JANUARY 2013 RELEASE

Size: px
Start display at page:

Download "JANUARY 2013 RELEASE"

Transcription

1 Empire of the Blazing Sun DLBS22 - SHINOBI SECTION 3 x Shinobi Assassins, 1 x Shinobi Kyudoka (Archer), 1 x Acrylic Smoke Template, 4 x 40mm round plastic bases, 1 x Activation Card and 1 Game Card Highly detailed pewter models. Models and acrylic supplied unpainted and unassembled. The deadly Shinobi bring stealth, misdirection and an arsenal of keen blades to the forces of the Blazing Sun. Each poised and ready for action, these beautifully detailed models appear full of coiled energy. Their masks and shaded goggles emphasise their role as infiltration experts, while their assorted weapons look almost too sharp to touch! Now the team is joined by the lethal Shinobi Kyudoka, armed with an enhanced Yumi or bow. Able to aid her comrades across impenetrable Terrain with her grapple, or pick off an exposed enemy with a well placed arrow, the assassins are now more dangerous than ever. Covering their advance with dense smoke screens, leaping high walls and wide rivers with ease, the Shinobi can outflank the opponent to target their vulnerable support Sections. The assassins forego the cumbersome armour of the Blazing Sun s Samurai in favour of speed and stealth, and a Commander needs to use these strengths to the full. Once amongst or behind the enemy, no officer is safe from their predations and artillery pieces will swiftly be silenced. Even a full strength infantry section will fall swiftly under their whirling blades if caught by surprise. Across the world the enemies of the Empress quake in fear, never knowing when or where these peerless warriors will appear.

2 Empire of the Blazing Sun DLBS32 - HEAVY MACHINE GUN SECTION 2 x Ashigaru Gunners, 1 x Multi-Part HMG, 1 x 50mm round plastic base, 1 x 30mm round plastic base, 1 x Activation Card Highly detailed pewter models. Supplied unpainted and unassembled. Sometimes, even the Ashigaru s infamous Dragon s Breath Shotguns are insufficient to breech the enemy s defensive line. On these occasions, Blazing Sun Commanders send for the Ashigaru Support Guns. The tripod mounted, Kawachi-Kanpon Type 9 is a doublebarrelled, fully automatic heavy shotgun. Loaded with the Alchemical Institute s trademark incendiary shells, the Type 9 has earned the nickname Fireball. As essentially an enlarged version of the infantry weapon, the Fireball shows off the stunning fantastical detail on the weapon s barrel and housing. This captures the ornate, oriental influence that sets the Blazing Sun apart, and makes a full battery look truly intimidating on the tabletop. In battle the Support Guns will advance alongside or within the Ashigaru Infantry Sections, closing with the enemy as quickly as they can. Then, when in range, they can quickly set up their Fireball and lay down a torrent of covering fire. Any enemy caught in the open or even behind light cover will have a choice: either dive for cover or perish! With these weapons in the Force, the Ashigaru Infantry will find their task significantly easier. An enemy battle line which is reeling from this devastating barrage will quickly topple to the Ashigaru s powerful guns and lightning assaults. Even heavily entrenched foes will not be able withstand this fire for long!

3 Federated States of America DLFS22 - WILDERNESS SECTION 2 x Buffalo Hunters, 2 x Scouts, 2 x Timber Wolves, 4 x Bear Traps, 4 x 40mm round plastic bases, 2 x 30mm round plastic bases, 1 x Activation Card and 1 x Game Card Highly detailed pewter and resin models. Supplied unpainted and unassembled. Dangerous and versatile, the Scouts and Buffalo Hunters are masters of battlefield control. Federated States of America Commanders gladly make full use of these mercenaries whenever they can - knowing from experience the value of a well placed trap, or marksman s bullet. Each of these stunning models is entirely unique and loaded with personality. The cautious tracker, the wild warrior and the two experienced hunters are almost character pieces in their own right. Not forgetting of course the brand new Timber Wolves, complete with ammo drums and snarling fangs and the intricately detail Bear Trap Markers. On the tabletop, these Hunters can fulfil a range of roles, all emphasising their skill at manipulating the battlefield. They use volleys from their deadly, long ranged rifles to dominate lanes of fire and steer the enemy into their allies guns. They lay lethal traps to slow or divert their foe - covering a retreat or stalling an advance. Should a foolish Sergeant or Weapons Specialist stray into a Hunter s line of fire they can be potentially dropped with a single bullet, and should the enemy get too close, a charge from the ferocious Timber Wolves and skilled Scouts will demonstrate their folly. Used well, these mercenaries can hamper and confuse the enemy, forcing them to play into the FSA Commanders hands for many decisive victories.

4 Federated States of America DLFS32 - HEAVY MACHINE GUN SECTION 2 x Federal Gunners, 1 x Multi-Part HMG, 1 x 50mm round plastic base, 1 x 30mm round plastic base, 1 x Activation Card Highly detailed pewter models. Supplied unpainted and unassembled. In a military filled with crank drive machine guns of all shapes and sizes, perhaps the most widespread, and widely feared are the.50 Gatling Guns used by the Federal Infantry s Heavy Machine Gun Teams. This impressively elaborate model perfectly suits the look and feel of the Federal Infantry. The mechanism is stripped back to its bare bones, so you can almost see how each element operates. This gives the Machine Gun the blend of industrial production and experimental mechanical technology which characterises the Federated States. On the battlefield, whether operating alongside the Federal Infantry or in batteries, these.50 Gatling Guns are a deadly supplement to a force. Able to provide punishing covering fire whilst the F.I.s bring their carbines to bear, FSA commanders will find this support invaluable. When a prize target attempts to cross their arc of fire, these devastating machines can increase their firepower to unparalleled levels with the FSA s signature Clockwork Drive card. The potential damage this can cause is enough to reduce a full strength Infantry Section to scraps, and send what remains fleeing for cover. The fluid fire and retire tactics of the Federal Infantry become even more effective, and difficult to counter when covered by batteries of.50 Gatlings - only a particularly foolish enemy will rush into the mouths of these guns.

5 Kingdom of Britannia DLKB22 - SKY HUSSAR SECTION 2 x Hussars, 1 x Hussar Specialist, 1 x Hussar Corporal, 1 x Hussar Officer, 5 x 40mm round bases, 5 x Smoke Plumes, 1 x Activation Card and 1 x Game Card Highly detailed pewter and resin models. Supplied unpainted and unassembled. The renowned Sky Hussars take to the skies above the battlefield, putting Britannia s foes to flight with skilled sabres and flame-hurling pistols. Held aloft on billowing plumes of smoke, and resplendent in their bright, clean cut uniforms, these models are as dashing as their reputation demands. From their goggles and flying caps, to the distinctive Flame Belcher pistols every detail picks out their iconic status. Piloting Sturgicite-fuelled Ratpacks, the Britannian Hussars tear through the skies at unmatchable speeds. Famed for their bravery, these bold gentlemen are often found fighting deep behind enemy lines, where their close range Mk II Flame Belcher pistols can be put to deadly use. Using only their speed as their armour, the Sky Hussars need to be careful not to be caught in the open as heavy fire will exact a punishing toll. However, with unequalled mobility they can easily use terrain to their advantage. Either lead by a valiant Officer or gallant Corporal, the Sky Hussars take great pride in their actions. With the Officer at the fore, they will keep fighting harder and longer than ever, and his blade often proves a valuable boon. Circling the battlefield for their target, or standing ready to defend the lines from assault, Britannia s foes need to remember to train their eyes skyward!

6 Kingdom of Britannia DLKB32 - HEAVY MACHINE GUN SECTION 2 x Royal Artillery Gunners, 1 x Multi-Part HMG, 1 x 50mm round plastic base, 1 x 30mm round plastic base, 1 x Activation Card Highly detailed pewter models. Supplied unpainted and unassembled. The Brunel-Nordenfelt is a piece of engineering renowned across the world for its extreme range and withering firepower. A multi-barrelled volley gun with a thick gun shield to protect its valuable crew, this model exemplifies the sturdy, reliable nature of Britannian design. This is enhanced further by the heavy spoked wheels, and the detailed ammo crate carried by the second crewman adds more character. In a nation already well known for its lethality at long range, the Brunel-Nordenfelt reinforces this strength. As long as the Britannian Commander sets his field pieces up with commanding lanes of fire, the opposition will be hard pressed to overcome the gun line. If the foe persists in trying to draw closer, the hail of fire will only intensify as the Line Infantry add their guns to the fusillade. The Gun Team can even mitigate their otherwise slow pace, by requesting that a Basset Tankette tow their weapon into place. This way they can quickly position to cover a vital objective or dissuade an ambitious flanking attempt. With a skilled Commander to pick their targets and keep their fire focused, these dangerous weapons can neuter an attacking force before their weapons are even in firing range - all the better for keeping Her Majesty s men and equipment safe!

7 Prussian Empire DLPE22 - TEUTONIC KNIGHT SECTION 1 x Teutonic Unter Marshall, 1 x Teutonic Specialist 1 x Teutonic Armsman, 3 x 40mm round bases, 1 x Activation Card and 1 x Game Card Highly detailed pewter and resin models. Supplied unpainted and unassembled. Over nine feet of steam driven metal piloted by one of the feared Teutonic Order, these hulking mechanical Knights are a terrifying sight to behold. With poses that convey the weight and power of the Knights, these models make an imposing centre piece to any Prussian force. But if the Armsmen were not scary enough, the glowing Tesla Lance and the Unter Marshall s distinctive winged helmet will definitely make an impression! As resilient as their appearance implies, and wielding heavy Maschinengewehr 71s, the Teutonic Knights are a true sledgehammer. With the Unter Marshall at their head to drive them on the Armsmen can thunder forwards into the teeth of the enemy s guns, absorbing untold fire, and returning an unprecedented volume. The Specialist s Tesla Lance is devastating to both Infantry and Ironclad s alike: powerful lightning bolts cooking crews, destroying engines or crippling whole Sections of troops as it arcs between them. Any Section unwise enough to stand in their way will do well to hold their nerve before their titanic charge, and any who do stand firm are liable to be crushed under foot for their pains. Such is their strength that they can even tear smaller Ironclads asunder; ripping weapons from mountings and plates from hulls with their metal gauntlets. A terrifying weapon in the arsenal of any Prussian Commander, the Teutonic Order are a force to be feared.

8 Prussian Empire DLPE32 - HEAVY MACHINE GUN SECTION 2 x Grenadier Gunners, 1 x Multi-Part HMG, 1 x 50mm round plastic base, 1 x 30mm round plastic base, 1 x Activation Card Highly detailed pewter models. Supplied unpainted and unassembled. The unrelenting, thunderous retort of the Maschinengewehr 64 provides continuous fire support for the hammer strikes of the Prussian Grenadiers. The design of this weapon captures the stark lines and angles and the solid industrial feel that underpins all the Prussian Empire s vehicles and equipment. Appearing hardy and dangerous, there is no doubt that this machine has a single, deadly purpose. Highly efficient at carving through swathes of infantry, these Maschinengewehr 64s can cover the Grenadiers as they swarm forward to decisively eradicate the foe. Any enemy who risk emerging to deal with the oncoming infantry will be cut down in short order. Alternatively, should the Prussian forces find themselves on the back foot, a well entrenched Gun Team can halt the foe s advance in its tracks. Such is the ferocity of this weapon that Gun Teams can even punch holes through smaller Ironclads. Britannian Commanders need to be much warier with their Basset Tankettes when facing a battery of these machine guns! Whether breaking through a fortified line, or holding a valuable position, Prussian Commanders know the value of these heavy weapons. Although relatively immobile, if placed aggressively the foe can be forced back from their defensive positions, and any counter-pushes can be swiftly dealt with.

9 Game Accessory DLEX01 - BATTLEFIELD OBJECTIVES 8 x 50mm round Battlefield Objectives Highly detailed resin models. Supplied unpainted and unassembled. Whilst some battles may be fought simply to inflict as many casualties as possible, many more are struggles over vital Objectives. Each of these Objectives are stunningly detailed markers, adding great feel and flavour to a battle. Games of Dystopian Legions can be truly thematic with these fitting scenario pieces to fight over. With these markers, a narrative theme to a game will naturally emerge. Now your Britannian Line Infantry can clash with Blazing Sun Ashigaru over Sturginium Cannisters and Ammo Crates, or your Teutonic Knights can defend Fuel Caches and Fallen Flags from fast moving Treadbikes. The rules for Objectives found on page 65 of the Dystopian Legions rulebook are a great starting point for including these markers in your games. However, these detailed and characterful pieces will quickly inspire you to create your own special Scenarios, with extra rules and exciting narrative flavour. Better yet, these can each serve as key features in onrunning campaigns, making every battle feel even more important and unique. Regardless of the storyline for your Scenario one of these markers should fit the bill - there is even a Lost Briefcase, complete with pistol and tactical maps!

take a look for yourself...

take a look for yourself... 2011 saw our fantasy naval game rebuilt. spartan games is now proud and excited to share the results with you: state of the art digital sculpts new designs with even more detail 16-page quick play rulebook

More information

OVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size

OVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size OVER THE TOP! Using Normal Flames Of War Missions in the Great War by Mike Haught The Great War booklet covers three distinct, almost cinematic, missions. The story of starts with the Big Push, the attacker

More information

FIRETEAM Wargame Rules for Modern Combat Operations

FIRETEAM Wargame Rules for Modern Combat Operations FIRETEAM Wargame Rules for Modern Combat Operations By Rory Crabb Written By Rory Crabb Version 1.0 July 2016 Miniatures from the collection of the author and terrain by Paul Davies 1 FIRETEAM Wargame

More information

ARMIES OF THE 18 TH CENTURY

ARMIES OF THE 18 TH CENTURY ARMIES OF THE 18 TH CENTURY I. THE INFANTRY "Napoleon's got a bunch of the toughest, hammered down, ironed out roughnecks you ever saw, from generals down to buck privates. And he just said, "Sic 'em,

More information

Free-For-All (Fair Fight)

Free-For-All (Fair Fight) Free-For-All (Fair Fight) In highly-mobile engagements it is not uncommon for forces to suddenly find themselves in contact with the enemy. The freewheeling battles that result are little more than all-in

More information

After Action Report: Muwufa, Banipal February 2019

After Action Report: Muwufa, Banipal February 2019 After Action Report: Muwufa, Banipal February 2019 When couple of the guys dropped by for a game recently we had to decide what to play. We had recently completed a LaserGrenadiers campaign game that lasted

More information

The Pre War Artillery Revolution

The Pre War Artillery Revolution Slide 1 Slide 2 The Pre War Artillery Revolution The war of 1914-18 was an artillery war. Artillery was the battle winner, artillery was what caused the greatest loss of life, the most dreadful wounds

More information

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved Forces Of Valor, The Game allows you to fight exciting and realistic war games. All you need to play are Forces Of Valor soldiers

More information

Tactical Combat Rules By David Newport

Tactical Combat Rules By David Newport Tactical Combat Rules By David Newport Tactical Combat is a game covering company and battalion level actions using 20 th century weapons. The game was designed for World War II action, but it handles

More information

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8) INTRODUCTION The Battle for 2mm Earth rules are suitable for any large combat up until around the end of the 19 th Century. I designed 1418 semi-independently

More information

To End All Wars WW1 Miniature Game V1

To End All Wars WW1 Miniature Game V1 To End All Wars WW1 Miniature Game V1 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

Stepping Up to Version 3 by Phil Yates

Stepping Up to Version 3 by Phil Yates Stepping Up to Version 3 by Phil Yates With the arrival of Version 3, lots of existing players are asking the obvious question: What s changed?. To answer this question, I ve written this document as a

More information

Initial Set-Up. Officer s Handbook Game Walk-Through

Initial Set-Up. Officer s Handbook Game Walk-Through Officer s Handbook Game Walk-Through O H W - D : 29 M 2018 The game was fought in a North African Desert environment in late 1940 between British and Italian Forces, depicting a hasty engagement where

More information

To End All Wars. WW1 Miniature Game V1.2

To End All Wars. WW1 Miniature Game V1.2 To End All Wars WW1 Miniature Game V1.2 Introduction: The Western Front in World War I was dominated by a series of trenches cutting its way through the French countryside. Commanders on both sides would

More information

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell

Glory Days! Introduction. Troop Types and Figures. freewargamesrules.co.uk presents. by Craig Cartmell Introduction. freewargamesrules.co.uk presents Glory Days! by Craig Cartmell These are a set of rules for fighting the American Civil War at regimental and brigade level. The smallest unit sizes are infantry

More information

APPENDIX E TARGET ANALYSIS AND MUNITIONS EFFECTS

APPENDIX E TARGET ANALYSIS AND MUNITIONS EFFECTS APPENDIX E TARGET ANALYSIS AND MUNITIONS EFFECTS This appendix implements QSTAG 224. E-1. OBSERVER RESPONSIBILITIES As the eyes of the artillery and mortars, the observer has two major responsibilities

More information

Borderlands Warhammer 40,000 Escalation League Rules Booklet

Borderlands Warhammer 40,000 Escalation League Rules Booklet Borderlands is hosting a Warhammer 40,000 Escalation League. The league runs for 8 weeks, with players playing up to 3 games per week and in a tournament each month. The league starts players off with

More information

Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions

Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions Quick Reference Sheet Version 2.1 for the American Civil War Rule Changes and Additions The Quick Reference Sheet (QRS) summaries the play sequence and processes for resolving a player turn. QRS Version

More information

Rules Update for Warmaster Ancients

Rules Update for Warmaster Ancients Rules Update for Warmaster Ancients P25 Skirmishers Evading a Charge delete all four paragraphs and replace as follows. Note that this new rule replaces the rules addition Evades from close range become

More information

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco 1. The basic game uses a 3' x 3' table. This is fine for very dense combat, like in a major urban campaign, but is too small for a larger attack, like a platoon attack. A platoon attack would be on an

More information

Make Me An Army. Amazons:

Make Me An Army. Amazons: Make Me An Army Army Lists, to go with Irregular Miniatures 6mm Fantasy Wargames Figures. These army lists are designed for use with the Fire At Will, Men rules (also available in this site under the Fantasy

More information

2011 New Zealand Flames of war Mid-war Doubles tournament

2011 New Zealand Flames of war Mid-war Doubles tournament 2011 New Zealand Flames of war Mid-war Doubles tournament Welcome to the 2011 New Zealand Flames Of War Mid-War Doubles Grand Tournament! We look forward to offering you a unique experience that includes

More information

ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men

ONE IF BY LAND - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman. Infantry/Cavalry figure 10 men Artillery crew figure 5 men ONE IF BY LAND" - AMERICAN 1:10 SCALE WAR OF INDEPENDENCE RULES by Bob Bergman Ground Scale 1 inch = 15 yards One Turn About five minutes Infantry/Cavalry figure 10 men Artillery crew figure 5 men Artillery

More information

OPERATIONAL OBJECTIVE ZONES

OPERATIONAL OBJECTIVE ZONES OPERATIONAL OBJECTIVE ZONES The nature of combat on the Operational level varied between Open field battles and those fought over built-up and fortified areas. The cohesion of both the defender and attacker

More information

King George Commands and We Obey

King George Commands and We Obey King George Commands and We Obey Basing Army Commanders 80mm dia base with a vignette on it, min 3 figures. Divisional Commanders 80mm dia base with a vignette on it, max 2 figures. Brigade Commanders

More information

Corinth Canal Scenario Pack Historicon

Corinth Canal Scenario Pack Historicon Corinth Canal Scenario Pack 2016 Historicon July 16, 2016 Race For The Corinth Canal Commonwealth Platoons 1 and 2 represent elements of 2/6 Australian Infantry and start the game in foholes. Commonwealth

More information

WORLD WAR 1 WORLD WAR 1 BATTLES

WORLD WAR 1 WORLD WAR 1 BATTLES WORLD WAR 1 WORLD WAR 1 BATTLES BELL WORK QUESTION WHAT DO YOU THINK WAS THE MOST SIGNIFICANT CONTRIBUTION CANADIANS AT HOME MADE TO THE WAR EFFORT? REVIEW LIBERAL LEADER WILFRID LAURIER CREATED A 'PARTY

More information

Konflikt 47. errata & FAQ ERRATA PAGE 81: FANATICS PAGE 66: TESLA PAGE 101: WALKERS ASSAULTING INFANTRY AND ARTILLERY PAGE 68: MEASURE RANGE AND MOVE

Konflikt 47. errata & FAQ ERRATA PAGE 81: FANATICS PAGE 66: TESLA PAGE 101: WALKERS ASSAULTING INFANTRY AND ARTILLERY PAGE 68: MEASURE RANGE AND MOVE Konflikt 47 errata & FAQ 3 Nov 2016 PAGE 66: TESLA ERRATA Add the following sentence at the end of the second paragraph: Tesla weapons do not suffer a reduction in Pen values at long range. PAGE 68: MEASURE

More information

Black Powder House Rules

Black Powder House Rules Black Powder House Rules Command & Movement Disordered Moves Flank Attacks Woods Skirmishers Skirmish Company Mixed Formation Grande Bandes Infantry Tactics Charge Contact Massed Columns Must Form Square

More information

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:... State of war A.C.W. Skirmish Wargame Rules Tyneside Wargames club Version 1a 1 2 Table of contents Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:...

More information

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through R e a d t h i s FAQ t h o r o u g h ly a n d k e e p i t s e c u r e i t m ay s av e l i v e s RULES Q: In what situations will a squad benefit from corner cover? A: A targeted squad receives corner cover

More information

French infantry Platoon

French infantry Platoon French Special Rules 1940 Gas Guzzler: The Char B1 Bis had huge problems with fuel consumption, to keep the vehicle in the field for a whole day would require it to be refueled at least twice. Any vehicle

More information

HOME BEFORE THE LEAVES FALL

HOME BEFORE THE LEAVES FALL HOME BEFORE THE LEAVES FALL BLACK POWDER RULES AMENDMENTS FOR EARLY WORLD WAR I. BY THE FRIENDS OF GENERAL HAIG What follows are the minor rule amendments we made to play out the Mons campaign in 10mm

More information

Necromunda Frequently Asked Questions and Errata

Necromunda Frequently Asked Questions and Errata Necromunda Frequently Asked Questions and Errata The Necromunda: Underhive box set is a great introduction to the game of Necromunda, and the rulebook it contains allows players to fight brutal tunnel

More information

3rd Edition RULES OF PLAY

3rd Edition RULES OF PLAY Command & Colors Napoleonics 1 Game Design by Richard Borg 3rd Edition RULES OF PLAY 2 Command & Colors Napoleonics The battlefield is a scene of constant chaos. The winner will be the one who controls

More information

MEDAL OF HONOR RECIPIENTS

MEDAL OF HONOR RECIPIENTS MEDAL OF HONOR RECIPIENTS 20 Sergeant Rodger W. Young Company B, 148th Infantry July 31, 1943 - New Georgia, Solomon Islands For distinguishing himself conspicuously by gallantry and intrepidity above

More information

RESCUE SKYRAIDER. Skyraider Rescue

RESCUE SKYRAIDER. Skyraider Rescue During the Vietnam Conflict, an Army Special Forces camp at A Shau came under heavy attack from North Vietnam military forces on March 9, 1966. The camp, located in a mountain valley some 40miles from

More information

In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies.

In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies. Warpath Force Lists In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies. They are incomplete the Corporation list just has the

More information

Musket and Pike Users Manual

Musket and Pike Users Manual 1 Musket and Pike Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes dominated the fighting. Each game can be played

More information

To begin OMOG requires a few things.

To begin OMOG requires a few things. Omog (One Man One Gun) is a game for toy soldiers and any available space. It can be played on a desktop, a coffee table, a countertop or other surface. The game itself is simple, easy to learn and easy

More information

Chosen Men Fat. 1. Sequence of play. Base Morale;

Chosen Men Fat. 1. Sequence of play. Base Morale; Chosen Men Fat 1. Sequence of play v2.1 CCWG Assign cards to each unit in play then shuffle the deck and turnover the top 2 cards. These units then; 1) Test morale. 2) Perform an action. (Move, Load, Fire,

More information

Squad column fire team wedge

Squad column fire team wedge How to win a battle using light infantry tactics The purpose of these instructions is to inform the reader on how to win a battle with a squad sized element. This set of instructions will include how to

More information

The Charge of the Light Brigade. Alfred Lord Tennyson

The Charge of the Light Brigade. Alfred Lord Tennyson The Charge of the Light Brigade Alfred Lord Tennyson Born on August 6, 1809, in Somersby, Lincolnshire, England, Alfred Tennyson is one of the most well-loved Victorian poets. Tennyson, the fourth of twelve

More information

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2 War Ain t Fair Fast play ww2 rules incorporating the full vagaries of war By Stephen Luscombe Stephen@BRITISHEMPIRE.CO.UK 1.2 Introduction Welcome to War Ain t Fair. These are a set of rules designed to

More information

Musket and Pike User Manual

Musket and Pike User Manual Musket and Pike User Manual 1 Musket and Pike Users Manual Introduction Musket and Pike is a series of games that cover the battles and campaigns associated with the era where muskets and pikes, or sometimes

More information

ERES TO YOU FUZZY WUZZY by Bob Cordery

ERES TO YOU FUZZY WUZZY by Bob Cordery 1. Introduction ERES TO YOU FUZZY WUZZY by Bob Cordery ETYFW relies upon the use of both average dice (AvDs produce more predictable results) and normal dice (D6s produce less predictable results) to reflect

More information

Green Jackets Rules for Napoleonic Skirmishes

Green Jackets Rules for Napoleonic Skirmishes web.archive.org https://web.archive.org/web/20121011231318/http://www.btinternet.com/~r.denning/wargames/greenj.htm Contents Green Jackets Rules for Napoleonic Skirmishes R.J. Denning 1.Introduction 2.Scale

More information

Contents.

Contents. Contents Introduction 1 1. Game Scale 2 2. Troops Statistics 3 Commander Ratings 3 Leadership Bonus Table 3 Troop Quality 4 Unit Combat Value 4 CV & Unit Size Table 5 Unit Designation 5 Valeur et Discipline

More information

Napoleonic Battles. Introduction

Napoleonic Battles. Introduction Napoleonic Battles Introduction Napoleonic Battles is a series of games that cover the battles and campaigns associated with Napoleon. Each game can be played alone versus the computer, or against a human

More information

ASLSK Basic Infantry Tactics

ASLSK Basic Infantry Tactics Basic Infantry Tactics ASLSK Basic Infantry Tactics Daniel F. Savarese Last Updated: 2005-03-04 Copyright 2004, 2005 Daniel F. Savarese 1 The original Squad Leader rule book contained a section at the

More information

Adeptus Mechanicus Knight World SPECIAL RULE

Adeptus Mechanicus Knight World SPECIAL RULE Adeptus Mechanicus Knight World 2018-06-26 HOUSE LAKAR KNIGHT WORLD DEFENSE FORCE ARMY LIST Forces The House Lakar Knight World Defense Force Army List uses the datasheets from the Knight World Forces

More information

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army.

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army. Forces involved: dice: 1 infantry = 1 rifle unit of 4 bases 3 grenades = 3

More information

Zombie Supplement for OMOG. 2017, T. Sheil and A. Sheil All Rights Reserved

Zombie Supplement for OMOG. 2017, T. Sheil and A. Sheil All Rights Reserved Zombie Supplement for OMOG. 2017, T. Sheil and A. Sheil All Rights Reserved The Zombie Rules so Far These are a set of tenatative rules for a Zombie game supplement to OMOG Advanced (obtainable for free

More information

28mm Sci Fi Wargames Rules

28mm Sci Fi Wargames Rules 28mm Sci Fi Wargames Rules Written by Kevin Wesselby & Lee Wilkins Introduction Just imagine for a moment.. You are standing in the middle of a warzone, commanding the strangest looking troops in an attempt

More information

Bathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario

Bathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario Bathtub Operation Goodwood 18 th July, 1944 A Flames of War Grand Battle Scenario Operation Goodwood was a major attempt by Field Marshall Montgomery to break through the tough German defenses around Caen.

More information

Shattered Grounds League 2010

Shattered Grounds League 2010 Shattered Grounds League 2010 by David Carl Each Shattered Grounds league season spans three fast and furious weeks of brutal WARMACHINE and HORDES action. They serve as a great way for players to challenge

More information

Hobgoblin Horde. By Dave StyrofoamKing Joria

Hobgoblin Horde. By Dave StyrofoamKing Joria Hobgoblin Horde By Dave StyrofoamKing Joria Long ago, Hobgoblins are known solely as cowardly thieves, with no strength or ambition until the first Hobgobla-Khan. A lowly Chieftain from a small tribe,

More information

The United States Armed Forces is the main line of defense to protect our country

The United States Armed Forces is the main line of defense to protect our country The United States Armed Forces is the main line of defense to protect our country from the threats of the world. If the armed forces are not well equipped, our soldiers can not fight and protect their

More information

LION EL'JONSON Primarch of the Dark Angels WS BS S T W I A LD SV

LION EL'JONSON Primarch of the Dark Angels WS BS S T W I A LD SV Lion Blade Lion Helm Armour of the Order LION EL'JONSON Primarch of the Dark Angels 8 5 6 6 5 6 5 10 2+ Monster Hunter Sire of the Dark Angels Strategic Expertise Bulky Lion Blade Range: - Strength: +1

More information

The First Shots of the War

The First Shots of the War The First Shots of the War Turkmenistan is one of the Western oalition s few remaining sources for oil. The refineries in the region have immense value to the countries of the coalition, and that is why

More information

Sowchos (Collective Farm) 79

Sowchos (Collective Farm) 79 Sowchos (Collective Farm) 79 December 1942 Following the encirclement of the Sixth Army at Stalingrad, the Germans planned to launch the relief effort from the bridgehead at Nizhna Chirskaya, 25 miles

More information

Things that need changing in your rule book. (Errata for PBI)

Things that need changing in your rule book. (Errata for PBI) Things that need changing in your rule book. (Errata for PBI) This information applies to PBI as published by RFCM/Peter Pig March 2006. Firstly an apology for having to make updates and changes to the

More information

The Battle of Cowpens 1781

The Battle of Cowpens 1781 The Battle of Cowpens 1781 Battle: COWPENS War: American Revolutionary War Date: 17th January 1781 Place: South Carolina on the border with North Carolina, United States of America Combatants: Americans

More information

Brimstone and Iron. Heroic Combat System.

Brimstone and Iron. Heroic Combat System. Brimstone and Iron. Brimstone and Iron was originally an attempt to unify the rules of Warhammer Fantasy Battle, Warhammer Skirmish and Mordheim. I ve dropped that idea since Games Workshop change the

More information

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014 INTRODUCTION Instead of a generic set of WW1 rules I determined to make the rules fit the game scenario rather than the other way

More information

SWEEP & CLEAR PANZERGRENADIERS IN AFGHANISTAN

SWEEP & CLEAR PANZERGRENADIERS IN AFGHANISTAN SKIRMISH SANGIN PRESENTS FREE SCENARIO SWEEP & CLEAR PANZERGRENADIERS IN AFGHANISTAN COLIN PHILLIPS AND CHRIS POOCH SCENARIO & RULES FOR SKIRMISH SANGIN PAGE 1 Overview: With the attention of the ISAF

More information

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES

SNAPHANCE RULES FOR PIKE AND SHOT BATTLES Index Section Subject Page 1.0 Basic Concepts 2 1.1 Command Groups 2 1.2 Stands and Basing 2 1.3 Strength Points [SP] 3 1.4 Game Play 3 2.0 Types of Stands 3 2.1 Combat Stands 3 2.2 Support Stands 4 3.0

More information

QUICK REFERENCE SHEETS

QUICK REFERENCE SHEETS QUICK REFERENCE SHEETS 1 QUICK REFERENCE SHEETS Survivor Action Point Table Actions AP Cost Walking (3 ) 1 Turning more than 180 degrees 1 Spotting 1 Running (6 ) 1 Diving (1 ) 2 Crawling (1 ) 1 Going

More information

Fields of Blue & Grey

Fields of Blue & Grey Fields of Blue & Grey A very different kind of American Civil War rules, that allow the grand sweep of corp level actions to be recreated while still using the regiment as the basic combat element. A simple

More information

Force Power Cards (front)

Force Power Cards (front) Battle Strike You use the Force to enhance your battle prowess. Time: Swift action. Target: You. DC 15: Gain a +1 Force bonus on your next attack roll and deal an additional 1d6 points of damage if the

More information

Chief: Each warband must have one Chief, no more, no less! Woodsmen: Your warband may include any number of Woodsmen

Chief: Each warband must have one Chief, no more, no less! Woodsmen: Your warband may include any number of Woodsmen WOODSMEN DE ARTOIS Large tracts of Brettonia are covered by forest and woodland. These are owned by the Lords and Barons who let them to tenants to work. The people of the forests are more independent

More information

STOEGER S P-350 DEFENSE

STOEGER S P-350 DEFENSE firearms that are affordably priced. STOEGER S P-350 DEFENSE > > > > > > Cruiser-ready scattergun packing a magnum- sized 12 GAUGE PUNCH! The Stoeger P-350 Defense is a hardy and robust 3½ chambered 12

More information

S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford

S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford Layout: Chris Cummins Photos: ER Bickford Battleplan, Report 005 January 2010 S&T #260- The Black Prince: Batttles of Navarette & Crecy Navarette, 03 April 1367 By ER Bickford The Battle of Najera focuses

More information

Seven Years War. Generals

Seven Years War. Generals Seven Years War By Will McNally Introduction These rules have been written to give an easily playable game which reflects the style of European land warfare during the Eighteenth Century, particularly

More information

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan AFTERMATH Despite spirited resistance at several points, the infantry crossed the Meuse and penetrated the French positions in several areas, aided by heavy air and artillery support and combat engineer

More information

Matt Walsh BATTLE OF POLYGON WOOD

Matt Walsh BATTLE OF POLYGON WOOD Matt Walsh BATTLE OF POLYGON WOOD Table of Content Topic Introduction Setting the Scene The Year 1917 The Australians Quote by Sir Douglas Haig- re the Australians The Flammenwerfer (German Flamethrower)

More information

PaintBall. Mini

PaintBall.   Mini Game Setup Each paintball team consists of 6 paintballers and 1 Marshal. You will need some six sided dice (d6's) to play the game. The game is designed to use the hexon II board system by Kallistra. The

More information

FRENCH AND INDIAN WARS SKIRMISH

FRENCH AND INDIAN WARS SKIRMISH FRENCH AND INDIAN WARS SKIRMISH 25/28 MM FIGURES 1 Figure equal to 1 Figure otherwise 1 to 5,10 15 20 Foot/Artilleryman 15mm frontage Depth 15mm,18mm,20mm depending on figure Cavalryman 25mm frontage Depth

More information

Team Alberta Technical Package

Team Alberta Technical Package TEAM TACTICS AND PRINCIPLES THAT GOVERN PLAY Principles are general rules or laws which govern and guide the application of team tactics, systems, and strategies. Four Principles govern offensive and defensive

More information

Fandex: Penal Legions

Fandex: Penal Legions Fandex: Penal Legions Army Rules: Scum of the Imperium: Even in the generally uncaring manner of the Imperial war machine, Penal Legion units are the lowest of the low. In allied games, Imperial units

More information

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom Viking Class D&D 5e Created by Luke Nicholson and Tom Viking Class D&D 5e A daring mountain dwarf stares coldly into a horde of lifeless undead, he wipes the sweat of his forehead and yells a war cry before

More information

Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence

Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence After a series of costly, and occasionally catastrophic, failed

More information

This document contains Model statistics for the Kingdom of Denmark. The statistics are compatible with the Dystopian Wars: Fleet Action Game Engine.

This document contains Model statistics for the Kingdom of Denmark. The statistics are compatible with the Dystopian Wars: Fleet Action Game Engine. This document contains Model statistics for the Kingdom of Denmark. The statistics are compatible with the Dystopian Wars: Fleet Action Game Engine. These statistics have been made available as a free

More information

Weapons D6 / M247 General Purpose M

Weapons D6 / M247 General Purpose M Weapons D6 / M247 General Purpose M M247 GENERAL PURPOSE MACHINE GUN The M247 General Purpose Machine Gun, formally known as the Machine Gun, Caliber 7.62 mm, M247, is a machine gun used extensively by

More information

ASSAULT HELIXES FOR WHEN SIZE MATTERS FIRESTORM: PLANETFALL FEBRUARY 2016 RELEASE

ASSAULT HELIXES FOR WHEN SIZE MATTERS FIRESTORM: PLANETFALL FEBRUARY 2016 RELEASE ASSAULT HELIXES SORYLIAN COLLECTIVE TERRAN ALLIANCE AQUAN PRIME RELTHOZA DINDRENZI FEDERATION DIRECTORATE FOR WHEN SIZE MATTERS FIRESTORM: PLANETFALL FEBRUARY 2016 RELEASE PFSC09 SORYLIAN COLLECTIVE ASSAULT

More information

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION Prerequisites: Force Rating 2 + BATTLE MEDITATION BATTLE MEDITATION BASIC POWER The Force user directs allies in battle, making them more effective as a coordinated unit. The user may spend to add one

More information

MASSIMO TORRIANI VALENTINO DEL CASTELLO - Copyright 2014

MASSIMO TORRIANI VALENTINO DEL CASTELLO - Copyright 2014 wild west chronicles new scenarios & new squads MASSIMO TORRIANI VALENTINO DEL CASTELLO - Copyright 2014 Translation: Andrew Carless Photos: Massimo Torriani Layout: Andrea Carzaniga Scenery: Viktor Towers,

More information

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table QRS QUICK REFERENCE SHEETS Shooting Modifiers table Survivor Action Point Table Actions AP Cost Target Modifier Walking (3 ) Per AP to aim (max APs / +4 modifier) + Turning more than 80 degrees Target

More information

L2 +2 Ranged when using bows or crossbows.

L2 +2 Ranged when using bows or crossbows. Archer Exchanging the need of force for precision, these warriors are skillful at the art of dispatching enemies at a distance. Though other warriors may boast of the ability to slay their foe in a single

More information

Order Code. Test reaction if:

Order Code. Test reaction if: Move Sequence in each period 1. Dice for arrivals and returns 2. Test reaction for first time in charge reach or shot at 3. Declare and Test for charges. Test Reaction for all other causes 5. Charge Response,

More information

Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall

Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall August 2002 Copyright 2002 by Allan Goodall Table of Contents Table of Contents...i Introduction...1 Acknowledgements...1 Additional

More information

This scenario was setup without specific goals though the French were designated to attack and the Allies to defend.

This scenario was setup without specific goals though the French were designated to attack and the Allies to defend. Fictional 1813 battle for 7-10 players, French & Germans vs Austrians, Russians & Prussians. Developed by David M. Ensteness in 2014 for testing ESR, provided freely for personal, non-commercial use. This

More information

14. HIT / MISS DETERMINATION

14. HIT / MISS DETERMINATION Briefing 1. Hit/miss determination is the procedure used to determine if a target is hit when a weapon fires. This rule is the core of the game in many ways, since hits determine which units can be damaged

More information

SPARC Judging Guidelines v1.1

SPARC Judging Guidelines v1.1 SPARC Judging Guidelines v1.1 If an event chooses to use non-standard rules they will make the alterations clear and publicly available prior to the event. The Judges will be located close enough to the

More information

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016 THE FIGHT FOR THIEPVAL RIDGE By Paul Rohrbaugh Play Area: Rows 7 through 16 inclusive, columns C through I (also inclusive). Scenario

More information

FREE SCENARIO FOR SKIRMISH OUTBREAK

FREE SCENARIO FOR SKIRMISH OUTBREAK FREE SCENARIO FOR SKIRMISH OUTBREAK COLIN PHILLIPS & CHRIS POOCH 1 Us and every other reservist got called up when the panic hit. There were four of us from farms near Hanksville, Sean, Hank, Ian and me,

More information

Allen's Guide to the AMX 13 90

Allen's Guide to the AMX 13 90 Allen's Guide to the AMX 13 90 I. Introduction The AMX 13 90 is the Tier 7 light tank on the French Medium Tree. Currently, as of version 0.7.1, it is the highest-tier light tank in the game. It is researched

More information

Norrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario

Norrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario Norrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario Allied concerns around the Normandy landings were many, but one of the most critical was the potential for a heavy panzer counterattack

More information

Soviet Infantry Company

Soviet Infantry Company Soviet Infantry Company Soviet Infantry Company 2 Soviet Infantry Company Soviet Special Rules Medical Troops: Despite an apparent disregard for their enlisted men, the Russian army fielded a large cadre

More information

Canadian History 1201 Unit 2. Canada in the First World War

Canadian History 1201 Unit 2. Canada in the First World War Canadian History 1201 Unit 2 Canada in the First World War Student Workbook 2.2 Student Name: SCO 2.0: The student will be expected to demonstrate an understanding of Canada s involvement in the First

More information