labelled number four, this glass flask bears an oily crimson liquid and an aged label on the front. Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain resist 5 necrotic and resist 5 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of level 5 or lower. Value 50 gp Cryptspawn Potion A fiery golden elixir steams inside the belly of this bulbous glass bottle sealed with a simple cork. Power (Consumable): Minor Action. Consume this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain resist 10 necrotic and resist 10 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of level 15 or lower. Value 500 gp Salve of Slipperiness Stored in a simple clay jar, this white, creamy salve smells of cloves and spring rain. Power (Consumable): Standard Action. You or an adjacent ally gains a +14 bonus on Acrobatics checks against the DC of a restraint or the Reflex defense of a grabbing creature for 5 minutes or until the end of the encounter; use this modifier instead of your normal check modifiers. Value 125 gp Woundstitch Powder The powder inside this small glass tube is black and ground very fine, almost like ash. Power (At-Will): Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends. Chalk This simple white chalk is dusty and fragile, but it leaves clear marks. Value 1 cp Bracers of Archery An unblinking glass eye peers out from the faces of both of these metal-wrapped wooden bracers. Item Slot: Arms Property: Gain a +2 item bonus to when attacking with a bow or crossbow. Power (Daily): Minor Action. Ignore cover on your next attack this turn when using a bow or crossbow. Value 700 gp Ring of Protection The golden bands of this ring support a massive red gemstone that sparkles with an inner fire. Item Slot: Ring Property: Gain a +1 item bonus to saving throws. Power (Daily): Immediate Interrupt. Trigger: You are hit by an enemy s attack. Effect: You gain a +2 power bonus to a single defense score against the attack. If you ve reached at least one milestone today, this bonus lasts until the start of your next turn instead. Value 500 gp
4 Rod of Dark Reward +1 Just below the tip, this steel rod has six small gemstones set into its surface, each of a different color. Implement (Rod) Property: Whenever you place a Warlock s Curse on an enemy, you gain a +1 power bonus to AC until the start of your next turn. Healing Kit Needles, thread, bandages, and simple salves make up but a fraction of the contents in this kit. This Healing Kit grant a +2 bonus to Healing checks. Lantern With a reservoir base, this glass lantern is protected by a frame of metal bands that attaches to the handle. Value 20 gp Value 7 gp Deck of Cards These thin cards made from board are each decorated with a rearing dragon on their back. Amulet of Resolution Hanging from the end of a leather cord, this necklace is crafted from fine gold coils set with a large dark gemstone. Item Slot: Neck Enhancement: +1 Fortitude, Reflex, and Will Power (Daily): No Action. Use this item when you fail a saving throw. Reroll the saving throw, using the second result even if it s lower. Lamp Oil Thick, viscous oil gently sloshes about the bottom of this large glass jug sealed with a cork stopper. 1 Pint of Oil Value 12 gp Value 5 sp Magic Rod +1 Studded with small pearls, this stained rod ends in an intricately carved bone head of animalistic design. Implement (Rod) Jar of Acid This sturdy glass jar with its simple stopper holds a potent blue acid. Use as a Minor Action. Apply to a weapon for +5 Acid damage. 10 Applications. Belt of Vigor Coarse woven cloth makes up the strap of this belt with a number of silver buckles running its length. Item Slot: Waist Property: You gain a +1 item bonus to your healing surge value. Value 20 gp
5 Sylvan Cloak This cloak is made from heavy blue cloth and is embroidered with silver moons and stars. Item Slot: Neck Enhancement: +1 Fortitude, Reflex, and Will Property: You gain a +1 item bonus to Stealth checks. Mace +1 A burning golden sun is mounted at the head of this mace which has a sturdy steel shaft and gold fittings. Weapon: Mace Sheets of Parchment Dried and specially treated, these sheets of parchment have been cut into sheets. 8 Sheets Value 500 gp Value 2 cp/ea Headband of Perception This thick headband, tying in the back, is made from dyed fur and bears a simple symbol on its front. Item Slot: Head Property: You gain a +1 item bonus to Perception checks. Bag of Everlasting Provisions A serpentine dragon head forms the clasp that closes this back and white stained leather bag. Wondrous Item Property: After an extended rest, you open the basket, creating enough food and water to feed five Medium or Small creatures (or one Large creature) for 24 hours. Resounding Greataxe +1 The heads of this mighty iron greataxe are chaotically serrated and made for causing terrible wounds. Weapon: Greataxe Critical: +1d6 thunder damage Power (Daily): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn. Value 840 gp Holy Water Pure clean holy water resides in this small glass jug, which bears a sun symbol on its face. Throw at an undead monster. Attack vs. AC +5. Hit: 2d12 radiant damage. Value 400 gp Sustaining Cloak Golden curls and arching lines trace the hem of this fine white cloak, and a simple humanoid rune marks the hood. Item Slot: Neck Enhancement: +1 Fortitude, Reflex, and Will Power (Encounter): No Action. Trigger: A power or effect you could sustain would end. Effect: You sustain that power without using the action normally required (sustaining it for subsequent rounds still requires the appropriate action). Arrows +1 Held in a flame-embossed quiver, these wooden arrows bear exotic yellow fletching and are warm to the touch. Weapon: Arrows Quantity: 30
6 Swiftpad Boots White feathery wings that seem to flutter with the breeze are painted on the sides of these worn leather boots. Item Slot: Feet Property: You gain a +2 item bonus to Athletics checks to jump. Power (Daily): Move Action. You jump a number of squares equal to your Strength modifier. Spyglass Numerous lenses of polished crystal and glass are set into the hollow of this leather spyglass. Lock Crafted to fit one key alone, this sturdy iron lock is made to resist all sorts of damage. Value 4 gp Value 7 sp Ink and Quill A bottle of pure black ink accompanies this large quill, whose tip has been shaved to a fine point. Bell The polished brass body of this bell is smooth and held by a wooden handle. Sylvan Chainmail +1 Made of solid iron links, this coat of chainmail is stitched together with supple green and black leather. Armor: Chainmail Property: Gain a +1 item bonus to Athletics checks and Stealth checks. Value 7 sp Value 5 sp Frost Dagger +1 This ornate dagger is made of copper with a bronze handle and crescent-shaped pommel. Weapon: Dagger damage rolls Critical: +1d6 cold damage Power (At-Will Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. Thieves Tools Tiny picks, saws, and files fill all the leather loops in this pouch. Description: To use the Thievery skill properly, you need the right picks and pries, skeleton keys, clamps, and so on. Thieves tools grant a +2 bonus to Thievery checks to open a lock or to disable a trap. Value 20 gp Staff of the War Mage +1 Carved from a single piece of bleached wood, this staff bears a silver loop and leather knot at one end. Implement (Staff) Critical: +1d8 damage Power (Daily): Free Action. Use this power when using a power that has a blast or a burst effect. Increase the size of the blast or the burst by 1.
7 Magic Longsword +1 The blade and pommel of this longsword are crafted from surprisingly light iron inscribed with a flowing, delicate design. Weapon: Longsword (Heavy blade) Magic Battle Axe +1 With a blade like a flowing flame, this battle axe is solid metal with a handle wrapped in black leather cord. Weapon: Battleaxe Arrows +1 Held in a flame-embossed quiver, these wooden arrows bear exotic yellow fletching and are warm to the touch. Weapon: Arrows Quantity: 30 Arrow of Slaying This wicked arrow has exotic feather fletching and a razor-sharp head with three points. 4d12 damage Quantity 1 Magnifying Glass A single lens of masterfully ground and polished glass sits in the frame of this tool. Magic Shortbow +1 With fittings of molten-formed silver and gold, this small bow has a core of flexible wood wrapped in cord. Weapon: Shortbow Value 60 gp Value 12 gp Spellbook Crammed full of additional notes and observations, this spellbook has plenty of space for arcane formulas and theories. Flask A strip of gray leather wraps around the body of this solid metal flask of plain design. Ring of Healing This plain silver signet ring bears a small clay stamp of a humanoid form, cracked with age. Item Slot: Ring Property: Gain a +1 item bonus to your healing surge value. Value 50 gp Value 3 cp Value 1,000 gp
8 Magic Crossbow +1 The fur-wrapped wooden stock of this crossbow attaches to an iron crossbar taut with stress. Weapon: Shortbow Ring Carefully carved with a unique symbol on its face, this ring is used to press seals into was. Candle This tall candle is made from a pale ivory wax with a simple cord wick. Value 1 gp Value 1 cp Rope Sturdy and strong, this rope can easily be knotted to assist in climbing. 50 Silk Rope Black Iron Plate +1 Lacquered black plates of iron with gold trim and a red leather lining make this armor supple and comfortable. Armor: Plate Property: You gain resist 5 fire and resist 5 necrotic. Whistle The trill of this small silver whistle can easily be heard at a great distance. Value 10 gp Value 840 gp Value 1 sp Mirror Wrapped in a soft cloth, this mirror is made up from a single piece of perfectly smooth silver. Magic Halberd +1 Decorated with scrolling aquamarine, this gold-burnished halberd has both a hooked blade and a sharp spike. Weapon: Halberd Manacles Sturdy iron cuffs, linked together by a strong chain, make these manacles both heavy and secure. Value 3 gp Value 2 sp
9 Grappling Hook The head of this grappling hook bears four solid iron prongs. It is attached to a length of sturdy rope. 20 Hemp Rope Value 3 gp Staff of Fiery Might +1 The head of this staff is a stone bust carved in the likeness of its creator, a stern magus with a flowing beard. Implement (Staff) damage rolls Critical: +1d8 fire damage Power (Daily): Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff s enhancement bonus. You must keep the new results, and you can t reroll any die more than once. Magic Spear +1 The serpentine iron head of this spear is attached to a long shaft of strong wood wrapped by an iron ribbon. Weapon: Spear Vicious Dagger +1 The handle of this wicked curved dagger is made of tarnished brass bones ending in a talon pommel. Weapon: Dagger Critical: +1d12 damage Dice Carved from a single piece of ivory, these dice bear simple symbols on their faces. Lute Rich tones can be heard whenever the strings of this wooden lute are plucked, resonating deeply. Value 1 cp Value 8 gp Magic Shortbow +1 This roughly crafted bow is made from dozens of thin branches carefully fitted together into a solid form. Weapon: Shortbow Duelist s Shortsword +1 The stealthy black blade and handle of this shortsword are betrayed by its bright gold crossguard and pommel. Weapon: Shortsword (Light Blade) per plus, +1d8 damage per plus if you have combat advantage Power (Daily): Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn. Black Iron Plate +1 This intricate suit of well-fitted black iron mail bears seven amber gemstones set inside a silver inlay. Armor: Plate Property: You gain resist 5 fire and resist 5 necrotic. Value 840 gp
10 Bag of Marbles Dozens of glass marbles, of various sizes and colors, are packed into this cloth pouch. Magic Wand +1 Fashioned from a single carved bone, this wand bears a grip of polished steel and a ribbon of gold. Implement (Wand) Magic Shield +1 An eclipsed golden sun freed from a wicked grasping claw is painted on the center of this silver shield. Armor: Shield and Reflex Value 5 cp Tankard Light but sturdy, this simple iron tankard has only a single handle made from the same metal. Bottle of Poison The bubbly green liquid in this glass bottle is highly toxic to any who come in contact with it. Use as a Minor Action. Apply to a weapon for +5 Poison damage. 10 Applications. Magic Warhammer +1 A black serpent stain marks the crude stone head of this hammer, which connect to an elegantly carved handle. Weapon: Warhammer Value 4 cp Value 20 gp Hammer This plain hammer is made for driving pitons into a surface or removing small dents in armor. Magic Holy Symbol +1 A silver periapt mounted with a thin slice of polished jet dangles at the end of a woven leather cord. Implement (Holy Symbol) Delver s Leather +1 This suit of black and gray leather armor is adorned with dozens of dull steel studs for added protection. Armor: Leather Power (Daily): No Action. You gain a +2 power bonus to a saving throw you just rolled; use the new result. Value 1 sp
11 Ring of Acrobatics A winding golden emerald-eyed serpent loops near the head, forming a ring. Item Slot: Ring Property: You gain a +1 item bonus to Acrobatics checks. Power (At-Will): Minor Action. You stand up from prone. Flaming Longsword +1 With a sculpted iron crosspiece and hand guard, the blade of this longsword glows with a faintly pulsing inner fire. Weapon: Longsword damage rolls Critical: +1d6 fire damage Power (At-Will Fire): Free Action. All untyped damage dealt by this weapon changes to fire damage. Another free action returns the damage to normal. Power (Daily Fire): Free Action. Trigger: You hit with the weapon. Effect: The attack deals 1d6 extra fire damage, and the target takes ongoing 5 fire damage (save ends). Value 1,000 gp Magic Splintmail +1 Overlapping plates of steel connect to a sturdy chest plate painted with a red crown symbol. Armor: Splintmail Bottle of Wine The wine in this simple bottle has a crisp fruity taste and pairs well with trail rations. Ring of Thievery This simple ring made from woven gold bears tiny elven script around the outside of the band. Item Slot: Ring Property: You gain a +2 item bonus to Thievery checks. Magic Plate +1 This sturdy iron breastplate with leather straps is embossed with a green leaf design on its face. Armor: Plate Value 5 gp Magic Longsword +1 Stained and spattered with black acid, this longsword sports a pair of metal forks for trapping other weapons. Weapon: Longsword (Heavy blade) Magic Longbow +1 The limbs of this longbow are made from taut green wood, while the grip is crafted from a light and strong steel. Weapon: Longbow Magic Leather Armor +1 Carefully fitted pieces of boiled leather make up this suit of armor, inlaid with curving silver patterns. Armor: Leather
12
Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7
Wolf Medium natural beast 100 Senses Perception +6; low-light vision 31; Bloodied 15 15; Fortitude 13, Reflex 13, Will 12 Speed 8 Bite (standard; at-will) 39 47 55 63 71 Spider Medium natural beast (spider)
More informationPlayer s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.
Player s Handbook Dwarf Page 36: When adding up your ability score bonuses, you now gain a +2 bonus to Constitution and your choice of Strength or Wisdom. Eladrin Page 38: When adding up your ability score
More informationDEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Player Name Azarius Venger 4 Ranger Giantslayer 52,000 Character Name Level Class Paragon Path Epic Destiny Total XP Elf Medium 00 Male 5'9" 55 Unaligned Ilmater Race Size Age Gender Height
More informationAidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP
Aidan Uth Twynam Page Roy Verweij Character Sheet Player Name Roy Verweij Aidan Uth Twynam 8.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 2 Male.78m 85kg Lawful Good Kiri-Jolith
More informationDEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Rork Page Character Sheet Player Name Rork 4 Pit 5,900 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 75 Male 4'7" 0 Good Moradin Race Size Age Gender Height Weight Alignment
More informationATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire
Character Sheet Player Name Archibald Nemecix 6 Wild Mage 69,000 Character Name Level Class Paragon Path Epic Destiny Total XP Tiefling Medium Male Unaligned Race Size Age Gender Height Weight Alignment
More informationTheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP
TheTomeShow Page Character Sheet Player Name TheTomeShow 5 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Shadar-kai Medium Race Size Age Gender Height Weight Alignment Deity Adventuring
More informationRace. In D&D, race refers to any intelligent humanoid species
Race Race In D&D, race refers to any intelligent humanoid species Dwarf Elf Halfling Human Gnome Half-Elf Half-Orc Tiefling Race Select a race now and record it near the top of your character sheet Common:
More informationEN World War of the Burning Sky
NPC ALLIES This is a free accompaniment to WotBS 4E #8: O, Wintry Song of Agony. The heroes may decide to bring allies along on their travels, especially if they're underpowered or lacking in certain specialities.
More informationDamage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P
Bloodfang Lv1 Male clockwork pony (leather wing) gunslinger 1 - CR 1/2 Chaotic Good Fey (Half-Constuct, Ponykind); Deity: The Moon Princess; Age: 17; Height: 4' 2"; Weight: 295lb. Ability Score Modifier
More informationDungeons & Dragons 3.5 Edition Index Equipment
Dungeons & Dragons 3.5 Edition Index Equipment http://www.crystalkeep.com/d20/rules Collected by Chet Erez (cerez@crystalkeep.com) August 27, 2003 Note: Changes from 3 rd Edition and 3.5 Edition are marked
More informationCharacter Sheet For Dungeons and Dragons 4th Edition
Character Sheet CHARACTER NAME Bworf PLAYER NAME David DEITY Moradin ALIGNMENT Good RACE Dwarf AGE GENDER Male SIZE Medium HEIGHT '6" WEIGHT PARAGON EPIC CLASS Fighter Rampaging Brute PATH DESTINY CURRENT
More information"With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills." Prerequisite: Paladin class
Astral Weapon http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=43 1 sur 1 04/04/2013 21:53 Astral Weapon "With the power of the Astral Sea flowing through me, and my faith as powerful as
More informationDungeon Delver s Handbook
Dungeon Delver s Handbook A First Edition Fantasy Role-Playing Game Sourcebook F A T D R A G O N G A M E S Volume 1: Credits Author: Tom Tullis Editor: Gary Wegley Development Director: Kevin Stephens
More informationDRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)
Baaz Draconian Medium dragon (draconian), usually chaotic evil Armor Class 17 (scale mail, shield) Hit Points 22 (4d8 + 4) Speed 30 ft. DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1)
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Calixto Page Character Sheet Calixto 2 Commando Captain.77 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium Female Unaligned Tempus Race Size Age Gender Height Weight Alignment
More informationTRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values
TRAVEL & EQUIPMENT Land Travel 1 day of travel on foot = 20 miles 1 day of travel on horseback = 30 miles Difficult terrain = halve all distances Table 5A : Daily Sea Weather D10 Weather Conditions 1-2
More informationAlignment: Any. Hit Die: d8.
Archer Of history s most persistent necessities, none has colored the art of death more strikingly than the ability to kill from afar. While this innovative concept came in many forms, no method was as
More informationD&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½
D&D 3.5 EQUIPMENT This is a summary of Chapter 7 (Equipment) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official
More informationDEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Grax Nephilim Page Character Sheet Player Name Grax Nephilim 4 Infernal Strategist 48,0 Character Name Level Class Paragon Path Epic Destiny Total XP Genasi Medium 30 Male 6'" lbs. Good Kord Race Size
More information40 JAHRE AUS MEINEM ANGEBOT II 2012 HISTORISCHE WAFFEN GRÖSSTES KUNSTHAUS FÜR HISTORISCHE WAFFEN
HISTORISCHE WAFFEN 40 JAHRE GRÖSSTES KUNSTHAUS FÜR HISTORISCHE WAFFEN JÜRGEN H. FRICKER HOCHWERTIGE OBJEKTE FACHWISSEN UND KOMPETENZ DIE ADRESSE FÜR SAMMLER UND MUSEEN Öffentlich bestellter und vereidigter
More informationDamage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,
Reader, Skylar Evans Player: Scott Gray Male human (Chelaxian) brawler 3 - CR 2 Neutral Good Humanoid (Human); Deity: Desna; Age: 21; Height: 5' 8"; Weight: 170lb. Ability Score Modifier Temporary STR
More informationCATALOGUE I 2018 HISTORISCHE WAFFEN OVER 40 YEARS
OVER 40 YEARS THE LARGEST DEALER IN HISTORICAL ARMS HIGH QUALITY OBJECTS EXPERTISE & COMPETENCE THE ADDRESS FOR COLLECTORS AND MUSEUMS HISTORISCHE WAFFEN JÜRGEN H. FRICKER Publicly appointed and sworn
More informationReference Revised Combat Rules
Revised Combat Round Reference Revised Combat Rules I. Check for Surprise a. Roll 1d10 (see Surprise Modifiers) with a 1, 2, or 3 meaning surprise. Determine Initiative (once for given encounter) a. Each
More informationSWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web:
SWORDCRAFT Live the Adventure! Medieval Live Action Battle Game & LARP Web: www.swordcraft.com.au Email: info@swordcraft.com.au 2018-03-21 1 Swordcraft Combat Rules 1. BASIC COMBAT 1.1 Play fair and use
More informationWEAPONS WEAPON CATEGORIES
WEAPONS WEAPON CATEGORIES Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon s use (simple, martial,
More informationGOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil
GOBLIN AMBUSH Abilities & Abilities & Abilities & Abilities & Leads to trail with 2 traps Snare (DC 12 perception to notice, dc 10 dex to save) Pit (Passive Perception 15, DC 15 Wis/percep to notice, DC
More informationForce Power Cards (front)
Battle Strike You use the Force to enhance your battle prowess. Time: Swift action. Target: You. DC 15: Gain a +1 Force bonus on your next attack roll and deal an additional 1d6 points of damage if the
More informationHeight. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.
Character name Height Alignment Player name Status Race Age Mental: Physical: Encumbrance Class Level STR DEX CON INT WIS CHA Hit Prob. Reaction HP of Lang. Magical Defense Max. of Henchmen Dmg. System
More informationEQUIPMENT. the armor cannot be worn until it is repaired at nominal expense or with smith s tools or leatherworker s tools.
EQUIPMENT What Lies Beneath uses a custom set of weapons, armor, spellcasting focuses, and general equipment and it uses some modified rules for proficiencies. Unlike other D&D campaigns, in What Lies
More informationRide - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S
Male fetchling rogue 1/summoner (shadow caller) 7 - CL8 - CR 7 True Neutral Outsider (Native) STR STRENGTH 13 +1 DEX DEXTERITY 17 +3 CON CONSTITUTION 14 +2 INT INTELLIGENCE 8-1 WIS WISDOM 8-1 CHA CHARISMA
More informationSWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web:
SWORDCRAFT Live the Adventure! Medieval Live Action Battle Game & LARP Web: www.swordcraft.com.au Email: info@swordcraft.com.au 2018-10-17 1 Swordcraft Combat Rules 1. BASIC COMBAT 1.1 Play fair and use
More informationArmor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP)
Level 1 Earthbender Roleplaying Notes: Earth is the element of substance, making earthbenders and their people diverse, strong, persistent, and enduring. The key to earthbending is utilizing neutral jing,
More informationUNEARTHED ARCANA Sidekicks
UNEARTHED ARCANA Sidekicks This article gives you a straightforward way to play and level up a sidekick in DUNGEONS & DRAGONS. The rules presented here take a creature with a low challenge rating and give
More informationAberrant Dragonmarked. A character theme for Eberron (4e)
Aberrant Dragonmarked A character theme for Eberron (4e) We are the forgotten, the lost, the hunted, and the reviled. We are marked by prophecy; for what, we cannot say. But we will not lie down and die
More informationDamage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,
Jakub "Kuba" Slezak Player: Scott David Gray Male human fighter 3/rogue 2, Sovereign Court faction - CL5 - CR 4 True Neutral Humanoid (Human); Deity: Cayden Cailean ; Age: 36; Height: 5' 11" ; Weight:
More informationAll Subtiers BARON BOMANDE RUDYAHM CR 3
All Subtiers BARON BOMANDE RUDYAHM CR 3 Middle-aged male human aristocrat 2/ranger (trophy hunter) 2 LG Medium humanoid (human) Init +3; Senses Perception +7 AC 17, touch 13, flat-footed 14 (+4 armor,
More informationAXE/MACE (DX-5, Flail-4, other Axe/Mace-3 or Two-Handed Axe/Mace-3) May not attack and parry in the same turn.
COMBINED WEAPONS PRICE LIST MELEE WEAPONS combined tables GURPS Marketplace AXE/MACE (DX-5, Flail-4, other Axe/Mace-3 or Two-Handed Axe/Mace-3) May not attack and parry in the same turn. Axe cut sw+2 1
More informationExpanded Mount Options
Expanded Mount Options A dwarf cavalry regiment riding upon the backs of raging grizzly bears. The frost giant astride a massive mammoth. The drow assassin stalking the Underdark on his stealthy lizard.
More informationClose Combat Weapons
Close Combat Weapons Weapon Base Damage ST/DX Reach Maneuvers ENC AP/ HP Cost Battle Axe 1H 10% 1d6+2 11/9 2 Slash, Stun 2 4/8 100 Battle Axe 2H 10% 1d8+2 9/9 2 Slash, Sunder 2 4/8 100 Broadsword 5% 1d8+1
More informationChildren of Mordheim. Warband Special Equipment. Warband Special Rules
Children of Mordheim Warband Special Rules Born and raised The children of Mordheim end each battle with the Streetwise skill regardless of who survived. Streetwise (+1/-1) If this warrior was deployed
More informationOriginal concept from:
Original concept from: http://home.earthlink.net/~duanevp/dnd/building%20d&d/buildingdnd17.htm. The A.D.D.I.C.T. Short Form I. Check for Surprise A. The DM can determine that surprise exists (or does NOT
More informationVojdani Equipment. Vojdani Equipment
The Vojdani make all of their own equipment - trade with other lands is virtually nonexistent. As a consequence, all items have a rough, hand-made appearance. Keep this in mind when designing your character
More informationBladed Weapons. Example - construction of a sword.
Bladed Weapons Pommel:- Hilts:- Handles:- Blade:- A minimum of 12mm thick foam, fixed securely to the core. Any solid decoration (such as gems) must be recessed into the foam and have at least 12mm of
More informationAlignment: Any. Hit Die: d10.
Fighter As long as wars are raged on distant lands, there will be men and women who fight those wars. The fighter is no mere sword-swinger; he is a skilled combatant, combining strength of arm, knowledge
More informationFlight Shooting Equipment
Flight Shooting Equipment 1. FLIGHT BOW The Flight Bow rules below are to be used in tandem with the World Archery Rule Book Flight Rules (Please refer to article 33.5.7.2 in Book 5). i) The Flight Bow
More informationB9 Castle Caldwell and Beyond. Dungeons & Dragons 5th Edition Conversion by Kentti
B9 Castle Caldwell and Beyond Dungeons & Dragons 5th Edition Conversion by Kentti The Clearing of Castle Caldwell You can find this chapter on page 3 of the B9 Castle Caldwell and Beyond Module from TSR,
More informationSamurai. Special Ability
Samurai Level Base Resist Reflex Will Defense Special Ability Attack Save Save Save Bonus 01 1 2 0 0 1 Code of Honor, Stance 1, Sword Style 1 02 2 3 0 0 1 03 3 3 1 1 2 Sword Style 2 04 4 4 1 1 2 05 5 4
More informationThe Sunless Citadel Combat Reference Document
The Sunless Citadel Combat Reference Document Monster Statistics and Reinforcement Information Introduction: This reference document was created for DMs planning to run The Sunless Citadel from Tales from
More informationViking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom
Viking Class D&D 5e Created by Luke Nicholson and Tom Viking Class D&D 5e A daring mountain dwarf stares coldly into a horde of lifeless undead, he wipes the sweat of his forehead and yells a war cry before
More informationDeath Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.
Death Pit of Moloch 5E Adventure for Beginner Dungeon Masters & Players. The Fall T 1. Sink Cavern "Help me, Help me," A raspy, low pitched voice called out. I have been trapped here for days, My leg is
More informationTelengard Fighter s Handbook
Telengard Fighter s Handbook 2/11/2011 Fighter Level Progression Experience Level Hit Dice Attack bonus (d8) 0 1 1 +1 2,000 2 2 +1 4,000 3 3 +2 8,000 4 4 +3 16,000 5 5 +4 32,000 6 6 +5 64,000 7 7 +6 120,000
More informationMasterwork name Feyweave Starweave +2 +8
Masterwork Any magical armour with an enhancement bonus of or higher is considered "Masterwork". The process of creating such armour binds extra enhancements into it. Masterwork versions of armour are
More informationUnreleased Profiles. Faramir, Prince of Ithilien (Man) Points Value: 150. Theoden, King at Pelennor (Man) Points Value: 130
Unreleased Profiles Unofficial additional rules and profiles designed for Lord of the Rings and The Hobbit Strategy Battle Games. Published by www.thelastalliance.com The Golden Rule: All Unreleased Profiles
More informationMutants & Masterminds Combat Cheat Sheet (PL 6)
Actions Mutants & Masterminds Combat Cheat Sheet (PL 6) Adapted from Mutants & Masterminds, Second Edition Brandon Blackmoor, 2009-07-12 The types of actions your hero can perform during a round are standard
More informationNUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander
NUMENERA SYSTEM CHEAT SHEET Collated by Justin Alexander http://www.thealexandrian.net BASIC MECHANICS Abilities: Might, Speed, Intellect Task: 1d20 vs. target number DIFFICULTY/ NPC LEVEL DESCRIPTION
More informationSafety Rules for the Science Lab
Science 10 Safety in the Science Lab Name: Date: Block: Safety Rules for the Science Lab DRESS CODE 1. To protect your eyes from possible injury, wear safety goggles whenever you are working with chemicals,
More informationCrocodile Games 2010, All Rights Reserved Crocodile Games 2010, All Rights Reserved
Wall of Flames Marking a line in the sand, the Master of Words calls into being a blazing wall of fire. The wall must be a straight line, placed anywhere within 3 of the caster, and is 1 long for each
More informationNOAC AIA DANCE CLOTHES COACHING OUTLINE CHICKEN DANCE DANCER CONTEST# LODGE #
NOAC AIA DANCE CLOTHES COACHING OUTLINE CHICKEN DANCE DANCER CONTEST# LODGE # COACH: THE PURPOSE OF THE NOAC AIA COACHING SESSION: Plains Powwow Culture is a popular culture, evolving continuously in many
More informationAttacks of Opportunity (Part Two) By Skip Williams
Rules of the Game: All About Attacks of Opportunit... 1 of 5 Rules of the Game Home > Games > D&D > Articles Attacks of Opportunity (Part Two) By Skip Williams 11/02/2004 Printer Friendly Email A Friend
More informationQuick Play Rules 1 International Fantasy Gaming Society TABLE OF CONTENTS INTRODUCTION
Quick Play Rules 1 TABLE OF CONTENTS Introduction...1 Quick Play Rules...1 Contacting the IFGS...2 Starting a Character...2 Rules...2 Life Points...2 Healing...3 Weapons...3 Armor...3 Magic...3 AbilIties...3
More information2015 NOAC AIA DANCE CLOTHES COACHING OUTLINE CHICKEN DANCE DANCER LODGE # COACH CONTEST #
2015 NOAC AIA DANCE CLOTHES COACHING OUTLINE CHICKEN DANCE DANCER LODGE # COACH CONTEST # THE PURPOSE OF THE NOAC AIA COACHING SESSION: Plains Powwow Culture is a popular culture, evolving continuously
More informationPrerequisites Name Details Pg. Armor Proficiency (light)
D&D 3.5 FEATS This is a summary of Chapter 5 (Feats) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official errata
More informationFish Key Holder. Materials: - 18 gauge sheet steel - 1/4" steel rod ( 1.5 feet is enough ) - Rivets. Material cost: $8 ( with plenty of leftovers )
Fish Key Holder Materials: - 18 gauge sheet steel - 1/4" steel rod ( 1.5 feet is enough ) - Rivets Material cost: $8 ( with plenty of leftovers ) Safety Equipment: - Thick gloves - Goggles - Ear Protection
More informationSNEAKY GITS AND FAYE ELVES By Dave Robotham
SNEAKY GITS AND FAYE ELVES By Dave Robotham Leaving WWII well and truly behind him Dave turns his attention to the small world of 10mm fantasy as he leads us down a rapid route of painting Goblins and
More informationTEES PLEASE GOLF RELATED CUSTOM PRINTED PROMOTIONAL ITEMS
TEES PLEASE 1-520-888-0899 Tucson, AZ GOLF RELATED CUSTOM PRINTED PROMOTIONAL ITEMS WOOD GOLF TEES 1000 2000 5000 20,000 50,000 100,000 na na na 73.00 66.00 52.00 47.00 42.00 40.00 39.00 83.00 76.00 62.00
More informationRopework. Stopper Knots. Overhand Knot ROPEWORK. Figure of Eight 3.
Ropework 157 Ropework Stopper Knots Stopper knots are used as a temporary method of stopping a rope from fraying or as a method of locking other knots which may be prone to loosening. These knots are:
More informationMartial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd
Black Belt Deadly even with nothing in her hands, a black belt eschews using the fighter's heavy armor and the monk's mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile,
More informationKEEP YOUR 1911 WORKING UNTIL 2111 THE DEFINITIVE GUN-CARE GUIDE
KEEP YOUR 1911 WORKING UNTIL 2111 THE DEFINITIVE GUN-CARE GUIDE TABLE OF CONTENTS 2 3 4-5 INTRODUCTION MAINTENANCE SCHEDULE PRODUCTS 8-10 11-12 13 LUBRICATION MAGAZINE MAINTENANCE CONCLUSION 6-7 CLEANING
More informationGBH Great Battles Handbook
GBH Great Battles Handbook Last revision: March 2005. Designed by Edgar Leo. 1. Some Terms Used xd10 = Numeric value between x and ten times x, resulting from throwing x ten sides dice (0 is 10). Military
More informationALTERNATIVE Witch Hunters
ALTERNATIVE Witch Hunters Warband Special Rules Break the Idols (D3+1 XP) In each post-battle sequence, a Witch Hunter warband may destroy any number of magical artefacts in its possession that have the
More informationYenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2
Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2 Attributes STR 16 (20) +5 CON 18 +4 DEX 16 +3 INT 13 +1 WIS 16 +3 CHA 10 +0 HP 116 AP 10 AC 22 (+1 Dodge) (+2 Abs Steel if move) BAB +11 XP 59,450
More informationErrata to the Second Printing
Errata to the Second Printing Savage World, Great White Games, the GWG shark, and the Pinnacle logo are 2009 Great White Games, LLC; DBA Pinnacle Entertainment Group. 1 First Strike The text for the First
More informationYou, the players, are our best source of feedback, so we encourage you to direct questions and concerns to the following
Dungeons & Dragons 4th Edition Rules Updates March 2, 2010 This document provides updates to various D&D game products, including core rulebooks, game supplements, and accessory products, such as the Dungeon
More information(filler page to properly pair the other pages for online viewing, doesn't exist in printed version, front cover is to the right)
(filler page to properly pair the other pages for online viewing, doesn't exist in printed version, front cover is to the right) Combat Modifiers Attack Roll Modifiers Attacker is... Melee Range Dazzled
More informationRune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.
Rune Giant, Samurai LE CHARACTER NAME ALIGNMENT PLAYER Samurai 4 CHARACTER LEVEL DEITY HOMELAND Giant, Rune Gargantuan Male 124 41' 8" 3000 lbs. Black RACE SIZE GENDER AGE HEIGHT WEIGHT HAIR EYES Ice-
More informationBATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION
Prerequisites: Force Rating 2 + BATTLE MEDITATION BATTLE MEDITATION BASIC POWER The Force user directs allies in battle, making them more effective as a coordinated unit. The user may spend to add one
More informationDamage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P
Male human fighter 11 - CR 10 True Neutral Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16/18 +3/+4 DEX DEXTERITY 14 CON CONSTITUTION 12 INT INTELLIGENCE 14 WIS WISDOM CHA CHARISMA
More information40 JAHRE AUS MEINEM ANGEBOT I 2015 FÜR HISTORISCHE WAFFEN GRÖSSTES KUNSTHAUS
40 JAHRE GRÖSSTES KUNSTHAUS FÜR HISTORISCHE WAFFEN HOCHWERTIGE OBJEKTE FACHWISSEN UND KOMPETENZ DIE ADRESSE FÜR SAMMLER UND MUSEEN HISTORISCHE WAFFEN JÜRGEN H. FRICKER Öffentlich bestellter und vereidigter
More informationVisit our website at
Dungeons & Dragons, D&D, d0, d0 System, Wizards of the Coast, Player s Handbook, Dungeon Master s Guide, Monster Manual, all other Wizards of the Coast product names, and their respective logos are trademarks
More informationSome Minor Corrections for the 2nd Edition Palladium RPG
Some Minor Corrections for the 2nd Edition Palladium RPG There were two missing WPs in the 2nd edition, they are as follows: W.P. Battle Axe: +1D6 damage at level two, +1 to strike at levels, 1, 3, 5,
More informationRace through the Residuum Mine: Gen Con 2009
Race through the Residuum Mine: Gen Con 2009 The Magocracy's mine is rich with magic, but they never wondered about its origin until the explosion. The first daring souls to discover the source at its
More informationTHE FIGHTING KOPPIE BRITISH AND ALLIES UNIFORM DETAIL. By Robert Giglio.
THE FIGHTING KOPPIE BRITISH AND ALLIES UNIFORM DETAIL By Robert Giglio. The British infantry were in the standard red coat, dark blue trousers with red outer seam stripe, sun helmet and leather equipment
More informationTUBE FLY MATERIALS Retail. How to tie Tube Flies
STRAIGHT LINE SPORTS P. O. Box 172 Gander, Newfoundland Canada A1V 1W6 Tel: (011 0) 1-709-256-3533 Fax: (011 0) 1-709-256-3586 www.flies4fishing.com mail@flies4fishing.com TUBE FLY MATERIALS Retail How
More informationby Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with
by Cindy Moore 1 2 by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other
More informationBy Scott Toll. The arrows on the bow were replaced, as needed, with dry ones from the backquiver. We used three-arrow bowquivers because
A QUIVER TO HUNT WITH By Scott Toll T here is nothing more traditional than leather backquivers filled with wooden arrows. They remind us of past times when only longbows and recurves were used in archery.
More informationSiege of Serpents Tier 5-6. A2 Menagerie Run Amok!
A2 Menagerie Run Amok! WOOLLY RHINOCEROS CR 6 N Large animal Init +0; Senses scent; Perception +15 AC 19, touch 9, flat-footed 19 (+10 natural, 1 size) hp 76 (8d8+40) Fort +13, Ref +6, Will +3 Melee gore
More informationD&D 5TH BASE CLASSES AND PATHS
D&D 5TH BASE CLASSES AND PATHS Style Specialisation Weapon Source 1 Barbarian Path of the Berserker D12 2 of (Animal Handling, Athletics, Intimidation, Nature, Perception, Survival) ne STR, CON Shield
More informationSinister Secret of Saltmarsh 5 th Edition D&D
Sinister Secret of Saltmarsh 5 th Edition D&D Notes: Treasure from the original module has not been directly converted over. The treasure in this conversion document was based on suggested guidelines found
More informationWOOD ELVES WARSCROLLS COMPENDIUM
WOOD ELVES WARSCROLLS COMPENDIUM INTRODUCTION Amid the forests of the Mortal Realms, aelven peoples roam at will. Travelling in nomadic warbands led by mighty heroes and mages, these wanderers deal swift
More informationChapter Eight: Athletes' Equipment
Chapter Eight: Athletes' Equipment 8. 8.1 General 8.1.1 For all specifications relating to athletes equipment such as Recurve, Compound and Barebow Recurve, refer to current World Archery Rules and any
More informationLamm s Lambs CR 1/3 Human child expert 1 N Small humanoid Init +3; Senses Perception 1
Yargin Balko CR 1 Male human expert 2 LE Medium humanoid Init +2; Senses Perception +4 AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dexterity) hp 11 (2d8+2) Fort +1, Ref +2, Will +2 Melee dagger +1 (1d4/19
More informationInternational Fantasy Gaming Society 7.0 Quick Start Rules
International Fantasy Gaming Society 7.0 Quick Start Rules July 2009 http://www.ifgs.org/ Table of Contents Chapter 2: General Rules and Information... 1 Chapter 3: Weaponry... 3 Chapter 4: Armor and Other
More information7-00 The Sky Key Solution Subtier 1-2
7-00 The Sky Key Solution Subtier 1-2 These stat blocks and other notes were compiled by J. McTeague. If you notice any errors, please contact me at iammars21@gmail.com. This document uses trademarks and/or
More informationRopework. Stopper knots. Overhand Knot ROPEWORK. Figure of Eight 3.
Ropework 1 Ropework Stopper knots Stopper knots are used as a temporary method of stopping a rope from fraying or as a method of locking other knots which maybe prone to lossening. The knots are the Overhand
More informationYou may order this publication from WCB Publications and Videos, Please quote ordering number BK60.
The following material is the property of the Workers Compensation Board of British Columbia and may not be reproduced by those outside of B.C. For those within British Columbia, this material may only
More informationSTEP-BY-STEP RSBM THE FIGHTERS
STEP-BY-STEP RSBM In RSBM all matches are to the death. There s a points system (gasp) that allows you to create and rate your gladiators. There s a Fame system to allow your gladiator to get better as
More informationThe Rein Board. A rein board is a useful tool for practice with the lines.
The Rein Board A rein board is a useful tool for practice with the lines. Attach approximately a 1 lb weight to each line below the pulley and attach your lines to the top end. Now you can sit in a chair
More informationThis character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,
Race INT (Phy INT) Willpower 8 PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Intellectual Gobber Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers
More informationGoblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB
Goblin Dog CR 1 N Medium animal Init +2; Senses low light vision, scent; Perception +1 AC 13, touch 12, flat footed 11 (+2 Dex, +1 natural) hp 9 (1d8+5) Fort +4, Ref +4, Will +1 Immune disease Speed 50
More information