Charactersheet: Basics

Size: px
Start display at page:

Download "Charactersheet: Basics"

Transcription

1 Basics Experience: Level: Name of character: Draleli 5 5 Player: Rolemaster Office Example Race: Man, High Profession: Outrider Realm: Channeling Armor: 7 Rein. Leather Coat Weight Penalty: Base Movement Rate: m/rd Moving Maneuver Penalty: - Missile Penalty: Quickness Bonus: Armor Quickness Penalty: - Shield Bonus: Full shield (5) Magic: Special: Total DB: Resistance Rolls Type Race Stat Total Channeling -5 (x 4 ) Essence -5 (x Em) -5 Mentalism -5 (x + Pr) + Poison (x Co) Disease (x Co) Fear (x SD) Race / Stat Fixed fo Soul Departure (Rounds): Recovery Multiplier:.75 Body Development Progression: *7*5** PP Development Progression: **5*4* Role Traits Demeanor: Appearance: 4 Age: Gender: male Skin: Height: 9 cm Weight: 4 kg Hair: Eyes: Personality: Motivation: Alignment: Background formation Nationality: Hometown/City: Deity: Patron/Lord: Parents: Spouse: Siblings: Children: Other: Basic Racial Special Stat Stat Temp Pot Bonus Bonus Bonus Bonus Agility (Ag) Constitution (Co) Memory (Me) Reasoning (Re) Self Discipline (SD) Empathy (Em) tuition () Presence (Pr) Quickness (Qu) Strength (St) Skill Alertness Attunement 4 Climbing First Aid 5 5 Hiding + Observation Commonly Used Skills Ranks Bonus Skill Ranks Bonus Power Perception. Riding 4 Stalking 4 Streetwise 5 Swimming Commonly Used Attacks Weapon/Attack Ranks Bonus Fumble Modifications Battle Axe 7-5 Bash -/Stab - Broadsword 9 - Bash /Stab -5 Short Bow 7-4 -:/-:+/-55:-4/-75:-7 Spear Cut /Bash Notes Hits (Maximum) Exhaustion points Power Points 9 Active / h / min / h Resting 4 / h 4 / min 4 / h Sleeping 4 / h All / min / h Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

2 Skill Categories Skill Category Stats DP costs Ranks New R. Rank Stat Prof Special Total Armor - Heavy Armor - Light Armor - Medium Artistic - Active Artistic - Passive Athletic - Brawn Athletic - Endurance Athletic - Gymnastics Awareness - Perceptions Awareness - Searching Awareness - Senses Body Development Combat Maneuvers Crafts Directed Spells fluence Lore - General Lore - Magical Lore - Obscure Lore - Technical Martial Arts - Combat Maneuvers Martial Arts - Striking Martial Arts - Sweeps Outdoor - Animal Outdoor - Environmental Power Awareness Power Manipulation Power Point Development Resistance Science/Analytic - Basic Science/Analytic - Specialized Self Control Special Attacks Special Defenses Subterfuge - Attack Subterfuge - Mechanics Subterfuge - Stealth Tech./Trade - General Tech./Trade - Professional Tech./Trade - Vocational Urban Weapon - -Hand Concus Weapon - -Hand Edged Weapon - -Handed Weapon - Missile Weapon - Missile Artillery Weapon - Pole Arms Weapon - Thrown Spells Arcane - Closed Arcane - Open Arcane - Other Base Lists Other Realm - Closed Other Realm - Open Other Realm - Other Base Lists Own Realm - Closed Own Realm - Open Own Realm - Other Base Lists Own Realm - Own Base Lists Pr/Em/Ag Em//Pr St/Co/Ag Co/Ag/St Ag/Qu/Ag /SD/ /Re/SD /SD/ Co/SD/Co Ag/Qu/SD Re/Me/Em Ag/Me/SD Ag/SD/Ag Pr/Em/ Ag/Qu/SD Em/Ag/Em SD//Me Em//Pr SD/Pr/SD Ag/SD/ /Ag/Re Ag/SD/ Re/Me/SD Re/Me/ Me//Re /Pr/Re /Ag/Re Em//Pr Em//Pr Em//Pr // // 4/4/4 /4 /4 / / /4 /7 /7 /5 4/ /7 // 4/ /5 / 4 /7 /5 4/ / / /4 / /4 / /5 /5 / 4/ / /5 /7 5/ / / /7 /7 /7 / /7 / Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

3 Skills Alertness Attunement Battle Axe Body Development Broadsword Chain Mail Climbing Culture Lore "Own" First Aid Hiding Observation Power Perception Power Points Region Lore "home" Riding Rigid Leather Short Bow Soft Leather Spear Spoken Common Speech Spoken Grey Elvish Spoken High Elvish Spoken High Man Stalking Streetwise Swimming Written Common Speech Written Grey Elvish Written High Elvish Written High Man Skill Ranks New R. Rank Category Item Special Total Awareness - Perceptions Power Awareness Weapon - -Handed Body Development Weapon - -Hand Edged Armor - Medium Athletic - Gymnastics Lore - General Tech./Trade - General Subterfuge - Stealth Awareness - Searching Power Awareness Power Point Development Lore - General Outdoor - Animal Armor - Light Weapon - Missile Armor - Light Weapon - Pole Arms Subterfuge - Stealth Urban Athletic - Endurance Spell lists Weather Ways Own Realm - Open Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

4 Money & Equipment Equipment Item (Description) Location Weight Carried: Total Weight:. -.4 kg:.4 -. kg: kg: kg: -4 Coins and other Riches Mithril: Juwelry: Platinum: Gold: Silver: Bronze: Copper: Tin: Iron: Magical Items Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

5 All Skills Acrobatics + Acting - Administration -7 Adrenal Balance - Adrenal Concentration - Adrenal Defense - Adrenal Deflecting -9 Adrenal Evasion -9 Adrenal Landing - Adrenal Leaping - Adrenal Quickdraw - Adrenal Resistance - Adrenal Speed - Adrenal Stabilization - Adrenal Strength - Adrenal Toughness - Advanced Math - Advertising -7 Alchemy - Alertness Ambush - Anatomy - Animal Handling Animal Healing Animal Mastery "horse" Animal Training "horse" Anthropology - Appraisal -7 Architecture -7 Architecure -7 Artifact Lore - Astronomy - Athletic Games (Brawn) Athletic Games (Endu.) Athletic Games (Gymn.) + Attunement Basic Math - Begging -5 Biochemistry - Blind Fighting (MA) -9 Blind Fighting (with Weapons) -9 Blocking - Boat Pilot -7 Body Development Boxing - Brawling - Bribery - Calligraphy -9 Camouflage - Cartography -7 Caving Chain Mail +5 Channeling - Chemistry - Chi Powers Lore - Chi Powers: Buddha's Palm - Chi Powers: Cloth Lance -9 Chi Powers: Continuous Strikes - Chi Powers: Distance Strike - Chi Powers: Elemental Fist - Chi Powers: Falling Leaf - Chi Powers: Fantastic Leap - Chi Powers: Fists of Iron - Chi Powers: Hold Breath - Chi Powers: Leaping Strike -9 Chi Powers: Light Feet - Chi Powers: Lizard's Climb - Chi Powers: No Shadow Attack - Chi Powers: Poison Fist - Chi Powers: Resist Elements - Chi Powers: Resist Pain - Chi Powers: Sense Weakness - Chi Powers: Sticking Touch -9 Circle Lore - Cleansing Trance - Climbing Contacting Contortions + Control Lycanthropy - Cooking -9 Corpus Lore - Counterfeiting - Culture Lore "Own" Culture Lore - Dancing - Death Trance - Demon/Devil Lore - Detect Traps + Diagnostics -7 Diplomacy - Directed Spell Direction Sense - Disarm Foe (armed) - Disarm Foe (unarmed) - Disarming Traps - Disguise - Distance Running Divination + Divination Lore - Diving + Dowsing -7 Doze -7 Drafting -9 Dragon Lore - Dream Control - Dream Lore - Dreamworld Control - Dreamworld Lore - Driving Dummy -9 Duping - Engineering -7 Evaluate Armor -7 Evaluate Metal -7 Evaluate Stone -7 Evaluate Weapon -7 Faerie Lore - Familiar Mastery Fauna Lore - Fent (armed) - Fent (unarmed) - First Aid 5 Fletching -9 Flora Lore - Flying/Gliding + Folklore "Own" - Folklore - Foraging Forgery - Frenzy - Gambling -5 Gimmickry -7 Glyph Lore - Healing Trance - Heraldry - Herb Lore - Herding Hide Magic + Hiding + Hiding Items - History - Horticulture -9 Hunting Hypnosis -7 terrogation - Jousting (Lancing) - Juggling + Jumping Languages + Leadership - Leather-crafts -9 Lie Perception + Lip Reading + Locate Hidden + Lock Lore - Locking Holds - Magic Ritual - Magical Languages + Mapping -5 Martial Arts Striking - Martial Arts Striking - Martial Arts Striking - Martial Arts Striking 4 - Martial Arts Style (adva.) -9 Martial Arts Style (basic) -9 Martial Arts Style Lore - Martial Arts Sweeps - Martial Arts Sweeps - Martial Arts Sweeps - Martial Arts Sweeps 4 - Massage -9 Mechanition -7 Meditation - Mental Control (Assault) - Mental Control (Defense) - Metal Lore - Metal-crafts -9 Midwifery -7 Military Organization -7 Mimery - Mimicry - Mingling Mining -7 Missile Deflecting -9 Mnemonics - Mounted Combat -9 Music - Navigation -7 Nerve Strikes - Observation 4 Operating Equipment -5 Orienteering -5 Painting - Philosophy - Physics - Picking Locks - Picking Pockets - Planar Lore - Plate -5 Play strument "" - Poetic Improvisation - Poetry - Poison Lore - Poison Perception + Pole-vaulting + Power Perception Power Points Power striking Power throwing Prepare Herbs -7 Prepare Poisons -7 Propaganda - Psychology - Public Speaking - Quickdraw -9 Racial Attack - Rappelling + Read Runes + Reading Tracks + Reality Awareness - Region Lore "home" Region Lore - Religion - Research - Resistance Channeling - Resistance Desease - Resistance Essence - Resistance Fear - Resistance Mentalismn - Resistance Poison - Reverse Stroke -9 Riding 4 Rigid Leather 9 Rope Mastery -9 Rowing Sailing -5 Sanity Healing -7 Scaling Scribing -9 Scrounging Sculpting - Second Aid -7 Seduction - Sense Ambush 9 Sense Awareness - Service -9 Setting Traps - Sewing/Weaving -9 Siege Engineering -7 Signaling + Silent Attack - Singing - Situational Awareness - Skating + Skiing + Skinning -9 Sleep Trance - Soft Leather +5 Spatial Location Awareness - Spell Artistry - Spell Concentration - Spell Lore - Spell Mastery - Spell Trickery - Spoken Black Speech + Spoken Common Speech Spoken Dwarvish + Spoken Elvish + Spoken Gnoll Speech + Spoken Gnome Speech + Spoken Goblin Speech + Spoken Grey Elvish Spoken High Elvish Spoken High Man Spoken Hill Speech + Spoken Hobgoblin Speech + Spoken North Speech + Spoken Orcish + Spoken Plains Speech + Spoken Sea Speech + Spoken Small Speech + Spoken South Speech + Spoken Troglodyte Speech + Spoken Wood Speech + Sprinting Stalking 4 Star-gazing Stilt-walking + Stone Lore - Stone-crafts -9 Streetwise 5 Stun removal - Stunned Maneuvering - Subdual -9 Summoning - Surfing + Surgery -7 Surveillance + Survival Swashbuckling -9 Swimming Symbol Lore - Tackling - Tactical Games -5 Tactics -7 Tale Telling - Targeting - Teaching - Tightrope-walking + Time Sense - Tracking + Trading - Trading Lore - Transcend Armor - Trap Building - Trapping -9 Trickery - Tumbling + Tumbling Evasion -9 Two-Weapon Fighting -9 Undead Lore - Using Prepared Herbs -5 Using/Removing Poison - Ventriloquism - Vital Points Lore - Warding Lore - Weapon Style (Advanced) -9 Weapon Style (Basic) -9 Weapon Style Lore - Weather Watching Weight lifting Wood-crafts -9 Wrestling - Writing + Written Black Speech + Written Common Speech Written Dwarvish + Written Elvish + Written Gnoll Speech + Written Gnome Speech + Written Goblin Speech + Written Grey Elvish Written High Elvish Written High Man Written Hill Speech + Written Hobgoblin Speech + Written North Speech + Written Orcish + Written Plains Speech + Written Sea Speech + Written Small Speech + Written South Speech + Written Troglodyte Speech + Written Wood Speech + Xeno-Lore - Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

6 Combat Status sheet Order of the Combat Round. Declare actions (snap, normal, deliberate). Roll itiative (Qu bonus + d). Resolve snap actions (at -) 4. Resolve normal actions 5. Resolve deliberate actions (at ) Exhaustion Points: / rnds melee / rounds missile fire / rounds concentration Notes: Concussion Hits unconscious: Rounds of Stun: Bleeding/Round: Power Points Exhaustion Points Movement Pace Move Rate Exh Points Maneuver Walk / Rd. keines Fast Walk 7 / Rd. keines Run / Rd. keines Sprint 54 /Rd. Routine Fast Sprint 7 /Rd. Einfach Dash 9 5/Rd. Leicht juries Light Medium Severe Penalty to -, Bleeding -5/Rd Penalty - bis -5, Bleeding -/Rd, Fractures w/o Penalty Penalty > -5, Bleeding > /Rd, Organ Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

Charactersheet: Basics

Charactersheet: Basics Basics Experience: Level: Name of character: Elyrion Player: Daniel Race: Half-Elf Profession: Warlock Training Packs: _ Bibliothekar Realm: Channeling / Mentalism Armor: Robes Weight Penalty: - Base Movement

More information

Rank Cost: # Ranks: Rank: Rank Cost: # Ranks: Rank:

Rank Cost: # Ranks: Rank: Rank Cost: # Ranks: Rank: Armour Heavy Athletic Gymnastics St+Ag+St Ag+Qu+Ag Plate Acrobatics Athletic Games: Armour Light Climbing Ag+St+Ag Contortions Diving Flying/Gliding Juggling Pole vaulting Rappelling Rigid Leather Skating

More information

Training Packages. STAT Temp Pot Agility Constitution Memory Reasoning Self Discipline. Empathy Intuition Presence Quickness Strength

Training Packages. STAT Temp Pot Agility Constitution Memory Reasoning Self Discipline. Empathy Intuition Presence Quickness Strength General Data Alex s grand daddy Rolemaster character sheet. Send feedback to nodeghost@hotmail.com Character Name Race Nationality Origin Religion Father Mother Alignment Gender Height Weight Hair Skin

More information

Sample file. -, Donald Dennis, J. Hawkins,,< <"?- -^ * ' A <* x 7.I+:*. -1 J. Ney-Grimm, Craig O'Brien,

Sample file. -, Donald Dennis, J. Hawkins,,< <?- -^ * ' A <* x 7.I+:*. -1 J. Ney-Grimm, Craig O'Brien, A - +.A Principle Designer: Peter Mork Magical Balance & Profession Material: Craig O'Erien, Brian Olson, C. Charlton Material from KMSR: Coleman Charlton, John Curtis Editors: C. Charltan. Brian Olson

More information

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP TheTomeShow Page Character Sheet Player Name TheTomeShow 5 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP Shadar-kai Medium Race Size Age Gender Height Weight Alignment Deity Adventuring

More information

SLA 1.2 CHARACTER GENERATION

SLA 1.2 CHARACTER GENERATION SLA 1.2 CHARACTER GENERATION Total Character Points (CP): 300 pts. 1) Pick race Human Literacy 1, Detect 1. SLA Info 2, Rival Company 1, Streetwise 2, Unarmed Combat 1 Frother Detect 1, SLA Info 1, Rival

More information

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P Bloodfang Lv1 Male clockwork pony (leather wing) gunslinger 1 - CR 1/2 Chaotic Good Fey (Half-Constuct, Ponykind); Deity: The Moon Princess; Age: 17; Height: 4' 2"; Weight: 295lb. Ability Score Modifier

More information

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP Aidan Uth Twynam Page Roy Verweij Character Sheet Player Name Roy Verweij Aidan Uth Twynam 8.000 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium 2 Male.78m 85kg Lawful Good Kiri-Jolith

More information

HARP to RMFRP Conversion

HARP to RMFRP Conversion HARP to RMFRP Conversion Introduction This article offers some guidelines for converting characters from the High Adventure Role Playing (HARP) system to the Rolemaster Fantasy Role Playing (RMFRP) system.

More information

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10 Dazzle Reflex DC 10 Notice DC 15 Notice DC 20 Notice Drain Fortitude -5 power points -10 power

More information

Character Classes (draft 10)

Character Classes (draft 10) Character Classes (draft 10) Part of the 4lternity Project (this page intentionally left blank. draw a sesheyan!) By Caoimhe Ora Snow These are character classes based on Alternity

More information

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking, Reader, Skylar Evans Player: Scott Gray Male human (Chelaxian) brawler 3 - CR 2 Neutral Good Humanoid (Human); Deity: Desna; Age: 21; Height: 5' 8"; Weight: 170lb. Ability Score Modifier Temporary STR

More information

UNEARTHED ARCANA Sidekicks

UNEARTHED ARCANA Sidekicks UNEARTHED ARCANA Sidekicks This article gives you a straightforward way to play and level up a sidekick in DUNGEONS & DRAGONS. The rules presented here take a creature with a low challenge rating and give

More information

Name: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine

Name: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine ANIMA BANNER : Caste: Motivation: Spirit Shape: Tell: Gender: ATTRIBUTES PHYSICAL Dexterity Stamina SOCIAL Charisma Manipulation Appearance MENTAL Perception Intelligence Wits EXPERIENCE SPENT TOTAL _

More information

THE MARTIAL PROFESSIONS

THE MARTIAL PROFESSIONS THE MARTIAL PROFESSIONS Knowledge Name Build word KNOWLEDGE SKILLS Knowledge Description Duration Prerequisites Bladed Weaponry 3 This skill allows a person to use any bladed weapon including small weapons,

More information

Reference Revised Combat Rules

Reference Revised Combat Rules Revised Combat Round Reference Revised Combat Rules I. Check for Surprise a. Roll 1d10 (see Surprise Modifiers) with a 1, 2, or 3 meaning surprise. Determine Initiative (once for given encounter) a. Each

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Grax Nephilim Page Character Sheet Player Name Grax Nephilim 4 Infernal Strategist 48,0 Character Name Level Class Paragon Path Epic Destiny Total XP Genasi Medium 30 Male 6'" lbs. Good Kord Race Size

More information

ANIMA BANNER ATTRIBUTES ABILITIES VIRTUES ESSENCE INFERNAL LIMIT MOTES ANIMA TORMENT. Name: Caste: Motivation: Player: Concept: Circle: Yozi: Gender:

ANIMA BANNER ATTRIBUTES ABILITIES VIRTUES ESSENCE INFERNAL LIMIT MOTES ANIMA TORMENT. Name: Caste: Motivation: Player: Concept: Circle: Yozi: Gender: ANIMA BANNER : Caste: Motivation: Yozi: Gender: ATTRIBUTES PHYSICAL Strength Dexterity Stamina SOCIAL Charisma Manipulation Appearance MENTAL Perception Intelligence Wits _ Player: Concept: _ Circle: EXPERIENCE

More information

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan, Race INT (Phy INT) Willpower 8 PER ARC POI AGL PRW str PHY spd s Character Portrait archetype Intellectual Gobber Shield INT COMMAND RANGE SPD PRW PER INITIATIVE PHY ARM SPD AGL PER DEF ability modifiers

More information

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws. Character name Height Alignment Player name Status Race Age Mental: Physical: Encumbrance Class Level STR DEX CON INT WIS CHA Hit Prob. Reaction HP of Lang. Magical Defense Max. of Henchmen Dmg. System

More information

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save.

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save. Combat Skills Weapons Training: Close Warrior can use all close combat weapons, not just those on his list. This skill does not grant proficiency with shields. Dodge: Great Weapons Warrior has a 6+ ward

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Rork Page Character Sheet Player Name Rork 4 Pit 5,900 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium 75 Male 4'7" 0 Good Moradin Race Size Age Gender Height Weight Alignment

More information

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S Male fetchling rogue 1/summoner (shadow caller) 7 - CL8 - CR 7 True Neutral Outsider (Native) STR STRENGTH 13 +1 DEX DEXTERITY 17 +3 CON CONSTITUTION 14 +2 INT INTELLIGENCE 8-1 WIS WISDOM 8-1 CHA CHARISMA

More information

Alignment: Any. Hit Die: d8.

Alignment: Any. Hit Die: d8. Archer Of history s most persistent necessities, none has colored the art of death more strikingly than the ability to kill from afar. While this innovative concept came in many forms, no method was as

More information

Errata to the Second Printing

Errata to the Second Printing Errata to the Second Printing Savage World, Great White Games, the GWG shark, and the Pinnacle logo are 2009 Great White Games, LLC; DBA Pinnacle Entertainment Group. 1 First Strike The text for the First

More information

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0) Baaz Draconian Medium dragon (draconian), usually chaotic evil Armor Class 17 (scale mail, shield) Hit Points 22 (4d8 + 4) Speed 30 ft. DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1)

More information

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Calixto Page Character Sheet Calixto 2 Commando Captain.77 Character Name Level Class Paragon Path Epic Destiny Total XP Eladrin Medium Female Unaligned Tempus Race Size Age Gender Height Weight Alignment

More information

CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1

CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1 CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1 Charging Attack/Knock-Back [modified house rule]: Decide whether to inflict Damage or shove

More information

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values TRAVEL & EQUIPMENT Land Travel 1 day of travel on foot = 20 miles 1 day of travel on horseback = 30 miles Difficult terrain = halve all distances Table 5A : Daily Sea Weather D10 Weather Conditions 1-2

More information

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7 Wolf Medium natural beast 100 Senses Perception +6; low-light vision 31; Bloodied 15 15; Fortitude 13, Reflex 13, Will 12 Speed 8 Bite (standard; at-will) 39 47 55 63 71 Spider Medium natural beast (spider)

More information

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC. Rune Giant, Samurai LE CHARACTER NAME ALIGNMENT PLAYER Samurai 4 CHARACTER LEVEL DEITY HOMELAND Giant, Rune Gargantuan Male 124 41' 8" 3000 lbs. Black RACE SIZE GENDER AGE HEIGHT WEIGHT HAIR EYES Ice-

More information

Alignment: Any. Hit Die: d10.

Alignment: Any. Hit Die: d10. Fighter As long as wars are raged on distant lands, there will be men and women who fight those wars. The fighter is no mere sword-swinger; he is a skilled combatant, combining strength of arm, knowledge

More information

EN World War of the Burning Sky

EN World   War of the Burning Sky NPC ALLIES This is a free accompaniment to WotBS 4E #8: O, Wintry Song of Agony. The heroes may decide to bring allies along on their travels, especially if they're underpowered or lacking in certain specialities.

More information

Race. In D&D, race refers to any intelligent humanoid species

Race. In D&D, race refers to any intelligent humanoid species Race Race In D&D, race refers to any intelligent humanoid species Dwarf Elf Halfling Human Gnome Half-Elf Half-Orc Tiefling Race Select a race now and record it near the top of your character sheet Common:

More information

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom Viking Class D&D 5e Created by Luke Nicholson and Tom Viking Class D&D 5e A daring mountain dwarf stares coldly into a horde of lifeless undead, he wipes the sweat of his forehead and yells a war cry before

More information

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd Black Belt Deadly even with nothing in her hands, a black belt eschews using the fighter's heavy armor and the monk's mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile,

More information

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil GOBLIN AMBUSH Abilities & Abilities & Abilities & Abilities & Leads to trail with 2 traps Snare (DC 12 perception to notice, dc 10 dex to save) Pit (Passive Perception 15, DC 15 Wis/percep to notice, DC

More information

The Pacifist Invented by Edward Couch

The Pacifist Invented by Edward Couch The Pacifist Invented by Edward Couch The Pacifist is a character who went out into the world much like any other adventurer, seeking fame, fortune, adventure, or a multitude of other goals. However, in

More information

Original concept from:

Original concept from: Original concept from: http://home.earthlink.net/~duanevp/dnd/building%20d&d/buildingdnd17.htm. The A.D.D.I.C.T. Short Form I. Check for Surprise A. The DM can determine that surprise exists (or does NOT

More information

Some Minor Corrections for the 2nd Edition Palladium RPG

Some Minor Corrections for the 2nd Edition Palladium RPG Some Minor Corrections for the 2nd Edition Palladium RPG There were two missing WPs in the 2nd edition, they are as follows: W.P. Battle Axe: +1D6 damage at level two, +1 to strike at levels, 1, 3, 5,

More information

Samurai. Special Ability

Samurai. Special Ability Samurai Level Base Resist Reflex Will Defense Special Ability Attack Save Save Save Bonus 01 1 2 0 0 1 Code of Honor, Stance 1, Sword Style 1 02 2 3 0 0 1 03 3 3 1 1 2 Sword Style 2 04 4 4 1 1 2 05 5 4

More information

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR NAME: RACE: RANK: XP: PERSONAL INFO ICONIC FRAMEWORK ATTRIBUTES & DERIVED STATS HINDRANCES AGILITY SMARTS SPIRIT CHARISMA PARRY PACE STRENGTH VIGOR SKILLS GEAR SKILL DIE ITEM STRAIN WT EDGES & ADVANCES

More information

Quick Play Rules 1 International Fantasy Gaming Society TABLE OF CONTENTS INTRODUCTION

Quick Play Rules 1 International Fantasy Gaming Society TABLE OF CONTENTS INTRODUCTION Quick Play Rules 1 TABLE OF CONTENTS Introduction...1 Quick Play Rules...1 Contacting the IFGS...2 Starting a Character...2 Rules...2 Life Points...2 Healing...3 Weapons...3 Armor...3 Magic...3 AbilIties...3

More information

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB Goblin Dog CR 1 N Medium animal Init +2; Senses low light vision, scent; Perception +1 AC 13, touch 12, flat footed 11 (+2 Dex, +1 natural) hp 9 (1d8+5) Fort +4, Ref +4, Will +1 Immune disease Speed 50

More information

HARP Fan Compiled Errata & FAQ

HARP Fan Compiled Errata & FAQ HARP Fan Compiled Errata & FAQ HARP stands for High Adventure Role Playing, and is a new entry into the RPG community. It is billed as simple, modular and expandable system from the new Iron Crown Enterprises.

More information

D&D 5TH BASE CLASSES AND PATHS

D&D 5TH BASE CLASSES AND PATHS D&D 5TH BASE CLASSES AND PATHS Style Specialisation Weapon Source 1 Barbarian Path of the Berserker D12 2 of (Animal Handling, Athletics, Intimidation, Nature, Perception, Survival) ne STR, CON Shield

More information

3 NPCs These are not monsters but rather generic NPCs that you can use as goons. Most of these are not of exceptional skill but focus

3 NPCs These are not monsters but rather generic NPCs that you can use as goons. Most of these are not of exceptional skill but focus Oriental Bestiary An Oriental Adventures Netbook by Pythagoras (http://www.hardpoints.de) 1 Introduction This document is a bestiary of oriental creatures useable for a Wuxia campaign or some other Asian

More information

Close Combat Weapons

Close Combat Weapons Close Combat Weapons Weapon Base Damage ST/DX Reach Maneuvers ENC AP/ HP Cost Battle Axe 1H 10% 1d6+2 11/9 2 Slash, Stun 2 4/8 100 Battle Axe 2H 10% 1d8+2 9/9 2 Slash, Sunder 2 4/8 100 Broadsword 5% 1d8+1

More information

Soldier-4. Traits (see back for details)

Soldier-4. Traits (see back for details) Abilities and Skills Strength 16 +3 Athletics +10 Defenses Traits (see back for details) Soldier-4 Saga Edition RPG Dexterity 16 +3 Acrobatics +3 Initiative +10 Pilot +10 Stealth +3 Constitution 16 +3

More information

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION Prerequisites: Force Rating 2 + BATTLE MEDITATION BATTLE MEDITATION BASIC POWER The Force user directs allies in battle, making them more effective as a coordinated unit. The user may spend to add one

More information

Night Goblins v.1.5. Warband Special Rules. Warband Special Rules. Gork Complex Night Goblin warbands have +2 Ld to all Rout Tests they have to take.

Night Goblins v.1.5. Warband Special Rules. Warband Special Rules. Gork Complex Night Goblin warbands have +2 Ld to all Rout Tests they have to take. - Night Goblins v.1.5 Gork Complex Night Goblin warbands have +2 Ld to all Rout Tests they have to take. Animosity At the start of each of your own turns (i.e. not opponent s), roll a D6: On (2-6) nothing

More information

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms Star*Drive Races Part of the 4lternity Project By Caoimhe Ora Snow These are racial traits for the core Star*Drive races, expressed in (modified) 4th edition Dungeons & Dragons

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P Male human fighter 11 - CR 10 True Neutral Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16/18 +3/+4 DEX DEXTERITY 14 CON CONSTITUTION 12 INT INTELLIGENCE 14 WIS WISDOM CHA CHARISMA

More information

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss. Player s Handbook Dwarf Page 36: When adding up your ability score bonuses, you now gain a +2 bonus to Constitution and your choice of Strength or Wisdom. Eladrin Page 38: When adding up your ability score

More information

Prerequisites Name Details Pg. Armor Proficiency (light)

Prerequisites Name Details Pg. Armor Proficiency (light) D&D 3.5 FEATS This is a summary of Chapter 5 (Feats) in the D&D 3.5 Player s Handbook (PHB). I have compared it with the corresponding chapter in the 3.0 PHB (second printing, with the official errata

More information

THE WODDAR PROFESSIONS

THE WODDAR PROFESSIONS THE WODDAR PROFESSIONS Knowledge Name WARDENS KNOWLEDGE SKILLS Wardens cannot wear chain armor, but can receive chain soak if they re wearing enough leather to give them the appropriate points. Build Knowledge

More information

presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar Written by Stephen Johnson Layout by Michael Jones

presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar   Written by Stephen Johnson Layout by Michael Jones presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar www.skylandgames.com Written by Stephen Johnson Layout by Michael Jones Captain Rednik Longbeard Garowry Chaotic Neutral Male Chelaxian Human

More information

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire Character Sheet Player Name Archibald Nemecix 6 Wild Mage 69,000 Character Name Level Class Paragon Path Epic Destiny Total XP Tiefling Medium Male Unaligned Race Size Age Gender Height Weight Alignment

More information

Weapons in Rick's Campaign

Weapons in Rick's Campaign Weapons in Rick's Campaign 2001 New Material Richard Smith = Version 1.2.3 Daggers Dam HTH Min ST Cost Kg Notes Stilleto * 1d 5 1d 1 2 $ 7 0.06 Very easy to conceal Dagger * 1d 3 1d 5 10 0.1 A standard

More information

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander NUMENERA SYSTEM CHEAT SHEET Collated by Justin Alexander http://www.thealexandrian.net BASIC MECHANICS Abilities: Might, Speed, Intellect Task: 1d20 vs. target number DIFFICULTY/ NPC LEVEL DESCRIPTION

More information

Mutants & Masterminds Combat Cheat Sheet (PL 6)

Mutants & Masterminds Combat Cheat Sheet (PL 6) Actions Mutants & Masterminds Combat Cheat Sheet (PL 6) Adapted from Mutants & Masterminds, Second Edition Brandon Blackmoor, 2009-07-12 The types of actions your hero can perform during a round are standard

More information

Telengard Fighter s Handbook

Telengard Fighter s Handbook Telengard Fighter s Handbook 2/11/2011 Fighter Level Progression Experience Level Hit Dice Attack bonus (d8) 0 1 1 +1 2,000 2 2 +1 4,000 3 3 +2 8,000 4 4 +3 16,000 5 5 +4 32,000 6 6 +5 64,000 7 7 +6 120,000

More information

D&D Denizens: Goblins

D&D Denizens: Goblins D&D Denizens: Goblins A Glut of Goblins Introduction: The Monster Manual lists only two options for goblins: the basic goblin (CR 1/4) and the goblin boss (CR 1). This document provides a range of other

More information

Legends of the Untamed West

Legends of the Untamed West Artwork: Minor Brothers; Design: George Dew; Design Team: Scott Chisholm, Darryl Cook, Grayson Dew, Brian & Chris Hudgins, Jerry Meyer Jr., David O. Miller, Rick Nichols, Robert Purnell, Robert W. Purnell,

More information

SYSTEMA SPETSNAZ DVD #1: THE WARRIOR S PATH

SYSTEMA SPETSNAZ DVD #1: THE WARRIOR S PATH SYSTEMA SPETSNAZ DVD #1: THE WARRIOR S PATH Systema Spetsnaz DVD #1 - is an Instructional DVD of Russian Martial Arts street self-defense system (Russian military combat): History + Theory + Fighting Techniques.

More information

Combat Options. Timothy J. Miller April 4, 2000

Combat Options. Timothy J. Miller April 4, 2000 Combat Options Timothy J. Miller April 4, 2000 Combat Options is a set of independant rules modules relating to Fudge combat. Any of these rules can be used separately, or in any combination. Each option

More information

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB This web enhancement provides monster, trap, and pre-generated character conversions for Bleeding Edge #6: Escape from Ceranir. As with any other

More information

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach, Jakub "Kuba" Slezak Player: Scott David Gray Male human fighter 3/rogue 2, Sovereign Court faction - CL5 - CR 4 True Neutral Humanoid (Human); Deity: Cayden Cailean ; Age: 36; Height: 5' 11" ; Weight:

More information

rolemastertm standard rules Designers: Coleman Charlton, John Curtis, Pete Fenlon, Steve Marvin

rolemastertm standard rules Designers: Coleman Charlton, John Curtis, Pete Fenlon, Steve Marvin rolemastertm standard rules Designers: Coleman Charlton, John Curtis, Pete Fenlon, Steve Marvin Editor: Coleman Charlton Original Material: Coleman Charlton, Peter Fenlon Interior Illustration: Glen Micheal

More information

ALTERNATIVE Witch Hunters

ALTERNATIVE Witch Hunters ALTERNATIVE Witch Hunters Warband Special Rules Break the Idols (D3+1 XP) In each post-battle sequence, a Witch Hunter warband may destroy any number of magical artefacts in its possession that have the

More information

GBH Great Battles Handbook

GBH Great Battles Handbook GBH Great Battles Handbook Last revision: March 2005. Designed by Edgar Leo. 1. Some Terms Used xd10 = Numeric value between x and ten times x, resulting from throwing x ten sides dice (0 is 10). Military

More information

The Sunless Citadel Combat Reference Document

The Sunless Citadel Combat Reference Document The Sunless Citadel Combat Reference Document Monster Statistics and Reinforcement Information Introduction: This reference document was created for DMs planning to run The Sunless Citadel from Tales from

More information

Telengard Campaign House Rules

Telengard Campaign House Rules Telengard Campaign House Rules Revised 10/26/2010 Generally speaking we are using the Labyrinth Lord basic rules 1, which are mostly identical to the rules in the Basic/Expert D&D rules (hereafter B/X

More information

Amazons v.1.0. Special Equipment. Warband Special Rules. Special Equipment

Amazons v.1.0. Special Equipment. Warband Special Rules. Special Equipment Amazons v.1.0 Warband Special Rules Warriors with this rule add +3 to the maximum distance charged when charging fleeing enemies, up to a maximum of 12. Stubborn Warriors with this rule may re-roll failed

More information

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Character Sheet Player Name Azarius Venger 4 Ranger Giantslayer 52,000 Character Name Level Class Paragon Path Epic Destiny Total XP Elf Medium 00 Male 5'9" 55 Unaligned Ilmater Race Size Age Gender Height

More information

Dr. Evil Presents: True20 Thieves World Part Three

Dr. Evil Presents: True20 Thieves World Part Three Dr. Evil Presents: True20 Thieves World Part Three Welcome to the third installment of Green Ronin s conversions of the Thieves World campaign setting for use with True20 Adventure Roleplaying. In this

More information

Errata for King Arthur Pendragon, 5th ed.

Errata for King Arthur Pendragon, 5th ed. Back to Pendragon Errata for King Arthur Pendragon, 5th ed. Several errors have been found, or changes to the rules have been made, since the game was released. Here are those discovered so far. Inside

More information

CLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE

CLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE BUILDING CHARACTER As with the fantasy setting of Fantasy Age, classes represent character archetypes that also determine your character s capabilities and develop as you gain experience. These classes

More information

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players. Death Pit of Moloch 5E Adventure for Beginner Dungeon Masters & Players. The Fall T 1. Sink Cavern "Help me, Help me," A raspy, low pitched voice called out. I have been trapped here for days, My leg is

More information

Character Sheet For Dungeons and Dragons 4th Edition

Character Sheet For Dungeons and Dragons 4th Edition Character Sheet CHARACTER NAME Bworf PLAYER NAME David DEITY Moradin ALIGNMENT Good RACE Dwarf AGE GENDER Male SIZE Medium HEIGHT '6" WEIGHT PARAGON EPIC CLASS Fighter Rampaging Brute PATH DESTINY CURRENT

More information

All Subtiers BARON BOMANDE RUDYAHM CR 3

All Subtiers BARON BOMANDE RUDYAHM CR 3 All Subtiers BARON BOMANDE RUDYAHM CR 3 Middle-aged male human aristocrat 2/ranger (trophy hunter) 2 LG Medium humanoid (human) Init +3; Senses Perception +7 AC 17, touch 13, flat-footed 14 (+4 armor,

More information

Feudal Skirmish and Tourney Rules

Feudal Skirmish and Tourney Rules Feudal Skirmish and Tourney Rules Al Hewitt, Ric Willey, Neil Houltby, and Tony Morley Initiative Throw d20, highest has initiative and can move first. If a figure is contacted by a higher initiative figure

More information

Armor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP)

Armor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP) Level 1 Earthbender Roleplaying Notes: Earth is the element of substance, making earthbenders and their people diverse, strong, persistent, and enduring. The key to earthbending is utilizing neutral jing,

More information

Children of Mordheim. Warband Special Equipment. Warband Special Rules

Children of Mordheim. Warband Special Equipment. Warband Special Rules Children of Mordheim Warband Special Rules Born and raised The children of Mordheim end each battle with the Streetwise skill regardless of who survived. Streetwise (+1/-1) If this warrior was deployed

More information

Kingdoms of Kalamar Player s Guide v.3.5 adaptation

Kingdoms of Kalamar Player s Guide v.3.5 adaptation (Adapted by Tilmann Berger, Edited by Brian Jelke and Joe Selby) Kingdoms of Kalamar is a registered trademark of Kenzer & Company. Kingdoms of Kalamar Player s Guide is a trademark of Kenzer & Company.

More information

Game System Sampler I and II The Gladiatorial Arena Magic and Missiles in the Gladiatorial Arena

Game System Sampler I and II The Gladiatorial Arena Magic and Missiles in the Gladiatorial Arena GameSys t em Sampl er Game System Sampler I and II The Gladiatorial Arena Magic and Missiles in the Gladiatorial Arena Page 1 of 32 Authors Andrew D. Kozak Vito J. Pandolfo Banner Art Ryan Pancoast Illustrations

More information

Force Power Cards (front)

Force Power Cards (front) Battle Strike You use the Force to enhance your battle prowess. Time: Swift action. Target: You. DC 15: Gain a +1 Force bonus on your next attack roll and deal an additional 1d6 points of damage if the

More information

WEAPONS WEAPON CATEGORIES

WEAPONS WEAPON CATEGORIES WEAPONS WEAPON CATEGORIES Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon s use (simple, martial,

More information

Ability to spontaneously cast cure spells. cure spell still does full damage to undead. magical abilities.

Ability to spontaneously cast cure spells. cure spell still does full damage to undead. magical abilities. Flaws for D&D Characters NAME DESCRIPTION PREREQUISITE EFFECT Aligned Devotion Your healing powers are only as effective for those whose alignment closely matches yours. Ability to spontaneously cast cure

More information

GURPS : COMBAT. Maneuvers

GURPS : COMBAT. Maneuvers GURPS : COMBAT Turn Sequence Combatant with highest Basic Speed goes first, then the one with the next-highest Basic Speed and so on. If tied, the one with the highest DX goes first. If still tied, roll.

More information

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese Arlyn Varss Medium Human jedi 4 Init +8; Senses Perception +10 Languages Basic, Sullustese Defenses Ref 16 (15 flat footed), Fort 15, Will 18 hp 60; Threshold 15 Melee lightsaber +6 (2d8+4) Ranged by weapon

More information

PDF compiled, edited and designed to resemble the official Player s Handbook by Ners

PDF compiled, edited and designed to resemble the official Player s Handbook by Ners PDF compiled, edited and designed to resemble the official Player s Handbook by Ners 1 Pugilist Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc

More information

Brimstone and Iron. Heroic Combat System.

Brimstone and Iron. Heroic Combat System. Brimstone and Iron. Brimstone and Iron was originally an attempt to unify the rules of Warhammer Fantasy Battle, Warhammer Skirmish and Mordheim. I ve dropped that idea since Games Workshop change the

More information

Dungeons & Dragons 3.5 Edition Index Equipment

Dungeons & Dragons 3.5 Edition Index Equipment Dungeons & Dragons 3.5 Edition Index Equipment http://www.crystalkeep.com/d20/rules Collected by Chet Erez (cerez@crystalkeep.com) August 27, 2003 Note: Changes from 3 rd Edition and 3.5 Edition are marked

More information

Dungeon Delver s Handbook

Dungeon Delver s Handbook Dungeon Delver s Handbook A First Edition Fantasy Role-Playing Game Sourcebook F A T D R A G O N G A M E S Volume 1: Credits Author: Tom Tullis Editor: Gary Wegley Development Director: Kevin Stephens

More information

Aberrant Dragonmarked. A character theme for Eberron (4e)

Aberrant Dragonmarked. A character theme for Eberron (4e) Aberrant Dragonmarked A character theme for Eberron (4e) We are the forgotten, the lost, the hunted, and the reviled. We are marked by prophecy; for what, we cannot say. But we will not lie down and die

More information

14,000 23,000 BACKGROUND EXPERIENCE NEXT LEVEL. Neutral Good. Tan RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR PROFICIENCY BONUS SKILL NAME

14,000 23,000 BACKGROUND EXPERIENCE NEXT LEVEL. Neutral Good. Tan RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR PROFICIENCY BONUS SKILL NAME Brother Osho RACTER 6 6 Human Medium Male 0 5'5" 40 lb LEVEL ENGTH TERITY CON CONSTITUTION ELLIGENCE DOM HP HIT POS 4 0 0 RISMA SCORE ACROBATICS = 0 3 0 ARCANA = 4 3 4 INSIGHT = 7 INVESTIGATION = 3 0 4

More information

OFFICIAL TORTURED EARTH ERRATA (02JULY2017)

OFFICIAL TORTURED EARTH ERRATA (02JULY2017) This is the first errata for the Tortured Earth Role-Playing System. Please check www.torturedearth.com https://www.facebook.com/torturedearth/ and https://twitter.com/torturedearth for updates! OFFICIAL

More information

Customized Magical Weapons, Armor, and Shields

Customized Magical Weapons, Armor, and Shields Customized Magical Weapons, Armor, and Shields While we present a fairly robust collection of magic items, you can never have too many implements for driving your enemies before you. To this end, the system

More information

Each sets first skill will be activated by wearing the complete set, including the talisman.

Each sets first skill will be activated by wearing the complete set, including the talisman. 2.0 Hunting Sets Each sets first skill will be activated by wearing the complete set, including the talisman. Other static skills the sets have require you to unlock selectable skills. You find these skills

More information