Quadratic Probing. Hash Tables (continued) & Disjoint Sets. Quadratic Probing. Quadratic Probing Example insert(40) 40%7 = 5
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1 Hash Tables (continued) & Disjoint ets Chapter & in Weiss Quadratic Probing f(i) = i Probe sequence: th probe = h(k) mod Tableize th probe = (h(k) + ) mod Tableize th probe = (h(k) + ) mod Tableize th probe = (h(k) + ) mod Tableize i th probe = (h(k) + i ) mod Tableize Less likely to encounter Primary Clustering Quadratic Probing Insert: insert() % = Quadratic Probing Example insert() % = insert() % = insert() % = insert() % = But insert() % = Quadratic Probing: uccess guarantee for λ < ½ If size is prime and λ < ½, then quadratic probing will find an empty slot in size/ probes or fewer show for all i,j size/ and i j (h(x) + i ) mod size (h(x) + j ) mod size by contradiction: suppose that for some i j: (h(x) + i ) mod size = (h(x) + j ) mod size i mod size = j mod size (i - j ) mod size = [(i + j)(i - j)] mod size = BUT size does not divide (i-j) or (i+j) Quadratic Probing: Properties For any λ < ½, quadratic probing will find an empty slot; for bigger λ, quadratic probing may find a slot Quadratic probing does not suffer from primary clustering: keys hashing to the same area are not bad But what about keys that hash to the same spot? econdary Clustering!
2 Double Hashing f(i) = i * g(k) where g is a second hash function Probe sequence: th probe = h(k) mod Tableize th probe = (h(k) + g(k)) mod Tableize th probe = (h(k) + *g(k)) mod Tableize th probe = (h(k) + *g(k)) mod Tableize i th probe = (h(k) + i*g(k)) mod Tableize Double Hashing Example h(k) = k mod and g(k) = (k mod ) Probes Resolving Collisions with Double Hashing Hash Functions: H(K) = K mod M H (K) = + ((K/M) mod (M-)) M = Insert these values into the hash table in this order Resolve any collisions with double hashing: Rehashing Idea: When the table gets too full, create a bigger table (usually x as large) and hash all the items from the original table into the new table When to rehash? half full (λ = ) when an insertion fails some other threshold Cost of rehashing? Hashing ummary Hashing is one of the most important data structures Hashing has many applications where operations are limited to find, insert, and delete Dynamic hash tables have good amortized complexity (cost of doubling table and rehashing is amortized over many inserts) Disjoint ets Chapter
3 Disjoint Union - Find Maintain a set of pairwise disjoint sets {,,}, {,,}, {}, {,} Each set has a unique name, one of its members {,,}, {,,}, {}, {,} Union Union(x,y) take the union of two sets named x and y {,,}, {,,}, {}, {,} Union(,) {,,,,}, {,,}, {}, Find Find(x) return the name of the set containing x {,,,,}, {,,}, {}, Find() = Find() = Building Mazes Build a random maze by erasing edges Pick and Building Mazes () Building Mazes () Repeatedly pick random edges to delete
4 Desired Properties A Cycle None of the boundary is deleted Every cell is reachable from every other cell Only one path from any one cell to another (There are no cycles no cell can reach itself by a path unless it retraces some part of the path) A Good olution A Hidden Tree Number the Cells We have disjoint sets ={ {}, {}, {}, {}, {} } each cell is unto itself We have all possible edges E ={ (,), (,), (,), (,), } edges total Basic Algorithm = set of sets of connected cells E = set of edges Maze = set of maze edges (initially empty) While there is more than one set in { pick a random edge (x,y) and remove from E u := Find(x); v := Find(y); if u v then // removing edge (x,y) connects previously non- // connected cells x and y - leave this edge removed! Union(u,v) else // cells x and y were already connected, add this // edge to set of edges that will make up final maze add (x,y) to Maze } All remaining members of E together with Maze form the maze
5 Pick (,) Example tep {,,,,,,} {} {} {} {} {} {,} {} {,,,} {,,} {,,,,,,,,} {,,,,,,} {} {} {} {} {} {,} {} {,,,} {,,} {,,,,,,,,} Example Find() = Find() = Union(,) {,,,,,,,,,} {} {} {} {} {} {,} {} {,,} {,,,,,,,,} Example Example at the Pick (,) {,,,,,,,,,} {} {} {} {} {} {,} {} {,,} {,,,,,,,,} {,,,,,,, } E Maze
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