Approved Football Officiating Mechanics

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1 Approved Football Officiating Mechanics Six Types of Kicking Plays Revised: 6/20/17

2 *How to Use this Presentation* 5 Man appears first, followed by 4 Man. To play the presentation, select Slide Show from top of screen, then click From Beginning. Words highlighted in red indicate changes this year. To get out of a slide to see the notes & motion, hit the ESC key. To resume, click From Current Slide from the top menu. For notes about each slide s motion, print the Notes Page.

3 5 Man Mechanics

4 Kickoff Mechanics (KOM) POE! R/HL/LJ: Count RT. U/BJ: Count KT.! U/BJ: Work together to communicate with KT & HC regarding KT players being w/in 5 YDS of the Free Kick Line, 4 players on both sides of the Kicker, & no Pop up Kicks.! BJ: Calls within 5 YDS. BJ/U: Can call less than 4 KT players on either side of Kicker at at the kick.

5 Kickoff Mechanics (KOM) POE:! Wings: Trail the runner up field a minimum of 5 YDS & watch the blocking.! Wings: Retreat toward the GL if the kick is inside the -15YL.! Wings: If previous KO goes inside the -15YL, IP on next KO is GL.! Wings: If they disagree on their IP, stay at the GL.! BJ/U: Run, not jog, to the 50 YL HM.

6 Kickoffs (KOM)! After the Try/FG: BJ Start your watch (1 minute) after securing FB. Run up PB SL. Clear HT out of restricted area. U Jog up Opposite SL. Clear VT out of restricted area.

7 KOM: IP (Wings at GL)

8 KOM: IP (Wings at GL)

9 KOM: IP (Wings at -10 YL)

10 KOM: U & BJ

11 KOM (GC): Between Hash Marks

12 KOM (GC): HL Side Zone

13 KOM (GC): LJ Side Zone

14 KOM: Touchback

15 KOM: Near Pylon

16 KOM: Out of Bounds 2x

17 KOM: Short Return Wings Trail 2x 2x 2x

18 KOM: IP -10YL; Kick Near GL

19 KOM: Long Return BJ to GL

20 OKOM - IP

21 OKOM: Stop-N-Watch 2x 2x 2x 2x

22 OKOM: Long KO

23 Free Kick after Fair Catch: IP

24 Free Kick after Fair Catch: Short

25 Free Kick after Safety: IP

26 Punt Mechanics POE! HL: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS.! LJ: Hold until you are sure the punt will cross the LOS. Your reference point is the down box.! BJ: Your IP is 8 YDS wide & 8 YDS Deep with a single receiver.! Wings: Read length of punt. Your drop is only 10 YDS unless the punt is more than 30 YDS downfield.

27 Punt IP: Coverage's Stay off the Center & Kicker

28 Punt IP: HL s Hash

29 Punt IP: LJ s Hash

30 Punt IP: Punter Between -5 & GL

31 Punt IP: Punter in EZ

32 Punt IP: Twin Receivers

33 Punt: RT s Heels on -10 YL

34 Blocked Punt (R&R1): RT Recovers 2x 2x 2x

35 Punt (R&R2): Less than 30 Yards Ball s Away!

36 Punt: Out of Bounds

37 Punt: Return 2x Ball s Away! 2x 2x 2x 2x

38 Punt: Touchback

39 Field Goal Mechanics (FGM) POE! BJ/U: GP Upright Your choice as to which upright to cover.! BJ/U: If the FGA is not good, signal No Score followed by the TB Signal if the FB breaks the GL plane. U sounds his whistle.! R: Help U with center/mg contact. Count 1001 & 1002.

40 FGM: IP - Right Footed Kicker

41 FGM: IP Left Footed Kicker

42 FGM: Short FG (Inside +20 YL) Stay off the Center, Holder & Kicker

43 FGM: Long FG (+20 YL & Out)

44 FGM: Short of GL

45 FGM: Fake

46 Try-Kick Mechanics (TRYM) POE! U: Strong & loud whistle once ball is kicked. U/BJ: Muddle Huddle Your IP is on the EL.! Wings: Once kicked, hustle in to players.! R: Help U with center/mg contact. Count 1001 & Hustle to players after Kick.

47 TRYM: Muddle Huddle

48 TRYM: Kicked

49 TRYM: Fire Fire!!

50 4 Man Mechanics

51 Kickoff Mechanics (KOM) POE! R/HL: Count RT. U/LJ: Count KT.! U/LJ: Work together to communicate with KT & HC regarding KT players being w/in 5 YDS of the Free Kick Line; 4 players on both sides of the Kicker at the kick; & no Pop up Kicks.! U: Calls within 5 YDS & both can call less than 4 KT players on either side of Kicker.

52 Kickoff Mechanics (KOM) POE! R & HL: Trail the runner up field a minimum of 5 YDS & watch blocking.! R/HL: Retreat toward the GL if the kick is inside the -15YL.! R/HL: If previous KO goes inside the -15YL, IP on next KO is the GL.! U/LJ: Stay on SL after the KO.

53 KOM: IP

54 KOM IP

55 KOM: U & LJ

56 KOM (GC): Between Hash Marks

57 KOM (GC): HL Side Zone

58 KOM (GC): R Side Zone

59 KOM: Touchback

60 KOM: Near Pylon (Touchback)

61 KOM: Out of Bounds 2x

62 KOM: Short Return 2x 2x

63 KOM: Long Return

64 OKOM IP

65 OKOM: Stop-N-Watch 2x 2x 2x

66 OKOM: Long KO

67 Free Kick after Fair Catch: IP

68 Free Kick after Fair Catch: Short

69 Free Kick after Safety: IP

70 Punt Mechanics POE! HL: Hold at LOS until there is no threat of a blocked punt. Let KT move downfield before moving downfield initially 10 YDS.! U: Your IP is 8 YDS wide & 8 YDS deep with a single receiver.! LJ: Hold until you are sure the kick will cross the LOS. Your reference point is the down box.! Wings: Read length of punt. Your drop is only 10 YDS unless the punt is more than 30 YDS downfield.

71 Punt IP: Coverage's Stay off the Center & Kicker

72 Punt IP: HL s Hash

73 Punt IP: LJ s Hash

74 Punt IP: Punter Between -5 & GL

75 Punt IP: Punter in EZ

76 Punt IP: Twin Receivers

77 Punt: RT s Heels on -10 YL

78 Blocked Punt (R&R1): RT Recovers 2x 2x 2x

79 Punt (R&R2) Less than 30 Yards Ball s Away!

80 Punt (R&R3): More than 30 Yards Ball s Away!

81 Punt: Out of Bounds

82 Punt: Return 2x Ball s Away! 2x 2x 2x

83 Punt: Touchback

84 Field Goal Mechanics (FGM) POE! Wing/U: GP Upright Wing cover your upright, U cover other upright.! Wing/U: If the FGA is not good, signal No Score followed by the TB Signal if the kick breaks the GL plane. U sounds his whistle.! R: Help U with Center/MG contact. Count 1001 & 1002.

85 FGM: IP - Right Footed Kicker

86 FGM: IP - Left Footed Kicker

87 FGM: Short FG (Inside +20 YL) Stay off the Center, Holder & Kicker

88 FGM: Long FG (+20 YL & Out)

89 FGM: Long FG (+20 YL & Out)

90 FGM: Short of GL

91 FGM: Fake

92 Try-Kick Mechanics (TRYM) POE! U: Strong & loud whistle once ball is kicked.! HL/LJ: Muddle Huddle Stay at LOS. Once KT shifts then one Wing moves to EL.! Wings: Once kicked, hustle in to players.! R: Help U with center/mg contact. Count 1001 & Hustle to players after Kick.

93 TRYM: Muddle Huddle

94 TRYM: Kicked

95 TRYM: Fire to Wing Side Stay off the Center, Fire!! Holder & Kicker

96 TRYM: Fire to R s Side Fire!!

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